rth.
* R HP:Beaten MV:Tiring > drop meat
drop meat
You drop a large slab of meat.
* R HP:Beaten MV:Tiring > You drop a large slab of meat.
* R HP:Beaten MV:Tiring > look
On the Shore of a Dried-out Pond
Only a few smaller trees and bushes grow here on the shore of a dark pond.
The pond is about three hundred feet across, but the water doesn't look
swimmable. It looks tainted by evil. A small rowboat with large holes in
the bottom is lying here on the shore. The forest is north, east and west,
with the pond to the south.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
A large slab of meat has been placed here. [2]
The corpse of a sly, black snake is lying here.
A raven is here, watching.
A raven is here flying around.
!HORSE! A warhorse, being ridden by you.
* R HP:Beaten MV:Tiring > kill dark
They aren't here.
kill dark
* R HP:Beaten MV:Tiring > They aren't here.
diag horse
* R HP:Beaten MV:Tiring > stat
A warhorse is in excellent condition.
A warhorse is winded.
* R HP:Beaten MV:Tiring > kill dark
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 73.4 lbs and wearing 30.5 lbs, fairly light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 149, Dodging bonus: 102, Parrying bonus: 149, Defence: 251.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* R HP:Beaten MV:Tiring > kill dark
They aren't here.
* R HP:Beaten MV:Tiring > l
They aren't here.
* R HP:Beaten MV:Tiring > On the Shore of a Dried-out Pond
Only a few smaller trees and bushes grow here on the shore of a dark pond.
The pond is about three hundred feet across, but the water doesn't look
swimmable. It looks tainted by evil. A small rowboat with large holes in
the bottom is lying here on the shore. The forest is north, east and west,
with the pond to the south.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
A large slab of meat has been placed here. [2]
The corpse of a sly, black snake is lying here.
A raven is here, watching.
A raven is here flying around.
!HORSE! A warhorse, being ridden by you.
* R HP:Beaten MV:Tiring > kill dark
kill dark
k raven
Your heartbeat calms down more as you feel less panicked.
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > A raven stops following you.
You slash a raven's body into bloody fragments!
A raven is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a raven's death cry.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
diag horse
* R HP:Battered MV:Tiring > A warhorse is in excellent condition.
A warhorse is strong.
* R HP:Battered MV:Tiring > e
rem sword
The Sunken Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A raven has arrived from the west.
* R HP:Battered MV:Tiring > draw
You stop using a pale steel longsword.
* R HP:Battered MV:Tiring > You try to quietly draw a dirk from a black wool cape embroidered with a swooping hawk.
* R HP:Battered MV:Tiring > n
An Open Field
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven has arrived from the south.
* R HP:Battered MV:Tiring > n
Among the Blighted Trees
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A raven has arrived from the south.
* R HP:Battered MV:Tiring > n
scalp
s
The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
The corpse of Wucen is lying here.
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.
A raven has arrived from the south.
* R HP:Battered MV:Tiring > You lean over and sever the bloody head from the corpse of Wucen.
* R HP:Battered MV:Tiring > Among the Blighted Trees
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A raven has arrived from the north.
A rat has arrived from the north.
* R HP:Battered MV:Tiring > s
An Open Field
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven has arrived from the north.
A rat has arrived from the north.
she
wield sword
* R HP:Battered MV:Tiring > You sheath a dirk into a black wool cape embroidered with a swooping hawk.
* R HP:Battered MV:Tiring > You wield a pale steel longsword.
* R HP:Battered MV:Tiring > w
Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the east.
A rat has arrived from the east.
* R HP:Battered MV:Tiring > look
Blighted Forest
With the forest looking so dead all over it can be hard to find the way
through it without getting lost. All the trees have black or dark brown
bark. Their roots have found their way up out of the ground in a desperate
search for water, but for nothing. The forest looks the same to the north,
west and south, but east the trees have left room for an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
A rat scurries around trying to get out of sight.
A raven is here flying around.
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered MV:Tiring > w
kr
Blighted Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A bearlike lump of rotten flesh lumbers around in here.
A raven has arrived from the east.
A rat has arrived from the east.
* R HP:Battered MV:Tiring > [kill rat]
A rat stops following you.
You slash a rat's left foreleg into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* R HP:Battered MV:Tiring > s
Some Trees Near The Blighted Pond
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A raven has arrived from the north.
* R HP:Battered MV:Tiring > l
Some Trees Near The Blighted Pond
The thick growth of trees suddenly ends here at the shore of a large pond.
The water doesn't look too healthy and therefore isn't too much use for the
trees growing on the shore, which look dried up and dead. Some of the dead
trees have fallen over into the water. North and east the forest continues,
south is the pond, and west is the foot of a mountain.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
There are some tracks of an animal leaving ^^north^^
A raven is here flying around.
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > s
w
The Dried-out Pond
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A baby lizard scampers about.
A raven has arrived from the north.
* R HP:Battered MV:Tiring > The Dried-out Pond
[ obvious exits: N E ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven has arrived from the east.
* R HP:Battered MV:Tiring > f
The Dried-out Pond
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A baby lizard scampers about.
* R HP:Battered MV:Tiring > look
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, east, south and the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A baby lizard scampers about.
* R HP:Battered MV:Tiring > look
The Dried-out Pond
Once a deep pond, a recent cave-in has left the pond waterless and now
there is a thin layer of grass covering the bottom where the fish used to
swim. It looks similar to the north, east, south and the west.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A baby lizard scampers about.
* R HP:Battered MV:Tiring > n
Some Trees Near The Blighted Pond
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > look
Some Trees Near The Blighted Pond
The thick growth of trees suddenly ends here at the shore of a large pond.
The water doesn't look too healthy and therefore isn't too much use for the
trees growing on the shore, which look dried up and dead. Some of the dead
trees have fallen over into the water. North and east the forest continues,
south is the pond, and west is the foot of a mountain.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > diag horse
stat
kill dark
kill dark
A warhorse is in excellent condition.
A warhorse is tiring.
Kesumi narrates 'on no mob room inside'
* R HP:Battered MV:Tiring > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 73.5 lbs and wearing 30.5 lbs, fairly light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 149, Dodging bonus: 102, Parrying bonus: 149, Defence: 251.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > i
kill dark
You are carrying:
the severed head of Wucen the Trolloc slain in the Blasted Lands
a sack
a full metal helmet and visor
a shining steel breastplate
a dark, hooded cloak
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a metal bracer
a bone-crushing mattock
a plain weapons belt
a pair of black steel greaves etched in gold
a pair of thick metal boots
a skin of human flesh
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.
Kesumi narrates 'might need you'
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
kill dark
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
kill dark
* R HP:Battered MV:Tiring > kill dark
They aren't here.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > l in sack
kill dark
kill dark
sack (carried) :
a dagger
a thin vial of yellow fluid
a receipt
Alain narrates 'huh?'
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > drop belt
You drop a plain weapons belt.
kill dark
* R HP:Battered MV:Tiring > kill dark
They aren't here.
kill dark
* R HP:Battered MV:Tiring > kill dark
They aren't here.
* R HP:Battered MV:Tiring > get all sack
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > drop sack
You get a dagger from a sack.
You get a thin vial of yellow fluid from a sack.
You get a receipt from a sack.
* R HP:Battered MV:Tiring > l
You drop a sack.
kill dark
* R HP:Battered MV:Tiring > Some Trees Near The Blighted Pond
The thick growth of trees suddenly ends here at the shore of a large pond.
The water doesn't look too healthy and therefore isn't too much use for the
trees growing on the shore, which look dried up and dead. Some of the dead
trees have fallen over into the water. North and east the forest continues,
south is the pond, and west is the foot of a mountain.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
A thick, brown sack has been discarded here.
A plain weapons belt has been forgotten here.
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > l receipt
kill dark
kill dark
It is a receipt for a bone-crushing mattock from The Blacksmith's Workshop, already redeemable.
* R HP:Battered MV:Tiring > i
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
You are carrying:
a receipt
a thin vial of yellow fluid
a dagger
the severed head of Wucen the Trolloc slain in the Blasted Lands
a full metal helmet and visor
a shining steel breastplate
a dark, hooded cloak
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a metal bracer
a bone-crushing mattock
a pair of black steel greaves etched in gold
a pair of thick metal boots
a skin of human flesh
kill dark
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
Eljaved chats 'trading for 1h lblade and cmobo .. send tell on what u want'
* R HP:Battered MV:Tiring > drop receipt
You drop a receipt.
kill dark
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > diag horse
A warhorse is in excellent condition.
A warhorse is tiring.
* R HP:Battered MV:Tiring > kill dark
kill dark
They aren't here.
kill dark
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
* R HP:Battered MV:Tiring > stat
diag horse
They aren't here.
kill dark
* R HP:Battered MV:Tiring > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 70.9 lbs and wearing 30.5 lbs, fairly light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 149, Dodging bonus: 103, Parrying bonus: 149, Defence: 252.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Battered MV:Tiring > kill dark
A warhorse is in excellent condition.
A warhorse is tiring.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > kill dark
They aren't here.
* R HP:Battered MV:Tiring > They aren't here.
* R HP:Battered MV:Tiring > notice
e
You stop paying increased attention to your surroundings.
e
* R HP:Battered MV:Tiring > On the Shore of a Dried-out Pond
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
The corpse of a raven is lying here.
A large slab of meat has been placed here. [2]
The corpse of a sly, black snake is lying here.
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > e
The Sunken Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
e
* R HP:Battered MV:Tiring > e
In Some Swamplike Terrain
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > The Blighted Forest
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > A Small Trail
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A black snake is here, lying on a rock.
* R HP:Battered MV:Tiring > n
e
The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A lynx creeps low to the ground, hunting for food.
A lynx creeps low to the ground, hunting for food.
e
* R HP:Battered MV:Tiring > e
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A snake is crawling through the water here.
* R HP:Battered MV:Tiring > A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered MV:Tiring > e
A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
e
* R HP:Battered MV:Tiring > By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A juicy looking apple has fallen to the ground. [5]
!HORSE! A warhorse, being ridden by you.
A small grasshopper hops from place to place.
* R HP:Battered MV:Tiring > e
In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A falcon is here flying around.
* R HP:Battered MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A bullseye lantern has been set aside. [6]
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered MV:Tiring > s
s
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
No way! You're fighting for your life!
* R HP:Battered MV:Tiring - the blighted tree: Scratched > No way! You're fighting for your life!
* R HP:Battered MV:Tiring - the blighted tree: Scratched > f
The blighted tree tries to hit you, but you deflect the blow.
You slash the blighted tree's body into bloody fragments!
The blighted tree tries to hit you, but you dodge the attack.
e
s
e
s
* R HP:Battered MV:Tiring - the blighted tree: Hurt > You panic and attempt to flee!
s
You flee head over heels.
In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A falcon is here flying around.
The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A bullseye lantern has been set aside. [6]
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered MV:Tiring > The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Battered MV:Tiring > Near the Foothills
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > s
Edge of the Foothills
[ obvious exits: N E ]
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > Alas, you cannot go that way...
e
* R HP:Battered MV:Tiring > s
s
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A giant eagle glares fiercely all around.
s
* R HP:Battered MV:Tiring > Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > s
Entering the Gap
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > In the Gap
[ obvious exits: N S ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > s
Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > s
Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > tr
[track trolloc]
-=
Some obvious fairly recent tracks of Wucen leaving ^^north^^
* R HP:Battered MV:Tiring > s
s
Inside the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Battered MV:Tiring > Entering the Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > s
s
Your heartbeat calms down more as you feel less panicked.
Before the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
s
* R HP:Battered MV:Tiring > s
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
A plain brown belt has been dropped here.
A shiny metal helmet lies to one side.
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A flock of ravens is circling in the air, searching for prey.
* R HP:Battered MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A timber wolf is here, snarling hungrily.
A raven is here flying around.
* R HP:Battered MV:Tiring > s
s
Bend in the Road
[ obvious exits: N S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
A dirty rock lies on the ground, waiting to be thrown. [2]
!HORSE! A warhorse, being ridden by you.
A black wolf growls loudly, poised to leap.
* R HP:Battered MV:Tiring > Edge of the Forest
[ obvious exits: N W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > w
w
w
w
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
By the Road
[ obvious exits: N E W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > In a Thick Forest
[ obvious exits: N E W ]
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > s
In a Dark Forest
[ obvious exits: N E W ]
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > s
Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N E ]
There are some tracks of an animal leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > e
s
A Winding Road
[ obvious exits: E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of a horse leaving <<west<<
!HORSE! A warhorse, being ridden by you.
e
* R HP:Battered MV:Tiring > s
A Winding Road
[ obvious exits: N E ]
There are some tracks of an animal leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A big brown bear growls angrily about him.
* R HP:Battered MV:Tiring > Before a Cliff's Wall
[ obvious exits: N E ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > e
s
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving <<west<<
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > A Landslide
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
!HORSE! A wild stallion.
* R HP:Battered MV:Tiring > look
A Landslide
Rocks and large boulders have slid to a large heap at the base of the large
hill to the west. While the slope may be climable, the loose rocks and
boulders would warn against it. To the south the boulders are so large that
passage is blocked further in that direction. A road lies to the east to
provide easier travel.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
!HORSE! A wild stallion.
* R HP:Battered MV:Tiring > notice
l
You start paying increased attention to your surroundings.
* R HP:Battered MV:Tiring > A Landslide
Rocks and large boulders have slid to a large heap at the base of the large
hill to the west. While the slope may be climable, the loose rocks and
boulders would warn against it. To the south the boulders are so large that
passage is blocked further in that direction. A road lies to the east to
provide easier travel.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving ^^north^^
A rat scurries around trying to get out of sight.
!HORSE! A warhorse, being ridden by you.
!HORSE! A wild stallion.
* R HP:Battered MV:Tiring > kr
[kill rat]
A rat stops following you.
You slash a rat's left foreleg into bloody fragments!
A rat is incapacitated and will slowly die, if not aided.
* R HP:Battered MV:Tiring - a rat: Incapacitated >
You slash a rat's right foreleg into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* R HP:Battered MV:Tiring >
Eljaved chats 'nvm .. one found :)'
* R HP:Battered MV:Tiring > diag horse
A warhorse is in excellent condition.
A warhorse is winded.
* R HP:Battered MV:Tiring > dw
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is winded.
stat
* R HP:Battered MV:Tiring > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 70.9 lbs and wearing 30.5 lbs, fairly light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 149, Dodging bonus: 103, Parrying bonus: 149, Defence: 252.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Battered MV:Tiring > dw
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is winded.
* R HP:Battered MV:Tiring > dw
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is winded.
stat
* R HP:Battered MV:Tiring > notice
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 70.9 lbs and wearing 30.5 lbs, fairly light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 149, Dodging bonus: 103, Parrying bonus: 149, Defence: 252.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Battered MV:Tiring > e
You stop paying increased attention to your surroundings.
s
* R HP:Battered MV:Tiring > A Road by a Hill
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > s
A Road by a Hill
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > s
A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > Alas, you cannot go that way...
w
* R HP:Battered MV:Tiring > w
A Winding Road
[ obvious exits: E W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a horse leaving >>east>>
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
s
* R HP:Battered MV:Tiring > Before a Split in the Road
[ obvious exits: E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a horse leaving >>east>>
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > s
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > w
s
s
s
s
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a horse leaving >>east>>
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N W ]
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > w
Alas, you cannot go that way...
* R HP:Battered MV:Tiring > w
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a horse leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > w
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a horse leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
s
* R HP:Battered MV:Tiring > s
s
A Winding Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
s
* R HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > s
A Winding Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
An ancient, gnarled tree looms over you.
* R HP:Battered MV:Tiring > Alas, you cannot go that way...
* R HP:Battered MV:Tiring > w
w
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a horse leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a horse leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > w
w
w
A Winding Road
[ obvious exits: N E W ]
!HORSE! A warhorse, being ridden by you.
w
* R HP:Battered MV:Tiring > A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving ^^north^^
There are some tracks of a horse leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving >>east>>
There are some tracks of a horse leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a horse leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > s
w
A Winding Road
[ obvious exits: N W ]
!HORSE! A warhorse, being ridden by you.
w
* R HP:Battered MV:Tiring > w
The Dusty Road
[ obvious exits: N E W ]
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A raven is here flying around.
* R HP:Battered MV:Tiring > w
The Dusty Road
[ obvious exits: N E S W ]
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > dw
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is haggard.
w
* R HP:Battered MV:Tiring > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A Shienaran scout blends into the surroundings here.
* R HP:Battered MV:Tiring > dw
w
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is haggard.
Kesumi narrates 'on two inside'
* R HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: E W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a horse leaving >>east>>
There are some tracks of a horse leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > w
w
The Dusty Road
[ obvious exits: E W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A big brown bear growls angrily about him.
* R HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: E W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > w
s
Your mount is too exhausted.
* R HP:Battered MV:Tiring > Alas, you cannot go that way...
Kesumi narrates 'need you'
* R HP:Battered MV:Tiring > notice
l
You start paying increased attention to your surroundings.
* R HP:Battered MV:Tiring > dw
The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > [diag warhorse]
A warhorse is in excellent condition.
A warhorse is haggard.
diag horse
* R HP:Battered MV:Tiring > l
A warhorse is in excellent condition.
A warhorse is haggard.
* R HP:Battered MV:Tiring > The Dusty Road
To the north of the road, hedges and trees merge to become one, fading into an
impenetrable wall. The south is bordered by an almost identical wall of trees,
which seem as if they have grown into each other. You can spot the tip of a
tower poking up through the trees to the northwest. The road continues to the
east and west from here.
[ obvious exits: E W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > TICK!
Alain narrates 'inside falme?'
* R HP:Battered MV:Tiring > dw
diag horse
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is winded.
stat
* R HP:Battered MV:Tiring > A warhorse is in excellent condition.
A warhorse is winded.
* R HP:Battered MV:Tiring > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 70.9 lbs and wearing 30.5 lbs, fairly light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 149, Dodging bonus: 103, Parrying bonus: 149, Defence: 252.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Battered MV:Tiring > notice
w
open MalkierGate
call south
s
You stop paying increased attention to your surroundings.
* R HP:Battered MV:Tiring > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a horse leaving >>east>>
There are some tracks of a horse leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Battered MV:Tiring > I see no malkiergate here.
* R HP:Battered MV:Tiring > You don't see a closed gate.
* R HP:Battered MV:Tiring > s
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
An iron lantern hangs from the wall above the gate.
!HORSE! A warhorse, being ridden by you.
* R HP:Battered MV:Tiring > Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
!MOB! A tough Shienaran soldier waits here
An elite Shienaran guard patrols the streets of Fal Dara.
!HORSE! A wild stallion.
!HORSE! A shaggy brown mare.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Battered MV:Tiring > notice
Bernice bellows 'hey sexy'
* R HP:Battered MV:Tiring > where
You start paying increased attention to your surroundings.
* R HP:Battered MV:Tiring > Players in your Zone
--------------------
Mantas - Malkier Gate
Bernice - The Peaceful Knight's Rest
Ahnvari - Equestrian Shop
* R HP:Battered MV:Tiring >
A Shienaran gate guard says 'Tai'shar Shienar!'
* R HP:Battered MV:Tiring > yell yo
You bellow 'yo'
* R HP:Battered MV:Tiring >
Ahnvari bellows 'sup wench'
yell jaster and some eaxer were around keep
* R HP:Battered MV:Tiring > You bellow 'jaster and some eaxer were around keep'
* R HP:Battered MV:Tiring > w
A soldier leaves west.
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
!MOB! A tough Shienaran soldier waits here
* R HP:Battered MV:Tiring > w
w
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
A grizzled Shienaran veteran looks on.
An elite Shienaran guard patrols the streets of Fal Dara.
* R HP:Battered MV:Tiring > Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
* R HP:Battered MV:Tiring > s
s
s
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
A man is here.
!MOB! A tough Shienaran soldier waits here
A man is here.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
A grizzled Shienaran veteran looks on.
A hunter from Illian is here, searching for the fabled Horn of Valere.
* R HP:Battered MV:Tiring > s
s
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
!MOB! A tough Shienaran soldier waits here
A Shienaran guard patrols here, watching you carefully.
* R HP:Battered MV:Tiring > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
!MOB! A tough Shienaran soldier waits here
A Shienaran gatekeeper stands here, watching over the gate.
!HORSE! A gray palfrey.
!HORSE! A wild stallion.
!HORSE! A wild stallion.
!HORSE! A gray palfrey.
!HORSE! A gray palfrey.
!HORSE! A gray palfrey.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Battered MV:Tiring > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
An elite Shienaran guard patrols the streets of Fal Dara.
A Shienaran guard patrols here, watching you carefully.
!HORSE! A shaggy brown mare.
!HORSE! A dun mare, snorting angrily.
!HORSE! A shaggy brown mare.
!HORSE! A shaggy brown mare.
!HORSE! A draft horse.
!HORSE! A dun mare, snorting angrily.
!HORSE! A draft horse.
!HORSE! A dun mare, snorting angrily.
* R HP:Battered MV:Tiring > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
A grizzled Shienaran veteran looks on.
An elite Shienaran guard patrols the streets of Fal Dara.
A Shienaran guard patrols here, watching you carefully.
* R HP:Battered MV:Tiring > yell wucen too, but he met some ill fate :p
You bellow 'wucen too, but he met some ill fate :p'
* R HP:Battered MV:Tiring > e
s
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
A young woman walks by.
A Shienaran guard patrols here, watching you carefully.
* R HP:Battered MV:Tiring > Equestrian Shop
[ obvious exits: N ]
An iron lantern hangs from the wall above the gate.
!HORSE! A warhorse, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A man walks among the horses here feeding them and rubbing them down.
An elite Shienaran guard patrols the streets of Fal Dara.
Ahnvari the Journey Accepted is resting here.
A horse dealer stands here, making shifty deals.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
* R HP:Battered MV:Tiring >
Ahnvari drinks water from a water skin.
* R HP:Battered MV:Tiring >
Ahnvari puts a water skin in a backpack.
* R HP:Battered MV:Tiring > where
Players in your Zone
--------------------
Mantas - Equestrian Shop
Carie - The Crossing
Bernice - The Peaceful Knight's Rest
Ahnvari - Equestrian Shop
* R HP:Battered MV:Tiring > i
You are carrying:
a thin vial of yellow fluid
a dagger
the severed head of Wucen the Trolloc slain in the Blasted Lands
a full metal helmet and visor
a shining steel breastplate
a dark, hooded cloak
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a metal bracer
a bone-crushing mattock
a pair of black steel greaves etched in gold
a pair of thick metal boots
a skin of human flesh
Kesumi narrates 'dude?'
* R HP:Battered MV:Tiring >
Ahnvari stops resting, and clambers on her feet.
* R HP:Battered MV:Tiring > l in pack
backpack (used) :
[2] a potato
a large number of copper pennies (33)
a bubbling draught
[3] a mirrored lantern
an oilstone
four gold crowns
* R HP:Battered MV:Tiring >
Carie has arrived from the north.
A rat has arrived from the north.
drop skin
* R HP:Battered MV:Tiring >
Ahnvari looks at you.
* R HP:Battered MV:Tiring > You drop a skin of human flesh.
* R HP:Battered MV:Tiring > kr
[kill rat]
You slash a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
A rat stops following Carie.
* R HP:Battered MV:Tiring >
Ahnvari stops using a mirrored lantern.
* R HP:Battered MV:Tiring >
Ahnvari puts a mirrored lantern in a backpack.
Ahnvari puts a lantern in a backpack.
Ahnvari puts a lantern in a backpack.
* R HP:Battered MV:Tiring >
Alain narrates 'its lcoked'
The room becomes brighter as Carie creates a ball of light above her hand.
* R HP:Battered MV:Tiring > l in cloak
cloak (carried) :
Nothing.
* R HP:Battered MV:Tiring > drop cloak
You drop a dark, hooded cloak.
i
* R HP:Battered MV:Tiring > You are carrying:
a thin vial of yellow fluid
a dagger
the severed head of Wucen the Trolloc slain in the Blasted Lands
a full metal helmet and visor
a shining steel breastplate
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a metal bracer
a bone-crushing mattock
a pair of black steel greaves etched in gold
a pair of thick metal boots
Carie gestures briefly at Carie, who now appears more impressive somehow.
* R HP:Battered MV:Tiring > l carie
Carie is in excellent condition.
Carie is using:
<used as light> a sphere of the Source
<worn on head> a rimmed round helmet
<worn around neck> an ivory necklace
<worn around neck> a thin, black chain
<worn about body> a bright red robe
<worn on hands> a pair of leather half-gauntlets
<worn around wrist> a sungwood bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a silver etched shield
<wielded> a yew staff
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of animal-fur boots
* R HP:Battered MV:Tiring >
Carie looks at you.
* R HP:Battered MV:Tiring > l ahnvari
With long dark hair cut at her shoulders, this beauty
walks the halls of the White Tower, learning all she can
to accomplish her dream of one day being a Legendary Aes Sedai.
Ahnvari is in excellent condition.
Ahnvari is using:
<held> a sack
<worn on head> a chain coif
<worn around neck> a dark blue scarf
<worn about body> a dress with colored bands at the hem
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a metal bracer
<worn around wrist> a wide leather wristband
<worn on legs> a set of riveted chainmail leggings
<worn on feet> a pair of thin metal boots
* R HP:Battered MV:Tiring > nod
You nod in agreement.
i
* R HP:Battered MV:Tiring > You are carrying:
a thin vial of yellow fluid
a dagger
the severed head of Wucen the Trolloc slain in the Blasted Lands
a full metal helmet and visor
a shining steel breastplate
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a metal bracer
a bone-crushing mattock
a pair of black steel greaves etched in gold
a pair of thick metal boots
* R HP:Battered MV:Tiring >
Carie says 'scratched!'
* R HP:Battered MV:Tiring >
Kesumi narrates 'man?'
* R HP:Battered MV:Tiring >
Kesumi narrates 'man?'
* R HP:Battered MV:Tiring >
Alain narrates 'its locked'
* R HP:Battered MV:Tiring > drop dagger
Saving all threads of this weave of the Wheel. This will take a few moments...
lick carie
TICK!
'thanks
get stone pack
Auto-save complete.
You drop a dagger.
Kesumi narrates 'glare'
* R HP:Battered MV:Strong > You lick her. Hmm... tastes like chicken.
* R HP:Battered MV:Strong > You say 'thanks'
* R HP:Battered MV:Strong > hold stone
You get an oilstone from a backpack.
* R HP:Battered MV:Strong > You grab an oilstone.
* R HP:Battered MV:Strong > dism
You stop riding him.
* HP:Battered MV:Strong > rem sword
mend sword
You stop using a pale steel longsword.
* HP:Battered MV:Strong > You sit down.
You begin mending a pale steel longsword.
-=+**
Alain narrates 'nm its not'
+=- -=+**+=- -=+*
You see the edges of a pale steel longsword sharpen further...
-=+*
The grizzled veteran has arrived from the north.
A horse trader returns from his break, re-opening the store.
*+=- -=+**+=- -=+*
You begin finishing off the edges of a pale steel longsword...
-=+**+=- -
Bethany chats 'is linkless rent 3 or 4 times rent cost?'
=+**+=- -=+*
You finish mending a pale steel longsword...
* HP:Battered MV:Strong >
Tiaan chats '3x'
* HP:Battered MV:Strong >
Eohud has arrived from the north.
* HP:Battered MV:Strong > l
Equestrian Shop
Rows of shelves line the front of this shop, filled with various tools
and supplies necessary for the care of horses. Behind a large wooden
counter stand open double doors leading to a stable with several stalls
containing fine horses that can be purchased.
[ obvious exits: N ]
A dagger has been left here.
A dark cloak with a hood has been left here.
The corpse of a rat is lying here.
A water skin made from dried human flesh lies here.
An iron lantern hangs from the wall above the gate.
Eohud the Squire is standing here.
A grizzled Shienaran veteran looks on.
Carie Sedai is standing here.
!HORSE! A warhorse.
A Shienaran guard patrols here, watching you carefully.
A man walks among the horses here feeding them and rubbing them down.
An elite Shienaran guard patrols the streets of Fal Dara.
Ahnvari the Journey Accepted is standing here.
A horse dealer stands here, making shifty deals.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
* HP:Battered MV:Strong > st
You stand up.
* HP:Battered MV:Strong > ride warhorse
You start riding him.
* R HP:Battered MV:Strong > l eohud
Eohud is in excellent condition.
