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Unedited PaleSteel killing (1/4) submitted by Mantas on 2009-05-19 @ 15:18:11

Part 1 of 4 Old old log of Mantas (2005) fighting trollocs in basic dodge and a Pale Steel. Killed a few trollocs and features Kesumi still fighting for the light ;-)

Rating: 0.00  |  Views: 315  | Comments: 0 [view/add]

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WoTMUD Melee Colors, v 1.4.3, Copyright © 2001, 2002, Lee C. Bussy (Aennor).


The Wheel Of Time MUD
Mark IV

Updated and Maintained by
Flash, Ingtar, Mournblade, & Zun

Based on the novels by Robert Jordan
and published by Tor Books

Running since Summer 1993
Original Code - CircleMUD
[DikuMUD I Original Source]

Original game idea, concept, and design:
Katja Nyboa, Tom Madsen, Hans Henrik Staerfeldt
Michael Seifert, and Sebastian Hammer

By what name do you wish to be known? Mantas
Passphrase:

__ __ _______
\ \ / /_|__ __| __ _ _ ____
\ \ / / __ \| | \ / | | | | _ \
\ \ /\ / / / \ \ | \/ | | | | | \ \
\ \/ \/ /\ \__/ / | |\ /| | |_| | |_/ /
\ /\ / \____/| |_| \/ |_|\___/|____/
\/ \/ |_|

--------:- telnet://www.wotmud.org 2222 -:---------

------:- http://www.wotmud.org -:--------


Welcome to the Wheel of Time! Type 'help' for information.
Don't forget to read the forums at http://www.wotmud.org/forums !


The Peaceful Knight's Rest
[ obvious exits: S ]
A board listing the events and festivals of the land is mounted on a wall.
A run-down looking man wanders aimlessly, collecting lost belongings.
The innkeeper bustles about, helping guests into rooms.
You receive your change from rent.

* HP:Healthy MV:Strong > where
Players in your Zone
--------------------
Mantas - The Peaceful Knight's Rest

* HP:Healthy MV:Strong > look
The Peaceful Knight's Rest
This is an inn favored by the merchants who come to Fal Dara. It is a quiet
and respectable establishment, with many old ornaments and knick-knacks on
display on shelves. Several chairs are arranged around the fireplace, with
a shelf of books within easy reach.
[ obvious exits: S ]
A board listing the events and festivals of the land is mounted on a wall.
A run-down looking man wanders aimlessly, collecting lost belongings.
The innkeeper bustles about, helping guests into rooms.

time
* HP:Healthy MV:Strong > It is 4 o'clock am, on the 12th day of the month of Shaldine, year 598.
According to legend and prophecy, this is the First Turn of the Wheel.
Once again the Wheel twists and turns, eternally and perpetually.

(Server: Mon Aug 22 07:42:59 2005 EST, last rebooted 7 hours, 5 minutes ago)

* HP:Healthy MV:Strong > s
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A young woman walks by.
A figure stands here, ready to collect unwanted things.
An elite Shienaran guard patrols the streets of Fal Dara.
An elite Shienaran guard patrols the streets of Fal Dara.

* HP:Healthy MV:Strong > e
The Crossing
[ obvious exits: N E S W ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
A grizzled Shienaran veteran looks on.
An elite Shienaran guard patrols the streets of Fal Dara.
The Fal Dara town crier stands here, spreading the news.

drink from fountain
* HP:Healthy MV:Strong > You're not thirsty.

* HP:Healthy MV:Strong > s
s
s
Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Shienaran guard patrols here, watching you carefully.

e
* HP:Healthy MV:Strong > Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here

* HP:Healthy MV:Strong > s
Main Road
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An elite Shienaran guard patrols the streets of Fal Dara.

* HP:Healthy MV:Strong > The Lane
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gleeman is here, wearing a cloak of different colored patches.

* HP:Healthy MV:Strong > Town Stables
[ obvious exits: N ]
An elite Shienaran guard patrols the streets of Fal Dara.
!HORSE! A gray palfrey.
!HORSE! A gray palfrey.
!HORSE! A dun mare, snorting angrily.
!HORSE! A dun mare, snorting angrily.
!HORSE! A draft horse.
!HORSE! A draft horse.

* HP:Healthy MV:Strong > ride horse
You start riding him.

* R HP:Healthy MV:Strong > lead 2.horse
lead 2.horse
You start leading him.
A gray palfrey starts following you.

* R HP:Healthy MV:Strong > You're already leading it!

* R HP:Healthy MV:Strong > lead 3.horse
lead 3.horse
n
You start leading her.
A dun mare starts following you.

w
* R HP:Healthy MV:Strong > n
You're already leading it!

* R HP:Healthy MV:Strong > The Lane
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A gray palfrey, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
A dun mare has arrived from the south.
A gray palfrey has arrived from the south.

* R HP:Healthy MV:Strong > n
n
Main Road
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A gray palfrey, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
A dun mare has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Healthy MV:Strong > Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A gray palfrey, being ridden by you.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
A dun mare has arrived from the south.
A gray palfrey has arrived from the south.

* R HP:Healthy MV:Strong > Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A gray palfrey, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A dun mare has arrived from the south.
A gray palfrey has arrived from the south.

* R HP:Healthy MV:Strong > w
The Crossing
[ obvious exits: N E S W ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
!HORSE! A gray palfrey, being ridden by you.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
A grizzled Shienaran veteran looks on.
An elite Shienaran guard patrols the streets of Fal Dara.
The Fal Dara town crier stands here, spreading the news.
A dun mare has arrived from the south.
A gray palfrey has arrived from the south.

* R HP:Healthy MV:Strong > w
w
w
The grizzled veteran leaves west.
A soldier leaves west.
A soldier leaves west.
A soldier leaves west.
A soldier leaves west.
The sun rises in the east breathing life into a new day.
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A gray palfrey, being ridden by you.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
A grizzled Shienaran veteran looks on.
A young woman walks by.
An elite Shienaran guard patrols the streets of Fal Dara.
A dun mare has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Healthy MV:Full > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A gray palfrey, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A dun mare has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Healthy MV:Full > n
Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A gray palfrey, being ridden by you.
!MOB! A tough Shienaran soldier waits here
A hunter from Illian is here, searching for the fabled Horn of Valere.
A run-down looking man wanders aimlessly, collecting lost belongings.
A dun mare has arrived from the east.
A gray palfrey has arrived from the east.

n
* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A gray palfrey, being ridden by you.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A hunter from Illian is here, searching for the fabled Horn of Valere.
A dun mare has arrived from the south.
A gray palfrey has arrived from the south.

* R HP:Healthy MV:Full > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A gray palfrey, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A dun mare has arrived from the south.
A gray palfrey has arrived from the south.

* R HP:Healthy MV:Full > dism
You stop riding him.

* HP:Healthy MV:Full > ungr gray
s
ride horse
s
e
e
e
A gray palfrey is no longer a member of your group.
A gray palfrey stops following you.

* HP:Healthy MV:Full > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A hunter from Illian is here, searching for the fabled Horn of Valere.
A dun mare has arrived from the north.

* HP:Healthy MV:Full > s
A dun mare stops following you.
You start riding her.

