First RIP, Lorcam Zerks...
A Grassy Field
Tall, stalky grass extends in all directions, wind rippling across it
like a sea. Patches of brown dot the expanse of green around you, places
where not enough water has reached it. A few scraggly, small trees populate
the field, although not growing too well, with cracked and twisted branches.
To the west can be seen a road, and to the east the beginnings of a
wandering path.
[ obvious exits: E S W ]
Tarak of the Borderlands is here, fighting YOU!, riding a roan charger.
A black stallion prances about, being ridden by you.
Boran Al'Raf is here, fighting Lorcam, riding an Illianer steed.
Lorcam says, 'Get off my lawn!' is here, fighting Boran, riding a gray palfrey.
An elk cow nibbles on some greenery.
An elk with massive antlers eyes you with curiosity.
* R HP:Hurt MV:Full - Boran: Scratched - Lorcam: Wounded >
Tarak sighs loudly.
* R HP:Hurt MV:Full - Boran: Scratched - Lorcam: Wounded > change mood brave
Lorcam sends Boran sprawling with a powerful bash!
* R HP:Hurt MV:Full - Boran: Scratched - Lorcam: Wounded > Tarak tries to pierce you, but you deflect the blow.
You barely pierce Lorcam's body.
Lorcam pounds Boran's right leg hard.
Mood changed to: Brave
Wimpy reset to: 102 hit points.
* R HP:Hurt MV:Full - Boran: Scratched - Lorcam: Wounded >
Tarak tries to pierce you, but you parry successfully.
Lorcam pounds Boran's right leg hard.
* R HP:Hurt MV:Full - Boran: Hurt - Lorcam: Wounded > blink
You blink your eyes innocently.
* R HP:Hurt MV:Full - Boran: Hurt - Lorcam: Wounded >
Tarak tries to pierce you, but you parry successfully.
You pierce Lorcam's body.
Lorcam pounds Boran's body.
* R HP:Hurt MV:Full - Boran: Hurt - Lorcam: Battered >
You pierce Lorcam's head.
Lorcam pounds Boran's right leg.
* R HP:Hurt MV:Full - Boran: Hurt - Lorcam: Battered >
Tarak tries to pierce you, but you deflect the blow.
You barely pierce Lorcam's body.
Lorcam barely pounds Boran's left leg.
* R HP:Hurt MV:Full - Boran: Hurt - Lorcam: Battered >
Kear has arrived from the west, riding an Illianer steed.
An eager Child of Light has arrived from the west.
* R HP:Hurt MV:Full - Boran: Hurt - Lorcam: Battered >
Kear tries to pierce you, but you parry successfully.
* R HP:Hurt MV:Full - Boran: Hurt - Lorcam: Battered >
Boran sends Lorcam sprawling with a powerful bash!
* R HP:Hurt MV:Full - Boran: Hurt - Lorcam: Battered >
Kear tries to pierce you, but you dodge the attack.
An eager Child of Light joins Kear's fight!
You barely pierce Lorcam's head.
Boran blasts Lorcam's body hard.
* R HP:Hurt MV:Full - Boran: Hurt - Lorcam: Battered > t boran dont flee
Kear intercepts Tarak's attack on his mount.
Tarak tries to pierce Kear, but he deflects the blow.
* R HP:Hurt MV:Full - Boran: Hurt - Lorcam: Battered > You tell Boran 'dont flee'
* R HP:Hurt MV:Full - Boran: Hurt - Lorcam: Battered >
Tarak tries to pierce Kear, but he parries successfully.
Boran barely blasts Lorcam's body.
* R HP:Hurt MV:Full - Boran: Hurt - Lorcam: Battered >
Tarak tries to pierce Kear, but he deflects the blow.
An eager Child of Light barely slashes Boran's body.
Kear tries to pierce you, but you deflect the blow.
You barely pierce Lorcam's right leg.
Boran blasts Lorcam's left leg.
* R HP:Hurt MV:Full - Boran: Hurt - Lorcam: Battered > change mood wimpy
Boran tells you 'cant'
* R HP:Hurt MV:Full - Boran: Hurt - Lorcam: Battered >
Kear tries to pierce you, but you deflect the blow.
Boran blasts Lorcam's body.
* R HP:Hurt MV:Full - Boran: Hurt - Lorcam: Battered > Mood changed to: Wimpy
Wimpy reset to: 170 hit points.
* R HP:Hurt MV:Full - Boran: Hurt - Lorcam: Battered >
An eager Child of Light barely slashes Boran's left leg.
Kear tries to pierce you, but you parry successfully.
You pierce Lorcam's left arm hard.
Boran blasts Lorcam's right arm very hard.
Your heartbeat calms down more as you feel less panicked.
Timer now at 77 secs.
* R HP:Hurt MV:Fresh - Boran: Hurt - Lorcam: Beaten >
Kear peers closely at Tarak, trying to figure him out.
* R HP:Hurt MV:Fresh - Boran: Hurt - Lorcam: Beaten > rep ?
You reply to Boran '?'
* R HP:Hurt MV:Fresh - Boran: Hurt - Lorcam: Beaten >
An eager Child of Light slashes Boran's body.
Kear tries to pierce you, but you deflect the blow.
You tickle Lorcam's head with your pierce.
Lorcam pounds Boran's body.
You barely pierce Lorcam's left foot.
Boran intercepts Tarak's attack on his mount.
Tarak tickles Boran's right leg with his pierce.
Lorcam sends Boran sprawling with a powerful bash!
* R HP:Hurt MV:Fresh - Boran: Hurt - Lorcam: Beaten >
Tarak pierces Boran's left arm.
An eager Child of Light slashes Boran's left arm hard.
Kear tries to pierce you, but you parry successfully.
You tickle Lorcam's body with your pierce.
Lorcam pounds Boran's left leg.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Beaten >
You swiftly dodge Kear's attempt to pierce you.
You pierce Lorcam's body.
Lorcam barely pounds Boran's head.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Beaten >
Tarak pierces Boran's body.
An eager Child of Light barely slashes Boran's body.
Kear tries to pierce you, but you parry successfully.
You barely pierce Lorcam's body.
Lorcam pounds Boran's right arm hard.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Beaten >
Boran tells you 'i zerk'
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Beaten >
Kear tries to pierce you, but you deflect the blow.
Boran blasts Lorcam's body.
Kear gives an eager Child of Light an order.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Beaten > rep oh :P
Tarak pierces Boran's right arm hard.
Kear tries to pierce you, but you deflect the blow.
You tickle Lorcam's left hand with your pierce.
You reply to Boran 'oh :P'
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Beaten > rep spam e
Boran avoids being bashed by an eager Child of Light who loses his balance and falls!
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Beaten >
Boran sends Lorcam sprawling with a powerful bash!
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Beaten > get all corpse
Tarak barely pierces Boran's right arm.
Kear tries to pierce you, but you deflect the blow.
Boran blasts Lorcam's left hand.
You reply to Boran 'spam e'
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Beaten > get all corpse
You don't have a corpse.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Beaten > You don't have a corpse.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Beaten > get all corpse
get all corpse
get all corpse
Tarak barely pierces Boran's head.
Kear tries to pierce you, but you deflect the blow.
You pierce Lorcam's body hard.
Boran barely blasts Lorcam's body.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Critical > get all corpse
You don't have a corpse.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Critical > get all corpse
You don't have a corpse.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Critical > get all corpse
Kear gives an eager Child of Light an order.
You don't have a corpse.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Critical > You don't have a corpse.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Critical > get all corpse
You don't have a corpse.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Critical > You don't have a corpse.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Critical > get all corpse
get all corpse
Boran blasts Lorcam's right arm very hard.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Critical > get all corpse
get all corpse
You don't have a corpse.
get all corpse
get all corpse
get all corpse
get all corpse
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Critical > You don't have a corpse.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Critical > Tarak pierces Boran's right arm.
Kear tries to pierce you, but you deflect the blow.
You tickle Lorcam's body with your pierce.
Boran blasts Lorcam's left leg.
You don't have a corpse.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Critical > get all corpse
You don't have a corpse.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Critical > get all corpse
get all corpse
You don't have a corpse.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Critical > get all corpse
get all corpse
You don't have a corpse.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Critical > get all corpse
get all corpse
Boran avoids being bashed by an eager Child of Light who loses his balance and falls!
You don't have a corpse.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Critical > get all corpse
get all corpse
You don't have a corpse.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Critical > You don't have a corpse.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Critical > get all corpse
get all corpse
You don't have a corpse.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Critical > get all corpse
get all corpse
You don't have a corpse.
get all corpse
get all corpse
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Critical > You don't have a corpse.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Critical > get all corpse
get all corpse
Kear tries to pierce you, but you deflect the blow.
Boran blasts Lorcam's body.
You don't have a corpse.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Critical > You don't have a corpse.
* R HP:Hurt MV:Fresh - Boran: Wounded - Lorcam: Critical > get all corpse
Tarak pierces Boran's body.
Kear tries to pierce you, but you deflect the blow.
You tickle Lorcam's body with your pierce.
Boran blasts Lorcam's body.
Lorcam is incapacitated and will slowly die, if not aided.
You don't have a corpse.
* R HP:Hurt MV:Fresh - Lorcam: Critical > get all corpse
get all corpse
Kear gives an eager Child of Light an order.
You don't have a corpse.
* R HP:Hurt MV:Fresh - Lorcam: Critical > get all corpse
You don't have a corpse.
