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Unedited PaleSteel killing (3/4) submitted by Mantas on 2009-05-19 @ 15:18:55

Part 3 of 4 Old old log of Mantas (2005) fighting trollocs in basic dodge and a Pale Steel. Killed a few trollocs and features Kesumi still fighting for the light ;-)

Rating: 0.00  |  Views: 169  | Comments: 0 [view/add]

collapse/expand log
g >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
A heavy boulder lies here.
A lantern has been left here. [2]
A bullseye lantern has been set aside.
!HORSE! A warhorse, being ridden by you.
Bernice Montoya is standing here, riding a gray palfrey.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > n
n
Alas, you cannot go that way...

n
* R HP:Wounded MV:Weary > Alas, you cannot go that way...

* R HP:Wounded MV:Weary > Bernice leaves east riding a gray palfrey.
Alas, you cannot go that way...

* R HP:Wounded MV:Weary >
The Mayene alarm sounds loudly in the distance.

e
* R HP:Wounded MV:Weary > n
In Front of the Castle
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
A heavy boulder lies here.
An iron lantern hangs from the wall above the gate.
!HORSE! A warhorse, being ridden by you.
Bernice Montoya is here, fighting Ghraak, riding a gray palfrey.
*Wucen* is standing here.
*Jaster* is here, fighting Bernice.
*Ghraak* is here, fighting Bernice.

* R HP:Wounded MV:Weary > Overlooking the Gorge
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Wounded MV:Weary > n
Crumbling Slope
[ obvious exits: N E S ]
!HORSE! A warhorse, being ridden by you.
A sickly, skinny deer stands here in a daze.

n
* R HP:Wounded MV:Weary > n
East of the Log
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A sickly, skinny deer stands here in a daze.
A hideous trolloc is here, in a world of hurt.

kill eltargrim
* R HP:Wounded MV:Weary > Above the Gorge
[ obvious exits: N E S D ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving --down--
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > d
kill eltargrim

Bernice narrates 'lots'

* R HP:Wounded MV:Weary > s
kill eltargrim
A Narrow Trail
[ obvious exits: S U ]
There are some bloody traces of a trolloc leaving up
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving up
!HORSE! A warhorse, being ridden by you.
A giant blight beetle is here, scurrying about.

s
* R HP:Wounded MV:Weary > Noraly narrates 'freaken stabbers'
They aren't here.

* R HP:Wounded MV:Weary > kill eltargrim
On a Ledge
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > Before an Iron Gate on the Ledge
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Wounded MV:Weary > n
They aren't here.

* R HP:Wounded MV:Weary > On a Ledge
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

n
* R HP:Wounded MV:Weary > A Narrow Trail
[ obvious exits: S U ]
There are some bloody traces of a trolloc leaving up
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A giant blight beetle is here, scurrying about.

u
* R HP:Wounded MV:Weary > Above the Gorge
[ obvious exits: N E S D ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving --down--
There are some tracks of a ridden mount leaving --down--
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Weary > diag horse
A warhorse is in excellent condition.
A warhorse is tiring.

stat
* R HP:Wounded MV:Weary > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 170, Dodging bonus: 120, Parrying bonus: 147, Defence: 267.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Weary > kill dark
They aren't here.

look
* R HP:Wounded MV:Weary > Above the Gorge
A trail runs along the edge of a deep gorge here. The sounds of an infested
swamp rise between the cliffs to the west. Many boulders have been cleared
to allow the narrow trail to run to the north and south. A deep rift runs
west of the trail, opening into the gorge. The rocky slopes lead downwards
to the east.
[ obvious exits: N E S D ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving --down--
There are some tracks of a ridden mount leaving --down--
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Weary > change posture defensive
Posture changed to: Defensive

kill dark
* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > look
Above the Gorge
A trail runs along the edge of a deep gorge here. The sounds of an infested
swamp rise between the cliffs to the west. Many boulders have been cleared
to allow the narrow trail to run to the north and south. A deep rift runs
west of the trail, opening into the gorge. The rocky slopes lead downwards
to the east.
[ obvious exits: N E S D ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving --down--
There are some tracks of a ridden mount leaving --down--
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Weary > look
Above the Gorge
A trail runs along the edge of a deep gorge here. The sounds of an infested
swamp rise between the cliffs to the west. Many boulders have been cleared
to allow the narrow trail to run to the north and south. A deep rift runs
west of the trail, opening into the gorge. The rocky slopes lead downwards
to the east.
[ obvious exits: N E S D ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving --down--
There are some tracks of a ridden mount leaving --down--
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Weary >
*Eltargrim* has arrived from the south.

* R HP:Wounded MV:Weary >
*Eltargrim* leaves down.

* R HP:Wounded MV:Weary > d
A Narrow Trail
[ obvious exits: S U ]
There are some bloody traces of a trolloc leaving up
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
*Eltargrim* is standing here.
A giant blight beetle is here, scurrying about.

s
* R HP:Wounded MV:Weary > kill eltargrim
On a Ledge
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Weary > n
They aren't here.

* R HP:Wounded MV:Weary > kill eltargrim
A Narrow Trail
[ obvious exits: S U ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving up
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A giant blight beetle is here, scurrying about.

kill eltargrim
* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > s
They aren't here.

kill eltargrim
* R HP:Wounded MV:Weary > On a Ledge
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > u
Alas, you cannot go that way...

* R HP:Wounded MV:Weary > n

Noraly narrates 'well im s blight :P'

* R HP:Wounded MV:Weary > u
kill eltargrim
A Narrow Trail
[ obvious exits: S U ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving up
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A giant blight beetle is here, scurrying about.

* R HP:Wounded MV:Weary > The giant blight beetle tries to hit you, but you dodge the attack.
You slash the giant blight beetle's right wing into bloody fragments!
The giant blight beetle tries to hit you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Wounded MV:Weary - the giant blight beetle: Wounded > They aren't here.

* R HP:Wounded MV:Weary - the giant blight beetle: Wounded > f
n
u
You panic and attempt to flee!

You flee head over heels.
Above the Gorge
[ obvious exits: N E S D ]
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving --down--
!HORSE! A warhorse, being ridden by you.
*Jaster* is standing here.
Trail Above the Swamp
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Haggard > Alas, you cannot go that way...

* R HP:Wounded MV:Haggard > s
s
Above the Gorge
[ obvious exits: N E S D ]
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving --down--
!HORSE! A warhorse, being ridden by you.
*Ghraak* is standing here.
*Jaster* is standing here.

* R HP:Wounded MV:Haggard > *Ghraak* tries to pierce you, but you deflect the blow.
*Jaster* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Wounded MV:Haggard - Ghraak: Healthy >
*Jaster* tries to pierce you, but you deflect the blow.
You try to slash *Ghraak*, but he deflects the blow.
*Ghraak* pierces your body very hard.

* R HP:Wounded MV:Haggard - Ghraak: Healthy >
*Jaster* pierces your body very hard.
*Ghraak* tries to pierce you, but you parry successfully.

f
* R HP:Wounded MV:Haggard - Ghraak: Healthy > You panic and attempt to flee!

notice

You flee head over heels.
East of the Log
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A sickly, skinny deer stands here in a daze.
A hideous trolloc is here, in a world of hurt.

n
* R HP:Wounded MV:Haggard > n
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Haggard > n
Above the Gorge
[ obvious exits: N E S D ]
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving --down--
!HORSE! A warhorse, being ridden by you.
*Ghraak* is standing here.
*Jaster* is standing here.

* R HP:Wounded MV:Haggard > *Ghraak* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Wounded MV:Haggard - Ghraak: Healthy >
*Jaster* pierces your body very hard.

* R HP:Wounded MV:Haggard - Ghraak: Healthy > No way! You're fighting for your life!

* R HP:Wounded MV:Haggard - Ghraak: Healthy > f
n
n
You panic and attempt to flee!


*Jaster* pierces your body very hard.
*Ghraak* tries to pierce you, but you parry successfully.

n
You flee head over heels.
East of the Log
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A sickly, skinny deer stands here in a daze.
A hideous trolloc is here, in a world of hurt.
Above the Gorge
[ obvious exits: N E S D ]
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving --down--
!HORSE! A warhorse, being ridden by you.
*Ghraak* is standing here.
*Jaster* is standing here.

* R HP:Battered MV:Haggard > *Ghraak* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Battered MV:Haggard - Ghraak: Healthy > You try to slash *Ghraak*, but he deflects the blow.
*Ghraak* tries to pierce you, but you deflect the blow.
*Jaster* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Battered MV:Haggard - Ghraak: Healthy > f
u
You panic and attempt to flee!

n
n

*Jaster* pierces your left arm into bloody fragments!
*Ghraak* tries to pierce you, but you parry successfully.

You flee head over heels.
A Narrow Trail
[ obvious exits: S U ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving up
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A giant blight beetle is here, scurrying about.
Above the Gorge
[ obvious exits: N E S D ]
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving --down--
!HORSE! A warhorse, being ridden by you.
*Ghraak* is standing here.
*Jaster* is standing here.

* R HP:Battered MV:Haggard > *Ghraak* tries to pierce you, but you deflect the blow.
*Jaster* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Battered MV:Haggard - Ghraak: Healthy > No way! You're fighting for your life!

* R HP:Battered MV:Haggard - Ghraak: Healthy > f

*Jaster* tries to pierce you, but you parry successfully.
You try to slash *Ghraak*, but he parries successfully.
*Ghraak* pierces your right leg.

* R HP:Battered MV:Haggard - Ghraak: Healthy > n
n
You panic and attempt to flee!


*Baal* tries to pierce you, but you deflect the blow.

You flee head over heels.
East of the Log
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A sickly, skinny deer stands here in a daze.
A hideous trolloc is here, in a world of hurt.
Above the Gorge
[ obvious exits: N E S D ]
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving --down--
!HORSE! A warhorse, being ridden by you.
*Baal* is standing here.
*Ghraak* is standing here.
*Jaster* is standing here.

* R HP:Battered MV:Haggard > *Ghraak* tries to pierce you, but you parry successfully.
*Baal* tries to pierce you, but you parry successfully.
*Jaster* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Battered MV:Haggard - Ghraak: Healthy >
*Jaster* tries to pierce you, but you deflect the blow.
*Baal* tries to pierce you, but you deflect the blow.
You try to slash *Ghraak*, but he parries successfully.
*Ghraak* tries to pierce you, but you parry successfully.

f
* R HP:Battered MV:Haggard - Ghraak: Healthy > You panic and attempt to flee!


Noraly narrates 'ok mant?'

n

You flee head over heels.
East of the Log
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A sickly, skinny deer stands here in a daze.
A hideous trolloc is here, in a world of hurt.

* R HP:Battered MV:Haggard > Above the Gorge
[ obvious exits: N E S D ]
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving --down--
There are some bloody traces of a trolloc leaving --down--
!HORSE! A warhorse, being ridden by you.
*Baal* is standing here.
*Ghraak* is standing here.
*Jaster* is standing here.

* R HP:Battered MV:Haggard > n

*Ghraak* tries to pierce you, but you deflect the blow.
*Baal* tries to pierce you, but you parry successfully.

* R HP:Battered MV:Haggard - Ghraak: Healthy > *Jaster* pierces your body hard.
No way! You're fighting for your life!

* R HP:Battered MV:Haggard - Ghraak: Healthy > f
You panic and attempt to flee!

z no

The Mayene alarm sounds loudly in the distance.


*Jaster* pierces your head hard.
*Baal* tries to pierce you, but you parry successfully.
*Ghraak* tries to pierce you, but you deflect the blow.

*Jaster* tries to pierce you, but you deflect the blow.
You flee head over heels.
East of the Log
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A sickly, skinny deer stands here in a daze.
A hideous trolloc is here, in a world of hurt.
[narr ]
You narrate 'no'

* R HP:Battered MV:Haggard > e
e
Among the Boulders
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Haggard > Below the Wall
[ obvious exits: N W ]
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Haggard > look
Below the Wall
Rising above the rocky slopes are the walls of an ancient castle. Some of the
stones have toppled from the walls out of neglect and lie scattered among the
boulders placed here by nature. Travel here is slow, given the steep, rough
terrain. The mountains slope downwards to the north and west.
[ obvious exits: N W ]
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Haggard > n
n
Barren Crags
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

n
* R HP:Battered MV:Haggard > Among the Blasted Hills
[ obvious exits: N E S W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Haggard > TICK!
A Steaming Crevice
[ obvious exits: N E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A sickly, skinny deer stands here in a daze.

diag horse
* R HP:Battered MV:Haggard > A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Battered MV:Haggard > n
Through the Blasted Hills
[ obvious exits: E S W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Haggard > w
A Barren Trail
[ obvious exits: N E S W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

n
* R HP:Battered MV:Haggard > Cracked Flatlands
[ obvious exits: S W ]
!HORSE! A warhorse, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black snake is here, lying on a rock.

* R HP:Battered MV:Haggard > look
Cracked Flatlands
The earth has been torn into fragments on this particulary hot place in the
Blight. No water and constant heat has done its job over time and left a
trail of destruction after what looks to be the longest drought in history.
The hand of the Dark One rests over this godforsaken place, cursing it
forever more.
[ obvious exits: S W ]
!HORSE! A warhorse, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black snake is here, lying on a rock.

* R HP:Battered MV:Haggard > n
stat
Your heartbeat calms down more as you feel less panicked.
Alas, you cannot go that way...

diag horse
* R HP:Battered MV:Weary > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Battered MV:Weary > A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Battered MV:Weary > look
Cracked Flatlands
The earth has been torn into fragments on this particulary hot place in the
Blight. No water and constant heat has done its job over time and left a
trail of destruction after what looks to be the longest drought in history.
The hand of the Dark One rests over this godforsaken place, cursing it
forever more.
[ obvious exits: S W ]
!HORSE! A warhorse, being ridden by you.
A sickly, skinny deer stands here in a daze.
A black snake is here, lying on a rock.

* R HP:Battered MV:Weary > w
w
w
Stinking Mudflat
[ obvious exits: E S W ]
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Weary > Dank Bog
[ obvious exits: E S W ]
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Weary > Atop the Boulders
[ obvious exits: E W ]
A bruised and bloody leg lies on the ground, torn from its socket.
!HORSE! A warhorse, being ridden by you.
The giant blight beetle is here flying around.

* R HP:Battered MV:Weary > w
Festering Pools
[ obvious exits: E S W ]
!HORSE! A warhorse, being ridden by you.

w
* R HP:Battered MV:Weary > s
Burbling Mudpits
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A hound of the shadow smells blood in the air.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Battered MV:Weary > s
Dank Swamp
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Weary > Dank Swamp
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Weary > s
Beneath an Overhang
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a tree leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A small stick is lying on the ground here.

* R HP:Battered MV:Weary > diag horse
A warhorse is in excellent condition.
A warhorse is winded.

stat
* R HP:Battered MV:Weary > kill dark
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Battered MV:Weary > l
They aren't here.

* R HP:Battered MV:Weary > Beneath an Overhang
Jutting out from the tall cliff above you is a rocky overhang. All of the
cliff is barren and worn by the elements. The ground slopes downward to the
north, and you can see what appears to be the edge of a large swamp. Foul
odors are carried through the air. To the east can be seen a blackened hill.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a tree leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A small stick is lying on the ground here.

* R HP:Battered MV:Weary > notice
kill dark
You start paying increased attention to your surroundings.

* R HP:Battered MV:Weary > l
They aren't here.

* R HP:Battered MV:Weary > kill dark
Beneath an Overhang
Jutting out from the tall cliff above you is a rocky overhang. All of the
cliff is barren and worn by the elements. The ground slopes downward to the
north, and you can see what appears to be the edge of a large swamp. Foul
odors are carried through the air. To the east can be seen a blackened hill.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a tree leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A small stick is lying on the ground here.

* R HP:Battered MV:Weary > kill dark
They aren't here.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > z group allw keep guys?
kill dark
kill dark
[narr ]
You narrate 'group allw keep guys?'

* R HP:Battered MV:Weary >
Chala narrates 'I need to send a letter, the first novice or accepted to bring me paper and quill will be rewarded'

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > z then go 3e pls :p
where
[narr ]
You narrate 'then go 3e pls :p'

* R HP:Battered MV:Weary > kill dark
Players in your Zone
--------------------
Mantas - Beneath an Overhang

* R HP:Battered MV:Weary > They aren't here.

kill dark
* R HP:Battered MV:Weary > kill dark
They aren't here.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > z tell me when
[narr ]
You narrate 'tell me when'

* R HP:Battered MV:Weary > diag horse
A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Battered MV:Weary > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Weary > kill dark
They aren't here.

* R HP:Battered MV:Weary > They aren't here.

kill dark
* R HP:Battered MV:Weary > kill dark
They aren't here.

kill dark
* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > kill dark
They aren't here.

kill dark
* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > kill dark
They aren't here.

* R HP:Battered MV:Weary >
Noraly narrates 'um yer this "group?'

* R HP:Battered MV:Weary > kill dark
They aren't here.

* R HP:Battered MV:Weary > They aren't here.

kill dark
* R HP:Battered MV:Weary > The stick leaves east.
The Mayene alarm sounds loudly in the distance.
They aren't here.

* R HP:Battered MV:Weary > diag horse
z hum hum
A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Battered MV:Weary > [narr ]
You narrate 'hum hum'

* R HP:Battered MV:Weary > z we have 4 or 5?
[narr ]
You narrate 'we have 4 or 5?'

diag horse
* R HP:Battered MV:Weary > A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Battered MV:Weary > diag horse
A warhorse is in excellent condition.
A warhorse is winded.

kill dark
* R HP:Battered MV:Weary > kill dark
They aren't here.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > z I thought :p
Noraly narrates '3 of us blight'
[narr ]
You narrate 'I thought :p'

diag horse
* R HP:Battered MV:Weary > kill dark
A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > z ai
diag horse
[narr ]
You narrate 'ai'
Carie narrates 'we have 3 south blight'

* R HP:Battered MV:Weary > A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Battered MV:Weary > z Ok
[narr ]
You narrate 'Ok'

* R HP:Battered MV:Weary >
Rain narrates 'I'm SG now'

z stay put then :p
* R HP:Battered MV:Weary > [narr ]
You narrate 'stay put then :p'

* R HP:Battered MV:Weary > diag horse
A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Battered MV:Weary > z I'll be fine
[narr ]
You narrate 'I'll be fine'

* R HP:Battered MV:Weary > diag horse
A warhorse is in excellent condition.
A warhorse is winded.

stat
* R HP:Battered MV:Weary > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Weary > kill dark
l
diag horse
kill dark
They aren't here.

* R HP:Battered MV:Weary > Beneath an Overhang
Jutting out from the tall cliff above you is a rocky overhang. All of the
cliff is barren and worn by the elements. The ground slopes downward to the
north, and you can see what appears to be the edge of a large swamp. Foul
odors are carried through the air. To the east can be seen a blackened hill.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a tree leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a tree leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Weary > A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > stat
kill dark
kill dark
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
Zelarius narrates 'May Peace and Unity be within your hearts on this day'

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > kill dark
They aren't here.

kill dark
* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > TICK!
kill dark
They aren't here.

kill dark
* R HP:Battered MV:Weary > They aren't here.

kill dark
* R HP:Battered MV:Weary >
Someone narrates 'Where are you Mantas?'

* R HP:Battered MV:Weary > kill dark
They aren't here.

* R HP:Battered MV:Weary > kill dark
They aren't here.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary >
The stick has arrived from the east.
Your heartbeat calms down more as you feel less panicked.
Zelarius narrates 'Sleep well and wake, farewell all'

* R HP:Battered MV:Winded >
Eljaved narrates 'peace bro'

z I'm northwest of keep :p
* R HP:Battered MV:Winded > kill dark
kill dark
[narr ]
You narrate 'I'm northwest of keep :p'

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > z nealy had eltar, he's so lucky :P
[narr ]
You narrate 'nealy had eltar, he's so lucky :P'

* R HP:Battered MV:Winded >
Mak chats 'laters zel'

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > diag horse
A warhorse is in excellent condition.
A warhorse is full.

kill dark
* R HP:Battered MV:Winded > kill dark
They aren't here.

l
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > Beneath an Overhang
Jutting out from the tall cliff above you is a rocky overhang. All of the
cliff is barren and worn by the elements. The ground slopes downward to the
north, and you can see what appears to be the edge of a large swamp. Foul
odors are carried through the air. To the east can be seen a blackened hill.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a tree leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
A small stick is lying on the ground here.
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > diag horse
A warhorse is in excellent condition.
A warhorse is full.

kill dark
* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > diag horse
A warhorse is in excellent condition.
A warhorse is full.

* R HP:Battered MV:Winded > stat
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

kill dark
kill dark
* R HP:Battered MV:Winded > notice
n
n
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > You stop paying increased attention to your surroundings.

* R HP:Battered MV:Winded > Dank Swamp
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > Dank Swamp
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > z gonna head SG the long way now
[narr ]
You narrate 'gonna head SG the long way now'

n
* R HP:Battered MV:Winded > n
Burbling Mudpits
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A hound of the shadow smells blood in the air.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

n
* R HP:Battered MV:Winded > Edge of a Battlefield
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A bloated and partially decayed corpse lies here.
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Weary > n
Base of a Dark Cliff
[ obvious exits: S U ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving up
There are some tracks of a ridden mount leaving up
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A hideous trolloc is here, in a world of hurt.

* R HP:Battered MV:Weary >
Eljaved narrates 'lol'

* R HP:Battered MV:Weary > Alas, you cannot go that way...

* R HP:Battered MV:Weary > u

Noraly narrates 'he was high crit'

* R HP:Battered MV:Weary > n
Corner of a Pillar
[ obvious exits: N W D ]
There are some bloody traces of a trolloc leaving --down--
There are some tracks of a humanoid leaving --down--
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving --down--
A thick, brown sack has been discarded here.
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Weary > n
Blighted Area Alongside a Pillar
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Weary > Base of a Pillar
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

w
* R HP:Battered MV:Weary > Under the Shadow of a Pillar
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.

w
* R HP:Battered MV:Weary > w
Beside the Pillar
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A hound of the shadow smells blood in the air.

* R HP:Battered MV:Weary > w
w
You swiftly dodge a hound of the shadow's attempt to hit you.
No way! You're fighting for your life!

* R HP:Battered MV:Weary - a hound of the shadow: Scratched > No way! You're fighting for your life!

* R HP:Battered MV:Weary - a hound of the shadow: Scratched > n
No way! You're fighting for your life!

* R HP:Battered MV:Weary - a hound of the shadow: Scratched > You slash a hound of the shadow's body into bloody fragments!
You swiftly dodge a hound of the shadow's attempt to hit you.
No way! You're fighting for your life!

* R HP:Battered MV:Weary - a hound of the shadow: Hurt > z I hit him a few times crit :p
[narr ]
You narrate 'I hit him a few times crit :p'

* R HP:Battered MV:Weary - a hound of the shadow: Hurt >
You slash a hound of the shadow's body into bloody fragments!
A hound of the shadow tries to hit you, but you dodge the attack.

* R HP:Battered MV:Weary - a hound of the shadow: Wounded >
You slash a hound of the shadow's right foreleg into bloody fragments!
A hound of the shadow tries to hit you, but you parry successfully.

* R HP:Battered MV:Weary - a hound of the shadow: Wounded > diag horse
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Battered MV:Weary - a hound of the shadow: Wounded >
Noraly narrates 'k'

* R HP:Battered MV:Weary - a hound of the shadow: Wounded > stat
You slash a hound of the shadow's left foreleg extremely hard.
A hound of the shadow tries to hit you, but you parry successfully.
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Battered MV:Weary - a hound of the shadow: Battered > notice
l
You start paying increased attention to your surroundings.

kill dark
* R HP:Battered MV:Weary - a hound of the shadow: Battered > Beside the Pillar
A large stone pillar in the shape of a tooth stands before you. A black
moss grows along the dark gray stone giving the appearance of rot and decay
along the base of the tooth. A deep ravine blocks you path north, but a
path around the pillar can be seen leading east and south.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A hound of the shadow is here, fighting YOU!

* R HP:Battered MV:Weary - a hound of the shadow: Battered > diag horse
kill dark
They aren't here.

* R HP:Battered MV:Weary - a hound of the shadow: Battered > A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Battered MV:Weary - a hound of the shadow: Battered > You slash a hound of the shadow's left foreleg into bloody fragments!
A hound of the shadow tries to hit you, but you deflect the blow.
They aren't here.

* R HP:Battered MV:Weary - a hound of the shadow: Beaten >
You slash a hound of the shadow's right foreleg into bloody fragments!
You swiftly dodge a hound of the shadow's attempt to hit you.

* R HP:Battered MV:Weary - a hound of the shadow: Beaten > diag horse

You slash a hound of the shadow's body into bloody fragments!
A hound of the shadow is dead! R.I.P.
Yet again! Seems like a rerun...
Your blood freezes as you hear a hound of the shadow's death cry.

* R HP:Battered MV:Weary > A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Battered MV:Weary > w
Clearing Before a Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.

n
* R HP:Battered MV:Weary > notice
Edge of a Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A hound of the shadow smells blood in the air.
A black snake with red mottling slyly meanders around you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Weary > You stop paying increased attention to your surroundings.

* R HP:Battered MV:Weary > n
w
Deep Within a Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
* R HP:Battered MV:Weary > Blighted Forest
[ obvious exits: E S W ]
There are some tracks of an animal leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A hound of the shadow smells blood in the air.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Weary > n
Blight
[ obvious exits: N E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Weary > n
Beside a Large Mound
[ obvious exits: N S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Weary > Between Two Mounds
[ obvious exits: E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A hound of the shadow smells blood in the air.

* R HP:Battered MV:Weary > look

Thalya narrates 'i'll be s gap if anyone needs me'

* R HP:Battered MV:Weary > Between Two Mounds
Two large mounds of earth rest side by side here. A small path can be seen
running between them to the east, while the blight extends south. A number
of small plants grow here in the shade of the mounds, blackened and twisted
by the blight.
[ obvious exits: E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A hound of the shadow smells blood in the air.

n
* R HP:Battered MV:Weary > n
Alas, you cannot go that way...

* R HP:Battered MV:Weary > n
Alas, you cannot go that way...

* R HP:Battered MV:Weary > Alas, you cannot go that way...

w
* R HP:Battered MV:Weary > A Pile of Stones
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Weary > look
A Pile of Stones
A large pile of stones has fallen from a mountainside blocking any travel to
the west. A hideous black moss covers the stones and seems to be easting
away at parts of them. A dark liquid seeps from under some of the boulders.
Blackened grass covers the area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Weary > n
w
Before a Pile of Boulders
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.

n
* R HP:Battered MV:Weary > End of a Trail
[ obvious exits: N E ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A fallen tree lies upon the ground, seemingly chopped down in haste.
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Weary > w
Fork in a Blighted Trail
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A hideous trolloc is here, in a world of hurt.

w
* R HP:Battered MV:Weary > Alas, you cannot go that way...

* R HP:Battered MV:Weary > n
A hideous trolloc tries to cleave you, but you deflect the blow.
No way! You're fighting for your life!

w
* R HP:Battered MV:Weary - a hideous trolloc: Healthy > No way! You're fighting for your life!

* R HP:Battered MV:Weary - a hideous trolloc: Healthy > You slash a hideous trolloc's body extremely hard.
A hideous trolloc tries to cleave you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Battered MV:Weary - a hideous trolloc: Scratched > notice
l
You start paying increased attention to your surroundings.

* R HP:Battered MV:Weary - a hideous trolloc: Scratched > Fork in a Blighted Trail
A bent, and sickly tree stands at a fork in the trail. The thin trail takes
three seperate paths from this point. Plants line the path and give off a
sickly decayed stench. The thought of brushing against one of them sends
pangs of fear through you. The trail extends north, south, and east.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A hideous trolloc is here, fighting YOU!

* R HP:Battered MV:Weary - a hideous trolloc: Scratched >
You slash a hideous trolloc's body extremely hard.
A hideous trolloc tries to cleave you, but you parry successfully.

* R HP:Battered MV:Weary - a hideous trolloc: Hurt > cn
[change mood normal]
Mood changed to: Normal

change posture normal
* R HP:Battered MV:Weary - a hideous trolloc: Hurt > Posture changed to: Normal

* R HP:Battered MV:Weary - a hideous trolloc: Hurt > stat
TICK!
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 181, Dodging bonus: 120, Parrying bonus: 145, Defence: 265.
Your mood is: Normal. You will flee below: 100 Hit Points
Your posture is: Normal.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Weary - a hideous trolloc: Hurt >
You slash a hideous trolloc's body extremely hard.
A hideous trolloc tries to cleave you, but you deflect the blow.

* R HP:Battered MV:Weary - a hideous trolloc: Hurt >
You slash a hideous trolloc's body extremely hard.
A hideous trolloc tries to cleave you, but you deflect the blow.

* R HP:Battered MV:Winded - a hideous trolloc: Hurt >
Someone narrates 'i'm on 4n w welb'

* R HP:Battered MV:Winded - a hideous trolloc: Hurt >
You slash a hideous trolloc's body extremely hard.
A hideous trolloc tries to cleave you, but you deflect the blow.

* R HP:Battered MV:Winded - a hideous trolloc: Wounded >
You slash a hideous trolloc's body extremely hard.
A hideous trolloc tries to cleave you, but you parry successfully.

* R HP:Battered MV:Winded - a hideous trolloc: Wounded >
Someone narrates 'batt jaster'

* R HP:Battered MV:Winded - a hideous trolloc: Wounded >
You slash a hideous trolloc's body very hard.
A hideous trolloc tries to cleave you, but you parry successfully.

* R HP:Battered MV:Winded - a hideous trolloc: Wounded >
The Mayene alarm sounds loudly in the distance.

* R HP:Battered MV:Winded - a hideous trolloc: Wounded > diag horse
A warhorse is in excellent condition.
A warhorse is fresh.

* R HP:Battered MV:Winded - a hideous trolloc: Wounded >
You slash a hideous trolloc's body into bloody fragments!
A hideous trolloc tries to cleave you, but you dodge the attack.

* R HP:Battered MV:Winded - a hideous trolloc: Battered > eq
diag horse
You are using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on finger> an emerald ring
<worn on finger> an emerald ring
<worn on head> a camouflaged hood
<worn around neck> a thin, black chain
<worn around neck> a thin, black chain
<worn on body> a bearskin tunic
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a black pair of swordsman gloves
<worn around wrist> an ivy bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a dull black shield
<wielded> a pale steel longsword
<worn about waist> a gold ringed belt with a hawk shaped cuendillar buckle
<worn on legs> a pair of earthen colored breeches
<worn on feet> a laced pair of brown boots

* R HP:Battered MV:Winded - a hideous trolloc: Battered > A warhorse is in excellent condition.
A warhorse is fresh.