* R HP:Healthy MV:Full > s
Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
!MOB! A tough Shienaran soldier waits here
A hunter from Illian is here, searching for the fabled Horn of Valere.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Healthy MV:Full > s
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* R HP:Healthy MV:Full > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
A grizzled Shienaran veteran looks on.
A young woman walks by.
An elite Shienaran guard patrols the streets of Fal Dara.

* R HP:Healthy MV:Full > The Crossing
[ obvious exits: N E S W ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
!HORSE! A dun mare, snorting angrily, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
The Fal Dara town crier stands here, spreading the news.

* R HP:Healthy MV:Full > Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
A Shienaran guard patrols here, watching you carefully.

* R HP:Healthy MV:Full > e
Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here

* R HP:Healthy MV:Full > s
Main Road
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
An elite Shienaran guard patrols the streets of Fal Dara.

* R HP:Healthy MV:Full > The Lane
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.

* R HP:Healthy MV:Full > Town Stables
[ obvious exits: N ]
!HORSE! A dun mare, snorting angrily, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
!HORSE! A dun mare, snorting angrily.
!HORSE! A draft horse.
!HORSE! A draft horse.

* R HP:Healthy MV:Full > lead 2.horse
lead 2.horse
You start leading her.
A dun mare starts following you.

* R HP:Healthy MV:Full > You're already leading it!

* R HP:Healthy MV:Full > lead 3.horse
lead 3.horse
n
A draft horse has an indifferent look.

w
* R HP:Healthy MV:Full > You start leading him.
A draft horse starts following you.

* R HP:Healthy MV:Full > n
The Lane
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
A draft horse has arrived from the south.
A dun mare has arrived from the south.

* R HP:Healthy MV:Full > n
Main Road
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.
An elite Shienaran guard patrols the streets of Fal Dara.
A draft horse has arrived from the east.
A dun mare has arrived from the east.

* R HP:Healthy MV:Full > n
Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
A draft horse has arrived from the south.
A dun mare has arrived from the south.

* R HP:Healthy MV:Full > Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A draft horse has arrived from the south.
A dun mare has arrived from the south.

* R HP:Healthy MV:Full > w
The Crossing
[ obvious exits: N E S W ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
!HORSE! A dun mare, snorting angrily, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
The Fal Dara town crier stands here, spreading the news.
A draft horse has arrived from the south.
A dun mare has arrived from the south.

* R HP:Healthy MV:Full > w
w
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
A grizzled Shienaran veteran looks on.
A young woman walks by.
An elite Shienaran guard patrols the streets of Fal Dara.
A draft horse has arrived from the east.
A dun mare has arrived from the east.

* R HP:Healthy MV:Full > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A draft horse has arrived from the east.
A dun mare has arrived from the east.

* R HP:Healthy MV:Full > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
!MOB! A tough Shienaran soldier waits here
A hunter from Illian is here, searching for the fabled Horn of Valere.
A run-down looking man wanders aimlessly, collecting lost belongings.
A draft horse has arrived from the east.
A dun mare has arrived from the east.

* R HP:Healthy MV:Full > n
ga
ungr
dismount
ride horse
s
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A hunter from Illian is here, searching for the fabled Horn of Valere.
A draft horse has arrived from the south.
A dun mare has arrived from the south.

s
* R HP:Healthy MV:Full > [group all]
A draft horse is now a member of your group.
A dun mare is now a member of your group.

* R HP:Healthy MV:Full > A draft horse stops following you.
A dun mare stops following you.
You have disbanded the group.

* R HP:Healthy MV:Full > e
You stop riding her.

* HP:Healthy MV:Full > e
You start riding her.

* R HP:Healthy MV:Full > e
Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
!MOB! A tough Shienaran soldier waits here
A hunter from Illian is here, searching for the fabled Horn of Valere.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.

* R HP:Healthy MV:Full > s
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
A grizzled Shienaran veteran looks on.
A young woman walks by.
An elite Shienaran guard patrols the streets of Fal Dara.

* R HP:Healthy MV:Full > s
The Crossing
[ obvious exits: N E S W ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
!HORSE! A dun mare, snorting angrily, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
The Fal Dara town crier stands here, spreading the news.

* R HP:Healthy MV:Full > s
e
Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
A Shienaran guard patrols here, watching you carefully.

s
* R HP:Healthy MV:Full > Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
!MOB! A tough Shienaran soldier waits here

* R HP:Healthy MV:Full > Main Road
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
A grizzled Shienaran veteran looks on.
A gleeman is here, wearing a cloak of different colored patches.
An elite Shienaran guard patrols the streets of Fal Dara.

* R HP:Healthy MV:Full > The Lane
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.

* R HP:Healthy MV:Full > Town Stables
[ obvious exits: N ]
!HORSE! A dun mare, snorting angrily, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
!HORSE! A draft horse.

* R HP:Healthy MV:Full > lead 2.horse
lead 2.horse
You start leading him.
A draft horse starts following you.

n
* R HP:Healthy MV:Full > w
You're already leading it!

* R HP:Healthy MV:Full > n
The Lane
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
A draft horse has arrived from the south.

* R HP:Healthy MV:Full > n
Main Road
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
A grizzled Shienaran veteran looks on.
A gleeman is here, wearing a cloak of different colored patches.
An elite Shienaran guard patrols the streets of Fal Dara.
A draft horse has arrived from the east.

* R HP:Healthy MV:Full > n
Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
!MOB! A tough Shienaran soldier waits here
A draft horse has arrived from the south.

* R HP:Healthy MV:Full > Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A draft horse has arrived from the south.

* R HP:Healthy MV:Full > w
The Crossing
[ obvious exits: N E S W ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
!HORSE! A dun mare, snorting angrily, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
The Fal Dara town crier stands here, spreading the news.
A draft horse has arrived from the south.

* R HP:Healthy MV:Full > w
w
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
A grizzled Shienaran veteran looks on.
A young woman walks by.
An elite Shienaran guard patrols the streets of Fal Dara.
A draft horse has arrived from the east.

* R HP:Healthy MV:Full > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A draft horse has arrived from the east.

* R HP:Healthy MV:Full > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
!MOB! A tough Shienaran soldier waits here
A hunter from Illian is here, searching for the fabled Horn of Valere.
A run-down looking man wanders aimlessly, collecting lost belongings.
A draft horse has arrived from the east.

* R HP:Healthy MV:Full > n
dismount
ride horse
n
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A dun mare, snorting angrily, being ridden by you.
!HORSE! A draft horse.
!HORSE! A dun mare, snorting angrily.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A hunter from Illian is here, searching for the fabled Horn of Valere.
A draft horse has arrived from the south.

* R HP:Healthy MV:Full > You stop riding her.

* HP:Healthy MV:Full > A draft horse stops following you.
You start riding him.

* R HP:Healthy MV:Full > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A draft horse, being ridden by you.
!HORSE! A gray palfrey.
!HORSE! A gray palfrey.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran gatekeeper stands here, watching over the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Healthy MV:Full > dism
ride 2.horse
call west
w
You stop riding him.

s
* HP:Healthy MV:Full > w
You start riding him.

* R HP:Healthy MV:Full > You call for the DogGate to be opened.
The Shienaran gatekeeper nods.
The Shienaran gatekeeper unlocks the DogGate.
The Shienaran gatekeeper opens the DogGate.

* R HP:Healthy MV:Full > Outside the Dog Gate
[ obvious exits: E S W ]
An iron lantern hangs from the wall above the gate.
!HORSE! A gray palfrey, being ridden by you.