Dominic tells you 'not chesting it?'
* R HP:Hurt MV:Fresh - Lorcam: Critical > get all corpse
get all corpse
You don't have a corpse.
* R HP:Hurt MV:Fresh - Lorcam: Critical > You don't have a corpse.
* R HP:Hurt MV:Fresh - Lorcam: Critical > You don't have a corpse.
* R HP:Hurt MV:Fresh - Lorcam: Critical > get all corpse
get all corpse
You don't have a corpse.
get all corpse
get all corpse
get all corpse
* R HP:Hurt MV:Fresh - Lorcam: Critical > You don't have a corpse.
* R HP:Hurt MV:Fresh - Lorcam: Critical > get all corpse
You don't have a corpse.
* R HP:Hurt MV:Fresh - Lorcam: Critical > get all corpse
get all corpse
You don't have a corpse.
* R HP:Hurt MV:Fresh - Lorcam: Critical > You don't have a corpse.
* R HP:Hurt MV:Fresh - Lorcam: Critical > get all corpse
You don't have a corpse.
* R HP:Hurt MV:Fresh - Lorcam: Critical > get all corpse
get all corpse
get all corpse
get all corpse
get all corpse
Tarak pierces Boran's right arm.
An eager Child of Light barely slashes Boran's right hand.
Kear tries to pierce you, but you deflect the blow.
You pierce Lorcam's left leg very hard.
Lorcam is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear Lorcam's death cry.
Boran tries to blast Tarak, but he deflects the blow.
Kear tries to pierce you, but you parry successfully.
Tarak gets a pair of thick metal boots from the corpse of Lorcam.
Tarak gets a pair of ebony-steel plate greaves from the corpse of Lorcam.
Tarak gets a length of rope from the corpse of Lorcam.
Tarak gets a studded leather belt with a crossed swords buckle from the corpse of Lorcam.
Tarak gets a silver-banded war mallet from the corpse of Lorcam.
Tarak gets a gator skin bracer from the corpse of Lorcam.
Tarak gets a gator skin bracer from the corpse of Lorcam.
Tarak gets a pair of heavy metal gauntlets from the corpse of Lorcam.
Tarak gets a pair of ebony-steel plate vambraces from the corpse of Lorcam.
Tarak gets a backpack from the corpse of Lorcam.
Tarak gets a white cloak with a crimson crook from the corpse of Lorcam.
Tarak gets a shining steel breastplate from the corpse of Lorcam.
Tarak gets a Kandori snowflake necklace from the corpse of Lorcam.
Tarak gets a full metal helmet and visor from the corpse of Lorcam.
Tarak gets a ring of silver from the corpse of Lorcam.
Tarak gets a ring of silver from the corpse of Lorcam.
Tarak gets a piece of sandstone from the corpse of Lorcam.
Kear gets a crystal lightstick from the corpse of Lorcam.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Then... I though I told Boran to unzerk!
East of the Lugard Road
[ obvious exits: W ]
A campfire burns slowly, sending smoke into the sky.
You notice a backpack is hidden here.
A black stallion prances about, being ridden by you.
Tarak of the Borderlands is here, fighting Boran.
Boran Al'Raf is here, fighting Kear, riding an Illianer steed.
Kear the Under-lieutenant is sitting here, riding an Illianer steed.
A sturdy roan colored horse stands alert.
A plodding ox wanders here.
A diligent Child of the Light goes about his patrol.
A Child of Light squadman is here, fighting Boran.
A Child of Light squadman is here, fighting Boran.
A black stallion prances about.
A gray palfrey prances skittishly nearby.
* R HP:Scratched MV:Strong > You pierce Kear's body hard.
* R HP:Scratched MV:Strong - Boran: Critical - Kear: Beaten >
You pierce Kear's body.
A Child of Light squadman joins a Child of Light squadman's fight!
Tarak barely pierces Boran's body.
Boran blasts Kear's left arm hard.
A Child of Light squadman slashes Boran's right arm.
A Child of Light squadman barely slashes Boran's body.
* R HP:Scratched MV:Strong - Boran: Critical - Kear: Beaten > get all corpse
get all corpse
Tarak pierces Boran's body.
Boran blasts Kear's body into bloody fragments!
Kear panics, and attempts to flee!
* R HP:Scratched MV:Strong - Boran: Critical - Kear: Critical > get all corpse
You don't have a corpse.
* R HP:Scratched MV:Strong - Boran: Critical - Kear: Critical > get all corpse
get all corpse
You don't have a corpse.
* R HP:Scratched MV:Strong - Boran: Critical - Kear: Critical > You don't have a corpse.
* R HP:Scratched MV:Strong - Boran: Critical - Kear: Critical > get all corpse
You don't have a corpse.
* R HP:Scratched MV:Strong - Boran: Critical - Kear: Critical > get all corpse
get all corpse
A Child of Light squadman tries to slash you, but you deflect the blow.
You barely pierce Kear's body.
Kear panics, and attempts to flee!
Tarak tickles Boran's body with his pierce.
Boran tries to blast Kear, but he deflects the blow.
A Child of Light squadman barely tickles Boran's head with his slash.
A Child of Light squadman barely slashes Boran's left leg.
Kear tickles Boran's right leg with his pierce.
Boran is stunned, but will probably regain consciousness...
Boran regains consciousness.
Kear tickles Boran's body with his pierce.
You don't have a corpse.
get all corpse
* R HP:Scratched MV:Full - Boran: Critical - Kear: Critical > You don't have a corpse.
* R HP:Scratched MV:Full - Boran: Critical - Kear: Critical > get all corpse
You don't have a corpse.
* R HP:Scratched MV:Full - Boran: Critical - Kear: Critical > get all corpse
You don't have a corpse.
* R HP:Scratched MV:Full - Boran: Critical - Kear: Critical > get all corpse
You don't have a corpse.
* R HP:Scratched MV:Full - Boran: Critical - Kear: Critical > You don't have a corpse.
* R HP:Scratched MV:Full - Boran: Critical - Kear: Critical > get all corpse
Kear barely pierces Boran's body.
* R HP:Scratched MV:Full - Boran: Critical - Kear: Critical > You don't have a corpse.
* R HP:Scratched MV:Full - Boran: Critical - Kear: Critical > get all corpse
get all corpse
get all corpse
You don't have a corpse.
get all corpse
get all corpse
get all corpse
* R HP:Scratched MV:Full - Boran: Critical - Kear: Critical > get all corpse
get all corpse
You don't have a corpse.
* R HP:Scratched MV:Full - Boran: Critical - Kear: Critical > get all corpse
get all corpse
You don't have a corpse.
* R HP:Scratched MV:Full - Boran: Critical - Kear: Critical > get all corpse
get all corpse
get all corpse
Boran tries to blast Kear, but he deflects the blow.
Kear barely tickles Boran's head with his pierce.
A Child of Light squadman tries to slash you, but you parry successfully.
You try to pierce Kear, but he deflects the blow.
Tarak barely pierces Boran's left hand.
Boran is dead! R.I.P.
Your blood freezes as you hear Boran's death cry.
You get a pair of black boots bearing lion-headed spurs from the corpse of Boran.
You get a pair of red greaves with white bands from the corpse of Boran.
You get a leather water flask from the corpse of Boran.
You get a studded black belt with a golden lion buckle from the corpse of Boran.
You get a spiked double handed warhammer from the corpse of Boran.
You get a gator skin bracer from the corpse of Boran.
You get a gator skin bracer from the corpse of Boran.
You get a pair of white cuffed red gauntlets from the corpse of Boran.
You get a pair of ebony-steel plate vambraces from the corpse of Boran.
You get a backpack from the corpse of Boran.
You get a lion-embossed breastplate with white hanging collars from the corpse of Boran.
You get a thin, black chain from the corpse of Boran.
an opal choker of fiery blue and pink beauty: You can't carry that much weight.
a conical helm with a barred visor: You can't carry that much weight.
You get a ring of silver from the corpse of Boran.
a ring of silver: You can't carry that much weight.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I fall back after getting crit trying to melee Kear dead at the patty...
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Strong > n
n
Alas, you cannot go that way...
* R HP:Critical MV:Strong > e
Alas, you cannot go that way...
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > You swiftly dodge Tarak's attempt to pierce you.
No way! You're fighting for your life!
* R HP:Critical MV:Strong - Tarak: Wounded >
Tarak tries to pierce you, but you deflect the blow.
* R HP:Critical MV:Strong - Tarak: Wounded > f
n
Tarak swiftly dodges your attempt to pierce him.
Tarak tries to pierce you, but you dodge the attack.
* R HP:Critical MV:Strong - Tarak: Wounded > e
e
You panic and attempt to flee!
Boran tells you 'you lead me to the patty bud:p adid you not know it was there?:p'
Tarak tries to pierce you, but you parry successfully.
You flee head over heels.
At the Smiling Gleeman
[ obvious exits: N E S W ]
East: Tarak of the Borderlands is standing here.
South: An innkeeper makes his rounds of the room, tending to guests.
A black stallion prances about, being ridden by you.
Knightsbridge Court
[ obvious exits: N S ]
A black stallion prances about, being ridden by you.
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > Alas, you cannot go that way...
* R HP:Critical MV:Strong > s
e
e
Your heartbeat calms down more as you feel less panicked.
Timer now at 77 secs.
At the Smiling Gleeman
[ obvious exits: N E S W ]
East: Tarak of the Borderlands is standing here.
South: An innkeeper makes his rounds of the room, tending to guests.