* R HP:Battered MV:Winded - a hideous trolloc: Battered >
You try to slash a hideous trolloc, but it parries successfully.
You swiftly dodge a hideous trolloc's attempt to cleave you.

change mood Wimpy
* R HP:Battered MV:Winded - a hideous trolloc: Battered > f
Mood changed to: Wimpy

* R HP:Battered MV:Winded - a hideous trolloc: Battered > You panic and attempt to flee!

stat

You flee head over heels.
End of a Trail
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A fallen tree lies upon the ground, seemingly chopped down in haste.
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded >
A hideous trolloc has arrived from the north.

* R HP:Battered MV:Winded > notice
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 165, Dodging bonus: 120, Parrying bonus: 157, Defence: 277.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Normal.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Battered MV:Winded > n
You stop paying increased attention to your surroundings.

* R HP:Battered MV:Winded > w
Fork in a Blighted Trail
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > A hideous trolloc has arrived from the south.
Alas, you cannot go that way...

* R HP:Battered MV:Winded > w
Alas, you cannot go that way...

* R HP:Battered MV:Winded > n
w
Blighted Trail
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.

w
* R HP:Battered MV:Winded > Parched Ground in the Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > w
Parched Hills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > Parched Hills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > s

Selane chats 'whats up in mayene?'

* R HP:Battered MV:Winded > s
Bend in the Road
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > s
Along the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > Along the Dark Road
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > look
Along the Dark Road
Rotting vegetation to the west provides a vile odor to compliment the bleak and
barren terrain of the dark road. Leading east and north from here, the
blackened road stretches on beneath thick, dark clouds.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded >
Noraly narrates 'all n 2e n w carie'

* R HP:Battered MV:Winded > e

Adriac chats 'me =p'

* R HP:Battered MV:Winded > s
Dangerous Curve
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A hound of the shadow smells blood in the air.

* R HP:Battered MV:Winded > Curve in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A beastly, boar-headed trolloc growls maliciously.

* R HP:Battered MV:Winded > s
Hill of Blackened Earth
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A hound of the shadow smells blood in the air.

* R HP:Battered MV:Winded > e
e
Black Sand
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A disease-ridden elk with blackened antlers stands before you.

* R HP:Battered MV:Winded > The Dark Road
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > s
The Dark Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

e
* R HP:Battered MV:Winded > u
The Twisting Dark Road
[ obvious exits: N W U ]
There are some tracks of a ridden mount leaving up
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving up
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > u
Between Stone Walls
[ obvious exits: U D ]
There are some tracks of a ridden mount leaving up
There are some tracks of a humanoid leaving --down--
There are some tracks of a humanoid leaving up
!HORSE! A warhorse, being ridden by you.

w
* R HP:Battered MV:Winded > s
s
e
e
The Twisting Dark Road
[ obvious exits: W D ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.

e
* R HP:Battered MV:Winded > The Twisting Dark Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > On the Dark Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > The Twisting Dark Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > s
On the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > The Dark Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > Bend in the Dark Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > Upon the Dark Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > s
s
Upon the Dark Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.

* R HP:Battered MV:Winded > Upon the Dark Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > s
On the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > s
The Dark Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

s
* R HP:Battered MV:Winded > s
w
The Dark Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.

* R HP:Battered MV:Winded > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > Cart Track
[ obvious exits: N E S W ]
!HORSE! A warhorse, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Battered MV:Winded > s
s
Bare Hills
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.
A small stick is lying on the ground here.
A group of gray flies are here, buzzing maliciously around you.

* R HP:Battered MV:Winded > s
Rugged Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A trolloc is here ruling a group of trollocs.
A black snake with red mottling slyly meanders around you.
A span long blood-red worm crawls toward you.
A bearlike lump of rotten flesh lumbers around in here.

* R HP:Battered MV:Winded > Rocky Hills
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A red-eyed raven is here flying around.
The giant blight beetle is visible flying high in the sky.
A large, goat-faced trolloc glares at you hungrily.
A trolloc is here ruling a group of trollocs.
A small stick is lying on the ground here.
A raven is visible flying high in the sky.

s
* R HP:Battered MV:Winded > Desolate Plains
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A raven is here flying around.
A group of gray flies are here, buzzing maliciously around you.

s
* R HP:Battered MV:Winded > Rocky Plains in the Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > where
A shrill piercing scream reverberates through the area.
Players in your Zone
--------------------
Mantas - Rocky Plains in the Blight
Carie - The Blight
Noraly - The Blight

* R HP:Battered MV:Winded > e
End of the Dark Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > e
kill dark
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
*Baal* is standing here.

* R HP:Battered MV:Winded > Selane chats 'defenders are in a war with mayene?'
You try to slash *Baal*, but he deflects the blow.

* R HP:Battered MV:Winded - Baal: Hurt > change mood Brave
Mood changed to: Brave

change posture offensive
* R HP:Battered MV:Winded - Baal: Hurt > *Baal* tries to pierce you, but you deflect the blow.
You try to slash *Baal*, but he parries successfully.
Posture changed to: Offensive

* R HP:Battered MV:Winded - Baal: Hurt > b
*Baal* panics, and attempts to flee!
[bash ]


*Baal* leaves west.

-=kill dark
+kill dark
*Cancelled.
They aren't here.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > stat
kill dark
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 120, Parrying bonus: 119, Defence: 239.
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > kill dark
notice
kill dark
The Mayene alarm sounds loudly in the distance.
They aren't here.

kill dark
* R HP:Battered MV:Winded > You start paying increased attention to your surroundings.

* R HP:Battered MV:Winded > l
*Baal* has arrived from the west.
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > kill dark
You try to slash *Shzrei*, but he deflects the blow.

* R HP:Battered MV:Winded - Shzrei: Wounded > TICK!
kill dark
kill dark
You do the best you can!

* R HP:Battered MV:Winded - Shzrei: Wounded > kill dark
*Shzrei* panics, and attempts to flee!
You do the best you can!

kill dark
* R HP:Battered MV:Winded - Shzrei: Wounded > You do the best you can!

* R HP:Battered MV:Winded - Shzrei: Wounded > kill dark
You do the best you can!

kill dark
* R HP:Battered MV:Winded - Shzrei: Wounded >
*Shzrei* tries to pierce you, but you parry successfully.
You slash *Shzrei*'s right foot into bloody fragments!

* R HP:Battered MV:Winded - Shzrei: Wounded > You do the best you can!

* R HP:Battered MV:Winded - Shzrei: Wounded > kill dark
You do the best you can!

* R HP:Battered MV:Winded - Shzrei: Wounded > kill dark
kill dark
kill dark
You do the best you can!

kill dark
* R HP:Battered MV:Winded - Shzrei: Wounded > You do the best you can!

* R HP:Battered MV:Winded - Shzrei: Wounded > kill dark
*Shzrei* panics, and attempts to flee!
You do the best you can!

* R HP:Battered MV:Winded - Shzrei: Wounded > kill dark
You do the best you can!

* R HP:Battered MV:Winded - Shzrei: Wounded > kill dark
You do the best you can!

* R HP:Battered MV:Winded - Shzrei: Wounded > kill dark
Rain tries to pierce *Shzrei*, but he parries successfully.
You do the best you can!

* R HP:Battered MV:Winded - Shzrei: Wounded > kill dark
*Shzrei* leaves north.
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > kill dark
They aren't here.
Adriac chats 'yeah, been that way for a long time'

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > Rain leaves north.
They aren't here.

* R HP:Battered MV:Winded > kill dark
kill dark
They aren't here.

kill dark
* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Battered MV:Winded > l
kill dark
kill dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > kill dark
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > l
kill dark
kill dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > eq
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > l
You are using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on finger> an emerald ring
<worn on finger> an emerald ring
<worn on head> a camouflaged hood
<worn around neck> a thin, black chain
<worn around neck> a thin, black chain
<worn on body> a bearskin tunic
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a black pair of swordsman gloves
<worn around wrist> an ivy bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a dull black shield
<wielded> a pale steel longsword
<worn about waist> a gold ringed belt with a hawk shaped cuendillar buckle
<worn on legs> a pair of earthen colored breeches
<worn on feet> a laced pair of brown boots

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > kill dark
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > kill dark
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > diag horse
kill dark
A warhorse is in excellent condition.
A warhorse is strong.

kill dark
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > l
They aren't here.

kill dark
* R HP:Battered MV:Winded > Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > kill dark

Selane chats 'whos winning?'

* R HP:Battered MV:Winded > where
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > kill dark
Players in your Zone
--------------------
Thalya - The Blight
Mantas - Dying Plains in the Blight
Carie - The Blight
Noraly - The Blight

* R HP:Battered MV:Winded > kill dark
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > kill dark
kill dark
They aren't here.

l
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > diag horse
Someone narrates 'on 1n oakdoor'
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > kill dark
A warhorse is in excellent condition.
A warhorse is strong.

kill dark
* R HP:Battered MV:Winded > n
n
n
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > Desolate Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A raven is visible flying high in the sky.
A titanic creature of the Shadow is here, wrapped in lightning.
A pale maggot is burrowing through the roots and undergrowth here.
A titanic creature of the Shadow is here, wrapped in lightning.

* R HP:Battered MV:Winded > n
Barren Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a human leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A black snake with red mottling slyly meanders around you.

* R HP:Battered MV:Winded > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > The Dark Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
You notice a lantern is hidden here.
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > n

Someone narrates 'eltar here mantas'

* R HP:Battered MV:Winded > w
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > Thalya narrates 'on s blight'
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
*Baal* is here, fighting Rain.
*Eltargrim* is here, fighting Rain.
Rain Stormblade, Bringer of Hope is sitting here.

* R HP:Battered MV:Winded > scan n
kill dark
* R HP:Battered MV:Winded > You slash *Baal*'s body into bloody fragments!

* R HP:Battered MV:Winded - Rain: Hurt - Baal: Wounded > kill dark

You try to slash *Baal*, but he deflects the blow.
*Eltargrim* cleaves Rain's right leg.
*Baal* barely pierces Rain's body.
*Baal* barely pierces Rain's body.

* R HP:Battered MV:Winded - Rain: Hurt - Baal: Wounded > You do the best you can!

* R HP:Battered MV:Winded - Rain: Hurt - Baal: Wounded >
*Baal* panics, and attempts to flee!

* R HP:Battered MV:Winded - Rain: Hurt - Baal: Wounded >
*Eltargrim* unlocks the oakdoor.

* R HP:Battered MV:Winded - Rain: Hurt - Baal: Wounded > Target set to: eltargrim
kill eltargrim
Noraly narrates 'who thalya?'
*Eltargrim* opens the oakdoor.
*Baal* leaves west.
You slash *Eltargrim*'s body.

kill eltargrim
* R HP:Battered MV:Winded - Rain: Hurt - Eltargrim: Beaten > kill eltargrim
You do the best you can!

* R HP:Battered MV:Winded - Rain: Hurt - Eltargrim: Beaten > You slash *Eltargrim*'s body hard.
Rain tickles *Eltargrim*'s left foot with his pierce.
*Eltargrim* tries to cleave Rain, but he parries successfully.
You do the best you can!

* R HP:Battered MV:Winded - Rain: Hurt - Eltargrim: Critical > kill eltargrim
kill eltargrim

Rain pierces *Eltargrim*'s right arm very hard.

* R HP:Battered MV:Winded - Rain: Hurt - Eltargrim: Critical > kill eltargrim
You do the best you can!

* R HP:Battered MV:Winded - Rain: Hurt - Eltargrim: Critical > kill eltargrim
*Eltargrim* panics, and attempts to flee!
You do the best you can!

* R HP:Battered MV:Winded - Rain: Hurt - Eltargrim: Critical > kill eltargrim
You do the best you can!

* R HP:Battered MV:Winded - Rain: Hurt - Eltargrim: Critical > kill eltargrim
kill eltargrim
kill eltargrim
Rain closes the oakdoor.
Thalya narrates 'ghraak'
You do the best you can!

clo oakdoor
* R HP:Battered MV:Winded - Rain: Hurt - Eltargrim: Critical > *Eltargrim* leaves west.
They aren't here.

* R HP:Battered MV:Winded > kill eltargrim
They aren't here.

* R HP:Battered MV:Winded > kill eltargrim
They aren't here.

* R HP:Battered MV:Winded > kill eltargrim
They aren't here.

* R HP:Battered MV:Winded > It's already closed!

* R HP:Battered MV:Winded > Rain leaves west.
They aren't here.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > w
They aren't here.

* R HP:Battered MV:Winded > kill eltargrim
s
Cart Track
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

kill eltargrim
* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > Bare Hills
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A black snake with red mottling slyly meanders around you.
A titanic creature of the Shadow is here, wrapped in lightning.
A small stick is lying on the ground here.
A group of gray flies are here, buzzing maliciously around you.

* R HP:Battered MV:Winded > Thalya narrates 'he's chilld'
They aren't here.

* R HP:Battered MV:Winded > s
s
Rugged Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A trolloc is here ruling a group of trollocs.
A bearlike lump of rotten flesh lumbers around in here.

s
* R HP:Battered MV:Winded > Rocky Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
The giant blight beetle is visible flying high in the sky.
A large, goat-faced trolloc glares at you hungrily.
A trolloc is here ruling a group of trollocs.
A small stick is lying on the ground here.

* R HP:Battered MV:Winded > Desolate Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A red-eyed raven is here flying around.
A raven is here flying around.
A group of gray flies are here, buzzing maliciously around you.

* R HP:Battered MV:Winded > n
n
w
Rocky Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
The giant blight beetle is visible flying high in the sky.
A large, goat-faced trolloc glares at you hungrily.
A trolloc is here ruling a group of trollocs.
A small stick is lying on the ground here.

* R HP:Battered MV:Winded > w
Rugged Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A trolloc is here ruling a group of trollocs.
A bearlike lump of rotten flesh lumbers around in here.

* R HP:Battered MV:Winded > Lifeless Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
A trolloc is here ruling a group of trollocs.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Battered MV:Winded > Smelly Rocks
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
*Baal* is standing here.

* R HP:Battered MV:Winded > n
w
A shrill piercing scream reverberates through the area.
Black Pit
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a snake leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A bubbling mass of black ooze inches towards you with liquid tendrils.

w
* R HP:Battered MV:Winded > Craggy Wasteland
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > Bend in the Path
[ obvious exits: E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a snake leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A large, spine-backed snake bares it's fangs with a vicious hiss.

* R HP:Battered MV:Winded > kill eltargrim

Noraly narrates 'where s blight?'

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > n
e
n
n
Alas, you cannot go that way...

* R HP:Battered MV:Winded > Craggy Wasteland
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > Rubbled Hills
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a human leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > z he smith
The Edge of the Slag Heaps
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a human leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Battered MV:Winded > n
[narr ]
You narrate 'he smith'

* R HP:Battered MV:Winded > Large Slag Heap
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a human leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > n
n
Smelting Pits
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a human leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A large, goat-faced trolloc glares at you hungrily.

kill eltargrim
* R HP:Battered MV:Winded > Unearthly House
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a human leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Winded > They aren't here.

* R HP:Battered MV:Winded > kill eltargrim
They aren't here.

e
* R HP:Battered MV:Winded > Myrelliei chats 'whats website for pageant'
Gray River
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a human leaving >>east>>
There are some tracks of a human leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
The water seems to be boiling with angry fish.

* R HP:Battered MV:Winded > n
n
Gray River
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a human leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
The water seems to be boiling with angry fish.

* R HP:Battered MV:Winded > A Broken Trail
[ obvious exits: N E S ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving ^^north^^
There are some tracks of a human leaving >>east>>
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A huge mishappen bear, with large tusks howls hungrily.

* R HP:Battered MV:Winded > s
e
A blight-bear tries to hit you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Battered MV:Winded - a blight-bear: Scratched > No way! You're fighting for your life!

* R HP:Battered MV:Winded - a blight-bear: Scratched > z I think
[narr ]
You narrate 'I think'

* R HP:Battered MV:Winded - a blight-bear: Scratched > z roll

You slash a blight-bear's left leg into bloody fragments!
A blight-bear tries to hit you, but you parry successfully.

* R HP:Battered MV:Winded - a blight-bear: Hurt > f
Rain narrates 'He didn't get in smith'
[narr ]
You narrate 'roll'
Adriac chats 'well, as a skilled propagandist i can tell you that i am winning of course!'

* R HP:Battered MV:Winded - a blight-bear: Hurt > You panic and attempt to flee!


You flee head over heels.
Trail Over the Rocks
[ obvious exits: E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A massive cat with sharp, elongated teeth stalks his prey.

* R HP:Battered MV:Winded >
A blight-bear has arrived from the south.

e
* R HP:Battered MV:Winded > Rain narrates 'he's crit runing'
Junction in the Trail
[ obvious exits: N E W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.

n
* R HP:Battered MV:Winded > Opening in the Trail
[ obvious exits: N S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A huge mishappen bear, with large tusks howls hungrily.

* R HP:Battered MV:Winded > s
s
Junction in the Trail
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A huge mishappen bear, with large tusks howls hungrily.

* R HP:Battered MV:Weary > Alas, you cannot go that way...

* R HP:Battered MV:Weary > look
Junction in the Trail
The faint trail through the mountains splits, winding north between two
sheer rock faces and to the east and west along the mountain ridge. A few
diseased animals climb over the sharp rock, haggardly searching for any
form of food still saved from the blighted diseases of the region.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A huge mishappen bear, with large tusks howls hungrily.

* R HP:Battered MV:Weary > e
TICK!
s
Facing a Mountain
[ obvious exits: S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A disease-ridden elk with blackened antlers stands before you.

* R HP:Battered MV:Weary > Among the Crags
[ obvious exits: N E W ]
There are some tracks of a human leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Weary > w
s
Overlooking the Blight
[ obvious exits: E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a human leaving >>east>>
There are some tracks of a human leaving <<west<<
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A massive cat with sharp, elongated teeth stalks his prey.

* R HP:Battered MV:Weary > The Slopes of Shayol Ghul
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a human leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A large, goat-faced trolloc glares at you hungrily.

* R HP:Battered MV:Weary > e
The Slopes of Shayol Ghul
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a human leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
The giant blight beetle is visible flying high in the sky.

* R HP:Battered MV:Weary > e
e
The Slopes of Shayol Ghul
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a human leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Weary > Selane chats 'cool'
The Slopes of Shayol Ghul
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a human leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A small stick is lying on the ground here.

e
* R HP:Battered MV:Weary > The Slopes of Shayol Ghul
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a human leaving >>east>>
There are some tracks of a tree leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Battered MV:Weary > s
The Slopes of Shayol Ghul
[ obvious exits: N E S ]
There are some tracks of a tree leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A small stick is lying on the ground here.
A small stick is lying on the ground here.

* R HP:Battered MV:Weary > s
The Slopes of Shayol Ghul
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a human leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A raven is here flying around.

* R HP:Battered MV:Weary > s
s
On the Slopes of Shayol Ghul
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a human leaving >>east>>
There are some tracks of a human leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Battered MV:Weary > Slope
[ obvious exits: N S W ]
There are some tracks of a human leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
*Eltargrim* is standing here.
A trolloc is here ruling a group of trollocs.
The blight bear stands on its haunches, roaring madly.

* R HP:Battered MV:Weary > s
The Beaten Path
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A group of gray flies are here, buzzing maliciously around you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

n
* R HP:Battered MV:Weary > kill eltargrim
n
Slope
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
*Eltargrim* is standing here.
A trolloc is here ruling a group of trollocs.
The blight bear stands on its haunches, roaring madly.

kill eltargrim
* R HP:Battered MV:Weary > *Eltargrim* leaves west.
Bernice narrates 'pugnacious destroyer..haha'
They aren't here.

* R HP:Battered MV:Weary > Rain leaves south.
On the Slopes of Shayol Ghul
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving vvsouthvv
There are some tracks of a human leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Battered MV:Weary > They aren't here.

* R HP:Battered MV:Weary > s
w
kill eltargrim
w
kill eltargrim
A shrill piercing scream reverberates through the area.
A gaping maw tries to hit you, but you parry successfully.
You slash a gaping maw's left leg into bloody fragments!
A gaping maw tries to hit you, but you dodge the attack.
No way! You're fighting for your life!

s
* R HP:Wounded MV:Winded - a gaping maw: Scratched > No way! You're fighting for your life!

* R HP:Wounded MV:Winded - a gaping maw: Scratched > kill eltargrim
They aren't here.

* R HP:Wounded MV:Winded - a gaping maw: Scratched > f
No way! You're fighting for your life!

* R HP:Wounded MV:Winded - a gaping maw: Scratched > They aren't here.

* R HP:Wounded MV:Winded - a gaping maw: Scratched > No way! You're fighting for your life!

* R HP:Wounded MV:Winded - a gaping maw: Scratched > They aren't here.

* R HP:Wounded MV:Winded - a gaping maw: Scratched > You panic and attempt to flee!

w

You flee head over heels.
Hillrise Overlooking the Corral
[ obvious exits: N E W ]
There are some tracks of a human leaving <<west<<
There are some tracks of a human leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of a tree leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A small stick is lying on the ground here.

* R HP:Wounded MV:Winded > open oakdoor
s
w
kill eltargrim
On the Slopes of Shayol Ghul
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a human leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Wounded MV:Winded > I see no oakdoor here.

* R HP:Wounded MV:Winded > Slope
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a human leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A trolloc is here ruling a group of trollocs.
The blight bear stands on its haunches, roaring madly.

* R HP:Wounded MV:Winded > Steep Slope
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > s
kill eltargrim
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

w
* R HP:Wounded MV:Weary > kill eltargrim
They aren't here.

* R HP:Wounded MV:Weary > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.
*Baal* is standing here.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary >
Rain tries to pierce *Baal*, but he parries successfully.

* R HP:Wounded MV:Weary > kill eltargrim
kill dark
They aren't here.

* R HP:Wounded MV:Weary > You slash *Baal*'s body into bloody fragments!

* R HP:Wounded MV:Weary - Rain: Hurt - Baal: Wounded > z bah

*Baal* panics, and attempts to flee!

* R HP:Wounded MV:Weary - Rain: Hurt - Baal: Wounded > [narr ]
You narrate 'bah'

* R HP:Wounded MV:Weary - Rain: Hurt - Baal: Wounded >
You slash *Baal*'s body into bloody fragments!
*Baal* tries to pierce Rain, but he parries successfully.
Rain tries to pierce *Baal*, but he dodges the attack.
Rain closes the oakdoor.
*Baal* leaves west.

* R HP:Wounded MV:Weary > z he in oakdoor
kill dark
A shrill piercing scream reverberates through the area.
[narr ]
You narrate 'he in oakdoor'

l
* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.

* R HP:Wounded MV:Weary >
The oakdoor is opened from the other side.

* R HP:Wounded MV:Weary >
Rain narrates 'he in oakdoor'

* R HP:Wounded MV:Weary > l
The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.

* R HP:Wounded MV:Weary > 'hmmm
You say 'hmmm'

* R HP:Wounded MV:Weary > where
Players in your Zone
--------------------
Mantas - The Twist in the Dark Road
Rain - The Twist in the Dark Road

* R HP:Wounded MV:Weary > 'hahaha
You say 'hahaha'

* R HP:Wounded MV:Weary > 'tempting :p
You say 'tempting :p'

* R HP:Wounded MV:Weary > where
ex
Players in your Zone
--------------------
Mantas - The Twist in the Dark Road
Rain - The Twist in the Dark Road

* R HP:Wounded MV:Weary > Obvious exits:
North - Too dark to tell
East - The Twist in the Dark Road
South - The Entrance to the Watchtower
West - Cart Track

* R HP:Wounded MV:Weary > shake
l
You shake your head.

* R HP:Wounded MV:Weary > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.

* R HP:Wounded MV:Weary > scan n
kill dark
l
kill dark
kill dark
* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > kill dark
The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > kill dark
They aren't here.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > l
They aren't here.

* R HP:Wounded MV:Weary > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.

* R HP:Wounded MV:Weary > eq
You are using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on finger> an emerald ring
<worn on finger> an emerald ring
<worn on head> a camouflaged hood
<worn around neck> a thin, black chain
<worn around neck> a thin, black chain
<worn on body> a bearskin tunic
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a black pair of swordsman gloves
<worn around wrist> an ivy bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a dull black shield
<wielded> a pale steel longsword
<worn about waist> a gold ringed belt with a hawk shaped cuendillar buckle
<worn on legs> a pair of earthen colored breeches
<worn on feet> a laced pair of brown boots

* R HP:Wounded MV:Weary > stat
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 120, Parrying bonus: 119, Defence: 239.
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Weary > kill dark
They aren't here.

l
* R HP:Wounded MV:Weary > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.

* R HP:Wounded MV:Weary > change mood Wimpy
Mood changed to: Wimpy

change posture defensive
* R HP:Wounded MV:Weary > Posture changed to: Defensive

kill dark
* R HP:Wounded MV:Weary > Rain tries to pierce *Baal*, but he parries successfully.
You try to slash *Baal*, but he dodges the attack.

where
* R HP:Wounded MV:Weary - Rain: Hurt - Baal: Wounded > change mood Brave
change posture offensive
A shrill piercing scream reverberates through the area.
You try to slash *Baal*, but he parries successfully.
*Baal* tries to pierce Rain, but he deflects the blow.
Rain tries to pierce *Baal*, but he deflects the blow.
Players in your Zone
--------------------
Mantas - The Twist in the Dark Road
Rain - The Twist in the Dark Road

b
* R HP:Wounded MV:Weary - Rain: Hurt - Baal: Wounded > Mood changed to: Brave

* R HP:Wounded MV:Weary - Rain: Hurt - Baal: Wounded > *Baal* panics, and attempts to flee!
Posture changed to: Offensive

* R HP:Wounded MV:Weary - Rain: Hurt - Baal: Wounded > [bash ]


Rain closes the oakdoor.

-=+*
*Baal* leaves west.

*+
Rain looks at you.

=- -=
They're not here anymore!

* R HP:Wounded MV:Weary > kill dark
kill dark
They aren't here.

l
* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.

stat
* R HP:Wounded MV:Weary > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 120, Parrying bonus: 119, Defence: 239.
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Weary > kill dark
They aren't here.

where
* R HP:Wounded MV:Weary > kill dark
Players in your Zone
--------------------
Mantas - The Twist in the Dark Road
Rain - The Twist in the Dark Road

* R HP:Wounded MV:Weary > kill dark
They aren't here.

* R HP:Wounded MV:Weary >
Bernice narrates 'thal..how/where are you'

* R HP:Wounded MV:Weary > kill dark
They aren't here.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Weary > where
Howls of laughter can be heard above the tower to the south!
Howls of laughter can be heard above the tower to the south!
A shrill piercing scream reverberates through the area.
They aren't here.

kill dark
* R HP:Wounded MV:Weary > Players in your Zone
--------------------
Mantas - The Twist in the Dark Road
Rain - The Twist in the Dark Road

* R HP:Wounded MV:Weary > A huge boulder arcs through the air.
A huge boulder arcs through the air.
They aren't here.

kill dark
* R HP:Wounded MV:Weary >
The oakdoor is opened from the other side.

* R HP:Wounded MV:Weary > A huge boulder just misses Rain and falls to the ground.
You deflect a huge boulder that was thrown at you.
They aren't here.

* R HP:Wounded MV:Weary > kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Weary > kill dark
l
They aren't here.

TICK!
* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A heavy boulder lies here.
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.

* R HP:Wounded MV:Weary >
Thalya narrates 'fine, all s of downer'

* R HP:Wounded MV:Weary > yell come out old fart!
You bellow 'come out old fart!'

kill dark
* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > l
where
The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A heavy boulder lies here.
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.

kill dark
* R HP:Wounded MV:Weary > Players in your Zone
--------------------
Mantas - The Twist in the Dark Road
Rain - The Twist in the Dark Road

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > kill dark
They aren't here.

* R HP:Wounded MV:Weary >
Someone throws a huge boulder at you!
Howls of laughter can be heard above the tower to the south!
Howls of laughter can be heard above the tower to the south!
A shrill piercing scream reverberates through the area.

* R HP:Wounded MV:Weary >
A huge boulder arcs through the air.
A huge boulder arcs through the air.

* R HP:Wounded MV:Weary >
Rain drinks water from a leather water flask.

* R HP:Wounded MV:Weary >
Rain deflects a huge boulder that was thrown at him.
You deflect a huge boulder that was thrown at you.
Rain drinks water from a leather water flask.

* R HP:Wounded MV:Weary > z anything blight?
kill dark
[narr ]
You narrate 'anything blight?'

* R HP:Wounded MV:Weary > l
kill dark
They aren't here.

* R HP:Wounded MV:Weary > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A heavy boulder lies here. [3]
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > kill dark
They aren't here.

* R HP:Wounded MV:Weary >
Carie narrates 'yeah'

* R HP:Wounded MV:Weary > kill dark
*Baal* has arrived from the west.
They aren't here.

kill dark
* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > kill dark

Noraly narrates 'yes'

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > stat
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 120, Parrying bonus: 119, Defence: 239.
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Weary > stare

Rain closes the oakdoor.

l
* R HP:Wounded MV:Weary > You stare at the sky.

* R HP:Wounded MV:Weary > kill dark
The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A heavy boulder lies here. [3]
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.

kill dark
* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > kill dark
They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded >
Rain opens the oakdoor.

* R HP:Wounded MV:Winded > notice
You stop paying increased attention to your surroundings.

e
* R HP:Wounded MV:Winded > s
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > s
s
s
The Dark Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

s
* R HP:Wounded MV:Winded > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > s
Barren Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.
A pale maggot is burrowing through the roots and undergrowth here.
A black snake with red mottling slyly meanders around you.

* R HP:Wounded MV:Winded > Desolate Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.
A titanic creature of the Shadow is here, wrapped in lightning.

* R HP:Wounded MV:Winded > s
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > Alas, you cannot go that way...

* R HP:Wounded MV:Winded > Alas, you cannot go that way...

* R HP:Wounded MV:Winded > e
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
The corpse of Bellnog is lying here.
!HORSE! A warhorse, being ridden by you.

s
* R HP:Wounded MV:Winded > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Winded > open oakdoor
n
Thalya narrates 'ghraak blind'
I see no oakdoor here.