Eohud is using:
<worn on head> a full metal helmet and visor
<worn about body> a dark, hooded cloak
<slung on back> a backpack
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a metal bracer
<worn around wrist> a metal bracer
<wielded two-handed> a long poleaxe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots
* R HP:Battered MV:Strong > i
You are carrying:
a pale steel longsword
a thin vial of yellow fluid
the severed head of Wucen the Trolloc slain in the Blasted Lands
a full metal helmet and visor
a shining steel breastplate
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a metal bracer
a bone-crushing mattock
a pair of black steel greaves etched in gold
a pair of thick metal boots
* R HP:Battered MV:Strong >
Eohud strikes a pose and flexes.
* R HP:Battered MV:Strong > frown
What's bothering you?
Bethany chats 'thank you'
* R HP:Battered MV:Strong >
Bernice says 'boo'
* R HP:Battered MV:Strong > 'need shining?
You say 'need shining?'
* R HP:Battered MV:Strong >
Eohud shakes his head.
* R HP:Battered MV:Strong > nod
You nod in agreement.
* R HP:Battered MV:Strong >
Eohud says 'vambs if you got 'em'
* R HP:Battered MV:Strong >
Eohud stops using a set of chainmail sleeves.
* R HP:Battered MV:Strong > 'poleaxe kinda sucks though!
Eohud wears a set of chainmail sleeves on his arms.
* R HP:Battered MV:Strong > You say 'poleaxe kinda sucks though!'
* R HP:Battered MV:Strong >
Eohud nods in agreement.
Bernice says 'hello?'
* R HP:Battered MV:Strong >
Bernice says 'boo'
* R HP:Battered MV:Strong >
Bernice says 'damnit'
* R HP:Battered MV:Strong > give vambraces eohud
You give a pair of ebony-steel plate vambraces to Eohud.
l
* R HP:Battered MV:Strong >
Bernice mutters to herself in complete disgust.
* R HP:Battered MV:Strong > Equestrian Shop
Rows of shelves line the front of this shop, filled with various tools
and supplies necessary for the care of horses. Behind a large wooden
counter stand open double doors leading to a stable with several stalls
containing fine horses that can be purchased.
[ obvious exits: N ]
A dagger has been left here.
A dark cloak with a hood has been left here.
The corpse of a rat is lying here.
A water skin made from dried human flesh lies here.
An iron lantern hangs from the wall above the gate.
Bernice Montoya is standing here.
Eohud the Squire is standing here.
A grizzled Shienaran veteran looks on.
Carie Sedai is standing here.
!HORSE! A warhorse, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A man walks among the horses here feeding them and rubbing them down.
An elite Shienaran guard patrols the streets of Fal Dara.
Ahnvari the Journey Accepted is standing here.
A horse dealer stands here, making shifty deals.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
* R HP:Battered MV:Strong >
Bernice sits down and rests.
Bernice sheathes a dagger of green jade into a dark riding cape of mottled brown.
* R HP:Battered MV:Strong > lick eohud
TICK!
Eohud says 'going to grab a halberd :)'
* R HP:Wounded MV:Strong > You lick him. Hmm... tastes like chicken.
* R HP:Wounded MV:Strong > stat
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 68.4 lbs and wearing 19.5 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 76, Dodging bonus: 106, Parrying bonus: 137, Defence: 243.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Wounded MV:Strong > nod
grin
Eohud thanks you heartily.
You nod in agreement.
wield sword
* R HP:Wounded MV:Strong > You grin evilly.
* R HP:Wounded MV:Strong > You wield a pale steel longsword.
* R HP:Wounded MV:Strong > stat
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 57.4 lbs and wearing 30.5 lbs, light.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 151, Dodging bonus: 106, Parrying bonus: 152, Defence: 258.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Wounded MV:Strong >
Eohud stops using a set of chainmail sleeves.
* R HP:Wounded MV:Strong > i
Eohud wears a pair of ebony-steel plate vambraces on his arms.
* R HP:Wounded MV:Strong > You are carrying:
a thin vial of yellow fluid
the severed head of Wucen the Trolloc slain in the Blasted Lands
a full metal helmet and visor
a shining steel breastplate
a pair of heavy metal gauntlets
a metal bracer
a bone-crushing mattock
a pair of black steel greaves etched in gold
a pair of thick metal boots
* R HP:Wounded MV:Strong >
Eohud drops a set of chainmail sleeves.
* R HP:Wounded MV:Strong >
Eohud grins evilly.
* R HP:Wounded MV:Strong > put vial pack
You put a thin vial of yellow fluid in a backpack.
* R HP:Wounded MV:Strong > l
Eohud leaves north.
Equestrian Shop
Rows of shelves line the front of this shop, filled with various tools
and supplies necessary for the care of horses. Behind a large wooden
counter stand open double doors leading to a stable with several stalls
containing fine horses that can be purchased.
[ obvious exits: N ]
A set of chainmail sleeves lie upon the ground.
A dagger has been left here.
A dark cloak with a hood has been left here.
The corpse of a rat is lying here.
A water skin made from dried human flesh lies here.
An iron lantern hangs from the wall above the gate.
Bernice Montoya is resting here.
A grizzled Shienaran veteran looks on.
Carie Sedai is standing here.
!HORSE! A warhorse, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A man walks among the horses here feeding them and rubbing them down.
An elite Shienaran guard patrols the streets of Fal Dara.
Ahnvari the Journey Accepted is standing here.
A horse dealer stands here, making shifty deals.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
* R HP:Wounded MV:Strong >
The master of scouts bellows 'Incoming message!!'
* R HP:Wounded MV:Strong > n
e
e
drink from fountain
The master of scouts bellows 'Doom was spotted in A Winding Road'
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
A young woman walks by.
A Shienaran guard patrols here, watching you carefully.
* R HP:Wounded MV:Strong > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry.
A figure stands here, ready to collect unwanted things.
A Shienaran guard patrols here, watching you carefully.
* R HP:Wounded MV:Strong > The Crossing
[ obvious exits: N E S W ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
!HORSE! A warhorse, being ridden by you.
A ratter is here, hunting shadoweyes.
A Shienaran guard patrols here, watching you carefully.
The Fal Dara town crier stands here, spreading the news.
* R HP:Wounded MV:Strong > You drink the water.
You don't feel thirsty any more.
* R HP:Wounded MV:Strong > n
n
n
Before the Keep
[ obvious exits: N S ]
!HORSE! A warhorse, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
n
* R HP:Wounded MV:Strong > On the Drawbridge
[ obvious exits: N S ]
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > Inner Gate of the Keep
[ obvious exits: N S ]
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > Center of the Courtyard
[ obvious exits: N E S W ]
!HORSE! A warhorse, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
* R HP:Wounded MV:Strong > yell YE!
You bellow 'YE!'
* R HP:Wounded MV:Strong > n
You can't ride in there.
dism
* R HP:Wounded MV:Strong > n
You stop riding him.
* HP:Wounded MV:Strong > e
e
Entrance Foyer
[ obvious exits: N E S W ]
A tall, well-dressed noble strolls arrogantly by.
A quiet servant awaits instructions from his master.
* HP:Wounded MV:Strong > Eastern Hall
[ obvious exits: E W ]
A Shienaran sergeant watches for the enemy here.
* HP:Wounded MV:Strong > n
East Wing of the Castle
[ obvious exits: N W U ]
A grizzled Shienaran veteran looks on.
* HP:Wounded MV:Strong > n
North End of the Eastern Wing
[ obvious exits: N S W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.
!MOB! A tough Shienaran soldier waits here
An elite Shienaran guard patrols the streets of Fal Dara.
* HP:Wounded MV:Strong > s
The Keep Armory
[ obvious exits: S ]
An elite Shienaran guard patrols the streets of Fal Dara.
A Shienaran guard patrols here, watching you carefully.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
An armorer stands here, working hard.
The Borderguard blacksmith rests on a nearby stool.
* HP:Wounded MV:Strong > w
North End of the Eastern Wing
[ obvious exits: N S W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.
!MOB! A tough Shienaran soldier waits here
An elite Shienaran guard patrols the streets of Fal Dara.
* HP:Wounded MV:Strong > Fal Dara Weaponguild
[ obvious exits: N E ]
A Shienaran sergeant watches for the enemy here.
An elite Shienaran guard patrols the streets of Fal Dara.
An elite Shienaran guard patrols the streets of Fal Dara.
A young man, stripped to the waist, stands here catching his breath.
A young man, stripped to the waist, stands here catching his breath.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A large one-eyed man stands here, glaring at nothing in particular.
* HP:Wounded MV:Strong > give head uno
i
You give the severed head of Wucen the Trolloc slain in the Blasted Lands to Uno.
* HP:Wounded MV:Strong > You are carrying:
a full metal helmet and visor
a shining steel breastplate
a pair of heavy metal gauntlets
a metal bracer
a bone-crushing mattock
a pair of black steel greaves etched in gold
a pair of thick metal boots
* HP:Wounded MV:Strong > time
Uno grins fiercely.
It is 2 o'clock pm, on the 13th day of the month of Shaldine, year 598.
According to legend and prophecy, this is the First Turn of the Wheel.
Once again the Wheel twists and turns, eternally and perpetually.
(Server: Mon Aug 22 08:24:42 2005 EST, last rebooted 7 hours, 47 minutes ago)
* HP:Wounded MV:Strong > score
Uno says 'Good flamin' work Mantas.'
You have 200(374) hit and 141(166) movement points.
You have scored 100493618 experience points and 1058 quest points.
You need 3006382 exp to level and 1942 qp to rank.
You have amassed 283 Turn points to date.
You have played 51 days and 3 hours (real time).
This ranks you as Mantas the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.
* HP:Wounded MV:Strong > score
You have 200(374) hit and 141(166) movement points.
You have scored 100493618 experience points and 1058 quest points.
You need 3006382 exp to level and 1942 qp to rank.
You have amassed 283 Turn points to date.
You have played 51 days and 3 hours (real time).
This ranks you as Mantas the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.
* HP:Wounded MV:Strong > score
You have 200(374) hit and 141(166) movement points.
You have scored 100493618 experience points and 1065 quest points.
You need 3006382 exp to level and 1935 qp to rank.
You have amassed 283 Turn points to date.
You have played 51 days and 3 hours (real time).
This ranks you as Mantas the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.
* HP:Wounded MV:Strong > e
n
North End of the Eastern Wing
[ obvious exits: N S W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.
!MOB! A tough Shienaran soldier waits here
An elite Shienaran guard patrols the streets of Fal Dara.
* HP:Wounded MV:Strong > The Keep Armory
[ obvious exits: S ]
An elite Shienaran guard patrols the streets of Fal Dara.
A Shienaran guard patrols here, watching you carefully.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
An armorer stands here, working hard.
The Borderguard blacksmith rests on a nearby stool.
* HP:Wounded MV:Strong > mend shining
An armorer tells you 'That'll be 1 gold crown and 15 coppers. Come back in 5 hours.'
An armorer gives you a receipt.
i
* HP:Wounded MV:Strong > You are carrying:
a receipt
a full metal helmet and visor
a pair of heavy metal gauntlets
a metal bracer
a bone-crushing mattock
a pair of black steel greaves etched in gold
a pair of thick metal boots
* HP:Wounded MV:Strong > mend full
An armorer tells you 'That'll be 1 gold crown and 15 coppers. Come back in 2 hours.'
An armorer gives you a receipt.
* HP:Wounded MV:Strong > mend gauntlets
An armorer tells you 'That'll be 1 gold crown and 15 coppers. Come back in 2 hours.'
An armorer gives you a receipt.
* HP:Wounded MV:Strong > mend greaves
mend boots
An armorer tells you 'That'll be 1 gold crown and 15 coppers. Come back in 2 hours.'
An armorer gives you a receipt.
* HP:Wounded MV:Strong > s
An armorer tells you 'That'll be 1 gold crown and 15 coppers. Come back in 3 hours.'
An armorer gives you a receipt.
* HP:Wounded MV:Strong > s
North End of the Eastern Wing
[ obvious exits: N S W ]
A Shienaran guard patrols here, watching you carefully.
A Shienaran sergeant watches for the enemy here.
!MOB! A tough Shienaran soldier waits here
An elite Shienaran guard patrols the streets of Fal Dara.
w
* HP:Wounded MV:Strong > East Wing of the Castle
[ obvious exits: N W U ]
A grizzled Shienaran veteran looks on.
* HP:Wounded MV:Strong > Eastern Hall
[ obvious exits: E W ]
A Shienaran sergeant watches for the enemy here.
* HP:Wounded MV:Strong > w
Entrance Foyer
[ obvious exits: N E S W ]
A tall, well-dressed noble strolls arrogantly by.
A quiet servant awaits instructions from his master.
n
* HP:Wounded MV:Strong > The Council Chamber
[ obvious exits: S ]
* HP:Wounded MV:Strong > hide receipt
hide receipt
hide receipt
You hide a receipt.
hide receipt
hide receipt
* HP:Wounded MV:Strong > You hide a receipt.
* HP:Wounded MV:Strong > i
You hide a receipt.
* HP:Wounded MV:Strong > You hide a receipt.
* HP:Wounded MV:Strong > You hide a receipt.
* HP:Wounded MV:Strong > You are carrying:
a metal bracer
a bone-crushing mattock
* HP:Wounded MV:Strong > hide club
You hide a bone-crushing mattock.
* HP:Wounded MV:Strong > hide bracer
s
You hide a metal bracer.
s
* HP:Wounded MV:Strong > ride horse
Entrance Foyer
[ obvious exits: N E S W ]
A tall, well-dressed noble strolls arrogantly by.
A quiet servant awaits instructions from his master.
* HP:Wounded MV:Strong > Center of the Courtyard
[ obvious exits: N E S W ]
!HORSE! A warhorse.
An elite Shienaran guard patrols the streets of Fal Dara.
* HP:Wounded MV:Strong > stat
You start riding him.
* R HP:Wounded MV:Strong > s
s
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 31.1 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Wounded MV:Strong > Inner Gate of the Keep
[ obvious exits: N S ]
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > s
On the Drawbridge
[ obvious exits: N S ]
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > Before the Keep
[ obvious exits: N S ]
!HORSE! A warhorse, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
* R HP:Wounded MV:Strong > s
drink from fountain
w
w
The Crossing
[ obvious exits: N E S W ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
!HORSE! A warhorse, being ridden by you.
A ratter is here, hunting shadoweyes.
A Shienaran guard patrols here, watching you carefully.
The Fal Dara town crier stands here, spreading the news.
* R HP:Wounded MV:Strong > Your stomach can't contain anymore!
* R HP:Wounded MV:Strong > where
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
Dressed in fine clothing, a merchant stands here offering a deal on exotic jewelry.
A figure stands here, ready to collect unwanted things.
A Shienaran guard patrols here, watching you carefully.
* R HP:Wounded MV:Strong > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
* R HP:Wounded MV:Strong > Players in your Zone
--------------------
Mantas - An Empty Square
Bernice - A Worn Down House
Carie - Inside the Dog Gate
Ahnvari - Equestrian Shop
* R HP:Wounded MV:Strong > s
Equestrian Shop
[ obvious exits: N ]
A set of chainmail sleeves lie upon the ground.
A dagger has been left here.
A dark cloak with a hood has been left here.
The corpse of a rat is lying here.
A water skin made from dried human flesh lies here.
An iron lantern hangs from the wall above the gate.
!HORSE! A warhorse, being ridden by you.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A man walks among the horses here feeding them and rubbing them down.
An elite Shienaran guard patrols the streets of Fal Dara.
Ahnvari the Journey Accepted is standing here.
A horse dealer stands here, making shifty deals.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
* R HP:Wounded MV:Strong >
Eohud narrates 'tracks of jaster around as well'
'armor me pls?
* R HP:Wounded MV:Strong > You say 'armor me pls?'
* R HP:Wounded MV:Strong > TICK!
Alain narrates 'where?'
* R HP:Wounded MV:Full > dw
Eohud narrates 'winding'
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is fresh.
* R HP:Wounded MV:Full > z winding
[narr ]
You narrate 'winding'
* R HP:Wounded MV:Full > l
Equestrian Shop
Rows of shelves line the front of this shop, filled with various tools
and supplies necessary for the care of horses. Behind a large wooden
counter stand open double doors leading to a stable with several stalls
containing fine horses that can be purchased.
[ obvious exits: N ]
A set of chainmail sleeves lie upon the ground.
A dagger has been left here.
A dark cloak with a hood has been left here.
The corpse of a rat is lying here.
A water skin made from dried human flesh lies here.
An iron lantern hangs from the wall above the gate.
!HORSE! A warhorse, being ridden by you.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A man walks among the horses here feeding them and rubbing them down.
An elite Shienaran guard patrols the streets of Fal Dara.
Ahnvari the Journey Accepted is standing here.
A horse dealer stands here, making shifty deals.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
* R HP:Wounded MV:Full > imp
You are just too cute.
stat
* R HP:Wounded MV:Full > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 31.1 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
* R HP:Wounded MV:Full > l in pack
backpack (used) :
a thin vial of yellow fluid
[2] a potato
a large number of copper pennies (33)
a bubbling draught
[3] a mirrored lantern
four gold crowns
* R HP:Wounded MV:Full > get potato pack
You get a potato from a backpack.
* R HP:Wounded MV:Full > eat potato
You eat the potato.
You are full.
* R HP:Wounded MV:Full > get potato pack
You get a potato from a backpack.
* R HP:Wounded MV:Full > drop potato
n
w
You drop a potato.
* R HP:Wounded MV:Full > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
A figure stands here, ready to collect unwanted things.
A Shienaran guard patrols here, watching you carefully.
* R HP:Wounded MV:Full > diag horse
Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
A young woman walks by.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
* R HP:Wounded MV:Full >
Eohud narrates 'on 4e'
* R HP:Wounded MV:Full > n
A warhorse is in excellent condition.
A warhorse is full.
* R HP:Wounded MV:Full > n
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
An elite Shienaran guard patrols the streets of Fal Dara.
!HORSE! A shaggy brown mare.
!HORSE! A dun mare, snorting angrily.
!HORSE! A shaggy brown mare.
!HORSE! A shaggy brown mare.
!HORSE! A draft horse.
!HORSE! A dun mare, snorting angrily.
!HORSE! A draft horse.
!HORSE! A dun mare, snorting angrily.
n
* R HP:Wounded MV:Full > n
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard patrols the streets of Fal Dara.
!MOB! A tough Shienaran soldier waits here
A Shienaran gatekeeper stands here, watching over the gate.
!HORSE! A wild stallion.
!HORSE! A wild stallion.
!HORSE! A gray palfrey.
!HORSE! A gray palfrey.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Wounded MV:Full > n
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
!MOB! A tough Shienaran soldier waits here
A Shienaran guard patrols here, watching you carefully.
!MOB! A tough Shienaran soldier waits here
* R HP:Wounded MV:Full > n
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
A grizzled Shienaran veteran looks on.
A man is here.
!MOB! A tough Shienaran soldier waits here
A hunter from Illian is here, searching for the fabled Horn of Valere.
* R HP:Wounded MV:Full > e
Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
A man is here.
!MOB! A tough Shienaran soldier waits here
e
* R HP:Wounded MV:Full > e
Alas, you cannot go that way...
* R HP:Wounded MV:Full > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
A Shienaran guard patrols here, watching you carefully.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
A grizzled Shienaran veteran looks on.
* R HP:Wounded MV:Full > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
* R HP:Wounded MV:Full > z brt
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
Carie Sedai is standing here, riding a gray palfrey.
An elite Shienaran guard patrols the streets of Fal Dara.
An elite Shienaran guard patrols the streets of Fal Dara.
!HORSE! A wild stallion.
!HORSE! A shaggy brown mare.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
* R HP:Wounded MV:Full > [narr ]
You narrate 'brt'
open MalkierGate
call north
n
* R HP:Wounded MV:Full > It's already open!
* R HP:Wounded MV:Full > n
You call for the MalkierGate to be opened.
The Shienaran gatekeeper points to the obviously open MalkierGate.
* R HP:Wounded MV:Full > e
Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
An iron lantern hangs from the wall above the gate.
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > e
The Dusty Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A cute brown deer eyes you nervously.
* R HP:Wounded MV:Full > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > Target set to: doom
e
e
kill doom
The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A big brown bear growls angrily about him.
b
* R HP:Wounded MV:Full > Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
Eohud the Squire is here, fighting Jaster, riding a gray palfrey.
*Jaster* is here, fighting Eohud.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > [bash ]
Bash who?
* R HP:Wounded MV:Strong > kill dark
*Jaster* pierces Eohud's body.
b
* R HP:Wounded MV:Strong > You try to slash *Jaster*, but he parries successfully.
* R HP:Wounded MV:Strong - Eohud: Hurt - Jaster: Healthy > [bash ]
-=+
*Jaster* tickles Eohud's head with his pierce.
Carie has arrived from the west, riding a gray palfrey.
*
*Jaster* panics, and attempts to flee!
*Jaster* leaves west.
*
*Jaster* has arrived from the west.
+
*Jaster* leaves east.
=- -=
They're not here anymore!
* R HP:Wounded MV:Strong > change mood Brave
Mood changed to: Brave
change posture offensive
* R HP:Wounded MV:Strong > e
Posture changed to: Offensive
* R HP:Wounded MV:Strong > e
Eohud leaves east riding a gray palfrey.
* R HP:Wounded MV:Strong > e
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
Eohud the Squire is standing here, riding a gray palfrey.
* R HP:Wounded MV:Strong > The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > e
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
e
* R HP:Wounded MV:Strong > The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A raven is here flying around.
* R HP:Wounded MV:Strong > n
e
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > e
A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
e
* R HP:Wounded MV:Strong > A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > e
A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
e
* R HP:Wounded MV:Strong > A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > e
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > e
A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A Shienaran scout blends into the surroundings here.
An ancient, gnarled tree looms over you.
* R HP:Wounded MV:Strong > Alas, you cannot go that way...
n
* R HP:Wounded MV:Strong > n
n
n
n
A Winding Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > n
A Winding Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > e
Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a human leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
e
* R HP:Wounded MV:Strong > Alas, you cannot go that way...
* R HP:Wounded MV:Strong > e
Alas, you cannot go that way...
* R HP:Wounded MV:Strong > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a human leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a human leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > The Dusty Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a human leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > n
n
The Dusty Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a human leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
Alain narrates 'you wining that'
* R HP:Wounded MV:Strong > The Dusty Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a human leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > tr
[track trolloc]
-=
Some obvious recent tracks of Doom leaving ^^north^^
Some obvious recent tracks of Doom leaving vvsouthvv
Some clear fairly recent tracks of Jaster leaving vvsouthvv
* R HP:Wounded MV:Strong >
Eohud narrates 'he fled'
* R HP:Wounded MV:Strong > n
n
e
The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a human leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > Rugged Terrain
[ obvious exits: N E S W ]
There are some tracks of a human leaving <<west<<
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > n
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a human leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
e
* R HP:Wounded MV:Strong > e
Before a Split in the Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a human leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a human leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > n
A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > n
A Road by a Hill
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > w
A Road by a Hill
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > n
A Landslide
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving ^^north^^
The corpse of a rat is lying here.
!HORSE! A warhorse, being ridden by you.
!HORSE! A wild stallion.
w
* R HP:Wounded MV:Strong > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A Shienaran scout blends into the surroundings here.
A timber wolf is here, snarling hungrily.
* R HP:Wounded MV:Strong >
*Doom* has arrived from the east.
* R HP:Wounded MV:Strong > Before a Cliff's Wall
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > n
kill dark
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A big brown bear growls angrily about him.
* R HP:Wounded MV:Strong > kill dark
They aren't here.
* R HP:Wounded MV:Strong > kill dark
They aren't here.
kill dark
* R HP:Wounded MV:Strong > kill dark
They aren't here.
* R HP:Wounded MV:Strong > kill dark
They aren't here.
* R HP:Wounded MV:Strong > kill dark
They aren't here.
kill dark
* R HP:Wounded MV:Strong > They aren't here.
* R HP:Wounded MV:Strong > kill dark
They aren't here.
* R HP:Wounded MV:Strong > s
They aren't here.
* R HP:Wounded MV:Strong > e
TICK!
They aren't here.
* R HP:Wounded MV:Strong > kill dark
kill dark
kill dark
kill dark
A big brown bear leaves north.
Before a Cliff's Wall
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A Shienaran scout blends into the surroundings here.
A timber wolf is here, snarling hungrily.
* R HP:Wounded MV:Fresh > kill dark
They aren't here.
* R HP:Wounded MV:Fresh > kill dark
They aren't here.
* R HP:Wounded MV:Fresh > They aren't here.
* R HP:Wounded MV:Fresh > They aren't here.
* R HP:Wounded MV:Fresh > They aren't here.
* R HP:Wounded MV:Fresh > They aren't here.
* R HP:Wounded MV:Fresh > s
e
kill dark
kill dark
A Landslide
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
!HORSE! A wild stallion.
* R HP:Wounded MV:Fresh > A Road by a Hill
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
Carie Sedai is standing here, riding a gray palfrey.
* R HP:Wounded MV:Fresh > They aren't here.
* R HP:Wounded MV:Fresh > They aren't here.
* R HP:Wounded MV:Fresh > s
Carie leaves north riding a gray palfrey.
* R HP:Wounded MV:Fresh > A Road by a Hill
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Fresh > kill dark
They aren't here.
s
* R HP:Wounded MV:Fresh > kill dark
A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Fresh > They aren't here.
* R HP:Wounded MV:Fresh > n
n
n
A Road by a Hill
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
kill dark
* R HP:Wounded MV:Fresh > A Road by a Hill
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Fresh > They aren't here.
* R HP:Wounded MV:Fresh > w
w
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A Shienaran scout blends into the surroundings here.
A timber wolf is here, snarling hungrily.
n
* R HP:Wounded MV:Fresh > Before a Cliff's Wall
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Fresh > w
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
w
* R HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Fresh > n
Alas, you cannot go that way...
* R HP:Wounded MV:Fresh > A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Fresh > tr
[track trolloc]
-=
Some obvious fresh tracks of Doom leaving <<west<<
Some obvious fairly recent tracks of Doom leaving >>east>>
* R HP:Wounded MV:Full > w
n
kill dark
A Winding Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
Carie Sedai is standing here, riding a gray palfrey.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > n
Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
*Doom* is standing here.
kill dark
* R HP:Wounded MV:Full > You slash *Doom*'s left leg hard.
* R HP:Wounded MV:Full - Doom: Scratched >
*Doom* tries to blast you, but you parry successfully.
You slash *Doom*'s body very hard.
* R HP:Wounded MV:Full - Doom: Scratched > z asaw
[narr ]
You narrate 'asaw'
* R HP:Wounded MV:Full - Doom: Scratched >
*Doom* tries to blast you, but you parry successfully.
You slash *Doom*'s body hard.
* R HP:Wounded MV:Full - Doom: Hurt > b
[bash ]
-
*Shzrei* has arrived from the east.
Carie has arrived from the south, riding a gray palfrey.
=+**+=-
You dodge a bash from *Doom* who loses his balance and falls!
-
Carie tries to strike *someone*, but he deflects the blow.
=
Your bash at *Doom* sends him sprawling!
* R HP:Wounded MV:Full - Doom: Hurt > l
Eohud has arrived from the south, riding a gray palfrey.
* R HP:Wounded MV:Full - Doom: Hurt > You slash *Doom*'s head very hard.
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
Eohud the Squire is standing here, riding a gray palfrey.
Carie Sedai is here, fighting someone, riding a gray palfrey.
!HORSE! A warhorse, being ridden by you.
*Doom* is sitting here
* R HP:Wounded MV:Full - Doom: Hurt >
Eohud barely tickles *Doom*'s left leg with his scythe.
* R HP:Wounded MV:Full - Doom: Hurt > notice
l
You start paying increased attention to your surroundings.
* R HP:Wounded MV:Full - Doom: Hurt > *Shzrei* panics, and attempts to flee!
Road to Tarwin's Gap
The road plods on to the south towards a large hill and bends to the north
to avoid a sharp incline. A dark forest shadows the road to the east. The
forest once extended into these rolling hills, but large fires seem to have
cleared the area leaving only small saplings struggling to survive. It
would not take much more than a smouldering cinder to set off a massive
forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A rat scurries around trying to get out of sight.
Eohud the Squire is here, fighting Doom, riding a gray palfrey.
Carie Sedai is here, fighting Shzrei, riding a gray palfrey.
*Shzrei* is here, fighting Carie.
!HORSE! A warhorse, being ridden by you.
*Doom* is sitting here
* R HP:Wounded MV:Full - Doom: Hurt > b
*Shzrei* leaves south.
[bash ]
*Doom* panics, and attempts to flee!
*Doom* leaves east.
-=+*e
e
*
Eohud leaves east riding a gray palfrey.
A rat leaves east.
e
Cancelled.
In a Dark Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
*Doom* is standing here.
