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Deimos Vs. Ibzon LONG solo pk submitted by faeriefliz on 2009-12-01 @ 04:04:50

Lots of beat on beat and crit on crit pk. Just under 2 hours of solo pk. Hardly edited.

Rating: 8.00  |  Views: 141  | Comments: 0 [view/add]

collapse/expand log
ALL WEST KANDOR


*Ibzon* has arrived from the south, riding a warhorse.

* S HP:Wounded MV:Tiring > 1
[k human]
You pound *Ibzon*'s right hand.

* S HP:Wounded MV:Tiring - Ibzon: Battered > *Ibzon* blasts your right foot.
You pound *Ibzon*'s left arm hard.
[k human]
You do the best you can!

* S HP:Wounded MV:Tiring - Ibzon: Battered > b
[k human]
You do the best you can!

* S HP:Wounded MV:Tiring - Ibzon: Battered > [bash ]

-=+**+=- -=
Your bash at *Ibzon* sends him sprawling!

* S HP:Wounded MV:Tiring - Ibzon: Battered > change mood brave
Mood changed to: Brave

change wimpy
* S HP:Wounded MV:Tiring - Ibzon: Battered > 1

You pound *Ibzon*'s body hard.

* S HP:Wounded MV:Tiring - Ibzon: Battered > You won't flee from any fight now.

* S HP:Wounded MV:Tiring - Ibzon: Battered > [k human]
You do the best you can!

1
* S HP:Wounded MV:Tiring - Ibzon: Battered > [k human]
You do the best you can!

* S HP:Wounded MV:Tiring - Ibzon: Battered > b

You pound *Ibzon*'s right arm hard.

* S HP:Wounded MV:Tiring - Ibzon: Battered > [bash ]
They already seem to be stunned.

* S HP:Wounded MV:Tiring - Ibzon: Battered > b
[bash ]

-=+**+=-
*Ibzon* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Tiring - Ibzon: Battered > b

*Ibzon* blasts your body.

* S HP:Wounded MV:Tiring - Ibzon: Battered >
*Ibzon* blasts your right arm hard.

* S HP:Wounded MV:Tiring - Ibzon: Battered > [bash ]
*Ibzon* panics, and attempts to flee!

-=
*Ibzon* leaves east riding a warhorse.

+**+=- -=
They're not here anymore!

* S HP:Wounded MV:Tiring >
*Ibzon* has arrived from the east, riding a warhorse.

1
* S HP:Wounded MV:Tiring >
*Ibzon* barely blasts your left leg.

* S HP:Wounded MV:Tiring - Ibzon: Battered > b
[k human]
You do the best you can!

* S HP:Wounded MV:Tiring - Ibzon: Battered >
You pound *Ibzon*'s head.

* S HP:Wounded MV:Tiring - Ibzon: Battered > [bash ]

-=+**+=-
*Ibzon* blasts your right arm.
*Ibzon* sends you sprawling with a powerful bash!

* S HP:Wounded MV:Tiring - Ibzon: Battered > b

*Ibzon* blasts your right arm very hard.

* S HP:Battered MV:Tiring - Ibzon: Battered >
*Ibzon* blasts your left leg.

* S HP:Battered MV:Tiring - Ibzon: Battered > [bash ]

-=+**+=- -=
Your bash at *Ibzon* sends him sprawling!

* S HP:Battered MV:Tiring - Ibzon: Battered > change mood brave
Mood changed to: Brave

change wimpy
* S HP:Battered MV:Tiring - Ibzon: Battered > kill ibzon
You won't flee from any fight now.

* S HP:Battered MV:Tiring - Ibzon: Battered > You do the best you can!

* S HP:Battered MV:Tiring - Ibzon: Battered >
You pound *Ibzon*'s body very hard.

* S HP:Battered MV:Tiring - Ibzon: Beaten > kill ibzon
You do the best you can!

kill ibzon
* S HP:Battered MV:Tiring - Ibzon: Beaten > You do the best you can!

b
* S HP:Battered MV:Tiring - Ibzon: Beaten > [bash ]
They already seem to be stunned.

* S HP:Battered MV:Tiring - Ibzon: Beaten > b
You pound *Ibzon*'s right leg.
[bash ]
They already seem to be stunned.

* S HP:Battered MV:Tiring - Ibzon: Beaten > b
[bash ]

-=+**+=-
*Ibzon* sends you sprawling with a powerful bash!

* S HP:Battered MV:Tiring - Ibzon: Beaten > b

*Ibzon* blasts your left hand.

* HP:Battered MV:Strong - Ibzon: Beaten >
*Ibzon* blasts your left hand.

* HP:Battered MV:Strong - Ibzon: Beaten > [bash ]
*Ibzon* panics, and attempts to flee!

-=
*Ibzon* leaves east riding a warhorse.

+**+=- -=
They're not here anymore!

* HP:Battered MV:Strong > kill ibzon
kill ibzon
They aren't here.

* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill ibzon
kill ibzon
They aren't here.

* HP:Battered MV:Strong > They aren't here.

* HP:Battered MV:Strong > kill ibzon
kill ibzon



***He flees off and I spam around tryin to find him and read tracks***



e
* HP:Battered MV:Tiring > 1
Rolling Hills of Brown Grass
Shades of brown cover the gently rolling hills, up and down the slopes,
shivering with fever in the wind. A deep cut in the ground some distance to
the north breaks the natural rhythm of the hills. The hills continue in all
directions except north where a huge black mountain wall blocks the way.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of an animal leaving south.

* HP:Battered MV:Tiring > [k human]
They aren't here.

* HP:Battered MV:Tiring > n
n
Alas, you cannot go that way...

* HP:Battered MV:Tiring > Alas, you cannot go that way...

* HP:Battered MV:Tiring > e
1
Near a Faint Trail
An extremely faint trail emerges from the grass just north of here. Even
though the trail is little more than a string of bare soil, it is obvious
that it is used frequently. In the south the Borderlands take over the
landscape and fallow hills stretch out in all other directions.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
You notice a lantern is hidden here.
*Ibzon* is standing here, riding a warhorse.
The large dark wolf slinks here, eyes filled with an animal cunning.
The large dark wolf slinks here, eyes filled with an animal cunning.

* HP:Battered MV:Tiring > [k human]
You pound *Ibzon*'s right leg hard.

* HP:Battered MV:Tiring - Ibzon: Battered >
*Ibzon* blasts your body hard.
The large wolf barely tickles your left arm with his hit.
The large wolf joins the large wolf's fight!
You pound *Ibzon*'s body.

* HP:Battered MV:Tiring - Ibzon: Battered > b

*Ibzon* gets a lantern from a backpack.

* HP:Battered MV:Tiring - Ibzon: Battered > [bash ]

-f
=+n
Cancelled.
PANIC! You couldn't escape!

* HP:Battered MV:Tiring - Ibzon: Battered > No way! You're fighting for your life!

* HP:Battered MV:Tiring - Ibzon: Battered >
The large wolf barely tickles your head with his hit.
The large wolf tickles your body with his hit.

change mood wimpy
* HP:Battered MV:Tiring - Ibzon: Battered > f
Mood changed to: Wimpy

* HP:Battered MV:Tiring - Ibzon: Battered > You panic and attempt to flee!


You flee head over heels.
On a Faint Trail Through the Hills
Room Found Teleporting
This faint dirt trail leads across the hills from an ashen forest almost
all the way south to the border of Kandor. It would appear to be used
mostly by animals considering the many and obvious tracks from various
animals. But some of the hoofprints are much too large even for a horse.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

* HP:Battered MV:Tiring > look

The large wolf has arrived from the south.
The large wolf has arrived from the south.

* HP:Battered MV:Tiring > On a Faint Trail Through the Hills
This faint dirt trail leads across the hills from an ashen forest almost
all the way south to the border of Kandor. It would appear to be used
mostly by animals considering the many and obvious tracks from various
animals. But some of the hoofprints are much too large even for a horse.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
The large wolf is here, fighting YOU!
The large wolf is here, fighting YOU!

* HP:Battered MV:Tiring > e
Fallow Hills off the Trail
Green straws of grass are rare here, and brownish, dying grass dominates
the hills. An occasional leafless bush can be spotted on the top of the
hills. All other vegetation seems to avoid these hills. A faint trail cuts
its way further into the hill to the north and west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A raven is here flying around.

* HP:Battered MV:Tiring > n

The large wolf has arrived from the west.
The large wolf has arrived from the west.

* HP:Battered MV:Tiring > The Bend in the Trail
Seemingly for no reason at all the trail bends north and west here, only to
continue straight north again. Whoever uses this trail obviously doesn't
like detours, or shortcuts either. The trail is a thin string of dark brown
dirt lined with dying vegetation.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.

* HP:Battered MV:Tiring > look
The Bend in the Trail
Seemingly for no reason at all the trail bends north and west here, only to
continue straight north again. Whoever uses this trail obviously doesn't
like detours, or shortcuts either. The trail is a thin string of dark brown
dirt lined with dying vegetation.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.

* HP:Battered MV:Tiring > n
Following the Trail
The trail continues tirelessly straight north and south, either running
towards or from something. Dying tufts of grass sway in the wind beside the
trail and along the graying horizon a charred forest can be seen. Sometimes
the wind carries a beastly howl from the north.
[ obvious exits: N E S W ]

* HP:Battered MV:Tiring > look
Following the Trail
The trail continues tirelessly straight north and south, either running
towards or from something. Dying tufts of grass sway in the wind beside the
trail and along the graying horizon a charred forest can be seen. Sometimes
the wind carries a beastly howl from the north.
[ obvious exits: N E S W ]

* HP:Battered MV:Tiring > 1
The large wolf has arrived from the south.
The large wolf has arrived from the south.
[k human]
They aren't here.

1
* HP:Battered MV:Tiring > [k human]
They aren't here.

* HP:Battered MV:Tiring > 1
[k human]
They aren't here.

* HP:Battered MV:Tiring > [k human]
They aren't here.

* HP:Battered MV:Tiring >
*Ibzon* has arrived from the south, riding a warhorse.

* HP:Battered MV:Tiring > n

The large wolf barely tickles your right arm with his hit.
The large wolf barely tickles your body with his hit.
*Ibzon* blasts your body.

* HP:Battered MV:Tiring - the large wolf: Healthy > f
No way! You're fighting for your life!

* HP:Battered MV:Tiring - the large wolf: Healthy > You panic and attempt to flee!

n
n
You flee head over heels.
Trail in the Middle of the Hills
Room Found Teleporting
Halfway between the two forests the trail continues stiffly onward in a
silent protest against the consuming Blight. Just northwest of here a deep
rift opens up the ground. The tormented hills stretch out around the trail.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving east.
The Narrow Trail
The trail is extremely faint here due to the rocky ground, but there is no
doubt the trail is being used on occasion. Marks of something kicking up
dirt and rubble from the ground are clearly visible. It is very hard to
miss the steep rift directly to the west of the trail, losing foothold
would not be a pleasant experience.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving east.

* HP:Battered MV:Tiring > Bending Around the Old Lake
It is evident that this trail is very old, judging from the dried-out lake
that causes the trail to twist and follow the rift's edge even further
instead of continuing straight north. Loose gravel rolls easily on the flat
ground, making traveling risky and a constant reminder of the threatening
rift nearby.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

* HP:Battered MV:Tiring > look
Bending Around the Old Lake
It is evident that this trail is very old, judging from the dried-out lake
that causes the trail to twist and follow the rift's edge even further
instead of continuing straight north. Loose gravel rolls easily on the flat
ground, making traveling risky and a constant reminder of the threatening
rift nearby.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

* HP:Battered MV:Tiring > n
n
e
In the Dried-Out Lake
The now dry and cracked ground had probably been a beautiful lake once,
where animals came to enjoy the fresh and cool water as the sun slowly sank
behind the hills. Now, only a muddy pool of water is left in the very
center of the former lake. A still green hill rises in the east like a
monument over the dead lake.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.

n
* HP:Battered MV:Tiring > An officer of the Borderlands tickles your body with his scythe.
No way! You're fighting for your life!

* HP:Battered MV:Tiring - an officer of the Borderlands: Scratched > No way! You're fighting for your life!

* HP:Battered MV:Tiring - an officer of the Borderlands: Scratched > No way! You're fighting for your life!

* HP:Battered MV:Tiring - an officer of the Borderlands: Scratched > f
n
You try to pound an officer of the Borderlands, but he deflects the blow.
A Borderland soldier joins an officer of the Borderlands's fight!
A Borderland soldier joins an officer of the Borderlands's fight!
A Borderland soldier joins an officer of the Borderlands's fight!
An officer of the Borderlands tickles your body with his scythe.
You panic and attempt to flee!

You flee head over heels.



***Tons of spamming here, sitting at choke waiting for him.***



o HP:Battered MV:Tiring >
*Ibzon* has arrived from the west, riding a warhorse.

* HP:Battered MV:Tiring > look
1
The Ashen Forest
Charred and quivering branches, decaying tree trunks and bushes ready to
crumble at the sun's touch, the forest breathes death in long rasping gusts
of contagioned air. The forest continues further into darkness while fallow
and sick hills leads north and east.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
*Ibzon* is standing here, riding a warhorse.
A rat scurries around trying to get out of sight.

b
* HP:Battered MV:Tiring > [k human]
You tickle *Ibzon*'s left foot with your pound.

* HP:Battered MV:Tiring - Ibzon: Battered > [bash ]

-=+**+=- -=
Your bash at *Ibzon* sends him sprawling!

* HP:Battered MV:Tiring - Ibzon: Battered >
You pound *Ibzon*'s right arm hard.

* HP:Battered MV:Tiring - Ibzon: Battered >
You barely pound *Ibzon*'s right leg.

* HP:Battered MV:Tiring - Ibzon: Battered > b
[bash ]
They already seem to be stunned.

* HP:Battered MV:Tiring - Ibzon: Battered > b
[bash ]

-=+**+=-
*Ibzon* sends you sprawling with a powerful bash!

* HP:Battered MV:Tiring - Ibzon: Battered > b

*Ibzon* blasts your right hand.

* HP:Battered MV:Tiring - Ibzon: Battered >
*Ibzon* blasts your body hard.

* HP:Battered MV:Tiring - Ibzon: Battered > [bash ]

-=+**+=- -=
Your bash at *Ibzon* sends him sprawling!

* HP:Battered MV:Tiring - Ibzon: Battered >
You barely pound *Ibzon*'s right foot.

* HP:Battered MV:Tiring - Ibzon: Battered > kill ibzon
You do the best you can!

* HP:Battered MV:Tiring - Ibzon: Battered >
You pound *Ibzon*'s head.

* HP:Battered MV:Tiring - Ibzon: Battered > b
[bash ]
They already seem to be stunned.

* HP:Battered MV:Tiring - Ibzon: Battered > b
[bash ]
They already seem to be stunned.

* HP:Battered MV:Tiring - Ibzon: Battered > change mood wimpy
f
You pound *Ibzon*'s body.
Mood changed to: Wimpy

* HP:Battered MV:Tiring - Ibzon: Battered > You panic and attempt to flee!


You flee head over heels.
Hills Bordering the Ashen Forest
Room Found Teleporting
The dark, almost black forest to the west is framed by the fallow hills, a
tragic painting in a weeping wooden frame. The dry grass rustles in the
sharp and crows can be heard high above the ground. The forest looms above
the hills to the west and the hills spread out east and north.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

* HP:Battered MV:Tiring > look
Hills Bordering the Ashen Forest
The dark, almost black forest to the west is framed by the fallow hills, a
tragic painting in a weeping wooden frame. The dry grass rustles in the
sharp and crows can be heard high above the ground. The forest looms above
the hills to the west and the hills spread out east and north.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

* HP:Battered MV:Tiring > w
b human
The Ashen Forest
Charred and quivering branches, decaying tree trunks and bushes ready to
crumble at the sun's touch, the forest breathes death in long rasping gusts
of contagioned air. The forest continues further into darkness while fallow
and sick hills leads north and east.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
*Ibzon* is standing here, riding a warhorse.
A rat scurries around trying to get out of sight.
*Ibzon* blasts your left foot.

* HP:Battered MV:Tiring - Ibzon: Battered > [bash ]

-=+**
*Ibzon* blasts your body.
Your heartbeat calms down more as you feel less panicked.

+
*Ibzon* panics, and attempts to flee!

=
*Ibzon* leaves west riding a warhorse.

- -=
They're not here anymore!

o HP:Battered MV:Tiring > 1
1
[k human]
They aren't here.

1
o HP:Battered MV:Tiring > 1
[k human]
They aren't here.
*Ibzon* has arrived from the west, riding a warhorse.

* HP:Battered MV:Tiring >
*Ibzon* blasts your body.

* HP:Battered MV:Tiring - Ibzon: Battered > [k human]
You do the best you can!

* HP:Battered MV:Tiring - Ibzon: Battered > 1
[k human]
You do the best you can!

b
* HP:Battered MV:Tiring - Ibzon: Battered > [k human]
You do the best you can!

* HP:Battered MV:Tiring - Ibzon: Battered > [bash ]

-=+**+=-
*Ibzon* sends you sprawling with a powerful bash!

* HP:Battered MV:Tiring - Ibzon: Battered > b

*Ibzon* blasts your head hard.

* HP:Battered MV:Tiring - Ibzon: Battered >
*Ibzon* blasts your right leg.

* HP:Battered MV:Tiring - Ibzon: Battered > [bash ]

-=+**
*Ibzon* blasts your right leg.

+=
*Ibzon* panics, and attempts to flee!

- -
*Ibzon* leaves north riding a warhorse.

=
They're not here anymore!

o HP:Battered MV:Tiring > 1
1
[k human]
They aren't here.

o HP:Battered MV:Tiring > [k human]
They aren't here.

o HP:Battered MV:Tiring > 1
[k human]
They aren't here.

n
o HP:Battered MV:Tiring > 1
Hills Outside an Ashen Forest
The dying hills of dry, fallow grass meets the edge of an already dead
forest. Shades of brown turn into blackened ash and char. A dense tree wall
prevents entrance to the forest in the west but the more open woods in the
south provide easier access.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.

b
* HP:Battered MV:Tiring > [k human]
They aren't here.

* HP:Battered MV:Tiring > [bash ]
Bash who?
*Ibzon* has arrived from the north, riding a warhorse.

* HP:Battered MV:Tiring > n

*Ibzon* leaves east riding a warhorse.

* HP:Battered MV:Tiring > 1
The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.

* HP:Battered MV:Tiring > [k human]
They aren't here.

* HP:Battered MV:Tiring > e
1
Among Fallow Hills
The tormented hills seem to writhe in an agonizing death. Not willing to
give up life but knowing death is near, leafless brush twists unnaturally
towards the sky desperately crying for mercy. The dying hills stretch out
in all directions.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Battered MV:Tiring > [k human]
They aren't here.

* HP:Battered MV:Tiring > 1
1
[k human]
They aren't here.

1
* HP:Battered MV:Tiring > 1
1
[k human]
They aren't here.

* HP:Battered MV:Tiring > [k human]
They aren't here.

* HP:Battered MV:Tiring > change mood brave
[k human]
They aren't here.

* HP:Battered MV:Tiring > 1
[k human]
They aren't here.

* HP:Battered MV:Tiring > Mood changed to: Brave

* HP:Battered MV:Tiring > 1
[k human]
They aren't here.

1
* HP:Battered MV:Tiring > [k human]
They aren't here.

* HP:Battered MV:Tiring > whe
[k human]
They aren't here.

* HP:Battered MV:Tiring > 1
1
Players in your Zone
--------------------
Deimos - Among Fallow Hills
You catch a faint scent of a horse nearby.

* HP:Battered MV:Tiring > [k human]
They aren't here.

* HP:Battered MV:Tiring > 1
[k human]
They aren't here.

1
* HP:Battered MV:Tiring > 1
[k human]
They aren't here.

* HP:Battered MV:Tiring > 1
[k human]
They aren't here.

* HP:Battered MV:Tiring > 1
[k human]
They aren't here.

* HP:Battered MV:Tiring > 1
[k human]
They aren't here.
*Ibzon* has arrived from the south, riding a warhorse.

1
* HP:Battered MV:Tiring > [k human]
You pound *Ibzon*'s head.

* HP:Battered MV:Tiring - Ibzon: Battered > [k human]
You do the best you can!

* HP:Battered MV:Tiring - Ibzon: Battered > b
*Ibzon* barely blasts your right leg.
A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
You pound *Ibzon*'s body.
[k human]
You do the best you can!

* HP:Battered MV:Tiring - Ibzon: Battered > [bash ]
*Ibzon* panics, and attempts to flee!

-=+*
*Ibzon* leaves south riding a warhorse.

*+=- -=
They're not here anymore!

* HP:Battered MV:Tiring > s
1
Among the Fallow Hills
The tormented hills seem to writher in an agonizing death. Not willing to
give up life but knowing death is near, leafless brush twists unnaturally
towards the sky desperately crying for mercy. The dying hills stretches out
in all directions.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving west.
*Ibzon* is standing here, riding a warhorse.
*Ibzon* barely blasts your body.