* R HP:Wounded MV:Winded > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
The corpse of Bellnog is lying here.
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > l in corpse
corpse (here) :
Nothing.
Carie narrates 'haha he blind'

* R HP:Wounded MV:Winded > z coming blight then
[narr ]
You narrate 'coming blight then'

open oakdoor
s
* R HP:Wounded MV:Winded > s
I see no oakdoor here.

s
* R HP:Wounded MV:Winded > s
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Winded > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > Ghraak bellows 'MPUKr'
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > w
kill dark
diag horse
kill dark
kill dark
cn
Thalya narrates 'he quaffed'
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
The giant blight beetle is here flying around.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > change posture normal
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > [change mood normal]
Mood changed to: Normal

* R HP:Wounded MV:Winded > Posture changed to: Normal

* R HP:Wounded MV:Winded > k beetle
You try.. but your arms are shorter than your dreams...

* R HP:Wounded MV:Winded > l
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
The giant blight beetle is here flying around.

* R HP:Wounded MV:Winded > where
kill dark
Players in your Zone
--------------------
Noraly - The Blight
Mantas - The Blight
Rain - The Blight
Carie - The Blight
Thalya - The Blight

* R HP:Wounded MV:Winded > kill dark
They aren't here.

* R HP:Wounded MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Winded > Thalya narrates 'a draught...'
They aren't here.

* R HP:Wounded MV:Winded > kill dark
kill dark
A shrill piercing scream reverberates through the area.
The giant blight beetle leaves west.
They aren't here.

kill dark
* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > kill dark
They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

kill dark
* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > kill dark
kill dark
kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > where
Players in your Zone
--------------------
Noraly - The Blight
Mantas - The Blight
Carie - The Blight
Thalya - The Blight

kill dark
* R HP:Wounded MV:Winded > kill dark
They aren't here.

diag horse
* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > kill dark
A warhorse is in excellent condition.
A warhorse is strong.

kill dark
* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > stat
kill dark
kill dark
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 181, Dodging bonus: 120, Parrying bonus: 145, Defence: 265.
Your mood is: Normal. You will flee below: 100 Hit Points
Your posture is: Normal.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > kill dark
They aren't here.

notice
* R HP:Wounded MV:Winded > l
You start paying increased attention to your surroundings.

kill dark
* R HP:Wounded MV:Winded > kill dark
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > l
They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > diag horse
kill dark
A warhorse is in excellent condition.
A warhorse is strong.

kill dark
* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > kill dark
They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

kill dark
* R HP:Wounded MV:Winded > They aren't here.

kill dark
* R HP:Wounded MV:Winded > kill dark
kill dark
Thalya narrates 'he's still chilled tho...'
They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > where
They aren't here.

* R HP:Wounded MV:Winded > Players in your Zone
--------------------
Noraly - The Blight
Mantas - The Blight
Carie - The Blight
Thalya - The Blight

* R HP:Wounded MV:Winded > stat
kill dark
kill dark
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 181, Dodging bonus: 120, Parrying bonus: 145, Defence: 265.
Your mood is: Normal. You will flee below: 100 Hit Points
Your posture is: Normal.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > kill dark
They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

kill dark
* R HP:Wounded MV:Winded > kill dark
They aren't here.

* R HP:Wounded MV:Winded > kill dark
They aren't here.

* R HP:Wounded MV:Winded > kill dark
They aren't here.

* R HP:Wounded MV:Winded > kill dark
They aren't here.

* R HP:Wounded MV:Winded > kill dark
Noraly narrates 'bashe dall n gap'
They aren't here.

kill dark
* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > kill dark
A shrill piercing scream reverberates through the area.
They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > kill dark
kill dark
TICK!
They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > w
w
Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
The giant blight beetle is here flying around.
A rat scurries around trying to get out of sight.

w
* R HP:Wounded MV:Winded > The Blight
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving --down--
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Winded > The Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Wounded MV:Winded > s
Alas, you cannot go that way...

w
* R HP:Wounded MV:Winded > s
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.

e
* R HP:Wounded MV:Winded > s
The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Wounded MV:Winded > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a Ko'bal trolloc is lying here.
The corpse of a Dhai'mon trolloc is lying here.
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > s
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Winded > kill dark
kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > kill dark
They aren't here.

* R HP:Wounded MV:Winded > kill dark
They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > look

Bernice has arrived from the east, riding a wild stallion.

* R HP:Wounded MV:Winded > kill dark
kill dark
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Noraly narrates 'and again'
Bernice leaves north riding a wild stallion.
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > kill dark
s
They aren't here.

* R HP:Wounded MV:Winded > w
The Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > kill dark
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A trolloc is here commanding a fist of troops.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Wounded MV:Winded > You slash a Dha'vol trolloc's body into bloody fragments!

* R HP:Wounded MV:Winded - a Dha'vol trolloc: Wounded > f

Bernice narrates 'oh'

* R HP:Wounded MV:Winded - a Dha'vol trolloc: Wounded > A Dha'vol trolloc tries to cleave you, but you dodge the attack.
The enormous worm tickles your left hand with its hit.
You slash a Dha'vol trolloc's body extremely hard.
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here ruling a group of trollocs.
A fade emerges from the shadows as you pass by.

* R HP:Wounded MV:Winded > s
The Blight
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

s
* R HP:Wounded MV:Winded > s
The Blight
[ obvious exits: N E S ]
There are some -BLOODY- traces of a human leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a Dha'vol trolloc is lying here.
!HORSE! A warhorse, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
The blight bear stands on its haunches, roaring madly.

* R HP:Wounded MV:Winded > s
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
Thalya of Illian is standing here, riding a wild stallion.

s
* R HP:Wounded MV:Winded > s
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
Carie Sedai is standing here, riding a gray palfrey.

* R HP:Wounded MV:Winded > s
The Blight
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A bullseye lantern has been set aside. [6]
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > s
The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Weary > Alas, you cannot go that way...

* R HP:Wounded MV:Weary > kill dark
Alas, you cannot go that way...

* R HP:Wounded MV:Weary > They aren't here.

* R HP:Wounded MV:Weary > where
Players in your Zone
--------------------
Thalya - The Blight
Bernice - The Blight
Noraly - The Blight
Mantas - The Blight
Rain - The Blight
Carie - The Blight

* R HP:Wounded MV:Weary >
A shrill piercing scream reverberates through the area.

* R HP:Wounded MV:Winded > diag horse
stat
notice
A warhorse is in excellent condition.
A warhorse is full.

* R HP:Wounded MV:Winded > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 181, Dodging bonus: 120, Parrying bonus: 145, Defence: 265.
Your mood is: Normal. You will flee below: 100 Hit Points
Your posture is: Normal.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Winded > open oakdoor
n
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Winded > I see no oakdoor here.

* R HP:Wounded MV:Winded > n
The Blight
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A bullseye lantern has been set aside. [6]
!HORSE! A warhorse, being ridden by you.

n
* R HP:Wounded MV:Winded > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
Thalya of Illian is standing here, riding a wild stallion.
Carie Sedai is standing here, riding a gray palfrey.

* R HP:Wounded MV:Winded > n
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > n
The Blight
[ obvious exits: N E S ]
There are some -BLOODY- traces of a human leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a Dha'vol trolloc is lying here.
!HORSE! A warhorse, being ridden by you.
The blight bear stands on its haunches, roaring madly.

* R HP:Wounded MV:Winded > The Blight
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Winded > e
Alas, you cannot go that way...

* R HP:Wounded MV:Winded > n
n
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here ruling a group of trollocs.
A fade emerges from the shadows as you pass by.

* R HP:Wounded MV:Winded > The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A trolloc is here commanding a fist of troops.

* R HP:Wounded MV:Winded > e
e
The Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A trolloc is here commanding a fist of troops.
The blight bear stands on its haunches, roaring madly.

* R HP:Wounded MV:Winded > n
The Blight
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.

w
* R HP:Wounded MV:Winded > tr
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.
Carie narrates 'not zone'

* R HP:Wounded MV:Winded > [track trolloc]

-=
Some clear fairly recent tracks of Shzrei leaving ^^north^^
Some clear fairly recent tracks of Shzrei leaving vvsouthvv
Some clear fairly recent tracks of Ghraak leaving vvsouthvv
Some clear almost day-old tracks of Deamon leaving <<west<<
Some clear fairly recent tracks of Shzrei leaving vvsouthvv
Some clear almost day-old tracks of Doom leaving ^^north^^
Some clear almost day-old tracks of Eltargrim leaving ^^north^^
Some clear day-old tracks of Doom leaving <<west<<

* R HP:Wounded MV:Winded >
Carie narrates 'and back'

* R HP:Wounded MV:Winded > z didn't see anything alln downer
[narr ]
You narrate 'didn't see anything alln downer'

* R HP:Wounded MV:Winded > diag horse
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Wounded MV:Winded > stat
kill dark
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 181, Dodging bonus: 120, Parrying bonus: 145, Defence: 265.
Your mood is: Normal. You will flee below: 100 Hit Points
Your posture is: Normal.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT

kill dark
* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > notice
They aren't here.

* R HP:Wounded MV:Winded > l
You start paying increased attention to your surroundings.

kill dark
* R HP:Wounded MV:Winded > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.

* R HP:Wounded MV:Winded > kill dark
They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > z where ya at nor, stedding?
diag horse
[narr ]
You narrate 'where ya at nor, stedding?'

* R HP:Wounded MV:Winded > stat
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Wounded MV:Winded > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 181, Dodging bonus: 120, Parrying bonus: 145, Defence: 265.
Your mood is: Normal. You will flee below: 100 Hit Points
Your posture is: Normal.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

where
* R HP:Wounded MV:Winded > kill dark
Players in your Zone
--------------------
Thalya - The Blight
Mantas - The Blight
Bernice - The Blight
Rain - The Blight
Carie - The Blight

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > kill dark
They aren't here.

notice
* R HP:Wounded MV:Winded > n
n
A shrill piercing scream reverberates through the area.
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Winded > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > w
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a Ko'bal trolloc is lying here.
The corpse of a Dhai'mon trolloc is lying here.
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > n
The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
Bernice Montoya is standing here, riding a wild stallion.

* R HP:Wounded MV:Winded > n
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

n
* R HP:Wounded MV:Winded > Noraly narrates 'in rubble'
The Blight
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

w
* R HP:Wounded MV:Winded > Alas, you cannot go that way...

* R HP:Wounded MV:Winded > n
w
A Blighted Path
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A huge darkhound is here, drooling and snarling.

* R HP:Wounded MV:Winded > An Overgrown Path
[ obvious exits: E W ]
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
You smell something remniscent of death as you enter this place.

* R HP:Wounded MV:Winded > tr
[track trolloc]

-=
Some clear fairly recent tracks of Ghraak leaving >>east>>

* R HP:Wounded MV:Winded > look

Bernice narrates 'how low is he'

* R HP:Wounded MV:Winded > An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path is now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > look
TICK!
An Overgrown Path
This appears to be a trail, overgrown from years of disuse. The grass and brush
which had covered the path is now dead and brittle. The brush gets thicker to
the west, and tall, dark trees loom in the distance. The path continues to the
east, amidst a stunted swarm of rotting, oozing vegetation. The air takes on a
definite tinge of decay and death.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > e
A Blighted Path
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
A huge darkhound is here, drooling and snarling.
The smell of death fades as you move further...

s
* R HP:Wounded MV:Winded > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > e
e

Noraly narrates 'just wound'

* R HP:Wounded MV:Winded > The Blight
[ obvious exits: E W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A huge darkhound is here, drooling and snarling.
A huge darkhound is here, drooling and snarling.

* R HP:Wounded MV:Winded > s
The Blight
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.

* R HP:Wounded MV:Winded > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

s
* R HP:Wounded MV:Winded > e
The Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Wounded MV:Winded > The Blight
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving --down--
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Winded > e
Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > w
The Blight
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Winded > k tree
You slash the blighted tree's trunk into bloody fragments!

* R HP:Wounded MV:Winded - the blighted tree: Hurt >
Carie narrates 'something blight'

* R HP:Wounded MV:Winded - the blighted tree: Hurt > dw
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is tiring.

where
* R HP:Wounded MV:Winded - the blighted tree: Hurt >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
You slash the blighted tree's crown into bloody fragments!

* R HP:Wounded MV:Winded - the blighted tree: Wounded > Players in your Zone
--------------------
Noraly - The Blight
Mantas - The Blight
Thalya - The Blight
Rain - The Blight
Bernice - The Blight
Carie - The Blight

* R HP:Wounded MV:Winded - the blighted tree: Wounded > k tree
You do the best you can!

k tree
* R HP:Wounded MV:Winded - the blighted tree: Wounded > k tree
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Wounded > You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Wounded > k tree
The blighted tree hits your left leg very hard.
The blighted tree tries to hit you, but you deflect the blow.
You slash the blighted tree's trunk into bloody fragments!
You do the best you can!

k tree
* R HP:Wounded MV:Winded - the blighted tree: Wounded > You do the best you can!

k tree
* R HP:Wounded MV:Winded - the blighted tree: Wounded > You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Wounded > k tree
k tree
You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Wounded > You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Wounded > change mood Wimpy
Mood changed to: Wimpy

change posture defensive
* R HP:Wounded MV:Winded - the blighted tree: Wounded > Posture changed to: Defensive

stat
* R HP:Wounded MV:Winded - the blighted tree: Wounded >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
You slash the blighted tree's trunk into bloody fragments!

* R HP:Wounded MV:Winded - the blighted tree: Wounded > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Wounded MV:Winded - the blighted tree: Wounded > k tree
You do the best you can!

l
* R HP:Wounded MV:Winded - the blighted tree: Wounded > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

notice
* R HP:Wounded MV:Winded - the blighted tree: Wounded > l
You start paying increased attention to your surroundings.

* R HP:Wounded MV:Winded - the blighted tree: Wounded > The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
You slash the blighted tree's crown into bloody fragments!
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
You sense a hidden life form in the area...
A rat scurries around trying to get out of sight.
!HORSE! A warhorse, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Wounded MV:Winded - the blighted tree: Battered > l dark
Shzrei has quite a few wounds.

*Shzrei* is using:
<worn on body> a shadowy vest
<slung on back> a backpack
<worn on hands> a thick pair of leather work gloves
<worn as shield> a dull black shield
<wielded> a dagger of green jade

kill dark
* R HP:Wounded MV:Winded - the blighted tree: Battered > kill dark
kill dark
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.
You slash the blighted tree's trunk into bloody fragments!
You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Battered > You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Battered > kill dark
You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Battered > kill dark
You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Battered > You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Battered > kill dark
kill dark
You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Battered > kill dark
You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Battered > z on rocks
kill dark
You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Battered > kill dark
[narr ]
You narrate 'on rocks'

* R HP:Wounded MV:Winded - the blighted tree: Battered > kill dark
The blighted tree tries to hit you, but you parry successfully.
You swiftly dodge the blighted tree's attempt to hit you.
You slash the blighted tree's trunk into bloody fragments!
You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Beaten > You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Beaten > kill dark
You do the best you can!

kill dark
* R HP:Wounded MV:Winded - the blighted tree: Beaten > You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Beaten > You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Beaten > kill dark
kill dark
You do the best you can!

kill dark
* R HP:Wounded MV:Winded - the blighted tree: Beaten > You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Beaten > kill dark
You do the best you can!

kill dark
* R HP:Wounded MV:Winded - the blighted tree: Beaten > You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Beaten > kill dark

The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
You slash the blighted tree's trunk into bloody fragments!

* R HP:Wounded MV:Winded - the blighted tree: Critical > kill dark
You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Critical > kill dark
You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Critical > You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Critical > You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Critical > change mood Brave

Bernice narrates 'what rocks?'

* R HP:Wounded MV:Winded - the blighted tree: Critical > Mood changed to: Brave

* R HP:Wounded MV:Winded - the blighted tree: Critical > change posture offensive
kill dark
Posture changed to: Offensive

kill dark
* R HP:Wounded MV:Winded - the blighted tree: Critical > kill dark
You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Critical > kill dark
You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Critical > kill dark
You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Critical > kill dark
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
You slash the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
You try to slash *Shzrei*, but he deflects the blow.

* R HP:Wounded MV:Winded - Shzrei: Wounded > kill dark
You do the best you can!

* R HP:Wounded MV:Winded - Shzrei: Wounded > You do the best you can!

* R HP:Wounded MV:Winded - Shzrei: Wounded > You do the best you can!

* R HP:Wounded MV:Winded - Shzrei: Wounded >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Wounded MV:Winded - Shzrei: Wounded >
*Shzrei* sighs loudly.

* R HP:Wounded MV:Winded - Shzrei: Wounded >
*Shzrei* panics, and attempts to flee!

* R HP:Wounded MV:Winded - Shzrei: Wounded >
You try to slash *Shzrei*, but he parries successfully.
The blighted tree tries to hit you, but you deflect the blow.

* R HP:Wounded MV:Winded - Shzrei: Wounded >
*Shzrei* leaves down.

* R HP:Wounded MV:Winded - the blighted tree: Healthy > z 3w ellbow
Thalya narrates 'you do'
[narr ]
You narrate '3w ellbow'

* R HP:Wounded MV:Winded - the blighted tree: Healthy > change mood Wimpy
f
Mood changed to: Wimpy

* R HP:Wounded MV:Winded - the blighted tree: Healthy > You slash the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.
Noraly has arrived from the west, riding a warhorse.
You panic and attempt to flee!

kill dark

Noraly leaves east riding a warhorse.
You flee head over heels.
The Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Wounded MV:Winded >
Bernice has arrived from the west, riding a wild stallion.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded >
Bernice leaves east riding a wild stallion.

* R HP:Wounded MV:Winded > e
kill dark
The Blight
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
The corpse of the blighted tree is lying here.
!HORSE! A warhorse, being ridden by you.
Bernice Montoya is standing here, riding a wild stallion.
You sense a hidden life form in the area...
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Winded > Bernice pierces *Shzrei*'s left leg very hard.
You slash *Shzrei*'s left leg extremely hard.

* R HP:Wounded MV:Winded - Bernice: Healthy - Shzrei: Wounded >
You slash *Shzrei*'s body into bloody fragments!
The blighted tree tries to hit you, but you dodge the attack.
*Shzrei* tickles Bernice's right leg with his pierce.
Bernice pierces *Shzrei*'s right arm into bloody fragments!

* R HP:Wounded MV:Winded - Bernice: Scratched - Shzrei: Battered > kill dark

Noraly has arrived from the east, riding a warhorse.

kill dark
* R HP:Wounded MV:Winded - Bernice: Scratched - Shzrei: Battered > Noraly slashes *Shzrei*'s left arm into bloody fragments!
You do the best you can!

* R HP:Wounded MV:Winded - Bernice: Scratched - Shzrei: Battered > kill dark
*Shzrei* panics, and attempts to flee!
You do the best you can!

kill dark
* R HP:Wounded MV:Winded - Bernice: Scratched - Shzrei: Battered > kill dark
You do the best you can!

* R HP:Wounded MV:Winded - Bernice: Scratched - Shzrei: Battered > kill dark
kill dark
A shrill piercing scream reverberates through the area.
You do the best you can!

kill dark
* R HP:Wounded MV:Winded - Bernice: Scratched - Shzrei: Battered > *Shzrei* leaves down.
You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Hurt > kill dark
They aren't here.

* R HP:Wounded MV:Winded - the blighted tree: Hurt > kill dark
They aren't here.

* R HP:Wounded MV:Winded - the blighted tree: Hurt > You slash the blighted tree's roots into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
They aren't here.

* R HP:Wounded MV:Winded - the blighted tree: Wounded > kill dark
They aren't here.

* R HP:Wounded MV:Winded - the blighted tree: Wounded > They aren't here.

* R HP:Wounded MV:Winded - the blighted tree: Wounded > They aren't here.

* R HP:Wounded MV:Winded - the blighted tree: Wounded > f
You can't ride in there.

* R HP:Wounded MV:Winded - the blighted tree: Wounded > f

You slash the blighted tree's trunk into bloody fragments!
You swiftly dodge the blighted tree's attempt to hit you.
Carie has arrived from the west, riding a gray palfrey.

* R HP:Wounded MV:Winded - the blighted tree: Wounded > You panic and attempt to flee!


You flee head over heels.
Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Wounded MV:Winded > e
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
The corpse of a rat is lying here.
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is here, fighting the giant blight beetle.
The giant blight beetle is here, fighting Rain.

* R HP:Wounded MV:Winded > w
w
Rain narrates 'friggin bilght beetle'
Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
Carie Sedai is standing here, riding a gray palfrey.
A rat scurries around trying to get out of sight.

* R HP:Wounded MV:Winded > The Blight
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
The corpse of the blighted tree is lying here.
!HORSE! A warhorse, being ridden by you.
Noraly Eronaile is standing here, riding a warhorse.
Bernice Montoya is standing here, riding a wild stallion.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Winded > kr
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The blighted tree tries to hit you, but you parry successfully.
You slash the blighted tree's roots into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
[kill rat]
You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Wounded > k tree
You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Wounded > k tree
You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Wounded > k tree
Noraly narrates 'hes inside'
You do the best you can!

* R HP:Wounded MV:Winded - the blighted tree: Wounded > l

You slash the blighted tree's trunk into bloody fragments!
You swiftly dodge the blighted tree's attempt to hit you.

* R HP:Wounded MV:Winded - the blighted tree: Battered > The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
The corpse of the blighted tree is lying here.
!HORSE! A warhorse, being ridden by you.
Noraly Eronaile is standing here, riding a warhorse.
Bernice Montoya is standing here, riding a wild stallion.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting YOU!

* R HP:Wounded MV:Winded - the blighted tree: Battered >
You slash the blighted tree's crown into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.

* R HP:Wounded MV:Winded - the blighted tree: Beaten > where
TICK!
Bernice ponders life, the universe, and everything.
Players in your Zone
--------------------
Thalya - The Blight
Rain - The Blight
Carie - The Blight
Mantas - The Blight
Noraly - The Blight
Bernice - The Blight

* R HP:Wounded MV:Winded - the blighted tree: Beaten >
You slash the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.

* R HP:Wounded MV:Winded - the blighted tree: Critical >
Noraly says 'isnt he?>'

* R HP:Wounded MV:Winded - the blighted tree: Critical >
Rain says 'He is?'

* R HP:Wounded MV:Winded - the blighted tree: Critical >
You slash the blighted tree's roots into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.

* R HP:Wounded MV:Winded - the blighted tree: Critical > z everyone come 3w ellbow
Bernice says 'triple dare'
[narr ]
You narrate 'everyone come 3w ellbow'

* R HP:Wounded MV:Winded - the blighted tree: Critical > 'yeah, should be
You say 'yeah, should be'

l
* R HP:Wounded MV:Winded - the blighted tree: Critical > Rain leaves down.
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
The corpse of the blighted tree is lying here.
!HORSE! A warhorse, being ridden by you.
Noraly Eronaile is standing here, riding a warhorse.
Bernice Montoya is standing here, riding a wild stallion.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting YOU!

* R HP:Wounded MV:Winded - the blighted tree: Critical >
You slash the blighted tree's roots into bloody fragments!
The blighted tree is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
Carie has arrived from the east, riding a gray palfrey.
A rat has arrived from the east.

* R HP:Wounded MV:Winded > kr

Rain shakes his head.

* R HP:Wounded MV:Winded > Rain pierces a rat's right foreleg into bloody fragments!
A rat is dead! R.I.P.
Your blood freezes as you hear a rat's death cry.
A rat stops following Carie.
[kill rat]
A rat stops following you.
You slash a rat's body into bloody fragments!
A rat is incapacitated and will slowly die, if not aided.

* R HP:Wounded MV:Winded - a rat: Incapacitated >
Bernice pierces a rat's body into bloody fragments!
A rat is dead! R.I.P.
Your blood freezes as you hear a rat's death cry.

* R HP:Wounded MV:Winded > 'isn't?
You say 'isn't?'

l
* R HP:Wounded MV:Winded > A shrill piercing scream reverberates through the area.
Rain says 'Not in'
Noraly leaves east riding a warhorse.
The Blight
The sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. The plain slopes down steeply to the east, and there seems to
be no way to get back up.
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
The corpse of a rat is lying here. [2]
The corpse of the blighted tree is lying here. [2]
Carie Sedai is standing here, riding a gray palfrey.
Rain Stormblade, Bringer of Hope is standing here.
!HORSE! A warhorse, being ridden by you.
Bernice Montoya is standing here, riding a wild stallion.

* R HP:Wounded MV:Winded > dism
d
Bernice frowns.
You stop riding him.

u
* HP:Wounded MV:Winded > Beetle Warren
[ obvious exits: U ]
A trolloc is here commanding a fist of troops.
A trolloc is here, exhorting a group of trolloc raiders.

* HP:Wounded MV:Winded > The Blight
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
The corpse of a rat is lying here. [2]
The corpse of the blighted tree is lying here. [2]
Carie Sedai is standing here, riding a gray palfrey.
!HORSE! A warhorse.
Bernice Montoya is standing here, riding a wild stallion.

* HP:Wounded MV:Winded >
Bernice says 'ODDD'

* HP:Wounded MV:Winded > ride warhorse
You start riding him.

frown
* R HP:Wounded MV:Winded >
Noraly has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Winded >
Noraly leaves west riding a warhorse.

e
* R HP:Wounded MV:Winded > What's bothering you?

* R HP:Wounded MV:Winded > e
Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
The corpse of the giant blight beetle is lying here.
The corpse of a rat is lying here.
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > e

Rain narrates 'Who was it?'

* R HP:Wounded MV:Winded > The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded >
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.

* R HP:Wounded MV:Tiring > z musta rsneaked in and out
[narr ]
You narrate 'musta rsneaked in and out'

* R HP:Wounded MV:Tiring > z shzrei
Rain narrates 'fresh shzrei went through stedding'
Noraly narrates 'Shzrei'
Bernice narrates 'shzrei'
[narr ]
You narrate 'shzrei'

* R HP:Wounded MV:Tiring > n
n
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Tiring > n

Noraly narrates 'no tracks w or e..'

* R HP:Wounded MV:Tiring > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Wounded MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Winded > n
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of Bellnog is lying here.
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded >
Noraly narrates 'bleh'

* R HP:Wounded MV:Winded > w
kill dark
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > tr
[track trolloc]

-=
Some obvious fairly recent bloody traces of a Trolloc leaving <<west<<
Some obvious fresh tracks of Baal leaving >>east>>
Some clear recent tracks of Shzrei leaving >>east>>
Some clear fresh tracks of Haznak leaving <<west<<
Some clear fairly recent tracks of Shzrei leaving <<west<<
Some clear fairly recent tracks of Shzrei leaving ^^north^^
Some clear fairly recent tracks of Jaster leaving >>east>>
Some clear fairly recent tracks of Baal leaving <<west<<

* R HP:Wounded MV:Winded > kill dark
They aren't here.

* R HP:Wounded MV:Winded >
Deetron chats 'Selling mc cape and marriage knife. send tells'

* R HP:Wounded MV:Winded > z haznak around too
[narr ]
You narrate 'haznak around too'

diag horse
* R HP:Wounded MV:Winded > A warhorse is in excellent condition.
A warhorse is full.

stat
* R HP:Wounded MV:Winded > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 170, Dodging bonus: 120, Parrying bonus: 147, Defence: 267.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

l
* R HP:Wounded MV:Winded > kill dark
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > change posture defensive
Posture changed to: Defensive

* R HP:Wounded MV:Winded > look
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > diag horse
A warhorse is in excellent condition.
A warhorse is full.

* R HP:Wounded MV:Winded > n
Desolate Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A black snake with red mottling slyly meanders around you.
A titanic creature of the Shadow is here, wrapped in lightning.

n
* R HP:Wounded MV:Winded > n
Barren Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A pale maggot is burrowing through the roots and undergrowth here.

* R HP:Wounded MV:Winded > w
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A red-eyed raven is here flying around.

* R HP:Wounded MV:Winded > w
Noraly narrates 'on mountains'
The Twist in the Dark Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
The corpse of a blood worm is lying here.
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > Rugged Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A trolloc is here ruling a group of trollocs.
An enormous blight worm towers above you, making an eerie shrill scream.
A bearlike lump of rotten flesh lumbers around in here.

* R HP:Wounded MV:Winded > w
w
Lifeless Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A black snake with red mottling slyly meanders around you.
A small stick is lying on the ground here.

w
* R HP:Wounded MV:Winded > Smelly Rocks
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A black snake with red mottling slyly meanders around you.

* R HP:Wounded MV:Winded > n
Desolate Wasteland
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Wounded MV:Winded > w
Craggy Wasteland
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Wounded MV:Winded > w
Bend in the Path
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A large, spine-backed snake bares it's fangs with a vicious hiss.

* R HP:Wounded MV:Winded > Base of the Mountain
[ obvious exits: E W ]
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.

* R HP:Wounded MV:Winded > w
Rise in the Mountains
[ obvious exits: E W U ]
There are some tracks of a trolloc leaving up
There are some tracks of a trolloc leaving >>east>>
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.

u
* R HP:Wounded MV:Winded > Path Through the Mountains
[ obvious exits: S W D ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving --down--
!HORSE! A warhorse, being ridden by you.
*Haznak* is here, fighting Noraly.
Noraly Eronaile is here, fighting Haznak, riding a warhorse.

s
* R HP:Wounded MV:Winded > n
kill dark
On the Path
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > Path Through the Mountains
[ obvious exits: S W D ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving --down--
!HORSE! A warhorse, being ridden by you.
*Haznak* is here, fighting Noraly.
Noraly Eronaile is here, fighting Haznak, riding a warhorse.

* R HP:Wounded MV:Winded > You slash *Haznak*'s left leg hard.

* R HP:Wounded MV:Winded - Noraly: Scratched - Haznak: Hurt > b
[bash ]


*Haznak* panics, and attempts to flee!

-=
*Haznak* leaves west.

+*
Noraly stops riding a warhorse.

*
Noraly leaves west.

+=- -=
They're not here anymore!

* R HP:Wounded MV:Winded > where
Players in your Zone
--------------------
Noraly - A Bend in a Tunnel
Mantas - Path Through the Mountains

* R HP:Wounded MV:Winded > dw
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Wounded MV:Winded > z I low moves nor
[narr ]
You narrate 'I low moves nor'

* R HP:Wounded MV:Winded >
Rain narrates 'on 1w elb'

z not chasing
* R HP:Wounded MV:Winded > [narr ]
You narrate 'not chasing'

* R HP:Wounded MV:Winded >
Noraly has arrived from the west.

* R HP:Wounded MV:Winded > n
d
e
Rain narrates 'nm'
Alas, you cannot go that way...
Eljaved chats 'any1 want help e exp?'

* R HP:Wounded MV:Winded > Rain narrates 'elb'
Noraly grins evilly.
Rise in the Mountains
[ obvious exits: E W U ]
There are some tracks of a ridden mount leaving up
There are some tracks of a trolloc leaving up
There are some tracks of a trolloc leaving >>east>>
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > e
Base of the Mountain
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.