* R HP:Wounded MV:Full > e
In a Thick Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
*Doom* has arrived from the west.
* R HP:Wounded MV:Full > kill dark
By the Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > Edge of the Forest
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
Eohud the Squire is standing here, riding a gray palfrey.
* R HP:Wounded MV:Full > n
They aren't here.
* R HP:Wounded MV:Full >
Eohud leaves north riding a gray palfrey.
A rat leaves north.
*Doom* has arrived from the west.
* R HP:Wounded MV:Full > n
Bend in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
A dirty rock lies on the ground, waiting to be thrown. [2]
!HORSE! A warhorse, being ridden by you.
A black wolf growls loudly, poised to leap.
* R HP:Wounded MV:Full > n
kill dark
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
kill dark
* R HP:Wounded MV:Full > Road to Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
A flock of ravens is circling in the air, searching for prey.
Eohud the Squire is standing here, riding a gray palfrey.
A timber wolf is here, snarling hungrily.
* R HP:Wounded MV:Full > kill dark
They aren't here.
* R HP:Wounded MV:Full >
*Doom* has arrived from the south.
* R HP:Wounded MV:Full > kill dark
Eohud tickles *Doom*'s body with his scythe.
You slash *Doom*'s body hard.
* R HP:Wounded MV:Full - Eohud: Hurt - Doom: Hurt > kill dark
You do the best you can!
* R HP:Wounded MV:Full - Eohud: Hurt - Doom: Hurt > You do the best you can!
* R HP:Wounded MV:Full - Eohud: Hurt - Doom: Hurt > You do the best you can!
* R HP:Wounded MV:Full - Eohud: Hurt - Doom: Hurt >
The flock of ravens eye you briefly, then flap their wings.
The flock of ravens soar high into the air!
* R HP:Wounded MV:Full - Eohud: Hurt - Doom: Hurt >
You slash *Doom*'s body hard.
Doom swiftly dodges a timber wolf's attempt to hit him.
*Doom* barely blasts Eohud's right foot.
*Doom* panics, and attempts to flee!
* R HP:Wounded MV:Full - Eohud: Hurt - Doom: Hurt >
*Doom* leaves south.
*Doom* has arrived from the south.
* R HP:Wounded MV:Full >
*Doom* leaves north.
* R HP:Wounded MV:Full > n
kill dark
Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A plain brown belt has been dropped here.
A shiny metal helmet lies to one side.
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > n
They aren't here.
* R HP:Wounded MV:Full > n
kill dark
Eohud has arrived from the south, riding a gray palfrey.
A rat has arrived from the south.
Before the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
n
* R HP:Wounded MV:Full > Eohud has arrived from the south, riding a gray palfrey.
A rat has arrived from the south.
Entering the Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
* R HP:Wounded MV:Full > kill dark
Eohud has arrived from the south, riding a gray palfrey.
A rat has arrived from the south.
They aren't here.
* R HP:Wounded MV:Full > n
Eohud leaves north riding a gray palfrey.
Inside the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
Eohud the Squire is standing here, riding a gray palfrey.
* R HP:Wounded MV:Full > kill dark
They aren't here.
* R HP:Wounded MV:Full > n
Eohud leaves north riding a gray palfrey.
Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
Eohud the Squire is standing here, riding a gray palfrey.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
* R HP:Wounded MV:Full > kill dark
Eohud leaves north riding a gray palfrey.
A rat leaves north.
They aren't here.
* R HP:Wounded MV:Full > n
Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
Eohud the Squire is standing here, riding a gray palfrey.
A Shienaran scout blends into the surroundings here.
A rat scurries around trying to get out of sight.
* R HP:Wounded MV:Full > kill dark
Eohud leaves north riding a gray palfrey.
A rat leaves north.
They aren't here.
* R HP:Wounded MV:Full > n
Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
Eohud the Squire is standing here, riding a gray palfrey.
*Doom* is standing here.
A rat scurries around trying to get out of sight.
* R HP:Wounded MV:Full > kill dark
Eohud tickles *Doom*'s body with his scythe.
You slash *Doom*'s head.
* R HP:Wounded MV:Full - Eohud: Hurt - Doom: Wounded > n
No way! You're fighting for your life!
kill dark
* R HP:Wounded MV:Full - Eohud: Hurt - Doom: Wounded > You do the best you can!
* R HP:Wounded MV:Full - Eohud: Hurt - Doom: Wounded > b
No way! You're fighting for your life!
* R HP:Wounded MV:Full - Eohud: Hurt - Doom: Wounded > You slash *Doom*'s left leg hard.
A rat starts following you.
*Doom* blasts Eohud's left leg.
Eohud barely scythes *Doom*'s left arm.
You do the best you can!
* R HP:Wounded MV:Full - Eohud: Hurt - Doom: Wounded > [bash ]
-=+**+=-
*Doom* blasts Eohud's body.
Eohud scythes *Doom*'s right arm.
*Doom* gets a thin vial of yellow fluid from a backpack.
-
*Doom* quaffs a thin vial of yellow fluid.
*Doom* looks more refreshed and ready to move than before.
=
As *Doom* avoids your bash, you topple over and fall to the ground!
*Doom* panics, and attempts to flee!
* R HP:Wounded MV:Full - Eohud: Hurt - Doom: Wounded >
*Doom* leaves north.
* R HP:Wounded MV:Full > st
n
n
kill dark
n
Eohud leaves north riding a gray palfrey.
A rat leaves north.
kill dark
* R HP:Wounded MV:Full > n
You are already standing.
* R HP:Wounded MV:Full > kill dark
In the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A rat has arrived from the south.
n
* R HP:Wounded MV:Strong > Entering the Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
Eohud the Squire is here, fighting Doom, riding a gray palfrey.
*Doom* is here, fighting Eohud.
A rat scurries around trying to get out of sight.
A rat has arrived from the south.
* R HP:Wounded MV:Strong > kill dark
You slash *Doom*'s body hard.
* R HP:Wounded MV:Strong - Eohud: Hurt - Doom: Wounded > No way! You're fighting for your life!
* R HP:Wounded MV:Strong - Eohud: Hurt - Doom: Wounded > You do the best you can!
* R HP:Wounded MV:Strong - Eohud: Hurt - Doom: Wounded > kill dark
No way! You're fighting for your life!
* R HP:Wounded MV:Strong - Eohud: Hurt - Doom: Wounded > You do the best you can!
* R HP:Wounded MV:Strong - Eohud: Hurt - Doom: Wounded > kill dark
No way! You're fighting for your life!
*Doom* panics, and attempts to flee!
* R HP:Wounded MV:Strong - Eohud: Hurt - Doom: Wounded > kill dark
You slash *Doom*'s right hand.
A rat starts following you.
You do the best you can!
* R HP:Wounded MV:Strong - Eohud: Hurt - Doom: Wounded > kill dark
You do the best you can!
* R HP:Wounded MV:Strong - Eohud: Hurt - Doom: Wounded > You do the best you can!
* R HP:Wounded MV:Strong - Eohud: Hurt - Doom: Wounded > kill dark
You do the best you can!
*Doom* leaves west.
* R HP:Wounded MV:Strong > kill dark
They aren't here.
* R HP:Wounded MV:Strong > kill dark
They aren't here.
* R HP:Wounded MV:Strong > kill dark
They aren't here.
* R HP:Wounded MV:Strong > kill dark
They aren't here.
* R HP:Wounded MV:Strong > kill dark
kill dark
kill dark
They aren't here.
kill dark
* R HP:Wounded MV:Strong > They aren't here.
*Doom* has arrived from the west.
* R HP:Wounded MV:Strong > Eohud tickles *Doom*'s head with his scythe.
You slash *Doom*'s right leg very hard.
* R HP:Wounded MV:Strong - Eohud: Hurt - Doom: Wounded > kill dark
You do the best you can!
* R HP:Wounded MV:Strong - Eohud: Hurt - Doom: Wounded > You slash *Doom*'s body hard.
*Doom* barely blasts Eohud's right arm.
Eohud tickles *Doom*'s right leg with his scythe.
You do the best you can!
* R HP:Wounded MV:Strong - Eohud: Hurt - Doom: Wounded > kill dark
You do the best you can!
kill dark
* R HP:Wounded MV:Strong - Eohud: Hurt - Doom: Wounded > *Shzrei* has arrived from the south.
You do the best you can!
* R HP:Wounded MV:Strong - Eohud: Hurt - Doom: Wounded > You do the best you can!
* R HP:Wounded MV:Strong - Eohud: Hurt - Doom: Wounded > b
You do the best you can!
* R HP:Wounded MV:Strong - Eohud: Hurt - Doom: Wounded > Target set to: doom
[bash ]
*Doom* panics, and attempts to flee!
-=+*
*Doom* leaves north.
*+=n
kill doom
n
kill doom
Cancelled.
Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A rat has arrived from the south.
A rat has arrived from the south.
* R HP:Wounded MV:Strong > n
kill doom
n
Eohud has arrived from the south, riding a gray palfrey.
A rat has arrived from the south.
They aren't here.
kill doom
* R HP:Wounded MV:Strong > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A rat has arrived from the south.
A rat has arrived from the south.
* R HP:Wounded MV:Strong > They aren't here.
* R HP:Wounded MV:Strong > n
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A rat has arrived from the south.
* R HP:Wounded MV:Strong > kill doom
n
kill doom
They aren't here.
* R HP:Wounded MV:Strong > The Blight
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A rat has arrived from the south.
A rat has arrived from the south.
* R HP:Wounded MV:Strong > nq
They aren't here.
* R HP:Wounded MV:Strong > The Blight
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A rat has arrived from the south.
A rat has arrived from the south.
* R HP:Wounded MV:Strong > nq
They aren't here.
* R HP:Wounded MV:Strong > The Blight
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A small stick is lying on the ground here.
A rat has arrived from the south.
A rat has arrived from the south.
* R HP:Wounded MV:Strong > They aren't here.
* R HP:Wounded MV:Strong > n
Arglebargle, glop-glyf!?!
* R HP:Wounded MV:Strong > kill doom
Arglebargle, glop-glyf!?!
* R HP:Wounded MV:Strong > The Blight
[ obvious exits: S ]
There are some tracks of a trolloc leaving vvsouthvv
A highly polished breastplate gleams in even the dimmest light.
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the south.
* R HP:Wounded MV:Strong > They aren't here.
* R HP:Wounded MV:Strong > TICK!
s
w
w
w
kill doom
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You swiftly dodge the blighted tree's attempt to hit you.
You slash the blighted tree's trunk into bloody fragments!
The blighted tree hits your body hard.
No way! You're fighting for your life!
* R HP:Wounded MV:Full - the blighted tree: Scratched > No way! You're fighting for your life!
* R HP:Wounded MV:Full - the blighted tree: Scratched > No way! You're fighting for your life!
* R HP:Wounded MV:Full - the blighted tree: Scratched > No way! You're fighting for your life!
* R HP:Wounded MV:Full - the blighted tree: Scratched > They aren't here.
* R HP:Wounded MV:Full - the blighted tree: Scratched > f
w
w
PANIC! You couldn't escape!
flee
w
* R HP:Wounded MV:Full - the blighted tree: Scratched > change mood Wimpy
change posture defensive
No way! You're fighting for your life!
* R HP:Wounded MV:Full - the blighted tree: Scratched > No way! You're fighting for your life!
* R HP:Wounded MV:Full - the blighted tree: Scratched > The blighted tree tries to hit you, but you parry successfully.
You slash the blighted tree's branch into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
You panic and attempt to flee!
You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A small stick is lying on the ground here.
The Blight
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > Mood changed to: Wimpy
* R HP:Wounded MV:Full > Posture changed to: Defensive
* R HP:Wounded MV:Full > w
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Wounded MV:Full > n
The Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A trolloc is here commanding a fist of troops.
An enormous blight worm towers above you, making an eerie shrill scream.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
tr
* R HP:Wounded MV:Full > [track trolloc]
-=
Some obvious fresh tracks of Doom leaving ^^north^^
Some clear fresh tracks of Shzrei leaving ^^north^^
Some clear fairly recent tracks of Doom leaving vvsouthvv
Some clear recent tracks of Shzrei leaving vvsouthvv
Some clear almost day-old tracks of Wucen leaving vvsouthvv
Some clear fairly recent tracks of Jaster leaving vvsouthvv
Some clear fairly recent tracks of Jaster leaving ^^north^^
Some clear almost day-old tracks of Jaster leaving vvsouthvv
* R HP:Wounded MV:Full > s
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Wounded MV:Full >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
* R HP:Wounded MV:Full - the blighted tree: Healthy > z doom north blight
[narr ]
You narrate 'doom north blight'
* R HP:Wounded MV:Full - the blighted tree: Healthy >
The blighted tree tries to hit you, but you dodge the attack.
You try to slash the blighted tree, but it deflects the blow.
The blighted tree tries to hit you, but you deflect the blow.
* R HP:Wounded MV:Full - the blighted tree: Healthy > z I killing mobs south blight
[narr ]
You narrate 'I killing mobs south blight'
* R HP:Wounded MV:Full - the blighted tree: Healthy > cn
The blighted tree tries to hit you, but you deflect the blow.
You slash the blighted tree's head into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
[change mood normal]
Mood changed to: Normal
change posture normal
* R HP:Wounded MV:Full - the blighted tree: Hurt > Posture changed to: Normal
* R HP:Wounded MV:Full - the blighted tree: Hurt > stat
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 181, Dodging bonus: 120, Parrying bonus: 145, Defence: 265.
Your mood is: Normal. You will flee below: 100 Hit Points
Your posture is: Normal.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
l
* R HP:Wounded MV:Full - the blighted tree: Hurt > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!
* R HP:Wounded MV:Full - the blighted tree: Hurt >
The blighted tree tries to hit you, but you parry successfully.
You slash the blighted tree's left foreleg into bloody fragments!
You swiftly dodge the blighted tree's attempt to hit you.
* R HP:Wounded MV:Full - the blighted tree: Wounded >
Eohud has arrived from the east, riding a gray palfrey.
A rat has arrived from the east.
* R HP:Wounded MV:Full - the blighted tree: Wounded >
The blighted tree tries to hit you, but you dodge the attack.
You slash the blighted tree's right leg into bloody fragments!
You swiftly dodge the blighted tree's attempt to hit you.
Eohud scythes the blighted tree's left leg hard.
* R HP:Wounded MV:Full - the blighted tree: Battered > l
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
A rat scurries around trying to get out of sight.
Eohud the Squire is here, fighting the blighted tree, riding a gray palfrey.
!HORSE! A warhorse, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!
* R HP:Wounded MV:Full - the blighted tree: Battered > k tree
Eohud tries to scythe the blighted tree, but it parries successfully.
You swiftly dodge the blighted tree's attempt to hit you.
You slash the blighted tree's body into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.
You do the best you can!
k tree
* R HP:Wounded MV:Full - the blighted tree: Beaten > You do the best you can!
k tree
* R HP:Wounded MV:Full - the blighted tree: Beaten > Eohud says 'shrezi around'
You do the best you can!
* R HP:Wounded MV:Full - the blighted tree: Beaten > k tree
k tree
You do the best you can!
* R HP:Wounded MV:Full - the blighted tree: Beaten > You do the best you can!
* R HP:Wounded MV:Full - the blighted tree: Beaten > k tree
You do the best you can!
nod
* R HP:Wounded MV:Full - the blighted tree: Beaten >
Eohud scythes the blighted tree's left foreleg.
You swiftly dodge the blighted tree's attempt to hit you.
You slash the blighted tree's body into bloody fragments!
The blighted tree is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
* R HP:Wounded MV:Full > You nod in agreement.
* R HP:Wounded MV:Full > k tree
l
You slash the blighted tree's left foreleg into bloody fragments!
* R HP:Wounded MV:Full - the blighted tree: Hurt > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The corpse of the blighted tree is lying here.
A rat scurries around trying to get out of sight.
Eohud the Squire is standing here, riding a gray palfrey.
!HORSE! A warhorse, being ridden by you.
The blighted tree is here, fighting YOU!
* R HP:Wounded MV:Full - the blighted tree: Hurt >
Eohud scythes the blighted tree's body hard.
* R HP:Wounded MV:Full - the blighted tree: Hurt > diag horse
A shrill piercing scream reverberates through the area.
Eohud scythes the blighted tree's left foreleg into bloody fragments!
You slash the blighted tree's body into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.
* R HP:Wounded MV:Full - the blighted tree: Beaten > A gray palfrey is in excellent condition.
* R HP:Wounded MV:Full - the blighted tree: Beaten > dw
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is winded.
* R HP:Wounded MV:Full - the blighted tree: Beaten > kr
[kill rat]
You do the best you can!
* R HP:Wounded MV:Full - the blighted tree: Beaten > kr
Eohud scythes the blighted tree's left foreleg very hard.
You slash the blighted tree's body into bloody fragments!
The blighted tree is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
* R HP:Wounded MV:Full > [kill rat]
You slash a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
A rat stops following Eohud.
* R HP:Wounded MV:Full > l
kill dark
The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a rat is lying here.
The corpse of the blighted tree is lying here. [2]
Eohud the Squire is standing here, riding a gray palfrey.
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > dw
stat
Eohud leaves north riding a gray palfrey.
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is winded.
* R HP:Wounded MV:Full > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 181, Dodging bonus: 120, Parrying bonus: 145, Defence: 265.
Your mood is: Normal. You will flee below: 100 Hit Points
Your posture is: Normal.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Wounded MV:Full > notice
Eohud has arrived from the north, riding a gray palfrey.
n
* R HP:Wounded MV:Full > You stop paying increased attention to your surroundings.
* R HP:Wounded MV:Full > n
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A trolloc is here commanding a fist of troops.
An enormous blight worm towers above you, making an eerie shrill scream.
A trolloc is here commanding a fist of troops.
* R HP:Wounded MV:Full > n
The Blight
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
The blight bear stands on its haunches, roaring madly.
n
* R HP:Wounded MV:Full > The Blight
[ obvious exits: N S D ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
*Shzrei* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Wounded MV:Full > The Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full >
A shrill piercing scream reverberates through the area.
* R HP:Wounded MV:Full > kill dark
They aren't here.
* R HP:Wounded MV:Full > stat
kill dark
kill dark
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 181, Dodging bonus: 120, Parrying bonus: 145, Defence: 265.
Your mood is: Normal. You will flee below: 100 Hit Points
Your posture is: Normal.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > scan s
notice
kill dark
change mood Brave
They aren't here.
kill dark
* R HP:Wounded MV:Full > kill dark
*Shzrei* is standing here.
A trolloc is here, exhorting a group of trolloc raiders.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Wounded MV:Full > You start paying increased attention to your surroundings.
* R HP:Wounded MV:Full > You slash *Shzrei*'s left arm into bloody fragments!
* R HP:Wounded MV:Full - Shzrei: Hurt > Mood changed to: Brave
* R HP:Wounded MV:Full - Shzrei: Hurt > You do the best you can!
* R HP:Wounded MV:Full - Shzrei: Hurt > b
You do the best you can!
* R HP:Wounded MV:Full - Shzrei: Hurt > [bash ]
-
*Shzrei* tries to pierce you, but you deflect the blow.
=+**+
*Shzrei* panics, and attempts to flee!
=-
*Shzrei* leaves north.
-=
They're not here anymore!
* R HP:Wounded MV:Full > l shzrei
You do not see that here.
* R HP:Wounded MV:Full > kill dark
n
They aren't here.
kill doom
* R HP:Wounded MV:Full > The Blight
[ obvious exits: E S ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A fresh chunk of meat has been recently cut from a kill.
!HORSE! A warhorse, being ridden by you.
*Shzrei* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here ruling a group of trollocs.
A fade emerges from the shadows as you pass by.
* R HP:Wounded MV:Full > A Dhai'mon trolloc tries to crush you, but you deflect the blow.
A ramshorned trolloc joins a Dhai'mon trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a Dhai'mon trolloc's fight!
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
*Shzrei* tries to pierce you, but you parry successfully.
They aren't here.
* R HP:Wounded MV:Full - a Dhai'mon trolloc: Healthy > f
*Shzrei* tries to pierce you, but you deflect the blow.
A fade slashes your right foot hard.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc tries to cleave you, but you parry successfully.
A ramshorned trolloc tries to cleave you, but you parry successfully.
You slash a Dhai'mon trolloc's body very hard.
A Dhai'mon trolloc tries to crush you, but you dodge the attack.
* R HP:Wounded MV:Full - a Dhai'mon trolloc: Scratched > You panic and attempt to flee!
*Shzrei* pierces your body hard.
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Wounded MV:Strong > They aren't here.
* R HP:Wounded MV:Strong > They aren't here.
* R HP:Wounded MV:Strong > They aren't here.
* R HP:Wounded MV:Strong > Target set to: shzrei
kill shzrei
l
They aren't here.
* R HP:Wounded MV:Strong > The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > scan n
*Shzrei* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here ruling a group of trollocs.
A fade emerges from the shadows as you pass by.
* R HP:Wounded MV:Strong > diag horse
A warhorse is in excellent condition.
A warhorse is winded.
* R HP:Wounded MV:Strong > TICK!
z shz at patty
kill dark
A shrill piercing scream reverberates through the area.
Your heartbeat calms down more as you feel less panicked.
[narr ]
You narrate 'shz at patty'
kill dark
* R HP:Wounded MV:Fresh > They aren't here.
* R HP:Wounded MV:Fresh > They aren't here.
* R HP:Wounded MV:Fresh > z alln downer
kill dark
kill dark
l
scan n
[narr ]
You narrate 'alln downer'
kill dark
* R HP:Wounded MV:Fresh > They aren't here.
* R HP:Wounded MV:Fresh > They aren't here.
* R HP:Wounded MV:Fresh > kill dark
The Blight
The Mountains of Dhoom are clearly visible from here, black peaks stretching
to the sky. The mountains dominate the northern horizon, and range as far as
you can see to the east and west. The air is sweet and fetid, and the odd
combination reminds you of some swamp or mire.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Fresh > *Shzrei* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here ruling a group of trollocs.
A fade emerges from the shadows as you pass by.
* R HP:Wounded MV:Fresh > They aren't here.
* R HP:Wounded MV:Fresh > kill dark
They aren't here.
* R HP:Wounded MV:Fresh > They aren't here.
* R HP:Wounded MV:Fresh > kill dark
They aren't here.
kill dark
* R HP:Wounded MV:Fresh > They aren't here.
* R HP:Wounded MV:Fresh > change mood Wimpy
change posture defensive
Mood changed to: Wimpy
* R HP:Wounded MV:Fresh > diag horse
Posture changed to: Defensive
* R HP:Wounded MV:Fresh > A warhorse is in excellent condition.
A warhorse is strong.
* R HP:Wounded MV:Fresh > n
kill shzrei
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A fresh chunk of meat has been recently cut from a kill.
!HORSE! A warhorse, being ridden by you.
*Shzrei* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here ruling a group of trollocs.
A fade emerges from the shadows as you pass by.
* R HP:Wounded MV:Full > *Shzrei* tries to pierce you, but you parry successfully.
You do the best you can!
* R HP:Wounded MV:Full - Shzrei: Scratched > look shzrei
You try to slash *Shzrei*, but he deflects the blow.
A ramshorned trolloc joins Shzrei's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A Dhai'mon trolloc joins a ramshorned trolloc's fight!
A fade joins a Dhai'mon trolloc's fight!
*Shzrei* pierces your body.
* R HP:Wounded MV:Full - Shzrei: Scratched > Shzrei has a few scratches.
*Shzrei* is using:
<worn on finger> a jade signet ring
<worn on body> a shadowy vest
<slung on back> a backpack
<worn as shield> a dull black shield
<wielded> a dagger of green jade
* R HP:Wounded MV:Full - Shzrei: Scratched > f
A shrill piercing scream reverberates through the area.
You panic and attempt to flee!
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > kill shzrei
kill shzrei
They aren't here.
kill shzrei
* R HP:Wounded MV:Full > kill shzrei
They aren't here.
* R HP:Wounded MV:Full > kill shzrei
kill shzrei
They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > kill shzrei
They aren't here.
* R HP:Wounded MV:Full > kill shzrei
They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > where
They aren't here.
* R HP:Wounded MV:Full > Players in your Zone
--------------------
Mantas - The Blight
Eohud - The Blight
Carie - The Blight
* R HP:Wounded MV:Full > where
Players in your Zone
--------------------
Mantas - The Blight
Eohud - The Blight
Carie - The Blight
scan n
* R HP:Wounded MV:Full > change mood Brave
*Shzrei* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here ruling a group of trollocs.
A fade emerges from the shadows as you pass by.
* R HP:Wounded MV:Full > Mood changed to: Brave
* R HP:Wounded MV:Full > change posture offensive
Posture changed to: Offensive
n
* R HP:Wounded MV:Full > kill shzrei
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A fresh chunk of meat has been recently cut from a kill.
!HORSE! A warhorse, being ridden by you.
*Shzrei* is standing here.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here ruling a group of trollocs.
A fade emerges from the shadows as you pass by.
change mood Wimpy
* R HP:Wounded MV:Full > You slash *Shzrei*'s right leg into bloody fragments!
* R HP:Wounded MV:Full - Shzrei: Hurt > f
Mood changed to: Wimpy
* R HP:Wounded MV:Full - Shzrei: Hurt > You panic and attempt to flee!
A Dhai'mon trolloc joins Shzrei's fight!
A shrill piercing scream reverberates through the area.
A ramshorned trolloc joins a Dhai'mon trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A ramshorned trolloc joins a ramshorned trolloc's fight!
A fade joins a Dhai'mon trolloc's fight!
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full >
*Shzrei* has arrived from the north.
* R HP:Wounded MV:Full > kill shzrei
You try to slash *Shzrei*, but he parries successfully.
* R HP:Wounded MV:Full - Shzrei: Hurt > change mood Brave
change posture offensive
kill dark
*Shzrei* panics, and attempts to flee!
Eohud has arrived from the south, riding a gray palfrey.
Mood changed to: Brave
* R HP:Wounded MV:Full - Shzrei: Hurt > Posture changed to: Offensive
Carie has arrived from the south, riding a gray palfrey.
* R HP:Wounded MV:Full - Shzrei: Hurt > kill dark
You do the best you can!
* R HP:Wounded MV:Full - Shzrei: Hurt > kill dark
*Shzrei* leaves south.
* R HP:Wounded MV:Full > kill dark
Eohud panics, and attempts to flee!
They aren't here.
* R HP:Wounded MV:Full > kill dark
They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > kill dark
They aren't here.
* R HP:Wounded MV:Full > kill dark
Eohud leaves south riding a gray palfrey.
They aren't here.
* R HP:Wounded MV:Full > s
They aren't here.
* R HP:Wounded MV:Full > kill shzrei
s
The Blight
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
Eohud the Squire is here, fighting a Ko'bal trolloc, riding a gray palfrey.
A Ko'bal trolloc is here, fighting Eohud.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
kill shzrei
* R HP:Wounded MV:Full > s
They aren't here.
* R HP:Wounded MV:Full > kill shzrei
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
The blight bear stands on its haunches, roaring madly.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A trolloc is here commanding a fist of troops.
An enormous blight worm towers above you, making an eerie shrill scream.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > n
Eohud has arrived from the north, riding a gray palfrey.
e
* R HP:Wounded MV:Full > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
Carie Sedai is standing here, riding a gray palfrey.
The blight bear stands on its haunches, roaring madly.
* R HP:Wounded MV:Full > kill shzrei
The Blight
[ obvious exits: N W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > n
A shrill piercing scream reverberates through the area.
They aren't here.
* R HP:Wounded MV:Full > The Blight
[ obvious exits: E S ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Wounded MV:Full > kill shzrei
e
kill shzrei
They aren't here.
* R HP:Wounded MV:Full > The Blight
[ obvious exits: N W ]
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > n
They aren't here.
* R HP:Wounded MV:Full > n
kill shzrei
The Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > The Blight
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
The giant blight beetle is here flying around.
The blight bear stands on its haunches, roaring madly.
* R HP:Wounded MV:Full > n
kill shzrei
They aren't here.
* R HP:Wounded MV:Full > The Blight
[ obvious exits: S W ]
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A small stick is lying on the ground here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > w
The Blight
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
tr
* R HP:Wounded MV:Full > [track trolloc]
-=
Some obvious fresh tracks of Doom leaving ^^north^^
Some obvious fresh tracks of Shzrei leaving ^^north^^
Some clear fairly recent tracks of Doom leaving <<west<<
Some clear recent tracks of Shzrei leaving <<west<<
Some clear almost day-old tracks of Wucen leaving vvsouthvv
Some clear almost day-old tracks of Jaster leaving vvsouthvv
Some day-old tracks of Deamon leaving <<west<<
Some three day-old tracks of Deamon leaving <<west<<
* R HP:Wounded MV:Strong > z he north now
n
[narr ]
You narrate 'he north now'
n
* R HP:Wounded MV:Strong > The Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > The Blight
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > look
The Blight
Disgusting warped shapes that are a corruption of nature spring about you.