* HP:Battered MV:Tiring - Ibzon: Battered > b
[k human]
You do the best you can!

* HP:Battered MV:Tiring - Ibzon: Battered > [bash ]

-=+**+=- -=
Your bash at *Ibzon* sends him sprawling!

* HP:Battered MV:Tiring - Ibzon: Battered >
You pound *Ibzon*'s right leg hard.

* HP:Battered MV:Tiring - Ibzon: Battered > change mood brave
change wimpy
Mood changed to: Brave

* HP:Battered MV:Tiring - Ibzon: Battered > You won't flee from any fight now.

* HP:Battered MV:Tiring - Ibzon: Battered > look

You barely pound *Ibzon*'s body.

* HP:Battered MV:Tiring - Ibzon: Battered > Among the Fallow Hills
The tormented hills seem to writher in an agonizing death. Not willing to
give up life but knowing death is near, leafless brush twists unnaturally
towards the sky desperately crying for mercy. The dying hills stretches out
in all directions.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving west.
*Ibzon* is sitting here, riding a warhorse.

* HP:Battered MV:Tiring - Ibzon: Battered > look
Among the Fallow Hills
The tormented hills seem to writher in an agonizing death. Not willing to
give up life but knowing death is near, leafless brush twists unnaturally
towards the sky desperately crying for mercy. The dying hills stretches out
in all directions.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a trolloc leaving west.
*Ibzon* is sitting here, riding a warhorse.

* HP:Battered MV:Tiring - Ibzon: Battered > b
[bash ]
They already seem to be stunned.

* HP:Battered MV:Tiring - Ibzon: Battered > b
You pound *Ibzon*'s body.
[bash ]

-=+**+=- -
*Ibzon* barely blasts your body.
You dodge a bash from *Ibzon* who loses his balance and falls!

=
Your bash at *Ibzon* sends him sprawling!

* HP:Battered MV:Tiring - Ibzon: Battered >
You pound *Ibzon*'s head hard.

* HP:Battered MV:Tiring - Ibzon: Beaten > kill ibzon
You do the best you can!

kill ibzon
* HP:Battered MV:Tiring - Ibzon: Beaten > You do the best you can!

* HP:Battered MV:Tiring - Ibzon: Beaten > b
[bash ]

-=+**+
*Ibzon* sends you sprawling with a powerful bash!

* HP:Battered MV:Tiring - Ibzon: Beaten > b

*Ibzon* blasts your body hard.

* HP:Battered MV:Tiring - Ibzon: Beaten >
*Ibzon* blasts your body hard.

* HP:Beaten MV:Tiring - Ibzon: Beaten >
*Ibzon* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Ibzon: Beaten > [bash ]

-=+*
*Ibzon* barely blasts your head.
Your heartbeat calms down more as you feel less panicked.
*Ibzon* leaves west riding a warhorse.

*+=- -=
They're not here anymore!

* HP:Beaten MV:Strong > w
1
Hills Outside an Ashen Forest
The dying hills of dry, fallow grass meets the edge of an already dead
forest. Shades of brown turn into blackened ash and char. A dense tree wall
prevents entrance to the forest in the west but the more open woods in the
south provide easier access.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
The corpse of a raven is lying here.

b
* HP:Beaten MV:Strong > [k human]
They aren't here.

* HP:Beaten MV:Strong > [bash ]
Bash who?
Arak narrates 'in wb'

* HP:Beaten MV:Strong > look
b
Hills Outside an Ashen Forest
The dying hills of dry, fallow grass meets the edge of an already dead
forest. Shades of brown turn into blackened ash and char. A dense tree wall
prevents entrance to the forest in the west but the more open woods in the
south provide easier access.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
The corpse of a raven is lying here.

* HP:Beaten MV:Strong > [bash ]
Bash who?

* HP:Beaten MV:Strong > look
Hills Outside an Ashen Forest
The dying hills of dry, fallow grass meets the edge of an already dead
forest. Shades of brown turn into blackened ash and char. A dense tree wall
prevents entrance to the forest in the west but the more open woods in the
south provide easier access.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving north.
The corpse of a raven is lying here.

* HP:Beaten MV:Strong > 1
1
[k human]
They aren't here.

1
* HP:Beaten MV:Strong > [k human]
They aren't here.

* HP:Beaten MV:Strong > 1
[k human]
They aren't here.

s
* HP:Beaten MV:Strong > 1
[k human]
They aren't here.

* HP:Beaten MV:Strong > b
The Ashen Forest
Charred and quivering branches, decaying tree trunks and bushes ready to
crumble at the sun's touch, the forest breathes death in long rasping gusts
of contagioned air. The forest continues further into darkness while fallow
and sick hills leads north and east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > [bash ]
Bash who?

o HP:Beaten MV:Strong > 1
1
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > 1
1
[k human]
They aren't here.

whe
o HP:Beaten MV:Strong > 1
1
[k human]
They aren't here.

o HP:Beaten MV:Strong > Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > 1
[k human]
They aren't here.

o HP:Beaten MV:Strong > 1
[k human]
They aren't here.

1
o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > 1
[k human]
They aren't here.

o HP:Beaten MV:Strong > 1
[k human]
They aren't here.

change mood brave
o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > 1
Mood changed to: Brave

o HP:Beaten MV:Strong > 1
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > whe
1
1
Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > look
The Ashen Forest
Charred and quivering branches, decaying tree trunks and bushes ready to
crumble at the sun's touch, the forest breathes death in long rasping gusts
of contagioned air. The forest continues further into darkness while fallow
and sick hills leads north and east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving west.

o HP:Beaten MV:Strong > 1
1
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > 1
1
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > 1
1
[k human]
They aren't here.

whe
o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > 1
1
Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.
*Ibzon* has arrived from the west, riding a warhorse.
A rat has arrived from the west.

* HP:Beaten MV:Strong > [k human]
You barely pound *Ibzon*'s left leg.

* HP:Beaten MV:Strong - Ibzon: Battered > [k human]
You do the best you can!

* HP:Beaten MV:Strong - Ibzon: Battered > b
[bash ]


*Ibzon* panics, and attempts to flee!

-=+*
*Ibzon* leaves east riding a warhorse.

*+=- -=
They're not here anymore!

o HP:Beaten MV:Strong > 1
1
[k human]
They aren't here.

o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > 1
1
[k human]
They aren't here.

n
o HP:Beaten MV:Strong > [k human]
They aren't here.

o HP:Beaten MV:Strong > Hills Outside an Ashen Forest
The dying hills of dry, fallow grass meets the edge of an already dead
forest. Shades of brown turn into blackened ash and char. A dense tree wall
prevents entrance to the forest in the west but the more open woods in the
south provide easier access.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
The corpse of a raven is lying here.

* HP:Beaten MV:Strong > n
e
The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.

* HP:Beaten MV:Tiring > Among Fallow Hills
The tormented hills seem to writhe in an agonizing death. Not willing to
give up life but knowing death is near, leafless brush twists unnaturally
towards the sky desperately crying for mercy. The dying hills stretch out
in all directions.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
A raven is visible flying high in the sky.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Beaten MV:Tiring > 1
1
[k human]
They aren't here.

* HP:Beaten MV:Tiring > [k human]
They aren't here.

* HP:Beaten MV:Tiring > whe
Players in your Zone
--------------------
Deimos - Among Fallow Hills
You catch a faint scent of a horse nearby.

1
* HP:Beaten MV:Tiring > 1
[k human]
They aren't here.

* HP:Beaten MV:Tiring > [k human]
They aren't here.

* HP:Beaten MV:Tiring > 1
1
change mood brave
A fade leaves west.
A hideous trolloc leaves west.
A hideous trolloc leaves west.
A hideous trolloc leaves west.
[k human]
They aren't here.

* HP:Battered MV:Tiring > [k human]
They aren't here.

* HP:Battered MV:Tiring > change wimpy
Mood changed to: Brave

1
* HP:Battered MV:Tiring > You won't flee from any fight now.

* HP:Battered MV:Tiring > [k human]
They aren't here.

* HP:Battered MV:Tiring > w
1
1
The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Battered MV:Tiring > [k human]
They aren't here.

* HP:Battered MV:Tiring > [k human]
They aren't here.

* HP:Battered MV:Tiring > 1
1
[k human]
They aren't here.

* HP:Battered MV:Tiring > [k human]
They aren't here.

* HP:Battered MV:Tiring > look
The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Battered MV:Tiring > 1
1
[k human]
They aren't here.

* HP:Battered MV:Tiring > [k human]
They aren't here.

* HP:Battered MV:Tiring > 1
1
[k human]
They aren't here.

1
* HP:Battered MV:Tiring > [k human]
They aren't here.

* HP:Battered MV:Tiring > 1
[k human]
They aren't here.

1
* HP:Battered MV:Tiring > [k human]
They aren't here.

* HP:Battered MV:Tiring > change mood brave
[k human]
They aren't here.

* HP:Battered MV:Tiring > Mood changed to: Brave

change wimpy
* HP:Battered MV:Tiring > 1
1
You won't flee from any fight now.

* HP:Battered MV:Tiring > [k human]
They aren't here.

* HP:Battered MV:Tiring > whe
[k human]
They aren't here.

1
* HP:Battered MV:Tiring > 1
Players in your Zone
--------------------
Deimos - The Fallow Hills
You catch a faint scent of a horse nearby.

* HP:Battered MV:Tiring > 1
[k human]
They aren't here.

* HP:Battered MV:Tiring > [k human]
They aren't here.

* HP:Battered MV:Tiring > 1
[k human]
They aren't here.

1
* HP:Battered MV:Tiring > 1
[k human]
They aren't here.

* HP:Battered MV:Tiring > s
[k human]
They aren't here.

s
1
* HP:Battered MV:Tiring > [k human]
They aren't here.

* HP:Battered MV:Tiring > b
Hills Outside an Ashen Forest
The dying hills of dry, fallow grass meets the edge of an already dead
forest. Shades of brown turn into blackened ash and char. A dense tree wall
prevents entrance to the forest in the west but the more open woods in the
south provide easier access.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of a raven is lying here.

* HP:Battered MV:Tiring > The Ashen Forest
Charred and quivering branches, decaying tree trunks and bushes ready to
crumble at the sun's touch, the forest breathes death in long rasping gusts
of contagioned air. The forest continues further into darkness while fallow
and sick hills leads north and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A rat scurries around trying to get out of sight.
*Ibzon* is standing here, riding a warhorse.

* HP:Battered MV:Tiring > [k human]
You pound *Ibzon*'s left leg.

* HP:Battered MV:Tiring - Ibzon: Battered > [bash ]

-=
*Ibzon* barely tickles your right foot with his blast.

+**+=- -=
Your bash at *Ibzon* sends him sprawling!

* HP:Battered MV:Tiring - Ibzon: Battered >
You pound *Ibzon*'s right arm very hard.

* HP:Battered MV:Tiring - Ibzon: Beaten > kill ibzon
You do the best you can!

* HP:Battered MV:Tiring - Ibzon: Beaten > kill ibzon
You do the best you can!

* HP:Battered MV:Tiring - Ibzon: Beaten >
You pound *Ibzon*'s body.

b
* HP:Battered MV:Tiring - Ibzon: Beaten > [bash ]
They already seem to be stunned.

* HP:Battered MV:Tiring - Ibzon: Beaten > b
[bash ]
They already seem to be stunned.

* HP:Battered MV:Tiring - Ibzon: Beaten > b
[bash ]
They already seem to be stunned.

* HP:Battered MV:Tiring - Ibzon: Beaten > b
[bash ]

-=+**+=
Arak narrates 'no'

- -
*Ibzon* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Battered MV:Tiring - Ibzon: Beaten >
*Ibzon* blasts your body.

b
* HP:Beaten MV:Tiring - Ibzon: Beaten >
*Ibzon* blasts your body.

* HP:Beaten MV:Tiring - Ibzon: Beaten >
*Ibzon* panics, and attempts to flee!

* HP:Beaten MV:Tiring - Ibzon: Beaten > You pound *Ibzon*'s left leg.
Unseen watchers howl as the sun hides behind the horizon.
[bash ]

-=
*Ibzon* leaves east riding a warhorse.

+**+=- -=
They're not here anymore!

o HP:Battered MV:Strong > n
1
Hills Outside an Ashen Forest
The dying hills of dry, fallow grass meets the edge of an already dead
forest. Shades of brown turn into blackened ash and char. A dense tree wall
prevents entrance to the forest in the west but the more open woods in the
south provide easier access.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of a raven is lying here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* HP:Battered MV:Strong > [k human]
They aren't here.

* HP:Battered MV:Strong > 1
1
1
* HP:Battered MV:Strong > [k human]
They aren't here.

* HP:Battered MV:Strong > s
1
1
The Ashen Forest
Charred and quivering branches, decaying tree trunks and bushes ready to
crumble at the sun's touch, the forest breathes death in long rasping gusts
of contagioned air. The forest continues further into darkness while fallow
and sick hills leads north and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A rat scurries around trying to get out of sight.

o HP:Battered MV:Strong > b
[k human]
They aren't here.

e
o HP:Battered MV:Strong > [k human]
They aren't here.

o HP:Battered MV:Strong > 1
[bash ]
Bash who?

o HP:Battered MV:Strong > b
Hills Bordering the Ashen Forest
The dark, almost black forest to the west is framed by the fallow hills, a
tragic painting in a weeping wooden frame. The dry grass rustles in the
sharp and crows can be heard high above the ground. The forest looms above
the hills to the west and the hills spread out east and north.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
*Ibzon* is standing here, riding a warhorse.
*Ibzon* blasts your body.

* HP:Beaten MV:Strong - Ibzon: Beaten > [k human]
You do the best you can!

* HP:Beaten MV:Strong - Ibzon: Beaten > [bash ]

-=+**+=- -=
Your bash at *Ibzon* sends him sprawling!

* HP:Beaten MV:Strong - Ibzon: Beaten >
You pound *Ibzon*'s left arm very hard.

* HP:Beaten MV:Strong - Ibzon: Beaten >
You pound *Ibzon*'s body hard.

* HP:Beaten MV:Strong - Ibzon: Beaten > b
[bash ]
They already seem to be stunned.

* HP:Beaten MV:Strong - Ibzon: Beaten > b
[bash ]
They already seem to be stunned.

* HP:Beaten MV:Strong - Ibzon: Beaten > b
[bash ]
They already seem to be stunned.

* HP:Beaten MV:Strong - Ibzon: Beaten > b
[bash ]

-=+**+=- -
*Ibzon* sends you sprawling with a powerful bash!
You're in no position to do anything aggressive.

* HP:Beaten MV:Strong - Ibzon: Beaten >
*Ibzon* blasts your body.

* HP:Beaten MV:Strong - Ibzon: Beaten > change mood wimpy
f

*Ibzon* blasts your body hard.

* HP:Beaten MV:Strong - Ibzon: Beaten > w
You pound *Ibzon*'s left arm hard.
*Ibzon* barely blasts your body.
Mood changed to: Wimpy

* HP:Beaten MV:Strong - Ibzon: Beaten > You panic and attempt to flee!
*Ibzon* panics, and attempts to flee!

You flee head over heels.
The Ashen Forest
Room Found Teleporting
Charred and quivering branches, decaying tree trunks and bushes ready to
crumble at the sun's touch, the forest breathes death in long rasping gusts
of contagioned air. The forest continues further into darkness while fallow
and sick hills leads north and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A rat scurries around trying to get out of sight.
The Ashen Forest
The sharp and distinct smell of tar lies heavily in the air, a salute to
the eternal darkness and a celebration of all that is dead. The smell seems
to grow stronger every minute rather than diminishing. The forest continues
in all directions except north were a huge treewall blocks the passage.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.

o HP:Beaten MV:Strong > look
The Ashen Forest
The sharp and distinct smell of tar lies heavily in the air, a salute to
the eternal darkness and a celebration of all that is dead. The smell seems
to grow stronger every minute rather than diminishing. The forest continues
in all directions except north were a huge treewall blocks the passage.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.

o HP:Beaten MV:Strong > w
n
n
The Ashen Forest
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.

o HP:Beaten MV:Strong > The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.

o HP:Beaten MV:Strong > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving east.

o HP:Beaten MV:Strong > e
e
Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving east.

s
* HP:Beaten MV:Strong > 1
The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a trolloc leaving south.

* HP:Beaten MV:Strong > Hills Outside an Ashen Forest
The dying hills of dry, fallow grass meets the edge of an already dead
forest. Shades of brown turn into blackened ash and char. A dense tree wall
prevents entrance to the forest in the west but the more open woods in the
south provide easier access.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
The corpse of a raven is lying here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.


***Lots of spamming***


* HP:Beaten MV:Strong > 1
Players in your Zone
--------------------
Deimos - Hills Outside an Ashen Forest
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Strong > [k human]
They aren't here.
*Ibzon* has arrived from the south, riding a warhorse.

* HP:Beaten MV:Strong > 1
[k human]
You pound *Ibzon*'s left arm hard.

* HP:Beaten MV:Strong - Ibzon: Critical > [k human]
You do the best you can!

* HP:Beaten MV:Strong - Ibzon: Critical > *Ibzon* blasts your body.
A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
You pound *Ibzon*'s right arm hard.
[k human]
You do the best you can!

* HP:Beaten MV:Strong - Ibzon: Critical > b
[k human]
You do the best you can!
*Ibzon* panics, and attempts to flee!

* HP:Beaten MV:Strong - Ibzon: Critical > [bash ]

-=+*
*Ibzon* leaves south riding a warhorse.


Arak narrates 'ouch'

*
Arak narrates 'ouch'

+s
kill ibzon
=kill ibzon
Cancelled.
The Ashen Forest
Charred and quivering branches, decaying tree trunks and bushes ready to
crumble at the sun's touch, the forest breathes death in long rasping gusts
of contagioned air. The forest continues further into darkness while fallow
and sick hills leads north and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
*Ibzon* is standing here, riding a warhorse.
*Ibzon* leaves west riding a warhorse.

o HP:Beaten MV:Tiring > w
They aren't here.

kill ibzon
o HP:Beaten MV:Tiring > They aren't here.

o HP:Beaten MV:Tiring > The Ashen Forest
The sharp and distinct smell of tar lies heavily in the air, a salute to
the eternal darkness and a celebration of all that is dead. The smell seems
to grow stronger every minute rather than diminishing. The forest continues
in all directions except north were a huge treewall blocks the passage.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

o HP:Beaten MV:Tiring > They aren't here.


***Lots of spamming around. He totally threw me for a loop here so I had to circle back to check patty***


o HP:Battered MV:Winded > s
kill ibzon
The Ashen Forest
The darkness has long since conquered this place. The black and charred
bark consumes any light that tries to touch the trees and fallen leaves on
the ground form a crumbling carpet of pure night. Close by to the west some
trees have formed a tunnel of some sorts.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Ibzon* is standing here, riding a warhorse.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.

b
* HP:Battered MV:Winded > An officer of the Borderlands barely scythes your left arm.
You do the best you can!

* HP:Beaten MV:Winded - an officer of the Borderlands: Scratched > You try to pound an officer of the Borderlands, but he deflects the blow.
A Borderland soldier joins an officer of the Borderlands's fight!
A Borderland soldier joins an officer of the Borderlands's fight!
A Borderland soldier joins an officer of the Borderlands's fight!
An officer of the Borderlands barely tickles your body with his scythe.
[bash ]
Arak narrates 'im good'

f

*Ibzon* blasts your left arm.

-Cancelled.
You panic and attempt to flee!


You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
Everything in this forest is covered by a muddy black surface that spreads
to every thing that touches it. Even the smallest stone is contaminated
with the oily film. Sharply colored dots cut through the blackness in the
south while the forest is swallowed by the darkness to the north and west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.

o HP:Beaten MV:Winded > look
The Ashen Forest
Everything in this forest is covered by a muddy black surface that spreads
to every thing that touches it. Even the smallest stone is contaminated
with the oily film. Sharply colored dots cut through the blackness in the
south while the forest is swallowed by the darkness to the north and west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
*Ibzon* has arrived from the west, riding a warhorse.

* HP:Beaten MV:Winded >
*Ibzon* blasts your head.

* HP:Beaten MV:Winded - Ibzon: Beaten > s
No way! You're fighting for your life!

b
* HP:Beaten MV:Winded - Ibzon: Beaten > [bash ]

-=+**+=-
*Ibzon* sends you sprawling with a powerful bash!

* HP:Beaten MV:Winded - Ibzon: Beaten >
Bkak narrates 'hewas waiting for u'

* HP:Beaten MV:Winded - Ibzon: Beaten >
*Ibzon* blasts your body hard.

change mood wimpy
* HP:Beaten MV:Winded - Ibzon: Beaten > f
n

*Ibzon* blasts your right arm.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Winded - Ibzon: Beaten > Mood changed to: Wimpy

* HP:Beaten MV:Winded - Ibzon: Beaten > You panic and attempt to flee!