* R HP:Wounded MV:Winded > e
Bend in the Path
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A large, spine-backed snake bares it's fangs with a vicious hiss.

* R HP:Wounded MV:Winded > Craggy Wasteland
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Wounded MV:Winded > s
e
Desolate Wasteland
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

e
* R HP:Wounded MV:Winded > Smelly Rocks
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A black snake with red mottling slyly meanders around you.

* R HP:Wounded MV:Winded > notice
Lifeless Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A raven is visible flying high in the sky.
A black snake with red mottling slyly meanders around you.

* R HP:Wounded MV:Winded > e
You stop paying increased attention to your surroundings.

* R HP:Wounded MV:Winded > Rugged Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A trolloc is here ruling a group of trollocs.
An enormous blight worm towers above you, making an eerie shrill scream.
A bearlike lump of rotten flesh lumbers around in here.

* R HP:Wounded MV:Winded > e
s
The Twist in the Dark Road
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
The corpse of a blood worm is lying here.
!HORSE! A warhorse, being ridden by you.

s
* R HP:Wounded MV:Winded > The Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a human leaving vvsouthvv
Gutted by flame, a covered wagon has been reduced to a char-blackened mess.
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > s
The Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A black snake with red mottling slyly meanders around you.
A raven is here, watching.

* R HP:Wounded MV:Winded > e
End of the Dark Road
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > e
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

s
* R HP:Wounded MV:Winded > Rain narrates 'he fled'
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of Bellnog is lying here.
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > s
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Winded > s
s
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
Rain has arrived from the south.
No way! You're fighting for your life!

* R HP:Wounded MV:Winded - the blighted tree: Scratched > No way! You're fighting for your life!

* R HP:Wounded MV:Winded - the blighted tree: Scratched > No way! You're fighting for your life!

* R HP:Wounded MV:Winded - the blighted tree: Scratched >
The blighted tree tries to hit you, but you dodge the attack.
You slash the blighted tree's body into bloody fragments!
The blighted tree tries to hit you, but you dodge the attack.

f
* R HP:Wounded MV:Winded - the blighted tree: Wounded > You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of Bellnog is lying here.
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.

* R HP:Wounded MV:Winded > s
s
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Winded > s
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > w
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > Alas, you cannot go that way...

* R HP:Wounded MV:Winded > s
w
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
Carie Sedai is standing here, riding a gray palfrey.

* R HP:Wounded MV:Winded >
Carie leaves north riding a gray palfrey.

* R HP:Wounded MV:Winded > The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
The corpse of the giant blight beetle is lying here.
The corpse of a rat is lying here.
!HORSE! A warhorse, being ridden by you.
Bernice Montoya is standing here, riding a wild stallion.

* R HP:Wounded MV:Winded >
Bernice leaves east riding a wild stallion.

* R HP:Wounded MV:Winded > TICK!
e
n
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
Bernice Montoya is standing here, riding a wild stallion.

n
* R HP:Wounded MV:Winded > n
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > n
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > n
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
Carie Sedai is standing here, riding a gray palfrey.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Winded > n
Shara narrates 'to where?'
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of Bellnog is lying here.
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.

* R HP:Wounded MV:Winded > Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > n
Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > look
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded >
Rain narrates 'north'

* R HP:Wounded MV:Winded > tr
[track trolloc]

-=
Some obvious fairly recent bloody traces of a Trolloc leaving vvsouthvv
Some obvious fresh tracks of Baal leaving vvsouthvv
Some obvious fresh tracks of Baal leaving vvsouthvv
Some clear recent tracks of Baal leaving >>east>>
Some clear fairly recent tracks of Doom leaving >>east>>
Some clear almost day-old tracks of Vral leaving >>east>>
Some clear almost day-old tracks of Doom leaving vvsouthvv
Some clear almost day-old tracks of Vral leaving vvsouthvv

* R HP:Wounded MV:Winded > look
Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
*Jaster* is standing here.
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > kill dark
You try to slash *Jaster*, but he dodges the attack.

* R HP:Wounded MV:Winded - Jaster: Hurt >
You try to slash *Jaster*, but he dodges the attack.

* R HP:Wounded MV:Winded - Jaster: Hurt >
*Jaster* panics, and attempts to flee!

* R HP:Wounded MV:Winded - Jaster: Hurt >
*Jaster* leaves south.

* R HP:Wounded MV:Winded > z jaster allw keep
kill dark
[narr ]
You narrate 'jaster allw keep'

kill dark
* R HP:Wounded MV:Winded > stat

*Ghraak* has arrived from the east.

kill dark
* R HP:Wounded MV:Winded > You try to slash *Baal*, but he parries successfully.

* R HP:Wounded MV:Winded - Baal: Wounded > kill dark
You do the best you can!

* R HP:Wounded MV:Winded - Baal: Wounded > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Wounded MV:Winded - Baal: Wounded > notice
l
You do the best you can!

* R HP:Wounded MV:Winded - Baal: Wounded > You do the best you can!

* R HP:Wounded MV:Winded - Baal: Wounded > You start paying increased attention to your surroundings.

* R HP:Wounded MV:Winded - Baal: Wounded > Bend in the Path
From here the abandoned castle can be seen set deep within the mountain
reaches to the east. Large ravens can be seen circling high above the castle
walls. The castle has obviously fallen into disrepair. The walls seem to
have collapsed in several areas, and the roof of the northwest tower has
fallen in on itself. There appear to be newly built stone gates, however.
The path continues south towards the Blight and east towards the castle.
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
You sense a hidden life form in the area...
*Baal* is here, fighting YOU!
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded - Baal: Wounded > f

*Baal* panics, and attempts to flee!

* R HP:Wounded MV:Winded - Baal: Wounded > You panic and attempt to flee!

kill dark

You flee head over heels.
Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Winded > kill dark
kill dark
kill dark
They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > z ghraak, baal
They aren't here.

* R HP:Wounded MV:Winded > kill dark
kill dark
[narr ]
You narrate 'ghraak, baal'

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > stat
They aren't here.

* R HP:Wounded MV:Winded > kill dark
kill dark
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Winded > l
*Ghraak* has arrived from the north.
You try to slash *Ghraak*, but he parries successfully.

* R HP:Wounded MV:Winded - Ghraak: Hurt > You do the best you can!

* R HP:Wounded MV:Winded - Ghraak: Hurt > kill dark
Path to a Castle
This twisted path through the Blight has grown rough and rocky as
it approaches the Mountains of Dhoom. The slope rises through
the mutantous vegetation of the Blight towards a dark and gloomy
castle which towers ahead.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
*Ghraak* is here, fighting YOU!
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded - Ghraak: Hurt > You do the best you can!

* R HP:Wounded MV:Winded - Ghraak: Hurt >
*Ghraak* tries to pierce you, but you parry successfully.
You try to slash *Ghraak*, but he deflects the blow.

* R HP:Wounded MV:Winded - Ghraak: Hurt >
*Ghraak* tries to pierce you, but you parry successfully.

* R HP:Wounded MV:Winded - Ghraak: Hurt > z the stab gang
[narr ]
You narrate 'the stab gang'

* R HP:Wounded MV:Winded - Ghraak: Hurt > change mood Wimpy
f
Mood changed to: Wimpy

kill dark
* R HP:Wounded MV:Winded - Ghraak: Hurt > You panic and attempt to flee!


*Ghraak* tries to pierce you, but you deflect the blow.

You flee head over heels.
Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
They aren't here.

* R HP:Wounded MV:Winded > s
s
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a rat is lying here.
The corpse of Bellnog is lying here.
!HORSE! A warhorse, being ridden by you.
Bernice Montoya is standing here, riding a wild stallion.
Carie Sedai is standing here, riding a gray palfrey.
Carie narrates 'ew'

* R HP:Wounded MV:Winded > The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Winded > n
kill dark
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a rat is lying here.
The corpse of Bellnog is lying here.
!HORSE! A warhorse, being ridden by you.
Bernice Montoya is standing here, riding a wild stallion.
Carie Sedai is standing here, riding a gray palfrey.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > kill dark
kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Winded > kill dark
They aren't here.

* R HP:Wounded MV:Winded > kill dark
They aren't here.

* R HP:Wounded MV:Winded > kill dark
They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > change mood Brave
They aren't here.

* R HP:Wounded MV:Winded > Mood changed to: Brave

change posture offensive
* R HP:Wounded MV:Winded > n
Posture changed to: Offensive

kill dark
* R HP:Wounded MV:Winded > Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
*Ghraak* is standing here.

* R HP:Wounded MV:Winded > *Ghraak* tries to pierce you, but you dodge the attack.
You do the best you can!

* R HP:Wounded MV:Winded - Ghraak: Hurt >
Noraly narrates 'i all w e elbow need mvoes :P'

z on 1n
* R HP:Wounded MV:Winded - Ghraak: Hurt > b
You try to slash *Ghraak*, but he parries successfully.
*Ghraak* tries to pierce you, but you deflect the blow.
[narr ]
You narrate 'on 1n'

* R HP:Wounded MV:Winded - Ghraak: Hurt > [bash ]

-=
Someone narrates 'on oakdoor'

+*
Bernice has arrived from the south, riding a wild stallion.


Bernice pierces *Ghraak*'s body hard.

*+
*Ghraak* tries to pierce you, but you deflect the blow.
Carie has arrived from the south, riding a gray palfrey.

=-
Bernice tries to pierce *Ghraak*, but he deflects the blow.
*Ghraak* tries to pierce you, but you deflect the blow.
*Ghraak* panics, and attempts to flee!
Noraly narrates 'kinda left horse moutains'


*Ghraak* leaves north.

-=
They're not here anymore!

* R HP:Wounded MV:Winded > n
kill dark
Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
*Wucen* is standing here.
*Ghraak* is standing here.

* R HP:Wounded MV:Winded > You slash *Wucen*'s body into bloody fragments!

* R HP:Wounded MV:Winded - Wucen: Scratched > b
*Wucen* tries to crush you, but you parry successfully.
You slash *Wucen*'s left arm into bloody fragments!
Bernice has arrived from the south, riding a wild stallion.
[bash ]


Bernice pierces *Wucen*'s body extremely hard.

-=
Carie has arrived from the south, riding a gray palfrey.

+*
Carie strikes *Wucen*'s left leg very hard.

*+=- -
Bernice pierces *Wucen*'s body into bloody fragments!

Target set to: wucen
=
As *Wucen* avoids your bash, you topple over and fall to the ground!

* R HP:Wounded MV:Winded >
*Wucen* panics, and attempts to flee!

* R HP:Wounded MV:Winded > st

*Wucen* leaves north.

* R HP:Wounded MV:Winded > kill wucen

Bernice leaves north riding a wild stallion.

n
* R HP:Wounded MV:Winded > kill wucen
n

Carie leaves north riding a gray palfrey.

kill wucen
* R HP:Wounded MV:Winded > You stand up.

* R HP:Wounded MV:Winded > Someone narrates 'eltar out beat'
They aren't here.

* R HP:Wounded MV:Winded > Bend in the Path
[ obvious exits: E S ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
Carie Sedai is standing here, riding a gray palfrey.
Bernice Montoya is standing here, riding a wild stallion.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > Alas, you cannot go that way...

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > e
e
A Path to the Blight
[ obvious exits: E W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.

e
* R HP:Wounded MV:Winded > Path to the Blight
[ obvious exits: E W ]
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > Rotten Vegetation
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
*Ghraak* is standing here.

* R HP:Wounded MV:Winded > kill wucen
They aren't here.

kill dark
* R HP:Wounded MV:Winded > You try to slash *Ghraak*, but he parries successfully.

* R HP:Wounded MV:Winded - Ghraak: Hurt >
*Ghraak* tries to pierce you, but you deflect the blow.
You slash *Ghraak*'s body hard.
*Ghraak* panics, and attempts to flee!

* R HP:Wounded MV:Winded - Ghraak: Hurt >
*Ghraak* leaves east.

kill dark
* R HP:Wounded MV:Winded > e
They aren't here.

* R HP:Wounded MV:Winded > kill wucen
e
kill wucen
Near a Bridge
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > The Bridge
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A heavy boulder lies here.
A lantern has been left here. [2]
A bullseye lantern has been set aside.
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > e
kill wucen
In Front of the Castle
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
An iron lantern hangs from the wall above the gate.
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > n
Overlooking the Gorge
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

TICK!
* R HP:Wounded MV:Winded > look
Overlooking the Gorge
Drought and heat scourge the lands of the Blight and torture the little
life that still exist. On this barren hill the grass looks dead and yellow
and parts of it has already started to decompose. Loose rocks on the steep
hillside to the north makes it too dangerous to use but to the south the
landscape opens up before you. This is an excellent place to watch out for
intruders.
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > diag horse
A warhorse is in excellent condition.
A warhorse is winded.

stat
* R HP:Wounded MV:Winded > s
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 120, Parrying bonus: 119, Defence: 239.
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Wounded MV:Winded > kill dark
In Front of the Castle
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
An iron lantern hangs from the wall above the gate.
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Winded > kill dark
They aren't here.

* R HP:Wounded MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > kill dark
They aren't here.

* R HP:Wounded MV:Winded > They aren't here.

* R HP:Wounded MV:Winded > close Stonegate
kill dark
kill dark
where
Your heartbeat calms down more as you feel less panicked.
It's already closed!

kill dark
* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > kill dark
They aren't here.

* R HP:Hurt MV:Winded > Players in your Zone
--------------------
Carie - Twisted Path in the Blight
Bernice - Twisted Path in the Blight
Mantas - In Front of the Castle

* R HP:Hurt MV:Winded > stat
They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > kill dark
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 120, Parrying bonus: 119, Defence: 239.
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Hurt MV:Winded > kill dark

Bernice bellows 'no, thank YOU'

l
* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > kill dark
kill dark
where
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
An iron lantern hangs from the wall above the gate.
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > Players in your Zone
--------------------
Mantas - In Front of the Castle

* R HP:Hurt MV:Winded > w
The Bridge
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A heavy boulder lies here.
A lantern has been left here. [2]
A bullseye lantern has been set aside.
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > w
w
Near a Bridge
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > w
Rotten Vegetation
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > Path to the Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

w
* R HP:Hurt MV:Winded > w
A Path to the Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > Bend in the Path
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > s
Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

s
* R HP:Hurt MV:Winded > Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

s
* R HP:Hurt MV:Winded > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of a rat is lying here.
The corpse of Bellnog is lying here.
!HORSE! A warhorse, being ridden by you.
Carie Sedai is standing here, riding a gray palfrey.

* R HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Mantas - The Blight
Noraly - Dying Plains in the Blight
Bernice - Dying Plains in the Blight
Carie - The Blight
Thalya - The Blight

* R HP:Hurt MV:Winded > w
kill dark
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
Noraly Eronaile is standing here, riding a warhorse.
Bernice Montoya is standing here, riding a wild stallion.

* R HP:Hurt MV:Winded > Noraly leaves west riding a warhorse.
They aren't here.

* R HP:Hurt MV:Winded >
Someone narrates 'come oakdoor'

diag horse
* R HP:Hurt MV:Winded > A warhorse is in excellent condition.
A warhorse is strong.

stat
* R HP:Hurt MV:Winded >
Bernice leaves east riding a wild stallion.

* R HP:Hurt MV:Winded > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 120, Parrying bonus: 119, Defence: 239.
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Hurt MV:Winded > n
n
n
Desolate Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a human leaving <<west<<
!HORSE! A warhorse, being ridden by you.

n
* R HP:Hurt MV:Winded > Barren Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A pale maggot is burrowing through the roots and undergrowth here.

* R HP:Hurt MV:Winded > n
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
Noraly Eronaile is sitting here, riding a warhorse.
*Haznak* is here, fighting Noraly.

* R HP:Hurt MV:Winded > The Dark Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
You notice a lantern is hidden here.
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > w
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
*Eltargrim* is here, fighting Rain.
A red-eyed raven is here flying around.
Rain Stormblade, Bringer of Hope is sitting here.

kill dark
* R HP:Hurt MV:Winded > You slash *Eltargrim*'s right leg into bloody fragments!

kill dark
* R HP:Hurt MV:Winded - Rain: Scratched - Eltargrim: Beaten > kill dark
You do the best you can!

* R HP:Hurt MV:Winded - Rain: Scratched - Eltargrim: Beaten >
You slash *Eltargrim*'s body hard.
*Eltargrim* cleaves Rain's right leg.
*Eltargrim* opens the oakdoor.

* R HP:Hurt MV:Winded - Rain: Scratched - Eltargrim: Critical > kill dark
kill dark

*Eltargrim* panics, and attempts to flee!

kill dark
* R HP:Hurt MV:Winded - Rain: Scratched - Eltargrim: Critical > You do the best you can!

* R HP:Hurt MV:Winded - Rain: Scratched - Eltargrim: Critical > *Eltargrim* leaves west.
They aren't here.

* R HP:Hurt MV:Winded > kill dark
They aren't here.

* R HP:Hurt MV:Winded > kill dark
w
Rain closes the oakdoor.
They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > Cart Track
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Hurt MV:Winded > s
s
Bare Hills
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A small stick is lying on the ground here.

* R HP:Hurt MV:Winded > s
Rain has arrived from the north.
A red-eyed raven has arrived from the north.
Rugged Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.
A red-eyed raven is here flying around.
A raven is visible flying high in the sky.
A trolloc is here ruling a group of trollocs.
A bearlike lump of rotten flesh lumbers around in here.

* R HP:Hurt MV:Winded > Rocky Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A group of gray flies are here, buzzing maliciously around you.
A large, goat-faced trolloc glares at you hungrily.

* R HP:Hurt MV:Winded > s
Desolate Plains
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > w
w
Rocky Plains
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
A black snake with red mottling slyly meanders around you.

* R HP:Hurt MV:Winded > Desolate Hills
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A raven is here flying around.

* R HP:Hurt MV:Winded > n
n
n
Rocky Waste
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > w
Smelly Rocks
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A red-eyed raven is here flying around.
A raven is visible flying high in the sky.
A red-eyed raven is here flying around.
Rain Stormblade, Bringer of Hope is standing here.
A black snake with red mottling slyly meanders around you.

* R HP:Hurt MV:Winded > Rain leaves west.
A red-eyed raven leaves west.
A raven leaves west.
A red-eyed raven leaves west.
Black Pit
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A spider-legged beast is here, most of it teeth.
A trolloc is here ruling a group of trollocs.
A small stick is lying on the ground here.
A bubbling mass of black ooze inches towards you with liquid tendrils.

* R HP:Hurt MV:Weary > w
Craggy Wasteland
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.

* R HP:Hurt MV:Weary > Bend in the Path
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Weary > kill dark
kill dark
They aren't here.

kill dark
* R HP:Hurt MV:Weary > They aren't here.

* R HP:Hurt MV:Weary > They aren't here.

* R HP:Hurt MV:Weary > notice
e
Bernice narrates 'um'
You stop paying increased attention to your surroundings.

* R HP:Hurt MV:Weary > Craggy Wasteland
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.

* R HP:Hurt MV:Weary > n
n
Rubbled Hills
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Hurt MV:Weary > The Edge of the Slag Heaps
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a human leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A large, goat-faced trolloc glares at you hungrily.

* R HP:Hurt MV:Weary > n
Large Slag Heap
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

n
* R HP:Hurt MV:Weary > n
Smelting Pits
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Weary > Bernice narrates 'some of us don't know what that is'
Unearthly House
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Weary > kill dark
They aren't here.

* R HP:Hurt MV:Weary > kill dark
They aren't here.

* R HP:Hurt MV:Weary > z it's 1s of sg patty
diag horse
kill dark
Noraly narrates 'oakdoor?'
[narr ]
You narrate 'it's 1s of sg patty'

* R HP:Hurt MV:Weary > A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Hurt MV:Weary > They aren't here.

* R HP:Hurt MV:Weary > kill dark
They aren't here.

diag horse
* R HP:Hurt MV:Weary > A warhorse is in excellent condition.
A warhorse is winded.

kill dark
* R HP:Hurt MV:Weary > kill dark
They aren't here.

* R HP:Hurt MV:Weary > They aren't here.

* R HP:Hurt MV:Weary > kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Weary > They aren't here.

* R HP:Hurt MV:Weary > diag horse
A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Hurt MV:Weary >
A shrill piercing scream reverberates through the area.

* R HP:Hurt MV:Weary > z dark road patty to be precise
[narr ]
You narrate 'dark road patty to be precise'

diag horse
* R HP:Hurt MV:Weary > stat
kill dark
kill dark
l
kill dark
kill dark
kill dark
A warhorse is in excellent condition.
A warhorse is winded.

kill dark
* R HP:Hurt MV:Weary > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 120, Parrying bonus: 119, Defence: 239.
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT

* R HP:Hurt MV:Weary > They aren't here.

* R HP:Hurt MV:Weary > kill dark
They aren't here.

* R HP:Hurt MV:Weary > Unearthly House
Here is the lower part of the Shayol Ghul, the first steep slope towards the
top of the mountain. A large house is here, seemingly thrust out of the earth
rather than built out of rock. The glow of hellish furnaces shimmer inside, and
outside, a bit to the east, is a pit full of corpses. A cart track leads to the
south, while a small path leads to the east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Weary > They aren't here.

* R HP:Hurt MV:Weary > They aren't here.

* R HP:Hurt MV:Weary > notice
They aren't here.

* R HP:Hurt MV:Weary > l
They aren't here.

* R HP:Hurt MV:Weary > They aren't here.

* R HP:Hurt MV:Weary > kill dark
You start paying increased attention to your surroundings.

* R HP:Hurt MV:Weary > kill dark
Unearthly House
Here is the lower part of the Shayol Ghul, the first steep slope towards the
top of the mountain. A large house is here, seemingly thrust out of the earth
rather than built out of rock. The glow of hellish furnaces shimmer inside, and
outside, a bit to the east, is a pit full of corpses. A cart track leads to the
south, while a small path leads to the east.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Weary > diag horse
They aren't here.

* R HP:Hurt MV:Weary > They aren't here.

* R HP:Hurt MV:Weary > TICK!
A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Hurt MV:Weary >
Noraly narrates 'someone in it :P'

* R HP:Hurt MV:Weary > z well, he not smith
diag horse

Weak daylight fades to black as the sun slowly sets.
Saving all threads of this weave of the Wheel. This will take a few moments...

stat
Noraly narrates '1e o'
[narr ]
You narrate 'well, he not smith'

* R HP:Hurt MV:Winded > A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Hurt MV:Winded > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 120, Parrying bonus: 119, Defence: 239.
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Hurt MV:Winded > notice
e
e
e
You stop paying increased attention to your surroundings.

e
* R HP:Hurt MV:Winded > Gray River
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
The water seems to be boiling with angry fish.

* R HP:Hurt MV:Winded > The Slopes of Shayol Ghul
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a human leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > Alas, you cannot go that way...

* R HP:Hurt MV:Winded > Alas, you cannot go that way...

* R HP:Hurt MV:Winded > s
s
The Slopes of Shayol Ghul
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
The giant blight beetle is here flying around.
A large, goat-faced trolloc glares at you hungrily.
A black snake with red mottling slyly meanders around you.
A small stick is lying on the ground here.

* R HP:Hurt MV:Winded > The Slopes of Shayol Ghul
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > Target: wucen -- Target2: stick
s
Cart Track
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A strange, crawling creature with a hard shell trundles along.
A titanic creature of the Shadow is here, wrapped in lightning.

* R HP:Hurt MV:Winded > Target set to: eltargrim
e
s
Edge of the Canyon
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A small stick is lying on the ground here.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Hurt MV:Winded > Cart Track
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Hurt MV:Winded >
Noraly narrates '1e of it'

* R HP:Hurt MV:Winded >
A shrill piercing scream reverberates through the area.
The writhing grass tries to hit you, but you deflect the blow.

e
* R HP:Hurt MV:Winded - the writhing grass: Scratched > No way! You're fighting for your life!

* R HP:Hurt MV:Winded - the writhing grass: Scratched > f
You panic and attempt to flee!


You flee head over heels.
Edge of the Canyon
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A small stick is lying on the ground here.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Hurt MV:Winded > look
Edge of the Canyon
Here is the southernmost parts of Shayol Ghul. These foothills are still
somewhat flat and hilly, but they are clearly rising above their southern
neighbors. The easternmost part drops away sharply, becoming the pass leading
to Thakan'dar. To the north Shayol Ghul rises in dark majesty, crowned with
black, boiling clouds.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A small stick is lying on the ground here.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Hurt MV:Winded > s
e
e
Cart Track
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

kill eltargrim
* R HP:Hurt MV:Winded > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
*Baal* is here, fighting Rain.
Rain Stormblade, Bringer of Hope is here, fighting Baal.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > kill dark
*Baal* tries to pierce Rain, but he parries successfully.
Rain tries to pierce *Baal*, but he deflects the blow.
You slash *Baal*'s body into bloody fragments!

* R HP:Hurt MV:Winded - Rain: Wounded - Baal: Wounded > kill dark

Rain narrates 'on again noraly'

kill dark
* R HP:Hurt MV:Winded - Rain: Wounded - Baal: Wounded > You do the best you can!

* R HP:Hurt MV:Winded - Rain: Wounded - Baal: Wounded > kill dark
You do the best you can!

* R HP:Hurt MV:Winded - Rain: Wounded - Baal: Wounded > You do the best you can!

* R HP:Hurt MV:Winded - Rain: Wounded - Baal: Wounded > kill dark
*Baal* panics, and attempts to flee!
You do the best you can!

kill dark
* R HP:Hurt MV:Winded - Rain: Wounded - Baal: Wounded > kill dark

Rain tries to pierce *Baal*, but he deflects the blow.

* R HP:Hurt MV:Winded - Rain: Wounded - Baal: Wounded > Noraly narrates '3 stabbers fun'
You do the best you can!

* R HP:Hurt MV:Winded - Rain: Wounded - Baal: Wounded >
You try to slash *Baal*, but he parries successfully.
Rain tries to pierce *Baal*, but he deflects the blow.
Noraly has arrived from the south, riding a warhorse.

* R HP:Hurt MV:Winded - Rain: Wounded - Baal: Wounded > kill dark
You do the best you can!

kill dark
* R HP:Hurt MV:Winded - Rain: Wounded - Baal: Wounded > Noraly slashes *Baal*'s right arm into bloody fragments!
You do the best you can!

* R HP:Hurt MV:Winded - Rain: Wounded - Baal: Wounded > kill dark
*Baal* leaves south.
They aren't here.

b
* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > [bash ]
Bash who?

* R HP:Hurt MV:Winded >
A shrill piercing scream reverberates through the area.

* R HP:Hurt MV:Winded > kill dark
s
They aren't here.

* R HP:Hurt MV:Winded > The Dark Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is here, fighting Baal.
*Baal* is here, fighting Rain.

* R HP:Hurt MV:Winded > kill dark

Rain narrates 'on'

b
* R HP:Hurt MV:Winded > You try to slash *Baal*, but he deflects the blow.

* R HP:Hurt MV:Winded - Rain: Wounded - Baal: Wounded > *Baal* panics, and attempts to flee!
[bash ]

-=+*
*Haznak* leaves north.
Noraly has arrived from the north, riding a warhorse.


Rain tries to pierce *Baal*, but he deflects the blow.
Noraly tries to slash *Baal*, but he parries successfully.

*+=
*Baal* leaves east.

-
Noraly tries to slash *Baal*, but he parries successfully.

-
Rain tries to pierce *Baal*, but he parries successfully.

=
As *Baal* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Winded - Noraly: Healthy - Baal: Wounded >
Rain pierces *Baal*'s body into bloody fragments!
*Baal* panics, and attempts to flee!
Noraly tries to slash *Baal*, but he parries successfully.

* R HP:Hurt MV:Winded - Noraly: Healthy - Baal: Battered > kill dark
kill dark
kill dark
You do the best you can!

* R HP:Hurt MV:Winded - Noraly: Healthy - Baal: Battered > You do the best you can!

* R HP:Hurt MV:Winded - Noraly: Healthy - Baal: Battered > kill dark
You do the best you can!

kill dark
* R HP:Hurt MV:Winded - Noraly: Healthy - Baal: Battered > *Baal* leaves east.
*Baal* has arrived from the east.
You try to slash *Baal*, but he deflects the blow.

* R HP:Hurt MV:Winded - Baal: Battered > kill dark

Noraly tries to slash *Baal*, but he deflects the blow.

* R HP:Hurt MV:Winded - Baal: Battered > kill dark
Noraly tries to slash *Baal*, but he deflects the blow.
*Baal* tries to pierce you, but you parry successfully.
You try to slash *Baal*, but he deflects the blow.
You do the best you can!

kill dark
* R HP:Hurt MV:Winded - Baal: Battered > You do the best you can!

* R HP:Hurt MV:Winded - Baal: Battered > kill dark
You do the best you can!

* R HP:Hurt MV:Winded - Baal: Battered > kill dark
You do the best you can!

* R HP:Hurt MV:Winded - Baal: Battered > kill dark
*Baal* panics, and attempts to flee!
You do the best you can!

* R HP:Hurt MV:Winded - Baal: Battered > Rain tries to pierce *Baal*, but he deflects the blow.
You do the best you can!

* R HP:Hurt MV:Winded - Baal: Battered >
Rain tries to pierce *Baal*, but he deflects the blow.

* R HP:Hurt MV:Winded - Baal: Battered > change mood Brave
You do the best you can!

* R HP:Hurt MV:Winded - Baal: Battered > change posture offensive
Rain assumes an offensive striking posture.
Mood changed to: Brave

kill dark
* R HP:Hurt MV:Winded - Baal: Battered > kill dark
kill dark
kill dark
Posture changed to: Offensive

kill dark
* R HP:Hurt MV:Winded - Baal: Battered > kill dark
You do the best you can!

* R HP:Hurt MV:Winded - Baal: Battered > kill dark
Rain pierces *Baal*'s right leg hard.
You try to slash *Baal*, but he parries successfully.
You do the best you can!

* R HP:Hurt MV:Winded - Baal: Battered > kill dark
You do the best you can!

* R HP:Hurt MV:Winded - Baal: Battered > kill dark
You do the best you can!

* R HP:Hurt MV:Winded - Baal: Battered > kill dark
You do the best you can!

* R HP:Hurt MV:Winded - Baal: Battered > kill dark
You do the best you can!

* R HP:Hurt MV:Winded - Baal: Battered > kill dark
You do the best you can!

* R HP:Hurt MV:Winded - Baal: Battered > *Baal* leaves north.
*Baal* has arrived from the north.
You try to slash *Baal*, but he parries successfully.