A black stallion prances about, being ridden by you.
* R HP:Beaten MV:Strong > Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
A black stallion prances about, being ridden by you.
Tarak of the Borderlands is standing here.
* R HP:Beaten MV:Strong > A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
West: Tarak of the Borderlands is standing here.
A black stallion prances about, being ridden by you.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
* R HP:Beaten MV:Strong > k tarak
k tarak
k tarak
They aren't here.
k tarak
k tarak
k tarak
* R HP:Beaten MV:Strong > k tarak
k tarak
k tarak
k tarak
You try to pierce Tarak, but he deflects the blow.
* R HP:Beaten MV:Strong - Tarak: Wounded > You do the best you can!
* R HP:Beaten MV:Strong - Tarak: Wounded > change mood wimpy
Tarak tries to pierce you, but you dodge the attack.
A cavalry soldier joins your fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry officer joins a cavalry soldier's fight!
You try to pierce Tarak, but he parries successfully.
You do the best you can!
* R HP:Beaten MV:Strong - Tarak: Wounded > You do the best you can!
* R HP:Beaten MV:Strong - Tarak: Wounded > You do the best you can!
* R HP:Beaten MV:Strong - Tarak: Wounded > k tarak
k tarak
You do the best you can!
* R HP:Beaten MV:Strong - Tarak: Wounded > You do the best you can!
* R HP:Beaten MV:Strong - Tarak: Wounded > k tarak
You do the best you can!
* R HP:Beaten MV:Strong - Tarak: Wounded > Tarak tries to pierce you, but you deflect the blow.
You do the best you can!
* R HP:Beaten MV:Strong - Tarak: Wounded > k tarak
Mood changed to: Wimpy
* R HP:Beaten MV:Strong - Tarak: Wounded > k tarak
k tarak
k tarak
Tarak panics, and attempts to flee!
You do the best you can!
* R HP:Beaten MV:Strong - Tarak: Wounded > Tarak leaves west.
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > whe
They aren't here.
* R HP:Beaten MV:Strong > They aren't here.
* R HP:Beaten MV:Strong > Players in your Zone
--------------------
Anteya - Junction of the Caemlyn and Lugard Roads
Tarak - Junction of the Caemlyn and Lugard Roads
Kear - Junction of the Caemlyn and Lugard Roads
Ahren - A Dusty Road Through Four Kings
* R HP:Beaten MV:Strong > rep i looted some of you
not
You reply to Boran 'i looted some of you'
l
* R HP:Beaten MV:Strong > You stop paying increased attention to your surroundings.
* R HP:Beaten MV:Strong > A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
West: A black stallion prances about, being ridden by you.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
* R HP:Beaten MV:Strong >
Anteya has arrived from the west, riding an Illianer steed.
* R HP:Beaten MV:Strong > l
not
Anteya tries to pierce you, but you deflect the blow.
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
West: Tarak of the Borderlands is standing here.
Anteya - Street Preacher, Acolyte of the Light is here, fighting YOU!, riding an Illianer steed.
A black stallion prances about, being ridden by you.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
k h.tarak
* R HP:Beaten MV:Strong - Anteya: Healthy > You start paying increased attention to your surroundings.
* R HP:Beaten MV:Strong - Anteya: Healthy > They aren't here.
* R HP:Beaten MV:Strong - Anteya: Healthy > l
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
West: Tarak of the Borderlands is standing here.
Anteya - Street Preacher, Acolyte of the Light is here, fighting YOU!, riding an Illianer steed.
A black stallion prances about, being ridden by you.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
* R HP:Beaten MV:Strong - Anteya: Healthy >
You try to pierce Anteya, but she parries successfully.
A cavalry soldier joins your fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry officer joins a cavalry soldier's fight!
Anteya tries to pierce you, but you deflect the blow.
You barely pierce Anteya's body.
Anteya tickles your body with her pierce.
You wish that your wounds would stop BLEEDING so much!
* R HP:Critical MV:Strong - Anteya: Scratched >
Anteya ponders life, the universe, and everything.
* R HP:Critical MV:Strong - Anteya: Scratched > l
change mood wimpy
Anteya panics, and attempts to flee!
Anteya tries to flee, but is too exhausted!
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
West: Tarak of the Borderlands is standing here.
Anteya - Street Preacher, Acolyte of the Light is here, fighting YOU!, riding an Illianer steed.
A black stallion prances about, being ridden by you.
A cavalry soldier is here, fighting Anteya, riding a roan charger.
A cavalry soldier is here, fighting Anteya, riding a roan charger.
A cavalry soldier is here, fighting Anteya, riding a roan charger.
A cavalry soldier is here, fighting Anteya, riding a roan charger.
A cavalry officer is here, fighting Anteya, riding a warhorse.
* R HP:Critical MV:Strong - Anteya: Scratched > dism
Mood changed to: Wimpy
* R HP:Critical MV:Strong - Anteya: Scratched > i
A cavalry officer lances Anteya's body hard.
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier slashes Anteya's left leg hard.
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier tries to slash Anteya, but she deflects the blow.
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
Anteya swiftly dodges a cavalry soldier's attempt to slash her.
A cavalry soldier draws a falchion from a sword sheath with a flash of steel.
A cavalry soldier wields a falchion in a two-handed grip.
A cavalry soldier slashes Anteya's body hard.
You pierce Anteya's body.
Anteya tries to pierce you, but you deflect the blow.
You stop riding him.
* HP:Critical MV:Strong - Anteya: Hurt >
Anteya panics, and attempts to flee!
Anteya tries to flee, but is too exhausted!
* HP:Critical MV:Strong - Anteya: Hurt >
Anteya panics, and attempts to flee!
Anteya tries to flee, but is too exhausted!
* HP:Critical MV:Strong - Anteya: Hurt > You are carrying:
a ring of silver
a conical helm with a barred visor
an opal choker of fiery blue and pink beauty
a studded black belt with a golden lion buckle
a leather water flask
a pair of red greaves with white bands
a pair of black boots bearing lion-headed spurs
a ceremonial dress sword
a water skin
* HP:Critical MV:Strong - Anteya: Hurt >
Anteya panics, and attempts to flee!
* HP:Critical MV:Strong - Anteya: Hurt >
A cavalry officer lances Anteya's right leg very hard.
A cavalry soldier slashes Anteya's left leg very hard.
A cavalry soldier tries to slash Anteya, but she dodges the attack.
A cavalry soldier tries to slash Anteya, but she deflects the blow.
A cavalry soldier tries to slash Anteya, but she dodges the attack.
You pierce Anteya's right arm hard.
* HP:Critical MV:Strong - Anteya: Wounded >
Anteya leaves east riding an Illianer steed.
* HP:Critical MV:Strong > l
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
East: South: Jak, the innkeeper's guard, is keeping an eye on things here.
West: Tarak of the Borderlands is standing here.
A black stallion prances about.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
* HP:Critical MV:Strong > n
The Lord's Companion
[ obvious exits: S U ]
A woman is here, looking inviting in her silken dress.
drop all
* HP:Critical MV:Strong > s
k h.tarak
You drop a ring of silver.
You drop a conical helm with a barred visor.
You drop an opal choker of fiery blue and pink beauty.
You drop a studded black belt with a golden lion buckle.
You drop a leather water flask.
You drop a pair of red greaves with white bands.
You drop a pair of black boots bearing lion-headed spurs.
You drop a ceremonial dress sword.
You drop a water skin.
* HP:Critical MV:Strong > Tarak tells you 'fk lorcam went zerk'
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
East: South: Jak, the innkeeper's guard, is keeping an eye on things here.
West: Tarak of the Borderlands is standing here.
A black stallion prances about.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
* HP:Critical MV:Strong > They aren't here.
* HP:Critical MV:Strong > whe
k h.tarak
Players in your Zone
--------------------
Ahren - A Dusty Road Through Four Kings
Kear - Junction of the Caemlyn and Lugard Roads
* HP:Beaten MV:Strong > l
You try to pierce Tarak, but he parries successfully.
* HP:Beaten MV:Strong - Tarak: Wounded > A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
West: Kear the Under-lieutenant is standing here.
You sense a hidden life form in the area...
You sense a hidden life form in the area...
A black stallion prances about.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
* HP:Beaten MV:Strong - Tarak: Wounded > n
Tarak panics, and attempts to flee!
* HP:Beaten MV:Strong - Tarak: Wounded > n
Tarak tries to pierce you, but you deflect the blow.
A cavalry soldier joins your fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry officer joins a cavalry soldier's fight!
You try to pierce Tarak, but he parries successfully.
Tarak leaves west.
* HP:Beaten MV:Strong > The Lord's Companion
[ obvious exits: S U ]
South: You sense a hidden life form in the area...
A water skin has been left on the ground.
A sharp blade made of green jade gleams here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
An embossed leather water flask lies forgotten here.
A thick studded belt lies coiled here.
Multiple fiery opals woven into a choker shimmer on the ground here.
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye.
A woman is here, looking inviting in her silken dress.
* HP:Beaten MV:Strong > Alas, you cannot go that way...
* HP:Beaten MV:Strong > l
The Lord's Companion
The hustle and bustle of the dusty street is broken here, as the dusty
reality of Four Kings is broken by the idealized wonder of the Lord's
Companion. Lounging couches line the room below what appear to be
fancy paintings of women. A plush red carpet covers the floor, and a
narrow staircase climbs the east wall to the second floor, the balcony
of which is lined with doors.