*Ibzon* panics, and attempts to flee!


*Ibzon* leaves west riding a warhorse.

You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
The darkness has long since conquered this place. The black and charred
bark consumes any light that tries to touch the trees and fallen leaves on
the ground form a crumbling carpet of pure night. Close by to the west some
trees have formed a tunnel of some sorts.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
*Ibzon* is standing here, riding a warhorse.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.
The Ashen Forest
The sharp and distinct smell of tar lies heavily in the air, a salute to
the eternal darkness and a celebration of all that is dead. The smell seems
to grow stronger every minute rather than diminishing. The forest continues
in all directions except north were a huge treewall blocks the passage.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

o HP:Beaten MV:Winded > e
n
The Ashen Forest
Charred and quivering branches, decaying tree trunks and bushes ready to
crumble at the sun's touch, the forest breathes death in long rasping gusts
of contagioned air. The forest continues further into darkness while fallow
and sick hills leads north and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.

o HP:Beaten MV:Winded > Hills Outside an Ashen Forest
The dying hills of dry, fallow grass meets the edge of an already dead
forest. Shades of brown turn into blackened ash and char. A dense tree wall
prevents entrance to the forest in the west but the more open woods in the
south provide easier access.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of a raven is lying here.
A rat scurries around trying to get out of sight.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o HP:Beaten MV:Winded > look
Hills Outside an Ashen Forest
The dying hills of dry, fallow grass meets the edge of an already dead
forest. Shades of brown turn into blackened ash and char. A dense tree wall
prevents entrance to the forest in the west but the more open woods in the
south provide easier access.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
The corpse of a raven is lying here.
A rat scurries around trying to get out of sight.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o HP:Beaten MV:Winded > 1
1
[k human]
They aren't here.

1
o HP:Beaten MV:Winded > [k human]
They aren't here.

o HP:Beaten MV:Winded > 1
Bkak narrates 'this thing is beat'
[k human]
They aren't here.

1
o HP:Beaten MV:Winded > 1
[k human]
They aren't here.

o HP:Beaten MV:Winded > [k human]
They aren't here.

o HP:Beaten MV:Winded > 1
[k human]
They aren't here.

o HP:Beaten MV:Winded > 1
[k human]
They aren't here.

o HP:Beaten MV:Winded > change mood brave
[k human]
They aren't here.

o HP:Beaten MV:Winded > 1
Mood changed to: Brave

o HP:Beaten MV:Winded > 1

*Ibzon* has arrived from the south, riding a warhorse.

* HP:Beaten MV:Winded > A hideous trolloc crushes Ibzon's body.
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
[k human]
You pound *Ibzon*'s body.

* HP:Beaten MV:Winded - a hideous trolloc: Scratched - Ibzon: Beaten > 1
[k human]
You do the best you can!

bv
* HP:Beaten MV:Winded - a hideous trolloc: Scratched - Ibzon: Beaten > [k human]
You do the best you can!

* HP:Beaten MV:Winded - a hideous trolloc: Scratched - Ibzon: Beaten > Arglebargle, glop-glyf!?!

* HP:Beaten MV:Winded - a hideous trolloc: Scratched - Ibzon: Beaten > 1

*Ibzon* panics, and attempts to flee!

* HP:Beaten MV:Winded - a hideous trolloc: Scratched - Ibzon: Beaten > You pound *Ibzon*'s right leg.
A fade slashes Ibzon's left leg.
A hideous trolloc tickles Ibzon's right leg with its crush.
A hideous trolloc barely crushes Ibzon's body.
A hideous trolloc crushes Ibzon's body.
[k human]
You do the best you can!

* HP:Beaten MV:Winded - a hideous trolloc: Scratched - Ibzon: Critical > 1
[k human]
You do the best you can!

1
* HP:Beaten MV:Winded - a hideous trolloc: Scratched - Ibzon: Critical >
*Ibzon* leaves north riding a warhorse.

o HP:Beaten MV:Winded > 1
[k human]
They aren't here.

o HP:Beaten MV:Winded > A fade leaves north.
A hideous trolloc leaves north.
A hideous trolloc leaves north.
A hideous trolloc leaves north.
[k human]
They aren't here.

o HP:Beaten MV:Winded > 1
n
[k human]
They aren't here.

o HP:Beaten MV:Winded > 1
1
The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o HP:Beaten MV:Winded > A fade leaves west.
A hideous trolloc leaves west.
A hideous trolloc leaves west.
A hideous trolloc leaves west.
[k human]
They aren't here.

o HP:Beaten MV:Winded > [k human]
They aren't here.

o HP:Beaten MV:Winded > look
The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.

w
o HP:Beaten MV:Winded > w
Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.

s
o HP:Beaten MV:Winded > s
kill ibzon
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o HP:Beaten MV:Winded > kill ibzon
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.

o HP:Beaten MV:Winded > The Ashen Forest
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
*Ibzon* is standing here, riding a warhorse.

* HP:Beaten MV:Winded > You pound *Ibzon*'s left leg.

* HP:Beaten MV:Winded - Ibzon: Critical > *Ibzon* blasts your head.
You pound *Ibzon*'s left leg.
You do the best you can!

* HP:Beaten MV:Winded - Ibzon: Critical > kill ibzon
You do the best you can!

kill ibzon
* HP:Beaten MV:Winded - Ibzon: Critical > kill ibzon
You do the best you can!
*Ibzon* panics, and attempts to flee!

* HP:Beaten MV:Winded - Ibzon: Critical > kill ibzon
You do the best you can!

kill ibzon
* HP:Beaten MV:Winded - Ibzon: Critical > You do the best you can!

* HP:Beaten MV:Winded - Ibzon: Critical > You do the best you can!
*Ibzon* panics, and attempts to flee!

kill ibzon
* HP:Beaten MV:Winded - Ibzon: Critical > kill ibzon
You do the best you can!

* HP:Beaten MV:Winded - Ibzon: Critical >
Arak narrates 'hit 1e'

* HP:Beaten MV:Winded - Ibzon: Critical > kill ibzon
You pound *Ibzon*'s right leg.
You do the best you can!

kill ibzon
* HP:Beaten MV:Winded - Ibzon: Critical > You do the best you can!

* HP:Beaten MV:Winded - Ibzon: Critical > kill ibzon
You do the best you can!
*Ibzon* leaves north riding a warhorse.
*Ibzon* has arrived from the north, riding a warhorse.

* HP:Beaten MV:Winded >
*Ibzon* leaves south riding a warhorse.

o HP:Beaten MV:Winded > They aren't here.


***Again, I give chase. Being too bloodthirsty I suppose and overchasing. This was the biggest lull
in our pk. I killed a wolf or two and tried to get my moves up a little bit.***




o HP:Battered MV:Weary > kill ibzon
s
They aren't here.

w
o HP:Battered MV:Weary > kill ibzon
The Ashen Forest
Everything in this forest is covered by a muddy black surface that spreads
to every thing that touches it. Even the smallest stone is contaminated
with the oily film. Sharply colored dots cut through the blackness in the
south while the forest is swallowed by the darkness to the north and west.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.

o HP:Battered MV:Weary > The Ashen Forest
The darkness has long since conquered this place. The black and charred
bark consumes any light that tries to touch the trees and fallen leaves on
the ground form a crumbling carpet of pure night. Close by to the west some
trees have formed a tunnel of some sorts.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
The corpse of a rat is lying here.
*Ibzon* is resting here, riding a warhorse.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.

* HP:Battered MV:Weary > You pound *Ibzon*'s right leg.

* HP:Battered MV:Weary - Ibzon: Beaten >
*Ibzon* blasts your left arm hard.
A Borderland soldier joins Ibzon's fight!
A Borderland soldier joins a Borderland soldier's fight!
A Borderland soldier joins a Borderland soldier's fight!
An officer of the Borderlands joins a Borderland soldier's fight!
You tickle *Ibzon*'s left foot with your pound.

* HP:Battered MV:Weary - Ibzon: Beaten > b
[bash ]

-=+**+
An officer of the Borderlands tickles your body with his scythe.
A Borderland soldier slashes your right arm.
A Borderland soldier barely slashes your left leg.
A Borderland soldier tickles your right foot with his slash.

=- -=
Your bash at *Ibzon* sends him sprawling!

* HP:Beaten MV:Weary - Ibzon: Beaten >
An officer of the Borderlands barely scythes your right arm.
A Borderland soldier tickles your body with his slash.
A Borderland soldier tickles your right leg with his slash.
A Borderland soldier tickles your head with his slash.
You pound *Ibzon*'s left arm very hard.

* HP:Beaten MV:Weary - Ibzon: Beaten > change mood wimpy
Mood changed to: Wimpy

f
* HP:Beaten MV:Weary - Ibzon: Beaten > You panic and attempt to flee!


You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
The sharp and distinct smell of tar lies heavily in the air, a salute to
the eternal darkness and a celebration of all that is dead. The smell seems
to grow stronger every minute rather than diminishing. The forest continues
in all directions except north were a huge treewall blocks the passage.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

o HP:Beaten MV:Weary > look
The Ashen Forest
The sharp and distinct smell of tar lies heavily in the air, a salute to
the eternal darkness and a celebration of all that is dead. The smell seems
to grow stronger every minute rather than diminishing. The forest continues
in all directions except north were a huge treewall blocks the passage.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

o HP:Beaten MV:Weary > e

Your heartbeat calms down more as you feel less panicked.

Bkak narrates 'see his trax?'
The Ashen Forest
Charred and quivering branches, decaying tree trunks and bushes ready to
crumble at the sun's touch, the forest breathes death in long rasping gusts
of contagioned air. The forest continues further into darkness while fallow
and sick hills leads north and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.

o HP:Beaten MV:Winded > w
kill ibzon
The Ashen Forest
The sharp and distinct smell of tar lies heavily in the air, a salute to
the eternal darkness and a celebration of all that is dead. The smell seems
to grow stronger every minute rather than diminishing. The forest continues
in all directions except north were a huge treewall blocks the passage.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

kill ibzon
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > kill ibzon
kill ibzon
They aren't here.

o HP:Beaten MV:Winded > kill ibzon
They aren't here.

o HP:Beaten MV:Winded > kill ibzon
kill ibzon
They aren't here.

o HP:Beaten MV:Winded > They aren't here.
Arak narrates 'patty'

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > change mood wimpy
kill ibzon
Mood changed to: Wimpy

kill ibzon
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded >
*Ibzon* has arrived from the south, riding a warhorse.

* HP:Beaten MV:Winded > change wimpy 432

*Ibzon* blasts your left foot.

kill ibzon
* HP:Beaten MV:Winded - Ibzon: Beaten > You will now flee if you go below 207 hit points.

* HP:Beaten MV:Winded - Ibzon: Beaten > You do the best you can!

* HP:Beaten MV:Winded - Ibzon: Beaten >
You barely pound *Ibzon*'s head.

* HP:Beaten MV:Winded - Ibzon: Beaten > w
No way! You're fighting for your life!
*Ibzon* sends you sprawling with a powerful bash!
You panic and attempt to flee!


Arak narrates 'stab '


Arak narrates 'on'


*Ibzon* blasts your left leg.


You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

o HP:Beaten MV:Winded > look
n
The Ashen Forest
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

n
o HP:Beaten MV:Winded > The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

o HP:Beaten MV:Winded > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o HP:Beaten MV:Winded > change mood brave
s
Mood changed to: Brave
Wimpy reset to: 124 hit points.

kill ibzon
o HP:Beaten MV:Winded > The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

o HP:Beaten MV:Winded > kill ibzon
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > kill ibzon
They aren't here.

o HP:Beaten MV:Winded > change wimpy
You won't flee from any fight now.

1
o HP:Beaten MV:Winded > 1
[k human]
They aren't here.

change mood wimpy
o HP:Beaten MV:Winded > [k human]
They aren't here.

o HP:Beaten MV:Winded > kill ibzon
Mood changed to: Wimpy

kill ibzon
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > kill ibzon
They aren't here.
Arak narrates 'bashed'

o HP:Beaten MV:Winded > kill ibzon
They aren't here.

kill ibzon
o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > kill ibzon
kill ibzon
They aren't here.

o HP:Beaten MV:Winded > kill ibzon
They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > They aren't here.

o HP:Beaten MV:Winded > s
kill ibzon
The Ashen Forest
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Ibzon* is standing here, riding a warhorse.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.

* HP:Beaten MV:Winded > You pound *Ibzon*'s left leg hard.

* HP:Beaten MV:Winded - Ibzon: Beaten > f

An officer of the Borderlands tickles your right arm with his scythe.

* HP:Beaten MV:Winded - Ibzon: Beaten > You panic and attempt to flee!


You flee head over heels.
The Archway into the Ashen Forest
Room Found Teleporting
At the forest's southern edge, four twisted and charred oak trees with
intertwined crowns form an archway here leading in and out of the forest.
Dry and charred twigs that break at the slightest touch are scattered on
the ground. The forest extends in all directions except south where a trail
cuts its way through the hills.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

o HP:Beaten MV:Winded > look
The Archway into the Ashen Forest
At the forest's southern edge, four twisted and charred oak trees with
intertwined crowns form an archway here leading in and out of the forest.
Dry and charred twigs that break at the slightest touch are scattered on
the ground. The forest extends in all directions except south where a trail
cuts its way through the hills.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Ibzon* has arrived from the north, riding a warhorse.

e
* HP:Beaten MV:Winded >
*Ibzon* blasts your left leg hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Winded - Ibzon: Beaten > No way! You're fighting for your life!

* HP:Beaten MV:Winded - Ibzon: Beaten > f
e
You panic and attempt to flee!

e
You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
Faint light trickles through the dense forest, giving an eerie feel to the
charred trunks and leaves. The weak light would most likely indicate the
edge of the forest but the suffocating closeness of the trees makes it hard
to judge. There appears to be a short tunnel of trees to the east.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
The Archway into the Ashen Forest
At the forest's southern edge, four twisted and charred oak trees with
intertwined crowns form an archway here leading in and out of the forest.
Dry and charred twigs that break at the slightest touch are scattered on
the ground. The forest extends in all directions except south where a trail
cuts its way through the hills.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Ibzon* is standing here, riding a warhorse.

* HP:Beaten MV:Weary > The Ashen Forest
The darkness has long since conquered this place. The black and charred
bark consumes any light that tries to touch the trees and fallen leaves on
the ground form a crumbling carpet of pure night. Close by to the west some
trees have formed a tunnel of some sorts.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.

o HP:Beaten MV:Weary > look
The Ashen Forest
The darkness has long since conquered this place. The black and charred
bark consumes any light that tries to touch the trees and fallen leaves on
the ground form a crumbling carpet of pure night. Close by to the west some
trees have formed a tunnel of some sorts.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.

e
o HP:Beaten MV:Weary > The Ashen Forest
Everything in this forest is covered by a muddy black surface that spreads
to every thing that touches it. Even the smallest stone is contaminated
with the oily film. Sharply colored dots cut through the blackness in the
south while the forest is swallowed by the darkness to the north and west.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.

o HP:Beaten MV:Weary > kill ibzon
kill ibzon
They aren't here.


***Tons of spam. Then searching.***



o HP:Beaten MV:Weary > n
In the Dried-Out Lake
The now dry and cracked ground had probably been a beautiful lake once,
where animals came to enjoy the fresh and cool water as the sun slowly sank
behind the hills. Now, only a muddy pool of water is left in the very
center of the former lake. A still green hill rises in the east like a
monument over the dead lake.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.

o HP:Beaten MV:Weary > The Ashen Forest
The darkness has long since conquered this place. The black and charred
bark consumes any light that tries to touch the trees and fallen leaves on
the ground form a crumbling carpet of pure night. Close by to the west some
trees have formed a tunnel of some sorts.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
The corpse of a rat is lying here.

o HP:Beaten MV:Weary > kill ibzon
e
n
kill ibzon
They aren't here.

o HP:Beaten MV:Weary > The Ashen Forest
Everything in this forest is covered by a muddy black surface that spreads
to every thing that touches it. Even the smallest stone is contaminated
with the oily film. Sharply colored dots cut through the blackness in the
south while the forest is swallowed by the darkness to the north and west.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.

o HP:Beaten MV:Weary > The Ashen Forest
Charred and quivering branches, decaying tree trunks and bushes ready to
crumble at the sun's touch, the forest breathes death in long rasping gusts
of contagioned air. The forest continues further into darkness while fallow
and sick hills leads north and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.

o HP:Beaten MV:Weary > They aren't here.

o HP:Beaten MV:Weary > n
n
Hills Outside an Ashen Forest
The dying hills of dry, fallow grass meets the edge of an already dead
forest. Shades of brown turn into blackened ash and char. A dense tree wall
prevents entrance to the forest in the west but the more open woods in the
south provide easier access.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.

kill ibzon
o HP:Beaten MV:Weary > The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
*Ibzon* is standing here, riding a warhorse.

* HP:Beaten MV:Weary > You pound *Ibzon*'s body hard.

* HP:Beaten MV:Weary - Ibzon: Beaten >
Bkak narrates 'gotta be kidding'

b
* HP:Beaten MV:Weary - Ibzon: Beaten > [bash ]


*Ibzon* panics, and attempts to flee!

-
*Ibzon* leaves east riding a warhorse.

=+w
*Cancelled.
Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

o HP:Beaten MV:Weary > e
kill ibzon
kill ibzon
The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.

o HP:Beaten MV:Weary > They aren't here.

o HP:Beaten MV:Weary > They aren't here.

o HP:Beaten MV:Weary > e
kill ibzon
bn
Among Fallow Hills
The tormented hills seem to writhe in an agonizing death. Not willing to
give up life but knowing death is near, leafless brush twists unnaturally
towards the sky desperately crying for mercy. The dying hills stretch out
in all directions.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.

o HP:Beaten MV:Weary > They aren't here.

o HP:Beaten MV:Weary > Arglebargle, glop-glyf!?!

o HP:Beaten MV:Weary > kill ibzon
They aren't here.

o HP:Beaten MV:Weary > kill ibzon
kill ibzon
They aren't here.

o HP:Beaten MV:Weary > They aren't here.

o HP:Beaten MV:Weary > s
kill ibzon
Among the Fallow Hills
The tormented hills seem to writher in an agonizing death. Not willing to
give up life but knowing death is near, leafless brush twists unnaturally
towards the sky desperately crying for mercy. The dying hills stretches out
in all directions.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

o HP:Beaten MV:Haggard > They aren't here.

o HP:Beaten MV:Haggard > look
Among the Fallow Hills
The tormented hills seem to writher in an agonizing death. Not willing to
give up life but knowing death is near, leafless brush twists unnaturally
towards the sky desperately crying for mercy. The dying hills stretches out
in all directions.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

o HP:Beaten MV:Haggard > kill ibzon
They aren't here.

o HP:Beaten MV:Haggard > kill ibzon
w
They aren't here.

kill ibzon
o HP:Beaten MV:Haggard > Hills Outside an Ashen Forest
The dying hills of dry, fallow grass meets the edge of an already dead
forest. Shades of brown turn into blackened ash and char. A dense tree wall
prevents entrance to the forest in the west but the more open woods in the
south provide easier access.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.

o HP:Beaten MV:Haggard > They aren't here.

o HP:Beaten MV:Haggard > s
kill ibzon
The Ashen Forest
Charred and quivering branches, decaying tree trunks and bushes ready to
crumble at the sun's touch, the forest breathes death in long rasping gusts
of contagioned air. The forest continues further into darkness while fallow
and sick hills leads north and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.

o HP:Beaten MV:Haggard > They aren't here.

o HP:Beaten MV:Haggard > n
n
w
Hills Outside an Ashen Forest
The dying hills of dry, fallow grass meets the edge of an already dead
forest. Shades of brown turn into blackened ash and char. A dense tree wall
prevents entrance to the forest in the west but the more open woods in the
south provide easier access.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.

w
o HP:Beaten MV:Haggard > The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.

o HP:Beaten MV:Haggard > Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

o HP:Beaten MV:Haggard > sco
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o HP:Beaten MV:Haggard > You have 118(414) hit and 23(235) movement points.
You have scored 96394294 experience points and 600 quest points.
You need 2105706 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o HP:Beaten MV:Haggard > res
You sit down and rest your tired bones.