* R HP:Hurt MV:Winded - Baal: Battered > kill dark
You do the best you can!

* R HP:Hurt MV:Winded - Baal: Battered > kill dark
kill dark
Rain tries to pierce *Baal*, but he deflects the blow.
You do the best you can!

kill dark
* R HP:Hurt MV:Winded - Baal: Battered > You do the best you can!

* R HP:Hurt MV:Winded - Baal: Battered > Noraly sends *Baal* sprawling with a powerful bash!
*Baal* panics, and attempts to flee!
You do the best you can!

* R HP:Hurt MV:Winded - Baal: Battered > kill dark
You do the best you can!

* R HP:Hurt MV:Winded - Baal: Battered > Noraly slashes *Baal*'s left hand into bloody fragments!
Rain pierces *Baal*'s body into bloody fragments!
You slash *Baal*'s body into bloody fragments!
You do the best you can!

* R HP:Hurt MV:Winded - Baal: Critical > kill dark
You do the best you can!

kill dark
* R HP:Hurt MV:Winded - Baal: Critical > You do the best you can!

* R HP:Hurt MV:Winded - Baal: Critical > kill dark
You do the best you can!

* R HP:Hurt MV:Winded - Baal: Critical > You do the best you can!

kill dark
* R HP:Hurt MV:Winded - Baal: Critical > kill dark
You do the best you can!

* R HP:Hurt MV:Winded - Baal: Critical > You do the best you can!

* R HP:Hurt MV:Winded - Baal: Critical > kill dark
You do the best you can!

* R HP:Hurt MV:Winded - Baal: Critical > kill dark
You do the best you can!

* R HP:Hurt MV:Winded - Baal: Critical > kill dark
You do the best you can!

* R HP:Hurt MV:Winded - Baal: Critical > kill dark
*Baal* leaves east.
They aren't here.

* R HP:Hurt MV:Winded > kill dark
They aren't here.

* R HP:Hurt MV:Winded > kill dark
They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > e
Noraly winks suggestively.
They aren't here.

* R HP:Hurt MV:Winded > Noraly leaves east riding a warhorse.
Blighted Grove
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
Noraly Eronaile is standing here, riding a warhorse.
Rain Stormblade, Bringer of Hope is here, fighting a shivering tree.
A red-eyed raven is here flying around.
A red-eyed raven is here flying around.
A group of gray flies are here, buzzing maliciously around you.
A shivering tree is here, fighting Rain.
A shivering tree is here, fighting Rain.
A shivering tree is here, fighting Rain.
A shivering tree is here, fighting Rain.

* R HP:Hurt MV:Winded > e
Noraly leaves north riding a warhorse.
Desolate Plains
[ obvious exits: E S W ]
There are some tracks of a human leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Hurt MV:Winded > s
s
Rain has arrived from the west.
Shadowy Crags
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a human leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > s

Rain narrates 'ffs'

* R HP:Hurt MV:Winded > Gray Plains
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A red-eyed raven is visible flying high in the sky.
A red-eyed raven is perched nearby, staring silently at you.

* R HP:Hurt MV:Winded > w
s
s
Dry Plains
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A span long blood-red worm crawls toward you.
A titanic creature of the Shadow is here, wrapped in lightning.

* R HP:Hurt MV:Winded > Craggy Pits
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a tree leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
*Baal* is here, fighting the greenish slime.
The greenish slime is here, fighting Baal.

* R HP:Hurt MV:Winded > w
Alas, you cannot go that way...

* R HP:Hurt MV:Winded > s
Alas, you cannot go that way...

* R HP:Hurt MV:Winded > Desolate Plains
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > Dying Plains in the Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > n
e
kill dark
Desolate Plains
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > Craggy Pits
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a tree leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
*Baal* is here, fighting the greenish slime.
The greenish slime is here, fighting Baal.

* R HP:Hurt MV:Winded > kill dark
Baal swiftly dodges the greenish slime's attempt to hit him.
Noraly narrates 'fuck that'
You try to slash *Baal*, but he parries successfully.

* R HP:Hurt MV:Winded - the greenish slime: Healthy - Baal: Critical > kill dark
You do the best you can!

* R HP:Hurt MV:Winded - the greenish slime: Healthy - Baal: Critical > kill dark
You do the best you can!

kill dark
* R HP:Hurt MV:Winded - the greenish slime: Healthy - Baal: Critical > kill dark
*Baal* leaves north.
They aren't here.

* R HP:Hurt MV:Winded > kill dark
They aren't here.

* R HP:Hurt MV:Winded > kill dark
They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > n
They aren't here.

* R HP:Hurt MV:Winded > kill dark
Edge of the Underground Canyon
[ obvious exits: N E S W D ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A small stick is lying on the ground here.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A titanic creature of the Shadow is here, wrapped in lightning.
A titanic creature of the Shadow is here, wrapped in lightning.

n
* R HP:Hurt MV:Winded > kill dark
They aren't here.

* R HP:Hurt MV:Winded > Gray Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A red-eyed raven is here flying around.
A span long blood-red worm crawls toward you.
The giant blight beetle is here flying around.
A bearlike lump of rotten flesh lumbers around in here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > w
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

s
* R HP:Hurt MV:Winded > s
s
A shrill piercing scream reverberates through the area.
Barren Plains
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A pale maggot is burrowing through the roots and undergrowth here.

kill dark
* R HP:Hurt MV:Winded > Desolate Plains
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > Dying Plains in the Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > kill dark
They aren't here.

* R HP:Hurt MV:Winded > TICK!
z he not keep
kill dark
[narr ]
You narrate 'he not keep'

kill dark
* R HP:Hurt MV:Winded > Thalya narrates 'I agree.'
Noraly has arrived from the north, riding a warhorse.
They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > kill dark
They aren't here.

l
* R HP:Hurt MV:Winded > kill dark
kill dark
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
Noraly Eronaile is standing here, riding a warhorse.
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > kill dark
Noraly leaves west riding a warhorse.
They aren't here.

* R HP:Hurt MV:Winded > kill dark
They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > kill dark
They aren't here.

l
* R HP:Hurt MV:Winded > kill dark
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.

kill dark
* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded >
Carie has arrived from the east, riding a gray palfrey.

z chase :p
* R HP:Hurt MV:Winded > kill dark
kill dark
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The night has begun.
[narr ]
You narrate 'chase :p'

dw
* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > kill dark
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is full.

* R HP:Hurt MV:Winded > kill dark
l
They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
Carie Sedai is standing here, riding a gray palfrey.
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > 'block!
notice
n
You say 'block!'
Carie stops using a leather water flask.

* R HP:Hurt MV:Winded > Someone narrates 'on oakdoor'
You start paying increased attention to your surroundings.

* R HP:Hurt MV:Winded > Desolate Plains
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded >
Someone narrates 'jaster'

* R HP:Hurt MV:Winded > n
n
Barren Plains
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A pale maggot is burrowing through the roots and undergrowth here.

n
* R HP:Hurt MV:Winded > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > n
The Dark Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > change mood Brave
w
Mood changed to: Brave

kill dark
* R HP:Hurt MV:Winded >
Noraly has arrived from the east, riding a warhorse.

* R HP:Hurt MV:Winded > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
*Jaster* is here, fighting Rain.
A red-eyed raven is here flying around.
A red-eyed raven is here flying around.
Rain Stormblade, Bringer of Hope is here, fighting Jaster.

* R HP:Hurt MV:Winded > You try to slash *Jaster*, but he deflects the blow.

* R HP:Hurt MV:Winded - Rain: Wounded - Jaster: Hurt >
Haznak calls for the oakdoor to be opened.

change posture offensive
* R HP:Hurt MV:Winded - Rain: Wounded - Jaster: Hurt > kill dark
*Jaster* panics, and attempts to flee!
Posture changed to: Offensive

* R HP:Hurt MV:Winded - Rain: Wounded - Jaster: Hurt >
You slash *Jaster*'s body into bloody fragments!
Rain tries to pierce *Jaster*, but he parries successfully.

* R HP:Hurt MV:Winded - Rain: Wounded - Jaster: Hurt > *Jaster* leaves north.
They aren't here.

* R HP:Hurt MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Winded > kill dark
They aren't here.

* R HP:Hurt MV:Winded > kill dark
They aren't here.

* R HP:Hurt MV:Winded > l
They aren't here.

* R HP:Hurt MV:Winded > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A red-eyed raven is here flying around.
A red-eyed raven is here flying around.
Rain Stormblade, Bringer of Hope is standing here.

notice
* R HP:Hurt MV:Winded > kill dark
kill dark
l
You stop paying increased attention to your surroundings.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A red-eyed raven is here flying around.
A red-eyed raven is here flying around.
Rain Stormblade, Bringer of Hope is standing here.

* R HP:Hurt MV:Winded > notice
kill dark
Noraly narrates '1e bro'
You start paying increased attention to your surroundings.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > notice

Noraly narrates 'bashed'

e
* R HP:Hurt MV:Winded > kill dark
You stop paying increased attention to your surroundings.

* R HP:Hurt MV:Winded > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > kill dark
They aren't here.

* R HP:Hurt MV:Winded > A red-eyed raven has arrived from the west.
They aren't here.

* R HP:Hurt MV:Winded > w

Rain tries to pierce *someone*, but he deflects the blow.

* R HP:Hurt MV:Winded > w
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > Noraly narrates '2 oakdoor'
Cart Track
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

notice
* R HP:Hurt MV:Winded > e
e
kill dark
You start paying increased attention to your surroundings.

* R HP:Hurt MV:Winded > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A red-eyed raven is here flying around.
A red-eyed raven is here flying around.
Rain Stormblade, Bringer of Hope is here, fighting Baal.
*Baal* is here, fighting Rain.

* R HP:Hurt MV:Winded > You try to slash *Baal*, but he parries successfully.

* R HP:Hurt MV:Winded - Rain: Wounded - Baal: Beaten > z of what?
kill dark
[narr ]
You narrate 'of what?'

* R HP:Hurt MV:Winded - Rain: Wounded - Baal: Beaten > kill dark
*Baal* leaves south.
They aren't here.

* R HP:Hurt MV:Winded > kill dark
They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded >
Rain leaves south.
A red-eyed raven leaves south.

s
* R HP:Hurt MV:Winded > kill dark
s
kill dark
The Dark Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
You notice a lantern is hidden here.
!HORSE! A warhorse, being ridden by you.
A red-eyed raven is here flying around.
A red-eyed raven is here flying around.
Rain Stormblade, Bringer of Hope is standing here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > Noraly narrates 'nm'
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > s
s
Barren Plains
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A pale maggot is burrowing through the roots and undergrowth here.

s
* R HP:Hurt MV:Winded > s
kill dark
Desolate Plains
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > Dying Plains in the Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
*Baal* is here, fighting Bernice.
Carie Sedai is here, fighting Baal, riding a gray palfrey.
Bernice Montoya is here, fighting Baal.
Bernice is surrounded by a shimmering white aura!

* R HP:Hurt MV:Winded > Alas, you cannot go that way...

* R HP:Hurt MV:Winded > You slash *Baal*'s left leg into bloody fragments!

* R HP:Hurt MV:Winded - Bernice: Healthy - Baal: Critical > kill dark

A red-eyed raven has arrived from the north.
A red-eyed raven has arrived from the north.

* R HP:Hurt MV:Winded - Bernice: Healthy - Baal: Critical > kill dark

*Baal* leaves east.

* R HP:Hurt MV:Winded > kill dark
They aren't here.

* R HP:Hurt MV:Winded > kill dark
They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > e

Carie leaves east riding a gray palfrey.

* R HP:Hurt MV:Winded > A red-eyed raven leaves east.
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a rat is lying here.
The corpse of Bellnog is lying here.
!HORSE! A warhorse, being ridden by you.
A red-eyed raven is here flying around.
A red-eyed raven is here flying around.
Rain Stormblade, Bringer of Hope is standing here.
Carie Sedai is standing here, riding a gray palfrey.

* R HP:Hurt MV:Winded > n
n

Carie leaves north riding a gray palfrey.

* R HP:Hurt MV:Winded > n
Rain leaves north.
A red-eyed raven leaves north.
Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A red-eyed raven is here flying around.
A red-eyed raven is here flying around.
Rain Stormblade, Bringer of Hope is standing here.
Carie Sedai is standing here, riding a gray palfrey.
Carie leaves north riding a gray palfrey.

* R HP:Hurt MV:Winded > n
A red-eyed raven leaves north.
A red-eyed raven leaves north.
Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A red-eyed raven is here flying around.
A red-eyed raven is here flying around.
Rain Stormblade, Bringer of Hope is standing here.
Carie Sedai is standing here, riding a gray palfrey.

n
* R HP:Hurt MV:Winded > kill dark
A red-eyed raven leaves north.
A red-eyed raven leaves north.
Bend in the Path
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A red-eyed raven is here flying around.
A red-eyed raven is here flying around.
Rain Stormblade, Bringer of Hope is standing here.

* R HP:Hurt MV:Winded > Alas, you cannot go that way...

* R HP:Hurt MV:Winded > A red-eyed raven leaves east.
A red-eyed raven leaves east.
Alas, you cannot go that way...

* R HP:Hurt MV:Winded > You try to slash *Baal*, but he deflects the blow.

* R HP:Hurt MV:Winded - Baal: Critical > e

Noraly narrates 'oak door'
Carie has arrived from the south, riding a gray palfrey.

* R HP:Hurt MV:Winded - Baal: Critical > *Baal* tries to pierce you, but you deflect the blow.
You try to slash *Baal*, but he parries successfully.
No way! You're fighting for your life!
Carie tries to strike *Baal*, but he parries successfully.

* R HP:Hurt MV:Winded - Baal: Critical > kill dark
kill dark
You do the best you can!

kill dark
* R HP:Hurt MV:Winded - Baal: Critical > kill dark
You do the best you can!

* R HP:Hurt MV:Winded - Baal: Critical > You do the best you can!

* R HP:Hurt MV:Winded - Baal: Critical > kill dark
kill dark
*Baal* panics, and attempts to flee!
You do the best you can!

* R HP:Hurt MV:Winded - Baal: Critical > You do the best you can!

* R HP:Hurt MV:Winded - Baal: Critical > kill dark
kill dark
kill dark
You do the best you can!
Carie throws streaks of Fire at *Baal*, whose freshly charred corpse crumples to the ground.
*Baal* is dead! R.I.P.
Your blood freezes as you hear *Baal*'s death cry.

* R HP:Hurt MV:Winded > kill dark
g
Someone narrates 'not in'
They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > z he dead!
rem sword
draw
scalp
scalp 2.corpse
scalp 3.corpse
she
wield sword
[get all corpse]
You get a laced pair of brown boots from the corpse of Baal.
You get a pair of earthen colored breeches from the corpse of Baal.
You get a belt with a buckle of cuendillar from the corpse of Baal.
You get a jeweled dagger from the corpse of Baal.
You get a silver etched shield from the corpse of Baal.
You get a wide leather wristband from the corpse of Baal.
You get a wide leather wristband from the corpse of Baal.
You get a pair of dark gloves from the corpse of Baal.
You get a set of cloth sleeves from the corpse of Baal.
You get a backpack from the corpse of Baal.
You get a pure white cloak bearing a golden sunburst from the corpse of Baal.
You get a bearskin tunic from the corpse of Baal.
You get a sapphire collar from the corpse of Baal.
You get a shimmering chain of gold from the corpse of Baal.
You get a shoufa with a black veil from the corpse of Baal.
You get a gold ring from the corpse of Baal.
You get a gold ring from the corpse of Baal.

* R HP:Hurt MV:Winded > [narr ]
You narrate 'he dead!'
Carie stops using a yew staff.

* R HP:Hurt MV:Winded > You stop using a pale steel longsword.
Carie draws a jeweled dagger from a brightly-colored sash with a flash of steel.

* R HP:Hurt MV:Winded > You try to quietly draw a dirk from a black wool cape embroidered with a swooping hawk.
Carie leans over and severs the head from the corpse of Baal.

* R HP:Hurt MV:Winded > It seems to have already been scalped.
Carie sheathes a jeweled dagger into a brightly-colored sash.

* R HP:Hurt MV:Winded > You don't see that here.
Carie wields a yew staff.

* R HP:Hurt MV:Winded > A red-eyed raven has arrived from the east.
A red-eyed raven has arrived from the east.
You don't see that here.

kill dark
* R HP:Hurt MV:Winded > Noraly narrates 'of it'
You sheath a dirk into a black wool cape embroidered with a swooping hawk.

* R HP:Hurt MV:Winded > A red-eyed raven leaves south.
A red-eyed raven leaves south.
You wield a pale steel longsword.

* R HP:Hurt MV:Winded > kill dark
They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded >
A red-eyed raven has arrived from the south.
A red-eyed raven has arrived from the south.

* R HP:Hurt MV:Winded >
Carie narrates 'baal rip'

* R HP:Hurt MV:Winded > z good work carie!
s
[narr ]
You narrate 'good work carie!'

* R HP:Hurt MV:Winded > Rain narrates 'nice'
Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

s
* R HP:Hurt MV:Winded > Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

s
* R HP:Hurt MV:Winded > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a rat is lying here.
The corpse of Bellnog is lying here.
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > s
n
i
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt MV:Winded > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a rat is lying here.
The corpse of Bellnog is lying here.
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > You are carrying:
[2] a gold ring
a shoufa with a black veil
a shimmering chain of gold
a sapphire collar
a bearskin tunic
a pure white cloak bearing a golden sunburst
a backpack
a set of cloth sleeves
a pair of dark gloves
[2] a wide leather wristband
a silver etched shield
a jeweled dagger
a belt with a buckle of cuendillar
a pair of earthen colored breeches
a laced pair of brown boots

* R HP:Hurt MV:Winded > look
A red-eyed raven has arrived from the north.
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a rat is lying here.
The corpse of Bellnog is lying here.
A red-eyed raven is here flying around.
A red-eyed raven is here flying around.
Rain Stormblade, Bringer of Hope is standing here.
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > kill dark
They aren't here.

* R HP:Hurt MV:Winded > kill dark
kill dark
They aren't here.

kill dark
* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded >
Rain sits down and rests.
Rain sheathes a blackened steel kris into a patchwork cloak of animal hides.

* R HP:Hurt MV:Winded > get all all.pack

Rain draws a blackened steel kris from a patchwork cloak of animal hides with a flash of steel.

* R HP:Hurt MV:Winded > You get a large number of gold crowns from a backpack.
You get a raw side of meat from a backpack.
You get a raw side of meat from a backpack.
You get five copper pennys from a backpack.
You get a thin vial of yellow fluid from a backpack.
You get a water skin from a backpack.
You get a pair of animal-fur boots from a backpack.

* R HP:Hurt MV:Winded >
A shrill piercing scream reverberates through the area.

* R HP:Hurt MV:Winded > give vial rain
i
Noraly narrates 'e s of it'
You give a thin vial of yellow fluid to Rain.

* R HP:Hurt MV:Winded > You are carrying:
a pair of animal-fur boots
a water skin
five copper pennys
[2] a raw side of meat
a large number of gold crowns (27)
[2] a gold ring
a shoufa with a black veil
a shimmering chain of gold
a sapphire collar
a bearskin tunic
a pure white cloak bearing a golden sunburst
a backpack
a set of cloth sleeves
a pair of dark gloves
[2] a wide leather wristband
a silver etched shield
a jeweled dagger
a belt with a buckle of cuendillar
a pair of earthen colored breeches
a laced pair of brown boots

* R HP:Hurt MV:Winded > TICK!
drop all.meat
You drop a raw side of meat.
You drop a raw side of meat.

* R HP:Hurt MV:Winded > drop skin
w
You drop a water skin.

* R HP:Hurt MV:Winded > where
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
You sense a hidden life form in the area...

* R HP:Hurt MV:Winded > Players in your Zone
--------------------
Mantas - Dying Plains in the Blight
Rain - The Blight

n
* R HP:Hurt MV:Winded > Desolate Plains
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > s
kill dark
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
You sense a hidden life form in the area...

kill dark
* R HP:Hurt MV:Winded > They aren't here.

* R HP:Hurt MV:Winded > kill dark
They aren't here.

* R HP:Hurt MV:Winded > They aren't here.

n
* R HP:Hurt MV:Winded > n
Desolate Plains
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Winded > n
Barren Plains
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A pale maggot is burrowing through the roots and undergrowth here.

* R HP:Hurt MV:Winded > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

n
* R HP:Hurt MV:Winded > Rain tells you 'thanks :)'
The Dark Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
You notice a lantern is hidden here.
!HORSE! A warhorse, being ridden by you.
*Haznak* is standing here.

kill dark
* R HP:Scratched MV:Winded >
*Haznak* leaves east.

* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > e

Noraly has arrived from the east, riding a warhorse.
Noraly leaves south riding a warhorse.

kill dark
* R HP:Scratched MV:Winded > Blighted Grove
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
*Haznak* is standing here.
*Jaster* is standing here.
A group of gray flies are here, buzzing maliciously around you.
Warped, menacing boughs shiver amongst trees slowly enclosing around you.
Warped, menacing boughs shiver amongst trees slowly enclosing around you.
Warped, menacing boughs shiver amongst trees slowly enclosing around you.
Warped, menacing boughs shiver amongst trees slowly enclosing around you.

* R HP:Scratched MV:Winded > *Haznak* tries to blast you, but you deflect the blow.
*Jaster* tries to pierce you, but you dodge the attack.
You do the best you can!

* R HP:Scratched MV:Winded - Haznak: Wounded > change mood Wimpy
f
Mood changed to: Wimpy

z they wg
* R HP:Scratched MV:Winded - Haznak: Wounded > You panic and attempt to flee!

*Jaster* tries to pierce you, but you deflect the blow.
You swiftly dodge a group of gray flies's attempt to hit you.
A shivering tree tries to hit you, but you parry successfully.
You slash *Haznak*'s body.
You flee head over heels.
Desolate Plains
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a human leaving <<west<<
There are some tracks of a human leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
*Ghraak* is standing here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
[narr ]
You narrate 'they wg'

* R HP:Scratched MV:Winded >
*Ghraak* tries to pierce you, but you deflect the blow.

kill dark
* R HP:Scratched MV:Winded - Ghraak: Wounded > You do the best you can!

* R HP:Scratched MV:Winded - Ghraak: Wounded > change mood Wimpy
f
Mood changed to: Wimpy

s
* R HP:Scratched MV:Winded - Ghraak: Wounded > w
You panic and attempt to flee!


*Ghraak* tries to pierce you, but you deflect the blow.
The writhing grass tries to hit you, but you parry successfully.
*Ghraak* tries to pierce you, but you deflect the blow.
*Ghraak* panics, and attempts to flee!

You flee head over heels.
Blighted Grove
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
*Haznak* is standing here.
*Jaster* is standing here.
A group of gray flies are here, buzzing maliciously around you.
Warped, menacing boughs shiver amongst trees slowly enclosing around you.
Warped, menacing boughs shiver amongst trees slowly enclosing around you.
Warped, menacing boughs shiver amongst trees slowly enclosing around you.
Warped, menacing boughs shiver amongst trees slowly enclosing around you.
Gray Hills
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A span long blood-red worm crawls toward you.
A giant blight beetle is here, scurrying about.
A bearlike lump of rotten flesh lumbers around in here.

* R HP:Scratched MV:Winded > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Winded > z around

Noraly narrates 'nod'

* R HP:Scratched MV:Winded > [narr ]
You narrate 'around'

* R HP:Scratched MV:Winded > s
s
Barren Plains
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A pale maggot is burrowing through the roots and undergrowth here.

* R HP:Scratched MV:Winded > Desolate Plains
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Winded > z 3
s
[narr ]
You narrate '3'

* R HP:Scratched MV:Winded > Dying Plains in the Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
Carie Sedai is standing here, riding a gray palfrey.
You sense a hidden life form in the area...
Carie leaves north riding a gray palfrey.

* R HP:Scratched MV:Winded > i
You are carrying:
a pair of animal-fur boots
five copper pennys
a large number of gold crowns (27)
[2] a gold ring
a shoufa with a black veil
a shimmering chain of gold
a sapphire collar
a bearskin tunic
a pure white cloak bearing a golden sunburst
a backpack
a set of cloth sleeves
a pair of dark gloves
[2] a wide leather wristband
a silver etched shield
a jeweled dagger
a belt with a buckle of cuendillar
a pair of earthen colored breeches
a laced pair of brown boots

kill dark
* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > rem dull
wear silver
kill dark
You stop using a dull black shield.
You grip a pale steel longsword with both hands.

* R HP:Scratched MV:Winded > You shift a pale steel longsword to one hand.
You strap a silver etched shield on your arm becoming very impressive.

* R HP:Scratched MV:Winded > l
kill dark
Noraly narrates 'graak jaster atleast'
They aren't here.

* R HP:Scratched MV:Winded > Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
You sense a hidden life form in the area...

* R HP:Scratched MV:Winded > kill dark
They aren't here.

* R HP:Scratched MV:Winded >
Bernice clumsily approaches *Jaster*, broadcasting her intentions.

* R HP:Scratched MV:Winded > You try to slash *Jaster*, but he deflects the blow.

* R HP:Scratched MV:Winded - Bernice: Healthy - Jaster: Hurt >
*Jaster* barely pierces Bernice's right arm.

* R HP:Scratched MV:Winded - Bernice: Scratched - Jaster: Hurt > kill dark

*Jaster* panics, and attempts to flee!

kill dark
* R HP:Scratched MV:Winded - Bernice: Scratched - Jaster: Hurt > kill dark
You do the best you can!
Carie has arrived from the north, riding a gray palfrey.

kill dark
* R HP:Scratched MV:Winded - Bernice: Scratched - Jaster: Hurt > kill dark
You do the best you can!

* R HP:Scratched MV:Winded - Bernice: Scratched - Jaster: Hurt > You try to slash *Jaster*, but he parries successfully.
You do the best you can!

* R HP:Scratched MV:Winded - Bernice: Scratched - Jaster: Hurt > kill dark
*Jaster* leaves east.
You try to slash *Jaster*, but he parries successfully.

* R HP:Scratched MV:Winded - Jaster: Hurt > You do the best you can!

* R HP:Scratched MV:Winded - Jaster: Hurt > change mood Brave
You do the best you can!
Carie tries to strike *Jaster*, but he deflects the blow.

* R HP:Scratched MV:Winded - Jaster: Hurt > change posture offensive
*Jaster* panics, and attempts to flee!
Mood changed to: Brave

* R HP:Scratched MV:Winded - Jaster: Hurt > b
Posture changed to: Offensive

* R HP:Scratched MV:Winded - Jaster: Hurt > [bash ]

-=
Carie tries to strike *Jaster*, but he parries successfully.
*Jaster* tries to pierce you, but you parry successfully.
*Jaster* leaves east.

+*
Noraly has arrived from the west, riding a warhorse.
A raven has arrived from the west.

*+e
kill dark
n
kill dark
n
Cancelled.
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A water skin has been left on the ground.
A fresh chunk of meat has been recently cut from a kill.
The corpse of a rat is lying here.
The corpse of Bellnog is lying here.
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > kill dark
Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Winded > n
They aren't here.

* R HP:Scratched MV:Winded > kill dark
Bend in the Path
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of Baal is lying here.
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > i
kill dark
You are carrying:
a dull black shield
a pair of animal-fur boots
five copper pennys
a large number of gold crowns (27)
[2] a gold ring
a shoufa with a black veil
a shimmering chain of gold
a sapphire collar
a bearskin tunic
a pure white cloak bearing a golden sunburst
a backpack
a set of cloth sleeves
a pair of dark gloves
[2] a wide leather wristband
a jeweled dagger
a belt with a buckle of cuendillar
a pair of earthen colored breeches
a laced pair of brown boots

* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > kill dark
They aren't here.

kill dark
* R HP:Scratched MV:Winded > They aren't here.

kill dark
* R HP:Scratched MV:Winded > kill dark
They aren't here.

* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > kill dark
They aren't here.

s
* R HP:Scratched MV:Winded > Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Winded > s
s
Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Winded > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A water skin has been left on the ground.
A fresh chunk of meat has been recently cut from a kill.
The corpse of a rat is lying here.
The corpse of Bellnog is lying here.
!HORSE! A warhorse, being ridden by you.
You sense a hidden life form in the area...

* R HP:Scratched MV:Winded > s
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Scratched MV:Winded > w
Alas, you cannot go that way...

* R HP:Scratched MV:Winded > n
kill dark
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A water skin has been left on the ground.
A fresh chunk of meat has been recently cut from a kill.
The corpse of a rat is lying here.
The corpse of Bellnog is lying here.
!HORSE! A warhorse, being ridden by you.
You sense a hidden life form in the area...

* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > l
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A water skin has been left on the ground.
A fresh chunk of meat has been recently cut from a kill.
The corpse of a rat is lying here.
The corpse of Bellnog is lying here.
!HORSE! A warhorse, being ridden by you.
You sense a hidden life form in the area...

* R HP:Scratched MV:Winded > w
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a raven is lying here.
!HORSE! A warhorse, being ridden by you.
Noraly Eronaile is standing here, riding a warhorse.
Carie Sedai is standing here, riding a gray palfrey.

kill dark
* R HP:Scratched MV:Winded > They aren't here.

where
* R HP:Scratched MV:Winded > kill dark
Players in your Zone
--------------------
Mantas - Dying Plains in the Blight
Noraly - Dying Plains in the Blight
Traven - The Blight
Carie - Dying Plains in the Blight

kill dark
* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > kill dark
kill dark
A shrill piercing scream reverberates through the area.
They aren't here.

kill dark
* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > l
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a raven is lying here.
!HORSE! A warhorse, being ridden by you.
Noraly Eronaile is standing here, riding a warhorse.
Carie Sedai is standing here, riding a gray palfrey.

* R HP:Scratched MV:Winded > whois traven
Traven of Murandy is a human.


kill dark
* R HP:Scratched MV:Winded > l
They aren't here.

* R HP:Scratched MV:Winded > Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a raven is lying here.
!HORSE! A warhorse, being ridden by you.
Noraly Eronaile is standing here, riding a warhorse.
Carie Sedai is standing here, riding a gray palfrey.

* R HP:Scratched MV:Winded > scan e
Your eyesight is not so keen.

l
* R HP:Scratched MV:Winded > Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a raven is lying here.
!HORSE! A warhorse, being ridden by you.
Noraly Eronaile is standing here, riding a warhorse.
Carie Sedai is standing here, riding a gray palfrey.