[ obvious exits: S U ]
South: You sense a hidden life form in the area...
A water skin has been left on the ground.
A sharp blade made of green jade gleams here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
An embossed leather water flask lies forgotten here.
A thick studded belt lies coiled here.
Multiple fiery opals woven into a choker shimmer on the ground here.
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye.
A woman is here, looking inviting in her silken dress.
s
* HP:Beaten MV:Strong > k h.tarak
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
North: You sense a hidden life form in the area...
South: Jak, the innkeeper's guard, is keeping an eye on things here.
West: Kear the Under-lieutenant is standing here.
You sense a hidden life form in the area...
A black stallion prances about.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
* HP:Beaten MV:Strong > Tarak swiftly dodges your attempt to pierce him.
* HP:Beaten MV:Strong - Tarak: Wounded > l
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
North: You sense a hidden life form in the area...
South: Jak, the innkeeper's guard, is keeping an eye on things here.
West: Kear the Under-lieutenant is standing here.
You sense a hidden life form in the area...
A black stallion prances about.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
* HP:Beaten MV:Strong - Tarak: Wounded > l
whe
You try to pierce Tarak, but he deflects the blow.
A cavalry soldier joins your fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry officer joins a cavalry soldier's fight!
* HP:Beaten MV:Strong - Tarak: Wounded > A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
North: Anteya - Street Preacher, Acolyte of the Light is standing here.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
West: Kear the Under-lieutenant is standing here.
A black stallion prances about.
A cavalry soldier is here, fighting Tarak, riding a roan charger.
A cavalry soldier is here, fighting Tarak, riding a roan charger.
A cavalry soldier is here, fighting Tarak, riding a roan charger.
A cavalry soldier is here, fighting Tarak, riding a roan charger.
A cavalry officer is here, fighting Tarak, riding a warhorse.
* HP:Beaten MV:Strong - Tarak: Wounded >
Tarak swiftly dodges your attempt to pierce him.
* HP:Beaten MV:Strong - Tarak: Wounded >
Tarak panics, and attempts to flee!
* HP:Beaten MV:Strong - Tarak: Wounded > Players in your Zone
--------------------
Ahren - A Dusty Road Through Four Kings
Tarak - A Dusty Road Through Four Kings
Kear - Junction of the Caemlyn and Lugard Roads
* HP:Beaten MV:Strong - Tarak: Wounded >
Tarak leaves west.
* HP:Beaten MV:Strong > n
The Lord's Companion
[ obvious exits: S U ]
South: You sense a hidden life form in the area...
A water skin has been left on the ground.
A sharp blade made of green jade gleams here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
An embossed leather water flask lies forgotten here.
A thick studded belt lies coiled here.
Multiple fiery opals woven into a choker shimmer on the ground here.
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye.
A woman is here, looking inviting in her silken dress.
* HP:Beaten MV:Strong > l
The Lord's Companion
The hustle and bustle of the dusty street is broken here, as the dusty
reality of Four Kings is broken by the idealized wonder of the Lord's
Companion. Lounging couches line the room below what appear to be
fancy paintings of women. A plush red carpet covers the floor, and a
narrow staircase climbs the east wall to the second floor, the balcony
of which is lined with doors.
[ obvious exits: S U ]
South: You sense a hidden life form in the area...
A water skin has been left on the ground.
A sharp blade made of green jade gleams here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
An embossed leather water flask lies forgotten here.
A thick studded belt lies coiled here.
Multiple fiery opals woven into a choker shimmer on the ground here.
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye.
A woman is here, looking inviting in her silken dress.
l
* HP:Beaten MV:Strong > The Lord's Companion
The hustle and bustle of the dusty street is broken here, as the dusty
reality of Four Kings is broken by the idealized wonder of the Lord's
Companion. Lounging couches line the room below what appear to be
fancy paintings of women. A plush red carpet covers the floor, and a
narrow staircase climbs the east wall to the second floor, the balcony
of which is lined with doors.
[ obvious exits: S U ]
South: You sense a hidden life form in the area...
A water skin has been left on the ground.
A sharp blade made of green jade gleams here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
An embossed leather water flask lies forgotten here.
A thick studded belt lies coiled here.
Multiple fiery opals woven into a choker shimmer on the ground here.
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye.
A woman is here, looking inviting in her silken dress.
* HP:Beaten MV:Strong > l
The Lord's Companion
The hustle and bustle of the dusty street is broken here, as the dusty
reality of Four Kings is broken by the idealized wonder of the Lord's
Companion. Lounging couches line the room below what appear to be
fancy paintings of women. A plush red carpet covers the floor, and a
narrow staircase climbs the east wall to the second floor, the balcony
of which is lined with doors.
[ obvious exits: S U ]
South: You sense a hidden life form in the area...
A water skin has been left on the ground.
A sharp blade made of green jade gleams here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
An embossed leather water flask lies forgotten here.
A thick studded belt lies coiled here.
Multiple fiery opals woven into a choker shimmer on the ground here.
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye.
A woman is here, looking inviting in her silken dress.
* HP:Beaten MV:Strong > snea
s
hide
Ok, you'll try to move silently for a while.
ba h.tarak
* S HP:Beaten MV:Strong > A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
West: Anteya - Street Preacher, Acolyte of the Light is standing here.
A black stallion prances about.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
* S HP:Beaten MV:Strong > You attempt to hide yourself.
* S HP:Beaten MV:Strong > Backstab who?
* S HP:Beaten MV:Strong > l
k h.tarak
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
West: Anteya - Street Preacher, Acolyte of the Light is standing here.
A black stallion prances about.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
* S HP:Beaten MV:Strong > They aren't here.
* S HP:Beaten MV:Strong >
Tarak has arrived from the west.
* S HP:Beaten MV:Strong > k h.anteya
You try to pierce Anteya, but she parries successfully.
k h.anteya
* S HP:Beaten MV:Tiring - Anteya: Wounded >
You try to pierce Anteya, but she parries successfully.
A cavalry soldier joins your fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry officer joins a cavalry soldier's fight!
* S HP:Beaten MV:Tiring - Anteya: Wounded > k h.tarak
You do the best you can!
* S HP:Beaten MV:Tiring - Anteya: Wounded > You do the best you can!
* S HP:Beaten MV:Tiring - Anteya: Wounded > n
No way! You're fighting for your life!
n
n
* S HP:Beaten MV:Tiring - Anteya: Wounded >
Anteya panics, and attempts to flee!
* S HP:Beaten MV:Tiring - Anteya: Wounded > n
No way! You're fighting for your life!
n
* S HP:Beaten MV:Tiring - Anteya: Wounded > No way! You're fighting for your life!
* S HP:Beaten MV:Tiring - Anteya: Wounded > n
n
A cavalry officer lances Anteya's right arm very hard.
A cavalry soldier tries to slash Anteya, but she deflects the blow.
A cavalry soldier tries to slash Anteya, but she deflects the blow.
A cavalry soldier tries to slash Anteya, but she parries successfully.
A cavalry soldier slashes Anteya's body hard.
You try to pierce Anteya, but she parries successfully.
No way! You're fighting for your life!
* S HP:Beaten MV:Tiring - Anteya: Wounded >
Anteya leaves east.
* S HP:Beaten MV:Tiring > The Lord's Companion
[ obvious exits: S U ]
South: You sense a hidden life form in the area...
A water skin has been left on the ground.
A sharp blade made of green jade gleams here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
An embossed leather water flask lies forgotten here.
A thick studded belt lies coiled here.
Multiple fiery opals woven into a choker shimmer on the ground here.
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye.
A woman is here, looking inviting in her silken dress.
* S HP:Beaten MV:Tiring > Alas, you cannot go that way...
* S HP:Beaten MV:Tiring > Alas, you cannot go that way...
* S HP:Beaten MV:Tiring > l
The Lord's Companion
The hustle and bustle of the dusty street is broken here, as the dusty
reality of Four Kings is broken by the idealized wonder of the Lord's
Companion. Lounging couches line the room below what appear to be
fancy paintings of women. A plush red carpet covers the floor, and a
narrow staircase climbs the east wall to the second floor, the balcony
of which is lined with doors.
[ obvious exits: S U ]
South: You sense a hidden life form in the area...
A water skin has been left on the ground.
A sharp blade made of green jade gleams here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
An embossed leather water flask lies forgotten here.
A thick studded belt lies coiled here.
Multiple fiery opals woven into a choker shimmer on the ground here.
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye.
A woman is here, looking inviting in her silken dress.
l
* S HP:Beaten MV:Tiring > s
hide
ba h.tarak
Your heartbeat calms down more as you feel less panicked.
Timer now at 77 secs.
The Lord's Companion
The hustle and bustle of the dusty street is broken here, as the dusty
reality of Four Kings is broken by the idealized wonder of the Lord's
Companion. Lounging couches line the room below what appear to be
fancy paintings of women. A plush red carpet covers the floor, and a
narrow staircase climbs the east wall to the second floor, the balcony
of which is lined with doors.
[ obvious exits: S U ]
South: You sense a hidden life form in the area...
A water skin has been left on the ground.
A sharp blade made of green jade gleams here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
An embossed leather water flask lies forgotten here.
A thick studded belt lies coiled here.
Multiple fiery opals woven into a choker shimmer on the ground here.
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye.
A woman is here, looking inviting in her silken dress.
* S HP:Beaten MV:Strong > A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
West: Kear the Under-lieutenant is standing here.