2
o HP:Beaten MV:Haggard > l
[notice ]
You start paying increased attention to your surroundings.

o HP:Beaten MV:Haggard > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o HP:Beaten MV:Haggard > l
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o HP:Beaten MV:Haggard > look in pack
backpack (used) :
[2] a large slab of meat
a large number of copper pennies (31)
the death scalp of a gray palfrey slain in the Plain of Lances
the death scalp of a wild stallion slain in Saldaea
four gold crowns
a bearskin tunic

o HP:Beaten MV:Haggard > sco
You have 118(414) hit and 23(235) movement points.
You have scored 96394294 experience points and 600 quest points.
You need 2105706 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are resting.

o HP:Beaten MV:Haggard > stat
whe
You are a 228 year old male trolloc hunter.
Your height is 6 feet, 11 inches, and you weigh 250.0 lbs.
You are carrying 3.4 lbs and wearing 81.0 lbs, light.
Your base abilities are: Str:19 Int:9 Wil:3 Dex:15 Con:19.
Offensive bonus: 139, Dodging bonus: 3, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 76% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

o HP:Beaten MV:Haggard > Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

o HP:Beaten MV:Haggard > sco
l
Your heartbeat calms down more as you feel less panicked.
You have 133(414) hit and 59(235) movement points.
You have scored 96394294 experience points and 600 quest points.
You need 2105706 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are resting.

o HP:Battered MV:Weary > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o HP:Battered MV:Weary > sco
You have 133(414) hit and 59(235) movement points.
You have scored 96394294 experience points and 600 quest points.
You need 2105706 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are resting.

o HP:Battered MV:Weary > whe
Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

l
o HP:Battered MV:Weary > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o HP:Battered MV:Weary > sco
You have 133(414) hit and 59(235) movement points.
You have scored 96394294 experience points and 600 quest points.
You need 2105706 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are resting.

o HP:Battered MV:Weary > stat
You are a 228 year old male trolloc hunter.
Your height is 6 feet, 11 inches, and you weigh 250.0 lbs.
You are carrying 3.4 lbs and wearing 81.0 lbs, light.
Your base abilities are: Str:19 Int:9 Wil:3 Dex:15 Con:19.
Offensive bonus: 139, Dodging bonus: 3, Parrying bonus: 1
Your mood is: Wimpy. You will flee below: 0 Hit Points
Your armor absorbs about 76% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

o HP:Battered MV:Weary > whe
Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

o HP:Battered MV:Weary > sco
You have 133(414) hit and 59(235) movement points.
You have scored 96394294 experience points and 600 quest points.
You need 2105706 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are resting.

l
o HP:Battered MV:Weary > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o HP:Battered MV:Weary > whe
Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

look in pack
o HP:Battered MV:Weary > backpack (used) :
[2] a large slab of meat
a large number of copper pennies (31)
the death scalp of a gray palfrey slain in the Plain of Lances
the death scalp of a wild stallion slain in Saldaea
four gold crowns
a bearskin tunic

o HP:Battered MV:Weary > sco
You have 133(414) hit and 59(235) movement points.
You have scored 96394294 experience points and 600 quest points.
You need 2105706 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are resting.

o HP:Battered MV:Weary > whe
Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

o HP:Battered MV:Weary > l
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o HP:Battered MV:Weary > sco
You have 133(414) hit and 59(235) movement points.
You have scored 96394294 experience points and 600 quest points.
You need 2105706 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are resting.

o HP:Battered MV:Weary > whe
Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

o HP:Battered MV:Weary > sco
You have 133(414) hit and 59(235) movement points.
You have scored 96394294 experience points and 600 quest points.
You need 2105706 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are resting.

o HP:Battered MV:Weary > whe
Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

o HP:Battered MV:Weary > sco
You have 133(414) hit and 59(235) movement points.
You have scored 96394294 experience points and 600 quest points.
You need 2105706 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are resting.

o HP:Battered MV:Weary > l
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o HP:Battered MV:Weary > sco
You have 133(414) hit and 59(235) movement points.
You have scored 96394294 experience points and 600 quest points.
You need 2105706 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are resting.

o HP:Battered MV:Weary > look
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o HP:Battered MV:Weary >
*Ibzon* has arrived from the east, riding a warhorse.

* HP:Battered MV:Weary >
*Ibzon* barely blasts your left foot.

* HP:Battered MV:Weary - Ibzon: Battered >
*Ibzon* panics, and attempts to flee!

* HP:Battered MV:Weary - Ibzon: Battered >
*Ibzon* leaves east riding a warhorse.

o HP:Battered MV:Weary > b
[bash ]
Bash who?

o HP:Battered MV:Weary > st
1
You are already standing.

o HP:Battered MV:Weary > [k human]
They aren't here.

1
1
o HP:Battered MV:Weary > 1
[k human]
They aren't here.

o HP:Battered MV:Weary > 1
[k human]
They aren't here.

o HP:Battered MV:Weary > res
[k human]
They aren't here.

2
o HP:Battered MV:Weary > [k human]
They aren't here.

o HP:Battered MV:Weary > l
You sit down and rest your tired bones.

o HP:Battered MV:Weary > [notice ]
You start paying increased attention to your surroundings.

o HP:Battered MV:Weary > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o HP:Battered MV:Weary > sco
You have 143(414) hit and 57(235) movement points.
You have scored 96394294 experience points and 600 quest points.
You need 2105706 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are resting.

o HP:Battered MV:Weary > look
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

e
1
o HP:Battered MV:Winded > [k human]
They aren't here.

o HP:Battered MV:Winded > The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.

b
o HP:Battered MV:Winded > [k human]
They aren't here.

o HP:Battered MV:Winded > [bash ]
Bash who?

o HP:Battered MV:Winded > look
The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.

o HP:Battered MV:Winded > 1
1
[k human]
They aren't here.

whe
o HP:Battered MV:Winded > [k human]
They aren't here.

o HP:Battered MV:Winded > Players in your Zone
--------------------
Deimos - The Fallow Hills
You catch a faint scent of a horse nearby.

o HP:Battered MV:Winded > 1
1
[k human]
They aren't here.

1
o HP:Battered MV:Winded > [k human]
They aren't here.

o HP:Battered MV:Winded > [k human]
They aren't here.

s
o HP:Battered MV:Winded > s
1
Hills Outside an Ashen Forest
The dying hills of dry, fallow grass meets the edge of an already dead
forest. Shades of brown turn into blackened ash and char. A dense tree wall
prevents entrance to the forest in the west but the more open woods in the
south provide easier access.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.

o HP:Battered MV:Winded > The Ashen Forest
Charred and quivering branches, decaying tree trunks and bushes ready to
crumble at the sun's touch, the forest breathes death in long rasping gusts
of contagioned air. The forest continues further into darkness while fallow
and sick hills leads north and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.

o HP:Battered MV:Winded > [k human]
They aren't here.

o HP:Battered MV:Winded > whe
1
Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

o HP:Battered MV:Winded > [k human]
They aren't here.

o HP:Battered MV:Winded > 1
1
[k human]
They aren't here.

o HP:Battered MV:Winded > [k human]
They aren't here.

o HP:Battered MV:Winded > w
1
The Ashen Forest
The sharp and distinct smell of tar lies heavily in the air, a salute to
the eternal darkness and a celebration of all that is dead. The smell seems
to grow stronger every minute rather than diminishing. The forest continues
in all directions except north were a huge treewall blocks the passage.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.

o HP:Battered MV:Winded > [k human]
They aren't here.

o HP:Battered MV:Winded > w
1
The Ashen Forest
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
*Ibzon* is resting here, riding a warhorse.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.

* HP:Battered MV:Winded > [k human]
You pound *Ibzon*'s body hard.

* HP:Battered MV:Winded - Ibzon: Battered > b
[bash ]

-=+*
An officer of the Borderlands tickles your body with his scythe.

*
An officer of the Borderlands tickles your body with his scythe.
A Borderland soldier joins an officer of the Borderlands's fight!
A Borderland soldier joins an officer of the Borderlands's fight!
A Borderland soldier joins an officer of the Borderlands's fight!
*Ibzon* blasts your right arm.

+=- -=
Your bash at *Ibzon* sends him sprawling!

* HP:Battered MV:Winded - Ibzon: Battered > change mood wimpy
Mood changed to: Wimpy

* HP:Battered MV:Winded - Ibzon: Battered >
A Borderland soldier barely slashes your body.
A Borderland soldier tries to slash you, but you dodge the attack.
A Borderland soldier barely slashes your left arm.
An officer of the Borderlands barely scythes your body.
You pound *Ibzon*'s body hard.

f
* HP:Battered MV:Winded - Ibzon: Battered > You panic and attempt to flee!


You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.

o HP:Battered MV:Winded > look
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.

o HP:Battered MV:Winded > n
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o HP:Battered MV:Winded > s
1
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
*Ibzon* is standing here, riding a warhorse.

1
* HP:Battered MV:Winded > b
[k human]
You pound *Ibzon*'s body.

* HP:Battered MV:Winded - Ibzon: Beaten > [k human]
You do the best you can!

* HP:Battered MV:Winded - Ibzon: Beaten > [bash ]

-=+
*Ibzon* blasts your head hard.

*
*Ibzon* panics, and attempts to flee!


*Ibzon* leaves south riding a warhorse.

*+=- -=
They're not here anymore!

o HP:Beaten MV:Winded > 1
1
[k human]
They aren't here.

o HP:Battered MV:Winded > [k human]
They aren't here.

o HP:Battered MV:Winded > change mood brave
1
Mood changed to: Brave

o HP:Battered MV:Winded > [k human]
They aren't here.

o HP:Battered MV:Winded > 1
[k human]
They aren't here.

1
o HP:Battered MV:Winded > 1
[k human]
They aren't here.

o HP:Battered MV:Winded > sco
1
1
[k human]
They aren't here.

o HP:Battered MV:Winded > You have 127(414) hit and 77(235) movement points.
You have scored 96394942 experience points and 600 quest points.
You need 2105058 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.
*Ibzon* has arrived from the south, riding a warhorse.

* HP:Battered MV:Winded > whe
[k human]
You barely pound *Ibzon*'s head.

* HP:Battered MV:Winded - Ibzon: Battered > 1
[k human]
You do the best you can!

* HP:Battered MV:Winded - Ibzon: Battered > b
Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

* HP:Battered MV:Winded - Ibzon: Battered > [k human]
You do the best you can!

* HP:Battered MV:Winded - Ibzon: Battered > [bash ]

-=+**+=-
*Ibzon* sends you sprawling with a powerful bash!

* HP:Beaten MV:Winded - Ibzon: Battered > b

*Ibzon* blasts your left leg.

* HP:Beaten MV:Winded - Ibzon: Battered >
*Ibzon* blasts your body.

* HP:Beaten MV:Winded - Ibzon: Battered > [bash ]

-=+**+=- -
You dodge a bash from *Ibzon* who loses his balance and falls!

=
Your bash at *Ibzon* sends him sprawling!

* HP:Beaten MV:Winded - Ibzon: Battered > change mood brave
Mood changed to: Brave

change wimpy
* HP:Beaten MV:Winded - Ibzon: Battered > You pound *Ibzon*'s head hard.
You won't flee from any fight now.

kill ibzon
* HP:Beaten MV:Winded - Ibzon: Beaten > You do the best you can!

kill ibzon
* HP:Beaten MV:Winded - Ibzon: Beaten > You do the best you can!

* HP:Beaten MV:Winded - Ibzon: Beaten > kill ibzon
You do the best you can!

* HP:Beaten MV:Winded - Ibzon: Beaten >
You pound *Ibzon*'s left arm very hard.

* HP:Beaten MV:Winded - Ibzon: Beaten > b
[bash ]

-=+**+
You dodge a bash from *Ibzon* who loses his balance and falls!

=- -=
Your bash at *Ibzon* sends him sprawling!

* HP:Beaten MV:Winded - Ibzon: Beaten > kill ibzon
You do the best you can!

kill ibzon
* HP:Beaten MV:Winded - Ibzon: Beaten > You pound *Ibzon*'s body.
You do the best you can!

kill ibzon
* HP:Beaten MV:Winded - Ibzon: Beaten > You do the best you can!

kill ibzon
* HP:Beaten MV:Winded - Ibzon: Beaten > You do the best you can!

kill ibzon
* HP:Beaten MV:Winded - Ibzon: Beaten > You do the best you can!

kill ibzon
* HP:Beaten MV:Winded - Ibzon: Beaten > You do the best you can!

kill ibzon
* HP:Beaten MV:Winded - Ibzon: Beaten > You do the best you can!

* HP:Beaten MV:Winded - Ibzon: Beaten > change mood wimpy

You pound *Ibzon*'s body.
A sickly reddish glow spreads over the world as the sun returns.
Your heartbeat calms down more as you feel less panicked.

* HP:Beaten MV:Winded - Ibzon: Beaten > f
Mood changed to: Wimpy

* HP:Beaten MV:Winded - Ibzon: Beaten > You panic and attempt to flee!

n
n
You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
*Ibzon* is standing here, riding a warhorse.
You dodge a bash from *Ibzon* who loses his balance and falls!

* HP:Beaten MV:Winded - Ibzon: Beaten > No way! You're fighting for your life!

* HP:Beaten MV:Winded - Ibzon: Beaten > b
[bash ]

-=+**
*Ibzon* clambers to his feet.

+
*Ibzon* leaves south riding a warhorse.

=- -=
They're not here anymore!

o HP:Beaten MV:Winded > look
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

o HP:Beaten MV:Winded > 1
1
1
[k human]
They aren't here.

1
o HP:Beaten MV:Winded > [k human]
They aren't here.

o HP:Beaten MV:Winded > change mood brave
[k human]
They aren't here.

o HP:Beaten MV:Winded > [k human]
They aren't here.

o HP:Beaten MV:Winded > 1
1
Mood changed to: Brave

1
o HP:Beaten MV:Winded > [k human]
They aren't here.

o HP:Beaten MV:Winded > [k human]
They aren't here.

o HP:Beaten MV:Winded > 1
[k human]
They aren't here.

1
o HP:Beaten MV:Winded > [k human]
They aren't here.

o HP:Beaten MV:Winded > 1
[k human]
They aren't here.

1
o HP:Beaten MV:Winded > [k human]
They aren't here.

o HP:Beaten MV:Winded > 1
[k human]
They aren't here.

1
o HP:Beaten MV:Winded > 1
[k human]
They aren't here.

o HP:Beaten MV:Winded > [k human]
They aren't here.

o HP:Beaten MV:Winded > 1
[k human]
They aren't here.

o HP:Beaten MV:Winded > 1
[k human]
They aren't here.

1
o HP:Beaten MV:Winded > [k human]
They aren't here.

o HP:Beaten MV:Winded > 1
1
[k human]
They aren't here.

o HP:Beaten MV:Winded > [k human]
They aren't here.

o HP:Beaten MV:Winded > [k human]
They aren't here.

o HP:Beaten MV:Winded > 1
1
[k human]
They aren't here.

1
o HP:Beaten MV:Winded > [k human]
They aren't here.

o HP:Beaten MV:Winded > [k human]
They aren't here.

o HP:Beaten MV:Winded > stat
1
You are a 228 year old male trolloc hunter.
Your height is 6 feet, 11 inches, and you weigh 250.0 lbs.
You are carrying 3.4 lbs and wearing 81.0 lbs, light.
Your base abilities are: Str:19 Int:9 Wil:3 Dex:15 Con:19.
Offensive bonus: 159, Dodging bonus: 12, Parrying bonus: 1
Your mood is: Brave. You will flee below: 0 Hit Points
Your armor absorbs about 76% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

o HP:Beaten MV:Winded > whe
[k human]
They aren't here.

o HP:Beaten MV:Winded > 1
Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

1
o HP:Beaten MV:Winded > [k human]
They aren't here.

o HP:Beaten MV:Winded > 1
[k human]
They aren't here.

o HP:Beaten MV:Winded > [k human]
They aren't here.

sneak
o HP:Beaten MV:Winded > 1
Ok, you'll try to move silently for a while.

1
o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > 1
[k human]
They aren't here.

o S HP:Beaten MV:Winded > 1
[k human]
They aren't here.

o S HP:Beaten MV:Winded > l
[k human]
They aren't here.

o S HP:Beaten MV:Winded > 1
1
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > whe
[k human]
They aren't here.

o S HP:Beaten MV:Winded > 1
Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Winded > 1
[k human]
They aren't here.

o S HP:Beaten MV:Winded > [k human]
They aren't here.

s
o S HP:Beaten MV:Winded > 1
The Ashen Forest
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
*Ibzon* is standing here, riding a warhorse.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.

* S HP:Beaten MV:Winded > [k human]
You pound *Ibzon*'s body.

* S HP:Beaten MV:Winded - Ibzon: Beaten > f
PANIC! You couldn't escape!

* S HP:Beaten MV:Winded - Ibzon: Beaten > f
An officer of the Borderlands barely scythes your right leg.
You panic and attempt to flee!

change mood wimpy
You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
Mood changed to: Wimpy

o S HP:Beaten MV:Winded > look
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

1
o S HP:Beaten MV:Winded > 1
[k human]
They aren't here.

o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > 1
1
1
[k human]
They aren't here.

o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > 1
1
[k human]
They aren't here.

o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > change mood wimpy
Mood changed to: Wimpy

1
o S HP:Battered MV:Winded > 1
1
[k human]
They aren't here.

1
o S HP:Battered MV:Winded > [k human]
They aren't here.

o S HP:Battered MV:Winded > [k human]
They aren't here.

o S HP:Battered MV:Winded > s
[k human]
They aren't here.

o S HP:Battered MV:Winded > 1
The Ashen Forest
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
*Ibzon* is standing here, riding a warhorse.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.
*Ibzon* blasts your body hard.

* S HP:Beaten MV:Winded - Ibzon: Beaten > [k human]
You do the best you can!

* S HP:Beaten MV:Winded - Ibzon: Beaten > f
You panic and attempt to flee!


You flee head over heels.
The Archway into the Ashen Forest
Room Found Teleporting
At the forest's southern edge, four twisted and charred oak trees with
intertwined crowns form an archway here leading in and out of the forest.
Dry and charred twigs that break at the slightest touch are scattered on
the ground. The forest extends in all directions except south where a trail
cuts its way through the hills.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.

o S HP:Beaten MV:Winded > look
The Archway into the Ashen Forest
At the forest's southern edge, four twisted and charred oak trees with
intertwined crowns form an archway here leading in and out of the forest.
Dry and charred twigs that break at the slightest touch are scattered on
the ground. The forest extends in all directions except south where a trail
cuts its way through the hills.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.

o S HP:Beaten MV:Winded > e
The Ashen Forest
The darkness has long since conquered this place. The black and charred
bark consumes any light that tries to touch the trees and fallen leaves on
the ground form a crumbling carpet of pure night. Close by to the west some
trees have formed a tunnel of some sorts.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.

o S HP:Beaten MV:Winded > n
The Ashen Forest
The sharp and distinct smell of tar lies heavily in the air, a salute to
the eternal darkness and a celebration of all that is dead. The smell seems
to grow stronger every minute rather than diminishing. The forest continues
in all directions except north were a huge treewall blocks the passage.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.

1
o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > w
1
The Ashen Forest
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.

f
o S HP:Beaten MV:Winded > [k human]
You pound a Borderland soldier's body hard.

o S HP:Beaten MV:Winded - a Borderland soldier: Scratched > You panic and attempt to flee!


A Borderland soldier barely tickles your body with his slash.
A Borderland soldier joins a Borderland soldier's fight!
A Borderland soldier joins a Borderland soldier's fight!
An officer of the Borderlands joins a Borderland soldier's fight!


You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

o S HP:Beaten MV:Winded > 1
1
[k human]
They aren't here.

o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > look
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

o S HP:Beaten MV:Winded > change mood wimpy
1
Mood changed to: Wimpy

1
o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > whe
[k human]
They aren't here.

o S HP:Beaten MV:Winded > 1
Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

1
o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > 1
1
[k human]
They aren't here.

o S HP:Beaten MV:Winded > n
[k human]
They aren't here.
*Ibzon* has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Winded > 1

*Ibzon* blasts your right hand.

* S HP:Beaten MV:Winded - Ibzon: Beaten > No way! You're fighting for your life!

* S HP:Beaten MV:Winded - Ibzon: Beaten > [k human]
You do the best you can!

b
* S HP:Beaten MV:Winded - Ibzon: Beaten > [bash ]

-=+**+=-
*Ibzon* sends you sprawling with a powerful bash!

* S HP:Beaten MV:Winded - Ibzon: Beaten > b

*Ibzon* barely blasts your right foot.

* S HP:Beaten MV:Winded - Ibzon: Beaten >
*Ibzon* blasts your body hard.

* S HP:Beaten MV:Winded - Ibzon: Beaten >
*Ibzon* panics, and attempts to flee!

* S HP:Beaten MV:Winded - Ibzon: Beaten >
*Ibzon* leaves south riding a warhorse.

o S HP:Beaten MV:Winded > [bash ]
Bash who?

o S HP:Beaten MV:Winded > n
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Beaten MV:Winded > 1
1
1
The day has begun.
Your heartbeat calms down more as you feel less panicked.
[k human]
They aren't here.

1
o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > 1
[k human]
They aren't here.

o S HP:Beaten MV:Winded > 1
[k human]
They aren't here.

o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > change mood brave
[k human]
They aren't here.

o S HP:Beaten MV:Winded > 1
1
Mood changed to: Brave
*Ibzon* has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Winded > [k human]
You pound *Ibzon*'s head.

* S HP:Beaten MV:Winded - Ibzon: Beaten > [k human]
You do the best you can!

b
* S HP:Beaten MV:Winded - Ibzon: Beaten > [bash ]


*Ibzon* panics, and attempts to flee!