* R HP:Healthy MV:Full > Coach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
!HORSE! A gray palfrey, being ridden by you.
A bearded coachman stands here, waiting for passengers.
!HORSE! A shaggy brown mare.

* R HP:Healthy MV:Full > On The Outskirts
[ obvious exits: N E S W ]
!HORSE! A gray palfrey, being ridden by you.

* R HP:Healthy MV:Full > e
n
Coach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A gray palfrey, being ridden by you.
A bearded coachman stands here, waiting for passengers.
!HORSE! A shaggy brown mare.

call east
e
* R HP:Healthy MV:Full > Outside the Dog Gate
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
An iron lantern hangs from the wall above the gate.
!HORSE! A gray palfrey, being ridden by you.

* R HP:Healthy MV:Full > You call for the DogGate to be opened.

* R HP:Healthy MV:Full > call west
w
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A gray palfrey, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
!HORSE! A draft horse.
!HORSE! A gray palfrey.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Healthy MV:Full > s
You call for the DogGate to be opened.
The Shienaran gatekeeper nods.
The Shienaran gatekeeper points to the obviously open DogGate.

* R HP:Healthy MV:Full > Outside the Dog Gate
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
An iron lantern hangs from the wall above the gate.
!HORSE! A gray palfrey, being ridden by you.

* R HP:Healthy MV:Full > Coach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A gray palfrey, being ridden by you.
A bearded coachman stands here, waiting for passengers.
!HORSE! A shaggy brown mare.

* R HP:Healthy MV:Full > lead shaggy
lead shaggy
You start leading her.
A shaggy brown mare starts following you.

n
* R HP:Healthy MV:Full > You're already leading it!

* R HP:Healthy MV:Full > call east
e
Outside the Dog Gate
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
An iron lantern hangs from the wall above the gate.
!HORSE! A gray palfrey, being ridden by you.
A shaggy brown mare has arrived from the south.

* R HP:Healthy MV:Full > You call for the DogGate to be opened.

* R HP:Healthy MV:Full > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A gray palfrey, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
!HORSE! A draft horse.
!HORSE! A gray palfrey.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A shaggy brown mare has arrived from the west.

* R HP:Healthy MV:Full > lead draft
lead draft
You start leading him.
A draft horse starts following you.

s
* R HP:Healthy MV:Full > You're already leading it!

* R HP:Healthy MV:Full > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A gray palfrey, being ridden by you.
!HORSE! A dun mare, snorting angrily.
!HORSE! A draft horse.
!HORSE! A dun mare, snorting angrily.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A hunter from Illian is here, searching for the fabled Horn of Valere.
A draft horse has arrived from the north.
A shaggy brown mare has arrived from the north.

* R HP:Healthy MV:Full > ga
ungr
n
[group all]
A draft horse is now a member of your group.
A shaggy brown mare is now a member of your group.

* R HP:Healthy MV:Full > A draft horse stops following you.
A shaggy brown mare stops following you.
You have disbanded the group.

* R HP:Healthy MV:Full > dism
ride 2.horse
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A gray palfrey, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
!HORSE! A gray palfrey.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Healthy MV:Full > call west
w
You stop riding him.

* HP:Healthy MV:Full > You start riding him.

* R HP:Healthy MV:Full > You call for the DogGate to be opened.
The Shienaran gatekeeper nods.
The Shienaran gatekeeper unlocks the DogGate.
The Shienaran gatekeeper opens the DogGate.

* R HP:Healthy MV:Full > Outside the Dog Gate
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
An iron lantern hangs from the wall above the gate.
!HORSE! A gray palfrey, being ridden by you.

* R HP:Healthy MV:Full > diag horse
s
A gray palfrey is in excellent condition.
A gray palfrey is strong.

w
* R HP:Healthy MV:Full > w
s
Coach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A gray palfrey, being ridden by you.
A bearded coachman stands here, waiting for passengers.

* R HP:Healthy MV:Full > On The Outskirts
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A gray palfrey, being ridden by you.

* R HP:Healthy MV:Full > lead 2.horse
Approaching Fal Dara
[ obvious exits: N E S W ]
!HORSE! A gray palfrey, being ridden by you.

* R HP:Healthy MV:Full > lead 2.horse
Approaching Fal Dara
[ obvious exits: N E S W ]
!HORSE! A gray palfrey, being ridden by you.
!HORSE! A gray palfrey.
!HORSE! A shaggy brown mare.

* R HP:Healthy MV:Full > A gray palfrey has an indifferent look.

* R HP:Healthy MV:Full > You start leading him.
A gray palfrey starts following you.

* R HP:Healthy MV:Full > lead 3.horse
lead 3.horse
You start leading her.
A shaggy brown mare starts following you.

e
* R HP:Healthy MV:Full > TICK!
n
You're already leading it!

* R HP:Healthy MV:Full > On The Outskirts
[ obvious exits: N S W ]
There are some tracks of an animal leaving vvsouthvv
!HORSE! A gray palfrey, being ridden by you.
A shaggy brown mare has arrived from the west.
A gray palfrey has arrived from the west.

* R HP:Healthy MV:Full > e
n
On The Outskirts
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A gray palfrey, being ridden by you.
A shaggy brown mare has arrived from the south.
A gray palfrey has arrived from the south.

call east
e
* R HP:Healthy MV:Full > Coach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A gray palfrey, being ridden by you.
A bearded coachman stands here, waiting for passengers.
A shaggy brown mare has arrived from the west.
A gray palfrey has arrived from the west.

* R HP:Healthy MV:Full > Outside the Dog Gate
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
An iron lantern hangs from the wall above the gate.
!HORSE! A gray palfrey, being ridden by you.
A shaggy brown mare has arrived from the south.
A gray palfrey has arrived from the south.

* R HP:Healthy MV:Full > You call for the DogGate to be opened.

* R HP:Healthy MV:Full > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A gray palfrey, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
!HORSE! A gray palfrey.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A shaggy brown mare has arrived from the west.
A gray palfrey has arrived from the west.

* R HP:Healthy MV:Full > s
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A gray palfrey, being ridden by you.
!HORSE! A shaggy brown mare.
!HORSE! A draft horse.
!HORSE! A dun mare, snorting angrily.
!HORSE! A draft horse.
!HORSE! A dun mare, snorting angrily.
A grizzled Shienaran veteran looks on.
A Shienaran guard patrols here, watching you carefully.
A hunter from Illian is here, searching for the fabled Horn of Valere.
A shaggy brown mare has arrived from the north.
A gray palfrey has arrived from the north.

* R HP:Healthy MV:Full > ungr shaggy
n
A shaggy brown mare is no longer a member of your group.
A shaggy brown mare stops following you.

dismount
ride horse
* R HP:Healthy MV:Full > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A gray palfrey, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
!HORSE! A gray palfrey.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A gray palfrey has arrived from the south.

* R HP:Healthy MV:Full > You stop riding him.

* HP:Healthy MV:Full > A gray palfrey stops following you.
You start riding him.

* R HP:Healthy MV:Full >
A poor trash collector has arrived from the north.

call west
w
* R HP:Healthy MV:Full > You call for the DogGate to be opened.
The Shienaran gatekeeper nods.
The Shienaran gatekeeper unlocks the DogGate.
The Shienaran gatekeeper opens the DogGate.

s
* R HP:Healthy MV:Full > Outside the Dog Gate
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
An iron lantern hangs from the wall above the gate.
!HORSE! A gray palfrey, being ridden by you.