* R HP:Scratched MV:Winded > where
Players in your Zone
--------------------
Rain - Dying Plains in the Blight
Mantas - Dying Plains in the Blight
Noraly - Dying Plains in the Blight
Traven - The Blight
Carie - Dying Plains in the Blight

kill dark
* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > kill dark
kill dark
They aren't here.

* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > TICK!

Rain sits down and rests.
Rain sheathes a blackened steel kris into a patchwork cloak of animal hides.

* R HP:Scratched MV:Winded >
A shrill piercing scream reverberates through the area.
Rain draws a blackened steel kris from a patchwork cloak of animal hides with a flash of steel.

* R HP:Scratched MV:Winded > 'who is traven?
You say 'who is traven?'

l
* R HP:Scratched MV:Winded > Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a raven is lying here.
Rain Stormblade, Bringer of Hope is resting here.
!HORSE! A warhorse, being ridden by you.
Noraly Eronaile is standing here, riding a warhorse.
Carie Sedai is standing here, riding a gray palfrey.

* R HP:Scratched MV:Winded > kill dark
l
They aren't here.
Mak chats 'log off kesumi i want ur place :P'

* R HP:Scratched MV:Winded > Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a raven is lying here.
Rain Stormblade, Bringer of Hope is resting here.
!HORSE! A warhorse, being ridden by you.
Noraly Eronaile is standing here, riding a warhorse.
Carie Sedai is standing here, riding a gray palfrey.

* R HP:Scratched MV:Winded > where
kill dark
Players in your Zone
--------------------
Bernice - End of the Dark Road
Rain - Dying Plains in the Blight
Mantas - Dying Plains in the Blight
Noraly - Dying Plains in the Blight
Traven - The Blight
Carie - Dying Plains in the Blight

* R HP:Scratched MV:Winded > They aren't here.

* R HP:Scratched MV:Winded > 'I hate stabbers :p

Carie says 'some guy'

* R HP:Scratched MV:Winded > You say 'I hate stabbers :p'

* R HP:Scratched MV:Winded > grin rain
l
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
Rain stops resting, and clambers on his feet.
*Jaster* has arrived from the east.
*Wucen* has arrived from the east.
*Shredder* has arrived from the east.
*Doom* has arrived from the east.
You grin at him.
*Doom* tries to blast Rain, but he deflects the blow.
Carie tries to strike *Jaster*, but he deflects the blow.

* R HP:Scratched MV:Winded > *Shredder* slices Rain's body hard.
*Rulgak* barely pierces Rain's left arm.
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a raven is lying here.
*Doom* is here, fighting Rain.
*Rulgak* is here, fighting Rain.
*Shredder* is here, fighting Rain.
*Wucen* is standing here.
*Jaster* is here, fighting Carie.
Rain Stormblade, Bringer of Hope is here, fighting Doom.
!HORSE! A warhorse, being ridden by you.
Noraly Eronaile is standing here, riding a warhorse.
Carie Sedai is here, fighting Jaster, riding a gray palfrey.

* R HP:Scratched MV:Winded > kill dark

*Eltargrim* has arrived from the east.

* R HP:Scratched MV:Winded > *Eltargrim* leaves north.
You slash *Rulgak*'s body very hard.

* R HP:Scratched MV:Winded - Rain: Wounded - Rulgak: Scratched >
Noraly slashes *Shredder*'s right leg very hard.
*Wucen* tries to crush Rain, but he deflects the blow.

* R HP:Scratched MV:Winded - Rain: Wounded - Rulgak: Scratched >
Bernice has arrived from the west, riding a wild stallion.

* R HP:Scratched MV:Winded - Rain: Wounded - Rulgak: Scratched >
Bernice pierces *Wucen*'s right hand extremely hard.

* R HP:Scratched MV:Winded - Rain: Wounded - Rulgak: Scratched >
Bernice pierces *Wucen*'s body into bloody fragments!
You try to slash *Rulgak*, but he deflects the blow.
*Rulgak* tries to pierce Rain, but he deflects the blow.
*Shredder* slices Rain's body hard.
*Shredder* tries to slice Noraly, but he deflects the blow.
*Jaster* tries to pierce Carie, but she parries successfully.
Rain pierces *Doom*'s body.
Rain assumes a defensive striking posture.

* R HP:Scratched MV:Winded - Rain: Wounded - Rulgak: Scratched > z on dying plains!

Rain panics, and attempts to flee!

* R HP:Scratched MV:Winded - Rain: Wounded - Rulgak: Scratched > Rain leaves west.
[narr ]
You narrate 'on dying plains!'

change mood Wimpy
* R HP:Scratched MV:Winded - Rulgak: Scratched >
Carie releases streaks of Fire at *Doom*, who screams in pain.

* R HP:Scratched MV:Winded - Rulgak: Scratched > change posture defensive
Mood changed to: Wimpy

* R HP:Scratched MV:Winded - Rulgak: Scratched > kill dark
Posture changed to: Defensive
Carie gets a disc of moonstone from a belt pack.

* R HP:Scratched MV:Winded - Rulgak: Scratched >
Carie grabs a disc of moonstone.

* R HP:Scratched MV:Winded - Rulgak: Scratched > kill dark
Noraly sends *Shredder* sprawling with a powerful bash!
You do the best you can!

kill dark
* R HP:Scratched MV:Winded - Rulgak: Scratched > *Doom* tries to blast Carie, but she parries successfully.
*Rulgak* tries to pierce you, but you deflect the blow.
*Wucen* crushes Bernice's right arm.
Bernice pierces *Wucen*'s right leg very hard.
Noraly slashes *Shredder*'s body extremely hard.
You slash *Rulgak*'s right leg very hard.
*Jaster* pierces Carie's left arm.
You do the best you can!

* R HP:Scratched MV:Winded - Rulgak: Hurt > You do the best you can!

kill dark
* R HP:Scratched MV:Winded - Rulgak: Hurt >
Rain pierces *Doom*'s body.

* R HP:Scratched MV:Winded - Rulgak: Hurt > kill dark
You do the best you can!

* R HP:Scratched MV:Winded - Rulgak: Hurt > You do the best you can!

* R HP:Scratched MV:Winded - Rulgak: Hurt > kill dark
kill dark
You do the best you can!

* R HP:Scratched MV:Winded - Rulgak: Hurt > You do the best you can!

* R HP:Scratched MV:Winded - Rulgak: Hurt > kill dark
Rain pierces *Doom*'s body hard.
*Doom* tries to blast Carie, but she deflects the blow.
*Rulgak* tries to pierce you, but you parry successfully.
Bernice pierces *Wucen*'s left leg into bloody fragments!
Noraly slashes *Shredder*'s body hard.
You slash *Rulgak*'s body into bloody fragments!
*Jaster* tries to pierce Carie, but she parries successfully.
*Jaster* tries to pierce Carie, but she parries successfully.
Noraly narrates 'bashage'
Bernice panics, and attempts to flee!
You do the best you can!
Carie panics, and attempts to flee!

* R HP:Scratched MV:Winded - Rulgak: Hurt >
Bernice leaves north riding a wild stallion.
Carie leaves north riding a gray palfrey.

* R HP:Scratched MV:Winded - Rulgak: Hurt >
*Jaster* pierces Rain's head hard.

* R HP:Scratched MV:Winded - Rulgak: Hurt >
Rain narrates 'You guys grouped?>'

* R HP:Scratched MV:Winded - Rulgak: Hurt >
Rain assumes a defensive striking posture.
Bernice has arrived from the north.

* R HP:Scratched MV:Winded - Rulgak: Hurt >
*Jaster* pierces Rain's body.
Rain pierces *Doom*'s body.
*Shredder* tries to slice Noraly, but he deflects the blow.
*Rulgak* tries to pierce you, but you parry successfully.
Noraly slashes *Shredder*'s right arm hard.
You try to slash *Rulgak*, but he parries successfully.

* R HP:Scratched MV:Winded - Rulgak: Hurt >
*Wucen* crushes Bernice's left leg.
Carie has arrived from the north, riding a gray palfrey.

* R HP:Scratched MV:Winded - Rulgak: Hurt >
Bernice panics, and attempts to flee!

* R HP:Scratched MV:Winded - Rulgak: Hurt >
Bernice leaves west.

* R HP:Scratched MV:Winded - Rulgak: Hurt >
*Jaster* pierces Rain's left arm.
*Doom* tries to blast Rain, but he deflects the blow.
Rain barely pierces *Doom*'s left foot.
*Shredder* tries to slice Noraly, but he parries successfully.
*Rulgak* tries to pierce you, but you parry successfully.
You try to slash *Rulgak*, but he deflects the blow.
*Doom* sends Rain sprawling with a powerful bash!

* R HP:Scratched MV:Winded - Rulgak: Hurt >
The air around *Doom*'s eyes seems to catch fire, blinding him.

* R HP:Scratched MV:Winded - Rulgak: Hurt > rem emerald
rem emerald
wear gold
wear gold

Noraly sends *Shredder* sprawling with a powerful bash!

kill dark
* R HP:Scratched MV:Winded - Rulgak: Hurt > You stop using an emerald ring.

* R HP:Scratched MV:Winded - Rulgak: Hurt > You stop using an emerald ring.

* R HP:Scratched MV:Winded - Rulgak: Hurt > You can't wear a large number of gold crowns.

* R HP:Scratched MV:Winded - Rulgak: Hurt > kill dark
You can't wear a large number of gold crowns.
*Wucen* tickles Bernice's right leg with his crush.

* R HP:Scratched MV:Winded - Rulgak: Hurt > You do the best you can!
Carie tries to strike *Jaster*, but he deflects the blow.

* R HP:Scratched MV:Winded - Rulgak: Hurt > Noraly narrates 'nope'
You do the best you can!

* R HP:Scratched MV:Winded - Rulgak: Hurt >
Carie tries to strike *Jaster*, but he deflects the blow.
Bernice pierces *Wucen*'s right leg extremely hard.
*Jaster* barely pierces Rain's body.
*Doom* blasts Rain's body.
*Rulgak* tries to pierce you, but you parry successfully.
Noraly slashes *Shredder*'s body hard.
You slash *Rulgak*'s body very hard.

* R HP:Scratched MV:Winded - Rulgak: Hurt >
Bernice panics, and attempts to flee!

* R HP:Scratched MV:Winded - Rulgak: Hurt >
Bernice leaves west.

wear ring
* R HP:Scratched MV:Winded - Rulgak: Hurt > wear ring
kill dark
You slide an emerald ring on to your right ring finger.

* R HP:Scratched MV:Winded - Rulgak: Hurt > You slide an emerald ring on to your left ring finger.

* R HP:Scratched MV:Winded - Rulgak: Hurt > kill dark
You do the best you can!

* R HP:Scratched MV:Winded - Rulgak: Hurt > kill dark
*Jaster* swiftly dodges Carie's attempt to strike him.
*Jaster* tickles Rain's body with his pierce.
*Doom* blasts Rain's left leg hard.
*Rulgak* tries to pierce you, but you parry successfully.
Noraly slashes *Shredder*'s body hard.
You try to slash *Rulgak*, but he deflects the blow.
You do the best you can!

* R HP:Scratched MV:Winded - Rulgak: Hurt >
Rain narrates 'Fine, I'll buff :P'

* R HP:Scratched MV:Winded - Rulgak: Hurt > kill dark
You do the best you can!

* R HP:Scratched MV:Winded - Rulgak: Hurt > You do the best you can!

kill dark
* R HP:Scratched MV:Winded - Rulgak: Hurt > l
change mood Wimpy
You do the best you can!
*Wucen* tries to crush Carie, but she deflects the blow.

change posture defensive
* R HP:Scratched MV:Winded - Rulgak: Hurt > Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a raven is lying here.
Carie Sedai is here, fighting Jaster, riding a gray palfrey.
Rain Stormblade, Bringer of Hope is here, fighting Doom.
*Doom* is here, fighting Rain.
*Rulgak* is here, fighting YOU!
*Shredder* is here, fighting Noraly.
*Wucen* is here, fighting Carie.
*Jaster* is here, fighting Rain.
!HORSE! A warhorse, being ridden by you.
Noraly Eronaile is here, fighting Shredder, riding a warhorse.

* R HP:Scratched MV:Winded - Rulgak: Hurt > Rain pierces *Doom*'s right arm hard.
Bernice has arrived from the west.
Mood changed to: Wimpy

* R HP:Scratched MV:Winded - Rulgak: Hurt > Posture changed to: Defensive

* R HP:Scratched MV:Winded - Rulgak: Hurt >
*Jaster* tries to pierce Rain, but he parries successfully.
*Doom* tries to blast Rain, but he parries successfully.
Rain pierces *Doom*'s body.
*Rulgak* tries to pierce you, but you deflect the blow.
You try to slash *Rulgak*, but he deflects the blow.

* R HP:Scratched MV:Winded - Rulgak: Hurt > change mood Brave
Mood changed to: Brave

change posture offensive
* R HP:Scratched MV:Winded - Rulgak: Hurt >
Noraly avoids being bashed by *Shredder* who loses his balance and falls!

* R HP:Scratched MV:Winded - Rulgak: Hurt > Posture changed to: Offensive

* R HP:Scratched MV:Winded - Rulgak: Hurt > l

Noraly sends *Shredder* sprawling with a powerful bash!

* R HP:Scratched MV:Winded - Rulgak: Hurt >
*Wucen* sends Carie sprawling with a powerful bash!
Carie waves at *Rulgak*, who stumbles and begins to break out in a cold sweat.

* R HP:Scratched MV:Winded - Rulgak: Hurt >
*Jaster* pierces Rain's head hard.
Rain barely pierces *Doom*'s body.

* R HP:Scratched MV:Winded - Rulgak: Hurt > Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a raven is lying here.
You sense a hidden life form in the area...
Carie Sedai is sitting here, riding a gray palfrey.
Rain Stormblade, Bringer of Hope is here, fighting Doom.
*Doom* is here, fighting Rain.
*Rulgak* is here, fighting YOU!
*Shredder* is sitting here.
*Wucen* is here, fighting Carie.
*Jaster* is here, fighting Rain.
!HORSE! A warhorse, being ridden by you.
Noraly Eronaile is here, fighting Shredder, riding a warhorse.

* R HP:Scratched MV:Winded - Rulgak: Hurt >
*Wucen* crushes Carie's left arm hard.
*Jaster* tries to pierce Rain, but he parries successfully.
Rain swiftly dodges *Doom*'s attempt to blast him.
Rain pierces *Doom*'s body.
*Rulgak* tries to pierce you, but you parry successfully.
Noraly slashes *Shredder*'s body very hard.
You slash *Rulgak*'s body into bloody fragments!

* R HP:Scratched MV:Winded - Rulgak: Wounded > i
*Shredder* tries to slice Noraly, but he parries successfully.
*Wucen* barely crushes Carie's left leg.
*Jaster* pierces Rain's left arm.
*Doom* tries to blast Rain, but he parries successfully.
Rain pierces *Doom*'s right arm very hard.
You swiftly dodge *Rulgak*'s attempt to pierce you.
Noraly tries to slash *Shredder*, but he parries successfully.
You slash *Rulgak*'s body into bloody fragments!
You are carrying:
a dull black shield
a pair of animal-fur boots
five copper pennys
a large number of gold crowns (27)
[2] a gold ring
a shoufa with a black veil
a shimmering chain of gold
a sapphire collar
a bearskin tunic
a pure white cloak bearing a golden sunburst
a backpack
a set of cloth sleeves
a pair of dark gloves
[2] a wide leather wristband
a jeweled dagger
a belt with a buckle of cuendillar
a pair of earthen colored breeches
a laced pair of brown boots

* R HP:Scratched MV:Winded - Rulgak: Wounded > kill dark
kill dark
Noraly narrates 'hidden'
You do the best you can!

* R HP:Scratched MV:Winded - Rulgak: Wounded > kill dark
*Shredder* tries to slice Noraly, but he deflects the blow.
*Wucen* tries to crush Carie, but she deflects the blow.
*Jaster* pierces Rain's body hard.
Rain swiftly dodges *Doom*'s attempt to blast him.
Rain pierces *Doom*'s body.
*Rulgak* tries to pierce you, but you parry successfully.
Noraly tries to slash *Shredder*, but he deflects the blow.
You slash *Rulgak*'s body extremely hard.
You do the best you can!

* R HP:Scratched MV:Winded - Rulgak: Wounded > You do the best you can!

* R HP:Scratched MV:Winded - Rulgak: Wounded > kill dark

*Jaster* tries to pierce Rain, but he deflects the blow.

kill dark
* R HP:Scratched MV:Winded - Rulgak: Wounded > You do the best you can!

* R HP:Scratched MV:Winded - Rulgak: Wounded > kill dark
You do the best you can!

kill dark
* R HP:Scratched MV:Winded - Rulgak: Wounded > You do the best you can!

* R HP:Scratched MV:Winded - Rulgak: Wounded > kill dark
You do the best you can!

kill dark
* R HP:Scratched MV:Winded - Rulgak: Wounded > You do the best you can!

* R HP:Scratched MV:Winded - Rulgak: Wounded > kill dark
You do the best you can!

kill dark
* R HP:Scratched MV:Winded - Rulgak: Wounded > l
*Shredder* tries to slice Noraly, but he parries successfully.
Carie tries to strike *Jaster*, but he deflects the blow.
*Jaster* tries to pierce Rain, but he parries successfully.
*Doom* tries to blast Rain, but he parries successfully.
Rain pierces *Doom*'s right hand.
*Rulgak* tries to pierce you, but you deflect the blow.
You slash *Rulgak*'s left arm very hard.
You do the best you can!

* R HP:Scratched MV:Winded - Rulgak: Wounded > You do the best you can!

* R HP:Scratched MV:Winded - Rulgak: Wounded >
*Shredder* avoids being bashed by Noraly who loses his balance and falls!

* R HP:Scratched MV:Winded - Rulgak: Wounded > kill dark
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a raven is lying here.
You sense a hidden life form in the area...
Carie Sedai is here, fighting Jaster, riding a gray palfrey.
Rain Stormblade, Bringer of Hope is here, fighting Doom.
*Doom* is here, fighting Rain.
*Rulgak* is here, fighting YOU!
*Shredder* is here, fighting Noraly.
*Wucen* is here, fighting Carie.
*Jaster* is here, fighting Rain.
!HORSE! A warhorse, being ridden by you.
Noraly Eronaile is here, fighting Shredder, riding a warhorse.

* R HP:Scratched MV:Winded - Rulgak: Wounded > kill dark

Rain pierces *Doom*'s left arm very hard.

* R HP:Scratched MV:Winded - Rulgak: Wounded > You do the best you can!

* R HP:Scratched MV:Winded - Rulgak: Wounded > kill dark
You do the best you can!

* R HP:Scratched MV:Winded - Rulgak: Wounded >
Carie avoids being bashed by *Wucen* who loses his balance and falls!

* R HP:Scratched MV:Winded - Rulgak: Wounded > You do the best you can!

* R HP:Scratched MV:Winded - Rulgak: Wounded > kill dark
You do the best you can!

kill dark
* R HP:Scratched MV:Winded - Rulgak: Wounded > *Shredder* tries to slice Noraly, but he parries successfully.
*Jaster* pierces Rain's right leg.
*Doom* tries to blast Rain, but he deflects the blow.
Rain pierces *Doom*'s body hard.
*Rulgak* tries to pierce you, but you deflect the blow.
You slash *Rulgak*'s body into bloody fragments!
*Rulgak* panics, and attempts to flee!
*Rulgak* leaves north.
You slash *Wucen*'s body into bloody fragments!

kill dark
* R HP:Scratched MV:Winded - Carie: Hurt - Wucen: Wounded > You do the best you can!

* R HP:Scratched MV:Winded - Carie: Hurt - Wucen: Wounded > kill dark
kill dark
A shrill piercing scream reverberates through the area.
You do the best you can!

* R HP:Scratched MV:Winded - Carie: Hurt - Wucen: Wounded > You do the best you can!

* R HP:Scratched MV:Winded - Carie: Hurt - Wucen: Wounded > kill dark

*Jaster* barely pierces Rain's left leg.

* R HP:Scratched MV:Winded - Carie: Hurt - Wucen: Wounded >
Carie waves at *Shredder*, who stumbles and begins to break out in a cold sweat.

* R HP:Scratched MV:Winded - Carie: Hurt - Wucen: Wounded > kill dark
You do the best you can!

* R HP:Scratched MV:Winded - Carie: Hurt - Wucen: Wounded > kill dark
You do the best you can!

* R HP:Scratched MV:Winded - Carie: Hurt - Wucen: Wounded > kill dark
You slash *Wucen*'s right arm into bloody fragments!
*Shredder* tries to slice Noraly, but he deflects the blow.
*Jaster* tries to pierce Rain, but he deflects the blow.
*Doom* tries to blast Rain, but he deflects the blow.
Rain pierces *Doom*'s right hand.
You do the best you can!

* R HP:Scratched MV:Winded - Carie: Hurt - Wucen: Battered > You do the best you can!

* R HP:Scratched MV:Winded - Carie: Hurt - Wucen: Battered >
*Jaster* tries to pierce Rain, but he parries successfully.
Noraly sends *Shredder* sprawling with a powerful bash!
*Wucen* sends Carie sprawling with a powerful bash!

z we winning
* R HP:Scratched MV:Winded - Carie: Hurt - Wucen: Battered > kill dark
[narr ]
You narrate 'we winning'

* R HP:Scratched MV:Winded - Carie: Hurt - Wucen: Battered > kill dark
You slash *Wucen*'s body into bloody fragments!
*Wucen* tries to crush Carie, but she deflects the blow.
*Jaster* tries to pierce Rain, but he deflects the blow.
*Doom* tries to blast Rain, but he parries successfully.
Rain pierces *Doom*'s right leg.
Noraly slashes *Shredder*'s body very hard.
You do the best you can!

* R HP:Scratched MV:Winded - Carie: Hurt - Wucen: Battered > Rain panics, and attempts to flee!
You do the best you can!

kill dark
* R HP:Scratched MV:Winded - Carie: Hurt - Wucen: Battered > You do the best you can!

kill dark
* R HP:Scratched MV:Winded - Carie: Hurt - Wucen: Battered > Rain leaves north.
You do the best you can!

kill dark
* R HP:Scratched MV:Winded - Carie: Hurt - Wucen: Battered > You do the best you can!

kill dark
* R HP:Scratched MV:Winded - Carie: Hurt - Wucen: Battered > You do the best you can!

kill dark
* R HP:Scratched MV:Winded - Carie: Hurt - Wucen: Battered > *Jaster* pierces Carie's right arm hard.
You slash *Wucen*'s left leg into bloody fragments!
*Wucen* crushes Carie's right leg hard.
Noraly slashes *Shredder*'s body hard.
You do the best you can!

kill dark
* R HP:Scratched MV:Winded - Carie: Wounded - Wucen: Beaten > You do the best you can!

kill dark
* R HP:Scratched MV:Winded - Carie: Wounded - Wucen: Beaten > kill dark
You do the best you can!

* R HP:Scratched MV:Winded - Carie: Wounded - Wucen: Beaten > kill dark
You do the best you can!

* R HP:Scratched MV:Winded - Carie: Wounded - Wucen: Beaten > A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You do the best you can!

* R HP:Scratched MV:Winded - Carie: Wounded - Wucen: Beaten >
*Jaster* pierces Carie's body.
You slash *Wucen*'s body into bloody fragments!
*Shredder* tries to slice Noraly, but he parries successfully.
*Wucen* tries to crush Carie, but she parries successfully.
Noraly slashes *Shredder*'s left leg hard.
*Wucen* panics, and attempts to flee!

* R HP:Scratched MV:Winded - Carie: Wounded - Wucen: Beaten > z wucen beat
kill dark
[narr ]
You narrate 'wucen beat'
Mak chats 'big bored basher looking for some more alliteration'

kill dark
* R HP:Scratched MV:Winded - Carie: Wounded - Wucen: Beaten > You do the best you can!

* R HP:Scratched MV:Winded - Carie: Wounded - Wucen: Beaten >
*Wucen* panics, and attempts to flee!

* R HP:Scratched MV:Winded - Carie: Wounded - Wucen: Beaten > kill dark
kill dark
kill dark
kill dark
You do the best you can!

kill dark
* R HP:Scratched MV:Winded - Carie: Wounded - Wucen: Beaten > You do the best you can!
*Wucen* leaves east.

* R HP:Scratched MV:Winded > You slash *Doom*'s body hard.

* R HP:Scratched MV:Winded - Doom: Wounded > kill dark
You do the best you can!

kill dark
* R HP:Scratched MV:Winded - Doom: Wounded > You do the best you can!

* R HP:Scratched MV:Winded - Doom: Wounded > You do the best you can!

* R HP:Scratched MV:Winded - Doom: Wounded > kill dark
You swiftly dodge *Doom*'s attempt to blast you.
You slash *Doom*'s left leg hard.
*Jaster* tries to pierce Carie, but she parries successfully.
*Shredder* tries to slice Noraly, but he parries successfully.
Carie tries to strike *Jaster*, but he deflects the blow.
You do the best you can!

* R HP:Scratched MV:Winded - Doom: Battered > kill dark
You do the best you can!

* R HP:Scratched MV:Winded - Doom: Battered > *Jaster* tries to pierce Carie, but she parries successfully.
You do the best you can!

* R HP:Scratched MV:Winded - Doom: Battered > kill dark
*Shredder* panics, and attempts to flee!
You do the best you can!

* R HP:Scratched MV:Winded - Doom: Battered >
*Shredder* leaves north.

* R HP:Scratched MV:Winded - Doom: Battered > kill dark
You do the best you can!

* R HP:Scratched MV:Winded - Doom: Battered >
Bernice tries to pierce *Jaster*, but he deflects the blow.

* R HP:Scratched MV:Winded - Doom: Battered > kill dark
You do the best you can!

* R HP:Scratched MV:Winded - Doom: Battered > kill dark

Rain pierces *Doom*'s body hard.

* R HP:Scratched MV:Winded - Doom: Battered > You do the best you can!

* R HP:Scratched MV:Winded - Doom: Battered >
Noraly slashes *Jaster*'s head extremely hard.

* R HP:Scratched MV:Winded - Doom: Battered > kill dark
You do the best you can!
Carie releases streaks of Fire at *Doom*, who screams in pain.

* R HP:Scratched MV:Winded - Doom: Battered >
Noraly slashes *Jaster*'s left foot into bloody fragments!
Rain pierces *Doom*'s left arm hard.
*Jaster* swiftly dodges Bernice's attempt to pierce him.
*Doom* tries to blast you, but you dodge the attack.
You slash *Doom*'s body.
*Jaster* tries to pierce Carie, but she parries successfully.
Carie tries to strike *Jaster*, but he deflects the blow.

* R HP:Scratched MV:Winded - Doom: Beaten > You do the best you can!

* R HP:Scratched MV:Winded - Doom: Beaten >
*Jaster* panics, and attempts to flee!

* R HP:Scratched MV:Winded - Doom: Beaten > kill dark

*Jaster* leaves west.

TICK!
kill dark
* R HP:Scratched MV:Winded - Doom: Beaten > You do the best you can!

* R HP:Scratched MV:Winded - Doom: Beaten > kill dark

Noraly slashes *Doom*'s head hard.
Bernice pierces *Doom*'s body.

* R HP:Scratched MV:Winded - Doom: Beaten > You do the best you can!

* R HP:Scratched MV:Winded - Doom: Beaten > kill dark
b
A shrill piercing scream reverberates through the area.
Bernice pierces *Doom*'s body.
Noraly slashes *Doom*'s body hard.
Rain pierces *Doom*'s body.
You swiftly dodge *Doom*'s attempt to blast you.
You slash *Doom*'s left leg hard.
You do the best you can!

* R HP:Scratched MV:Tiring - Doom: Beaten > You do the best you can!
*Doom* panics, and attempts to flee!

* R HP:Scratched MV:Tiring - Doom: Beaten > [bash ]
*Doom* leaves west.

-=+
Rain leaves east.

*
*Doom* has arrived from the west.

*
Noraly leaves west riding a warhorse.

+
Bernice pierces *Doom*'s right foot.
Carie barely strikes *Doom*'s head.

=-
*Doom* tickles Bernice's body with his blast.
Bernice pierces *Doom*'s left arm.

-=
Noraly has arrived from the west, riding a warhorse.
Your bash at *Doom* sends him sprawling!

* R HP:Scratched MV:Tiring - Bernice: Scratched - Doom: Critical >
Noraly slashes *Doom*'s left leg hard.

* R HP:Scratched MV:Tiring - Bernice: Scratched - Doom: Critical > kill dark

Carie throws streaks of Fire at *Doom*, whose freshly charred corpse crumples to the ground.
*Doom* is dead! R.I.P.
Your blood freezes as you hear *Doom*'s death cry.

* R HP:Scratched MV:Tiring > Noraly leaves east riding a warhorse.
They aren't here.

* R HP:Scratched MV:Tiring > kill dark
They aren't here.

* R HP:Scratched MV:Tiring > z rip doom
[narr ]
You narrate 'rip doom'

* R HP:Scratched MV:Tiring >
Carie narrates 'doom rip'

* R HP:Scratched MV:Tiring > l in corpse
corpse (here) :
a pair of thick metal boots
a pair of ebony-steel plate greaves
a bronze belt of odd design
an enormous double-bladed battleaxe
[2] a wide leather wristband
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a backpack
a dark, hooded cloak
a shining steel breastplate
[2] a pendant of crimson-flecked quartz
a hood made of black and gold chainmail rings
an oilstone

* R HP:Scratched MV:Tiring >
Carie stops using a yew staff.

g
* R HP:Scratched MV:Tiring >
Carie draws a jeweled dagger from a brightly-colored sash with a flash of steel.

* R HP:Scratched MV:Tiring >
Carie leans over and severs the head from the corpse of Doom.

* R HP:Scratched MV:Tiring > [get all corpse]
You get a pair of thick metal boots from the corpse of Doom.
You get a pair of ebony-steel plate greaves from the corpse of Doom.
You get a bronze belt of odd design from the corpse of Doom.
You get an enormous double-bladed battleaxe from the corpse of Doom.
You get a wide leather wristband from the corpse of Doom.
You get a wide leather wristband from the corpse of Doom.
You get a pair of heavy metal gauntlets from the corpse of Doom.
You get a pair of ebony-steel plate vambraces from the corpse of Doom.
You get a backpack from the corpse of Doom.
You get a dark, hooded cloak from the corpse of Doom.
a shining steel breastplate: You can't carry that much weight.
You get a pendant of crimson-flecked quartz from the corpse of Doom.
You get a pendant of crimson-flecked quartz from the corpse of Doom.
You get a hood made of black and gold chainmail rings from the corpse of Doom.
You get an oilstone from the corpse of Doom.
Carie sheathes a jeweled dagger into a brightly-colored sash.