-
*Ibzon* tickles your left foot with his blast.
A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
*Ibzon* leaves east riding a warhorse.

=+**+=- -=
They're not here anymore!

o S HP:Beaten MV:Winded > 1

o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
*Ibzon* is standing here, riding a warhorse.
*Ibzon* barely blasts your right leg.

* S HP:Beaten MV:Winded - Ibzon: Beaten > [bash ]

-=+**+=- -=
Your bash at *Ibzon* sends him sprawling!

* S HP:Beaten MV:Winded - Ibzon: Beaten >
You pound *Ibzon*'s body hard.

change mood brave
* S HP:Beaten MV:Winded - Ibzon: Beaten > Mood changed to: Brave

* S HP:Beaten MV:Winded - Ibzon: Beaten >
You pound *Ibzon*'s right arm hard.

* S HP:Beaten MV:Winded - Ibzon: Beaten > change mood wimpy
f
Mood changed to: Wimpy

* S HP:Beaten MV:Winded - Ibzon: Beaten > You panic and attempt to flee!


You flee head over heels.
The Fallow Hills
Room Found Teleporting
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.

* S HP:Beaten MV:Winded > look
The Tar Valon guardsmen ring the city alarm in the distance.
The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.

* S HP:Beaten MV:Winded > kill ibzon
kill ibzon
They aren't here.

kill ibzon
* S HP:Beaten MV:Winded > kill ibzon
They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > kill ibzon
They aren't here.

* S HP:Beaten MV:Winded > kill ibzon
They aren't here.

kill ibzon
* S HP:Beaten MV:Winded > kill ibzon
They aren't here.

kill ibzon
* S HP:Beaten MV:Winded > kill ibzon
They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > They aren't here.

* S HP:Beaten MV:Winded > change mood brave
They aren't here.

* S HP:Beaten MV:Winded > change wimpy
Mood changed to: Brave
*Ibzon* has arrived from the west, riding a warhorse.

* S HP:Beaten MV:Winded > kill ibzon
You won't flee from any fight now.
*Ibzon* blasts your body.

* S HP:Beaten MV:Winded - Ibzon: Beaten > You do the best you can!

b
* S HP:Beaten MV:Winded - Ibzon: Beaten > [bash ]

-=+**+=- -=
As *Ibzon* avoids your bash, you topple over and fall to the ground!
You dodge a bash from *Ibzon* who loses his balance and falls!

* S HP:Beaten MV:Winded - Ibzon: Beaten > b
[bash ]

-=+**+=- -=
Your bash at *Ibzon* sends him sprawling!

* S HP:Beaten MV:Winded - Ibzon: Beaten >
You pound *Ibzon*'s left hand.

* S HP:Beaten MV:Winded - Ibzon: Beaten > look
The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
*Ibzon* is sitting here, riding a warhorse.

* S HP:Beaten MV:Winded - Ibzon: Beaten > kill ibzon
You do the best you can!

* S HP:Beaten MV:Winded - Ibzon: Beaten >
You pound *Ibzon*'s body.

* S HP:Beaten MV:Winded - Ibzon: Beaten > b
[bash ]
They already seem to be stunned.

* S HP:Beaten MV:Winded - Ibzon: Beaten > b
[bash ]
They already seem to be stunned.

b
* S HP:Beaten MV:Winded - Ibzon: Beaten > [bash ]
They already seem to be stunned.

* S HP:Beaten MV:Winded - Ibzon: Beaten > b
[bash ]

-=+**+=- -=
You pound *Ibzon*'s head.
*Ibzon* blasts your body.
Your bash at *Ibzon* sends him sprawling!

* S HP:Beaten MV:Winded - Ibzon: Critical > look
The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
*Ibzon* is sitting here, riding a warhorse.

* S HP:Beaten MV:Winded - Ibzon: Critical > kill ibzon
You do the best you can!

* S HP:Beaten MV:Winded - Ibzon: Critical > kill ibzon

You pound *Ibzon*'s body hard.

* S HP:Beaten MV:Winded - Ibzon: Critical > You do the best you can!

* S HP:Beaten MV:Winded - Ibzon: Critical > kill ibzon
You do the best you can!

kill ibzon
* S HP:Beaten MV:Winded - Ibzon: Critical > You do the best you can!

kill ibzon
* S HP:Beaten MV:Winded - Ibzon: Critical > kill ibzon
You do the best you can!

* S HP:Beaten MV:Winded - Ibzon: Critical > You do the best you can!

* S HP:Beaten MV:Winded - Ibzon: Critical > b
You pound *Ibzon*'s right leg.
*Ibzon* blasts your left leg.
You wish that your wounds would stop BLEEDING so much!

The clouds disappear.
Your heartbeat calms down more as you feel less panicked.
[bash ]


*Ibzon* panics, and attempts to flee!

-=
*Ibzon* leaves south riding a warhorse.

+*s
kill ibzon
w
Cancelled.
Hills Outside an Ashen Forest
The dying hills of dry, fallow grass meets the edge of an already dead
forest. Shades of brown turn into blackened ash and char. A dense tree wall
prevents entrance to the forest in the west but the more open woods in the
south provide easier access.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.

* S HP:Beaten MV:Tiring > kill ibzon
They aren't here.

* S HP:Beaten MV:Tiring > Alas, you cannot go that way...

* S HP:Beaten MV:Tiring > They aren't here.

* S HP:Beaten MV:Tiring > s
kill ibzon
The Ashen Forest
Charred and quivering branches, decaying tree trunks and bushes ready to
crumble at the sun's touch, the forest breathes death in long rasping gusts
of contagioned air. The forest continues further into darkness while fallow
and sick hills leads north and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.

o S HP:Beaten MV:Tiring > They aren't here.

o S HP:Beaten MV:Tiring > look
The Ashen Forest
Charred and quivering branches, decaying tree trunks and bushes ready to
crumble at the sun's touch, the forest breathes death in long rasping gusts
of contagioned air. The forest continues further into darkness while fallow
and sick hills leads north and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.

o S HP:Beaten MV:Tiring > w
w
The Ashen Forest
The sharp and distinct smell of tar lies heavily in the air, a salute to
the eternal darkness and a celebration of all that is dead. The smell seems
to grow stronger every minute rather than diminishing. The forest continues
in all directions except north were a huge treewall blocks the passage.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.

kill ibzon
o S HP:Beaten MV:Tiring > The Ashen Forest
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.

o S HP:Beaten MV:Tiring > They aren't here.

o S HP:Beaten MV:Tiring > s
The Archway into the Ashen Forest
At the forest's southern edge, four twisted and charred oak trees with
intertwined crowns form an archway here leading in and out of the forest.
Dry and charred twigs that break at the slightest touch are scattered on
the ground. The forest extends in all directions except south where a trail
cuts its way through the hills.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

o S HP:Beaten MV:Tiring > look
The Archway into the Ashen Forest
At the forest's southern edge, four twisted and charred oak trees with
intertwined crowns form an archway here leading in and out of the forest.
Dry and charred twigs that break at the slightest touch are scattered on
the ground. The forest extends in all directions except south where a trail
cuts its way through the hills.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.

o S HP:Beaten MV:Tiring > e
kill ibzon
The Ashen Forest
The darkness has long since conquered this place. The black and charred
bark consumes any light that tries to touch the trees and fallen leaves on
the ground form a crumbling carpet of pure night. Close by to the west some
trees have formed a tunnel of some sorts.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
*Ibzon* is standing here, riding a warhorse.
*Ibzon* leaves west riding a warhorse.

o S HP:Beaten MV:Tiring > They aren't here.

o S HP:Beaten MV:Tiring > w
kill ibzon
The Archway into the Ashen Forest
At the forest's southern edge, four twisted and charred oak trees with
intertwined crowns form an archway here leading in and out of the forest.
Dry and charred twigs that break at the slightest touch are scattered on
the ground. The forest extends in all directions except south where a trail
cuts its way through the hills.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.

n
o S HP:Beaten MV:Tiring > kill ibzon
They aren't here.

o S HP:Beaten MV:Tiring > The Ashen Forest
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
*Ibzon* is standing here, riding a warhorse.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.

* S HP:Beaten MV:Tiring > You pound *Ibzon*'s left arm hard.

* S HP:Beaten MV:Tiring - Ibzon: Critical > f
PANIC! You couldn't escape!

* S HP:Beaten MV:Tiring - Ibzon: Critical > f
PANIC! You couldn't escape!

* S HP:Beaten MV:Tiring - Ibzon: Critical > f
You panic and attempt to flee!


You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.

o S HP:Beaten MV:Tiring > s
kill ibzon
The Ashen Forest
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
*Ibzon* is standing here, riding a warhorse.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.
*Ibzon* blasts your right arm hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Tiring - Ibzon: Critical > You do the best you can!

* S HP:Beaten MV:Tiring - Ibzon: Critical > f
PANIC! You couldn't escape!

* S HP:Beaten MV:Tiring - Ibzon: Critical >
An officer of the Borderlands barely tickles your body with his scythe.
You wish that your wounds would stop BLEEDING so much!

A Borderland soldier joins an officer of the Borderlands's fight!
A Borderland soldier joins an officer of the Borderlands's fight!
A Borderland soldier joins an officer of the Borderlands's fight!
The Tar Valon guardsmen ring the city alarm in the distance.

* S HP:Beaten MV:Tiring - Ibzon: Critical > f
You panic and attempt to flee!


A Borderland soldier barely slashes your right leg.
You wish that your wounds would stop BLEEDING so much!

A Borderland soldier barely slashes your right hand.
You wish that your wounds would stop BLEEDING so much!

A Borderland soldier barely slashes your body.
You wish that your wounds would stop BLEEDING so much!

An officer of the Borderlands barely scythes your body.
You wish that your wounds would stop BLEEDING so much!



You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.

o S HP:Critical MV:Tiring > n
1
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

1
o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > change mood brave
1
Mood changed to: Brave

1
o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

1
o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

1
o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > sco
1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
You have 51(414) hit and 118(235) movement points.
You have scored 96397957 experience points and 600 quest points.
You need 2102043 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

1
o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

1
o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

1
o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

1
o S HP:Beaten MV:Tiring > 1
[k human]
They aren't here.

o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > 1
[k human]
They aren't here.

o S HP:Beaten MV:Tiring > 1
[k human]
They aren't here.

o S HP:Beaten MV:Tiring > 1
[k human]
They aren't here.

o S HP:Beaten MV:Tiring > 1
[k human]
They aren't here.

o S HP:Beaten MV:Tiring > 1
[k human]
They aren't here.

1
o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > 1
[k human]
They aren't here.

o S HP:Beaten MV:Tiring > 1
1
1
[k human]
They aren't here.

1
o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > 1
[k human]
They aren't here.

o S HP:Beaten MV:Tiring > 1
[k human]
They aren't here.

o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > 1
[k human]
They aren't here.

1
o S HP:Beaten MV:Tiring > 1
[k human]
They aren't here.
o S HP:Beaten MV:Tiring > 1
1
[k human]
They aren't here.

o S HP:Beaten MV:Tiring > You have 64(414) hit and 118(235) movement points.
You have scored 96397957 experience points and 600 quest points.
You need 2102043 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > 1
[k human]
They aren't here.

o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > 1
1
1
[k human]
They aren't here.

1
o S HP:Beaten MV:Tiring > [k human]
They aren't here.

l
o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > 1
[k human]
They aren't here.

1
o S HP:Beaten MV:Tiring > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Beaten MV:Tiring > 1
[k human]
They aren't here.
1
o S HP:Beaten MV:Tiring > 1
You have 64(414) hit and 118(235) movement points.
You have scored 96397957 experience points and 600 quest points.
You need 2102043 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > 1
[k human]
They aren't here.

o S HP:Beaten MV:Tiring > 1
[k human]
They aren't here.

s
o S HP:Beaten MV:Tiring > 1
[k human]
They aren't here.

o S HP:Beaten MV:Tiring > 1
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.

o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > 1
1
[k human]
They aren't here.

n
o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > 1
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Beaten MV:Winded > 1
[k human]
They aren't here.

o S HP:Beaten MV:Winded > 1
[k human]
They aren't here.

1
o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > sco
1
You have 64(414) hit and 114(235) movement points.
You have scored 96397957 experience points and 600 quest points.
You need 2102043 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

1
o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > whe
[k human]
They aren't here.

o S HP:Beaten MV:Winded > 1
1
Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > 1
[k human]
They aren't here.

o S HP:Beaten MV:Winded > 1
1
[k human]
They aren't here.

1
o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > sco
1
1
You have 64(414) hit and 114(235) movement points.
You have scored 96397957 experience points and 600 quest points.
You need 2102043 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Beaten MV:Winded > whe
[k human]
They aren't here.

1
o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > 1
Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > 1
1
[k human]
They aren't here.

o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > change mood wimpy
Mood changed to: Wimpy

o S HP:Beaten MV:Winded > 1
1
whe
1
[k human]
They aren't here.

1
o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > 1
[k human]
They aren't here.

o S HP:Beaten MV:Winded > 1
[k human]
They aren't here.

sco
o S HP:Beaten MV:Winded > 1
[k human]
They aren't here.

o S HP:Beaten MV:Winded > 1
You have 64(414) hit and 114(235) movement points.
You have scored 96397957 experience points and 600 quest points.
You need 2102043 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Beaten MV:Winded > 1
[k human]
They aren't here.

o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > whe
[k human]
They aren't here.

1
o S HP:Beaten MV:Winded > 1
1
Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > [k human]
They aren't here.

o S HP:Beaten MV:Winded > sco
[k human]
They aren't here.

o S HP:Beaten MV:Winded > 1
1
whe
1
Your heartbeat calms down more as you feel less panicked.
You have 77(414) hit and 149(235) movement points.
You have scored 96397957 experience points and 600 quest points.
You need 2102043 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

1
o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Tiring > 1
[k human]
They aren't here.

o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > s
1
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

1
o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > [k human]
They aren't here.

s
o S HP:Beaten MV:Tiring > 1
The Ashen Forest
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
*Ibzon* is standing here, riding a warhorse.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.
*Ibzon* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Tiring - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Beaten MV:Tiring - Ibzon: Critical > f
You panic and attempt to flee!


An officer of the Borderlands barely scythes your right arm.
You wish that your wounds would stop BLEEDING so much!

You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.

o S HP:Critical MV:Tiring > 1
1
[k human]
They aren't here.

1
o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > sco
1
1
You have 62(414) hit and 143(235) movement points.
You have scored 96397957 experience points and 600 quest points.
You need 2102043 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > [k human]
They aren't here.

1
o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > sco
[k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
You have 62(414) hit and 143(235) movement points.
You have scored 96397957 experience points and 600 quest points.
You need 2102043 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

1
o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > whe
[k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

1
o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

1
o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > sco
[k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
1
1
You have 62(414) hit and 143(235) movement points.
You have scored 96397957 experience points and 600 quest points.
You need 2102043 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > n
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

1
o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

whe
o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

1
o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > sco
1
1
whe
1
1
You have 76(414) hit and 141(235) movement points.
You have scored 96397957 experience points and 600 quest points.
You need 2102043 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > sco
[k human]
They aren't here.

o S HP:Beaten MV:Tiring > s
s
You have 76(414) hit and 141(235) movement points.
You have scored 96397957 experience points and 600 quest points.
You need 2102043 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

1
o S HP:Beaten MV:Tiring > b
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.

o S HP:Beaten MV:Tiring > The Ashen Forest
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
*Ibzon* is standing here, riding a warhorse.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.
*Ibzon* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Tiring - Ibzon: Beaten > [k human]
You do the best you can!

* S HP:Beaten MV:Tiring - Ibzon: Beaten > f
[bash ]

Cancelled.
*Ibzon* blasts your body.
You wish that your wounds would stop BLEEDING so much!

A Borderland soldier joins Ibzon's fight!
A Borderland soldier joins a Borderland soldier's fight!
A Borderland soldier joins a Borderland soldier's fight!
An officer of the Borderlands joins a Borderland soldier's fight!
You panic and attempt to flee!


You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
The sharp and distinct smell of tar lies heavily in the air, a salute to
the eternal darkness and a celebration of all that is dead. The smell seems
to grow stronger every minute rather than diminishing. The forest continues
in all directions except north were a huge treewall blocks the passage.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.

o S HP:Critical MV:Tiring > e
The Ashen Forest
Charred and quivering branches, decaying tree trunks and bushes ready to
crumble at the sun's touch, the forest breathes death in long rasping gusts
of contagioned air. The forest continues further into darkness while fallow
and sick hills leads north and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.

o S HP:Critical MV:Tiring > look
The Ashen Forest
Charred and quivering branches, decaying tree trunks and bushes ready to
crumble at the sun's touch, the forest breathes death in long rasping gusts
of contagioned air. The forest continues further into darkness while fallow
and sick hills leads north and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.

n
o S HP:Critical MV:Tiring > n
Hills Outside an Ashen Forest
The dying hills of dry, fallow grass meets the edge of an already dead
forest. Shades of brown turn into blackened ash and char. A dense tree wall
prevents entrance to the forest in the west but the more open woods in the
south provide easier access.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving east.

w
* S HP:Critical MV:Tiring > w
The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.

* S HP:Critical MV:Tiring > Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a trolloc leaving east.

* S HP:Critical MV:Tiring > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > sco
1
1
You have 57(414) hit and 125(235) movement points.
You have scored 96397957 experience points and 600 quest points.
You need 2102043 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > whe
[k human]
They aren't here.

1
o S HP:Critical MV:Tiring > 1
Players in your Zone
--------------------
Deimos - The Ashen Forest

o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > l
[k human]
They aren't here.

1
o S HP:Critical MV:Tiring > 1
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > whe
[k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
1
Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
1
1
[k human]
They aren't here.

1
o S HP:Critical MV:Tiring > [k human]
They aren't here.
*Ibzon* has arrived from the east, riding a warhorse.

* S HP:Critical MV:Tiring > [k human]
You barely pound *Ibzon*'s body.

* S HP:Critical MV:Tiring - Ibzon: Beaten > whe
[k human]
You do the best you can!

* S HP:Critical MV:Tiring - Ibzon: Beaten > 1
*Ibzon* barely blasts your right leg.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
You pound *Ibzon*'s left arm hard.
[k human]
You do the best you can!

* S HP:Critical MV:Tiring - Ibzon: Critical > Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Tiring - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Tiring - Ibzon: Critical > b

*Ibzon* panics, and attempts to flee!

* S HP:Critical MV:Tiring - Ibzon: Critical > [bash ]


*Ibzon* leaves south riding a warhorse.

-=+**+=- -=
They're not here anymore!

o S HP:Critical MV:Tiring > 1
1
[k human]
They aren't here.

1
o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

l
o S HP:Critical MV:Tiring > [k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

1
o S HP:Critical MV:Tiring > 1
Bkak narrates 'god dammit'
[k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

o S HP:Critical MV:Tiring > 1
[k human]
They aren't here.

1
o S HP:Critical MV:Tiring > 1
1
1
1
Your heartbeat calms down more as you feel less panicked.
[k human]
They aren't here.

1
o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > 1
[k human]
They aren't here.

o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > s
[k human]
They aren't here.

o S HP:Beaten MV:Tiring > 1
[k human]
They aren't here.

o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.

o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > n
1
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

1
o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > whe
[k human]
They aren't here.

o S HP:Beaten MV:Tiring > Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

1
1
o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > sco
1
You have 65(414) hit and 156(235) movement points.
You have scored 96398263 experience points and 600 quest points.
You need 2101737 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > whe
1
1
Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > sco
1
[k human]
They aren't here.

o S HP:Beaten MV:Tiring > 1
You have 65(414) hit and 156(235) movement points.
You have scored 96398263 experience points and 600 quest points.
You need 2101737 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

whe
1
o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > 1
[k human]
They aren't here.

o S HP:Beaten MV:Tiring > Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

o S HP:Beaten MV:Tiring > 1
1
[k human]
They aren't here.

o S HP:Beaten MV:Tiring > whe
[k human]
They aren't here.

o S HP:Beaten MV:Tiring > [k human]
They aren't here.
*Ibzon* has arrived from the south, riding a warhorse.

1
* S HP:Beaten MV:Tiring > 1
Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.
*Ibzon* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Tiring - Ibzon: Beaten > [k human]
You do the best you can!

* S HP:Beaten MV:Tiring - Ibzon: Beaten > [k human]
You do the best you can!

* S HP:Beaten MV:Tiring - Ibzon: Beaten >
*Ibzon* panics, and attempts to flee!

* S HP:Beaten MV:Tiring - Ibzon: Beaten >
A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!

* S HP:Beaten MV:Tiring - Ibzon: Beaten > b

*Ibzon* leaves south riding a warhorse.

o S HP:Beaten MV:Tiring > [bash ]
Bash who?

o S HP:Beaten MV:Tiring >
Bkak narrates 'arnok rip'

o S HP:Beaten MV:Tiring > 1
1
[k human]
They aren't here.

o S HP:Beaten MV:Tiring > 1
[k human]
They aren't here.

o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > l
[k human]
They aren't here.

o S HP:Beaten MV:Tiring > [k human]
They aren't here.

o S HP:Beaten MV:Tiring > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Beaten MV:Tiring > s
1
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
*Ibzon* is standing here, riding a warhorse.