* R HP:Healthy MV:Full > w
Coach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A gray palfrey, being ridden by you.
A bearded coachman stands here, waiting for passengers.

s
* R HP:Healthy MV:Full > s
On The Outskirts
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a horse leaving >>east>>
!HORSE! A gray palfrey, being ridden by you.

* R HP:Healthy MV:Full > On The Outskirts
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
!HORSE! A gray palfrey, being ridden by you.

* R HP:Healthy MV:Full > e
Under The Shadow Of Fal Dara
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
!HORSE! A gray palfrey, being ridden by you.
A fox is here, hunting for rabbits.

* R HP:Healthy MV:Full > lead 2.horse
lead 2.horse
Road Outside Fal Dara
[ obvious exits: E S W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
!HORSE! A gray palfrey, being ridden by you.
!HORSE! A wild stallion.
!HORSE! A dun mare, snorting angrily.

* R HP:Healthy MV:Full > You start leading him.
A wild stallion starts following you.

* R HP:Healthy MV:Full > You're already leading it!

* R HP:Healthy MV:Full > lead 3.horse
lead 3.horse
You start leading her.
A dun mare starts following you.

w
* R HP:Healthy MV:Full > n
You're already leading it!

* R HP:Healthy MV:Full > n
Under The Shadow Of Fal Dara
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving ^^north^^
!HORSE! A gray palfrey, being ridden by you.
A fox is here, hunting for rabbits.
A dun mare has arrived from the east.
A wild stallion has arrived from the east.

* R HP:Healthy MV:Full > e
On The Outskirts
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving ^^north^^
!HORSE! A gray palfrey, being ridden by you.
A dun mare has arrived from the south.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Full > n
call east
e
On The Outskirts
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a horse leaving >>east>>
!HORSE! A gray palfrey, being ridden by you.
A dun mare has arrived from the south.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Full > Coach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A gray palfrey, being ridden by you.
A bearded coachman stands here, waiting for passengers.
A dun mare has arrived from the west.
A wild stallion has arrived from the west.

* R HP:Healthy MV:Full > Outside the Dog Gate
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
An iron lantern hangs from the wall above the gate.
!HORSE! A gray palfrey, being ridden by you.
A dun mare has arrived from the south.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Full > You call for the DogGate to be opened.

* R HP:Healthy MV:Full > s
Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A gray palfrey, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A run-down looking man wanders aimlessly, collecting lost belongings.
!HORSE! A gray palfrey.
!HORSE! A gray palfrey.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A dun mare has arrived from the west.
A wild stallion has arrived from the west.

* R HP:Healthy MV:Full > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A gray palfrey, being ridden by you.
!HORSE! A shaggy brown mare.
!HORSE! A shaggy brown mare.
!HORSE! A draft horse.
!HORSE! A dun mare, snorting angrily.
!HORSE! A draft horse.
!HORSE! A dun mare, snorting angrily.
A grizzled Shienaran veteran looks on.
A hunter from Illian is here, searching for the fabled Horn of Valere.
A dun mare has arrived from the north.
A wild stallion has arrived from the north.

* R HP:Healthy MV:Full > ungr dun
n
A dun mare is no longer a member of your group.
A dun mare stops following you.

dismount
ride horse
* R HP:Healthy MV:Full > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A gray palfrey, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
A run-down looking man wanders aimlessly, collecting lost belongings.
!HORSE! A gray palfrey.
!HORSE! A gray palfrey.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Full > call west
w
You stop riding him.

* HP:Healthy MV:Full > A wild stallion stops following you.
You start riding him.

* R HP:Healthy MV:Full > You call for the DogGate to be opened.
The Shienaran gatekeeper nods.
The Shienaran gatekeeper points to the obviously open DogGate.

* R HP:Healthy MV:Full > Outside the Dog Gate
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
An iron lantern hangs from the wall above the gate.
!HORSE! A wild stallion, being ridden by you.

* R HP:Healthy MV:Full > s
w
s
Coach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A wild stallion, being ridden by you.
A bearded coachman stands here, waiting for passengers.

s
* R HP:Healthy MV:Full > On The Outskirts
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a horse leaving >>east>>
!HORSE! A wild stallion, being ridden by you.

* R HP:Healthy MV:Full > e
e
The day has begun.
On The Outskirts
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A wild stallion, being ridden by you.

s
* R HP:Healthy MV:Fresh > Under The Shadow Of Fal Dara
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A wild stallion, being ridden by you.
A fox is here, hunting for rabbits.

* R HP:Healthy MV:Fresh > e
Road Outside Fal Dara
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of a horse leaving <<west<<
!HORSE! A wild stallion, being ridden by you.

* R HP:Healthy MV:Fresh > Bending Road Outside Of Fal Dara
[ obvious exits: S W ]
There are some tracks of an animal leaving <<west<<
!HORSE! A wild stallion, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.

* R HP:Healthy MV:Fresh > Along The Outside Wall
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
!HORSE! A wild stallion, being ridden by you.

* R HP:Healthy MV:Fresh > Outside Fal Dara's Walls
[ obvious exits: S W ]
There are some tracks of an animal leaving <<west<<
!HORSE! A wild stallion, being ridden by you.
!HORSE! A gray palfrey.
!HORSE! A wild stallion.
!HORSE! A gray palfrey.
!HORSE! A wild stallion.
!HORSE! A shaggy brown mare.

* R HP:Healthy MV:Fresh > lead 2.horse
lead 2.horse
You start leading him.
A gray palfrey starts following you.

lead 3.horse
* R HP:Healthy MV:Fresh > lead 3.horse
You're already leading it!

* R HP:Healthy MV:Fresh > You start leading him.
A wild stallion starts following you.

* R HP:Healthy MV:Fresh > You're already leading it!

* R HP:Healthy MV:Fresh > w
Along The Outside Wall
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
!HORSE! A wild stallion, being ridden by you.
A wild stallion has arrived from the east.
A gray palfrey has arrived from the east.

n
* R HP:Healthy MV:Fresh > w
w
Bending Road Outside Of Fal Dara
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
!HORSE! A wild stallion, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.
A wild stallion has arrived from the south.
A gray palfrey has arrived from the south.

n
* R HP:Healthy MV:Fresh > Road Outside Fal Dara
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving <<west<<
There are some tracks of an animal leaving >>east>>
!HORSE! A wild stallion, being ridden by you.
A wild stallion has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Healthy MV:Fresh > n
Under The Shadow Of Fal Dara
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A wild stallion, being ridden by you.
A fox is here, hunting for rabbits.
A wild stallion has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Healthy MV:Fresh > e
On The Outskirts
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A wild stallion, being ridden by you.
A wild stallion has arrived from the south.
A gray palfrey has arrived from the south.

* R HP:Healthy MV:Fresh > n
On The Outskirts
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A wild stallion, being ridden by you.
A wild stallion has arrived from the south.
A gray palfrey has arrived from the south.

* R HP:Healthy MV:Fresh > call east
e
Coach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A wild stallion, being ridden by you.
A bearded coachman stands here, waiting for passengers.
A wild stallion has arrived from the west.
A gray palfrey has arrived from the west.