* R HP:Scratched MV:Tiring >
Carie wields a yew staff.

* R HP:Scratched MV:Tiring > hold pack
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You're already holding something.

* R HP:Scratched MV:Tiring > put all pack
g
You put an oilstone in a backpack.
You put a hood made of black and gold chainmail rings in a backpack.
You put a pendant of crimson-flecked quartz in a backpack.
You put a pendant of crimson-flecked quartz in a backpack.
You put a dark, hooded cloak in a backpack.
You put a pair of ebony-steel plate vambraces in a backpack.
You put a pair of heavy metal gauntlets in a backpack.
You put an enormous double-bladed battleaxe in a backpack.
You put a bronze belt of odd design in a backpack.
A pair of ebony-steel plate greaves won't fit in a backpack.
You put a pair of thick metal boots in a backpack.
A dull black shield won't fit in a backpack.
You put a pair of animal-fur boots in a backpack.
You put five coppers in a backpack.
You put 27 crowns in a backpack.
You put a gold ring in a backpack.
You put a gold ring in a backpack.
You put a shoufa with a black veil in a backpack.
You put a shimmering chain of gold in a backpack.
You put a sapphire collar in a backpack.
You put a bearskin tunic in a backpack.
A pure white cloak bearing a golden sunburst won't fit in a backpack.
A backpack won't fit in a backpack.
A backpack won't fit in a backpack.
A set of cloth sleeves won't fit in a backpack.
You put a pair of dark gloves in a backpack.
A wide leather wristband won't fit in a backpack.
A wide leather wristband won't fit in a backpack.
A wide leather wristband won't fit in a backpack.
A wide leather wristband won't fit in a backpack.
A jeweled dagger won't fit in a backpack.
A belt with a buckle of cuendillar won't fit in a backpack.
A pair of earthen colored breeches won't fit in a backpack.
A laced pair of brown boots won't fit in a backpack.

* R HP:Scratched MV:Tiring > [get all corpse]
You get a shining steel breastplate from the corpse of Doom.

* R HP:Scratched MV:Tiring > l
Someone narrates 'on oakdoor'
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
The corpse of Doom is lying here.
The corpse of a raven is lying here.
Bernice Montoya is standing here.
Carie Sedai is standing here, riding a gray palfrey.
!HORSE! A warhorse, being ridden by you.

kill dark
* R HP:Scratched MV:Tiring > They aren't here.

change mood Wimpy
* R HP:Scratched MV:Tiring > Someone narrates 'come'
Mood changed to: Wimpy

* R HP:Scratched MV:Tiring > change posture defensive
n
Posture changed to: Defensive

n
* R HP:Scratched MV:Tiring > n
Desolate Plains
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
!HORSE! A wild stallion.

* R HP:Scratched MV:Tiring > n
Barren Plains
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A pale maggot is burrowing through the roots and undergrowth here.

* R HP:Scratched MV:Tiring > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.

w
* R HP:Scratched MV:Winded > The Dark Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
You notice a lantern is hidden here.
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Winded > n
Alas, you cannot go that way...

* R HP:Scratched MV:Winded > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Winded > w
kill dark
Noraly has arrived from the south, riding a warhorse.
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
*Shredder* is here, fighting Rain.
*Jaster* is here, fighting Rain.
Rain Stormblade, Bringer of Hope is here, fighting Jaster.

* R HP:Scratched MV:Winded > *Jaster* tries to pierce Rain, but he parries successfully.
You slash *Shredder*'s body hard.

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Wounded > kill dark
kill dark
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Wounded > kill dark
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Wounded > Noraly has arrived from the east, riding a warhorse.
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Wounded >
Noraly slashes *Jaster*'s left leg into bloody fragments!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Wounded >
Noraly tries to slash *Jaster*, but he parries successfully.
You slash *Shredder*'s left leg very hard.
Rain swiftly dodges *Shredder*'s attempt to slice him.
*Shredder* tries to slice you, but you parry successfully.
Rain tries to pierce *Jaster*, but he parries successfully.
*Jaster* pierces Rain's left foot very hard.

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Wounded > Target set to: shredder

The oakdoor is opened from the other side.
*Jaster* panics, and attempts to flee!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Wounded > kill dark
kill dark
kill dark
Rain closes the oakdoor.
You do the best you can!

change mood Brave
* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Wounded > You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Wounded > You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Wounded > change posture offensive
*Jaster* panics, and attempts to flee!
Mood changed to: Brave

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Wounded > kill dark
Posture changed to: Offensive

kill dark
* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Wounded > kill dark
You slash *Shredder*'s left leg very hard.
*Shredder* tries to slice Rain, but he parries successfully.
*Shredder* tries to slice you, but you deflect the blow.
Rain tries to pierce *Jaster*, but he deflects the blow.
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Battered > kill dark
*Jaster* leaves east.
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Battered > kill dark
Noraly slashes *Shredder*'s body hard.
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Battered >
The oakdoor is opened from the other side.

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Battered > kill dark
Howls of laughter can be heard above the tower to the south!
Howls of laughter can be heard above the tower to the south!
Howls of laughter can be heard above the tower to the south!
*Shredder* closes the oakdoor.
The oakdoor is opened from the other side.
You do the best you can!

kill dark
* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Battered > kill dark
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Battered > kill dark
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Battered > You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Battered > You do the best you can!

kill dark
* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Battered > *Ghraak* draws a dagger of green jade from a shimmering pendant of obsidian with a flash of steel.
*Ghraak* tries to pierce Noraly, but he parries successfully.
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Battered > kill dark
Rain closes the oakdoor.
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Battered >
The oakdoor is opened from the other side.

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Battered > kill dark
*Ghraak* tries to pierce Noraly, but he parries successfully.
Rain pierces *Shredder*'s right leg hard.
You slash *Shredder*'s body very hard.
*Shredder* tries to slice Rain, but he deflects the blow.
Noraly swiftly dodges *Shredder*'s attempt to slice him.
*Shredder* tries to slice you, but you dodge the attack.
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Battered > kill dark
kill dark
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Battered > You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Battered > kill dark
Rain closes the oakdoor.
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Battered > kill dark

The oakdoor is opened from the other side.

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Battered > You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Battered > kill dark
Noraly sends *Shredder* sprawling with a powerful bash!
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Battered > kill dark

Rain closes the oakdoor.

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Battered > The oakdoor is opened from the other side.
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Battered > kill dark
*Ghraak* tries to pierce Noraly, but he deflects the blow.
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Battered > kill dark
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
*Ghraak* tries to pierce Noraly, but he deflects the blow.
Noraly slashes *Shredder*'s body very hard.
Rain pierces *Shredder*'s body hard.
You slash *Shredder*'s body extremely hard.
Noraly closes the oakdoor.
You do the best you can!

kill dark
* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Beaten > The oakdoor is opened from the other side.
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Beaten >
Rain closes the oakdoor.

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Beaten > kill dark
The oakdoor is opened from the other side.
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Beaten > kill dark
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Beaten > kill dark
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Beaten > kill dark
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Beaten >
Rain closes the oakdoor.
The oakdoor is opened from the other side.

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Beaten > kill dark
kill dark
Rain closes the oakdoor.
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Beaten > *Haznak* blasts Noraly's body hard.
The oakdoor is opened from the other side.
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Beaten > *Haznak* tries to blast Noraly, but he deflects the blow.
*Ghraak* tries to pierce Noraly, but he parries successfully.
Noraly slashes *Shredder*'s right arm very hard.
Rain pierces *Shredder*'s body hard.
You slash *Shredder*'s right arm extremely hard.
*Ghraak* barely pierces Noraly's body.
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Critical > kill shredder
kill shredder
You do the best you can!

kill shredder
* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Critical > kill shredder
Noraly narrates 'shreeddder beat'
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Critical > You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Critical > kill shredder
*Shredder* panics, and attempts to flee!
Rain closes the oakdoor.
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Critical > kill shredder

The oakdoor is opened from the other side.

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Critical > kill shredder
You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Critical > You do the best you can!

* R HP:Scratched MV:Winded - Rain: Battered - Shredder: Critical > kill shredder
*Ghraak* tries to pierce Noraly, but he deflects the blow.
Rain pierces *Shredder*'s body.
You slash *Shredder*'s left leg very hard.
*Shredder* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Your first time! Was it good for you too?
Your blood freezes as you hear *Shredder*'s death cry.
Rain closes the oakdoor.
They aren't here.

* R HP:Scratched MV:Winded > kill shredder

Noraly avoids being bashed by *Haznak* who loses his balance and falls!
The oakdoor is opened from the other side.

* R HP:Scratched MV:Winded > *Ghraak* tries to pierce Noraly, but he parries successfully.
Rain closes the oakdoor.
They aren't here.

* R HP:Scratched MV:Winded > The oakdoor is opened from the other side.
They aren't here.

* R HP:Scratched MV:Winded >
Rain closes the oakdoor.

* R HP:Scratched MV:Winded > g

*Ghraak* gets a skin of human flesh from the corpse of Shredder.
*Ghraak* gets a pair of animal-fur boots from the corpse of Shredder.
*Ghraak* gets a set of riveted chainmail leggings from the corpse of Shredder.
*Ghraak* gets a belt pack from the corpse of Shredder.
*Ghraak* gets a bronze belt of odd design from the corpse of Shredder.
*Ghraak* gets a dark, barbed flail from the corpse of Shredder.
*Ghraak* gets a dull black shield from the corpse of Shredder.
*Ghraak* gets a wide leather wristband from the corpse of Shredder.
*Ghraak* gets a wide leather wristband from the corpse of Shredder.
*Ghraak* gets a pair of leather half-gauntlets from the corpse of Shredder.
*Ghraak* gets a pair of riveted chainmail sleeves from the corpse of Shredder.
*Ghraak* gets a black, silver-embroidered cape from the corpse of Shredder.
*Ghraak* gets a tunic of finely-crafted chain from the corpse of Shredder.
*Ghraak* gets a rimmed round helmet from the corpse of Shredder.
*Ghraak* gets an emerald ring from the corpse of Shredder.
*Ghraak* gets a jade signet ring from the corpse of Shredder.
The oakdoor is opened from the other side.

* R HP:Scratched MV:Winded > *Ghraak* panics, and attempts to flee!
Rain tries to pierce *Ghraak*, but he parries successfully.
[get all corpse]
The corpse of Shredder seems to be empty.

* R HP:Scratched MV:Winded >
*Ghraak* leaves west.

* R HP:Scratched MV:Winded > z rip shredder
*Jaster* clumsily approaches Rain, broadcasting his intentions.
[narr ]
You narrate 'rip shredder'

kill dark
* R HP:Scratched MV:Winded > b
Rain tries to pierce *Jaster*, but he deflects the blow.
Noraly slashes *Haznak*'s body.
You slash *Haznak*'s body.

* R HP:Scratched MV:Winded - Noraly: Scratched - Haznak: Hurt > [bash ]

-=+**+=-
Rain tries to pierce *Jaster*, but he deflects the blow.
Noraly slashes *Haznak*'s right arm hard.

-=
*Haznak* sends Noraly sprawling with a powerful bash!
Rain stares at the sky.
As *Haznak* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Winded > st
kill dark

*Jaster* panics, and attempts to flee!

kill dark
* R HP:Scratched MV:Winded >
Rain tries to pierce *Jaster*, but he parries successfully.
*Haznak* blasts Noraly's left leg hard.

* R HP:Scratched MV:Winded > You stand up.

change mood Brave
* R HP:Scratched MV:Winded > You slash *Haznak*'s body hard.

* R HP:Scratched MV:Winded - Noraly: Scratched - Haznak: Wounded > *Jaster* leaves west.
You do the best you can!

* R HP:Scratched MV:Winded - Noraly: Scratched - Haznak: Wounded > change posture offensive
Mood changed to: Brave

* R HP:Scratched MV:Winded - Noraly: Scratched - Haznak: Wounded > Rain pierces *Haznak*'s body.
Posture changed to: Offensive

* R HP:Scratched MV:Winded - Noraly: Scratched - Haznak: Wounded > kill dark
You do the best you can!

* R HP:Scratched MV:Winded - Noraly: Scratched - Haznak: Wounded > kill dark

*Haznak* panics, and attempts to flee!
*Jaster* has arrived from the west.

* R HP:Scratched MV:Winded - Noraly: Scratched - Haznak: Wounded > Rain pierces *Haznak*'s body.
You slash *Haznak*'s body hard.
*Haznak* blasts Noraly's body very hard.
*Haznak* leaves north.
You try to slash *Jaster*, but he parries successfully.

* R HP:Scratched MV:Winded - Jaster: Wounded > l
Noraly tries to slash *Jaster*, but he deflects the blow.
The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
The corpse of Shredder is lying here.
*Jaster* is here, fighting YOU!
Noraly Eronaile is here, fighting Jaster, riding a warhorse.
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.

* R HP:Scratched MV:Winded - Jaster: Wounded > kill dark
You do the best you can!

* R HP:Scratched MV:Winded - Jaster: Wounded >
Rain tries to pierce *Jaster*, but he deflects the blow.
*Jaster* panics, and attempts to flee!

* R HP:Scratched MV:Winded - Jaster: Wounded > kill dark
kill dark
b
Howls of laughter can be heard above the tower to the south!
Howls of laughter can be heard above the tower to the south!
Howls of laughter can be heard above the tower to the south!
You do the best you can!

* R HP:Scratched MV:Winded - Jaster: Wounded > You do the best you can!

* R HP:Scratched MV:Winded - Jaster: Wounded > Rain tries to pierce *Jaster*, but he parries successfully.
[bash ]

-
Rain pierces *Jaster*'s body into bloody fragments!
Noraly tries to slash *Jaster*, but he deflects the blow.
*Jaster* tries to pierce you, but you deflect the blow.
*Jaster* leaves north.

=+**TICK!
+=- -=
They're not here anymore!

* R HP:Scratched MV:Winded > kill dark

Noraly stops using a heron mark blade.

* R HP:Scratched MV:Winded > scan n

Noraly gets a dagger from a belt pack.

* R HP:Scratched MV:Winded > Noraly wields a dagger.
They aren't here.

* R HP:Scratched MV:Winded >
Noraly leans over and severs the head from the corpse of Shredder.

* R HP:Scratched MV:Winded >
Noraly stops using a dagger.

* R HP:Scratched MV:Winded >
Noraly puts a dagger in a belt pack.

* R HP:Scratched MV:Winded > Noraly wields a heron mark blade.

* R HP:Scratched MV:Winded > l
The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
The corpse of Shredder is lying here.
Noraly Eronaile is standing here, riding a warhorse.
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.

kill dark
* R HP:Scratched MV:Winded >
Rain narrates 'I'm lucky :P'

* R HP:Scratched MV:Winded > kill dark
They aren't here.

* R HP:Scratched MV:Winded > kill dark
They aren't here.

* R HP:Scratched MV:Winded > They aren't here.

i
* R HP:Scratched MV:Winded > You are carrying:
a shining steel breastplate
a pair of ebony-steel plate greaves
a dull black shield
a pure white cloak bearing a golden sunburst
[2] a backpack
a set of cloth sleeves
[4] a wide leather wristband
a jeweled dagger
a belt with a buckle of cuendillar
a pair of earthen colored breeches
a laced pair of brown boots

* R HP:Scratched MV:Winded > z rain, you rock :p
Noraly narrates 'hehe'
[narr ]
You narrate 'rain, you rock :p'

* R HP:Healthy MV:Tiring >
Noraly eats a mid-sized slice of meat.

* R HP:Healthy MV:Tiring > kill dark
kill dark
kill dark
They aren't here.

* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > l
They aren't here.

* R HP:Healthy MV:Tiring > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
The corpse of Shredder is lying here.
Noraly Eronaile is standing here, riding a warhorse.
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.

* R HP:Healthy MV:Tiring > scan n
kill dark
* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring >
Rain narrates 'I was spamming too'

where
* R HP:Healthy MV:Tiring > Players in your Zone
--------------------
Carie - Gray River
Noraly - The Twist in the Dark Road
Mantas - The Twist in the Dark Road
Rain - The Twist in the Dark Road

kill dark
* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Healthy MV:Tiring > kill dark
Bernice narrates 'he's so lucky'
They aren't here.

* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > kill dark
They aren't here.

* R HP:Healthy MV:Tiring > kill dark
kill dark
kill dark
Rain narrates 'Notice on of course'
They aren't here.

* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Healthy MV:Tiring > kill dark
They aren't here.

* R HP:Healthy MV:Tiring > stat
kill dark
kill dark
Bernice narrates 'he's a star..'
They aren't here.

* R HP:Healthy MV:Tiring > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 55.3 lbs and wearing 75.7 lbs, somewhat heavy.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 177, Dodging bonus: 96, Parrying bonus: 105, Defence: 201.
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > l
The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
The corpse of Shredder is lying here.
Noraly Eronaile is standing here, riding a warhorse.
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.

kill dark
* R HP:Healthy MV:Tiring > kill dark
They aren't here.

* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > l in coprse
You do not see that item here.

* R HP:Healthy MV:Tiring > l in corpse
kill dark
corpse (here) :
Nothing.

* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > i
You are carrying:
a shining steel breastplate
a pair of ebony-steel plate greaves
a dull black shield
a pure white cloak bearing a golden sunburst
[2] a backpack
a set of cloth sleeves
[4] a wide leather wristband
a jeweled dagger
a belt with a buckle of cuendillar
a pair of earthen colored breeches
a laced pair of brown boots

* R HP:Healthy MV:Tiring > l in pack
backpack (used) :
a pair of dark gloves
a bearskin tunic
a sapphire collar
a shimmering chain of gold
a shoufa with a black veil
[2] a gold ring
a large number of gold crowns (31)
a large number of copper pennies (38)
a pair of animal-fur boots
a pair of thick metal boots
a bronze belt of odd design
an enormous double-bladed battleaxe
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a dark, hooded cloak
[2] a pendant of crimson-flecked quartz
a hood made of black and gold chainmail rings
an oilstone
a thin vial of yellow fluid
a bubbling draught
[3] a mirrored lantern

kill dark
* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring >
Oraste chats 'not brittney'

* R HP:Healthy MV:Tiring > kill dark
kill dark
kill dark
They aren't here.

* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > kill dark
They aren't here.

* R HP:Healthy MV:Tiring > kill dark
They aren't here.

* R HP:Healthy MV:Tiring > eq
You are using:
<used as light> a mirrored lantern
<held> an oilstone
<worn on finger> an emerald ring
<worn on finger> an emerald ring
<worn on head> a camouflaged hood
<worn around neck> a thin, black chain
<worn around neck> a thin, black chain
<worn on body> a bearskin tunic
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a black pair of swordsman gloves
<worn around wrist> an ivy bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a pale steel longsword
<worn about waist> a gold ringed belt with a hawk shaped cuendillar buckle
<worn on legs> a pair of earthen colored breeches
<worn on feet> a laced pair of brown boots

* R HP:Healthy MV:Tiring > kill dark
They aren't here.

* R HP:Healthy MV:Tiring > kill dark
Rain assumes an offensive striking posture.
They aren't here.

* R HP:Healthy MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Healthy MV:Tiring > kill dark
They aren't here.

* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring >
Eljaved narrates 'um why all these mobs outside dog?'
Kesumi tells you 'damn you leave any alive for me ? :P'

* R HP:Healthy MV:Tiring >
Noraly looks at Rain.

* R HP:Healthy MV:Tiring > get vial all.pack
There doesn't seem to be a vial in a backpack.
You get a thin vial of yellow fluid from a backpack.

* R HP:Healthy MV:Tiring > l in pack
Noraly says 'werent that low atleast'
backpack (used) :
a pair of dark gloves
a bearskin tunic
a sapphire collar
a shimmering chain of gold
a shoufa with a black veil
[2] a gold ring
a large number of gold crowns (31)
a large number of copper pennies (38)
a pair of animal-fur boots
a pair of thick metal boots
a bronze belt of odd design
an enormous double-bladed battleaxe
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a dark, hooded cloak
[2] a pendant of crimson-flecked quartz
a hood made of black and gold chainmail rings
an oilstone
a thin vial of yellow fluid
a bubbling draught
[3] a mirrored lantern

* R HP:Healthy MV:Tiring > put vial pack
A thin vial of yellow fluid won't fit in a backpack.

* R HP:Healthy MV:Tiring >
Rain says '?'

* R HP:Healthy MV:Tiring > kill dark
They aren't here.

* R HP:Healthy MV:Tiring > kill dark
They aren't here.

* R HP:Healthy MV:Tiring > scan n
* R HP:Healthy MV:Tiring > l
The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
The corpse of Shredder is lying here.
Noraly Eronaile is standing here, riding a warhorse.
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.

kill dark
* R HP:Healthy MV:Tiring > kill dark
They aren't here.

* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > kill dark

Noraly says 'if it did land'

kill dark
* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > kill dark

Howls of laughter can be heard above the tower to the south!
Howls of laughter can be heard above the tower to the south!
Howls of laughter can be heard above the tower to the south!
Rain says 'I was low enough for jaster's stab to kill me :P'

* R HP:Healthy MV:Tiring > kill dark
They aren't here.

* R HP:Healthy MV:Tiring >
A huge boulder arcs through the air.
A huge boulder arcs through the air.
A huge boulder arcs through the air.

* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring >
Rain grunts in pain as he is struck by a huge boulder.
A huge boulder just misses you and falls to the ground.
A huge boulder just misses Noraly and falls to the ground.

* R HP:Healthy MV:Tiring > kill dark
grin rain
They aren't here.

* R HP:Healthy MV:Tiring > l
You grin at him.

* R HP:Healthy MV:Tiring > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A heavy boulder lies here. [2]
The corpse of Shredder is lying here.
Noraly Eronaile is standing here, riding a warhorse.
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.

* R HP:Healthy MV:Tiring > stat
kill dark
TICK!
kill dark
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 55.3 lbs and wearing 75.7 lbs, somewhat heavy.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 177, Dodging bonus: 96, Parrying bonus: 105, Defence: 201.
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring > kill dark
They aren't here.

l
* R HP:Healthy MV:Tiring > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A heavy boulder lies here. [2]
The corpse of Shredder is lying here.
Noraly Eronaile is standing here, riding a warhorse.
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.

* R HP:Healthy MV:Tiring >
Rain says '150 hp'

* R HP:Healthy MV:Tiring >
Carie tells you 'hmm, where are you from this room? :p'

score
* R HP:Healthy MV:Tiring > You have 374(374) hit and 92(166) movement points.
You have scored 100550287 experience points and 1065 quest points.
You need 2949713 exp to level and 1935 qp to rank.
You have amassed 306 Turn points to date.
You have played 51 days and 4 hours (real time).
This ranks you as Mantas the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

kill dark
* R HP:Healthy MV:Tiring > They aren't here.

* R HP:Healthy MV:Tiring >
Noraly says 'ah'

* R HP:Healthy MV:Tiring > where
Players in your Zone
--------------------
Carie - Craggy Wasteland
Noraly - The Twist in the Dark Road
Mantas - The Twist in the Dark Road
Rain - The Twist in the Dark Road

* R HP:Healthy MV:Tiring >
Rain assumes an offensive striking posture.

* R HP:Healthy MV:Tiring > 'spam pls :P
You say 'spam pls :P'

* R HP:Healthy MV:Tiring >
Noraly nods in agreement.

* R HP:Healthy MV:Tiring >
Rain says 'I am'

* R HP:Healthy MV:Tiring >
Thalya narrates 'guarding it?'

* R HP:Healthy MV:Tiring > reply alle, 1n 1e
where
You reply to Carie 'alle, 1n 1e'

* R HP:Healthy MV:Tiring > Players in your Zone
--------------------
Carie - Craggy Wasteland
Noraly - The Twist in the Dark Road
Mantas - The Twist in the Dark Road
Rain - The Twist in the Dark Road

* R HP:Healthy MV:Tiring >
Carie has arrived from the west, riding a gray palfrey.

* R HP:Healthy MV:Tiring > grin carie
l
You grin at her.

* R HP:Healthy MV:Tiring > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A heavy boulder lies here. [2]
The corpse of Shredder is lying here.
Carie Sedai is standing here, riding a gray palfrey.
Noraly Eronaile is standing here, riding a warhorse.
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.

* R HP:Healthy MV:Tiring >
Noraly puts the severed head of Shredder the Trolloc slain in the Blight in a belt pack.

* R HP:Healthy MV:Tiring > 'this is oakdoor :)
You say 'this is oakdoor :)'

l
* R HP:Healthy MV:Tiring > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A heavy boulder lies here.
The corpse of Shredder is lying here.
Carie Sedai is standing here, riding a gray palfrey.
Noraly Eronaile is standing here, riding a warhorse.
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.

i
* R HP:Healthy MV:Tiring > You are carrying:
a thin vial of yellow fluid
a shining steel breastplate
a pair of ebony-steel plate greaves
a dull black shield
a pure white cloak bearing a golden sunburst
[2] a backpack
a set of cloth sleeves
[4] a wide leather wristband
a jeweled dagger
a belt with a buckle of cuendillar
a pair of earthen colored breeches
a laced pair of brown boots

* R HP:Healthy MV:Tiring >
Eljaved chats 'ooh nice response to wearin a cloak'

* R HP:Healthy MV:Tiring > l in pack
backpack (used) :
a pair of dark gloves
a bearskin tunic
a sapphire collar
a shimmering chain of gold
a shoufa with a black veil
[2] a gold ring
a large number of gold crowns (31)
a large number of copper pennies (38)
a pair of animal-fur boots
a pair of thick metal boots
a bronze belt of odd design
an enormous double-bladed battleaxe
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a dark, hooded cloak
[2] a pendant of crimson-flecked quartz
a hood made of black and gold chainmail rings
an oilstone
a thin vial of yellow fluid
a bubbling draught
[3] a mirrored lantern

* R HP:Healthy MV:Tiring > l
The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
A heavy boulder lies here.
The corpse of Shredder is lying here.
Carie Sedai is standing here, riding a gray palfrey.
Noraly Eronaile is standing here, riding a warhorse.
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.

* R HP:Healthy MV:Tiring >
Rain looks at Carie.

* R HP:Healthy MV:Tiring > l carie
Carie has a few scratches.

Carie is using:
<used as light> a sphere of the Source
<held> a disc of moonstone
<worn on head> a rimmed round helmet
<worn around neck> an ivory necklace
<worn around neck> a thin, black chain
<worn about body> a bright red robe
<worn on hands> a pair of leather half-gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a yew staff
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

* R HP:Healthy MV:Tiring >
Howls of laughter can be heard above the tower to the south!
Howls of laughter can be heard above the tower to the south!
Someone throws a huge boulder at you!
Howls of laughter can be heard above the tower to the south!
Howls of laughter can be heard above the tower to the south!

* R HP:Healthy MV:Tiring >
A huge boulder arcs through the air.
A huge boulder arcs through the air.
A huge boulder arcs through the air.
A huge boulder arcs through the air.

* R HP:Healthy MV:Tiring >
Rain deflects a huge boulder that was thrown at him.
You deflect a huge boulder that was thrown at you.
A huge boulder just misses Noraly and falls to the ground.
Carie deflects a huge boulder that was thrown at her.

* R HP:Healthy MV:Tiring > l in pack
Rain assumes a defensive striking posture.
backpack (used) :
a pair of dark gloves
a bearskin tunic
a sapphire collar
a shimmering chain of gold
a shoufa with a black veil
[2] a gold ring
a large number of gold crowns (31)
a large number of copper pennies (38)
a pair of animal-fur boots
a pair of thick metal boots
a bronze belt of odd design
an enormous double-bladed battleaxe
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a dark, hooded cloak
[2] a pendant of crimson-flecked quartz
a hood made of black and gold chainmail rings
an oilstone
a thin vial of yellow fluid
a bubbling draught
[3] a mirrored lantern

* R HP:Healthy MV:Tiring >
Noraly leaves north riding a warhorse.

* R HP:Healthy MV:Tiring >
Rain assumes an offensive striking posture.

* R HP:Healthy MV:Tiring > l noraly
You do not see that here.

* R HP:Healthy MV:Tiring > l
The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
A heavy boulder lies here. [5]
The corpse of Shredder is lying here.
Carie Sedai is standing here, riding a gray palfrey.
!HORSE! A warhorse, being ridden by you.
Rain Stormblade, Bringer of Hope is standing here.

* R HP:Healthy MV:Tiring > l rain
Rain's eyes seem to gleam with a strange golden light.

Rain has some big nasty wounds and scratches.

Rain is using:
<worn on head> a rimmed round helmet
<worn around neck> a thin, black chain
<worn around neck> a thin, black chain
<worn about body> a patchwork cloak of animal hides
<slung on back> a backpack
<worn on hands> a pair of leather half-gauntlets
<worn around wrist> a jeweled wristcuff
<worn around wrist> a silver Kandori wristcuff
<worn as shield> a silver etched shield
<wielded> a blackened steel kris
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of animal-fur boots (worn)

* R HP:Healthy MV:Tiring >
Rain assumes an offensive striking posture.
Noraly narrates '1n'

* R HP:Healthy MV:Tiring >
Rain leaves north.
Noraly narrates 'bashed'

* R HP:Healthy MV:Tiring >
Carie leaves north riding a gray palfrey.

* R HP:Healthy MV:Tiring > 'need gold rings noraly?
n
kill dark
You say 'need gold rings noraly?'

* R HP:Healthy MV:Tiring > The Dark Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
Carie Sedai is here, fighting Jaster, riding a gray palfrey.
You sense a hidden life form in the area...
Noraly Eronaile is here, fighting Haznak, riding a warhorse.
*Jaster* is here, fighting Carie.
*Haznak* is sitting here.
A hideous trolloc is here, fighting Noraly.
A hideous trolloc is here, fighting Noraly.
A hideous trolloc is here, fighting Noraly.
A hideous trolloc is here, fighting Noraly.
A ramshorned trolloc is here, fighting Noraly.

* R HP:Healthy MV:Tiring > You slash *Jaster*'s body into bloody fragments!

* R HP:Healthy MV:Tiring - Carie: Scratched - Jaster: Wounded >
*Jaster* panics, and attempts to flee!
Carie releases streaks of Fire at *Jaster*, who screams in pain.

* R HP:Healthy MV:Tiring - Carie: Scratched - Jaster: Battered >
*Jaster* leaves north.

* R HP:Healthy MV:Tiring >
Rain pierces *Haznak*'s body.
Mak narrates 'yeah its like the gate guards loaded both sides of the gate'

* R HP:Healthy MV:Tiring >
*Jaster* has arrived from the north.