Black trees with red leaves, bloated with puss, are interspersed with dark
bushes which shiver as your near them. The sweet and humid air makes you gag,
and struggle not to retch. Sweat trickles down your clothes, and creates an
overwhelming desire to scratch and rub your limbs. You feel unclean, as if the
contamination of the Blight is spreading to you, and you check yourself for a
rash or some outbreak of disease.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > z sigh
[narr ]
You narrate 'sigh'
diag horse
* R HP:Wounded MV:Strong > change mood Wimpy
A warhorse is in excellent condition.
A warhorse is tiring.
* R HP:Wounded MV:Strong > change posture defensive
Mood changed to: Wimpy
w
* R HP:Wounded MV:Strong > n
Posture changed to: Defensive
* R HP:Wounded MV:Strong > e
The Blight
[ obvious exits: N E ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > e
The Blight
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
The giant blight beetle is here flying around.
* R HP:Wounded MV:Strong > The Blight
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A trolloc is here commanding a fist of troops.
* R HP:Wounded MV:Strong > e
The Blight
[ obvious exits: E W D ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving --down--
There are some tracks of a humanoid leaving --down--
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Wounded MV:Strong > e
Path in the Blight
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A trolloc is here ruling a group of trollocs.
A rat scurries around trying to get out of sight.
* R HP:Wounded MV:Strong > The Blight
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
e
* R HP:Wounded MV:Strong > e
Bernice narrates 'where'd jast go i wonder'
The Blight
[ obvious exits: N W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A giant blight beetle is here, scurrying about.
* R HP:Wounded MV:Strong > Alas, you cannot go that way...
* R HP:Wounded MV:Strong > n
The Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
n
* R HP:Wounded MV:Strong > The Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong >
Carie narrates 'nothing zone'
* R HP:Wounded MV:Strong > n
The Blight
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > n
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > n
Twisted Path in the Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
look
* R HP:Wounded MV:Strong > kr
Twisted Path in the Blight
This path winds up a slope to an apparently dark and deserted castle.
Two columns of tall, slender spruce trees line both sides of the steep
path. Over the tops of the trees to the left, the white, jagged peaks of
the Mountains of Dhoom can be seen. The terrain is rough and rocky, and
the sickly air of the Blight is warm and humid.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
* R HP:Wounded MV:Strong > [kill rat]
You slash a rat's body into bloody fragments!
A rat is mortally wounded, and will die soon, if not aided.
tr
* R HP:Wounded MV:Strong - a rat: Incapacitated > [track trolloc]
No way! You're fighting for your life!
* R HP:Wounded MV:Strong - a rat: Incapacitated >
You slash a rat's head into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
* R HP:Wounded MV:Strong > tr
l
[track trolloc]
Cancelled.
Twisted Path in the Blight
This path winds up a slope to an apparently dark and deserted castle.
Two columns of tall, slender spruce trees line both sides of the steep
path. Over the tops of the trees to the left, the white, jagged peaks of
the Mountains of Dhoom can be seen. The terrain is rough and rocky, and
the sickly air of the Blight is warm and humid.
[ obvious exits: N S ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
The corpse of a rat is lying here.
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong >
*Baal* has arrived from the north.
* R HP:Wounded MV:Strong >
*Baal* leaves south.
* R HP:Wounded MV:Strong > tr
s
[track trolloc]
kill dark
Cancelled.
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > They aren't here.
* R HP:Wounded MV:Strong > z baal
kill dark
kill dark
[narr ]
You narrate 'baal'
* R HP:Wounded MV:Strong > You try to slash *Baal*, but he deflects the blow.
* R HP:Wounded MV:Strong - Baal: Healthy > change mood Brave
You do the best you can!
* R HP:Wounded MV:Strong - Baal: Healthy > Mood changed to: Brave
change posture offensive
* R HP:Wounded MV:Strong - Baal: Healthy > Posture changed to: Offensive
* R HP:Wounded MV:Strong - Baal: Healthy > l baal
A shrill piercing scream reverberates through the area.
*Baal* tries to pierce you, but you parry successfully.
You try to slash *Baal*, but he parries successfully.
The sun sets.
Your heartbeat calms down more as you feel less panicked.
Baal is in excellent condition.
*Baal* is using:
<worn on head> a shoufa with a black veil
<worn around neck> a shimmering chain of gold
<worn around neck> a sapphire collar
<worn about body> a pure white cloak bearing a golden sunburst
<slung on back> a backpack
<worn on hands> a pair of dark gloves
<worn around wrist> a wide leather wristband
<worn around wrist> a wide leather wristband
<worn as shield> a silver etched shield
<wielded> a jeweled dagger
<worn on legs> a pair of earthen colored breeches
<worn on feet> a laced pair of brown boots
* R HP:Wounded MV:Full - Baal: Healthy > b
*Baal* panics, and attempts to flee!
* R HP:Wounded MV:Full - Baal: Healthy > *Baal* leaves west.
[bash ]
Bash who?
* R HP:Wounded MV:Full > kill dark
kill dark
stat
They aren't here.
kill dark
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > kill dark
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 120, Parrying bonus: 119, Defence: 239.
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > l
They aren't here.
* R HP:Wounded MV:Full > The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
w
* R HP:Wounded MV:Full > kill dark
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > kill dark
Kesumi narrates 'on'
kill dark
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > look
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > where
Players in your Zone
--------------------
Mantas - Dying Plains in the Blight
Ahnvari - The Blight
Carie - The Blight
Eohud - The Blight
Bernice - The Blight
kill dark
* R HP:Wounded MV:Full > kill dark
They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > e
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > n
n
n
Twisted Path in the Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
The corpse of a rat is lying here.
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > Path to a Castle
[ obvious exits: N S ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > Bend in the Path
[ obvious exits: E S ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > e
e
A Path to the Blight
[ obvious exits: E W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > Path to the Blight
[ obvious exits: E W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > tr
[track trolloc]
-=
Some obvious recent tracks of Doom leaving >>east>>
Some obvious fairly recent tracks of Shzrei leaving <<west<<
Some obvious fresh tracks of Baal leaving <<west<<
Some clear fresh tracks of Shzrei leaving >>east>>
Some clear fairly recent tracks of Doom leaving <<west<<
Some clear almost day-old tracks of Zelust leaving >>east>>
Some clear almost day-old tracks of Wucen leaving <<west<<
Some clear almost day-old tracks of Wucen leaving <<west<<
* R HP:Wounded MV:Strong > e
Rotten Vegetation
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > e
Near a Bridge
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > e
The Bridge
[ obvious exits: E W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
A heavy boulder lies here.
A lantern has been left here. [2]
A bullseye lantern has been set aside.
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > e
In Front of the Castle
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
An iron lantern hangs from the wall above the gate.
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > n
tr
Overlooking the Gorge
[ obvious exits: N S ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
* R HP:Wounded MV:Strong > [track trolloc]
-=
Some obvious recent tracks of Vral leaving ^^north^^
Some clear almost day-old tracks of Zelust leaving ^^north^^
Some clear almost day-old tracks of Wucen leaving vvsouthvv
Some clear almost day-old tracks of Wucen leaving vvsouthvv
Some clear almost day-old tracks of Vulfgar leaving vvsouthvv
Some clear almost day-old tracks of Vulfgar leaving vvsouthvv
Some clear day-old tracks of Zelust leaving vvsouthvv
Some clear day-old tracks of Addikaan leaving ^^north^^
* R HP:Wounded MV:Strong > whois vral
Vral the Trolloc is a level 26 trolloc.
* R HP:Wounded MV:Strong > n
Crumbling Slope
[ obvious exits: N E S ]
!HORSE! A warhorse, being ridden by you.
A black snake is here, lying on a rock.
A hideous trolloc is here, in a world of hurt.
* R HP:Wounded MV:Strong > n
East of the Log
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > n
Above the Gorge
[ obvious exits: N E S D ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > n
n
Trail Above the Swamp
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A sickly, skinny deer stands here in a daze.
* R HP:Wounded MV:Strong > A Barren Trail
[ obvious exits: N E S ]
There are some tracks of an animal leaving >>east>>
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
* R HP:Wounded MV:Strong > n
n
Dank Bog
[ obvious exits: N E S W ]
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > Stinking Mudflat
[ obvious exits: E S W ]
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > n
Alas, you cannot go that way...
* R HP:Wounded MV:Strong > w
w
Dank Bog
[ obvious exits: E S W ]
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > Atop the Boulders
[ obvious exits: E W ]
A bruised and bloody leg lies on the ground, torn from its socket.
!HORSE! A warhorse, being ridden by you.
The giant blight beetle is here flying around.
* R HP:Wounded MV:Strong > w
w
The giant blight beetle tries to hit you, but you parry successfully.
You slash the giant blight beetle's left leg into bloody fragments!
The giant blight beetle tries to hit you, but you deflect the blow.
No way! You're fighting for your life!
* R HP:Wounded MV:Strong - the giant blight beetle: Wounded > No way! You're fighting for your life!
* R HP:Wounded MV:Strong - the giant blight beetle: Wounded > f
w
w
PANIC! You couldn't escape!
flee
* R HP:Wounded MV:Strong - the giant blight beetle: Wounded > No way! You're fighting for your life!
* R HP:Wounded MV:Strong - the giant blight beetle: Wounded > w
No way! You're fighting for your life!
* R HP:Wounded MV:Strong - the giant blight beetle: Wounded > You panic and attempt to flee!
change mood Wimpy
change posture defensive
w
You flee head over heels.
Dank Bog
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
Atop the Boulders
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
A bruised and bloody leg lies on the ground, torn from its socket.
!HORSE! A warhorse, being ridden by you.
The giant blight beetle is here flying around.
* R HP:Wounded MV:Tiring > Mood changed to: Wimpy
* R HP:Wounded MV:Tiring > Posture changed to: Defensive
* R HP:Wounded MV:Tiring > w
Festering Pools
[ obvious exits: E S W ]
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Tiring > Burbling Mudpits
[ obvious exits: N E S ]
!HORSE! A warhorse, being ridden by you.
A hound of the shadow smells blood in the air.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
n
* R HP:Wounded MV:Tiring > Edge of a Battlefield
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A bloated and partially decayed corpse lies here.
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Tiring > n
Base of a Dark Cliff
[ obvious exits: S U ]
There are some tracks of a trolloc leaving up
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A snake, black as ebony, hisses and bares its deadly fangs.
tr
* R HP:Wounded MV:Tiring > [track trolloc]
-=
Some obvious recent tracks of Vral leaving up
Some clear almost day-old tracks of Wucen leaving vvsouthvv
Some clear almost day-old tracks of Doom leaving vvsouthvv
Some day-old tracks of Obderlorn leaving vvsouthvv
Some day-old tracks of Wucen leaving up
Some day-old tracks of Doom leaving up
Some faint half week-old tracks of Obderlorn leaving up
Some faint half week-old tracks of Bakoyrddraan leaving up
* R HP:Wounded MV:Tiring > u
n
Corner of a Pillar
[ obvious exits: N W D ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving --down--
There are some tracks of a trolloc leaving --down--
A thick, brown sack has been discarded here.
!HORSE! A warhorse, being ridden by you.
A hideous trolloc is here, in a world of hurt.
* R HP:Wounded MV:Tiring > Blighted Area Alongside a Pillar
[ obvious exits: N S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Tiring > z vral tkd :p
[narr ]
You narrate 'vral tkd :p'
dw
* R HP:Wounded MV:Tiring > diag horse
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is weary.
* R HP:Wounded MV:Tiring > A warhorse is in excellent condition.
A warhorse is weary.
* R HP:Wounded MV:Tiring > stat
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
kill dark
* R HP:Wounded MV:Tiring > They aren't here.
l
* R HP:Wounded MV:Tiring > Blighted Area Alongside a Pillar
The blight regains portions of the landscape here, with a few twisted trees
and cancerous bushes. The pillar of stone rises above the landscape here,
looking much like a canine tooth jutting from the ground.The path around
the pillar runs north and south at this point.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Tiring > look
Blighted Area Alongside a Pillar
The blight regains portions of the landscape here, with a few twisted trees
and cancerous bushes. The pillar of stone rises above the landscape here,
looking much like a canine tooth jutting from the ground.The path around
the pillar runs north and south at this point.
[ obvious exits: N S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Tiring > stat
kill dark
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
kill dark
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > diag horse
kill dark
kill dark
They aren't here.
* R HP:Wounded MV:Tiring > A warhorse is in excellent condition.
A warhorse is weary.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > They aren't here.
* R HP:Wounded MV:Tiring > diag horse
A warhorse is in excellent condition.
A warhorse is weary.
* R HP:Wounded MV:Tiring > kill dark
kill dark
They aren't here.
* R HP:Wounded MV:Tiring > where
TICK!
They aren't here.
* R HP:Wounded MV:Tiring > Players in your Zone
--------------------
Mantas - Blighted Area Alongside a Pillar
diag horse
* R HP:Wounded MV:Tiring > kill dark
A warhorse is in excellent condition.
A warhorse is weary.
* R HP:Wounded MV:Tiring > kill dark
They aren't here.
* R HP:Wounded MV:Tiring > kill dark
They aren't here.
* R HP:Wounded MV:Tiring > kill dark
They aren't here.
* R HP:Wounded MV:Tiring > kill dark
They aren't here.
* R HP:Wounded MV:Tiring > kill dark
kill dark
diag horse
The night has begun.
Your heartbeat calms down more as you feel less panicked.
They aren't here.
kill dark
* R HP:Wounded MV:Strong > kill dark
They aren't here.
* R HP:Wounded MV:Strong > They aren't here.
* R HP:Wounded MV:Strong > A warhorse is in excellent condition.
A warhorse is strong.
* R HP:Wounded MV:Strong > They aren't here.
* R HP:Wounded MV:Strong > notice
They aren't here.
* R HP:Wounded MV:Strong > You stop paying increased attention to your surroundings.
* R HP:Wounded MV:Strong > n
w
Base of a Pillar
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > w
w
w
Under the Shadow of a Pillar
[ obvious exits: E W ]
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > Beside the Pillar
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > n
Clearing Before a Forest
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A hound of the shadow smells blood in the air.
w
* R HP:Wounded MV:Strong > Base of a Pillar
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A hound of the shadow smells blood in the air.
* R HP:Wounded MV:Strong > w
Knot of Twisted Trees
[ obvious exits: N E S W D ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A hound of the shadow smells blood in the air.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Wounded MV:Strong > Blighted Lands
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > n
Blighted Lands
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > n
Blight
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > n
n
Beside a Pile of Boulders
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
n
* R HP:Wounded MV:Strong > A Pile of Stones
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A fade emerges from the shadows as you pass by.
* R HP:Wounded MV:Strong > Before a Pile of Boulders
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A hound of the shadow smells blood in the air.
* R HP:Wounded MV:Strong > w
Blighted Trail
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A snake, black as ebony, hisses and bares its deadly fangs.
* R HP:Wounded MV:Strong > Fork in a Blighted Trail
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
n
* R HP:Wounded MV:Strong > Blighted Trail
[ obvious exits: S W ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
w
* R HP:Wounded MV:Strong > w
Parched Ground in the Blight
[ obvious exits: E W ]
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > Parched Hills
[ obvious exits: E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > w
w
Parched Hills
[ obvious exits: E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A hound of the shadow smells blood in the air.
* R HP:Wounded MV:Strong > The Twisting Dark Road
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > tr
[track trolloc]
-=
Some day-old tracks of Wucen leaving <<west<<
Some day-old tracks of Doom leaving <<west<<
Some rather faint half week-old tracks of Obderlorn leaving <<west<<
Some rather faint half week-old tracks of Bakoyrddraan leaving <<west<<
* R HP:Wounded MV:Strong > e
e
Parched Hills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A hound of the shadow smells blood in the air.
s
* R HP:Wounded MV:Strong > Parched Hills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > Parched Hills
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
Target set to: vral
* R HP:Wounded MV:Strong > s
Parched Hills
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > s
tr
Dangerous Curve
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > [track trolloc]
-=
Some obvious recent tracks of Vral leaving >>east>>
Some clear almost day-old tracks of Wucen leaving ^^north^^
Some clear almost day-old tracks of Doom leaving ^^north^^
Some clear day-old tracks of Wucen leaving >>east>>
Some clear day-old tracks of Doom leaving >>east>>
Some extremely faint week-old tracks of Sissy leaving >>east>>
* R HP:Wounded MV:Strong > e
kill vral
Dead Grass
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
The corpse of the writhing grass is lying here.
!HORSE! A warhorse, being ridden by you.
*Vral* is here, fighting the writhing grass.
The writhing grass is here, fighting Vral.
* R HP:Wounded MV:Strong > You try to slash *Vral*, but he parries successfully.
* R HP:Wounded MV:Strong - the writhing grass: Battered - Vral: Wounded >
You try to slash *Vral*, but he parries successfully.
*Vral* strikes the writhing grass's trunk very hard.
The writhing grass tries to hit Vral, but he deflects the blow.
* R HP:Wounded MV:Strong - the writhing grass: Battered - Vral: Wounded >
*Vral* panics, and attempts to flee!
change mood Brave
* R HP:Wounded MV:Strong - the writhing grass: Battered - Vral: Wounded >
*Vral* leaves west.
* R HP:Wounded MV:Strong > Mood changed to: Brave
change posture offensive
* R HP:Wounded MV:Strong > w
kill vral
w
kill vral
The writhing grass tries to hit you, but you dodge the attack.
Posture changed to: Offensive
* R HP:Wounded MV:Strong - the writhing grass: Battered > No way! You're fighting for your life!
* R HP:Wounded MV:Strong - the writhing grass: Battered > They aren't here.
* R HP:Wounded MV:Strong - the writhing grass: Battered > No way! You're fighting for your life!
* R HP:Wounded MV:Strong - the writhing grass: Battered > You slash the writhing grass's trunk into bloody fragments!
The writhing grass tries to hit you, but you deflect the blow.
They aren't here.
* R HP:Wounded MV:Strong - the writhing grass: Battered > change mood Wimpy
f
w
w
Mood changed to: Wimpy
* R HP:Wounded MV:Strong - the writhing grass: Battered > You panic and attempt to flee!
You flee head over heels.
The Dark Road
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
Curve in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A hound of the shadow smells blood in the air.
* R HP:Wounded MV:Strong > The Barren Plains
[ obvious exits: N E S W ]
There are some tracks of a tree leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Wounded MV:Strong > look
The Barren Plains
Parched grass sways slightly in the blighted breeze, wilted stalks rustling
against one another. Stinking and festering weeds sprout up among the arid
grass, giving off an aroma of rotting flesh. A few animals can be barely
seen scuttling in and out of the clumps of dying grass.
[ obvious exits: N E S W ]
There are some tracks of a tree leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Wounded MV:Strong > n
The Barren Plains
[ obvious exits: N S W ]
There are some tracks of a tree leaving <<west<<
There are some tracks of a tree leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
s
* R HP:Wounded MV:Strong > e
The Barren Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a tree leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
n
* R HP:Wounded MV:Strong > Curve in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A hound of the shadow smells blood in the air.
* R HP:Wounded MV:Strong > n
Dangerous Curve
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
n
* R HP:Wounded MV:Strong > n
Parched Hills
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > Parched Hills
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > w
Parched Hills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
*Vral* is standing here.
* R HP:Wounded MV:Strong >
*Vral* leaves west.
* R HP:Wounded MV:Strong > Parched Hills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
*Vral* is standing here.
A hound of the shadow smells blood in the air.
* R HP:Wounded MV:Strong > kill dark
*Vral* leaves west.
* R HP:Wounded MV:Strong > They aren't here.
w
* R HP:Wounded MV:Strong > w
kill dark
A shrill piercing scream reverberates through the area.
A hound of the shadow tries to hit you, but you parry successfully.
You slash a hound of the shadow's body into bloody fragments!
You swiftly dodge a hound of the shadow's attempt to hit you.
No way! You're fighting for your life!
n
* R HP:Wounded MV:Strong - a hound of the shadow: Hurt > No way! You're fighting for your life!
* R HP:Wounded MV:Strong - a hound of the shadow: Hurt > kill dark
They aren't here.
* R HP:Wounded MV:Strong - a hound of the shadow: Hurt > No way! You're fighting for your life!
* R HP:Wounded MV:Strong - a hound of the shadow: Hurt > They aren't here.
* R HP:Wounded MV:Strong - a hound of the shadow: Hurt > change mood Wimpy
f
w
Mood changed to: Wimpy
n
* R HP:Wounded MV:Strong - a hound of the shadow: Hurt > w
You panic and attempt to flee!
w
n
n
kill vral
kill vral
You slash a hound of the shadow's left foreleg into bloody fragments!
A hound of the shadow tries to hit you, but you deflect the blow.
You flee head over heels.
Parched Hills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
Parched Hills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A hound of the shadow smells blood in the air.
* R HP:Wounded MV:Strong > Alas, you cannot go that way...
* R HP:Wounded MV:Strong > The Twisting Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > Tight Turn in the Dark Road
[ obvious exits: N E S ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A disease-ridden elk with blackened antlers stands before you.
* R HP:Wounded MV:Strong > On the Dark Road
[ obvious exits: N E S ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > The Dark Road
[ obvious exits: N S ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A disease-ridden elk with blackened antlers stands before you.
* R HP:Wounded MV:Strong > They aren't here.
* R HP:Wounded MV:Strong > They aren't here.
* R HP:Wounded MV:Strong > n
Turn in the Road
[ obvious exits: S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > w
kill vral
The Dark Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A leather helmet has been dropped here. [3]
A shirt of thin linked mail lies here. [3]
A pair of hard leather half-gauntlets is on the ground here. [3]
A war axe has been left on the ground here. [3]
A set of thin metal leggings is here. [3]
Some thick-soled, heavy leather boots stand stiffly together. [3]
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > They aren't here.
* R HP:Wounded MV:Strong > diag horse
A warhorse is in excellent condition.
A warhorse is haggard.
w
* R HP:Wounded MV:Strong > n
The Dark Road
[ obvious exits: N E ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > The Dark Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A beastly, boar-headed trolloc growls maliciously.
* R HP:Wounded MV:Strong > s
e
The Dark Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > The Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
A leather helmet has been dropped here. [3]
A shirt of thin linked mail lies here. [3]
A pair of hard leather half-gauntlets is on the ground here. [3]
A war axe has been left on the ground here. [3]
A set of thin metal leggings is here. [3]
Some thick-soled, heavy leather boots stand stiffly together. [3]
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > e
diag horse
Turn in the Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > A warhorse is in excellent condition.
A warhorse is haggard.
* R HP:Wounded MV:Strong > s
The Dark Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A disease-ridden elk with blackened antlers stands before you.
* R HP:Wounded MV:Strong > s
On the Dark Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > diag horse
A warhorse is in excellent condition.
A warhorse is haggard.
stat
* R HP:Wounded MV:Strong > kill dark
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 170, Dodging bonus: 120, Parrying bonus: 147, Defence: 267.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NO QUIT
kill dark
* R HP:Wounded MV:Strong > l
They aren't here.
* R HP:Wounded MV:Strong > They aren't here.
* R HP:Wounded MV:Strong > notice
On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > l
You start paying increased attention to your surroundings.
kill dark
* R HP:Wounded MV:Strong > On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Strong > cn
They aren't here.
* R HP:Wounded MV:Strong > Selane chats 'if there is a stabber among us and has nothing to do please send a tell'
[change mood normal]
Mood changed to: Normal
change posture normal
* R HP:Wounded MV:Strong > kill dark
Posture changed to: Normal
kill dark
* R HP:Wounded MV:Strong > diag horse
They aren't here.
* R HP:Wounded MV:Strong > They aren't here.
* R HP:Wounded MV:Strong > A warhorse is in excellent condition.
A warhorse is haggard.
* R HP:Wounded MV:Strong > stat
Bernice narrates 'jast around'
* R HP:Wounded MV:Strong > kill dark
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 181, Dodging bonus: 120, Parrying bonus: 145, Defence: 265.
Your mood is: Normal. You will flee below: 100 Hit Points
Your posture is: Normal.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Wounded MV:Strong > They aren't here.
* R HP:Wounded MV:Strong > kill dark
kill dark
kill dark
They aren't here.
Kesumi narrates 'rip sangaer'
* R HP:Wounded MV:Strong > They aren't here.
* R HP:Wounded MV:Strong > TICK!
They aren't here.
* R HP:Wounded MV:Strong >
Ahnvari narrates 'baal here'
* R HP:Wounded MV:Strong > kill dark
They aren't here.
* R HP:Wounded MV:Strong > kill dark
They aren't here.
kill dark
* R HP:Wounded MV:Strong > kill dark
They aren't here.
* R HP:Wounded MV:Strong > They aren't here.
* R HP:Wounded MV:Strong > diag horse
A warhorse is in excellent condition.
A warhorse is haggard.
* R HP:Wounded MV:Strong > score
You have 260(374) hit and 131(166) movement points.
You have scored 100503987 experience points and 1065 quest points.
You need 2996013 exp to level and 1935 qp to rank.
You have amassed 283 Turn points to date.
You have played 51 days and 3 hours (real time).
This ranks you as Mantas the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.
kill dark
* R HP:Wounded MV:Strong > They aren't here.
kill dark
* R HP:Wounded MV:Strong > Eohud narrates 'on 2w gk'
They aren't here.
kill dark
* R HP:Wounded MV:Strong > Your heartbeat calms down more as you feel less panicked.
Eohud narrates 'jaster'
They aren't here.
* R HP:Wounded MV:Full > kill dark
They aren't here.
diag horse
* R HP:Wounded MV:Full > A warhorse is in excellent condition.
A warhorse is winded.
* R HP:Wounded MV:Full > l
diag horse
On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > A warhorse is in excellent condition.
A warhorse is winded.
* R HP:Wounded MV:Full > stat
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 181, Dodging bonus: 120, Parrying bonus: 145, Defence: 265.
Your mood is: Normal. You will flee below: 100 Hit Points
Your posture is: Normal.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
where
* R HP:Wounded MV:Full > Players in your Zone
--------------------
Mantas - On the Dark Road
* R HP:Wounded MV:Full > diag horse
A warhorse is in excellent condition.
A warhorse is winded.
* R HP:Wounded MV:Full > kill dark
kill dark
Eohud narrates 'doom too'
They aren't here.
* R HP:Wounded MV:Full > kill dark
They aren't here.
* R HP:Wounded MV:Full > kill dark
They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > kill dark
kill dark
They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > z I near tkd atm
[narr ]
You narrate 'I near tkd atm'
* R HP:Wounded MV:Full > z gimme a bit :p
[narr ]
You narrate 'gimme a bit :p'
dw
* R HP:Wounded MV:Full > [diag warhorse]
A warhorse is in excellent condition.
A warhorse is winded.
* R HP:Wounded MV:Full > diag horse
A warhorse is in excellent condition.
A warhorse is winded.
l
* R HP:Wounded MV:Full > kill dark
On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
kill dark
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > kill dark
They aren't here.
* R HP:Wounded MV:Full > kill dark
They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > diag horse
kill dark
A warhorse is in excellent condition.
A warhorse is winded.
kill dark
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > kill dark
They aren't here.
kill dark
* R HP:Wounded MV:Full > kill dark
They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > kill dark
kill dark
They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > kill dark
kill dark
They aren't here.
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > kill dark
kill dark
They aren't here.
l
* R HP:Wounded MV:Full > They aren't here.
* R HP:Wounded MV:Full > On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
diag horse
* R HP:Wounded MV:Full > A warhorse is in excellent condition.
A warhorse is winded.
* R HP:Wounded MV:Full > rest
notice
You sit down and rest your tired bones.
l
* R HP:Wounded MV:Full > You start paying increased attention to your surroundings.
* R HP:Wounded MV:Full > On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > l
On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
l
* R HP:Wounded MV:Full > On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
l
* R HP:Wounded MV:Full > On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
l
* R HP:Wounded MV:Full > On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
l
* R HP:Wounded MV:Full > On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
l
* R HP:Wounded MV:Full > On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > l
On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > l
A shrill piercing scream reverberates through the area.
On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > diag horse
A warhorse is in excellent condition.
A warhorse is winded.
l
* R HP:Wounded MV:Full > On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > diag horse
l
A warhorse is in excellent condition.
A warhorse is winded.
* R HP:Wounded MV:Full > On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > l
On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > l
On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > l
On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > l
A shrill piercing scream reverberates through the area.