* S HP:Beaten MV:Tiring > bb
Your heartbeat calms down more as you feel less panicked.
[k human]
You pound *Ibzon*'s body.

b
* S HP:Beaten MV:Strong - Ibzon: Beaten > Arglebargle, glop-glyf!?!

* S HP:Beaten MV:Strong - Ibzon: Beaten > [bash ]

-=+**+=- -=
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* S HP:Beaten MV:Strong - Ibzon: Beaten >
You dodge a bash from *Ibzon* who loses his balance and falls!

b
* S HP:Beaten MV:Strong - Ibzon: Beaten > [bash ]

-=
*Ibzon* panics, and attempts to flee!

+*
*Ibzon* leaves south riding a warhorse.

*+=- -=
They're not here anymore!

o S HP:Beaten MV:Strong >
*Ibzon* has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Strong > 1

*Ibzon* blasts your left leg.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Strong - Ibzon: Beaten > [k human]
You do the best you can!

b
* S HP:Beaten MV:Strong - Ibzon: Beaten > You pound *Ibzon*'s body.
[bash ]

-=+**+=
*Ibzon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Strong - Ibzon: Beaten >
*Ibzon* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Ibzon: Beaten > change mood wimpy
f
n
n

*Ibzon* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Ibzon: Beaten > Mood changed to: Wimpy

* S HP:Critical MV:Strong - Ibzon: Beaten > You panic and attempt to flee!


*Ibzon* blasts your left arm hard.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
Alas, you cannot go that way...

o S HP:Critical MV:Strong > Alas, you cannot go that way...

o S HP:Critical MV:Strong > 1
1
1
1
[k human]
They aren't here.
*Ibzon* has arrived from the south, riding a warhorse.

1
* S HP:Critical MV:Strong > [k human]
You pound *Ibzon*'s left leg.

* S HP:Critical MV:Strong - Ibzon: Beaten > [k human]
You do the best you can!

* S HP:Critical MV:Strong - Ibzon: Beaten > [k human]
You do the best you can!

* S HP:Critical MV:Strong - Ibzon: Beaten > [k human]
You do the best you can!

* S HP:Critical MV:Strong - Ibzon: Beaten > 1

*Ibzon* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
You pound *Ibzon*'s head.
*Ibzon* panics, and attempts to flee!

* S HP:Critical MV:Strong - Ibzon: Beaten > [k human]
You do the best you can!

* S HP:Critical MV:Strong - Ibzon: Beaten > change mood wimpy
f
Mood changed to: Wimpy
*Ibzon* leaves south riding a warhorse.

w
o S HP:Critical MV:Strong > n
PANIC! You couldn't escape!

o S HP:Critical MV:Strong > 1
Alas, you cannot go that way...

o S HP:Critical MV:Strong > Alas, you cannot go that way...

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > 1
1
1
[k human]
They aren't here.

1
o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > 1
[k human]
They aren't here.

o S HP:Critical MV:Strong > 1
1
[k human]
They aren't here.

o S HP:Critical MV:Strong > 1
[k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.
*Ibzon* has arrived from the south, riding a warhorse.

1
* S HP:Critical MV:Strong > 1
[k human]
You pound *Ibzon*'s head.

* S HP:Critical MV:Strong - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Strong - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Strong - Ibzon: Critical > 1
[k human]
You do the best you can!

* S HP:Critical MV:Strong - Ibzon: Critical > [k human]
You do the best you can!

1
* S HP:Critical MV:Strong - Ibzon: Critical > 1
A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade barely slashes Ibzon's body.
A hideous trolloc barely crushes Ibzon's body.
A hideous trolloc barely crushes Ibzon's right leg.
A hideous trolloc crushes Ibzon's right arm hard.
*Ibzon* blasts your left arm.
You wish that your wounds would stop BLEEDING so much!

You pound *Ibzon*'s right leg.
[k human]
You do the best you can!

* S HP:Critical MV:Strong - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Strong - Ibzon: Critical > f

Bkak narrates 'smells wb now'

* S HP:Critical MV:Strong - Ibzon: Critical > w

*Ibzon* panics, and attempts to flee!

* S HP:Critical MV:Strong - Ibzon: Critical > n
You panic and attempt to flee!

1

*Ibzon* leaves south riding a warhorse.

You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
Alas, you cannot go that way...

o S HP:Critical MV:Strong > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > sco
1
You have 34(414) hit and 181(235) movement points.
You have scored 96399145 experience points and 600 quest points.
You need 2100855 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

1
o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Full > 1
[k human]
They aren't here.

o S HP:Critical MV:Full > 1
[k human]
They aren't here.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > s
1
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
*Ibzon* is standing here, riding a warhorse.
*Ibzon* tickles your head with his blast.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical >
You pound *Ibzon*'s right leg.
*Ibzon* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Ibzon: Critical > f
n
You panic and attempt to flee!

n
You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
*Ibzon* is standing here, riding a warhorse.

* S HP:Critical MV:Strong > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Strong > 1
1
[k human]
They aren't here.

o S HP:Beaten MV:Fresh > s
[k human]
They aren't here.

1
o S HP:Beaten MV:Fresh > b
[k human]
They aren't here.

o S HP:Beaten MV:Fresh > The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
*Ibzon* is standing here, riding a warhorse.

* S HP:Beaten MV:Full > [k human]
You pound *Ibzon*'s right leg.

* S HP:Beaten MV:Full - Ibzon: Critical > [bash ]


*Ibzon* blasts your right arm hard.
You wish that your wounds would stop BLEEDING so much!


-=+**+=- -
*Ibzon* panics, and attempts to flee!

=
You barely pound *Ibzon*'s head.
Your bash at *Ibzon* sends him sprawling!

* S HP:Critical MV:Full - Ibzon: Critical > 1
[k human]
You do the best you can!

change mood brave
* S HP:Critical MV:Full - Ibzon: Critical > kill ibzon
Mood changed to: Brave

* S HP:Critical MV:Full - Ibzon: Critical > You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > kill ibzon
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical >
*Ibzon* blasts your body.
You wish that your wounds would stop BLEEDING so much!

You pound *Ibzon*'s body.
*Ibzon* leaves south riding a warhorse.

o S HP:Critical MV:Full > kill ibzon
They aren't here.

o S HP:Critical MV:Full > kill ibzon
They aren't here.

kill ibzon
o S HP:Critical MV:Full > kill ibzon
They aren't here.

kill ibzon
o S HP:Critical MV:Full > kill ibzon
They aren't here.

o S HP:Critical MV:Full > kill ibzon
They aren't here.

o S HP:Critical MV:Full > kill ibzon
They aren't here.

o S HP:Critical MV:Full > They aren't here.

o S HP:Critical MV:Full > kill ibzon
They aren't here.

o S HP:Critical MV:Full > They aren't here.

o S HP:Critical MV:Full > kill ibzon
kill ibzon
kill ibzon
kill ibzon
They aren't here.

o S HP:Critical MV:Full > They aren't here.

o S HP:Critical MV:Full > They aren't here.

o S HP:Critical MV:Full > They aren't here.

o S HP:Critical MV:Full > kill ibzon
kill ibzon
They aren't here.

o S HP:Critical MV:Full > They aren't here.

o S HP:Critical MV:Full > sco
You have 42(414) hit and 233(235) movement points.
You have scored 96399775 experience points and 600 quest points.
You need 2100225 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Critical MV:Full > change mood wimpy
1
Mood changed to: Wimpy

1
o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > kill ibzon

*Ibzon* has arrived from the south, riding a warhorse.

* S HP:Critical MV:Full > [k human]
You pound *Ibzon*'s body.

* S HP:Critical MV:Full - Ibzon: Critical > kill ibzon
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical >
You pound *Ibzon*'s right leg.

* S HP:Critical MV:Full - Ibzon: Critical > kill ibzon
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > b
[bash ]

-=+*
*Ibzon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Ibzon: Critical >
*Ibzon* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Ibzon: Critical > b

*Ibzon* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Ibzon: Critical >
*Ibzon* panics, and attempts to flee!

* S HP:Critical MV:Full - Ibzon: Critical > You pound *Ibzon*'s right leg.
[bash ]

-
*Ibzon* leaves north riding a warhorse.
*Ibzon* has arrived from the north, riding a warhorse.

=+**
*Ibzon* leaves south riding a warhorse.

+=- n
-=
They're not here anymore!

o S HP:Critical MV:Full > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Full > 1
1
[k human]
They aren't here.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > whe
Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

1
o S HP:Critical MV:Full > 1
[k human]
They aren't here.

s
o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > 1
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
*Ibzon* is standing here, riding a warhorse.
*Ibzon* blasts your body.
You wish that your wounds would stop BLEEDING so much!


1
* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > f

Arak narrates 'i dont get wtf he moves'

n
* S HP:Critical MV:Full - Ibzon: Critical > You panic and attempt to flee!

n
You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
*Ibzon* is standing here, riding a warhorse.

* S HP:Critical MV:Full > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Full > 1
1
[k human]
They aren't here.

o S HP:Critical MV:Full > Bkak narrates 'mission complete'
[k human]
They aren't here.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > sco
You have 46(414) hit and 225(235) movement points.
You have scored 96400261 experience points and 600 quest points.
You need 2099739 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Critical MV:Full > s
1
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
*Ibzon* is standing here, riding a warhorse.
*Ibzon* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > f
n
n
You panic and attempt to flee!

You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
*Ibzon* is standing here, riding a warhorse.

* S HP:Critical MV:Full > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Full > 1

Swartsiel narrates 'sleek in rockpen'

o S HP:Critical MV:Full > 1
[k human]
They aren't here.

o S HP:Critical MV:Full > 1
[k human]
They aren't here.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > 1
1
[k human]
They aren't here.

o S HP:Critical MV:Full > 1
1
[k human]
They aren't here.
Arak narrates 'im a retard'

o S HP:Critical MV:Full > [k human]
They aren't here.
*Ibzon* has arrived from the south, riding a warhorse.

* S HP:Critical MV:Full > 1
[k human]
You pound *Ibzon*'s left arm.

* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical >
*Ibzon* blasts your head.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
You pound *Ibzon*'s body.

* S HP:Critical MV:Full - Ibzon: Critical > b

*Ibzon* panics, and attempts to flee!

* S HP:Critical MV:Full - Ibzon: Critical > [bash ]


*Ibzon* leaves east riding a warhorse.

-=+**+=- -=
They're not here anymore!

o S HP:Critical MV:Full > 1

Arak narrates 'a fukin dumbass'

o S HP:Critical MV:Full > 1
1
[k human]
They aren't here.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > 1
1
e
[k human]
They aren't here.

1
o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
*Ibzon* is standing here, riding a warhorse.
*Ibzon* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > f
w
You panic and attempt to flee!


*Ibzon* panics, and attempts to flee!

You flee head over heels.
The Fallow Hills
No Connecting Rooms Found
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
*Ibzon* is standing here, riding a warhorse.

* S HP:Critical MV:Strong >
*Ibzon* leaves west riding a warhorse.

* S HP:Critical MV:Strong > 1
[k human]
They aren't here.

w
* S HP:Critical MV:Strong > 1

*Ibzon* has arrived from the west, riding a warhorse.

* S HP:Critical MV:Strong > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > 1
1
1
[k human]
They aren't here.

o S HP:Critical MV:Fresh > 1
[k human]
They aren't here.

o S HP:Critical MV:Fresh > [k human]
They aren't here.

o S HP:Critical MV:Fresh > e
1
[k human]
They aren't here.

o S HP:Critical MV:Fresh > [k human]
They aren't here.

o S HP:Critical MV:Fresh > Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

* S HP:Critical MV:Full > [k human]
They aren't here.

* S HP:Critical MV:Full > 1
1
[k human]
They aren't here.

* S HP:Critical MV:Full > [k human]
They aren't here.

* S HP:Critical MV:Full > w
1
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > s
1
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full >
*Ibzon* has arrived from the south, riding a warhorse.

* S HP:Critical MV:Full > n

*Ibzon* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!


1
* S HP:Critical MV:Full - Ibzon: Critical > No way! You're fighting for your life!

* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

f
* S HP:Critical MV:Full - Ibzon: Critical > n
You pound *Ibzon*'s body.
*Ibzon* blasts your head.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!

n
You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
*Ibzon* is standing here, riding a warhorse.

* S HP:Critical MV:Full > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Full > 1
[k human]
They aren't here.

o S HP:Critical MV:Full > 1
1
1
[k human]
They aren't here.

1
o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > sco
[k human]
They aren't here.

o S HP:Critical MV:Full > 1
1
[k human]
They aren't here.

1
o S HP:Critical MV:Full > You have 24(414) hit and 223(235) movement points.
You have scored 96400711 experience points and 600 quest points.
You need 2099289 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Critical MV:Full > 1
[k human]
They aren't here.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > 1
Bkak narrates 'boy hes gonna be mad when he realizes i found it'
[k human]
They aren't here.

o S HP:Critical MV:Fresh > [k human]
They aren't here.

o S HP:Critical MV:Fresh > [k human]
They aren't here.

o S HP:Critical MV:Fresh >
Arak narrates 'end up in his waiting hands'

o S HP:Critical MV:Fresh > s
1
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
*Ibzon* is standing here, riding a warhorse.

* S HP:Critical MV:Full > [k human]
You pound *Ibzon*'s body.

* S HP:Critical MV:Full - Ibzon: Beaten > f
n
You panic and attempt to flee!

You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
*Ibzon* is standing here, riding a warhorse.

* S HP:Critical MV:Full > n

Bkak narrates 'when i killed him i found it'

* S HP:Critical MV:Full > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Full > 1
1
[k human]
They aren't here.

o S HP:Critical MV:Full > 1
[k human]
They aren't here.

o S HP:Critical MV:Full > 1
[k human]
They aren't here.

o S HP:Critical MV:Full > 1
[k human]
They aren't here.

o S HP:Critical MV:Full > [k human]
They aren't here.
Arak narrates 'where he hid it'

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > sco
1
You have 52(414) hit and 227(235) movement points.
You have scored 96400837 experience points and 600 quest points.
You need 2099163 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

1
o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > 1
[k human]
They aren't here.
*Ibzon* has arrived from the south, riding a warhorse.

* S HP:Critical MV:Full > 1
[k human]
You pound *Ibzon*'s right leg.
*Ibzon* panics, and attempts to flee!

* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!
*Ibzon* leaves south riding a warhorse.

o S HP:Critical MV:Full > 1
1
[k human]
They aren't here.

1
o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > Bkak narrates 'baker'
[k human]
They aren't here.

1
o S HP:Beaten MV:Full > 1
[k human]
They aren't here.

1
o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > 1
[k human]
They aren't here.

l
o S HP:Beaten MV:Full > 1
[k human]
They aren't here.

o S HP:Beaten MV:Full > 1
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Beaten MV:Full > 1
[k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > 1
1
1
[k human]
They aren't here.

s
o S HP:Beaten MV:Full > 1
[k human]
They aren't here.

o S HP:Beaten MV:Full > b
[k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > [bash ]
Bash who?
Lazaros narrates 'bonus'

o S HP:Beaten MV:Full > 1
1
n
[k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.
*Ibzon* has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Full > 1
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > 1
1
Bkak narrates 'wonder why he did that'
[k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > s
[k human]
They aren't here.

1
o S HP:Beaten MV:Full > b
Bkak narrates 'and not wisdom'
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
*Ibzon* is standing here, riding a warhorse.
*Ibzon* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Ibzon: Beaten > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Beaten > You barely pound *Ibzon*'s body.
*Ibzon* blasts your left leg hard.
You wish that your wounds would stop BLEEDING so much!

[bash ]

-=+**+=- -=
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* S HP:Critical MV:Full - Ibzon: Critical >
Arak narrates 'still cant beileve i fukced that'

change mood wimpy
* S HP:Critical MV:Full - Ibzon: Critical >
You dodge a bash from *Ibzon* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Ibzon: Critical > f
n
n

Bkak narrates 'prob cause he thought wisdom was the first place id look'

* S HP:Critical MV:Full - Ibzon: Critical > Mood changed to: Wimpy

* S HP:Critical MV:Full - Ibzon: Critical > You panic and attempt to flee!


*Ibzon* clambers to his feet.


*Ibzon* leaves south riding a warhorse.

You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Ibzon* is standing here, riding a warhorse.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.

o S HP:Critical MV:Full > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Full > 1
[k human]
They aren't here.

o S HP:Critical MV:Fresh > [k human]
They aren't here.

o S HP:Critical MV:Fresh > 1
1
[k human]
They aren't here.

s
o S HP:Critical MV:Fresh > 1
[k human]
They aren't here.

o S HP:Critical MV:Fresh > b
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
*Ibzon* is standing here, riding a warhorse.
*Ibzon* blasts your head.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Ibzon: Beaten > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Beaten > [bash ]

-=
*Ibzon* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!


+**+=- -=
Your bash at *Ibzon* sends him sprawling!

* S HP:Critical MV:Full - Ibzon: Beaten >
You pound *Ibzon*'s left leg.

* S HP:Critical MV:Full - Ibzon: Beaten > change mood brave
change wimpy
Mood changed to: Brave

* S HP:Critical MV:Full - Ibzon: Beaten > You won't flee from any fight now.

* S HP:Critical MV:Full - Ibzon: Beaten >
You pound *Ibzon*'s body hard.

change mood wimpy
* S HP:Critical MV:Full - Ibzon: Critical > f
Mood changed to: Wimpy

n
* S HP:Critical MV:Full - Ibzon: Critical > You panic and attempt to flee!

n
You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
*Ibzon* is standing here, riding a warhorse.

* S HP:Critical MV:Full > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Full > 1
1
[k human]
They aren't here.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > change mood brave
change wimpy
Mood changed to: Brave

o S HP:Critical MV:Full > 1
1
You won't flee from any fight now.

o S HP:Critical MV:Full > 1
[k human]
They aren't here.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > s
1
b
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
*Ibzon* is standing here, riding a warhorse.
*Ibzon* blasts your head.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Ibzon: Beaten > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Beaten > [bash ]

-=+**+=
*Ibzon* panics, and attempts to flee!

- -
*Ibzon* leaves north riding a warhorse.
*Ibzon* has arrived from the north, riding a warhorse.

=
Your bash at *Ibzon* sends him sprawling!

* S HP:Critical MV:Full - Ibzon: Beaten > change mood brave
Mood changed to: Brave

change wimpy
* S HP:Critical MV:Full - Ibzon: Beaten > You won't flee from any fight now.

* S HP:Critical MV:Full - Ibzon: Beaten >
You pound *Ibzon*'s body.

* S HP:Critical MV:Full - Ibzon: Critical > 1
[k human]
You do the best you can!

1
* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > 1
[k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > 1
[k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > 1

You pound *Ibzon*'s body.

* S HP:Critical MV:Full - Ibzon: Critical > b
[k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > [bash ]


*Ibzon* panics, and attempts to flee!

-=+*
*Ibzon* leaves south riding a warhorse.

*+=- -=
They're not here anymore!

o S HP:Critical MV:Full > 1
1
[k human]
They aren't here.

1
o S HP:Critical MV:Full > 1
[k human]
They aren't here.

o S HP:Critical MV:Full > 1
[k human]
They aren't here.

1
o S HP:Critical MV:Full > 1
[k human]
They aren't here.
*Ibzon* has arrived from the south, riding a warhorse.

* S HP:Critical MV:Full > 1
[k human]
You pound *Ibzon*'s body.

* S HP:Critical MV:Full - Ibzon: Critical > 1
[k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > b
[k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > You pound *Ibzon*'s body.
Your heartbeat calms down more as you feel less panicked.
[k human]
You do the best you can!

* S HP:Critical MV:Fresh - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Fresh - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Fresh - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Fresh - Ibzon: Critical > [k human]
You do the best you can!
*Ibzon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Fresh - Ibzon: Critical >
Bkak narrates 'if u mobbed u didnt lose'

* S HP:Critical MV:Fresh - Ibzon: Critical >
*Ibzon* blasts your body.
You wish that your wounds would stop BLEEDING so much!


change mood wimpy
* S HP:Critical MV:Fresh - Ibzon: Critical > f

Bkak narrates 'if he got u u did'

* S HP:Critical MV:Fresh - Ibzon: Critical > n
n

*Ibzon* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Fresh - Ibzon: Critical > [k human]
You do the best you can!
*Ibzon* panics, and attempts to flee!