* R HP:Healthy MV:Fresh > Outside the Dog Gate
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
An iron lantern hangs from the wall above the gate.
!HORSE! A wild stallion, being ridden by you.
A wild stallion has arrived from the south.
A gray palfrey has arrived from the south.

* R HP:Healthy MV:Fresh > ga
ungr
You call for the DogGate to be opened.
The DogGate is opened from the other side.

* R HP:Healthy MV:Fresh > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A wild stallion, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
!HORSE! A gray palfrey.
A run-down looking man wanders aimlessly, collecting lost belongings.
!HORSE! A gray palfrey.
!HORSE! A gray palfrey.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A wild stallion has arrived from the west.
A gray palfrey has arrived from the west.

* R HP:Healthy MV:Fresh > [group all]
A wild stallion is now a member of your group.
A gray palfrey is now a member of your group.

* R HP:Healthy MV:Fresh > A wild stallion stops following you.
A gray palfrey stops following you.
You have disbanded the group.

* R HP:Healthy MV:Fresh > dismount
ride horse
The Shienaran gatekeeper closes the DogGate.
The Shienaran gatekeeper locks the DogGate.
The Shienaran gatekeeper unlocks the DogGate.
The Shienaran gatekeeper opens the DogGate.
You stop riding him.

call west
w
* HP:Healthy MV:Fresh > s
You start riding him.

* R HP:Healthy MV:Fresh > You call for the DogGate to be opened.
The Shienaran gatekeeper nods.
The Shienaran gatekeeper points to the obviously open DogGate.

w
* R HP:Healthy MV:Fresh > s
Outside the Dog Gate
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
An iron lantern hangs from the wall above the gate.
!HORSE! A gray palfrey, being ridden by you.

* R HP:Healthy MV:Fresh > s
Coach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A gray palfrey, being ridden by you.
A bearded coachman stands here, waiting for passengers.

* R HP:Healthy MV:Fresh > On The Outskirts
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A gray palfrey, being ridden by you.

* R HP:Healthy MV:Fresh > e
On The Outskirts
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A gray palfrey, being ridden by you.

* R HP:Healthy MV:Fresh > e
Under The Shadow Of Fal Dara
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A gray palfrey, being ridden by you.
A fox is here, hunting for rabbits.

* R HP:Healthy MV:Fresh > Road Outside Fal Dara
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving <<west<<
!HORSE! A gray palfrey, being ridden by you.

* R HP:Healthy MV:Fresh > s
Bending Road Outside Of Fal Dara
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving <<west<<
There are some tracks of a horse leaving <<west<<
!HORSE! A gray palfrey, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.

* R HP:Healthy MV:Fresh > e
lead 2.horse
lead 2.horse
Along The Outside Wall
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A gray palfrey, being ridden by you.

* R HP:Healthy MV:Fresh > Outside Fal Dara's Walls
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving <<west<<
There are some tracks of a horse leaving <<west<<
There are some tracks of an animal leaving <<west<<
!HORSE! A gray palfrey, being ridden by you.
!HORSE! A gray palfrey.
!HORSE! A wild stallion.
!HORSE! A shaggy brown mare.

* R HP:Healthy MV:Fresh > You start leading him.
A gray palfrey starts following you.

* R HP:Healthy MV:Fresh > lead 3.horse
You're already leading it!

* R HP:Healthy MV:Fresh > lead 3.horse
You start leading him.
A wild stallion starts following you.

w
* R HP:Healthy MV:Fresh > You're already leading it!

* R HP:Healthy MV:Fresh > n
Along The Outside Wall
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a horse leaving ^^north^^
!HORSE! A gray palfrey, being ridden by you.
A wild stallion has arrived from the east.
A gray palfrey has arrived from the east.

w
* R HP:Healthy MV:Fresh > w
Bending Road Outside Of Fal Dara
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving <<west<<
!HORSE! A gray palfrey, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.
A wild stallion has arrived from the south.
A gray palfrey has arrived from the south.

* R HP:Healthy MV:Fresh > n
Road Outside Fal Dara
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A gray palfrey, being ridden by you.
A wild stallion has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Healthy MV:Fresh > n
Under The Shadow Of Fal Dara
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A gray palfrey, being ridden by you.
A fox is here, hunting for rabbits.
A wild stallion has arrived from the east.
A gray palfrey has arrived from the east.

* R HP:Healthy MV:Fresh > On The Outskirts
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A gray palfrey, being ridden by you.
A wild stallion has arrived from the south.
A gray palfrey has arrived from the south.

* R HP:Healthy MV:Fresh > e
On The Outskirts
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A gray palfrey, being ridden by you.
A wild stallion has arrived from the south.
A gray palfrey has arrived from the south.

* R HP:Healthy MV:Fresh > n
call east
e
Coach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A gray palfrey, being ridden by you.
A bearded coachman stands here, waiting for passengers.
A wild stallion has arrived from the west.
A gray palfrey has arrived from the west.

* R HP:Healthy MV:Fresh > Outside the Dog Gate
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
An iron lantern hangs from the wall above the gate.
!HORSE! A gray palfrey, being ridden by you.
A wild stallion has arrived from the south.
A gray palfrey has arrived from the south.

* R HP:Healthy MV:Fresh > ga
ungr
You call for the DogGate to be opened.

* R HP:Healthy MV:Fresh > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A gray palfrey, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
!HORSE! A wild stallion.
!HORSE! A wild stallion.
!HORSE! A gray palfrey.
A run-down looking man wanders aimlessly, collecting lost belongings.
!HORSE! A gray palfrey.
!HORSE! A gray palfrey.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A wild stallion has arrived from the west.
A gray palfrey has arrived from the west.

* R HP:Healthy MV:Fresh > [group all]
A wild stallion is now a member of your group.
A gray palfrey is now a member of your group.

* R HP:Healthy MV:Fresh > dismount
ride horse
A wild stallion stops following you.
A gray palfrey stops following you.
You have disbanded the group.

* R HP:Healthy MV:Fresh > call west
w
You stop riding him.

* HP:Healthy MV:Fresh > s
You start riding him.

* R HP:Healthy MV:Fresh > w
You call for the DogGate to be opened.
The Shienaran gatekeeper nods.
The Shienaran gatekeeper points to the obviously open DogGate.

* R HP:Healthy MV:Fresh > s
Outside the Dog Gate
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
An iron lantern hangs from the wall above the gate.
!HORSE! A gray palfrey, being ridden by you.

* R HP:Healthy MV:Fresh > s
Coach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A gray palfrey, being ridden by you.
A bearded coachman stands here, waiting for passengers.

* R HP:Healthy MV:Fresh > On The Outskirts
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A gray palfrey, being ridden by you.

* R HP:Healthy MV:Fresh > e
e
On The Outskirts
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A gray palfrey, being ridden by you.

s
* R HP:Healthy MV:Fresh > Under The Shadow Of Fal Dara
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A gray palfrey, being ridden by you.
A fox is here, hunting for rabbits.

* R HP:Healthy MV:Fresh > e
Road Outside Fal Dara
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A gray palfrey, being ridden by you.

* R HP:Healthy MV:Fresh > Bending Road Outside Of Fal Dara
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A gray palfrey, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.

* R HP:Healthy MV:Fresh > Along The Outside Wall
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A gray palfrey, being ridden by you.