On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > l
On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > l
On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > score
l
You have 278(374) hit and 150(166) movement points.
You have scored 100503987 experience points and 1065 quest points.
You need 2996013 exp to level and 1935 qp to rank.
You have amassed 283 Turn points to date.
You have played 51 days and 3 hours (real time).
This ranks you as Mantas the Lieutenant [Shienaran Lancer 7] (Level 49).
You are resting.
* R HP:Wounded MV:Full > On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > l
On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > diag horse
A warhorse is in excellent condition.
A warhorse is winded.
* R HP:Wounded MV:Full > score
You have 278(374) hit and 150(166) movement points.
You have scored 100503987 experience points and 1065 quest points.
You need 2996013 exp to level and 1935 qp to rank.
You have amassed 283 Turn points to date.
You have played 51 days and 3 hours (real time).
This ranks you as Mantas the Lieutenant [Shienaran Lancer 7] (Level 49).
You are resting.
* R HP:Wounded MV:Full > l
On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > l
Eohud narrates 'belnnog gk'
* R HP:Wounded MV:Full > On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > l
On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > l
On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > l
Ahnvari narrates 'doom is low'
On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > l
TICK!
On the Dark Road
Black clouds roar with thunder overhead and in the distance. The road plods
ever-onward to the north and south through desolate wastelands. No vegetation
thrives on the corrupted black dirt of the dark road. The creatures that have
managed to thrive here are typically the nefarious creations of the Dark One,
or ghastly mutations of barely recognizable life forms.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > diag horse
A warhorse is in excellent condition.
A warhorse is winded.
st
* R HP:Wounded MV:Full > You stop resting, and stand up.
stat
* R HP:Wounded MV:Full > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 181, Dodging bonus: 120, Parrying bonus: 145, Defence: 265.
Your mood is: Normal. You will flee below: 100 Hit Points
Your posture is: Normal.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
notice
* R HP:Wounded MV:Full > You stop paying increased attention to your surroundings.
* R HP:Wounded MV:Full > e
Black Rocks
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > s
Ahnvari narrates 'he get in:'
e
* R HP:Wounded MV:Full > The Twisting Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > Parched Hills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A hound of the shadow smells blood in the air.
e
* R HP:Wounded MV:Full > Ahnvari narrates '?'
Parched Hills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > s
s
Parched Hills
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > s
Parched Hills
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Full > Dangerous Curve
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
s
* R HP:Wounded MV:Full > s
e
A shrill piercing scream reverberates through the area.
Curve in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A beastly, boar-headed trolloc growls maliciously.
A hound of the shadow smells blood in the air.
e
* R HP:Hurt MV:Fresh > Hill of Blackened Earth
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A hound of the shadow smells blood in the air.
* R HP:Hurt MV:Fresh > Black Sand
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Fresh > The Dark Road
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A beastly, boar-headed trolloc growls maliciously.
* R HP:Hurt MV:Fresh > s
e
The Dark Road
[ obvious exits: N E ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
u
* R HP:Hurt MV:Fresh > u
The Twisting Dark Road
[ obvious exits: N W U ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving up
There are some tracks of a humanoid leaving up
There are some tracks of a humanoid leaving up
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Fresh > Between Stone Walls
[ obvious exits: U D ]
There are some tracks of a humanoid leaving --down--
There are some tracks of a humanoid leaving up
There are some tracks of a humanoid leaving --down--
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Fresh > w
The Twisting Dark Road
[ obvious exits: W D ]
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Fresh > The Twisting Dark Road
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Fresh > s
s
On the Dark Road
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
e
* R HP:Hurt MV:Fresh > The Twisting Dark Road
[ obvious exits: N E ]
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Fresh > e
e
On the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A hound of the shadow smells blood in the air.
* R HP:Hurt MV:Fresh > The Dark Road
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Fresh > Bend in the Dark Road
[ obvious exits: S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Fresh > s
s
Upon the Dark Road
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A beastly, boar-headed trolloc growls maliciously.
* R HP:Hurt MV:Fresh > s
Upon the Dark Road
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
* R HP:Hurt MV:Fresh > s
Upon the Dark Road
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Fresh > On the Dark Road
[ obvious exits: N E S W ]
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Fresh > s
s
The Dark Road
[ obvious exits: N S ]
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Fresh > s
The Dark Road
[ obvious exits: N S ]
!HORSE! A warhorse, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
* R HP:Hurt MV:Fresh > The Twist in the Dark Road
[ obvious exits: N E S W ]
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Fresh > e
diag horse
A shrill piercing scream reverberates through the area.
The Twist in the Dark Road
[ obvious exits: N E S W ]
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Fresh > A warhorse is in excellent condition.
A warhorse is winded.
* R HP:Hurt MV:Fresh > dw
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is winded.
s
* R HP:Hurt MV:Fresh > s
s
The Dark Road
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
s
* R HP:Hurt MV:Fresh > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A trolloc is here ruling a group of trollocs.
* R HP:Hurt MV:Fresh > s
Barren Plains
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a tree leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
s
* R HP:Hurt MV:Fresh > Desolate Plains
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a tree leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A red-eyed raven is here flying around.
A small stick is lying on the ground here.
* R HP:Hurt MV:Fresh > Dying Plains in the Blight
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Fresh > Alas, you cannot go that way...
* R HP:Hurt MV:Fresh > tr
[track trolloc]
-=
Some obvious fresh tracks of Baal leaving >>east>>
Some obvious fresh tracks of Baal leaving >>east>>
Some obvious fresh tracks of Baal leaving <<west<<
Some clear recent tracks of Baal leaving >>east>>
Some clear recent tracks of Baal leaving <<west<<
Some clear recent tracks of Baal leaving <<west<<
Some clear recent tracks of Baal leaving ^^north^^
Some clear recent tracks of Baal leaving >>east>>
* R HP:Hurt MV:Full >
Eohud narrates 'bellnog stabby'
* R HP:Hurt MV:Full > e
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full >
Carie has arrived from the north, riding a gray palfrey.
* R HP:Hurt MV:Full > z yeah
[narr ]
You narrate 'yeah'
* R HP:Hurt MV:Full > stat
kill dark
kill dark
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 181, Dodging bonus: 120, Parrying bonus: 145, Defence: 265.
Your mood is: Normal. You will flee below: 100 Hit Points
Your posture is: Normal.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NO QUIT
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > notice
They aren't here.
* R HP:Hurt MV:Full > l
You start paying increased attention to your surroundings.
kill dark
* R HP:Hurt MV:Full > kill dark
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
Carie Sedai is standing here, riding a gray palfrey.
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > diag horse
dw
kill dark
kill dark
A gray palfrey is in excellent condition.
* R HP:Hurt MV:Full > [diag warhorse]
A warhorse is in excellent condition.
A warhorse is winded.
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > kill dark
They aren't here.
* R HP:Hurt MV:Full > stat
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 181, Dodging bonus: 120, Parrying bonus: 145, Defence: 265.
Your mood is: Normal. You will flee below: 100 Hit Points
Your posture is: Normal.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
kill dark
* R HP:Hurt MV:Full > l
They aren't here.
* R HP:Hurt MV:Full > The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
Carie Sedai is standing here, riding a gray palfrey.
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full > scan n
where
Bernice has arrived from the north, riding a gray palfrey.
kill dark
* R HP:Hurt MV:Full > Players in your Zone
--------------------
Bernice - The Blight
Carie - The Blight
Mantas - The Blight
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > kill dark
They aren't here.
kill dark
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > kill dark
Bernice says 'spam'
kill dark
kill dark
* R HP:Hurt MV:Full > Bernice leaves south riding a gray palfrey.
They aren't here.
* R HP:Hurt MV:Full > kill dark
A shrill piercing scream reverberates through the area.
They aren't here.
kill dark
* R HP:Hurt MV:Full > kill dark
They aren't here.
* R HP:Hurt MV:Full > kill dark
They aren't here.
* R HP:Hurt MV:Full > kill dark
They aren't here.
* R HP:Hurt MV:Full > kill dark
They aren't here.
* R HP:Hurt MV:Full > kill dark
They aren't here.
kill dark
* R HP:Hurt MV:Full > kill dark
They aren't here.
* R HP:Hurt MV:Full > kill dark
kill dark
They aren't here.
kill dark
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > kill dark
They aren't here.
* R HP:Hurt MV:Full > where
kill dark
kill dark
kill dark
kill dark
They aren't here.
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > stat
Ahnvari narrates 'hmm, ported - brb'
They aren't here.
* R HP:Hurt MV:Full > kill dark
Players in your Zone
--------------------
Bernice - The Blight
Carie - The Blight
Mantas - The Blight
* R HP:Hurt MV:Full > kill dark
They aren't here.
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > kill dark
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 181, Dodging bonus: 120, Parrying bonus: 145, Defence: 265.
Your mood is: Normal. You will flee below: 100 Hit Points
Your posture is: Normal.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > kill dark
They aren't here.
* R HP:Hurt MV:Full > kill dark
They aren't here.
* R HP:Hurt MV:Full > l
They aren't here.
* R HP:Hurt MV:Full > The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
Carie Sedai is standing here, riding a gray palfrey.
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full > kill dark
kill dark
They aren't here.
kill dark
* R HP:Hurt MV:Full > kill dark
They aren't here.
* R HP:Hurt MV:Full > They aren't here.
A *newbie male trolloc* has arrived from the north.
* R HP:Hurt MV:Full > kill dark
They aren't here.
kill dark
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full >
A *newbie male trolloc* howls triumphantly.
* R HP:Hurt MV:Full >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
l newbie
* R HP:Hurt MV:Full > Deamon has quite a few wounds.
A *newbie male trolloc* is using:
<worn as shield> a small metal shield
<wielded> a nasty spiked club (scratched)
* R HP:Hurt MV:Full > snick
l
You snicker softly.
A *newbie male trolloc* grins evilly.
where
* R HP:Hurt MV:Full > The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
Bernice Montoya is standing here.
Bernice is surrounded by a shimmering white aura!
A *newbie male trolloc* is standing here.
Carie Sedai is standing here, riding a gray palfrey.
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full > Players in your Zone
--------------------
Bernice - The Blight
Carie - The Blight
Mantas - The Blight
* R HP:Hurt MV:Full > shake newbie
You shake your head at him.
* R HP:Hurt MV:Full > wave
You wave.
l
* R HP:Hurt MV:Full > The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
You sense a hidden life form in the area...
A *newbie male trolloc* is standing here.
Carie Sedai is standing here, riding a gray palfrey.
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full >
A *newbie male trolloc* nods in agreement.
* R HP:Hurt MV:Full > kill dark
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
They aren't here.
A *newbie male trolloc* waves.
kill dark
* R HP:Hurt MV:Full >
A *newbie male trolloc* leaves south.
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full >
Eohud has arrived from the north, riding a gray palfrey.
* R HP:Hurt MV:Full > l
Eohud leaves south riding a gray palfrey.
* R HP:Hurt MV:Full > The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
You sense a hidden life form in the area...
Carie Sedai is standing here, riding a gray palfrey.
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full > kill dark
They aren't here.
kill dark
* R HP:Hurt MV:Full > kill dark
They aren't here.
TICK!
* R HP:Hurt MV:Full > *Jaster* has arrived from the north.
You try to slash *Jaster*, but he deflects the blow.
* R HP:Hurt MV:Full - Jaster: Healthy > kill dark
*Eltargrim* has arrived from the north.
* R HP:Hurt MV:Full - Jaster: Healthy > *Eltargrim* tickles Bernice's right leg with his cleave.
You do the best you can!
Carie strikes *Eltargrim*'s right leg very hard.
* R HP:Hurt MV:Full - Jaster: Healthy > kill dark
Carie tickles *Eltargrim*'s body with her strike.
Bernice pierces *Eltargrim*'s right leg very hard.
*Jaster* tries to pierce you, but you deflect the blow.
You try to slash *Jaster*, but he deflects the blow.
You do the best you can!
kill dark
* R HP:Hurt MV:Full - Jaster: Healthy >
*Jaster* panics, and attempts to flee!
* R HP:Hurt MV:Full - Jaster: Healthy > kill dark
Bernice panics, and attempts to flee!
You do the best you can!
* R HP:Hurt MV:Full - Jaster: Healthy > kill dark
You do the best you can!
kill dark
* R HP:Hurt MV:Full - Jaster: Healthy > You do the best you can!
* R HP:Hurt MV:Full - Jaster: Healthy > kill dark
Bernice panics, and attempts to flee!
* R HP:Hurt MV:Full - Jaster: Healthy > kill dark
*Jaster* leaves south.
You slash *Eltargrim*'s body hard.
* R HP:Hurt MV:Full - Bernice: Wounded - Eltargrim: Hurt > kill dark
You do the best you can!
* R HP:Hurt MV:Full - Bernice: Wounded - Eltargrim: Hurt > kill dark
You do the best you can!
* R HP:Hurt MV:Full - Bernice: Wounded - Eltargrim: Hurt > You do the best you can!
* R HP:Hurt MV:Full - Bernice: Wounded - Eltargrim: Hurt >
*Eltargrim* sends Bernice sprawling with a powerful bash!
* R HP:Hurt MV:Full - Bernice: Wounded - Eltargrim: Hurt > You slash *Eltargrim*'s right arm very hard.
Carie tickles *Eltargrim*'s body with her strike.
*Eltargrim* barely cleaves Bernice's body.
You do the best you can!
Carie calls lightning from the sky, striking *Eltargrim* dead on.
* R HP:Hurt MV:Full - Bernice: Wounded - Eltargrim: Wounded > b
*Bellnog* pierces Bernice's left arm.
* R HP:Hurt MV:Full - Bernice: Wounded - Eltargrim: Wounded > [bash ]
-=+
*Jaster* has arrived from the south.
**+
*Bellnog* tickles Bernice's body with his pierce.
=-
A shrill piercing scream reverberates through the area.
*Bellnog* tickles Bernice's right leg with his pierce.
*Eltargrim* barely cleaves Bernice's left leg.
*Eltargrim* panics, and attempts to flee!
-
*Eltargrim* leaves west.
=
Bernice leaves west.
They're not here anymore!
Carie calls lightning from the sky, striking *Bellnog* dead on.
* R HP:Hurt MV:Fresh > kill dark
You try to slash *Bellnog*, but he parries successfully.
kill dark
* R HP:Hurt MV:Fresh - Carie: Healthy - Bellnog: Wounded > kill dark
kill dark
kill dark
You do the best you can!
kill dark
* R HP:Hurt MV:Fresh - Carie: Healthy - Bellnog: Wounded > *Bellnog* panics, and attempts to flee!
You do the best you can!
* R HP:Hurt MV:Fresh - Carie: Healthy - Bellnog: Wounded > change mood Brave
You try to slash *Bellnog*, but he deflects the blow.
Carie tries to strike *Bellnog*, but he deflects the blow.
You do the best you can!
* R HP:Hurt MV:Fresh - Carie: Healthy - Bellnog: Wounded > You do the best you can!
* R HP:Hurt MV:Fresh - Carie: Healthy - Bellnog: Wounded > You do the best you can!
* R HP:Hurt MV:Fresh - Carie: Healthy - Bellnog: Wounded > change posture offensive
*Bellnog* leaves south.
Mood changed to: Brave
Carie tries to strike *Bellnog*, but he parries successfully.
* R HP:Hurt MV:Fresh > kill dark
kill dark
Posture changed to: Offensive
kill dark
* R HP:Hurt MV:Fresh > kill dark
You slash *Bellnog*'s body into bloody fragments!
* R HP:Hurt MV:Fresh - Carie: Healthy - Bellnog: Wounded > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Carie: Healthy - Bellnog: Wounded > You do the best you can!
* R HP:Hurt MV:Fresh - Carie: Healthy - Bellnog: Wounded > You do the best you can!
* R HP:Hurt MV:Fresh - Carie: Healthy - Bellnog: Wounded > kill dark
You do the best you can!
kill dark
* R HP:Hurt MV:Fresh - Carie: Healthy - Bellnog: Wounded > You do the best you can!
* R HP:Hurt MV:Fresh - Carie: Healthy - Bellnog: Wounded > kill dark
You try to slash *Bellnog*, but he deflects the blow.
*Bellnog* tries to pierce Carie, but she deflects the blow.
Carie tries to strike *Bellnog*, but he deflects the blow.
*Bellnog* panics, and attempts to flee!
* R HP:Hurt MV:Fresh - Carie: Healthy - Bellnog: Wounded > kill dark
You do the best you can!
kill dark
* R HP:Hurt MV:Fresh - Carie: Healthy - Bellnog: Wounded > You do the best you can!
* R HP:Hurt MV:Fresh - Carie: Healthy - Bellnog: Wounded > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Carie: Healthy - Bellnog: Wounded > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Carie: Healthy - Bellnog: Wounded > kill dark
*Bellnog* leaves north.
You try to slash *Jaster*, but he parries successfully.
* R HP:Hurt MV:Fresh - Jaster: Healthy > You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Healthy > kill dark
Carie tries to strike *Jaster*, but he parries successfully.
* R HP:Hurt MV:Fresh - Jaster: Healthy > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Healthy > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Healthy > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Healthy > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Healthy > kill dark
Carie tries to strike *Jaster*, but he parries successfully.
*Jaster* tries to pierce you, but you parry successfully.
You slash *Jaster*'s body into bloody fragments!
*Jaster* panics, and attempts to flee!
You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Scratched > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Scratched > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Scratched > kill dark
kill dark
kill dark
*Jaster* leaves north.
You slash *Bellnog*'s body into bloody fragments!
*Bellnog* panics, and attempts to flee!
*Bellnog* swiftly dodges Carie's attempt to strike him.
kill dark
* R HP:Hurt MV:Fresh - Bellnog: Battered > You do the best you can!
* R HP:Hurt MV:Fresh - Bellnog: Battered > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Bellnog: Battered > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Bellnog: Battered > You do the best you can!
* R HP:Hurt MV:Fresh - Bellnog: Battered > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Bellnog: Battered > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Bellnog: Battered > kill dark
*Bellnog* leaves north.
They aren't here.
* R HP:Hurt MV:Fresh > kill dark
They aren't here.
* R HP:Hurt MV:Fresh > kill dark
*Bellnog* has arrived from the north.
You try to slash *Bellnog*, but he parries successfully.
* R HP:Hurt MV:Fresh - Bellnog: Battered > kill dark
kill dark
kill dark
kill dark
kill dark
You do the best you can!
Carie strikes *Bellnog*'s right arm hard.
*Bellnog* panics, and attempts to flee!
kill dark
* R HP:Hurt MV:Fresh - Bellnog: Battered > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Bellnog: Battered > You do the best you can!
* R HP:Hurt MV:Fresh - Bellnog: Battered > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Bellnog: Battered > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Bellnog: Battered > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Bellnog: Battered > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Bellnog: Battered > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Bellnog: Battered > kill dark
You do the best you can!
kill dark
* R HP:Hurt MV:Fresh - Bellnog: Battered > kill dark
*Bellnog* leaves north.
You try to slash *Jaster*, but he parries successfully.
* R HP:Hurt MV:Fresh - Jaster: Scratched > kill dark
You try to slash *Jaster*, but he parries successfully.
You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Scratched > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Scratched > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Scratched > You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Scratched > You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Scratched > You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Scratched > You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Scratched > You do the best you can!
*Jaster* swiftly dodges Carie's attempt to strike him.
* R HP:Hurt MV:Fresh - Jaster: Scratched > *Jaster* clumsily approaches Bernice, broadcasting his intentions.
You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Scratched > You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Scratched > You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Scratched >
*Eltargrim* has arrived from the west.
* R HP:Hurt MV:Fresh - Jaster: Scratched >
Bernice tries to pierce *Jaster*, but he deflects the blow.
You slash *Jaster*'s left arm into bloody fragments!
*Eltargrim* barely tickles Bernice's body with his cleave.
* R HP:Hurt MV:Fresh - Jaster: Hurt > z bellnog batt
Bernice panics, and attempts to flee!
[narr ]
You narrate 'bellnog batt'
* R HP:Hurt MV:Fresh - Jaster: Hurt > kill dark
Bernice leaves south.
You do the best you can!
Carie calls lightning from the sky, striking *Jaster* dead on.
kill dark
* R HP:Hurt MV:Fresh - Jaster: Wounded > kill dark
kill dark
A shrill piercing scream reverberates through the area.
You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Wounded > You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Wounded > kill dark
You do the best you can!
kill dark
* R HP:Hurt MV:Fresh - Jaster: Wounded > You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Wounded > kill dark
You try to slash *Jaster*, but he parries successfully.
* R HP:Hurt MV:Fresh - Jaster: Wounded > You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Wounded > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Wounded > kill dark
*Eltargrim* sends Bernice sprawling with a powerful bash!
* R HP:Hurt MV:Fresh - Jaster: Wounded > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Wounded > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Wounded > kill dark
kill dark
kill dark
kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Wounded > *Jaster* panics, and attempts to flee!
You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Wounded > You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Wounded > kill dark
You do the best you can!
kill dark
* R HP:Hurt MV:Fresh - Jaster: Wounded > You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Wounded > You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Wounded > kill dark
kill dark
*Eltargrim* tickles Bernice's left arm with his cleave.
Bernice panics, and attempts to flee!
Carie tries to strike *Jaster*, but he deflects the blow.
You try to slash *Jaster*, but he parries successfully.
You do the best you can!
* R HP:Hurt MV:Fresh - Jaster: Wounded > *Jaster* leaves west.
You slash *Eltargrim*'s right leg into bloody fragments!
* R HP:Hurt MV:Fresh - Bernice: Battered - Eltargrim: Wounded > You do the best you can!
* R HP:Hurt MV:Fresh - Bernice: Battered - Eltargrim: Wounded > kill dark
Bernice leaves north.
You do the best you can!
* R HP:Hurt MV:Fresh - Eltargrim: Wounded > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Eltargrim: Wounded > You do the best you can!
* R HP:Hurt MV:Fresh - Eltargrim: Wounded > kill dark
Carie barely strikes *Eltargrim*'s left foot.
* R HP:Hurt MV:Fresh - Eltargrim: Wounded >
*Eltargrim* panics, and attempts to flee!
* R HP:Hurt MV:Fresh - Eltargrim: Wounded > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Eltargrim: Wounded > kill dark
*Eltargrim* tries to cleave you, but you parry successfully.
You slash *Eltargrim*'s body hard.
*Eltargrim* leaves south.
Eohud narrates 'i gotta rent'
They aren't here.
* R HP:Hurt MV:Fresh > kill dark
They aren't here.
* R HP:Hurt MV:Fresh > They aren't here.
* R HP:Hurt MV:Fresh > kill dark
They aren't here.
kill dark
* R HP:Hurt MV:Fresh > kill dark
They aren't here.
* R HP:Hurt MV:Fresh > kill dark
They aren't here.
* R HP:Hurt MV:Fresh > kill dark
They aren't here.
* R HP:Hurt MV:Fresh > kill dark
They aren't here.
* R HP:Hurt MV:Fresh > kill dark
They aren't here.
l
* R HP:Hurt MV:Fresh > You try to slash *Baal*, but he parries successfully.
* R HP:Hurt MV:Fresh - Baal: Scratched > kill dark
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
*Baal* is here, fighting YOU!
Bernice Montoya is standing here.
Bernice is surrounded by a shimmering white aura!
Carie Sedai is standing here, riding a gray palfrey.
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Fresh - Baal: Scratched >
Carie tries to strike *Baal*, but he deflects the blow.
* R HP:Hurt MV:Fresh - Baal: Scratched > kill dark
You do the best you can!
* R HP:Hurt MV:Fresh - Baal: Scratched > You do the best you can!
* R HP:Hurt MV:Fresh - Baal: Scratched > kill dark
kill dark
kill dark
*Baal* panics, and attempts to flee!
You do the best you can!
kill dark
* R HP:Hurt MV:Fresh - Baal: Scratched > You do the best you can!
* R HP:Hurt MV:Fresh - Baal: Scratched > b
You slash *Baal*'s body into bloody fragments!
Bernice tries to pierce *Baal*, but he parries successfully.
You do the best you can!
* R HP:Hurt MV:Fresh - Baal: Hurt > You do the best you can!
* R HP:Hurt MV:Fresh - Baal: Hurt > *Baal* leaves south.
[bash ]
Bash who?
* R HP:Hurt MV:Full > kill dark
kill dark
You try to slash *Jaster*, but he deflects the blow.
* R HP:Hurt MV:Full - Jaster: Wounded > You do the best you can!
Carie tries to strike *Jaster*, but he dodges the attack.
* R HP:Hurt MV:Full - Jaster: Wounded >
Bernice weaves her hands, creating a flow of water that fills a skin of human flesh.
b
* R HP:Hurt MV:Full - Jaster: Wounded >
Carie tries to strike *Jaster*, but he dodges the attack.
*Jaster* pierces your left leg hard.
You try to slash *Jaster*, but he deflects the blow.
* R HP:Hurt MV:Full - Jaster: Wounded > Bernice tries to pierce *Jaster*, but he parries successfully.
*Jaster* panics, and attempts to flee!
[bash ]
-=+**+
Bernice drinks water from a skin of human flesh.
=
Bernice drinks water from a skin of human flesh.
*Jaster* leaves west.
- -=
They're not here anymore!
* R HP:Hurt MV:Full > kill dark
kill dark
kill dark
They aren't here.
l
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
You sense a hidden life form in the area...
Carie Sedai is standing here, riding a gray palfrey.
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full > w
kill dark
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full > They aren't here.
Deetron chats 'Anyone +lvl30 want to exp?'
* R HP:Hurt MV:Full > e
kill dark
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
You sense a hidden life form in the area...
Carie Sedai is standing here, riding a gray palfrey.
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > s
kill dark
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > s
s
s
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
kill dark
* R HP:Hurt MV:Full > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a rat is lying here.
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full > The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
The giant blight beetle is here flying around.
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > n
n
n
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The corpse of a rat is lying here.
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full > n
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
You sense a hidden life form in the area...
Carie Sedai is standing here, riding a gray palfrey.
* R HP:Hurt MV:Full > n
Twisted Path in the Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full > n
Path to a Castle
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
n
* R HP:Hurt MV:Full > Bend in the Path
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full > tr
TICK!
[track trolloc]
-=
Some obvious fresh tracks of Baal leaving vvsouthvv
Some obvious fresh tracks of Bellnog leaving >>east>>
Some obvious fresh tracks of Baal leaving vvsouthvv
Some obvious fresh tracks of Baal leaving >>east>>
Some obvious fresh tracks of Bellnog leaving vvsouthvv
Some obvious fresh tracks of Jaster leaving >>east>>
Some obvious fresh tracks of Jaster leaving vvsouthvv
Some clear fresh tracks of Eltargrim leaving vvsouthvv
* R HP:Hurt MV:Strong > kill dark
They aren't here.
kill dark
* R HP:Hurt MV:Strong > They aren't here.
* R HP:Hurt MV:Strong > kill dark
They aren't here.
kill dark
* R HP:Hurt MV:Strong > They aren't here.
e
* R HP:Hurt MV:Strong > A Path to the Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Strong > tr
[track trolloc]
-=
Some obvious fresh tracks of Baal leaving <<west<<
Some obvious fresh tracks of Bellnog leaving >>east>>
Some obvious fresh tracks of Baal leaving >>east>>
Some obvious fresh tracks of Bellnog leaving <<west<<
Some obvious fresh tracks of Jaster leaving <<west<<
Some obvious fresh tracks of Jaster leaving <<west<<
Some clear fresh tracks of Eltargrim leaving <<west<<
Some clear recent tracks of Jaster leaving >>east>>
* R HP:Hurt MV:Strong > kill dark
They aren't here.
* R HP:Hurt MV:Full > kill dark
They aren't here.
kill dark
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > kill dark
w
s
s
They aren't here.
* R HP:Hurt MV:Full > Bend in the Path
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full > Path to a Castle
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full > Twisted Path in the Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full > z where they go? :P
s
[narr ]
You narrate 'where they go? :P'
* R HP:Hurt MV:Full > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
You sense a hidden life form in the area...
Carie Sedai is standing here, riding a gray palfrey.
* R HP:Hurt MV:Full > kill dark
They aren't here.
* R HP:Hurt MV:Full > diag horse
A warhorse is in excellent condition.
A warhorse is full.
dw
* R HP:Hurt MV:Full > stat
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is full.
* R HP:Hurt MV:Full > w
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 120, Parrying bonus: 119, Defence: 239.
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Hurt MV:Full > A shrill piercing scream reverberates through the area.
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full >
Carie narrates 'still here'
* R HP:Hurt MV:Full > e
kill dark
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
Bernice Montoya is standing here.