* S HP:Critical MV:Fresh - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Fresh - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Fresh - Ibzon: Critical > [k human]
You do the best you can!
*Ibzon* leaves south riding a warhorse.

o S HP:Critical MV:Fresh > n
[k human]
They aren't here.

o S HP:Critical MV:Fresh > [k human]
They aren't here.

o S HP:Critical MV:Fresh > 1
[k human]
They aren't here.

o S HP:Critical MV:Fresh > [k human]
They aren't here.

o S HP:Critical MV:Fresh > [k human]
They aren't here.

o S HP:Critical MV:Fresh > [k human]
They aren't here.

o S HP:Critical MV:Fresh > [k human]
They aren't here.

o S HP:Critical MV:Fresh > [bash ]
Bash who?

o S HP:Critical MV:Full > Mood changed to: Wimpy

o S HP:Critical MV:Full > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

o S HP:Critical MV:Full > Alas, you cannot go that way...

o S HP:Critical MV:Full > Alas, you cannot go that way...

o S HP:Critical MV:Full > Alas, you cannot go that way...

o S HP:Critical MV:Full > 1
[k human]
They aren't here.

e
o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* S HP:Critical MV:Full > 1
1
1
1
[k human]
They aren't here.
Arak narrates 'nods'

* S HP:Critical MV:Full > [k human]
They aren't here.

* S HP:Critical MV:Full > 1
[k human]
They aren't here.

Your heartbeat calms down more as you feel less panicked.
They aren't here.

* S HP:Beaten MV:Fresh > They aren't here.

* S HP:Beaten MV:Fresh > They aren't here.

* S HP:Beaten MV:Fresh > kill ibzon
They aren't here.

kill ibzon
* S HP:Beaten MV:Fresh > They aren't here.

* S HP:Beaten MV:Fresh > sco
They aren't here.

* S HP:Beaten MV:Fresh > You have 70(414) hit and 235(235) movement points.
You have scored 96402169 experience points and 600 quest points.
You need 2097831 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

w
* S HP:Beaten MV:Fresh > 1
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

o S HP:Beaten MV:Full > s
Bkak narrates 'i used 1 getting ur gear back :P'
[k human]
They aren't here.

1
o S HP:Beaten MV:Full > The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
*Ibzon* is standing here, riding a warhorse.
*Ibzon* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Full - Ibzon: Beaten > [k human]
You do the best you can!

* S HP:Beaten MV:Full - Ibzon: Beaten > b
[bash ]

-=+**+=- -=
As *Ibzon* avoids your bash, you topple over and fall to the ground!
*Ibzon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Ibzon: Beaten > change mood wimpy

Bkak narrates 'well he used a shit load of ur vials then'

f
* S HP:Critical MV:Full - Ibzon: Beaten >
*Ibzon* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Ibzon: Beaten > n
n
Mood changed to: Wimpy

* S HP:Critical MV:Full - Ibzon: Beaten > You panic and attempt to flee!

e
You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
*Ibzon* is standing here, riding a warhorse.

* S HP:Critical MV:Full > Bkak narrates 'cause ur down to 3'
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

o S HP:Critical MV:Full > Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* S HP:Critical MV:Full > 1
1
[k human]
They aren't here.
Arak narrates 'srsly?'

* S HP:Critical MV:Full > 1
[k human]
They aren't here.

* S HP:Critical MV:Full > 1
[k human]
They aren't here.
*Ibzon* has arrived from the west, riding a warhorse.

* S HP:Critical MV:Full > [k human]
You pound *Ibzon*'s body hard.

* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > b
[k human]
You do the best you can!
*Ibzon* panics, and attempts to flee!

* S HP:Critical MV:Full - Ibzon: Critical > A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
[bash ]
*Ibzon* panics, and attempts to flee!

-=+
A fade slashes Ibzon's right arm hard.
A hideous trolloc barely tickles Ibzon's body with its crush.
A hideous trolloc barely crushes Ibzon's left arm.
A hideous trolloc crushes Ibzon's right arm.
*Ibzon* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!

*Ibzon* leaves west riding a warhorse.

**+=-
A fade leaves west.
A hideous trolloc leaves west.
A hideous trolloc leaves west.
A hideous trolloc leaves west.

w
-1
=
They're not here anymore!

* S HP:Critical MV:Full > b
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > [bash ]
Bash who?

o S HP:Critical MV:Full > 1
1
[k human]
They aren't here.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > 1
1
[k human]
They aren't here.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > look
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Full > 1
1
[k human]
They aren't here.

1
o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > 1
[k human]
They aren't here.

1
o S HP:Critical MV:Full > 1
[k human]
They aren't here.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > sco
[k human]
They aren't here.

o S HP:Critical MV:Full > 1
1
You have 41(414) hit and 219(235) movement points.
You have scored 96402385 experience points and 600 quest points.
You need 2097615 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Critical MV:Full > 1
[k human]
They aren't here.

o S HP:Beaten MV:Fresh > [k human]
They aren't here.

o S HP:Beaten MV:Fresh > s
[k human]
They aren't here.

1
o S HP:Beaten MV:Fresh > b
[k human]
They aren't here.

o S HP:Beaten MV:Fresh > [k human]
They aren't here.

o S HP:Beaten MV:Fresh > The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > [bash ]
Bash who?

o S HP:Beaten MV:Full > 1
n
[k human]
They aren't here.

1
o S HP:Beaten MV:Full > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Beaten MV:Full > [k human]
They aren't here.

e
o S HP:Beaten MV:Full > 1
Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.

* S HP:Beaten MV:Full > [k human]
They aren't here.

e
* S HP:Beaten MV:Full > 1
The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.

* S HP:Beaten MV:Full > [k human]
They aren't here.

* S HP:Beaten MV:Full > look
The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.

whe
* S HP:Beaten MV:Full > Players in your Zone
--------------------
Deimos - The Fallow Hills
You catch a faint scent of a horse nearby.

w
* S HP:Beaten MV:Full > w
Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.

* S HP:Beaten MV:Full > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Beaten MV:Full > 1
[k human]
They aren't here.

o S HP:Beaten MV:Full > 1
[k human]
They aren't here.

s
o S HP:Beaten MV:Full > 1
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.

b
o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > [bash ]
Bash who?

o S HP:Beaten MV:Full > 1
1
1
[k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full > [k human]
They aren't here.

o S HP:Beaten MV:Full >
*Ibzon* has arrived from the south, riding a warhorse.

* S HP:Beaten MV:Full > 1
[k human]
You pound *Ibzon*'s head.

b
* S HP:Beaten MV:Full - Ibzon: Critical > [bash ]

-=+**+
*Ibzon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Full - Ibzon: Critical >
*Ibzon* blasts your head.
You wish that your wounds would stop BLEEDING so much!


* S HP:Beaten MV:Full - Ibzon: Beaten > b

*Ibzon* blasts your body very hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Ibzon: Beaten >
Lazaros narrates 'been statting for close to 4 hours, 26 more to go before i can get stats'

* S HP:Critical MV:Full - Ibzon: Beaten > [bash ]
*Ibzon* panics, and attempts to flee!

-=
*Ibzon* leaves north riding a warhorse.

+*n
1
*+Cancelled.
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
*Ibzon* is standing here, riding a warhorse.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
*Ibzon* leaves south riding a warhorse.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > s
1
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.

b
o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > [bash ]
Bash who?

o S HP:Critical MV:Strong > 1
n
[k human]
They aren't here.

o S HP:Critical MV:Strong > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Strong > 1
1
[k human]
They aren't here.

change mood brave
o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > sco
Mood changed to: Brave

o S HP:Critical MV:Strong > You have 53(414) hit and 209(235) movement points.
You have scored 96402511 experience points and 600 quest points.
You need 2097489 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Critical MV:Strong > whe
1
1
Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > 1
[k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > s
1
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
*Ibzon* is standing here, riding a warhorse.
*Ibzon* blasts your left leg.
You wish that your wounds would stop BLEEDING so much!


b
* S HP:Critical MV:Strong - Ibzon: Beaten > [k human]
You do the best you can!

* S HP:Critical MV:Strong - Ibzon: Beaten > [bash ]

-=+**+=- -=
Your bash at *Ibzon* sends him sprawling!

* S HP:Critical MV:Strong - Ibzon: Beaten > change mood brave
Mood changed to: Brave

* S HP:Critical MV:Strong - Ibzon: Beaten >
You pound *Ibzon*'s right leg.

* S HP:Critical MV:Strong - Ibzon: Critical > change mood wimpy
Mood changed to: Wimpy

* S HP:Critical MV:Strong - Ibzon: Critical >
You pound *Ibzon*'s head.

* S HP:Critical MV:Strong - Ibzon: Critical > f
e
You panic and attempt to flee!

You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.

* S HP:Critical MV:Strong > look
Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.

* S HP:Critical MV:Strong > w
1
1
change mood brave
change wimpy
The night has begun.
Your heartbeat calms down more as you feel less panicked.
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

1
o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > Mood changed to: Brave

o S HP:Critical MV:Full > 1
You won't flee from any fight now.

1
o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > sco
[k human]
They aren't here.

o S HP:Critical MV:Full > You have 56(414) hit and 233(235) movement points.
You have scored 96402835 experience points and 600 quest points.
You need 2097165 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Critical MV:Full > s
1
b
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
*Ibzon* is standing here, riding a warhorse.
*Ibzon* barely blasts your head.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > You pound *Ibzon*'s left arm hard.
*Ibzon* blasts your body.
You wish that your wounds would stop BLEEDING so much!

[bash ]

-=+**+=- -=
Your bash at *Ibzon* sends him sprawling!

* S HP:Critical MV:Full - Ibzon: Critical > look
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
*Ibzon* is sitting here, riding a warhorse.

* S HP:Critical MV:Full - Ibzon: Critical > kill ibzon
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > kill ibzon
You pound *Ibzon*'s right arm very hard.
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > kill ibzon
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > kill ibzon
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > kill ibzon
b
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > You pound *Ibzon*'s body.
[bash ]
They already seem to be stunned.

* S HP:Critical MV:Full - Ibzon: Critical > b
[bash ]

-b
=Cancelled.
[bash ]

-=+**+=
You dodge a bash from *Ibzon* who loses his balance and falls!
You wish that your wounds would stop BLEEDING so much!


- -=
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* S HP:Critical MV:Full - Ibzon: Critical > change mood wimpy
f
e

*Ibzon* panics, and attempts to flee!

* S HP:Critical MV:Full - Ibzon: Critical >
*Ibzon* leaves north riding a warhorse.
*Ibzon* has arrived from the north, riding a warhorse.

* S HP:Critical MV:Full > Mood changed to: Wimpy

* S HP:Critical MV:Full > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Full > Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

o S HP:Critical MV:Full > look
Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

o S HP:Critical MV:Full > w
1
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

1
o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > change mood brave
[k human]
They aren't here.

o S HP:Critical MV:Full > s
Mood changed to: Brave

o S HP:Critical MV:Full > 1
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > 1
1
[k human]
They aren't here.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > sco
1
You have 42(414) hit and 223(235) movement points.
You have scored 96403591 experience points and 600 quest points.
You need 2096409 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > 1
[k human]
They aren't here.

o S HP:Critical MV:Full > n
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Full > 1
1
[k human]
They aren't here.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > 1
1
[k human]
They aren't here.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > 1
[k human]
They aren't here.

1
o S HP:Critical MV:Full > [k human]
They aren't here.

sco
o S HP:Critical MV:Full > You have 55(414) hit and 221(235) movement points.
You have scored 96403591 experience points and 600 quest points.
You need 2096409 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

s
o S HP:Critical MV:Full > 1
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > s
1
f
The Ashen Forest
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Ibzon* is standing here, riding a warhorse.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.
*Ibzon* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > You pound *Ibzon*'s right arm hard.
A Borderland soldier joins Ibzon's fight!
A Borderland soldier joins a Borderland soldier's fight!
A Borderland soldier joins a Borderland soldier's fight!
An officer of the Borderlands joins a Borderland soldier's fight!
*Ibzon* blasts your left leg hard.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
The Archway into the Ashen Forest
Room Found Teleporting
At the forest's southern edge, four twisted and charred oak trees with
intertwined crowns form an archway here leading in and out of the forest.
Dry and charred twigs that break at the slightest touch are scattered on
the ground. The forest extends in all directions except south where a trail
cuts its way through the hills.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

o S HP:Critical MV:Full > look
The Archway into the Ashen Forest
At the forest's southern edge, four twisted and charred oak trees with
intertwined crowns form an archway here leading in and out of the forest.
Dry and charred twigs that break at the slightest touch are scattered on
the ground. The forest extends in all directions except south where a trail
cuts its way through the hills.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

e
o S HP:Critical MV:Full > The Ashen Forest
The darkness has long since conquered this place. The black and charred
bark consumes any light that tries to touch the trees and fallen leaves on
the ground form a crumbling carpet of pure night. Close by to the west some
trees have formed a tunnel of some sorts.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.

o S HP:Critical MV:Full > n
e
The Ashen Forest
The sharp and distinct smell of tar lies heavily in the air, a salute to
the eternal darkness and a celebration of all that is dead. The smell seems
to grow stronger every minute rather than diminishing. The forest continues
in all directions except north were a huge treewall blocks the passage.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

o S HP:Critical MV:Strong > The Ashen Forest
Charred and quivering branches, decaying tree trunks and bushes ready to
crumble at the sun's touch, the forest breathes death in long rasping gusts
of contagioned air. The forest continues further into darkness while fallow
and sick hills leads north and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.

o S HP:Critical MV:Strong > n
n
w
Hills Outside an Ashen Forest
The dying hills of dry, fallow grass meets the edge of an already dead
forest. Shades of brown turn into blackened ash and char. A dense tree wall
prevents entrance to the forest in the west but the more open woods in the
south provide easier access.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.

w
o S HP:Critical MV:Strong > The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.

o S HP:Critical MV:Strong > Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

o S HP:Critical MV:Strong > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Strong > s
1
1
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > s
1
The Ashen Forest
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
*Ibzon* is standing here, riding a warhorse.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.
*Ibzon* blasts your left arm hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Strong - Ibzon: Critical > f
You panic and attempt to flee!


*Ibzon* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

A Borderland soldier joins Ibzon's fight!
A Borderland soldier joins a Borderland soldier's fight!
A Borderland soldier joins a Borderland soldier's fight!
An officer of the Borderlands joins a Borderland soldier's fight!


You flee head over heels.
The Archway into the Ashen Forest
Room Found Teleporting
At the forest's southern edge, four twisted and charred oak trees with
intertwined crowns form an archway here leading in and out of the forest.
Dry and charred twigs that break at the slightest touch are scattered on
the ground. The forest extends in all directions except south where a trail
cuts its way through the hills.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

o S HP:Critical MV:Strong > look
The Archway into the Ashen Forest
At the forest's southern edge, four twisted and charred oak trees with
intertwined crowns form an archway here leading in and out of the forest.
Dry and charred twigs that break at the slightest touch are scattered on
the ground. The forest extends in all directions except south where a trail
cuts its way through the hills.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.

o S HP:Critical MV:Strong > e
e
The Ashen Forest
The darkness has long since conquered this place. The black and charred
bark consumes any light that tries to touch the trees and fallen leaves on
the ground form a crumbling carpet of pure night. Close by to the west some
trees have formed a tunnel of some sorts.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.

o S HP:Critical MV:Strong > The Ashen Forest
Everything in this forest is covered by a muddy black surface that spreads
to every thing that touches it. Even the smallest stone is contaminated
with the oily film. Sharply colored dots cut through the blackness in the
south while the forest is swallowed by the darkness to the north and west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.

o S HP:Critical MV:Strong > n
The Ashen Forest
Charred and quivering branches, decaying tree trunks and bushes ready to
crumble at the sun's touch, the forest breathes death in long rasping gusts
of contagioned air. The forest continues further into darkness while fallow
and sick hills leads north and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.

n
o S HP:Critical MV:Strong > n
Hills Outside an Ashen Forest
The dying hills of dry, fallow grass meets the edge of an already dead
forest. Shades of brown turn into blackened ash and char. A dense tree wall
prevents entrance to the forest in the west but the more open woods in the
south provide easier access.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.

w
o S HP:Critical MV:Strong > w
The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.

o S HP:Critical MV:Strong > Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

o S HP:Critical MV:Strong > 1
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

1
o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > sco
You have 16(414) hit and 181(235) movement points.
You have scored 96403825 experience points and 600 quest points.
You need 2096175 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Critical MV:Strong > s
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.

n
o S HP:Critical MV:Strong > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Strong > sco
You have 16(414) hit and 177(235) movement points.
You have scored 96403825 experience points and 600 quest points.
You need 2096175 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Critical MV:Strong > whe
Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

o S HP:Critical MV:Strong > 1
[k human]
They aren't here.

sco
o S HP:Critical MV:Strong > You have 16(414) hit and 177(235) movement points.
You have scored 96403825 experience points and 600 quest points.
You need 2096175 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Critical MV:Strong > 1
1
[k human]
They aren't here.

l
o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > 1
1
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

1
o S HP:Critical MV:Strong > 1
[k human]
They aren't here.

sco
The sky starts to get cloudy.
Your heartbeat calms down more as you feel less panicked.
[k human]
They aren't here.

1
o S HP:Critical MV:Strong > 1
[k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > 1
[k human]
They aren't here.

1
o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > You have 29(414) hit and 210(235) movement points.
You have scored 96403825 experience points and 600 quest points.
You need 2096175 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > You have 43(414) hit and 210(235) movement points.
You have scored 96403825 experience points and 600 quest points.
You need 2096175 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Critical MV:Strong > [k human]
They aren't here.

1
o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > s
[k human]
They aren't here.

o S HP:Critical MV:Full > 1
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
*Ibzon* is standing here, riding a warhorse.
*Ibzon* blasts your body.
You wish that your wounds would stop BLEEDING so much!


b
* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > [bash ]

-=+
*Ibzon* blasts your body.
You wish that your wounds would stop BLEEDING so much!


**+
*Ibzon* panics, and attempts to flee!

=- -=
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* S HP:Critical MV:Full - Ibzon: Critical >
*Ibzon* panics, and attempts to flee!

* S HP:Critical MV:Full - Ibzon: Critical >
*Ibzon* blasts your right leg hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Ibzon: Critical > st
n
n

*Ibzon* panics, and attempts to flee!

* S HP:Critical MV:Full - Ibzon: Critical > Do you not consider fighting as standing?
*Ibzon* leaves north riding a warhorse.

o S HP:Critical MV:Full > n
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
*Ibzon* is standing here, riding a warhorse.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

* S HP:Critical MV:Full > Alas, you cannot go that way...

* S HP:Critical MV:Full > 1
1
A hideous trolloc tickles Ibzon's left leg with its crush.
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
A fade slashes Ibzon's left arm.
A hideous trolloc tickles Ibzon's head with its crush.
A hideous trolloc crushes Ibzon's left arm.
*Ibzon* blasts a hideous trolloc's body hard.
A hideous trolloc barely crushes Ibzon's body.
Alas, you cannot go that way...

* S HP:Critical MV:Full > [k human]
You pound *Ibzon*'s right leg.

* S HP:Critical MV:Full - a hideous trolloc: Scratched - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - a hideous trolloc: Scratched - Ibzon: Critical > 1

*Ibzon* panics, and attempts to flee!

* S HP:Critical MV:Full - a hideous trolloc: Scratched - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - a hideous trolloc: Scratched - Ibzon: Critical > 1
[k human]
You do the best you can!

1
* S HP:Critical MV:Full - a hideous trolloc: Scratched - Ibzon: Critical > 1

*Ibzon* leaves east riding a warhorse.

o S HP:Critical MV:Full > 1
[k human]
They aren't here.

o S HP:Critical MV:Full > e
e
[k human]
They aren't here.

1
o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.

o S HP:Critical MV:Full > The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > s
s
1
Hills Outside an Ashen Forest
The dying hills of dry, fallow grass meets the edge of an already dead
forest. Shades of brown turn into blackened ash and char. A dense tree wall
prevents entrance to the forest in the west but the more open woods in the
south provide easier access.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.

w
o S HP:Critical MV:Full > The Ashen Forest
Charred and quivering branches, decaying tree trunks and bushes ready to
crumble at the sun's touch, the forest breathes death in long rasping gusts
of contagioned air. The forest continues further into darkness while fallow
and sick hills leads north and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.

o S HP:Critical MV:Strong > 1
[k human]
They aren't here.

o S HP:Critical MV:Strong > 1
The Ashen Forest
The sharp and distinct smell of tar lies heavily in the air, a salute to
the eternal darkness and a celebration of all that is dead. The smell seems
to grow stronger every minute rather than diminishing. The forest continues
in all directions except north were a huge treewall blocks the passage.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > change mood wimpy
Mood changed to: Wimpy

o S HP:Critical MV:Strong > w
1
f
The Ashen Forest
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
*Ibzon* is standing here, riding a warhorse.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.
*Ibzon* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Strong - Ibzon: Critical > You pound *Ibzon*'s body.
A Borderland soldier joins Ibzon's fight!
A Borderland soldier joins a Borderland soldier's fight!
A Borderland soldier joins a Borderland soldier's fight!
An officer of the Borderlands joins a Borderland soldier's fight!
*Ibzon* barely blasts your left foot.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.

o S HP:Critical MV:Strong > look
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.