You sense a hidden life form in the area...
A black stallion prances about.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
* S HP:Beaten MV:Strong > You attempt to hide yourself.
* S HP:Beaten MV:Strong > You silently approach your victim...
-=+**
Anteya has arrived from the north.
+=- -=+*
Tarak makes a strange sound as you place a rusty dagger in his back!
This session you've landed 167 out of 323 stabs (51% landed).
Tarak panics, and attempts to flee!
* S HP:Beaten MV:Strong - Tarak: Beaten >
A cavalry officer tries to lance Anteya, but she parries successfully.
A cavalry officer bellows 'The criminal Anteya shall pay for his crimes!'
Tarak leaves south.
* S HP:Beaten MV:Strong > n
Kear has arrived from the west.
* S HP:Beaten MV:Strong >
A cavalry officer tries to lance Anteya, but she parries successfully.
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
A cavalry soldier joins a cavalry officer's fight!
Kear leaves west.
* S HP:Beaten MV:Strong > The Lord's Companion
[ obvious exits: S U ]
South: You sense a hidden life form in the area...
A water skin has been left on the ground.
A sharp blade made of green jade gleams here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
An embossed leather water flask lies forgotten here.
A thick studded belt lies coiled here.
Multiple fiery opals woven into a choker shimmer on the ground here.
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye.
A woman is here, looking inviting in her silken dress.
* S HP:Beaten MV:Strong > l
Anteya has arrived from the south.
The Lord's Companion
The hustle and bustle of the dusty street is broken here, as the dusty
reality of Four Kings is broken by the idealized wonder of the Lord's
Companion. Lounging couches line the room below what appear to be
fancy paintings of women. A plush red carpet covers the floor, and a
narrow staircase climbs the east wall to the second floor, the balcony
of which is lined with doors.
[ obvious exits: S U ]
South: You sense a hidden life form in the area...
A water skin has been left on the ground.
A sharp blade made of green jade gleams here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
An embossed leather water flask lies forgotten here.
A thick studded belt lies coiled here.
Multiple fiery opals woven into a choker shimmer on the ground here.
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye.
Anteya - Street Preacher, Acolyte of the Light is standing here.
A woman is here, looking inviting in her silken dress.
* S HP:Beaten MV:Strong > k h.anteya
They aren't here.
* S HP:Beaten MV:Strong > s
k h.anteya
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
West: Tarak of the Borderlands is standing here.
Kear the Under-lieutenant is standing here.
You sense a hidden life form in the area...
A black stallion prances about.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
* S HP:Beaten MV:Strong > A cavalry officer leaves west riding a warhorse.
A cavalry soldier leaves west riding a roan charger.
A cavalry soldier leaves west riding a roan charger.
A cavalry soldier leaves west riding a roan charger.
A cavalry soldier leaves west riding a roan charger.
They aren't here.
* S HP:Beaten MV:Strong > ba h.tarak
k h.tarak
Kear tries to pierce you, but you parry successfully.
* S HP:Beaten MV:Strong - Kear: Critical >
Anteya leaves north.
* S HP:Beaten MV:Strong - Kear: Critical > No way! You're fighting for your life!
* S HP:Beaten MV:Strong - Kear: Critical > A cavalry officer has arrived from the west, riding a warhorse.
A cavalry soldier has arrived from the west, riding a roan charger.
A cavalry soldier has arrived from the west, riding a roan charger.
A cavalry soldier has arrived from the west, riding a roan charger.
A cavalry soldier has arrived from the west, riding a roan charger.
You do the best you can!
* S HP:Beaten MV:Strong - Kear: Critical > k h.tarak
k h.tarak
Kear panics, and attempts to flee!
* S HP:Beaten MV:Strong - Kear: Critical >
You try to pierce Kear, but he deflects the blow.
* S HP:Beaten MV:Strong - Kear: Critical >
Anteya tries to pierce you, but you parry successfully.
Kear leaves south.
* S HP:Beaten MV:Strong - Anteya: Battered > k h.tarak
You try to pierce Anteya, but she deflects the blow.
A cavalry soldier joins your fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry officer joins a cavalry soldier's fight!
Anteya tries to pierce you, but you deflect the blow.
You do the best you can!
k h.tarak
k h.tarak
* S HP:Beaten MV:Strong - Anteya: Battered > You do the best you can!
* S HP:Beaten MV:Tiring - Anteya: Battered > k h.tarak
You do the best you can!
* S HP:Beaten MV:Tiring - Anteya: Battered > You do the best you can!
* S HP:Beaten MV:Tiring - Anteya: Battered > You do the best you can!
* S HP:Beaten MV:Tiring - Anteya: Battered > You do the best you can!
* S HP:Beaten MV:Tiring - Anteya: Battered > change mood wimpy
A cavalry officer lances Anteya's right arm hard.
A cavalry soldier tries to slash Anteya, but she dodges the attack.
A cavalry soldier slashes Anteya's right leg very hard.
A cavalry soldier slashes Anteya's body hard.
A cavalry soldier slashes Anteya's body extremely hard.
Anteya panics, and attempts to flee!
You try to pierce Anteya, but she dodges the attack.
Anteya swiftly dodges your attempt to pierce her.
Mood changed to: Wimpy
l
* S HP:Beaten MV:Tiring - Anteya: Beaten > A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
Anteya - Street Preacher, Acolyte of the Light is here, fighting YOU!
You sense a hidden life form in the area...
A cavalry soldier is here, fighting Anteya, riding a roan charger.
A cavalry soldier is here, fighting Anteya, riding a roan charger.
A cavalry soldier is here, fighting Anteya, riding a roan charger.
A cavalry soldier is here, fighting Anteya, riding a roan charger.
A cavalry officer is here, fighting Anteya, riding a warhorse.
A black stallion prances about.
* S HP:Beaten MV:Tiring - Anteya: Beaten >
Anteya leaves west.
* S HP:Beaten MV:Tiring > k h.tarak
A cavalry officer leaves west riding a warhorse.
A cavalry soldier leaves west riding a roan charger.
A cavalry soldier leaves west riding a roan charger.
A cavalry soldier leaves west riding a roan charger.
A cavalry soldier leaves west riding a roan charger.
* S HP:Beaten MV:Tiring > k h.tarak
Tarak swiftly dodges your attempt to pierce him.
* S HP:Beaten MV:Tiring - Tarak: Beaten >
Kear has arrived from the south.
* S HP:Beaten MV:Tiring - Tarak: Beaten > k h.tarak
Kear tries to pierce you, but you parry successfully.
You do the best you can!
* S HP:Beaten MV:Tiring - Tarak: Beaten >
Kear tries to pierce you, but you deflect the blow.
You try to pierce Tarak, but he parries successfully.
* S HP:Beaten MV:Tiring - Tarak: Beaten > Kear tries to pierce you, but you parry successfully.
You do the best you can!
* S HP:Beaten MV:Tiring - Tarak: Beaten > f
You panic and attempt to flee!
You flee head over heels.
The Outskirts of Four Kings
[ obvious exits: E W ]
An Illianer steed stands here proudly, its black mane glistening.
* S HP:Beaten MV:Tiring > w
k h.tarak
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
Kear the Under-lieutenant is standing here.
You sense a hidden life form in the area...
A black stallion prances about.
* S HP:Beaten MV:Tiring > You try to pierce Tarak, but he parries successfully.
* S HP:Beaten MV:Tiring - Tarak: Beaten >
Tarak tries to pierce you, but you deflect the blow.
You try to pierce Tarak, but he deflects the blow.
* S HP:Beaten MV:Tiring - Tarak: Beaten >
Tarak panics, and attempts to flee!
Kear tries to pierce you, but you parry successfully.
* S HP:Beaten MV:Tiring - Tarak: Beaten > f
Kear tries to pierce you, but you parry successfully.
Tarak leaves north.
* S HP:Beaten MV:Tiring - Kear: Critical > hide
You panic and attempt to flee!
Kear tries to pierce you, but you deflect the blow.
ba h.tarak
You flee head over heels.
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
East: Tarak of the Borderlands is standing here.
You attempt to hide yourself.
* S HP:Beaten MV:Tiring > Backstab who?
* S HP:Beaten MV:Tiring > e
hide
Elysia speaks from the Light 'If anyone has any game related questions, send a tell please.'
* S HP:Beaten MV:Tiring > ba h.tarak
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
West: You sense a hidden life form in the area...
You sense a hidden life form in the area...
Kear the Under-lieutenant is standing here.
A black stallion prances about.
* S HP:Beaten MV:Tiring > Kear tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!
* S HP:Beaten MV:Tiring - Kear: Critical > No way! You're fighting for your life!
* S HP:Beaten MV:Tiring - Kear: Critical > f
You try to pierce Kear, but he parries successfully.
Kear tries to pierce you, but you deflect the blow.
* S HP:Beaten MV:Tiring - Kear: Critical > e
Anteya pierces your right arm very hard.
* S HP:Beaten MV:Tiring - Kear: Critical > You panic and attempt to flee!
e
e
Tarak has arrived from the west.
You flee head over heels.
Common Room of the Dancing Cartman
[ obvious exits: N E S U ]
North: You sense a hidden life form in the area...
Jak, the innkeeper's guard, is keeping an eye on things here.
Strom, the innkeeper's guard, is watching out for trouble here.
Saml Hake, the innkeeper of the Dancing Cartman, is here.
The BoundDoor seems to be closed.
* S HP:Beaten MV:Tiring > The BoundDoor seems to be closed.