Bernice is surrounded by a shimmering white aura!
Carie Sedai is standing here, riding a gray palfrey.
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full >
Carie tries to strike *Baal*, but he deflects the blow.
* R HP:Hurt MV:Full > kill dark
kill dark
You try to slash *Baal*, but he deflects the blow.
kill dark
* R HP:Hurt MV:Full - Carie: Healthy - Baal: Scratched > You do the best you can!
* R HP:Hurt MV:Full - Carie: Healthy - Baal: Scratched > kill dark
You slash *Baal*'s right foot into bloody fragments!
*Baal* tries to pierce Carie, but she parries successfully.
Carie tries to strike *Baal*, but he parries successfully.
*Baal* panics, and attempts to flee!
You do the best you can!
b
* R HP:Hurt MV:Full - Carie: Healthy - Baal: Hurt > You do the best you can!
* R HP:Hurt MV:Full - Carie: Healthy - Baal: Hurt > [bash ]
Bernice tries to pierce *Baal*, but he parries successfully.
-=
*Baal* leaves north.
+*n
*kill dark
n
+Cancelled.
Twisted Path in the Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
*Baal* is standing here.
* R HP:Hurt MV:Full > kill dark
You try to slash *Baal*, but he deflects the blow.
* R HP:Hurt MV:Full - Baal: Hurt > n
No way! You're fighting for your life!
Carie has arrived from the south, riding a gray palfrey.
b
* R HP:Hurt MV:Full - Baal: Hurt > You do the best you can!
Carie leaves north riding a gray palfrey.
* R HP:Hurt MV:Full - Baal: Hurt > No way! You're fighting for your life!
* R HP:Hurt MV:Full - Baal: Hurt > [bash ]
-=+*
*Baal* panics, and attempts to flee!
*+=- -
*Baal* leaves north.
=
They're not here anymore!
* R HP:Hurt MV:Full > kill dark
kill dark
They aren't here.
n
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > kill dark
Path to a Castle
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
n
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > kill dark
n
kill dark
Bend in the Path
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
*Baal* is here, fighting Carie.
Carie Sedai is here, fighting Baal, riding a gray palfrey.
* R HP:Hurt MV:Full > You try to slash *Baal*, but he deflects the blow.
Carie releases streaks of Fire at *Baal*, who screams in pain.
* R HP:Hurt MV:Full - Carie: Healthy - Baal: Wounded > No way! You're fighting for your life!
* R HP:Hurt MV:Full - Carie: Healthy - Baal: Wounded > You do the best you can!
* R HP:Hurt MV:Full - Carie: Healthy - Baal: Wounded > kill dark
You try to slash *Baal*, but he deflects the blow.
*Baal* tries to pierce Carie, but she parries successfully.
* R HP:Hurt MV:Full - Carie: Healthy - Baal: Wounded > kill dark
You do the best you can!
kill dark
* R HP:Hurt MV:Full - Carie: Healthy - Baal: Wounded > You do the best you can!
* R HP:Hurt MV:Full - Carie: Healthy - Baal: Wounded > kill dark
You do the best you can!
kill dark
* R HP:Hurt MV:Full - Carie: Healthy - Baal: Wounded > kill dark
You do the best you can!
* R HP:Hurt MV:Full - Carie: Healthy - Baal: Wounded > kill dark
*Baal* panics, and attempts to flee!
You do the best you can!
Carie releases streaks of Fire at *Baal*, who screams in pain.
* R HP:Hurt MV:Full - Carie: Healthy - Baal: Wounded > kill dark
You do the best you can!
* R HP:Hurt MV:Full - Carie: Healthy - Baal: Wounded > kill dark
You do the best you can!
* R HP:Hurt MV:Full - Carie: Healthy - Baal: Wounded > kill dark
You do the best you can!
* R HP:Hurt MV:Full - Carie: Healthy - Baal: Wounded > kill dark
You do the best you can!
* R HP:Hurt MV:Full - Carie: Healthy - Baal: Wounded > kill dark
You do the best you can!
* R HP:Hurt MV:Full - Carie: Healthy - Baal: Wounded > kill dark
You try to slash *Baal*, but he deflects the blow.
You do the best you can!
kill dark
* R HP:Hurt MV:Full - Carie: Healthy - Baal: Wounded > kill dark
You do the best you can!
* R HP:Hurt MV:Full - Carie: Healthy - Baal: Wounded > kill dark
*Baal* leaves east.
They aren't here.
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > kill dark
They aren't here.
* R HP:Hurt MV:Full > kill dark
They aren't here.
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > e
They aren't here.
Carie leaves east riding a gray palfrey.
* R HP:Hurt MV:Full > e
kill dark
e
kill dark
e
A Path to the Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full > Path to the Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > Rotten Vegetation
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
Carie Sedai is standing here, riding a gray palfrey.
* R HP:Hurt MV:Full > They aren't here.
* R HP:Hurt MV:Full > Near a Bridge
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full > e
The Bridge
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
A heavy boulder lies here.
A lantern has been left here. [2]
A bullseye lantern has been set aside.
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Strong > e
In Front of the Castle
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
An iron lantern hangs from the wall above the gate.
!HORSE! A warhorse, being ridden by you.
kill dark
* R HP:Hurt MV:Strong > They aren't here.
* R HP:Hurt MV:Strong > kill dark
kill dark
They aren't here.
* R HP:Hurt MV:Strong > They aren't here.
* R HP:Hurt MV:Strong > look
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
An iron lantern hangs from the wall above the gate.
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Strong > kill dark
kill dark
tr
They aren't here.
* R HP:Hurt MV:Strong > They aren't here.
* R HP:Hurt MV:Strong > [track trolloc]
-=
Some obvious recent bloody traces of a Trolloc leaving >>east>>
Some obvious fairly recent bloody traces of a Trolloc leaving >>east>>
Some obvious recent tracks of Zelust leaving >>east>>
Some obvious recent tracks of Doom leaving <<west<<
Some obvious fresh tracks of Baal leaving >>east>>
Some obvious fresh tracks of Baal leaving <<west<<
Some obvious fresh tracks of Bellnog leaving >>east>>
Some clear recent tracks of Baal leaving <<west<<
* R HP:Hurt MV:Strong > kill dark
kill dark
where
They aren't here.
* R HP:Hurt MV:Strong > They aren't here.
* R HP:Hurt MV:Strong > Players in your Zone
--------------------
Mantas - In Front of the Castle
* R HP:Hurt MV:Strong > ex
Obvious exits:
North - Too dark to tell
East - Too dark to tell
West - Too dark to tell
* R HP:Hurt MV:Strong > kill dark
kill dark
They aren't here.
* R HP:Hurt MV:Strong > They aren't here.
* R HP:Hurt MV:Strong > kill dark
They aren't here.
* R HP:Hurt MV:Strong > kill dark
They aren't here.
w
* R HP:Hurt MV:Strong > The Bridge
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A heavy boulder lies here.
A lantern has been left here. [2]
A bullseye lantern has been set aside.
!HORSE! A warhorse, being ridden by you.
w
* R HP:Hurt MV:Strong > Near a Bridge
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
w
* R HP:Hurt MV:Strong > Rotten Vegetation
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Strong > w
TICK!
w
Path to the Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Strong > A Path to the Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Strong > w
Bend in the Path
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
s
* R HP:Hurt MV:Strong > s
Path to a Castle
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Strong > Twisted Path in the Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Strong > s
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
*Jaster* is here, fighting Bernice.
!HORSE! A gray palfrey.
Carie Sedai is here, fighting Jaster.
Bernice Montoya is here, fighting Jaster.
Bernice is surrounded by a shimmering white aura!
* R HP:Hurt MV:Strong > kill dark
kill dark
kill dark
You slash *Jaster*'s right arm into bloody fragments!
* R HP:Hurt MV:Strong - Bernice: Wounded - Jaster: Wounded > You do the best you can!
* R HP:Hurt MV:Strong - Bernice: Wounded - Jaster: Wounded >
*Jaster* leaves south.
* R HP:Hurt MV:Strong > kill dark
They aren't here.
* R HP:Hurt MV:Strong > kill dark
You slash *Jaster*'s right leg into bloody fragments!
*Jaster* swiftly dodges Carie's attempt to strike him.
kill dark
* R HP:Hurt MV:Strong - Jaster: Battered >
Carie strikes *Jaster*'s body very hard.
*Jaster* tries to pierce you, but you deflect the blow.
You try to slash *Jaster*, but he deflects the blow.
Bernice tries to pierce *Jaster*, but he deflects the blow.
* R HP:Hurt MV:Strong - Jaster: Battered > kill dark
You do the best you can!
kill dark
* R HP:Hurt MV:Strong - Jaster: Battered > You do the best you can!
* R HP:Hurt MV:Strong - Jaster: Battered > kill dark
*Jaster* tries to pierce you, but you parry successfully.
You do the best you can!
* R HP:Hurt MV:Strong - Jaster: Battered > kill dark
*Jaster* panics, and attempts to flee!
You do the best you can!
* R HP:Hurt MV:Strong - Jaster: Battered > kill dark
You do the best you can!
* R HP:Hurt MV:Strong - Jaster: Battered > kill dark
You do the best you can!
* R HP:Hurt MV:Strong - Jaster: Battered > kill dark
*Jaster* panics, and attempts to flee!
You do the best you can!
* R HP:Hurt MV:Strong - Jaster: Battered > kill dark
You do the best you can!
* R HP:Hurt MV:Strong - Jaster: Battered > kill dark
You do the best you can!
kill dark
* R HP:Hurt MV:Strong - Jaster: Battered > kill dark
Bernice pierces *Jaster*'s left foot into bloody fragments!
*Jaster* tries to pierce you, but you deflect the blow.
You slash *Jaster*'s head into bloody fragments!
*Jaster* panics, and attempts to flee!
*Jaster* panics, and attempts to flee!
You do the best you can!
* R HP:Hurt MV:Strong - Jaster: Beaten > You do the best you can!
Carie releases streaks of Fire at *Jaster*, who screams in pain.
* R HP:Hurt MV:Strong - Jaster: Beaten > kill dark
You do the best you can!
* R HP:Hurt MV:Strong - Jaster: Beaten > kill dark
You do the best you can!
* R HP:Hurt MV:Strong - Jaster: Beaten > You do the best you can!
* R HP:Hurt MV:Strong - Jaster: Beaten > kill dark
You do the best you can!
kill dark
kill dark
* R HP:Hurt MV:Strong - Jaster: Beaten > kill dark
You do the best you can!
* R HP:Hurt MV:Strong - Jaster: Beaten > You do the best you can!
* R HP:Hurt MV:Strong - Jaster: Beaten > You do the best you can!
* R HP:Hurt MV:Strong - Jaster: Beaten >
*Jaster* leaves north.
* R HP:Hurt MV:Strong > kill dark
kill dark
kill dark
The lightning stops.
They aren't here.
n
* R HP:Hurt MV:Full > n
They aren't here.
* R HP:Hurt MV:Full > n
They aren't here.
* R HP:Hurt MV:Full > n
They aren't here.
* R HP:Hurt MV:Full > Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
Bernice Montoya is standing here.
* R HP:Hurt MV:Full > kill dark
Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
Bernice Montoya is standing here.
* R HP:Hurt MV:Full > Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full > e
Bernice has arrived from the south.
Alas, you cannot go that way...
* R HP:Hurt MV:Full > e
They aren't here.
* R HP:Hurt MV:Full > e
A Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full > e
Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Full > Rotten Vegetation
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Strong > Near a Bridge
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Strong > e
e
The Bridge
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A heavy boulder lies here.
A lantern has been left here. [2]
A bullseye lantern has been set aside.
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Strong > In Front of the Castle
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
An iron lantern hangs from the wall above the gate.
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Strong > z he in
[narr ]
You narrate 'he in'
* R HP:Hurt MV:Strong > z :(
kill dark
[narr ]
You narrate ':('
* R HP:Hurt MV:Strong > They aren't here.
* R HP:Hurt MV:Strong > stat
kill dark
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 120, Parrying bonus: 119, Defence: 239.
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
kill dark
* R HP:Hurt MV:Strong > l
They aren't here.
* R HP:Hurt MV:Strong > They aren't here.
* R HP:Hurt MV:Strong > kill dark
kill dark
l
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
An iron lantern hangs from the wall above the gate.
!HORSE! A warhorse, being ridden by you.
Someone bellows 'WozN G^z'
* R HP:Hurt MV:Strong > They aren't here.
* R HP:Hurt MV:Strong > They aren't here.
* R HP:Hurt MV:Strong > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
An iron lantern hangs from the wall above the gate.
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Strong > scan
* R HP:Hurt MV:Strong >
Thalya narrates 'PK?'
Carie narrates 'still zone here'
yell die!
* R HP:Hurt MV:Strong > You bellow 'die!'
* R HP:Hurt MV:Strong > where
Players in your Zone
--------------------
Mantas - In Front of the Castle
kill dark
* R HP:Hurt MV:Strong > They aren't here.
* R HP:Hurt MV:Strong > where
kill dark
Players in your Zone
--------------------
Mantas - In Front of the Castle
kill dark
* R HP:Hurt MV:Strong > They aren't here.
* R HP:Hurt MV:Strong > w
They aren't here.
w
* R HP:Hurt MV:Strong > w
The Bridge
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
A heavy boulder lies here.
A lantern has been left here. [2]
A bullseye lantern has been set aside.
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Strong > Near a Bridge
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Strong > w
Rotten Vegetation
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Strong > w
Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Strong > A Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Strong > s
w
s
Alas, you cannot go that way...
s
* R HP:Hurt MV:Strong > Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Strong > Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Strong > Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Strong > z eltar still out
s
[narr ]
You narrate 'eltar still out'
* R HP:Hurt MV:Strong > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
Bernice Montoya is standing here.
Carie Sedai is standing here, riding a gray palfrey.
* R HP:Hurt MV:Strong > w
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
w
* R HP:Hurt MV:Strong > w
End of the Dark Road
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Strong > Rocky Plains in the Blight
[ obvious exits: N E ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Strong > n
e
Desolate Plains
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
The giant blight beetle is here flying around.
A raven is here, watching.
A titanic creature of the Shadow is here, wrapped in lightning.
A raven is here flying around.
* R HP:Hurt MV:Strong > The Dark Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.
* R HP:Hurt MV:Strong > where
Players in your Zone
--------------------
Mantas - The Dark Road
s
* R HP:Hurt MV:Strong > End of the Dark Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
e
* R HP:Hurt MV:Strong > Dying Plains in the Blight
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Strong > tr
[track trolloc]
-=
Some obvious fresh tracks of Baal leaving >>east>>
Some obvious fresh tracks of Baal leaving >>east>>
Some obvious fresh tracks of Baal leaving ^^north^^
Some clear fresh tracks of Jaster leaving >>east>>
Some clear recent tracks of Baal leaving <<west<<
Some clear recent tracks of Jaster leaving <<west<<
Some clear recent tracks of Jaster leaving ^^north^^
Some clear recent tracks of Baal leaving >>east>>
* R HP:Hurt MV:Strong > e
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
Bernice Montoya is standing here.
Carie Sedai is standing here, riding a gray palfrey.
where
* R HP:Hurt MV:Strong >
Carie says 'flame strike is so useless'
* R HP:Hurt MV:Strong > Players in your Zone
--------------------
Mantas - The Blight
Bernice - The Blight
Carie - The Blight
* R HP:Hurt MV:Strong > kill dark
s
They aren't here.
* R HP:Hurt MV:Strong > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Strong > e
The Blight
[ obvious exits: E S W ]
There are some tracks of a human leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
!HORSE! A gray palfrey.
tr
* R HP:Hurt MV:Strong > [track trolloc]
-=
Some clear recent tracks of Baal leaving <<west<<
* R HP:Hurt MV:Tiring > dw
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is tiring.
w
* R HP:Hurt MV:Tiring > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Tiring > tr
A shrill piercing scream reverberates through the area.
[track trolloc]
-=
Some obvious recent tracks of Deamon leaving vvsouthvv
Some obvious fresh tracks of Jaster leaving ^^north^^
Some clear recent tracks of Baal leaving >>east>>
Some clear recent tracks of Baal leaving ^^north^^
Some clear recent tracks of Bellnog leaving ^^north^^
Some clear recent tracks of Jaster leaving ^^north^^
Some clear recent tracks of Jaster leaving vvsouthvv
Some clear fairly recent tracks of Shzrei leaving vvsouthvv
* R HP:Hurt MV:Tiring > n
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
Bernice Montoya is standing here.
Carie Sedai is standing here, riding a gray palfrey.
* R HP:Hurt MV:Tiring > frown
What's bothering you?
* R HP:Hurt MV:Tiring > dw
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is tiring.
stat
* R HP:Hurt MV:Tiring > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 120, Parrying bonus: 119, Defence: 239.
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Hurt MV:Tiring > kill dark
Bernice tries to pierce *Baal*, but he deflects the blow.
Carie tries to strike *Baal*, but he parries successfully.
kill dark
* R HP:Hurt MV:Tiring > You try to slash *Baal*, but he deflects the blow.
* R HP:Hurt MV:Tiring - Bernice: Wounded - Baal: Wounded > l
You do the best you can!
* R HP:Hurt MV:Tiring - Bernice: Wounded - Baal: Wounded > The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
*Baal* is here, fighting Bernice.
!HORSE! A warhorse, being ridden by you.
Bernice Montoya is here, fighting Baal.
Carie Sedai is here, fighting Baal, riding a gray palfrey.
TICK!
* R HP:Hurt MV:Tiring - Bernice: Wounded - Baal: Wounded > change mood Brave
You slash *Baal*'s left arm into bloody fragments!
Carie tries to strike *Baal*, but he parries successfully.
*Baal* tickles Bernice's body with his pierce.
Bernice tries to pierce *Baal*, but he parries successfully.
* R HP:Hurt MV:Tiring - Bernice: Wounded - Baal: Wounded > Mood changed to: Brave
change posture offensive
* R HP:Hurt MV:Tiring - Bernice: Wounded - Baal: Wounded > kill dark
*Baal* panics, and attempts to flee!
Posture changed to: Offensive
b
* R HP:Hurt MV:Tiring - Bernice: Wounded - Baal: Wounded > You do the best you can!
* R HP:Hurt MV:Tiring - Bernice: Wounded - Baal: Wounded > [bash ]
Carie releases streaks of Fire at *Baal*, who screams in pain.
-
*Baal* leaves west.
=+*kill dark
*kill dark
+kill dark
Cancelled.
They aren't here.
* R HP:Hurt MV:Tiring > kill dark
They aren't here.
* R HP:Hurt MV:Tiring > w
kill dark
They aren't here.
* R HP:Hurt MV:Tiring > They aren't here.
* R HP:Hurt MV:Tiring > Dying Plains in the Blight
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Tiring > They aren't here.
* R HP:Hurt MV:Tiring > tr
[track trolloc]
-=
Some obvious fresh tracks of Baal leaving <<west<<
Some obvious fresh tracks of Baal leaving >>east>>
Some obvious fresh tracks of Baal leaving >>east>>
Some obvious fresh tracks of Baal leaving ^^north^^
Some clear recent tracks of Baal leaving <<west<<
Some clear recent tracks of Jaster leaving <<west<<
Some clear recent tracks of Jaster leaving ^^north^^
Some clear recent tracks of Baal leaving >>east>>
* R HP:Hurt MV:Tiring > look
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Tiring > n
Noraly tells you 'wheres the pk'
Desolate Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A span long blood-red worm crawls toward you.
* R HP:Hurt MV:Tiring > n
tr
A blood worm tries to hit you, but you dodge the attack.
You slash a blood worm's body into bloody fragments!
You swiftly dodge a blood worm's attempt to hit you.
No way! You're fighting for your life!
* R HP:Scratched MV:Strong - a blood worm: Battered > [track trolloc]
No way! You're fighting for your life!
* R HP:Scratched MV:Strong - a blood worm: Battered > reply keepzone
l
You reply to Noraly 'keepzone'
* R HP:Scratched MV:Strong - a blood worm: Battered > Desolate Plains
These plains are forlorn and lost, and the few rocks and tufts of blackish
growth emphasize this rather than detract from the monotony. There is no water
in sight. This place is utterly bleak, and yet quite cheerful compared to the
surrounding plains. Some of the rocks here seems spattered with blood, stained
but never cleansed by the rain.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A blood worm is here, fighting YOU!
* R HP:Scratched MV:Strong - a blood worm: Battered >
You slash a blood worm's body into bloody fragments!
A blood worm is dead! R.I.P.
Still better. Experience pays off.
Your blood freezes as you hear a blood worm's death cry.
* R HP:Scratched MV:Strong > tr
[track trolloc]
-=
Some clear recent tracks of Baal leaving ^^north^^
Some clear recent tracks of Baal leaving vvsouthvv
Some clear recent tracks of Jaster leaving vvsouthvv
Some clear recent tracks of Jaster leaving ^^north^^
Some clear recent tracks of Eltargrim leaving <<west<<
Some clear fairly recent tracks of Baal leaving vvsouthvv
Some very faint half week-old tracks of Orkash leaving ^^north^^
Some very faint half week-old tracks of Orkash leaving ^^north^^
* R HP:Scratched MV:Strong > look
Desolate Plains
These plains are forlorn and lost, and the few rocks and tufts of blackish
growth emphasize this rather than detract from the monotony. There is no water
in sight. This place is utterly bleak, and yet quite cheerful compared to the
surrounding plains. Some of the rocks here seems spattered with blood, stained
but never cleansed by the rain.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
The corpse of a blood worm is lying here.
!HORSE! A warhorse, being ridden by you.
* R HP:Scratched MV:Strong > w
The Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.
w
* R HP:Scratched MV:Strong > Desolate Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A group of gray flies are here, buzzing maliciously around you.
A trolloc is here ruling a group of trollocs.
The giant blight beetle is visible flying high in the sky.
A raven is here, watching.
A raven is here flying around.
* R HP:Scratched MV:Strong > s
Rocky Plains in the Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
n
* R HP:Scratched MV:Strong > n
Desolate Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A group of gray flies are here, buzzing maliciously around you.
A trolloc is here ruling a group of trollocs.
The giant blight beetle is visible flying high in the sky.
A raven is here, watching.
A raven is here flying around.
* R HP:Scratched MV:Strong > Rocky Hills
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.
A small stick is lying on the ground here.
A pale maggot is burrowing through the roots and undergrowth here.
* R HP:Scratched MV:Strong > n
Rugged Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
*Baal* is standing here.
A raven is visible flying high in the sky.
* R HP:Scratched MV:Strong >
A raven starts following you.
kill dark
* R HP:Scratched MV:Strong > You slash *Baal*'s head into bloody fragments!
*Baal* panics, and attempts to flee!
* R HP:Scratched MV:Strong - Baal: Battered > kill dark
kill dark
kill dark
*Baal* leaves west.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > kill dark
w
kill dark
w
They aren't here.
kill dark
* R HP:Scratched MV:Strong > *Baal* has arrived from the west.
You try to slash *Baal*, but he deflects the blow.
* R HP:Scratched MV:Strong - Baal: Battered > No way! You're fighting for your life!
* R HP:Scratched MV:Strong - Baal: Battered > You do the best you can!
* R HP:Scratched MV:Strong - Baal: Battered > No way! You're fighting for your life!
* R HP:Scratched MV:Strong - Baal: Battered > You do the best you can!
* R HP:Scratched MV:Strong - Baal: Battered > change mood Brave
Mood changed to: Brave
* R HP:Scratched MV:Strong - Baal: Battered > change posture offensive
kill dark
*Baal* tries to pierce you, but you parry successfully.
You try to slash *Baal*, but he parries successfully.
Noraly tells you 'whos the low human?'
*Baal* panics, and attempts to flee!
Posture changed to: Offensive
* R HP:Scratched MV:Strong - Baal: Battered > kill dark
You do the best you can!
* R HP:Scratched MV:Strong - Baal: Battered > kill dark
You do the best you can!
kill dark
* R HP:Scratched MV:Strong - Baal: Battered > You do the best you can!
* R HP:Scratched MV:Strong - Baal: Battered > *Baal* leaves south.
They aren't here.
* R HP:Scratched MV:Strong > z on him sg
kill dark
[narr ]
You narrate 'on him sg'
s
* R HP:Scratched MV:Strong > They aren't here.
* R HP:Scratched MV:Strong > Rocky Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.
A small stick is lying on the ground here.
A pale maggot is burrowing through the roots and undergrowth here.
A raven has arrived from the north.
* R HP:Scratched MV:Strong > s
s
The Shadowmauler tries to hit you, but you parry successfully.
No way! You're fighting for your life!
* R HP:Scratched MV:Strong - the Shadowmauler: Scratched > No way! You're fighting for your life!
* R HP:Scratched MV:Strong - the Shadowmauler: Scratched > f
You try to slash the Shadowmauler, but he deflects the blow.
The Shadowmauler tries to hit you, but you deflect the blow.
* R HP:Scratched MV:Strong - the Shadowmauler: Scratched > You panic and attempt to flee!
You flee head over heels.
Rugged Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Scratched MV:Tiring > e
s
The Shadowmauler has arrived from the south.
The Twist in the Dark Road
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A trolloc is here ruling a group of trollocs.
* R HP:Scratched MV:Tiring > The Dark Road
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
Gutted by flame, a covered wagon has been reduced to a char-blackened mess.
!HORSE! A warhorse, being ridden by you.
* R HP:Scratched MV:Tiring > Target set to: baal
look
The Dark Road
The dark road runs north and south here. It is straight, and seemingly well
made, with an even layer of gravel. But the gravel is sharp and cutting, and
walking barefoot here would leave a trail of blood. Poles are stuck on both
sides of the road, like a beautiful, green alley. But instead of healthy green
trees in this alley, there are black iron pikes with grisly trophies.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
Gutted by flame, a covered wagon has been reduced to a char-blackened mess.
!HORSE! A warhorse, being ridden by you.
* R HP:Scratched MV:Tiring > tr
[track trolloc]
-=
Some obvious fresh tracks of Baal leaving >>east>>
Some clear fairly recent tracks of Baal leaving vvsouthvv
Some clear fairly recent tracks of Baal leaving vvsouthvv
Some clear fairly recent tracks of Baal leaving ^^north^^
Some clear almost day-old tracks of Wucen leaving ^^north^^
Some almost day-old tracks of Jaster leaving vvsouthvv
Some very faint half week-old tracks of Orkash leaving vvsouthvv
* R HP:Scratched MV:Tiring > e
kill baal
Barren Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A red-eyed raven is here flying around.
* R HP:Scratched MV:Tiring > They aren't here.
* R HP:Scratched MV:Tiring > n
n
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
A small stick is lying on the ground here.
* R HP:Scratched MV:Tiring > The Dark Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
You notice a lantern is hidden here.
!HORSE! A warhorse, being ridden by you.
* R HP:Scratched MV:Tiring > e
A shrill piercing scream reverberates through the area.
Blighted Grove
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
Warped, menacing boughs shiver amongst trees slowly enclosing around you.
Warped, menacing boughs shiver amongst trees slowly enclosing around you.
Warped, menacing boughs shiver amongst trees slowly enclosing around you.
Warped, menacing boughs shiver amongst trees slowly enclosing around you.
n
* R HP:Scratched MV:Tiring > The Beaten Path
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A trolloc is here ruling a group of trollocs.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A raven is visible flying high in the sky.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
* R HP:Scratched MV:Tiring > w
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
w
* R HP:Scratched MV:Tiring > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Scratched MV:Tiring > tr
[track trolloc]
-=
Some obvious fresh tracks of Baal leaving ^^north^^
Some very faint half week-old tracks of Orkash leaving <<west<<
Some very faint half week-old tracks of Orkash leaving <<west<<
* R HP:Scratched MV:Tiring > z baal sg patty
n
kill baal
[narr ]
You narrate 'baal sg patty'
* R HP:Scratched MV:Tiring > The Dark Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
*Baal* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
* R HP:Scratched MV:Tiring > *Baal* tries to pierce you, but you deflect the blow.
You do the best you can!
* R HP:Scratched MV:Tiring - Baal: Battered > f
PANIC! You couldn't escape!
flee
* R HP:Scratched MV:Tiring - Baal: Battered > PANIC! You couldn't escape!
flee
* R HP:Scratched MV:Tiring - Baal: Battered > change mood Wimpy
PANIC! You couldn't escape!
flee
* R HP:Scratched MV:Tiring - Baal: Battered > You try to slash *Baal*, but he parries successfully.
A hideous trolloc joins Baal's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins Baal's fight!
*Baal* pierces your head.
Mood changed to: Wimpy
* R HP:Scratched MV:Tiring - Baal: Battered > You panic and attempt to flee!