1
o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > sco
1
1
You have 30(414) hit and 205(235) movement points.
You have scored 96404149 experience points and 600 quest points.
You need 2095851 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > s
1
f
The Ashen Forest
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
*Ibzon* is standing here, riding a warhorse.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.
*Ibzon* blasts your left leg hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Strong - Ibzon: Critical > You panic and attempt to flee!


*Ibzon* blasts your body.
You wish that your wounds would stop BLEEDING so much!

A Borderland soldier joins Ibzon's fight!
A Borderland soldier joins a Borderland soldier's fight!
A Borderland soldier joins a Borderland soldier's fight!
An officer of the Borderlands joins a Borderland soldier's fight!


You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
The sharp and distinct smell of tar lies heavily in the air, a salute to
the eternal darkness and a celebration of all that is dead. The smell seems
to grow stronger every minute rather than diminishing. The forest continues
in all directions except north were a huge treewall blocks the passage.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

o S HP:Critical MV:Strong > e
The Ashen Forest
Charred and quivering branches, decaying tree trunks and bushes ready to
crumble at the sun's touch, the forest breathes death in long rasping gusts
of contagioned air. The forest continues further into darkness while fallow
and sick hills leads north and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.

n
o S HP:Critical MV:Strong > n
w
Hills Outside an Ashen Forest
The dying hills of dry, fallow grass meets the edge of an already dead
forest. Shades of brown turn into blackened ash and char. A dense tree wall
prevents entrance to the forest in the west but the more open woods in the
south provide easier access.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

o S HP:Critical MV:Strong > w
The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.

1
o S HP:Critical MV:Strong > Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.

o S HP:Critical MV:Strong > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Strong > sco
[k human]
They aren't here.

o S HP:Critical MV:Strong > 1
You have 9(414) hit and 191(235) movement points.
You have scored 96404149 experience points and 600 quest points.
You need 2095851 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > 1
[k human]
They aren't here.

s
o S HP:Critical MV:Full > 1
[k human]
They aren't here.

o S HP:Critical MV:Full > b
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > [bash ]
Bash who?

o S HP:Critical MV:Full > 1

*Ibzon* has arrived from the south, riding a warhorse.

* S HP:Critical MV:Full > 1

*Ibzon* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > b
[k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > [bash ]

-=+**+=- -=
Your bash at *Ibzon* sends him sprawling!

* S HP:Critical MV:Full - Ibzon: Critical >
You pound *Ibzon*'s body hard.

* S HP:Critical MV:Full - Ibzon: Critical > change mood brave
change wimpy
Mood changed to: Brave

* S HP:Critical MV:Full - Ibzon: Critical > kill ibzon
You won't flee from any fight now.

* S HP:Critical MV:Full - Ibzon: Critical > You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > kill ibzon
kill ibzon
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > kill ibzon
You pound *Ibzon*'s body hard.
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > b
[bash ]
They already seem to be stunned.

* S HP:Critical MV:Full - Ibzon: Critical > b
[bash ]
They already seem to be stunned.

* S HP:Critical MV:Full - Ibzon: Critical > b
[bash ]
They already seem to be stunned.

* S HP:Critical MV:Full - Ibzon: Critical >
*Ibzon* panics, and attempts to flee!

* S HP:Critical MV:Full - Ibzon: Critical > b

You pound *Ibzon*'s right leg.

* S HP:Critical MV:Full - Ibzon: Critical > [bash ]


*Ibzon* leaves south riding a warhorse.

-=+**+=- -=
They're not here anymore!

o S HP:Critical MV:Full > change mood wimpy
Mood changed to: Wimpy

o S HP:Critical MV:Full > sco
You have 43(414) hit and 229(235) movement points.
You have scored 96404941 experience points and 600 quest points.
You need 2095059 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Critical MV:Full > 1
1
[k human]
They aren't here.

1
o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > 1
1
[k human]
They aren't here.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > s
1
f
The Ashen Forest
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
*Ibzon* is standing here, riding a warhorse.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.
*Ibzon* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > An officer of the Borderlands tickles your left arm with his scythe.
You wish that your wounds would stop BLEEDING so much!

You panic and attempt to flee!


You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.

o S HP:Critical MV:Full > n
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Full > sco
You have 46(414) hit and 223(235) movement points.
You have scored 96404941 experience points and 600 quest points.
You need 2095059 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Critical MV:Full > 1
1
[k human]
They aren't here.

s
o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > 1
1
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > 1
[k human]
They aren't here.

1
o S HP:Critical MV:Full > 1
[k human]
They aren't here.
*Ibzon* has arrived from the south, riding a warhorse.

* S HP:Critical MV:Full > [k human]
You pound *Ibzon*'s body.

* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > 1
[k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > b
You pound *Ibzon*'s body.
[k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > [bash ]

-=+**
*Ibzon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Ibzon: Critical > b

*Ibzon* blasts your right leg.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Ibzon: Critical >
*Ibzon* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Ibzon: Critical >
*Ibzon* panics, and attempts to flee!

* S HP:Critical MV:Full - Ibzon: Critical > Bkak narrates 'if any of these people would load half a dam tps :|'
[bash ]

-
*Ibzon* blasts your left leg.
You wish that your wounds would stop BLEEDING so much!

*Ibzon* leaves south riding a warhorse.

=+**+=- -=
They're not here anymore!

o S HP:Critical MV:Full > n
1
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving south.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Full > [k human]
They aren't here.

1
o S HP:Critical MV:Full > 1
[k human]
They aren't here.

o S HP:Critical MV:Full > sco
1
[k human]
They aren't here.

1
o S HP:Critical MV:Full > You have 23(414) hit and 219(235) movement points.
You have scored 96405229 experience points and 600 quest points.
You need 2094771 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Fresh > change mood wimpy
s
1
Mood changed to: Wimpy

b
o S HP:Critical MV:Fresh > The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > [bash ]
Bash who?

o S HP:Critical MV:Full > 1
1

*Ibzon* has arrived from the south, riding a warhorse.

1
* S HP:Critical MV:Full > [k human]
You pound *Ibzon*'s body.

* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > b
[k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > [bash ]

-
*Ibzon* panics, and attempts to flee!

=+**
*Ibzon* leaves north riding a warhorse.

+=- -=
They're not here anymore!

o S HP:Critical MV:Full > n
1
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Full > e
[k human]
They aren't here.

o S HP:Critical MV:Full > 1
Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving east.

o S HP:Critical MV:Full > [k human]
They aren't here.

e
o S HP:Critical MV:Full > 1
The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > s
s
1
Hills Outside an Ashen Forest
The dying hills of dry, fallow grass meets the edge of an already dead
forest. Shades of brown turn into blackened ash and char. A dense tree wall
prevents entrance to the forest in the west but the more open woods in the
south provide easier access.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.

o S HP:Critical MV:Full > The Ashen Forest
Charred and quivering branches, decaying tree trunks and bushes ready to
crumble at the sun's touch, the forest breathes death in long rasping gusts
of contagioned air. The forest continues further into darkness while fallow
and sick hills leads north and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > n
n
w
Hills Outside an Ashen Forest
The dying hills of dry, fallow grass meets the edge of an already dead
forest. Shades of brown turn into blackened ash and char. A dense tree wall
prevents entrance to the forest in the west but the more open woods in the
south provide easier access.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

w
o S HP:Critical MV:Full > 1
The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

o S HP:Critical MV:Full > Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.

o S HP:Critical MV:Full > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Full > Bkak narrates 'i noticed the only times i ever get a decent amount is when i kill a channie or a stabber or chargers'
[k human]
They aren't here.

o S HP:Critical MV:Full > sco
You have 36(414) hit and 213(235) movement points.
You have scored 96405409 experience points and 600 quest points.
You need 2094591 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Critical MV:Full > 1
1
[k human]
They aren't here.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > s
1
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.

b
o S HP:Critical MV:Strong > [k human]
They aren't here.

o S HP:Critical MV:Strong > 1
[k human]
They aren't here.
*Ibzon* has arrived from the south, riding a warhorse.

* S HP:Critical MV:Strong > 1
[k human]
You pound *Ibzon*'s body.

* S HP:Critical MV:Strong - Ibzon: Critical > b
[k human]
You do the best you can!

* S HP:Critical MV:Strong - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Strong - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Strong - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Strong - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Strong - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Strong - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Strong - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Strong - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Strong - Ibzon: Critical > b
[k human]
You do the best you can!

* S HP:Critical MV:Strong - Ibzon: Critical > You pound *Ibzon*'s left arm hard.
[bash ]

Cancelled.
[bash ]


*Ibzon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Ibzon: Critical > change mood wimpy
f
e

*Ibzon* blasts your left leg hard.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Ibzon: Critical >
*Ibzon* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Ibzon: Critical > Mood changed to: Wimpy

* S HP:Critical MV:Strong - Ibzon: Critical > You panic and attempt to flee!

e
You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.

o S HP:Critical MV:Strong > The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

o S HP:Critical MV:Strong > n
n
The Edge of the Forrested Woodland
Like well-trained soldiers standing at attention, the trunks of the wall of
silver birch grows to the west. At the edges of the group of trees one or
two of them grow upwards, but in more unusual directions. The bark of one
such sapling is peeling off and some white sap oozes from the now
uncovered darker bark.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
A raven is visible flying high in the sky.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.

o S HP:Critical MV:Strong > Ivy on the Rocks
Several black smooth rocks are haphazardly piled on the green grass. Ferns
grow in the gaps between the larger boulders, while the small leaves of an
ivy plant can be seen growing on the smaller rocks. The contrast between
the waxy leaves of the varigated ivy and the pitch black stones is clear.
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.

o S HP:Critical MV:Strong > look
Ivy on the Rocks
Several black smooth rocks are haphazardly piled on the green grass. Ferns
grow in the gaps between the larger boulders, while the small leaves of an
ivy plant can be seen growing on the smaller rocks. The contrast between
the waxy leaves of the varigated ivy and the pitch black stones is clear.
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.

o S HP:Critical MV:Strong > s
s
The Edge of the Forrested Woodland
Like well-trained soldiers standing at attention, the trunks of the wall of
silver birch grows to the west. At the edges of the group of trees one or
two of them grow upwards, but in more unusual directions. The bark of one
such sapling is peeling off and some white sap oozes from the now
uncovered darker bark.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving east.
A raven is visible flying high in the sky.
An elk with massive antlers eyes you with curiosity.
An ancient, gnarled tree looms over you.

s
o S HP:Critical MV:Strong > The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a ridden mount leaving south.

o S HP:Critical MV:Strong > Hills Outside an Ashen Forest
The dying hills of dry, fallow grass meets the edge of an already dead
forest. Shades of brown turn into blackened ash and char. A dense tree wall
prevents entrance to the forest in the west but the more open woods in the
south provide easier access.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

o S HP:Critical MV:Strong > n
w
w
The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.

o S HP:Critical MV:Strong > Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.

o S HP:Critical MV:Strong > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Strong > 1
1
[k human]
They aren't here.

1
o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > s
[k human]
They aren't here.

o S HP:Critical MV:Full > 1
[k human]
They aren't here.

o S HP:Critical MV:Full > b
[k human]
They aren't here.

o S HP:Critical MV:Full > The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
*Ibzon* is standing here, riding a warhorse.
*Ibzon* blasts your head.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Strong - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Strong - Ibzon: Critical > [bash ]

-=+
*Ibzon* panics, and attempts to flee!

**+
*Ibzon* blasts your body.
You wish that your wounds would stop BLEEDING so much!

*Ibzon* leaves south riding a warhorse.

=- -n
=
They're not here anymore!

o S HP:Critical MV:Strong > 1
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

1
[k human]
They aren't here.

1
o S HP:Critical MV:Fresh > [k human]
They aren't here.

o S HP:Critical MV:Fresh > [k human]
They aren't here.

o S HP:Critical MV:Fresh > [k human]
They aren't here.

o S HP:Critical MV:Fresh > s
b human
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
*Ibzon* is standing here, riding a warhorse.
*Ibzon* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Ibzon: Critical > Bkak narrates 'doesnt explain enough to me'
[bash ]

-
Turg narrates 'why?'

=+**+=- -=
As *Ibzon* avoids your bash, you topple over and fall to the ground!

* S HP:Critical MV:Full - Ibzon: Critical >
*Ibzon* barely blasts your head.
You wish that your wounds would stop BLEEDING so much!

*Ibzon* sends you sprawling with a powerful bash!
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Ibzon: Critical > change mood wimpy
f

Bkak narrates 'he was combo'

e
* S HP:Critical MV:Full - Ibzon: Critical >
*Ibzon* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* S HP:Critical MV:Full - Ibzon: Critical > Mood changed to: Wimpy

* S HP:Critical MV:Full - Ibzon: Critical > You panic and attempt to flee!

You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.
Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.

o S HP:Critical MV:Full > w
1
The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Full > sco
Mood changed to: Brave

o S HP:Critical MV:Full > 1
1
You have 16(414) hit and 227(235) movement points.
You have scored 96405805 experience points and 600 quest points.
You need 2094195 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Critical MV:Full > 1
[k human]
They aren't here.

o S HP:Critical MV:Full > 1
[k human]
They aren't here.
*Ibzon* has arrived from the south, riding a warhorse.

1
* S HP:Critical MV:Full > 1
[k human]
You pound *Ibzon*'s right leg.

* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > 1
[k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > *Ibzon* blasts your left leg.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
You pound *Ibzon*'s body.
[k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical >
*Ibzon* panics, and attempts to flee!

* S HP:Critical MV:Full - Ibzon: Critical > 1
[k human]
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Critical > 1

*Ibzon* leaves south riding a warhorse.

o S HP:Critical MV:Full > [k human]
They aren't here.

o S HP:Critical MV:Fresh > sco
[k human]
They aren't here.

1
o S HP:Critical MV:Fresh > [k human]
They aren't here.
*Ibzon* has arrived from the south, riding a warhorse.

* S HP:Critical MV:Fresh > 1
[k human]
You pound *Ibzon*'s body.

* S HP:Critical MV:Fresh - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Fresh - Ibzon: Critical > b
HP:Critical MP:Fresh
You have scored 96406291 experience points and 600 quest points.
You need 2093709 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are fighting Ibzon.

* S HP:Critical MV:Fresh - Ibzon: Critical > [k human]
You do the best you can!

* S HP:Critical MV:Fresh - Ibzon: Critical > *Ibzon* blasts your body.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
You barely pound *Ibzon*'s head.
[k human]
You do the best you can!

* S HP:Critical MV:Fresh - Ibzon: Critical > [bash ]

-=
*Ibzon* panics, and attempts to flee!

+*
*Ibzon* leaves south riding a warhorse.

*+=- -=
They're not here anymore!

o S HP:Critical MV:Fresh > 1
1
[k human]
They aren't here.

o S HP:Critical MV:Fresh > You have 54(414) hit and 235(235) movement points.
You have scored 96406381 experience points and 600 quest points.
You need 2093619 exp to level and 400 qp to rank.
You have amassed 220 Turn points to date.
You have played 41 days and 5 hours (real time).
This ranks you as Deimos the Grotesque Torturer [Dhai'mon 6] (Level 48).
You are standing.

o S HP:Critical MV:Fresh > They aren't here.

o S HP:Critical MV:Fresh > s
kill ibzon
kill ibzon
The Ashen Forest
The lack of life is obvious here, the vegetation is charred and all living
creatures are long since gone not one insect remains. Either they died with
the forest or fear of this damned place drove them away. All that is left
now is dead silence broken only by the occasional sound of a twig or branch
breaking and sending bits of char flying.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
*Ibzon* is standing here, riding a warhorse.
*Ibzon* leaves south riding a warhorse.

o S HP:Critical MV:Full > They aren't here.

kill ibzon
o S HP:Critical MV:Full > kill ibzon
They aren't here.

o S HP:Critical MV:Full > They aren't here.
*Ibzon* has arrived from the south, riding a warhorse.

kill ibzon
* S HP:Critical MV:Full > You barely pound *Ibzon*'s right leg.

* S HP:Critical MV:Full - Ibzon: Beaten > b
You do the best you can!

* S HP:Critical MV:Full - Ibzon: Beaten > You do the best you can!

* S HP:Critical MV:Full - Ibzon: Beaten > [bash ]

-f
=+e
Cancelled.
You panic and attempt to flee!

You flee head over heels.
The Ashen Forest
Multi Rooms Found Teleporting to First
Near the heart of the forest the darkness is overwhelming, not even a
trickle of light shines between the branches. Not a sound is heard, not
even a lone cricket playing one last song before giving up life. The
silence seemingly presses the trees nearer and nearer to each other.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A determined soldier patrols the border, riding a black stallion.
A scarred soldier watches the area closely, riding a black stallion.
The Ashen Forest
The sharp and distinct smell of tar lies heavily in the air, a salute to
the eternal darkness and a celebration of all that is dead. The smell seems
to grow stronger every minute rather than diminishing. The forest continues
in all directions except north were a huge treewall blocks the passage.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

o S HP:Critical MV:Full > look
The Ashen Forest
The sharp and distinct smell of tar lies heavily in the air, a salute to
the eternal darkness and a celebration of all that is dead. The smell seems
to grow stronger every minute rather than diminishing. The forest continues
in all directions except north were a huge treewall blocks the passage.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.

o S HP:Critical MV:Full > e
n
The Ashen Forest
Charred and quivering branches, decaying tree trunks and bushes ready to
crumble at the sun's touch, the forest breathes death in long rasping gusts
of contagioned air. The forest continues further into darkness while fallow
and sick hills leads north and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.

n
o S HP:Critical MV:Full > Hills Outside an Ashen Forest
The dying hills of dry, fallow grass meets the edge of an already dead
forest. Shades of brown turn into blackened ash and char. A dense tree wall
prevents entrance to the forest in the west but the more open woods in the
south provide easier access.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.

* S HP:Critical MV:Full > w
The Fallow Hills
The rolling hills reach out vainly towards the horizon, brownish grass
forced to dance in the wind and following the hills on their way to the
edge of the world. An eerie forest can be seen through the constant haze in
the west while the hills continue south and east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.

* S HP:Critical MV:Full > w
Near the Ashen Forest
Sickly twisted vegetation meet the dead ashen trees of the forest in a wall
of hazy light. On occasion a handful of ash whirls up from the ground and
rains back down in an imitation of falling snow. The entrance to the forest
lies to the west while the hills spread out east and south.
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.

* S HP:Critical MV:Full > The Ashen Forest
This close to the forest's edge the contrast of the open hills creates a
bewitching dreamland. The faint light shines on the dark gray and black
ashes, giving off a dull, hazy light. Whistling sounds can sometimes be
heard as the wind plays in the tree crowns.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
There are some bloody traces of a trolloc leaving east.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A fade emerges from the shadows as you pass by.

o S HP:Critical MV:Full > 1
1
[k human]
They aren't here.
*Ibzon* has arrived from the south, riding a warhorse.

whe
* S HP:Critical MV:Full > [k human]
You pound *Ibzon*'s right leg.

* S HP:Critical MV:Full - Ibzon: Beaten > Players in your Zone
--------------------
Deimos - The Ashen Forest
You catch a faint scent of a horse nearby.

* S HP:Critical MV:Full - Ibzon: Beaten > 1
b
[k human]
You do the best you can!
*Ibzon* panics, and attempts to flee!

* S HP:Critical MV:Full - Ibzon: Beaten > [bash ]

-=
*Ibzon* blasts your right arm hard.
You wish that your wounds would stop BLEEDING so much!

A hideous trolloc joins your fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A fade joins a hideous trolloc's fight!
*Ibzon* panics, and attempts to flee!

+**+
*Ibzon* panics, and attempts to flee!

=- -
*Ibzon* panics, and attempts to flee!

=
Your bash at *Ibzon* sends him sprawling!


* S HP:Critical MV:Full - Ibzon: Critical >
A fade slashes Ibzon's right arm hard.
A hideous trolloc barely crushes Ibzon's left hand.
A hideous trolloc crushes Ibzon's body.
A hideous trolloc crushes Ibzon's right leg.
You pound *Ibzon*'s body.

* S HP:Critical MV:Full - Ibzon: Critical > change mood brave
change wimpy
Mood changed to: Brave

* S HP:Critical MV:Full - Ibzon: Critical > You won't flee from any fight now.

* S HP:Critical MV:Full - Ibzon: Critical > 1
[k human]
You do the best you can!

kill ibzon
* S HP:Critical MV:Full - Ibzon: Critical > kill ibzon
You do the best you can!

kill ibzon
* S HP:Critical MV:Full - Ibzon: Critical > kill ibzon
A fade barely slashes Ibzon's body.
A hideous trolloc crushes Ibzon's body.
A hideous trolloc crushes Ibzon's left arm.
*Ibzon* is dead! R.I.P.
Your blood freezes as you hear *Ibzon*'s death cry.
They aren't here.

o S HP:Critical MV:Full > They aren't here.

o S HP:Critical MV:Full > They aren't here.

o S HP:Critical MV:Full > na ibzon rip :)
You narrate 'ibzon rip :)'




I had 15 hp left. At the worst of it, I got down to 9hp.


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