* R HP:Healthy MV:Tiring >
*Haznak* panics, and attempts to flee!

* R HP:Healthy MV:Tiring > Target set to: jaster

Rain pierces *Haznak*'s right arm hard.
A ramshorned trolloc tries to crush Noraly, but he deflects the blow.
A hideous trolloc barely tickles Noraly's body with its slash.
A hideous trolloc tries to slash Noraly, but he deflects the blow.
A hideous trolloc tries to slash Noraly, but he parries successfully.
A hideous trolloc tries to slash Noraly, but he deflects the blow.
*Haznak* blasts Noraly's body hard.
*Haznak* leaves south.
*Jaster* tries to pierce you, but you deflect the blow.
Carie tries to strike *Jaster*, but he parries successfully.

kill jaster
* R HP:Healthy MV:Tiring - Jaster: Battered > You do the best you can!

kill jaster
* R HP:Healthy MV:Tiring - Jaster: Battered > *Jaster* tries to pierce you, but you parry successfully.
You do the best you can!

kill jaster
* R HP:Healthy MV:Tiring - Jaster: Battered >
*Jaster* panics, and attempts to flee!

* R HP:Healthy MV:Tiring - Jaster: Battered > You do the best you can!

* R HP:Healthy MV:Tiring - Jaster: Battered >
Carie releases streaks of Fire at *Jaster*, who screams in pain.

* R HP:Healthy MV:Tiring - Jaster: Battered >
Noraly panics, and attempts to flee!

* R HP:Healthy MV:Tiring - Jaster: Battered > kill jaster
Noraly leaves south riding a warhorse.
*Jaster* leaves north.
*Jaster* has arrived from the north.
You try to slash *Jaster*, but he deflects the blow.
Carie tries to strike *Jaster*, but he deflects the blow.

s
* R HP:Healthy MV:Tiring - Jaster: Battered > kill jaster

Carie tries to strike *Jaster*, but he parries successfully.
A hideous trolloc joins Jaster's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins Jaster's fight!
*Jaster* pierces your body hard.
You try to slash *Jaster*, but he parries successfully.

* R HP:Scratched MV:Tiring - Jaster: Battered > No way! You're fighting for your life!

* R HP:Scratched MV:Tiring - Jaster: Battered > *Jaster* panics, and attempts to flee!
You do the best you can!

change mood Brave
* R HP:Scratched MV:Tiring - Jaster: Battered > Mood changed to: Brave

* R HP:Scratched MV:Tiring - Jaster: Battered > change posture offensive
b
A shrill piercing scream reverberates through the area.
Posture changed to: Offensive

TICK!
* R HP:Scratched MV:Tiring - Jaster: Battered > [bash ]


Noraly has arrived from the south, riding a warhorse.
*Jaster* leaves north.

-
Noraly tries to slash *Jaster*, but he parries successfully.
*Jaster* panics, and attempts to flee!
Carie releases streaks of Fire at *Jaster*, who screams in pain.

=
Carie tries to strike *Jaster*, but he parries successfully.
Noraly slashes *Jaster*'s right leg very hard.
A ramshorned trolloc crushes your body hard.
You swiftly dodge a hideous trolloc's attempt to slash you.
A hideous trolloc tries to slash you, but you deflect the blow.
A hideous trolloc tries to slash you, but you deflect the blow.
A hideous trolloc tries to slash you, but you dodge the attack.

+**+=
Ramone chats 'anybody looking to exp?'

-
*Jaster* leaves south.

-=
They're not here anymore!

* R HP:Scratched MV:Tiring - a hideous trolloc: Scratched >
You slash a hideous trolloc's body into bloody fragments!
A ramshorned trolloc crushes your right leg into bloody fragments!
A hideous trolloc tickles your body with its slash.
A hideous trolloc tries to slash you, but you deflect the blow.
A hideous trolloc slashes your body very hard.
A hideous trolloc slashes your left leg.

* R HP:Hurt MV:Tiring - a hideous trolloc: Hurt > f

Carie tries to strike a ramshorned trolloc, but he deflects the blow.

* R HP:Hurt MV:Tiring - a hideous trolloc: Hurt > Noraly leaves south riding a warhorse.
You panic and attempt to flee!


You flee head over heels.
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
A heavy boulder lies here. [5]
The corpse of Shredder is lying here.
!HORSE! A warhorse, being ridden by you.
Noraly Eronaile is standing here, riding a warhorse.
Rain Stormblade, Bringer of Hope is standing here.

* R HP:Hurt MV:Tiring > change mood Wimpy
Mood changed to: Wimpy

kill jaster
* R HP:Hurt MV:Tiring > They aren't here.
Carie narrates 'trickling'

* R HP:Hurt MV:Tiring >
Carie has arrived from the north, riding a gray palfrey.

z jaster batt
* R HP:Hurt MV:Tiring >
Rain closes the oakdoor.

* R HP:Hurt MV:Tiring > [narr ]
You narrate 'jaster batt'

* R HP:Hurt MV:Tiring > kill dark

Noraly narrates 'hes in beat'

* R HP:Hurt MV:Tiring > kill dark
Rain narrates 'they both in'
They aren't here.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > i
You are carrying:
a thin vial of yellow fluid
a shining steel breastplate
a pair of ebony-steel plate greaves
a dull black shield
a pure white cloak bearing a golden sunburst
[2] a backpack
a set of cloth sleeves
[4] a wide leather wristband
a jeweled dagger
a belt with a buckle of cuendillar
a pair of earthen colored breeches
a laced pair of brown boots

* R HP:Hurt MV:Tiring >
Rain drinks water from a leather water flask.
Carie stops using a leather water flask.

* R HP:Hurt MV:Tiring >
Rain drinks water from a leather water flask.
Carie drinks water from a leather water flask.

* R HP:Hurt MV:Tiring >
Carie drinks water from a leather water flask.

* R HP:Hurt MV:Tiring >
Carie puts a leather water flask on her belt.

* R HP:Hurt MV:Tiring > l in pack
backpack (used) :
a pair of dark gloves
a bearskin tunic
a sapphire collar
a shimmering chain of gold
a shoufa with a black veil
[2] a gold ring
a large number of gold crowns (31)
a large number of copper pennies (38)
a pair of animal-fur boots
a pair of thick metal boots
a bronze belt of odd design
an enormous double-bladed battleaxe
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a dark, hooded cloak
[2] a pendant of crimson-flecked quartz
a hood made of black and gold chainmail rings
an oilstone
a thin vial of yellow fluid
a bubbling draught
[3] a mirrored lantern

kill dark
* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > kill dark
They aren't here.

* R HP:Hurt MV:Tiring >
Bernice narrates 'one of these days i'll figure out where oakdoor is..'

* R HP:Hurt MV:Tiring >
Noraly leaves north riding a warhorse.

* R HP:Hurt MV:Tiring > z it's 5n 1w of dying plains
[narr ]
You narrate 'it's 5n 1w of dying plains'

where
* R HP:Hurt MV:Tiring > Players in your Zone
--------------------
Traven - Gray Hills
Carie - The Twist in the Dark Road
Mantas - The Twist in the Dark Road

* R HP:Hurt MV:Tiring > kill dark
They aren't here.

sta
* R HP:Hurt MV:Tiring > kill dark
kill dark
[stat ]
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 55.3 lbs and wearing 75.7 lbs, somewhat heavy.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 155, Dodging bonus: 96, Parrying bonus: 130, Defence: 226.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > kill dark
l
They aren't here.

* R HP:Hurt MV:Tiring > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
A heavy boulder lies here. [5]
The corpse of Shredder is lying here.
Carie Sedai is standing here, riding a gray palfrey.
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > change posture defensive
kill dark
Posture changed to: Defensive

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > where
kill dark
Players in your Zone
--------------------
Noraly - On the Dark Road
Traven - Gray Hills
Carie - The Twist in the Dark Road
Mantas - The Twist in the Dark Road

* R HP:Hurt MV:Tiring > kill dark
They aren't here.

* R HP:Hurt MV:Tiring >
Bernice narrates 'oh, that helps'

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > kill dark
They aren't here.

* R HP:Hurt MV:Tiring > z ;)
Bernice has arrived from the east, riding a wild stallion.
[narr ]
You narrate ';)'

kill dark
* R HP:Hurt MV:Tiring > They aren't here.

where
* R HP:Hurt MV:Tiring > Players in your Zone
--------------------
Bernice - The Twist in the Dark Road
Traven - Craggy Pits
Noraly - The Dark Road
Carie - The Twist in the Dark Road
Mantas - The Twist in the Dark Road

* R HP:Hurt MV:Tiring > lick bernice
Someone narrates 'wucen resting in keep'
You lick her. Hmm... tastes like chicken.

* R HP:Hurt MV:Tiring >
Carie says 'oh ok'

* R HP:Hurt MV:Tiring >
Noraly has arrived from the north, riding a warhorse.

* R HP:Hurt MV:Tiring > 'it's a clanroom
You say 'it's a clanroom'

* R HP:Hurt MV:Tiring > '1s
You say '1s'
Eljaved chats 'banners have any effect?'

* R HP:Hurt MV:Tiring > 'for dha'vol
You say 'for dha'vol'

* R HP:Hurt MV:Tiring > 'with some smob
You say 'with some smob'

* R HP:Hurt MV:Tiring > 'oh, akkad
You say 'oh, akkad'

nod
* R HP:Hurt MV:Tiring >
Bernice says 'only dha can lock, or?'

* R HP:Hurt MV:Tiring > You nod in agreement.

l
* R HP:Hurt MV:Tiring > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
A heavy boulder lies here. [5]
The corpse of Shredder is lying here.
Noraly Eronaile is standing here, riding a warhorse.
Bernice Montoya is standing here, riding a wild stallion.
Carie Sedai is standing here, riding a gray palfrey.
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Tiring > nod bernice
You nod at her.

* R HP:Hurt MV:Tiring > 'and open
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You say 'and open'

* R HP:Hurt MV:Tiring > TICK!
where
Players in your Zone
--------------------
Noraly - The Twist in the Dark Road
Bernice - The Twist in the Dark Road
Carie - The Twist in the Dark Road
Mantas - The Twist in the Dark Road

* R HP:Hurt MV:Tiring > '1n is patty
You say '1n is patty'

* R HP:Hurt MV:Tiring >
Noraly says 'dha can open but people can pick it'

* R HP:Hurt MV:Tiring >
Bernice says 'are there any dha on?'

* R HP:Hurt MV:Tiring > kill dark
They aren't here.

* R HP:Hurt MV:Tiring > whois haznak
Haznak the Grotesque Torturer is a level 51 Dhai'mon trolloc.
Not many scars on this one. Must be a chickenshit.


* R HP:Hurt MV:Strong >
Noraly says 'haz'

* R HP:Hurt MV:Strong > 'oh, it's dhai?

Bernice drinks water from a skin of human flesh.

* R HP:Hurt MV:Strong > Noraly leaves east riding a warhorse.
You say 'oh, it's dhai?'

* R HP:Hurt MV:Strong >
Bernice says 'ah'

* R HP:Hurt MV:Strong >
A warhorse swishes the flies off its back with its tail.

* R HP:Hurt MV:Strong >
Shtorm chats 'looking for dodge trinks for trade, also pog, sash and etched. send a tells'

* R HP:Hurt MV:Strong > 'I mix those two up all the tim

Bernice weaves her hands, creating a flow of water that fills a skin of human flesh.

* R HP:Hurt MV:Strong > You say 'I mix those two up all the tim'

* R HP:Hurt MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Strong > kill dark
A shrill piercing scream reverberates through the area.
They aren't here.

kill dark
* R HP:Hurt MV:Strong > They aren't here.

* R HP:Hurt MV:Strong > kill dark

Bernice drinks water from a skin of human flesh.

* R HP:Hurt MV:Strong > Bernice drinks water from a skin of human flesh.
They aren't here.

* R HP:Hurt MV:Strong > They aren't here.

* R HP:Hurt MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Hurt MV:Strong > They aren't here.

* R HP:Hurt MV:Strong > where
nod
where
i
Players in your Zone
--------------------
Bernice - The Twist in the Dark Road
Carie - The Twist in the Dark Road
Mantas - The Twist in the Dark Road

* R HP:Hurt MV:Strong > You nod in agreement.

* R HP:Hurt MV:Strong > Players in your Zone
--------------------
Bernice - The Twist in the Dark Road
Carie - The Twist in the Dark Road
Mantas - The Twist in the Dark Road

* R HP:Hurt MV:Strong > You are carrying:
a thin vial of yellow fluid
a shining steel breastplate
a pair of ebony-steel plate greaves
a dull black shield
a pure white cloak bearing a golden sunburst
[2] a backpack
a set of cloth sleeves
[4] a wide leather wristband
a jeweled dagger
a belt with a buckle of cuendillar
a pair of earthen colored breeches
a laced pair of brown boots

* R HP:Hurt MV:Strong >
Bernice patiently twiddles her thumbs.

* R HP:Hurt MV:Strong > l in pack

Eljaved chats 'where cna i get blankets and where can i change them?'

* R HP:Hurt MV:Strong > backpack (used) :
a pair of dark gloves
a bearskin tunic
a sapphire collar
a shimmering chain of gold
a shoufa with a black veil
[2] a gold ring
a large number of gold crowns (31)
a large number of copper pennies (38)
a pair of animal-fur boots
a pair of thick metal boots
a bronze belt of odd design
an enormous double-bladed battleaxe
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a dark, hooded cloak
[2] a pendant of crimson-flecked quartz
a hood made of black and gold chainmail rings
an oilstone
a thin vial of yellow fluid
a bubbling draught
[3] a mirrored lantern

* R HP:Hurt MV:Strong > l bernice
A quiet woman stands here, hair weaved into a careful series of slim
braids, dark cloak draped over her body for warmth. Deep black eyes
briefly look into yours before passing on to something of more interest.

Bernice is in excellent condition.

Bernice is using:
<used as light> a sphere of the Source
<worn on head> a full metal helmet and visor
<worn around neck> an opal choker of fiery blue and pink beauty
<worn around neck> an opal choker of fiery blue and pink beauty
<worn about body> a dark riding cape of mottled brown
<slung on back> a backpack
<worn on hands> a pair of metal half-gauntlets
<worn around wrist> a gator skin bracer
<worn around wrist> a gator skin bracer
<wielded> a dagger of green jade
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thin metal boots

* R HP:Hurt MV:Strong > i
You are carrying:
a thin vial of yellow fluid
a shining steel breastplate
a pair of ebony-steel plate greaves
a dull black shield
a pure white cloak bearing a golden sunburst
[2] a backpack
a set of cloth sleeves
[4] a wide leather wristband
a jeweled dagger
a belt with a buckle of cuendillar
a pair of earthen colored breeches
a laced pair of brown boots

* R HP:Hurt MV:Strong > 'oh
'heh
You say 'oh'

l
* R HP:Hurt MV:Strong > You say 'heh'

* R HP:Hurt MV:Strong > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
A heavy boulder lies here. [5]
The corpse of Shredder is lying here.
Bernice Montoya is standing here, riding a wild stallion.
Carie Sedai is standing here, riding a gray palfrey.
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Strong >
A wild stallion pricks its ears forward and looks alert.

l carie
* R HP:Hurt MV:Strong > Carie is in excellent condition.

Carie is using:
<used as light> a sphere of the Source
<held> a disc of moonstone
<worn on head> a rimmed round helmet
<worn around neck> an ivory necklace
<worn around neck> a thin, black chain
<worn about body> a bright red robe
<worn on hands> a pair of leather half-gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a yew staff
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots

* R HP:Hurt MV:Strong >
Noraly has arrived from the east, riding a warhorse.

* R HP:Hurt MV:Strong >
The oakdoor is opened from the other side.

* R HP:Hurt MV:Strong > 'need gold rings noraly or carie?
You say 'need gold rings noraly or carie?'

* R HP:Hurt MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Strong > l
They aren't here.

* R HP:Hurt MV:Strong > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
A heavy boulder lies here. [5]
The corpse of Shredder is lying here.
Noraly Eronaile is standing here, riding a warhorse.
Bernice Montoya is standing here, riding a wild stallion.
Carie Sedai is standing here, riding a gray palfrey.
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Strong > l in pack
Noraly shakes his head.
backpack (used) :
a pair of dark gloves
a bearskin tunic
a sapphire collar
a shimmering chain of gold
a shoufa with a black veil
[2] a gold ring
a large number of gold crowns (31)
a large number of copper pennies (38)
a pair of animal-fur boots
a pair of thick metal boots
a bronze belt of odd design
an enormous double-bladed battleaxe
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a dark, hooded cloak
[2] a pendant of crimson-flecked quartz
a hood made of black and gold chainmail rings
an oilstone
a thin vial of yellow fluid
a bubbling draught
[3] a mirrored lantern

* R HP:Hurt MV:Strong > clo oakdoor
Ok.

* R HP:Hurt MV:Strong > kill dark

Carie says 'nah, jades are cooler'

* R HP:Hurt MV:Strong > They aren't here.

* R HP:Hurt MV:Strong >
A warhorse lays its ears flat against its neck.

* R HP:Hurt MV:Strong >
A shrill piercing scream reverberates through the area.

* R HP:Hurt MV:Strong > get ring pack
get ring pack
You get a gold ring from a backpack.

* R HP:Hurt MV:Strong > You get a gold ring from a backpack.

* R HP:Hurt MV:Strong > rem emerald
rem emerald
wear gold
wear gold
You stop using an emerald ring.

* R HP:Hurt MV:Strong > Traven has arrived from the east, riding a wild stallion.
You stop using an emerald ring.

* R HP:Hurt MV:Strong > You slide a gold ring on to your right ring finger.

* R HP:Hurt MV:Strong > You slide a gold ring on to your left ring finger.

* R HP:Hurt MV:Strong >
The oakdoor is opened from the other side.

* R HP:Hurt MV:Strong >
Bernice says 'pass me one'

* R HP:Hurt MV:Strong > rem gold
You stop using a gold ring.

* R HP:Hurt MV:Strong >
Bernice says 'oh wait, who ripped'

* R HP:Hurt MV:Strong > give ring bernice
You give a gold ring to Bernice.

TICK!
* R HP:Hurt MV:Strong >
Traven says 'i really hate this horse'

* R HP:Hurt MV:Strong > wear emerald
You slide an emerald ring on to your right ring finger.

l
* R HP:Hurt MV:Strong >
Noraly leaves east riding a warhorse.

* R HP:Hurt MV:Strong > kill dark
The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
A heavy boulder lies here. [5]
The corpse of Shredder is lying here.
Traven of Murandy is standing here, riding a wild stallion.
Bernice Montoya is standing here, riding a wild stallion.
Carie Sedai is standing here, riding a gray palfrey.
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Strong > They aren't here.

* R HP:Hurt MV:Strong > l traven
Traven is in excellent condition.

Traven is using:
<used as light> a crystal lightstick
<held> an oilstone
<worn on head> a rimmed round helmet
<worn about body> a bright red robe
<slung on back> a backpack
<worn on hands> a pair of leather half-gauntlets
<worn around wrist> an ivy bracelet
<worn around wrist> an ivy bracelet
<worn as shield> a silver etched shield
<wielded> a blackened steel kris
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots (used)

* R HP:Hurt MV:Strong > 'You're with us I hope?
l
You say 'You're with us I hope?'

* R HP:Hurt MV:Strong > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
A heavy boulder lies here. [5]
The corpse of Shredder is lying here.
Traven of Murandy is standing here, riding a wild stallion.
Bernice Montoya is standing here, riding a wild stallion.
Carie Sedai is standing here, riding a gray palfrey.
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Strong >
Noraly has arrived from the east, riding a warhorse.

* R HP:Hurt MV:Strong >
A shrill piercing scream reverberates through the area.

* R HP:Scratched MV:Full > 'Traven of Murandy...
You say 'Traven of Murandy...'

l
* R HP:Scratched MV:Full > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
A heavy boulder lies here. [5]
The corpse of Shredder is lying here.
Noraly Eronaile is standing here, riding a warhorse.
Traven of Murandy is standing here, riding a wild stallion.
Bernice Montoya is standing here, riding a wild stallion.
Carie Sedai is standing here, riding a gray palfrey.
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > stat
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 55.4 lbs and wearing 75.5 lbs, somewhat heavy.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 145, Dodging bonus: 97, Parrying bonus: 145, Defence: 242.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Scratched MV:Full >
Bernice looks at Traven.

* R HP:Scratched MV:Full > l
The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
A heavy boulder lies here. [4]
The corpse of Shredder is lying here.
Noraly Eronaile is standing here, riding a warhorse.
Traven of Murandy is standing here, riding a wild stallion.
Bernice Montoya is standing here, riding a wild stallion.
Carie Sedai is standing here, riding a gray palfrey.
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full >
Traven says 'oh shut up :P'

* R HP:Scratched MV:Full >
The oakdoor closes quietly.

* R HP:Scratched MV:Full > 'Tss
You say 'Tss'

* R HP:Scratched MV:Full >
Carie says 'that's so racist'

* R HP:Scratched MV:Full >
Howls of laughter can be heard above the tower to the south!
Howls of laughter can be heard above the tower to the south!
Howls of laughter can be heard above the tower to the south!
Howls of laughter can be heard above the tower to the south!
Howls of laughter can be heard above the tower to the south!
A shrill piercing scream reverberates through the area.
Noraly opens the oakdoor.

* R HP:Scratched MV:Full >
Noraly closes the oakdoor.

* R HP:Scratched MV:Full >
A huge boulder arcs through the air.
A huge boulder arcs through the air.
A huge boulder arcs through the air.
A huge boulder arcs through the air.
A huge boulder arcs through the air.

* R HP:Scratched MV:Full >
You deflect a huge boulder that was thrown at you.
Carie deflects a huge boulder that was thrown at her.
Bernice grunts in pain as she is struck by a huge boulder.
Traven deflects a huge boulder that was thrown at him.
Noraly deflects a huge boulder that was thrown at him.

* R HP:Scratched MV:Full > 'Pick a nice title then :p
Bernice says 'that is racist'
You say 'Pick a nice title then :p'

* R HP:Scratched MV:Full >
The oakdoor is opened from the other side.

* R HP:Scratched MV:Full >
Noraly closes the oakdoor.

* R HP:Scratched MV:Full >
Bernice drops a huge boulder.

* R HP:Scratched MV:Full >
The oakdoor is opened from the other side.

* R HP:Scratched MV:Full > 'Traven "fighter for the light"
You say 'Traven "fighter for the light"'

* R HP:Scratched MV:Full > 'or something!
l
Noraly closes the oakdoor.
You say 'or something!'

kill dark
* R HP:Scratched MV:Full > Noraly knocks on the oakdoor.
The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
A heavy boulder lies here. [8]
The corpse of Shredder is lying here.
Noraly Eronaile is standing here, riding a warhorse.
Traven of Murandy is standing here, riding a wild stallion.
Bernice Montoya is standing here, riding a wild stallion.
Carie Sedai is standing here, riding a gray palfrey.
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full >
Carie says 'yeah pretend to be from andor or something'

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
kill dark
Howls of laughter can be heard above the tower to the south!
Howls of laughter can be heard above the tower to the south!
Howls of laughter can be heard above the tower to the south!
Howls of laughter can be heard above the tower to the south!
Howls of laughter can be heard above the tower to the south!
They aren't here.

kill dark
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full >
Traven snickers softly.

* R HP:Scratched MV:Full > kill dark
A huge boulder arcs through the air.
A huge boulder arcs through the air.
A huge boulder arcs through the air.
A huge boulder arcs through the air.
A huge boulder arcs through the air.
They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
i

You deflect a huge boulder that was thrown at you.
Carie deflects a huge boulder that was thrown at her.
Bernice grunts in pain as she is struck by a huge boulder.
Traven grunts in pain as he is struck by a huge boulder.
Noraly grunts in pain as he is struck by a huge boulder.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > You are carrying:
an emerald ring
a thin vial of yellow fluid
a shining steel breastplate
a pair of ebony-steel plate greaves
a dull black shield
a pure white cloak bearing a golden sunburst
[2] a backpack
a set of cloth sleeves
[4] a wide leather wristband
a jeweled dagger
a belt with a buckle of cuendillar
a pair of earthen colored breeches
a laced pair of brown boots

* R HP:Scratched MV:Full >
Bernice drops a huge boulder.

* R HP:Scratched MV:Full >
Traven drops a huge boulder.

* R HP:Scratched MV:Full >
Noraly drops a huge boulder.

* R HP:Scratched MV:Full > l traven
Traven has a few scratches.

Traven is using:
<used as light> a crystal lightstick
<held> an oilstone
<worn on head> a rimmed round helmet
<worn about body> a bright red robe
<slung on back> a backpack
<worn on hands> a pair of leather half-gauntlets
<worn around wrist> an ivy bracelet
<worn around wrist> an ivy bracelet
<worn as shield> a silver etched shield
<wielded> a blackened steel kris
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots (used)

* R HP:Scratched MV:Full >
A shrill piercing scream reverberates through the area.

* R HP:Scratched MV:Full > l in pack
backpack (used) :
a pair of dark gloves
a bearskin tunic
a sapphire collar
a shimmering chain of gold
a shoufa with a black veil
a large number of gold crowns (31)
a large number of copper pennies (38)
a pair of animal-fur boots
a pair of thick metal boots
a bronze belt of odd design
an enormous double-bladed battleaxe
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a dark, hooded cloak
[2] a pendant of crimson-flecked quartz
a hood made of black and gold chainmail rings
an oilstone
a thin vial of yellow fluid
a bubbling draught
[3] a mirrored lantern

* R HP:Scratched MV:Full >
Bernice says 'so..a beat jaster'

* R HP:Scratched MV:Full >
The oakdoor is opened from the other side.

* R HP:Scratched MV:Full >
Mak narrates 'so im guessing pk is in blight proper then'

* R HP:Scratched MV:Full > get chain pack
You get a shimmering chain of gold from a backpack.

* R HP:Scratched MV:Full >
Bernice says 'and haznak?'

* R HP:Scratched MV:Full > rem thin
You stop using a thin, black chain.

* R HP:Scratched MV:Full > TICK!
give thin traven
A shrill piercing scream reverberates through the area.
You give a thin, black chain to Traven.

* R HP:Scratched MV:Full >
Carie says 'and ghraak i think'

wear chain
* R HP:Scratched MV:Full > You wear a shimmering chain of gold around your neck.

l
* R HP:Scratched MV:Full > The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
A heavy boulder lies here. [13]
The corpse of Shredder is lying here.
Noraly Eronaile is standing here, riding a warhorse.
Traven of Murandy is standing here, riding a wild stallion.
Bernice Montoya is standing here, riding a wild stallion.
Carie Sedai is standing here, riding a gray palfrey.
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full >
Traven wears a thin, black chain around his neck.

* R HP:Scratched MV:Full >
Noraly looks at you.

* R HP:Scratched MV:Full > i
You are carrying:
an emerald ring
a thin vial of yellow fluid
a shining steel breastplate
a pair of ebony-steel plate greaves
a dull black shield
a pure white cloak bearing a golden sunburst
[2] a backpack
a set of cloth sleeves
[4] a wide leather wristband
a jeweled dagger
a belt with a buckle of cuendillar
a pair of earthen colored breeches
a laced pair of brown boots

* R HP:Scratched MV:Full > l in pack
backpack (used) :
a pair of dark gloves
a bearskin tunic
a sapphire collar
a shoufa with a black veil
a large number of gold crowns (31)
a large number of copper pennies (38)
a pair of animal-fur boots
a pair of thick metal boots
a bronze belt of odd design
an enormous double-bladed battleaxe
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a dark, hooded cloak
[2] a pendant of crimson-flecked quartz
a hood made of black and gold chainmail rings
an oilstone
a thin vial of yellow fluid
a bubbling draught
[3] a mirrored lantern

* R HP:Scratched MV:Full > 'cbelt anyone?
A shrill piercing scream reverberates through the area.
You say 'cbelt anyone?'

* R HP:Scratched MV:Full >
*Eltargrim* has arrived from the south.
Bernice barely pierces *Eltargrim*'s body.
Carie strikes *Eltargrim*'s body.

* R HP:Scratched MV:Full >
Traven ponders life, the universe, and everything.
Noraly slashes *Eltargrim*'s body.

* R HP:Scratched MV:Full > kill dark

Traven tickles *Eltargrim*'s left foot with his pierce.

kill dark
* R HP:Scratched MV:Full > Traven pierces *Eltargrim*'s right arm.
Noraly slashes *Eltargrim*'s body.
Carie strikes *Eltargrim*'s right arm hard.
*Eltargrim* barely cleaves Bernice's body.
Bernice pierces *Eltargrim*'s body.
*Eltargrim* panics, and attempts to flee!
The fighting is too thick and heavy for you to enter the fray!

* R HP:Scratched MV:Full >
*Eltargrim* leaves east.

* R HP:Scratched MV:Full > kill dark
They aren't here.

* R HP:Scratched MV:Full > Noraly closes the oakdoor.
They aren't here.

kill dark
* R HP:Scratched MV:Full > e
They aren't here.

kill dark
* R HP:Scratched MV:Full > s
*Eltargrim* has arrived from the east.
Bernice barely pierces *Eltargrim*'s body.
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Strong > s
They aren't here.

* R HP:Scratched MV:Strong > s
The Dark Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
You notice a lantern is hidden here.
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Strong > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.

* R HP:Scratched MV:Strong > n
Barren Plains
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A pale maggot is burrowing through the roots and undergrowth here.
A red-eyed raven is here flying around.
A red-eyed raven is here flying around.

* R HP:Scratched MV:Strong > n
n
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.

w
* R HP:Scratched MV:Strong > kill dark
The Dark Road
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
You notice a lantern is hidden here.
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Strong > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
Noraly Eronaile is standing here, riding a warhorse.

* R HP:Scratched MV:Strong > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving vvsouthvv
A heavy boulder lies here. [13]
The corpse of Shredder is lying here.
!HORSE! A warhorse, being ridden by you.
Traven of Murandy is standing here, riding a wild stallion.
Bernice Montoya is standing here, riding a wild stallion.
Carie Sedai is standing here, riding a gray palfrey.

* R HP:Scratched MV:Strong > kill dark
They aren't here.

* R HP:Scratched MV:Strong > They aren't here.

* R HP:Scratched MV:Strong > n

Noraly has arrived from the east, riding a warhorse.

* R HP:Scratched MV:Strong > s
w
A dismal light is cast across Shayol Ghul with the rising of the sun.
The Dark Road
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
*Rulgak* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.

* R HP:Scratched MV:Full > The Twist in the Dark Road
[ obvious exits: N E S


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