A shrill piercing scream reverberates through the area.
change posture defensive
You flee head over heels.
The Dark Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Scratched MV:Tiring > Posture changed to: Defensive
* R HP:Scratched MV:Tiring >
Bernice narrates 'good'
* R HP:Scratched MV:Tiring > kill dark
Noraly narrates '2 tic'
* R HP:Scratched MV:Tiring > change mood Brave
TICK!
change posture offensive
where
Bernice narrates 'for him'
They aren't here.
* R HP:Scratched MV:Tiring > Mood changed to: Brave
* R HP:Scratched MV:Tiring > Posture changed to: Offensive
* R HP:Scratched MV:Tiring > Players in your Zone
--------------------
Mantas - The Dark Road
* R HP:Scratched MV:Tiring > where
Players in your Zone
--------------------
Mantas - The Dark Road
* R HP:Scratched MV:Tiring > z sniff
[narr ]
You narrate 'sniff'
stat
* R HP:Scratched MV:Tiring > kill dark
kill dark
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 120, Parrying bonus: 119, Defence: 239.
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
l
* R HP:Scratched MV:Tiring > They aren't here.
* R HP:Scratched MV:Tiring > They aren't here.
* R HP:Scratched MV:Tiring > The Dark Road
The road leads further north through Shayol Ghul becoming a killing ground
before it reaches walls of Thakan'dar. The road is dark, with all details
obscured in vile, almost living, shadows. To the south the road nears its
end and looms closer to the Blight.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Scratched MV:Tiring > s
kill baal
b
The Dark Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
*Baal* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
* R HP:Scratched MV:Tiring > You try to slash *Baal*, but he deflects the blow.
* R HP:Scratched MV:Tiring - Baal: Battered > [bash ]
-=+*
A shrill piercing scream reverberates through the area.
A hideous trolloc joins Baal's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins Baal's fight!
*+
*Baal* panics, and attempts to flee!
=
A ramshorned trolloc crushes your body very hard.
A hideous trolloc slashes your right arm.
A hideous trolloc tries to slash you, but you dodge the attack.
A hideous trolloc barely slashes your left arm.
A hideous trolloc tries to slash you, but you parry successfully.
- -change mood Wimpy
=
Your bash at *Baal* sends him sprawling!
* R HP:Hurt MV:Tiring - Baal: Battered > f
kill baal
Mood changed to: Wimpy
* R HP:Hurt MV:Tiring - Baal: Battered > You panic and attempt to flee!
A ramshorned trolloc tries to crush you, but you parry successfully.
A hideous trolloc tries to slash you, but you parry successfully.
A hideous trolloc slashes your right arm hard.
A hideous trolloc slashes your body.
A hideous trolloc slashes your right arm.
You flee head over heels.
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
They aren't here.
* R HP:Hurt MV:Tiring > n
kill baal
The Dark Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
* R HP:Hurt MV:Tiring > change mood Brave
They aren't here.
* R HP:Hurt MV:Tiring > Mood changed to: Brave
n
* R HP:Hurt MV:Tiring > kill baal
n
The Dark Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
kill baal
* R HP:Hurt MV:Tiring > They aren't here.
* R HP:Hurt MV:Tiring > On the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Tiring > n
They aren't here.
* R HP:Hurt MV:Tiring > n
n
Upon the Dark Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Tiring > Upon the Dark Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Tiring > Your heartbeat calms down more as you feel less panicked.
Upon the Dark Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A beastly, boar-headed trolloc growls maliciously.
* R HP:Hurt MV:Tiring > z he running tkd
[narr ]
You narrate 'he running tkd'
n
* R HP:Hurt MV:Tiring > w
w
w
Bend in the Dark Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Tiring > The Dark Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Tiring > On the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A hound of the shadow smells blood in the air.
* R HP:Hurt MV:Tiring > The Twisting Dark Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Tiring > e
s
e
e
On the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A hound of the shadow smells blood in the air.
* R HP:Hurt MV:Tiring > Parched Terrain
[ obvious exits: N E ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Tiring > s
Near the Road
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
* R HP:Hurt MV:Tiring > Upon the Dark Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A beastly, boar-headed trolloc growls maliciously.
* R HP:Hurt MV:Tiring > Upon the Dark Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Tiring > n
Upon the Dark Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A beastly, boar-headed trolloc growls maliciously.
stat
* R HP:Hurt MV:Tiring > kill dark
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 120, Parrying bonus: 119, Defence: 239.
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Hurt MV:Tiring > They aren't here.
* R HP:Hurt MV:Tiring > l
Upon the Dark Road
A hill of jagged, black slate rises sharply to the east, far too stepp for
climbing. The black-dirt road extends to the north and south from here. Dry,
hard and cracked ground lies just off the road to the west.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A beastly, boar-headed trolloc growls maliciously.
* R HP:Hurt MV:Tiring > n
Bend in the Dark Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Tiring > w
w
w
The Dark Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
n
n
* R HP:Hurt MV:Tiring > On the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Tiring > The Twisting Dark Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Tiring > On the Dark Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Tiring > tr
The Twisting Dark Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A trolloc is here commanding a fist of troops.
* R HP:Hurt MV:Tiring > [track trolloc]
-=
You could find no tracks at all.
* R HP:Hurt MV:Tiring > z or not, stupid tracks
s
[narr ]
You narrate 'or not, stupid tracks'
s
* R HP:Hurt MV:Tiring > On the Dark Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Tiring > e
The Twisting Dark Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Tiring > e
On the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Tiring > The Dark Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Tiring > s
e
Near the Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
s
* R HP:Hurt MV:Tiring > Upon the Dark Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A beastly, boar-headed trolloc growls maliciously.
* R HP:Hurt MV:Tiring > w
Upon the Dark Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Tiring > s
s
Black Earth
[ obvious exits: E S ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A young trolloc is here, growling with a deep bloodlust.
* R HP:Hurt MV:Tiring > Blackened Earth
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A trolloc is here commanding a fist of troops.
* R HP:Hurt MV:Tiring > The Slopes of Shayol Ghul
[ obvious exits: N E ]
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Tiring > e
e
On the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
kill dark
* R HP:Hurt MV:Tiring > Barren Field
[ obvious exits: W ]
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Tiring > They aren't here.
w
* R HP:Hurt MV:Tiring > s
On the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
s
* R HP:Hurt MV:Tiring > The Dark Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Tiring > The Dark Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
*Baal* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
* R HP:Hurt MV:Tiring > s
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
*Baal* is standing here.
* R HP:Hurt MV:Tiring > kill baal
b
You try to slash *Baal*, but he deflects the blow.
* R HP:Hurt MV:Tiring - Baal: Battered > [bash ]
-=+*
*Baal* tries to pierce you, but you parry successfully.
*
*Baal* panics, and attempts to flee!
+=- -=
*Baal* leaves east.
They're not here anymore!
* R HP:Hurt MV:Tiring > kill dark
kill dark
They aren't here.
* R HP:Hurt MV:Tiring > They aren't here.
* R HP:Hurt MV:Tiring > stat
e
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 120, Parrying bonus: 119, Defence: 239.
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
kill dark
* R HP:Hurt MV:Tiring > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Tiring > They aren't here.
* R HP:Hurt MV:Tiring > s
The Dark Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
You notice a lantern is hidden here.
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Tiring > n
n
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Winded > Steep Slope
[ obvious exits: N E S ]
!HORSE! A warhorse, being ridden by you.
*Baal* is here, fighting the Shadowmauler.
The Shadowmauler is here, fighting Baal.
A group of gray flies are here, buzzing maliciously around you.
* R HP:Hurt MV:Winded >
*Baal* panics, and attempts to flee!
* R HP:Hurt MV:Winded > kill dark
kill dark
kill dark
You try to slash *Baal*, but he deflects the blow.
kill dark
* R HP:Hurt MV:Winded - the Shadowmauler: Healthy - Baal: Battered > You do the best you can!
* R HP:Hurt MV:Winded - the Shadowmauler: Healthy - Baal: Battered > kill dark
You try to slash *Baal*, but he deflects the blow.
You swiftly dodge a group of gray flies's attempt to hit you.
The Shadowmauler hits Baal's body.
You do the best you can!
* R HP:Hurt MV:Winded - the Shadowmauler: Healthy - Baal: Battered > kill dark
You do the best you can!
* R HP:Hurt MV:Winded - the Shadowmauler: Healthy - Baal: Battered > You do the best you can!
* R HP:Hurt MV:Winded - the Shadowmauler: Healthy - Baal: Battered > *Baal* leaves north.
They aren't here.
* R HP:Hurt MV:Winded - a group of gray flies: Healthy > change mood Brave
The Shadowmauler leaves north.
Mood changed to: Brave
change posture offensive
* R HP:Hurt MV:Winded - a group of gray flies: Healthy > Posture changed to: Offensive
* R HP:Hurt MV:Winded - a group of gray flies: Healthy >
You slash a group of gray flies's head into bloody fragments!
You swiftly dodge a group of gray flies's attempt to hit you.
The Shadowmauler has arrived from the north.
* R HP:Hurt MV:Winded - a group of gray flies: Wounded > change mood Wimpy
f
Mood changed to: Wimpy
n
* R HP:Hurt MV:Winded - a group of gray flies: Wounded > You panic and attempt to flee!
You flee head over heels.
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
*Baal* is standing here.
Steep Slope
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.
A group of gray flies are here, buzzing maliciously around you.
* R HP:Hurt MV:Winded > s
kill dark
The Shadowmauler hits your body extremely hard.
A group of gray flies tries to hit you, but you dodge the attack.
No way! You're fighting for your life!
* R HP:Hurt MV:Winded - the Shadowmauler: Healthy > They aren't here.
* R HP:Hurt MV:Winded - the Shadowmauler: Healthy > f
kill dark
You panic and attempt to flee!
A group of gray flies tries to hit you, but you dodge the attack.
The Shadowmauler hits your body extremely hard.
TICK!
You flee head over heels.
Slope
[ obvious exits: N S W ]
!HORSE! A warhorse, being ridden by you.
A trolloc is here ruling a group of trollocs.
A raven is visible flying high in the sky.
The blight bear stands on its haunches, roaring madly.
You slash a Dhai'mon trolloc's body into bloody fragments!
* R HP:Wounded MV:Winded - a Dhai'mon trolloc: Hurt > kill dark
change mood Wimpy
f
You do the best you can!
* R HP:Wounded MV:Winded - a Dhai'mon trolloc: Hurt > Mood changed to: Wimpy
* R HP:Wounded MV:Winded - a Dhai'mon trolloc: Hurt > You panic and attempt to flee!
The Shadowmauler has arrived from the west.
change posture defensive
s
You flee head over heels.
The Beaten Path
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
Posture changed to: Defensive
kill baal
* R HP:Wounded MV:Winded > Blighted Grove
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
A rat scurries around trying to get out of sight.
Warped, menacing boughs shiver amongst trees slowly enclosing around you.
Warped, menacing boughs shiver amongst trees slowly enclosing around you.
Warped, menacing boughs shiver amongst trees slowly enclosing around you.
Warped, menacing boughs shiver amongst trees slowly enclosing around you.
* R HP:Wounded MV:Winded > s
They aren't here.
* R HP:Wounded MV:Winded > kill baal
Gray Hills
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A giant blight beetle is here, scurrying about.
A bearlike lump of rotten flesh lumbers around in here.
w
* R HP:Wounded MV:Winded > They aren't here.
* R HP:Wounded MV:Winded > kill baal
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
A small stick is lying on the ground here.
* R HP:Wounded MV:Winded > n
They aren't here.
* R HP:Wounded MV:Winded > kill baal
The Dark Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
You notice a lantern is hidden here.
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Winded > They aren't here.
* R HP:Wounded MV:Winded > n
kill baal
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
s
* R HP:Wounded MV:Winded > They aren't here.
* R HP:Wounded MV:Winded > The Dark Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
You notice a lantern is hidden here.
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Winded >
A shrill piercing scream reverberates through the area.
* R HP:Wounded MV:Winded > stat
w
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
tr
* R HP:Wounded MV:Winded > Alas, you cannot go that way...
* R HP:Wounded MV:Winded > [track trolloc]
-=
Some obvious fresh tracks of Baal leaving ^^north^^
Some clear fairly recent tracks of Baal leaving vvsouthvv
Some very faint half week-old tracks of Orkash leaving >>east>>
Some very faint half week-old tracks of Orkash leaving >>east>>
Some very faint half week-old tracks of Orkash leaving vvsouthvv
Some very faint half week-old tracks of Orkash leaving vvsouthvv
Some very faint half week-old tracks of Orkash leaving >>east>>
* R HP:Wounded MV:Winded > look
The Dark Road
The road passes between a hill to the west and a grove of tall pines to the
east. This area is covered in a short, ugly black grass that covers the spare
ground. The road is covered in black slates, polished quite smooth with the
passage of time and countless armies.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
You notice a lantern is hidden here.
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Winded > n
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Winded > w
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
kill baal
* R HP:Wounded MV:Winded > They aren't here.
* R HP:Wounded MV:Winded > tr
[track trolloc]
-=
Some obvious fresh tracks of Baal leaving ^^north^^
Some obvious fresh tracks of Baal leaving >>east>>
Some obvious fresh tracks of Baal leaving ^^north^^
Some very faint half week-old tracks of Orkash leaving <<west<<
Some very faint half week-old tracks of Orkash leaving <<west<<
* R HP:Wounded MV:Winded > n
kill baal
The Dark Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
* R HP:Wounded MV:Winded > n
tr
A hideous trolloc tries to slash you, but you parry successfully.
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc tries to crush you, but you dodge the attack.
A hideous trolloc tries to slash you, but you dodge the attack.
A hideous trolloc tries to slash you, but you parry successfully.
A hideous trolloc tries to slash you, but you deflect the blow.
You slash a hideous trolloc's body into bloody fragments!
A hideous trolloc tries to slash you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
Saving all threads of this weave of the Wheel. This will take a few moments...
change mood Wimpy
f
n
n
Auto-save complete.
They aren't here.
* R HP:Hurt MV:Winded - a hideous trolloc: Scratched > No way! You're fighting for your life!
* R HP:Hurt MV:Winded - a hideous trolloc: Scratched > [track trolloc]
No way! You're fighting for your life!
* R HP:Hurt MV:Winded - a hideous trolloc: Scratched > Mood changed to: Wimpy
* R HP:Hurt MV:Winded - a hideous trolloc: Scratched > You panic and attempt to flee!
You flee head over heels.
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
The Dark Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
* R HP:Hurt MV:Winded > The Dark Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Winded > z gd mobs!!!?!
tr
[narr ]
You narrate 'gd mobs!!!?!'
* R HP:Hurt MV:Winded > [track trolloc]
-=
Some obvious fresh tracks of Baal leaving ^^north^^
Some clear recent tracks of Baal leaving ^^north^^
* R HP:Hurt MV:Winded > z $%!@!
[narr ]
You narrate '$$%!@!'
* R HP:Hurt MV:Winded > n
On the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
n
* R HP:Hurt MV:Winded > n
Upon the Dark Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Winded > n
Upon the Dark Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Winded > Upon the Dark Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A beastly, boar-headed trolloc growls maliciously.
* R HP:Hurt MV:Winded > n
Bend in the Dark Road
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Winded > w
w
The Dark Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
w
* R HP:Hurt MV:Winded > On the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Winded > The Twisting Dark Road
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
*Baal* is standing here.
* R HP:Hurt MV:Winded > kill dark
They aren't here.
kill dark
* R HP:Hurt MV:Winded > n
kill dark
n
kill dark
They aren't here.
* R HP:Hurt MV:Winded > On the Dark Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > The Twisting Dark Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A trolloc is here commanding a fist of troops.
* R HP:Hurt MV:Winded > You slash a Dha'vol trolloc's left arm into bloody fragments!
* R HP:Hurt MV:Winded - a Dha'vol trolloc: Hurt > change mood Wimpy
A Dha'vol trolloc tries to crush you, but you deflect the blow.
You slash a Dha'vol trolloc's body very hard.
f
* R HP:Hurt MV:Winded - a Dha'vol trolloc: Hurt > kill baal
Mood changed to: Wimpy
* R HP:Hurt MV:Winded - a Dha'vol trolloc: Hurt > You panic and attempt to flee!
kill baal
kill baal
You flee head over heels.
Tangled Trees
[ obvious exits: S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A raven is here flying around.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
They aren't here.
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > kill baal
They aren't here.
* R HP:Hurt MV:Winded > s
They aren't here.
kill baal
* R HP:Hurt MV:Winded > A Dha'vol trolloc has arrived from the south.
The Twisting Dark Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Winded > e
They aren't here.
* R HP:Hurt MV:Winded > The Twisting Dark Road
[ obvious exits: W D ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Winded > tr
[track trolloc]
-=
You could find no tracks at all.
* R HP:Hurt MV:Winded > w
s
The Twisting Dark Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Winded > On the Dark Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Winded > e
stat
Beside the Dark Road
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Winded > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 100 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* R HP:Hurt MV:Winded > kill baal
They aren't here.
* R HP:Hurt MV:Winded > tr
[track trolloc]
-=
Some obvious fresh tracks of Baal leaving >>east>>
Some obvious fresh tracks of Baal leaving <<west<<
* R HP:Hurt MV:Winded > l
Beside the Dark Road
Pitch earth with tiny patches of decomposing grass give way to a small trail to
the east. The dirt is soft, but tainted so that no vegetation can live here.
The dark road winds around this clearing to the south and west.
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Winded > e
Gravelled Trail
[ obvious exits: N W ]
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
w
* R HP:Hurt MV:Winded > Beside the Dark Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Winded > s
On the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Winded > s
kill baal
Parched Terrain
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > e
kill baal
Near the Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A hound of the shadow smells blood in the air.
A young trolloc is here, growling with a deep bloodlust.
e
* R HP:Hurt MV:Winded > kill baal
They aren't here.
* R HP:Hurt MV:Winded > Upon the Dark Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A beastly, boar-headed trolloc growls maliciously.
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > s
Upon the Dark Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Winded > look
Upon the Dark Road
The black dirt of the dark road smells of corruption and decay, as if something
foul were buried beneath it. The road continues north and south for quite some
distance under endlessly turbulent skies.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Winded > s
s
Upon the Dark Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Weary > On the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Weary > s
The Dark Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Weary > s
kill baal
The Dark Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
*Baal* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
* R HP:Hurt MV:Weary > *Baal* tries to pierce you, but you parry successfully.
You do the best you can!
* R HP:Hurt MV:Weary - Baal: Battered > change mood Wimpy
f
Mood changed to: Wimpy
* R HP:Hurt MV:Weary - Baal: Battered > You try to slash *Baal*, but he parries successfully.
A hideous trolloc joins Baal's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins Baal's fight!
*Baal* tries to pierce you, but you deflect the blow.
You panic and attempt to flee!
change mood Brave
You flee head over heels.
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Weary > change posture offensive
Mood changed to: Brave
kill baal
* R HP:Hurt MV:Weary > Posture changed to: Offensive
* R HP:Hurt MV:Weary > kill baal
They aren't here.
* R HP:Hurt MV:Weary > They aren't here.
* R HP:Hurt MV:Weary > l
The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
kill dark
* R HP:Hurt MV:Weary > kill dark
l
where
They aren't here.
stat
* R HP:Hurt MV:Weary > kill dark
They aren't here.
* R HP:Hurt MV:Weary > kill dark
The Twist in the Dark Road
The dark road turns away from the hill to the south, leading north and east.
The hill to the south is topped with a black tower, whose battlements survey
the entire area. The gate to the tower is to the south of here, while to the
north the road enters a cold, dark pass. A cart track leads westwards. The
dark road looks like a black snake crawling through the grey grass.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Weary > Players in your Zone
--------------------
Mantas - The Twist in the Dark Road
* R HP:Hurt MV:Weary > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 120, Parrying bonus: 119, Defence: 239.
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NO QUIT
- NOTICE
* R HP:Hurt MV:Weary > They aren't here.
* R HP:Hurt MV:Weary > scan n
They aren't here.
* R HP:Hurt MV:Weary > * R HP:Hurt MV:Weary > wea
[weather ]
The temperature is about 90 degrees.
The sky is rainy, and a calm wind comes from the south.
kill dark
* R HP:Hurt MV:Weary > kill dark
They aren't here.
* R HP:Hurt MV:Weary > kill dark
They aren't here.
* R HP:Hurt MV:Weary > They aren't here.
diag horse
* R HP:Hurt MV:Weary > A warhorse is in excellent condition.
A warhorse is weary.
Carie narrates 'was on vral and eltar'
* R HP:Hurt MV:Weary > kill dark
They aren't here.
* R HP:Hurt MV:Weary > e
s
The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Weary > The Dark Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
You notice a lantern is hidden here.
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Weary > open oakdoor
s
I see no oakdoor here.
* R HP:Hurt MV:Weary > The Twist in the Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.
Carie narrates 'elbow'
* R HP:Hurt MV:Weary > s
s
s
notice
Barren Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A small stick is lying on the ground here.
s
* R HP:Hurt MV:Weary > Desolate Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
The corpse of a blood worm is lying here.
!HORSE! A warhorse, being ridden by you.
A black snake with red mottling slyly meanders around you.
* R HP:Hurt MV:Weary > s
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
Bernice Montoya is standing here.
Bernice is surrounded by a shimmering white aura!
* R HP:Hurt MV:Weary > You stop paying increased attention to your surroundings.
* R HP:Hurt MV:Weary > Alas, you cannot go that way...
* R HP:Hurt MV:Weary > Alas, you cannot go that way...
* R HP:Hurt MV:Weary > notice
l
You start paying increased attention to your surroundings.
kill dark
* R HP:Hurt MV:Weary > Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
Bernice Montoya is standing here.
Bernice is surrounded by a shimmering white aura!
* R HP:Hurt MV:Weary > kill dark
They aren't here.
kill dark
* R HP:Hurt MV:Weary > They aren't here.
* R HP:Hurt MV:Weary > kill dark
They aren't here.
kill dark
* R HP:Hurt MV:Weary > They aren't here.
* R HP:Hurt MV:Weary > kill dark
They aren't here.
TICK!
* R HP:Hurt MV:Weary > They aren't here.
* R HP:Hurt MV:Weary > kill dark
kill dark
They aren't here.
kill dark
* R HP:Hurt MV:Weary > They aren't here.
* R HP:Hurt MV:Weary > kill dark
They aren't here.
* R HP:Hurt MV:Weary > kill dark
They aren't here.
* R HP:Hurt MV:Weary > e
kill dark
The sun rises.
Your heartbeat calms down more as you feel less panicked.
They aren't here.
* R HP:Hurt MV:Winded > The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > dw
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is tiring.
kill dark
* R HP:Hurt MV:Winded > kill dark
stat
kill dark
kill dark
They aren't here.
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > kill dark
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 120, Parrying bonus: 119, Defence: 239.
Your mood is: Brave. You will flee below: 100 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.
You are subjected to the following effects:
- NOTICE
- NO QUIT
* R HP:Hurt MV:Winded > kill dark
They aren't here.
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > where
Players in your Zone
--------------------
Carie - The Blight
Noraly - The Blight
Mantas - The Blight
Bernice - Dying Plains in the Blight
* R HP:Hurt MV:Winded > scan s
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Hurt MV:Winded > kill dark
They aren't here.
kill dark
* R HP:Hurt MV:Winded > kill dark
They aren't here.
* R HP:Hurt MV:Winded > kill dark
They aren't here.
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > kill dark
kill dark
They aren't here.
kill dark
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > kill dark
They aren't here.
kill dark
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > kill dark
They aren't here.
kill dark
* R HP:Hurt MV:Winded > kill dark
They aren't here.
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > kill dark
They aren't here.
* R HP:Hurt MV:Winded > They aren't here.
kill dark
* R HP:Hurt MV:Winded > You try to slash *Bellnog*, but he deflects the blow.
* R HP:Hurt MV:Winded - Bellnog: Wounded >
*Bellnog* pierces your right leg very hard.
You try to slash *Bellnog*, but he parries successfully.
kill dark
* R HP:Hurt MV:Winded - Bellnog: Wounded > Noraly narrates 'all w e'
You do the best you can!
* R HP:Hurt MV:Winded - Bellnog: Wounded >
*Bellnog* looks at you.
* R HP:Hurt MV:Winded - Bellnog: Wounded >
*Bellnog* tries to pierce you, but you deflect the blow.
* R HP:Hurt MV:Winded - Bellnog: Wounded >
*Bellnog* panics, and attempts to flee!
* R HP:Hurt MV:Winded - Bellnog: Wounded >
*Bellnog* tries to pierce you, but you deflect the blow.
You try to slash *Bellnog*, but he parries successfully.
Noraly narrates 'elbow'
*Bellnog* leaves north.
* R HP:Hurt MV:Winded > z on bellnog 1e dying plains
kill dark
[narr ]
You narrate 'on bellnog 1e dying plains'
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > kill dark
They aren't here.
* R HP:Hurt MV:Winded > z off
[narr ]
You narrate 'off'
where
* R HP:Hurt MV:Winded > kill dark
Players in your Zone
--------------------
Carie - The Blight
Noraly - The Blight
Mantas - The Blight
Bernice - Dying Plains in the Blight
kill dark
* R HP:Hurt MV:Winded > You try to slash *Bellnog*, but he parries successfully.
l
* R HP:Hurt MV:Winded - Bellnog: Wounded > kill dark
You do the best you can!
* R HP:Hurt MV:Winded - Bellnog: Wounded > A shrill piercing scream reverberates through the area.
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
*Bellnog* is here, fighting YOU!
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Winded - Bellnog: Wounded > You do the best you can!
* R HP:Hurt MV:Winded - Bellnog: Wounded > z on
*Baal* has arrived from the west.
* R HP:Hurt MV:Winded - Bellnog: Wounded > [narr ]
You narrate 'on'
* R HP:Hurt MV:Winded - Bellnog: Wounded > b
*Bellnog* tries to pierce you, but you parry successfully.
You try to slash *Bellnog*, but he parries successfully.
*Bellnog* tries to pierce you, but you parry successfully.
* R HP:Hurt MV:Winded - Bellnog: Wounded > [bash ]
-=+*kill dark
kill dark
*Cancelled.
You do the best you can!
* R HP:Hurt MV:Winded - Bellnog: Wounded > kill dark
You do the best you can!
* R HP:Hurt MV:Winded - Bellnog: Wounded > kill dark
*Bellnog* tries to pierce you, but you parry successfully.
You do the best you can!
* R HP:Hurt MV:Winded - Bellnog: Wounded > You do the best you can!
* R HP:Hurt MV:Winded - Bellnog: Wounded > kill dark
*Bellnog* tries to pierce you, but you parry successfully.
* R HP:Hurt MV:Winded - Bellnog: Wounded > You do the best you can!
* R HP:Hurt MV:Winded - Bellnog: Wounded > kill dark
You do the best you can!
* R HP:Hurt MV:Winded - Bellnog: Wounded > z come =)
*Bellnog* tries to pierce you, but you parry successfully.
You try to slash *Bellnog*, but he deflects the blow.
kill dark
* R HP:Hurt MV:Winded - Bellnog: Wounded > *Jaster* has arrived from the north.
[narr ]
You narrate 'come =)'
* R HP:Hurt MV:Winded - Bellnog: Wounded > kill dark
You do the best you can!
* R HP:Hurt MV:Winded - Bellnog: Wounded > You do the best you can!
* R HP:Hurt MV:Winded - Bellnog: Wounded > l
*Bellnog* tries to pierce you, but you deflect the blow.
* R HP:Hurt MV:Winded - Bellnog: Wounded > The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
You sense a hidden life form in the area...
You sense a hidden life form in the area...
*Bellnog* is here, fighting YOU!
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Winded - Bellnog: Wounded > change mood Wimpy
f
Mood changed to: Wimpy
* R HP:Hurt MV:Winded - Bellnog: Wounded > You panic and attempt to flee!
z nvm
kill dark
A shrill piercing scream reverberates through the area.
*Bellnog* tries to pierce you, but you parry successfully.
*Bellnog* panics, and attempts to flee!
You flee head over heels.
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
[narr ]
You narrate 'nvm'
* R HP:Hurt MV:Winded > kill dark
They aren't here.
* R HP:Hurt MV:Winded >
*Bellnog* has arrived from the north.
* R HP:Hurt MV:Winded > kill dark
You try to slash *Bellnog*, but he parries successfully.
* R HP:Hurt MV:Winded - Bellnog: Wounded > You do the best you can!
f
* R HP:Hurt MV:Winded - Bellnog: Wounded > w
You panic and attempt to flee!
*Bellnog* tries to pierce you, but you deflect the blow.
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree joins the blighted tree's fight!
Bernice has arrived from the north.
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
Alas, you cannot go that way...