* R HP:Healthy MV:Fresh > Outside Fal Dara's Walls
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving <<west<<
There are some tracks of a horse leaving <<west<<
!HORSE! A gray palfrey, being ridden by you.
!HORSE! A shaggy brown mare.

* R HP:Healthy MV:Fresh > lead 2.horse
lead 2.horse
You start leading her.
A shaggy brown mare starts following you.

w
* R HP:Healthy MV:Fresh > n
w
w
n
n
e
You're already leading it!

n
* R HP:Healthy MV:Fresh > call east
e
Along The Outside Wall
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A gray palfrey, being ridden by you.
A shaggy brown mare has arrived from the east.

* R HP:Healthy MV:Fresh > Bending Road Outside Of Fal Dara
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A gray palfrey, being ridden by you.
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.
A shaggy brown mare has arrived from the south.

* R HP:Healthy MV:Fresh > Road Outside Fal Dara
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A gray palfrey, being ridden by you.
A shaggy brown mare has arrived from the east.

* R HP:Healthy MV:Fresh > Under The Shadow Of Fal Dara
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A gray palfrey, being ridden by you.
A fox is here, hunting for rabbits.
A shaggy brown mare has arrived from the east.

* R HP:Healthy MV:Fresh > On The Outskirts
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A gray palfrey, being ridden by you.
A shaggy brown mare has arrived from the south.

* R HP:Healthy MV:Fresh > On The Outskirts
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A gray palfrey, being ridden by you.
A shaggy brown mare has arrived from the south.

* R HP:Healthy MV:Fresh > Coach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A gray palfrey, being ridden by you.
A bearded coachman stands here, waiting for passengers.
A shaggy brown mare has arrived from the west.

* R HP:Healthy MV:Fresh > s
Outside the Dog Gate
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
An iron lantern hangs from the wall above the gate.
!HORSE! A gray palfrey, being ridden by you.
A shaggy brown mare has arrived from the south.

* R HP:Healthy MV:Fresh > You call for the DogGate to be opened.

* R HP:Healthy MV:Fresh > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A gray palfrey, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
!HORSE! A wild stallion.
!HORSE! A gray palfrey.
!HORSE! A wild stallion.
!HORSE! A wild stallion.
!HORSE! A gray palfrey.
A run-down looking man wanders aimlessly, collecting lost belongings.
!HORSE! A gray palfrey.
!HORSE! A gray palfrey.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A shaggy brown mare has arrived from the west.

* R HP:Healthy MV:Fresh > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A gray palfrey, being ridden by you.
!HORSE! A dun mare, snorting angrily.
!HORSE! A shaggy brown mare.
!HORSE! A shaggy brown mare.
!HORSE! A draft horse.
!HORSE! A dun mare, snorting angrily.
!HORSE! A draft horse.
!HORSE! A dun mare, snorting angrily.
A hunter from Illian is here, searching for the fabled Horn of Valere.
A shaggy brown mare has arrived from the north.

* R HP:Healthy MV:Fresh > ungr horse
n
A shaggy brown mare is no longer a member of your group.
A shaggy brown mare stops following you.

dism
ride 2.horse
* R HP:Healthy MV:Fresh > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A gray palfrey, being ridden by you.
A Shienaran gatekeeper stands here, watching over the gate.
!HORSE! A wild stallion.
!HORSE! A gray palfrey.
!HORSE! A wild stallion.
!HORSE! A wild stallion.
!HORSE! A gray palfrey.
A run-down looking man wanders aimlessly, collecting lost belongings.
!HORSE! A gray palfrey.
!HORSE! A gray palfrey.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Healthy MV:Fresh > s
s
You stop riding him.

* HP:Healthy MV:Fresh > diag horse
You start riding him.

* R HP:Healthy MV:Fresh > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A wild stallion, being ridden by you.
!HORSE! A shaggy brown mare.
!HORSE! A dun mare, snorting angrily.
!HORSE! A shaggy brown mare.
!HORSE! A shaggy brown mare.
!HORSE! A draft horse.
!HORSE! A dun mare, snorting angrily.
!HORSE! A draft horse.
!HORSE! A dun mare, snorting angrily.
A hunter from Illian is here, searching for the fabled Horn of Valere.

* R HP:Healthy MV:Fresh > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A wild stallion, being ridden by you.
A city lamplighter stands nearby, attending his duties.
A grizzled Shienaran veteran looks on.
!MOB! A tough Shienaran soldier waits here
A hunter from Illian is here, searching for the fabled Horn of Valere.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Healthy MV:Fresh > A wild stallion is in excellent condition.
A wild stallion is strong.

* R HP:Healthy MV:Fresh > eq
You are using:
<used as light> a mirrored lantern
<worn on finger> an emerald ring
<worn on finger> an emerald ring
<worn on head> a camouflaged hood
<worn around neck> a thin, black chain
<worn around neck> a thin, black chain
<worn on body> a bearskin tunic
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a black pair of swordsman gloves
<worn around wrist> an ivy bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a dull black shield
<wielded> a pale steel longsword
<worn about waist> a gold ringed belt with a hawk shaped cuendillar buckle
<worn on legs> a pair of earthen colored breeches
<worn on feet> a laced pair of brown boots

* R HP:Healthy MV:Fresh >
A city lamplighter extinguishes a streetlamp.
A city lamplighter leaves north.

* R HP:Healthy MV:Fresh > l in pack
backpack (used) :
a bubbling draught
a mirrored lantern
an oilstone
[2] a coach ticket
a war saddle with stirrups
iron horseshoes
a white stable ticket

* R HP:Healthy MV:Fresh > stat
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.1 lbs and wearing 41.4 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 163, Dodging bonus: 117, Parrying bonus: 155, Defence: 272.
Your mood is: Wimpy. You will flee below: 374 Hit Points
Your posture is: Normal.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:

* R HP:Healthy MV:Fresh > e
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A wild stallion, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
A grizzled Shienaran veteran looks on.
A young woman walks by.

e
* R HP:Healthy MV:Fresh > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A wild stallion, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.

* R HP:Healthy MV:Fresh > e
The Crossing
[ obvious exits: N E S W ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
!HORSE! A wild stallion, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
The Fal Dara town crier stands here, spreading the news.

* R HP:Healthy MV:Fresh > drink from fountain
You're not thirsty.

where
* R HP:Healthy MV:Fresh > Players in your Zone
--------------------
Mantas - The Crossing

* R HP:Healthy MV:Fresh > who
Players
-------
Lord Mantas Mavenlore, Blight Raider [Shienaran Lancer Council]
Deetron Luca
Taul Al'Maginal, Now in the Service of Cairhien
Adriac the Bannerman [Defender of the Stone]
Ethan al'Darei, Lost Prince of Aldeshar, Lion of Andor
Necros ti'Nurelle [Winged Guard]
Dyar D'Mas apprentice to Irtun
Alain Eronaile
Grimlac of Saldaea (Linkless)
Danil of Arafel
Saavrid Zan'Kishaar, Mercenary Swordsman
Amity Romalle, Fledgling Novice [White Tower]
Ceridwen of the Borderlands
Bethany of Saldaea
Zelarius Tai'cue [Legion of Unity]
Carie Sedai [Green Ajah]
Eljaved of the Borderlands [Legion of Unity]
Altos of the Borderlands
Tarak the Defender of the Stone [Defender of the Stone]
Elani of Murandy