* S HP:Beaten MV:Tiring > The BoundDoor seems to be closed.
* S HP:Beaten MV:Tiring > w
Anteya tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!
* S HP:Beaten MV:Tiring - Anteya: Battered > f
n
hide
You try to pierce Anteya, but she parries successfully.
Anteya tries to pierce you, but you deflect the blow.
You try to pierce Anteya, but she dodges the attack.
Anteya tries to pierce you, but you deflect the blow.
* S HP:Beaten MV:Tiring - Anteya: Battered > You panic and attempt to flee!
ba anteya
You flee head over heels.
Rooms of the Dancing Cartman
[ obvious exits: E S D ]
Down: Anteya - Street Preacher, Acolyte of the Light is standing here.
Alas, you cannot go that way...
* S HP:Beaten MV:Tiring > You attempt to hide yourself.
* S HP:Beaten MV:Tiring > Backstab who?
* S HP:Beaten MV:Tiring > d
n
Common Room of the Dancing Cartman
[ obvious exits: N E S U ]
Up: Anteya - Street Preacher, Acolyte of the Light is standing here.
You sense a hidden life form in the area...
Jak, the innkeeper's guard, is keeping an eye on things here.
Strom, the innkeeper's guard, is watching out for trouble here.
Saml Hake, the innkeeper of the Dancing Cartman, is here.
hide
* S HP:Beaten MV:Tiring > ba h.tarak
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: You sense a hidden life form in the area...
West: Kear the Under-lieutenant is standing here.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
A black stallion prances about.
* S HP:Beaten MV:Tiring > You attempt to hide yourself.
* S HP:Beaten MV:Tiring > Backstab who?
* S HP:Beaten MV:Tiring > k kear
k kear
l
They aren't here.
* S HP:Beaten MV:Tiring > They aren't here.
* S HP:Beaten MV:Tiring > A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Anteya - Street Preacher, Acolyte of the Light is standing here.
West: Kear the Under-lieutenant is standing here.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
A black stallion prances about.
* S HP:Beaten MV:Tiring > k tarak
They aren't here.
* S HP:Beaten MV:Tiring > k h.anteya
They aren't here.
* S HP:Beaten MV:Tiring >
Anteya tries to pierce you, but you parry successfully.
* S HP:Beaten MV:Tiring - Anteya: Battered >
You try to pierce Anteya, but she parries successfully.
A cavalry soldier joins your fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry officer joins a cavalry soldier's fight!
Anteya tries to pierce you, but you deflect the blow.
* S HP:Beaten MV:Tiring - Anteya: Battered > k anteya
l
You do the best you can!
l
* S HP:Beaten MV:Tiring - Anteya: Battered >
Anteya panics, and attempts to flee!
* S HP:Beaten MV:Tiring - Anteya: Battered > A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
West: Kear the Under-lieutenant is standing here.
You sense a hidden life form in the area...
Anteya - Street Preacher, Acolyte of the Light is here, fighting YOU!
A cavalry soldier is here, fighting Anteya, riding a roan charger.
A cavalry soldier is here, fighting Anteya, riding a roan charger.
A cavalry soldier is here, fighting Anteya, riding a roan charger.
A cavalry soldier is here, fighting Anteya, riding a roan charger.
A cavalry officer is here, fighting Anteya, riding a warhorse.
A black stallion prances about.
* S HP:Beaten MV:Tiring - Anteya: Battered > A cavalry officer lances Anteya's body very hard.
A cavalry soldier tries to slash Anteya, but she parries successfully.
Anteya swiftly dodges a cavalry soldier's attempt to slash her.
A cavalry soldier slashes Anteya's left arm very hard.
A cavalry soldier slashes Anteya's left leg very hard.
You pierce Anteya's body.
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
West: Kear the Under-lieutenant is standing here.
You sense a hidden life form in the area...
Anteya - Street Preacher, Acolyte of the Light is here, fighting YOU!
A cavalry soldier is here, fighting Anteya, riding a roan charger.
A cavalry soldier is here, fighting Anteya, riding a roan charger.
A cavalry soldier is here, fighting Anteya, riding a roan charger.
A cavalry soldier is here, fighting Anteya, riding a roan charger.
A cavalry officer is here, fighting Anteya, riding a warhorse.
A black stallion prances about.
* S HP:Beaten MV:Tiring - Anteya: Critical >
Anteya leaves east.
* S HP:Beaten MV:Tiring > n
Kear has arrived from the west.
* S HP:Beaten MV:Tiring > The Lord's Companion
[ obvious exits: S U ]
South: Kear the Under-lieutenant is standing here.
A water skin has been left on the ground.
A sharp blade made of green jade gleams here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
An embossed leather water flask lies forgotten here.
A thick studded belt lies coiled here.
Multiple fiery opals woven into a choker shimmer on the ground here.
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye.
A woman is here, looking inviting in her silken dress.
* S HP:Beaten MV:Tiring >
Kear has arrived from the south.
* S HP:Beaten MV:Tiring > l
The Lord's Companion
The hustle and bustle of the dusty street is broken here, as the dusty
reality of Four Kings is broken by the idealized wonder of the Lord's
Companion. Lounging couches line the room below what appear to be
fancy paintings of women. A plush red carpet covers the floor, and a
narrow staircase climbs the east wall to the second floor, the balcony
of which is lined with doors.
[ obvious exits: S U ]
South: You sense a hidden life form in the area...
A water skin has been left on the ground.
A sharp blade made of green jade gleams here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
An embossed leather water flask lies forgotten here.
A thick studded belt lies coiled here.
Multiple fiery opals woven into a choker shimmer on the ground here.
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye.
Kear the Under-lieutenant is standing here.
A woman is here, looking inviting in her silken dress.
k kear
* S HP:Beaten MV:Tiring > k kear
Kear tries to pierce you, but you deflect the blow.
You do the best you can!
* S HP:Beaten MV:Tiring - Kear: Critical > You do the best you can!
* S HP:Beaten MV:Tiring - Kear: Critical > change mood wimpy
You try to pierce Kear, but he parries successfully.
Kear tries to pierce you, but you dodge the attack.
You try to pierce Kear, but he parries successfully.
Your heartbeat calms down more as you feel less panicked.
Timer now at 77 secs.
* S HP:Beaten MV:Tiring - Kear: Critical > Mood changed to: Wimpy
* S HP:Beaten MV:Tiring - Kear: Critical > f
d
You panic and attempt to flee!
You flee head over heels.
Balcony Overlooking the Foyer
[ obvious exits: N D ]
Down: Kear the Under-lieutenant is standing here.
The Lord's Companion
[ obvious exits: S U ]
South: You sense a hidden life form in the area...
A water skin has been left on the ground.
A sharp blade made of green jade gleams here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
An embossed leather water flask lies forgotten here.
A thick studded belt lies coiled here.
Multiple fiery opals woven into a choker shimmer on the ground here.
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye.
Kear the Under-lieutenant is standing here.
A woman is here, looking inviting in her silken dress.
* S HP:Beaten MV:Tiring > s
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
North: Kear the Under-lieutenant is standing here.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
You sense a hidden life form in the area...
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
A black stallion prances about.
* S HP:Beaten MV:Tiring > k h.tarak
n
You try to pierce Tarak, but he dodges the attack.
* S HP:Beaten MV:Tiring - Tarak: Beaten > No way! You're fighting for your life!
* S HP:Beaten MV:Tiring - Tarak: Beaten > change mood brave
Mood changed to: Brave
* S HP:Beaten MV:Tiring - Tarak: Beaten >
Tarak tries to pierce you, but you deflect the blow.
A cavalry soldier joins your fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry soldier joins a cavalry soldier's fight!
A cavalry officer joins a cavalry soldier's fight!
You try to pierce Tarak, but he parries successfully.
Tarak panics, and attempts to flee!
* S HP:Beaten MV:Tiring - Tarak: Beaten >
Tarak leaves south.
* S HP:Beaten MV:Tiring > l
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
North: Kear the Under-lieutenant is standing here.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
A black stallion prances about.
* S HP:Beaten MV:Tiring > l
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
North: Kear the Under-lieutenant is standing here.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
A black stallion prances about.
l
* S HP:Beaten MV:Tiring > A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
North: Kear the Under-lieutenant is standing here.
South: You sense a hidden life form in the area...
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
A black stallion prances about.
* S HP:Beaten MV:Tiring > change mood wimpy
Mood changed to: Wimpy
* S HP:Beaten MV:Tiring > n
hide
ba kear
The Lord's Companion
[ obvious exits: S U ]
South: You sense a hidden life form in the area...
A water skin has been left on the ground.
A sharp blade made of green jade gleams here.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
An embossed leather water flask lies forgotten here.
A thick studded belt lies coiled here.
Multiple fiery opals woven into a choker shimmer on the ground here.
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye.
Kear the Under-lieutenant is standing here.
A woman is here, looking inviting in her silken dress.
* S HP:Beaten MV:Tiring > You attempt to hide yourself.
* S HP:Beaten MV:Tiring > You silently approach your victim...
-=+**+=- -
Kear gets a ceremonial dress sword.
=+*
Kear makes a strange sound as you place a rusty dagger in his back!
This session you've landed 168 out of 324 stabs (51% landed).
Kear is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Three times is the charm!
You gain a level!
Your blood freezes as you hear Kear's death cry.