* R HP:Hurt MV:Winded > s
s
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
* R HP:Hurt MV:Winded > The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
You sense a hidden life form in the area...
The giant blight beetle is here flying around.
* R HP:Hurt MV:Winded > s
Alas, you cannot go that way...
w
* R HP:Hurt MV:Winded > The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Hurt MV:Winded >
*Shzrei* has arrived from the east.
* R HP:Hurt MV:Winded > w
Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
*Shzrei* is standing here.
A huge darkhound is here, drooling and snarling.
A rat scurries around trying to get out of sight.
kill dark
* R HP:Hurt MV:Winded > They aren't here.
* R HP:Hurt MV:Winded > w
w
The Blight
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
*Shzrei* is standing here.
A rat scurries around trying to get out of sight.
Carie Sedai is here, fighting Eltargrim, riding a gray palfrey.
*Eltargrim* is here, fighting Carie.
A hideous trolloc is here, fighting Carie.
A hideous trolloc is here, fighting Carie.
A ramshorned trolloc is here, fighting Carie.
A ramshorned trolloc is here, fighting Carie.
A fade is here, fighting Carie.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting Carie.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Carie panics, and attempts to flee!
w
* R HP:Hurt MV:Winded > The Blight
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
The corpse of a Dhai'mon trolloc is lying here.
!HORSE! A warhorse, being ridden by you.
*Vral* is here, fighting Noraly.
Noraly Eronaile is here, fighting Vral, riding a warhorse.
* R HP:Hurt MV:Weary > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
kill dark
* R HP:Hurt MV:Weary > e
They aren't here.
kill dark
kill dark
* R HP:Hurt MV:Weary > The Blight
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
The corpse of a Dhai'mon trolloc is lying here.
!HORSE! A warhorse, being ridden by you.
*Vral* is sitting here.
Noraly Eronaile is here, fighting Vral, riding a warhorse.
* R HP:Hurt MV:Weary > kill dark
Noraly slashes *Vral*'s body into bloody fragments!
You slash *Shzrei*'s body into bloody fragments!
kill dark
* R HP:Hurt MV:Weary - Shzrei: Hurt > You do the best you can!
* R HP:Hurt MV:Weary - Shzrei: Hurt > kill dark
kill dark
kill dark
kill dark
change mood Brave
Noraly narrates 'bashed'
You do the best you can!
* R HP:Hurt MV:Weary - Shzrei: Hurt > You do the best you can!
Carie has arrived from the east, riding a gray palfrey.
A rat has arrived from the east.
A rat has arrived from the east.
* R HP:Hurt MV:Weary - Shzrei: Hurt > You do the best you can!
Carie leaves west riding a gray palfrey.
A rat leaves west.
* R HP:Hurt MV:Weary - Shzrei: Hurt > change posture offensive
*Shzrei* panics, and attempts to flee!
You do the best you can!
kill dark
* R HP:Hurt MV:Weary - Shzrei: Hurt > kill dark
You do the best you can!
* R HP:Hurt MV:Weary - Shzrei: Hurt > kill dark
You do the best you can!
* R HP:Hurt MV:Weary - Shzrei: Hurt > *Shzrei* leaves north.
Mood changed to: Brave
* R HP:Hurt MV:Weary > kill dark
Posture changed to: Offensive
* R HP:Hurt MV:Weary > kill dark
You slash *Vral*'s body into bloody fragments!
* R HP:Hurt MV:Weary - Noraly: Scratched - Vral: Wounded > You do the best you can!
* R HP:Hurt MV:Weary - Noraly: Scratched - Vral: Wounded > kill dark
kill dark
You slash *Vral*'s head into bloody fragments!
Noraly slashes *Vral*'s body into bloody fragments!
A fade has arrived from the east.
A ramshorned trolloc has arrived from the east.
A ramshorned trolloc has arrived from the east.
A hideous trolloc has arrived from the east.
A hideous trolloc has arrived from the east.
You do the best you can!
* R HP:Hurt MV:Weary - Noraly: Scratched - Vral: Battered > *Eltargrim* has arrived from the east.
You do the best you can!
* R HP:Hurt MV:Weary - Noraly: Scratched - Vral: Battered > *Eltargrim* tries to cleave you, but you deflect the blow.
You do the best you can!
* R HP:Hurt MV:Weary - Noraly: Scratched - Vral: Battered > kill dark
You do the best you can!
kill dark
* R HP:Hurt MV:Weary - Noraly: Scratched - Vral: Battered > You do the best you can!
* R HP:Hurt MV:Weary - Noraly: Scratched - Vral: Battered > You do the best you can!
* R HP:Hurt MV:Weary - Noraly: Scratched - Vral: Battered > kill dark
*Vral* panics, and attempts to flee!
You do the best you can!
kill dark
* R HP:Hurt MV:Weary - Noraly: Scratched - Vral: Battered > You do the best you can!
* R HP:Hurt MV:Weary - Noraly: Scratched - Vral: Battered >
*Vral* leaves east.
*Vral* has arrived from the east.
* R HP:Hurt MV:Weary - Eltargrim: Beaten > kill dark
*Vral* panics, and attempts to flee!
*Vral* leaves west.
You do the best you can!
* R HP:Hurt MV:Weary - Eltargrim: Beaten > kill dark
You slash *Eltargrim*'s body.
A hideous trolloc joins Eltargrim's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
You do the best you can!
kill dark
* R HP:Hurt MV:Weary - Eltargrim: Beaten > You do the best you can!
* R HP:Hurt MV:Weary - Eltargrim: Beaten >
*Vral* has arrived from the west.
* R HP:Hurt MV:Weary - Eltargrim: Beaten > *Vral* leaves east.
You do the best you can!
* R HP:Hurt MV:Weary - Eltargrim: Beaten >
Noraly leaves west riding a warhorse.
* R HP:Hurt MV:Weary - Eltargrim: Beaten > change mood Wimpy
f
Noraly has arrived from the west, riding a warhorse.
You dodge a bash from *Eltargrim* who loses his balance and falls!
Mood changed to: Wimpy
* R HP:Hurt MV:Weary - Eltargrim: Beaten > You panic and attempt to flee!
change posture defensive
Noraly leaves east riding a warhorse.
You swiftly dodge a ramshorned trolloc's attempt to slash you.
A ramshorned trolloc tries to slash you, but you deflect the blow.
A hideous trolloc tries to cleave you, but you parry successfully.
A hideous trolloc tries to cleave you, but you dodge the attack.
You flee head over heels.
The Blight
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
Posture changed to: Defensive
* R HP:Hurt MV:Weary >
*Jaster* has arrived from below.
* R HP:Hurt MV:Weary > w
kill dark
The Blight
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
The corpse of a Dhai'mon trolloc is lying here.
!HORSE! A warhorse, being ridden by you.
*Eltargrim* is standing here.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
* R HP:Hurt MV:Weary > You slash *Eltargrim*'s left leg into bloody fragments!
* R HP:Hurt MV:Weary - Eltargrim: Critical >
*Eltargrim* panics, and attempts to flee!
* R HP:Hurt MV:Weary - Eltargrim: Critical > Target set to: eltargrim
You slash *Eltargrim*'s head hard.
A hideous trolloc joins Eltargrim's fight!
A hideous trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
A ramshorned trolloc joins a hideous trolloc's fight!
Bernice narrates 'bellnog rip'
* R HP:Hurt MV:Weary - Eltargrim: Critical >
Noraly has arrived from the east, riding a warhorse.
*Eltargrim* leaves east.
* R HP:Hurt MV:Weary - a hideous trolloc: Scratched > kill eltargrim
Noraly leaves west riding a warhorse.
* R HP:Hurt MV:Weary - a hideous trolloc: Scratched > They aren't here.
* R HP:Hurt MV:Weary - a hideous trolloc: Scratched > f
e
You panic and attempt to flee!
e
e
kill eltargrim
e
kill eltargrim
You slash a hideous trolloc's left arm into bloody fragments!
A fade joins a hideous trolloc's fight!
A ramshorned trolloc tries to slash you, but you deflect the blow.
A ramshorned trolloc barely slashes your right leg.
A hideous trolloc cleaves your body hard.
A hideous trolloc cleaves your left hand hard.
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here commanding a fist of troops.
Alas, you cannot go that way...
* R HP:Wounded MV:Weary > Alas, you cannot go that way...
* R HP:Wounded MV:Weary > Alas, you cannot go that way...
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > Alas, you cannot go that way...
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > TICK!
z eltar crit
Noraly narrates 'who led in the freaken patty'
s
* R HP:Wounded MV:Weary > e
e
e
A Ko'bal trolloc tries to pierce you, but you deflect the blow.
A Dha'vol trolloc joins a Ko'bal trolloc's fight!
A Dha'vol trolloc tries to cleave you, but you deflect the blow.
You try to slash a Ko'bal trolloc, but he parries successfully.
A Ko'bal trolloc tries to pierce you, but you parry successfully.
The day has begun.
Your heartbeat calms down more as you feel less panicked.
[narr ]
You narrate 'eltar crit'
* R HP:Wounded MV:Winded - a Ko'bal trolloc: Healthy > No way! You're fighting for your life!
* R HP:Wounded MV:Winded - a Ko'bal trolloc: Healthy > e
No way! You're fighting for your life!
* R HP:Wounded MV:Winded - a Ko'bal trolloc: Healthy > No way! You're fighting for your life!
* R HP:Wounded MV:Winded - a Ko'bal trolloc: Healthy > f
No way! You're fighting for your life!
* R HP:Wounded MV:Winded - a Ko'bal trolloc: Healthy > s
No way! You're fighting for your life!
* R HP:Wounded MV:Winded - a Ko'bal trolloc: Healthy > e
You panic and attempt to flee!
e
You flee head over heels.
The Blight
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
The corpse of a Dhai'mon trolloc is lying here.
!HORSE! A warhorse, being ridden by you.
You sense a hidden life form in the area...
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
Alas, you cannot go that way...
* R HP:Wounded MV:Winded > e
e
e
Noraly has arrived from the west, riding a warhorse.
The Blight
[ obvious exits: E W D ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Wounded MV:Winded > Noraly has arrived from the west, riding a warhorse.
Path in the Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A huge darkhound is here, drooling and snarling.
A rat scurries around trying to get out of sight.
* R HP:Wounded MV:Winded > Noraly has arrived from the west, riding a warhorse.
The Blight
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Winded > Noraly has arrived from the west, riding a warhorse.
The Blight
[ obvious exits: N W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
*Baal* is standing here.
The giant blight beetle is here flying around.
* R HP:Wounded MV:Winded > open oakdoor
n
Noraly has arrived from the west, riding a warhorse.
Alas, you cannot go that way...
* R HP:Wounded MV:Winded > I see no oakdoor here.
n
* R HP:Wounded MV:Winded > The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
* R HP:Wounded MV:Winded > Noraly has arrived from the south, riding a warhorse.
The Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Winded >
Noraly has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Winded >
Noraly leaves north riding a warhorse.
* R HP:Wounded MV:Winded > n
n
The Blight
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
* R HP:Wounded MV:Winded > n
The Blight
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
The corpse of Bellnog is lying here.
!HORSE! A warhorse, being ridden by you.
Bernice Montoya is standing here, riding a gray palfrey.
Bernice is surrounded by a shimmering white aura!
* R HP:Wounded MV:Winded > Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
Noraly Eronaile is here, fighting Doom, riding a warhorse.
*Doom* is here, fighting Noraly.
n
* R HP:Wounded MV:Winded > Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Winded > s
kill dark
Twisted Path in the Blight
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
Noraly Eronaile is here, fighting Doom, riding a warhorse.
*Doom* is here, fighting Noraly.
b
* R HP:Wounded MV:Weary > You slash *Doom*'s body hard.
* R HP:Wounded MV:Weary - Noraly: Scratched - Doom: Wounded > You slash *Doom*'s body hard.
*Doom* tries to blast Noraly, but he deflects the blow.
Noraly slashes *Doom*'s body.
[bash ]
*Doom* panics, and attempts to flee!
-
*Doom* leaves north.
=n
n
kill dark
Cancelled.
Path to a Castle
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Weary > Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary >
Noraly has arrived from the south, riding a warhorse.
n
* R HP:Wounded MV:Weary > e
Noraly leaves east riding a warhorse.
* R HP:Wounded MV:Weary > e
Alas, you cannot go that way...
* R HP:Wounded MV:Weary > e
A Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
Noraly Eronaile is standing here, riding a warhorse.
* R HP:Wounded MV:Weary > Noraly leaves east riding a warhorse.
Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
Noraly Eronaile is standing here, riding a warhorse.
* R HP:Wounded MV:Weary > e
e
Rotten Vegetation
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Weary > Noraly has arrived from the west, riding a warhorse.
Near a Bridge
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Weary > Noraly has arrived from the west, riding a warhorse.
The Bridge
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving >>east>>
A heavy boulder lies here.
A lantern has been left here. [2]
A bullseye lantern has been set aside.
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Weary >
Noraly has arrived from the west, riding a warhorse.
* R HP:Wounded MV:Weary > e
kill dark
In Front of the Castle
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
An iron lantern hangs from the wall above the gate.
!HORSE! A warhorse, being ridden by you.
*Doom* is standing here.
* R HP:Wounded MV:Weary > Noraly has arrived from the west, riding a warhorse.
You slash *Doom*'s body.
* R HP:Wounded MV:Weary - Doom: Battered >
Doom calls for the Stonegate to be opened.
The Stonegate is opened from the other side.
* R HP:Wounded MV:Weary - Doom: Battered > kill dark
Noraly slashes *Doom*'s left leg hard.
* R HP:Wounded MV:Weary - Doom: Battered > You do the best you can!
* R HP:Wounded MV:Weary - Doom: Battered > close
kill dark
Close what?
* R HP:Wounded MV:Weary - Doom: Battered > You do the best you can!
* R HP:Wounded MV:Weary - Doom: Battered >
Noraly closes the Stonegate.
* R HP:Wounded MV:Weary - Doom: Battered >
Evil laughter rings out from atop the gatekeep!
* R HP:Wounded MV:Weary - Doom: Battered >
Noraly slashes *Doom*'s right leg hard.
*Doom* tries to blast you, but you parry successfully.
You slash *Doom*'s right arm very hard.
* R HP:Wounded MV:Weary - Doom: Battered > clo stonegate
clo stonegate
It's already closed!
* R HP:Wounded MV:Weary - Doom: Battered > It's already closed!
* R HP:Wounded MV:Weary - Doom: Battered > clo stonegate
clo stonegate
It's already closed!
* R HP:Wounded MV:Weary - Doom: Battered > It's already closed!
* R HP:Wounded MV:Weary - Doom: Battered > look
*Doom* tries to blast you, but you deflect the blow.
You slash *Doom*'s body.
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
An iron lantern hangs from the wall above the gate.
Noraly Eronaile is here, fighting Doom, riding a warhorse.
!HORSE! A warhorse, being ridden by you.
*Doom* is here, fighting YOU!
* R HP:Wounded MV:Weary - Doom: Battered > close
Ghraak calls for the Stonegate to be opened.
The Stonegate is opened from the other side.
* R HP:Wounded MV:Weary - Doom: Battered >
Carie narrates 'i kinda got my ass kicked, i'm orch ent'
* R HP:Wounded MV:Weary - Doom: Battered > Close what?
* R HP:Wounded MV:Weary - Doom: Battered > kill dark
clo stonegate
clo stonegate
*Ghraak* has arrived from the east.
You do the best you can!
* R HP:Wounded MV:Weary - Doom: Battered > Ok.
* R HP:Wounded MV:Weary - Doom: Battered > clo stonegate
It's already closed!
* R HP:Wounded MV:Weary - Doom: Battered > clo stonegate
It's already closed!
* R HP:Wounded MV:Weary - Doom: Battered > clo stonegate
*Doom* avoids being bashed by Noraly who loses his balance and falls!
* R HP:Wounded MV:Weary - Doom: Battered > It's already closed!
*Doom* panics, and attempts to flee!
* R HP:Wounded MV:Weary - Doom: Battered >
You slash *Doom*'s left arm extremely hard.
* R HP:Wounded MV:Weary - Doom: Beaten > clo stonegate
It's already closed!
* R HP:Wounded MV:Weary - Doom: Beaten >
Eltargrim calls for the Stonegate to be opened.
The Stonegate is opened from the other side.
*Doom* leaves west.
* R HP:Wounded MV:Weary > clo stonegate
*Eltargrim* has arrived from the east.
Ok.
* R HP:Wounded MV:Weary > kill dark
Evil laughter rings out from atop the gatekeep!
*Eltargrim* tries to cleave Noraly, but he deflects the blow.
*Jaster* has arrived from the west.
*Doom* has arrived from the west.
It's already closed!
* R HP:Wounded MV:Weary > You slash *Doom*'s body hard.
* R HP:Wounded MV:Weary - Doom: Beaten > kill dark
A huge boulder arcs through the air.
A huge boulder arcs through the air.
* R HP:Wounded MV:Weary - Doom: Beaten > A huge boulder just misses you and falls to the ground.
Noraly deflects a huge boulder that was thrown at him.
You do the best you can!
kill dark
* R HP:Wounded MV:Weary - Doom: Beaten > *Doom* tries to blast you, but you parry successfully.
You slash *Doom*'s right foot hard.
Noraly slashes *Eltargrim*'s right hand hard.
You do the best you can!
* R HP:Wounded MV:Weary - Doom: Beaten > kill dark
You do the best you can!
kill dark
* R HP:Wounded MV:Weary - Doom: Beaten >
*Ghraak* tries to pierce Noraly, but he deflects the blow.
* R HP:Wounded MV:Weary - Doom: Beaten > You do the best you can!
* R HP:Wounded MV:Weary - Doom: Beaten > kill dark
You do the best you can!
* R HP:Wounded MV:Weary - Doom: Beaten > kill dark
Noraly narrates '1w'
* R HP:Wounded MV:Weary - Doom: Beaten >
*Eltargrim* sends Noraly sprawling with a powerful bash!
Zelust calls for the Stonegate to be opened.
The Stonegate is opened from the other side.
* R HP:Wounded MV:Weary - Doom: Beaten > change mood Wimpy
You do the best you can!
* R HP:Wounded MV:Weary - Doom: Beaten > Mood changed to: Wimpy
* R HP:Wounded MV:Weary - Doom: Beaten > change posture defensive
kill dark
The Stonegate closes quietly.
*Ghraak* pierces Noraly's right arm.
*Doom* tries to blast you, but you deflect the blow.
You slash *Doom*'s head very hard.
*Eltargrim* cleaves Noraly's body.
Posture changed to: Defensive
kill dark
* R HP:Wounded MV:Weary - Doom: Beaten > *Jaster* pierces Noraly's body hard.
You do the best you can!
* R HP:Wounded MV:Weary - Doom: Beaten > kill dark
You do the best you can!
* R HP:Wounded MV:Weary - Doom: Beaten >
*Jaster* pierces Noraly's body.
*Ghraak* pierces Noraly's body.
* R HP:Wounded MV:Weary - Doom: Beaten > You do the best you can!
* R HP:Wounded MV:Weary - Doom: Beaten > Target set to: eltargrim
kill dark
You do the best you can!
* R HP:Wounded MV:Weary - Doom: Beaten >
*Eltargrim* panics, and attempts to flee!
* R HP:Wounded MV:Weary - Doom: Beaten >
*Jaster* pierces Noraly's body very hard.
*Ghraak* barely pierces Noraly's body.
You slash *Doom*'s body.
* R HP:Wounded MV:Weary - Doom: Critical > kill dark
*Eltargrim* leaves north.
You dodge a bash from *Doom* who loses his balance and falls!
* R HP:Wounded MV:Weary - Doom: Critical >
Zelust calls for the Stonegate to be opened.
The Stonegate is opened from the other side.
* R HP:Wounded MV:Weary - Doom: Critical > You do the best you can!
* R HP:Wounded MV:Weary - Doom: Critical > kill dark
*Jaster* tries to pierce Noraly, but he parries successfully.
*Ghraak* pierces Noraly's body.
Noraly panics, and attempts to flee!
* R HP:Wounded MV:Weary - Doom: Critical > You do the best you can!
* R HP:Wounded MV:Weary - Doom: Critical > kill eltargrim
kill eltargrim
Noraly leaves west riding a warhorse.
*Jaster* tries to pierce you, but you parry successfully.
They aren't here.
*Wucen* has arrived from the east.
* R HP:Wounded MV:Weary - Doom: Critical > *Ghraak* tries to pierce you, but you parry successfully.
They aren't here.
* R HP:Wounded MV:Weary - Doom: Critical > kill eltargrim
*Ghraak* pierces your left leg very hard.
*Jaster* tries to pierce you, but you parry successfully.
You slash *Doom*'s left leg hard.
They aren't here.
kill eltargrim
* R HP:Wounded MV:Weary - Doom: Critical >
*Doom* panics, and attempts to flee!
* R HP:Wounded MV:Weary - Doom: Critical > They aren't here.
* R HP:Wounded MV:Weary - Doom: Critical > kill eltargrim
They aren't here.
kill eltargrim
* R HP:Wounded MV:Weary - Doom: Critical > They aren't here.
*Doom* leaves east.
* R HP:Wounded MV:Weary - Jaster: Battered > kill eltargrim
kill eltargrim
*Ghraak* tries to pierce you, but you parry successfully.
They aren't here.
* R HP:Wounded MV:Weary - Jaster: Battered > kill eltargrim
You swiftly dodge *Wucen*'s attempt to crush you.
* R HP:Wounded MV:Weary - Jaster: Battered > They aren't here.
* R HP:Wounded MV:Weary - Jaster: Battered > They aren't here.
* R HP:Wounded MV:Weary - Jaster: Battered >
*Wucen* tries to crush you, but you parry successfully.
You try to slash *Jaster*, but he deflects the blow.
*Ghraak* tries to pierce you, but you deflect the blow.
*Jaster* pierces your body very hard.
* R HP:Wounded MV:Weary - Jaster: Battered > change mood Wimpy
f
w
Mood changed to: Wimpy
* R HP:Wounded MV:Weary - Jaster: Battered > w
The Stonegate closes quietly.
You panic and attempt to flee!
Noraly narrates 'oucho'
w
Jaster calls for the Stonegate to be opened.
The Stonegate is opened from the other side.
You flee head over heels.
Overlooking the Gorge
[ obvious exits: N S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.
Alas, you cannot go that way...
* R HP:Wounded MV:Weary > Alas, you cannot go that way...
* R HP:Wounded MV:Weary > Alas, you cannot go that way...
* R HP:Wounded MV:Weary > n
n
w
z eltar and doom crit
*Jaster* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!
* R HP:Wounded MV:Weary - Jaster: Battered > No way! You're fighting for your life!
* R HP:Wounded MV:Weary - Jaster: Battered > No way! You're fighting for your life!
* R HP:Wounded MV:Weary - Jaster: Battered > f
[narr ]
You narrate 'eltar and doom crit'
* R HP:Wounded MV:Weary - Jaster: Battered > w
You panic and attempt to flee!
*Jaster* tries to pierce you, but you deflect the blow.
A haggard trolloc slave joins Jaster's fight!
*Jaster* tries to pierce you, but you deflect the blow.
You flee head over heels.
In Front of the Castle
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
A heavy boulder lies here.
An iron lantern hangs from the wall above the gate.
!HORSE! A warhorse, being ridden by you.
*Wucen* is standing here.
*Ghraak* is standing here.
The Bridge
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some bloody traces of a trolloc leaving <<west<<
A heavy boulder lies here.
A lantern has been left here. [2]
A bullseye lantern has been set aside.
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Weary > w
Near a Bridge
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
Bernice Montoya is standing here, riding a gray palfrey.
Bernice is surrounded by a shimmering white aura!
w
* R HP:Wounded MV:Weary > w
Rotten Vegetation
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Weary > Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Weary > w
A Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Weary >
Bernice narrates 'where are they'
* R HP:Wounded MV:Weary > w
s
Bend in the Path
[ obvious exits: E S ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
*Jaster* is standing here.
* R HP:Wounded MV:Weary > *Jaster* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!
* R HP:Wounded MV:Weary - Jaster: Battered >
You try to slash *Jaster*, but he parries successfully.
*Jaster* tries to pierce you, but you parry successfully.
* R HP:Wounded MV:Weary - Jaster: Battered >
Noraly narrates 'keep'
* R HP:Wounded MV:Weary - Jaster: Battered >
*Jaster* tries to pierce you, but you parry successfully.
* R HP:Wounded MV:Weary - Jaster: Battered > z both in i gues
[narr ]
You narrate 'both in i gues'
* R HP:Wounded MV:Weary - Jaster: Battered > z come allw keep
[narr ]
You narrate 'come allw keep'
* R HP:Wounded MV:Weary - Jaster: Battered >
You try to slash *Jaster*, but he deflects the blow.
*Jaster* tries to pierce you, but you deflect the blow.
* R HP:Wounded MV:Weary - Jaster: Battered >
Selane chats 'stabbers with spare time send a tell please'
* R HP:Wounded MV:Weary - Jaster: Battered >
Bernice narrates 'oh well'
* R HP:Wounded MV:Weary - Jaster: Battered > where
TICK!
*Jaster* tries to pierce you, but you parry successfully.
Players in your Zone
--------------------
Noraly - Twisted Path in the Blight
Mantas - Bend in the Path
Bernice - Near a Bridge
* R HP:Wounded MV:Weary - Jaster: Battered >
You try to slash *Jaster*, but he parries successfully.
*Jaster* tries to pierce you, but you parry successfully.
* R HP:Wounded MV:Weary - Jaster: Battered > z everyone
[narr ]
You narrate 'everyone'
* R HP:Wounded MV:Weary - Jaster: Battered >
*Jaster* tries to pierce you, but you parry successfully.
* R HP:Wounded MV:Weary - Jaster: Battered >
Noraly has arrived from the south, riding a warhorse.
* R HP:Wounded MV:Weary - Jaster: Battered >
Carie narrates 'still zone south blight'
* R HP:Wounded MV:Weary - Jaster: Battered >
Noraly tries to slash *Jaster*, but he deflects the blow.
* R HP:Wounded MV:Weary - Jaster: Battered > change mood Brave
change posture offensive
b
Noraly slashes *Jaster*'s head extremely hard.
You slash *Jaster*'s body into bloody fragments!
*Jaster* panics, and attempts to flee!
*Jaster* tries to pierce you, but you parry successfully.
Your heartbeat calms down more as you feel less panicked.
*Jaster* leaves east.
Mood changed to: Brave
* R HP:Wounded MV:Weary > Posture changed to: Offensive
* R HP:Wounded MV:Weary > *Jaster* has arrived from the east.
[bash ]
Bash who?
* R HP:Wounded MV:Weary > kill dark
They aren't here.
kill dark
* R HP:Wounded MV:Weary > kill dark
Noraly leaves east riding a warhorse.
They aren't here.
* R HP:Wounded MV:Weary > e
e
kill dark
e
kill dark
They aren't here.
* R HP:Wounded MV:Weary > Noraly has arrived from the east, riding a warhorse.
A Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Weary > Bernice has arrived from the east, riding a gray palfrey.
Path to the Blight
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
* R HP:Wounded MV:Weary > They aren't here.
* R HP:Wounded MV:Weary > Rotten Vegetation
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
*Eltargrim* is standing here.
* R HP:Wounded MV:Weary > *Eltargrim* tries to cleave you, but you parry successfully.
You do the best you can!
* R HP:Wounded MV:Weary - Eltargrim: Beaten >
Bernice has arrived from the west, riding a gray palfrey.
* R HP:Wounded MV:Weary - Eltargrim: Beaten >
*Eltargrim* panics, and attempts to flee!
Bernice pierces *Eltargrim*'s right hand hard.
* R HP:Wounded MV:Weary - Eltargrim: Critical >
Bernice pierces *Eltargrim*'s body.
You slash *Eltargrim*'s right leg into bloody fragments!
*Eltargrim* panics, and attempts to flee!
*Eltargrim* leaves west.
change mood Wimpy
* R HP:Wounded MV:Weary >
*Eltargrim* has arrived from the west.
* R HP:Wounded MV:Weary > kill dark
*Eltargrim* leaves north.
* R HP:Wounded MV:Weary > Mood changed to: Wimpy
* R HP:Wounded MV:Weary > e
Bernice leaves east riding a gray palfrey.
They aren't here.
* R HP:Wounded MV:Weary > Near a Bridge
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
Bernice Montoya is standing here, riding a gray palfrey.
* R HP:Wounded MV:Weary > e
kill dark
Bernice leaves east riding a gray palfrey.
The Bridge
[ obvious exits: E W ]
There are some bloody traces of a trolloc leavin
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