* Press <Return> to continue, q to quit *>who
* R HP:Healthy MV:Fresh > who
Players
-------
Lord Mantas Mavenlore, Blight Raider [Shienaran Lancer Council]
Deetron Luca
Taul Al'Maginal, Now in the Service of Cairhien
Adriac the Bannerman [Defender of the Stone]
Ethan al'Darei, Lost Prince of Aldeshar, Lion of Andor
Necros ti'Nurelle [Winged Guard]
Dyar D'Mas apprentice to Irtun
Alain Eronaile
Grimlac of Saldaea (Linkless)
Danil of Arafel
Saavrid Zan'Kishaar, Mercenary Swordsman
Amity Romalle, Fledgling Novice [White Tower]
Ceridwen of the Borderlands
Bethany of Saldaea
Zelarius Tai'cue [Legion of Unity]
Carie Sedai [Green Ajah]
Eljaved of the Borderlands [Legion of Unity]
Altos of the Borderlands
Tarak the Defender of the Stone [Defender of the Stone]
Elani of Murandy


* Press <Return> to continue, q to quit *>
Mak del'Viggor Bannerman of the Valon Guard [Valon Guard]
Kesumi the Under-lieutenant [Child of Light Council]

22 players displayed.

* R HP:Healthy MV:Fresh > l in pack
backpack (used) :
a bubbling draught
a mirrored lantern
an oilstone
[2] a coach ticket
a war saddle with stirrups
iron horseshoes
a white stable ticket

* R HP:Healthy MV:Fresh > time
It is 6 o'clock am, on the 12th day of the month of Shaldine, year 598.
According to legend and prophecy, this is the First Turn of the Wheel.
Once again the Wheel twists and turns, eternally and perpetually.

(Server: Mon Aug 22 07:45:29 2005 EST, last rebooted 7 hours, 8 minutes ago)

* R HP:Healthy MV:Fresh > s
Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A wild stallion, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
A Shienaran guard patrols here, watching you carefully.

s
* R HP:Healthy MV:Fresh > s
Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A wild stallion, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
!MOB! A tough Shienaran soldier waits here

* R HP:Healthy MV:Fresh > Main Road
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A wild stallion, being ridden by you.
A gleeman is here, wearing a cloak of different colored patches.

* R HP:Healthy MV:Fresh > s
Fal Dara Outer Gate
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A wild stallion, being ridden by you.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
A grizzled Shienaran veteran looks on.
An elite Shienaran guard patrols the streets of Fal Dara.
A Shienaran gatekeeper stands here, watching over the gate.

* R HP:Healthy MV:Fresh > dism
You stop riding him.

lead horse
* HP:Healthy MV:Fresh > lead horse
w
You start leading him.
A wild stallion starts following you.

* HP:Healthy MV:Fresh > You're already leading it!

* HP:Healthy MV:Fresh > Herbalist's Shop
[ obvious exits: E W ]
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A wisdom stands here ready to help.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
An herbalist holds brown tea leaves in her hands.
A wild stallion has arrived from the east.

* HP:Healthy MV:Full >
Saving all threads of this weave of the Wheel. This will take a few moments...

TICK!
Auto-save complete.

* HP:Healthy MV:Fresh > score
You have 374(374) hit and 166(166) movement points.
You have scored 100305168 experience points and 1058 quest points.
You need 3194832 exp to level and 1942 qp to rank.
You have amassed 271 Turn points to date.
You have played 51 days and 3 hours (real time).
This ranks you as Mantas the Lieutenant [Shienaran Lancer 7] (Level 49).
You are standing.

time
* HP:Healthy MV:Fresh > It is 7 o'clock am, on the 12th day of the month of Shaldine, year 598.
According to legend and prophecy, this is the First Turn of the Wheel.
Once again the Wheel twists and turns, eternally and perpetually.

(Server: Mon Aug 22 07:46:45 2005 EST, last rebooted 7 hours, 9 minutes ago)

* HP:Healthy MV:Fresh >
Alain tells you 'start n pk sushi sitting inside cos they dont have notice :P'

l sign
* HP:Healthy MV:Fresh > Herbalist Hours
8am - 12pm
1pm - 8pm

* HP:Healthy MV:Fresh > time
It is 7 o'clock am, on the 12th day of the month of Shaldine, year 598.
According to legend and prophecy, this is the First Turn of the Wheel.
Once again the Wheel twists and turns, eternally and perpetually.

(Server: Mon Aug 22 07:46:49 2005 EST, last rebooted 7 hours, 9 minutes ago)

* HP:Healthy MV:Fresh > reply grin
You reply to Alain 'grin'

* HP:Healthy MV:Fresh > TICK!
reply trying to find some vials first, I'm all out :(
You reply to Alain 'trying to find some vials first, I'm all out :('

* HP:Healthy MV:Fresh > list
You can buy:
A gray fennel plant for 7 gold crowns and 9 coppers.
A vial filled with a vivid blue liquid for 27 gold crowns and 19 coppers.
A cup of thready brown tea for 27 gold crowns and 19 coppers.
A vial of powdered red gheandin blossom for 7 gold crowns and 9 coppers.

* HP:Healthy MV:Fresh > e
Fal Dara Outer Gate
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
A grizzled Shienaran veteran looks on.
An elite Shienaran guard patrols the streets of Fal Dara.
A Shienaran gatekeeper stands here, watching over the gate.
A wild stallion has arrived from the west.

* HP:Healthy MV:Full > ride horse
A wild stallion stops following you.
You start riding him.

n
* R HP:Healthy MV:Full > n
Main Road
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A wild stallion, being ridden by you.

* R HP:Healthy MV:Full > n
Main Road
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A wild stallion, being ridden by you.
!MOB! A tough Shienaran soldier waits here
A gleeman is here, wearing a cloak of different colored patches.
An elite Shienaran guard patrols the streets of Fal Dara.
!MOB! A tough Shienaran soldier waits here

* R HP:Healthy MV:Full > n
Main Road
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A wild stallion, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
A Shienaran guard patrols here, watching you carefully.

n
* R HP:Healthy MV:Full > The Crossing
[ obvious exits: N E S W ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
!HORSE! A wild stallion, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
The Fal Dara town crier stands here, spreading the news.

* R HP:Healthy MV:Full > n
Before the Keep
[ obvious exits: N S ]
!HORSE! A wild stallion, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A figure stands here, ready to collect unwanted things.
!MOB! A tough Shienaran soldier waits here

* R HP:Healthy MV:Full > n
On the Drawbridge
[ obvious exits: N S ]
!HORSE! A wild stallion, being ridden by you.

* R HP:Healthy MV:Full > n
Inner Gate of the Keep
[ obvious exits: N S ]
!HORSE! A wild stallion, being ridden by you.
A young woman walks by.
A Shienaran guard patrols here, watching you carefully.

* R HP:Healthy MV:Full > Center of the Courtyard
[ obvious exits: N E S W ]
!HORSE! A wild stallion, being ridden by you.

* R HP:Healthy MV:Full > dism
n
You stop riding him.

w
* HP:Healthy MV:Full > Entrance Foyer
[ obvious exits: N E S W ]
A quiet servant awaits instructions from his master.
An elite Shienaran guard patrols the streets of Fal Dara.