* S HP:Beaten MV:Tiring > s
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Tarak of the Borderlands is standing here.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
A black stallion prances about.
nar kear rip
* S HP:Beaten MV:Tiring > You narrate 'kear rip'
* S HP:Beaten MV:Tiring > l
A Dusty Road Through Four Kings
Though perhaps a slightly disreputable part of town, the road still sees
plenty of use here, running towards Caemlyn to the east and into the
heart of Four Kings to the west. A fanciful facade rises above the north
side of the road, proclaimed as the Lord's Companion, the meaning of
which is displayed by the women who call from the upstairs windows at all
hours of the day.
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: You sense a hidden life form in the area...
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
A black stallion prances about.
* S HP:Beaten MV:Tiring > s
hide
ba h.tarak
Common Room of the Dancing Cartman
[ obvious exits: N E S U ]
You sense a hidden life form in the area...
Jak, the innkeeper's guard, is keeping an eye on things here.
Strom, the innkeeper's guard, is watching out for trouble here.
Saml Hake, the innkeeper of the Dancing Cartman, is here.
* S HP:Beaten MV:Tiring > You attempt to hide yourself.
* S HP:Beaten MV:Tiring > You silently approach your victim...
-=+**+=- -=+*
Backstab who?
Dominic tells you 'nice'
* S HP:Beaten MV:Tiring > n
hide
ba h.tarak
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
West: You sense a hidden life form in the area...
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
A black stallion prances about.
* S HP:Beaten MV:Tiring > You attempt to hide yourself.
* S HP:Beaten MV:Tiring > Kear tells you 'fucking lagged'
Backstab who?
* S HP:Beaten MV:Tiring > w
hide
ba h.tarak
Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
You sense a hidden life form in the area...
* S HP:Beaten MV:Winded > You attempt to hide yourself.
* S HP:Beaten MV:Winded > You silently approach your victim...
-=+**+=- -=+*
Tarak makes a strange sound as you place a rusty dagger in his back!
This session you've landed 169 out of 325 stabs (52% landed).
Tarak is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear Tarak's death cry.
* S HP:Beaten MV:Winded > nar tarak rip
e
You narrate 'tarak rip'
* S HP:Beaten MV:Winded > w
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
A black stallion prances about.
* S HP:Beaten MV:Winded > Junction of the Caemlyn and Lugard Roads
[ obvious exits: E S W ]
The corpse of Tarak is lying here.
get all corpse
* S HP:Beaten MV:Winded > You get a black pair of silver-tooled boots from the corpse of Tarak.
You get a pair of earthen colored breeches from the corpse of Tarak.
You get a golden belt with a silver crescent buckle from the corpse of Tarak.
You get a long pine javelin from the corpse of Tarak.
You get a silver etched shield from the corpse of Tarak.
You get an ivy bracelet from the corpse of Tarak.
You get an ivy bracelet from the corpse of Tarak.
You get a pair of dark gloves from the corpse of Tarak.
You get a set of cloth sleeves from the corpse of Tarak.
You get a backpack from the corpse of Tarak.
You get a long, black coat with gold embroidered cuffs from the corpse of Tarak.
You get a bearskin tunic from the corpse of Tarak.
You get a thin, black chain from the corpse of Tarak.
You get a thin, black chain from the corpse of Tarak.
You get a camouflaged hood from the corpse of Tarak.
You get an emerald ring from the corpse of Tarak.
You get an emerald ring from the corpse of Tarak.
You get a mirrored lantern from the corpse of Tarak.
* S HP:Beaten MV:Winded >
Boran tells you 'I beat the hell out of those dudes eh:p'
* S HP:Beaten MV:Winded > e
n
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
A black stallion prances about.
* S HP:Beaten MV:Winded > The Lord's Companion
[ obvious exits: S U ]
The corpse of Kear is lying here.
A water skin has been left on the ground.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
An embossed leather water flask lies forgotten here.
A thick studded belt lies coiled here.
Multiple fiery opals woven into a choker shimmer on the ground here.
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye.
A woman is here, looking inviting in her silken dress.
* S HP:Beaten MV:Winded > whe
Players in your Zone
--------------------
Ahren - The Lord's Companion
Anteya - The Caemlyn Road
* S HP:Beaten MV:Winded > s
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
A black stallion prances about.
n
* S HP:Beaten MV:Winded > The Lord's Companion
[ obvious exits: S U ]
The corpse of Kear is lying here.
A water skin has been left on the ground.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
An embossed leather water flask lies forgotten here.
A thick studded belt lies coiled here.
Multiple fiery opals woven into a choker shimmer on the ground here.
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye.
A woman is here, looking inviting in her silken dress.
drop all
* S HP:Beaten MV:Winded > s
e
You drop a mirrored lantern.
You drop an emerald ring.
You drop an emerald ring.
You drop a camouflaged hood.
You drop a thin, black chain.
You drop a thin, black chain.
You drop a bearskin tunic.
You drop a long, black coat with gold embroidered cuffs.
You drop a backpack.
You drop a set of cloth sleeves.
You drop a pair of dark gloves.
You drop an ivy bracelet.
You drop an ivy bracelet.
You drop a silver etched shield.
You drop a long pine javelin.
You drop a golden belt with a silver crescent buckle.
You drop a pair of earthen colored breeches.
You drop a black pair of silver-tooled boots.
* S HP:Beaten MV:Winded > A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
A black stallion prances about.
* S HP:Beaten MV:Winded > The Outskirts of Four Kings
[ obvious exits: E W ]
* S HP:Beaten MV:Winded > Your target is now set to anteya.
whe
l
Tarak tells you 'im a newb i checked where and seen ya and still rolled'
Players in your Zone
--------------------
Ahren - The Outskirts of Four Kings
* S HP:Beaten MV:Winded > stat
The Outskirts of Four Kings
The gaudy buildings of Four Kings quickly surround the Caemlyn Road as
it runs westward towards Whitebridge, resulting in a crowded, noisy, and
incredibly busy town at all hours of the day and night. The street is
crowded with wagons, packed so tightly that there is barely enough room
for a single cart to pass by, let alone allow two way traffic. Even from
here the sounds of staged mirth are audible from the taverns.
[ obvious exits: E W ]
* S HP:Beaten MV:Winded > l
You are a 186 year old male human rogue.
Your height is 5 feet, 8 inches, and you weigh 154.0 lbs.
You are carrying 0.0 lbs and wearing 68.8 lbs, light.
Your base abilities are: Str:17 Int:13 Wil:11 Dex:19 Con:17.
Offensive bonus: 123, Dodging bonus: 125, Parrying bonus: 125, Defense: 250.
Your mood is: Wimpy. You will flee below: 0 Hit Points
You are wanted by: Tear Amador Children of Light Red Eagles
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
- SNEAK
* S HP:Beaten MV:Winded > Your heartbeat calms down more as you feel less panicked.
Timer now at 77 secs.
The Outskirts of Four Kings
The gaudy buildings of Four Kings quickly surround the Caemlyn Road as
it runs westward towards Whitebridge, resulting in a crowded, noisy, and
incredibly busy town at all hours of the day and night. The street is
crowded with wagons, packed so tightly that there is barely enough room
for a single cart to pass by, let alone allow two way traffic. Even from
here the sounds of staged mirth are audible from the taverns.
[ obvious exits: E W ]
l
* S HP:Battered MV:Winded > The Outskirts of Four Kings
The gaudy buildings of Four Kings quickly surround the Caemlyn Road as
it runs westward towards Whitebridge, resulting in a crowded, noisy, and
incredibly busy town at all hours of the day and night. The street is
crowded with wagons, packed so tightly that there is barely enough room
for a single cart to pass by, let alone allow two way traffic. Even from
here the sounds of staged mirth are audible from the taverns.
[ obvious exits: E W ]
whe
* S HP:Battered MV:Winded > Players in your Zone
--------------------
Ahren - The Outskirts of Four Kings
* S HP:Battered MV:Winded > e
The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
* S HP:Battered MV:Winded > e
The Caemlyn Road
[ obvious exits: N W ]
* S HP:Battered MV:Winded > t anteya come on honey
whe
You tell Anteya 'come on honey'
l
l
* S HP:Battered MV:Winded > Players in your Zone
--------------------
Ahren - The Caemlyn Road
* S HP:Battered MV:Winded > The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
* S HP:Battered MV:Winded > The Caemlyn Road
Directly east of the edge of Four Kings, the Caemlyn Road makes a gentle bend
to the west and north around a hill. Heavy use and poor maintenance on this
road are evident; it is too old to carry the heavy cargo wagons that it bears,
even if that was its intended purpose.
[ obvious exits: N W ]
* S HP:Battered MV:Winded > w
w
Kear tells you 'did you get that lag?'
* S HP:Battered MV:Winded > The Caemlyn Road Above Four Kings
[ obvious exits: N E S W ]
* S HP:Battered MV:Winded > The Outskirts of Four Kings
[ obvious exits: E W ]
* S HP:Battered MV:Winded > rep no :P
You reply to Kear 'no :P'
whe
* S HP:Battered MV:Winded > look
Preparing to seek out this room on the map.
Players in your Zone
--------------------
Ahren - The Outskirts of Four Kings
* S HP:Battered MV:Winded > The Outskirts of Four Kings
The gaudy buildings of Four Kings quickly surround the Caemlyn Road as
it runs westward towards Whitebridge, resulting in a crowded, noisy, and
incredibly busy town at all hours of the day and night. The street is
crowded with wagons, packed so tightly that there is barely enough room
for a single cart to pass by, let alone allow two way traffic. Even from
here the sounds of staged mirth are audible from the taverns.
[ obvious exits: E W ]
* S HP:Battered MV:Winded >
Matching room found!
w
A Dusty Road Through Four Kings
[ obvious exits: N E S W ]
North: A woman is here, looking inviting in her silken dress.
South: Jak, the innkeeper's guard, is keeping an eye on things here.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalryman is here, riding a roan charger.
An Andoran cavalry officer watches vigilantly, riding a warhorse.
A black stallion prances about.
* S HP:Battered MV:Winded > n
The Lord's Companion
[ obvious exits: S U ]
A black pair of soft, silver-tooled boots lie on the ground.
A pair of breeches in shades of earth and rock disappear into the ground.
A thin, beautifully crafted golden belt with a silver buckle lies here.
An extremely long, pine shaft with a sharp metal tip lies here.
A shield lies here, its face etched in an intricate pattern inlaid with silver.
A small, delicate loop of ivy lies softly upon the ground. [2]
A thin pair of exceptionally dark gloves sit here.
A bundle of cloth was discarded here.
A thick, leather backpack lies abandoned here.
A richly embroidered black coat is crumpled here, cuffs glittering.
A tunic made of bearskin has been dropped here.
A necklace of shiny black links has been dropped here. [2]
A small piece of fabric blends in with the ground here.
A silver ring set with a deep green emerald has been dropped here. [2]
A mirrored lantern lies discarded here.
The corpse of Kear is lying here.
A water skin has been left on the ground.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
An embossed leather water flask lies forgotten here.
A thick studded belt lies coiled here.
Multiple fiery opals woven into a choker shimmer on the ground here.
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye.
A woman is here, looking inviting in her silken dress.
* S HP:Battered MV:Winded > get all corpse
Kear tells you 'ahren you suck:P'
* S HP:Battered MV:Winded > You get a dagger from the corpse of Kear.
You get a lantern from the corpse of Kear.
You get a lantern from the corpse of Kear.
You get a wealth of gold crowns from the corpse of Kear.
You get seven copper pennys from the corpse of Kear.
You get a water skin from the corpse of Kear.
You get a ceremonial dress sword from the corpse of Kear.
You get a pair of lissome leather boots with metal capped toes from the corpse of Kear.
You get a set of darkly dyed leather leggings from the corpse of Kear.
You get a ruby-worked rapier from the corpse of Kear.
You get a silver etched shield from the corpse of Kear.
You get a sturdy pair of full leather gauntlets from the corpse of Kear.
You get a pair of riveted chainmail sleeves from the corpse of Kear.
You get a pure white cloak bearing a golden sunburst from the corpse of Kear.
You get a bearskin tunic from the corpse of Kear.
You get a thick helmet of supple leather from the corpse of Kear.
You get a jade signet ring from the corpse of Kear.
You get a crystal lightstick from the corpse of Kear.
* S HP:Battered MV:Winded > put all pack
get all
You put a crystal lightstick in a backpack.
You put a jade signet ring in a backpack.
A thick helmet of supple leather won't fit in a backpack.
A bearskin tunic won't fit in a backpack.
A pure white cloak bearing a golden sunburst won't fit in a backpack.
A pair of riveted chainmail sleeves won't fit in a backpack.
A sturdy pair of full leather gauntlets won't fit in a backpack.
A silver etched shield won't fit in a backpack.
A ruby-worked rapier won't fit in a backpack.
A set of darkly dyed leather leggings won't fit in a backpack.
A pair of lissome leather boots with metal capped toes won't fit in a backpack.
A ceremonial dress sword won't fit in a backpack.
A water skin won't fit in a backpack.
You put seven coppers in a backpack.
You put 101 crowns in a backpack.
A lantern won't fit in a backpack.
A lantern won't fit in a backpack.
A dagger won't fit in a backpack.
* S HP:Battered MV:Winded > You get a black pair of silver-tooled boots.
You get a pair of earthen colored breeches.
You get a golden belt with a silver crescent buckle.
You get a long pine javelin.
You get a silver etched shield.
You get an ivy bracelet.
You get an ivy bracelet.
You get a pair of dark gloves.
You get a set of cloth sleeves.
You get a backpack.
You get a long, black coat with gold embroidered cuffs.
You get a bearskin tunic.
You get a thin, black chain.
You get a thin, black chain.
You get a camouflaged hood.
an emerald ring: You can't carry that many items.
an emerald ring: You can't carry that many items.
a mirrored lantern: You can't carry that many items.
the corpse of Kear: You can't carry that many items.
a water skin: You can't carry that many items.
a pair of black boots bearing lion-headed spurs: You can't carry that many items.
a pair of red greaves with white bands: You can't carry that many items.
a leather water flask: You can't carry that many items.
a studded black belt with a golden lion buckle: You can't carry that many items.
an opal choker of fiery blue and pink beauty: You can't carry that many items.
a conical helm with a barred visor: You can't carry that many items.
a ring of silver: You can't carry that many items.
* S HP:Battered MV:Winded > get pack pack
a backpack: You can't carry that many items.
* S HP:Battered MV:Winded > put all 2.pack
l
You put a camouflaged hood in a backpack.
You put a thin, black chain in a backpack.
You put a thin, black chain in a backpack.
You put a long, black coat with gold embroidered cuffs in a backpack.
You put a set of cloth sleeves in a backpack.
You put a pair of dark gloves in a backpack.
You put an ivy bracelet in a backpack.
You put an ivy bracelet in a backpack.
You put a long pine javelin in a backpack.
You put a golden belt with a silver crescent buckle in a backpack.
You put a pair of earthen colored breeches in a backpack.
You put a black pair of silver-tooled boots in a backpack.
You put a thick helmet of supple leather in a backpack.
You put a bearskin tunic in a backpack.
You put a bearskin tunic in a backpack.
You put a pure white cloak bearing a golden sunburst in a backpack.
You put a pair of riveted chainmail sleeves in a backpack.
You put a sturdy pair of full leather gauntlets in a backpack.
You put a silver etched shield in a backpack.
You put a silver etched shield in a backpack.
You put a ruby-worked rapier in a backpack.
You put a set of darkly dyed leather leggings in a backpack.
A pair of lissome leather boots with metal capped toes won't fit in a backpack.
A ceremonial dress sword won't fit in a backpack.
You put a water skin in a backpack.
You put a lantern in a backpack.
You put a lantern in a backpack.
You put a dagger in a backpack.
* S HP:Battered MV:Winded > The Lord's Companion
The hustle and bustle of the dusty street is broken here, as the dusty
reality of Four Kings is broken by the idealized wonder of the Lord's
Companion. Lounging couches line the room below what appear to be
fancy paintings of women. A plush red carpet covers the floor, and a
narrow staircase climbs the east wall to the second floor, the balcony
of which is lined with doors.
[ obvious exits: S U ]
A silver ring set with a deep green emerald has been dropped here. [2]
A mirrored lantern lies discarded here.
The corpse of Kear is lying here.
A water skin has been left on the ground.
A pair of thick metal boots stand inflexibly upright.
A pair of black armor greaves lies here, highly polished.
An embossed leather water flask lies forgotten here.
A thick studded belt lies coiled here.
Multiple fiery opals woven into a choker shimmer on the ground here.
A metal helmet with attached visor rests here.
A silver ring on the ground catches your eye.
A woman is here, looking inviting in her silken dress.
* S HP:Battered MV:Winded > i
You are carrying:
a backpack
a pair of lissome leather boots with metal capped toes (used)
a ceremonial dress sword
* S HP:Battered MV:Winded > hold pack
You're already holding something.
* S HP:Battered MV:Winded > rem stone
You stop using an oilstone.
hold pack
* S HP:Battered MV:Winded > You grab a backpack.
* S HP:Battered MV:Winded > get all
You get an emerald ring.
You get an emerald ring.
You get a mirrored lantern.
the corpse of Kear: You can't carry that much weight.
You get a water skin.
You get a pair of black boots bearing lion-headed spurs.
You get a pair of red greaves with white bands.
You get a leather water flask.
You get a studded black belt with a golden lion buckle.
You get an opal choker of fiery blue and pink beauty.
You get a conical helm with a barred visor.
You get a ring of silver.
* S HP:Battered MV:Winded > scalp
l
You lean over and cut the bloody scalp from the corpse of Kear.
* S HP:Battered MV:Winded > The Lord's Companion
The hustle and bustle of the dusty street is broken here, as the dusty
reality of Four Kings is broken by the idealized wonder of the Lord's
Companion. Lounging couches line the room below what appear to be
fancy paintings of women. A plush red carpet covers the floor, and a
narrow staircase climbs the east wall to the second floor, the balcony
of which is lined with doors.
[ obvious exits: S U ]
The corpse of Kear is lying here.
You sense a hidden life form in the area...
A woman is here, looking inviting in her silken dress.
* S HP:Battered MV:Winded > s
Suddenly someone places something in your back!
You are dead! Sorry...
You feel the Weave of the Wheel loosen from you.
Ouch! You lose a level.
Circle of Light
[ obvious exits: D ]
The News Board is mounted on the wall here.
The waters of a blue-veined marble fountain pour forth here.
A stout wooden barrel stands nearby.
Tarak of the Borderlands is sitting here.
Kear the Under-lieutenant is sitting here.
Boran Al'Raf is resting here.
Lorcam says, 'Get off my lawn!' is sitting here.
A kind-faced figure stands here.
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