* HP:Healthy MV:Full > w
u
Western Hall
[ obvious exits: E W ]

e
* HP:Healthy MV:Full > West Wing of the Castle
[ obvious exits: N E U ]
A quiet servant awaits instructions from his master.
A grizzled Shienaran veteran looks on.
A grizzled Shienaran veteran looks on.

* HP:Healthy MV:Full > kl
Top of Western Stair
[ obvious exits: N E U D ]
A Shienaran sergeant watches for the enemy here.

* HP:Healthy MV:Full > Upper Hall
[ obvious exits: N E W ]
A quiet servant awaits instructions from his master.

* HP:Healthy MV:Full > [knock librarydoor]
Ok.

* HP:Healthy MV:Full > whois alain
Alain Eronaile is a human.


* HP:Healthy MV:Full > open librarydoor
n
It's already open!

* HP:Healthy MV:Full > A Quiet Library
[ obvious exits: S ]
A sturdy chest sits in a corner.
A librarian peers at you.

* HP:Healthy MV:Full > l in chest
chest (here) :
a belt pack
an oilskin bag
a black wool cape embroidered with a swooping hawk
a cup of thick syrup
[45] iron horseshoes
[11] a throwing knife
[9] a dull black shield
[9] a bunch of fireworks
[5] an oilstone
[12] a white stable ticket
a curved clear dagger
a jeweled dagger
an enormous double-bladed battleaxe
a rimmed round helmet
[2] a bubbling draught
a soft leather pouch
a sack
a black, silver-embroidered cape
a pair of animal-fur boots
an embroidered, cotton shoulder bag
a bearskin tunic
a backpack

* HP:Healthy MV:Full >
The librarydoor closes quietly.

* HP:Healthy MV:Full > 5 minutes up
get backpack chest
hold pack
You get a backpack from a sturdy chest.

* HP:Healthy MV:Full > You grab a backpack.

* HP:Healthy MV:Full > l in pack
backpack (used) :
[5] a shoufa with a black veil
[6] a pair of dark gloves
[3] a black pair of silver-tooled boots
a gray suede hood
a pair of earthen colored breeches
a laced pair of brown boots
a pair of tooled leather sleeves
a pair of ornately tooled leather leggings

* HP:Healthy MV:Full > get tunic chest
You get a bearskin tunic from a sturdy chest.

* HP:Healthy MV:Full > put tunic pack
You put a bearskin tunic in a backpack.

* HP:Healthy MV:Full > l in chest
chest (here) :
a belt pack
an oilskin bag
a black wool cape embroidered with a swooping hawk
a cup of thick syrup
[45] iron horseshoes
[11] a throwing knife
[9] a dull black shield
[9] a bunch of fireworks
[5] an oilstone
[12] a white stable ticket
a curved clear dagger
a jeweled dagger
an enormous double-bladed battleaxe
a rimmed round helmet
[2] a bubbling draught
a soft leather pouch
a sack
a black, silver-embroidered cape
a pair of animal-fur boots
an embroidered, cotton shoulder bag

* HP:Healthy MV:Full > get fur chest
You get a pair of animal-fur boots from a sturdy chest.

* HP:Healthy MV:Full > put fur pack
You put a pair of animal-fur boots in a backpack.

* HP:Healthy MV:Full > rem pack
You stop using a backpack.

* HP:Healthy MV:Full > put pack chest
You put a backpack in a sturdy chest.

* HP:Healthy MV:Full > get shoulder chest
You get an embroidered, cotton shoulder bag from a sturdy chest.

* HP:Healthy MV:Full > l in shoulder
purse (carried) :
a colored-glass beaded marriage knife
[5] a cheap brass ring
a metal bracer
[2] a golden bracelet
a dark blue scarf
a heavy silver pendant
a brightly-colored sash
a ring of silver
a sungwood bracelet
[2] an emerald ring

* HP:Healthy MV:Full > TICK!
put shoulder chest
You put an embroidered, cotton shoulder bag in a sturdy chest.

* HP:Healthy MV:Fresh > get sack chest
You get a sack from a sturdy chest.

* HP:Healthy MV:Fresh > l in sack
sack (carried) :
[2] a blue pouch of flatwort tea
[4] a gray fennel plant
[26] a sack of green ivy
[5] a sprig of green nightsbane
[3] some brown kaf beans
[5] a piece of white willow bark
a small pile of blue goatflower petals
some fuzzy green dogwort leaves

* HP:Healthy MV:Fresh > put sack chest
You put a sack in a sturdy chest.

* HP:Healthy MV:Fresh > 'open door
You say 'open door'

* HP:Healthy MV:Fresh > s
The library door swings open.
Upper Hall
[ obvious exits: N E W ]

* HP:Healthy MV:Full > w
d
Top of Western Stair
[ obvious exits: N E U D ]
A grizzled Shienaran veteran looks on.
A quiet servant awaits instructions from his master.
A Shienaran sergeant watches for the enemy here.

* HP:Healthy MV:Full > West Wing of the Castle
[ obvious exits: N E U ]
A grizzled Shienaran veteran looks on.

* HP:Healthy MV:Full > e
e
Western Hall
[ obvious exits: E W ]
A quiet servant awaits instructions from his master.

s
* HP:Healthy MV:Full > Entrance Foyer
[ obvious exits: N E S W ]
A quiet servant awaits instructions from his master.

* HP:Healthy MV:Full > ride horse
Center of the Courtyard
[ obvious exits: N E S W ]
!HORSE! A wild stallion.

s
* HP:Healthy MV:Full > s
You start riding him.

* R HP:Healthy MV:Full > s
Inner Gate of the Keep
[ obvious exits: N S ]
!HORSE! A wild stallion, being ridden by you.
A young woman walks by.
A Shienaran guard patrols here, watching you carefully.

* R HP:Healthy MV:Full > On the Drawbridge
[ obvious exits: N S ]
!HORSE! A wild stallion, being ridden by you.

* R HP:Healthy MV:Full > s
Before the Keep
[ obvious exits: N S ]
!HORSE! A wild stallion, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A figure stands here, ready to collect unwanted things.

* R HP:Healthy MV:Full > The Crossing
[ obvious exits: N E S W ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
!HORSE! A wild stallion, being ridden by you.
!MOB! A tough Shienaran soldier waits here
A run-down looking man wanders aimlessly, collecting lost belongings.
The Fal Dara town crier stands here, spreading the news.

* R HP:Healthy MV:Full > w
w
w
Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A wild stallion, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A figure stands here, ready to collect unwanted things.

* R HP:Healthy MV:Full > An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A wild stallion, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
A Shienaran guard patrols here, watching you carefully.
A young woman walks by.

* R HP:Healthy MV:Full > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A wild stallion, being ridden by you.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
A grizzled Shienaran veteran looks on.
A run-down looking man wanders aimlessly, collecting lost belongings.

* R HP:Healthy MV:Full > n
n
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A wild stallion, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A hunter from Illian is here, searching for the fabled Horn of Valere.
!MOB! A tough Shienaran soldier waits here
A grizzled Shienaran veteran looks on.
!HORSE! A shaggy brown mare.
!HORSE! A dun mare, snorting angrily.
!HORSE! A shaggy brown mare.
!HORSE! A shaggy brown mare.
!HORSE! A draft horse.
!HORSE! A dun mare, snorting angrily.
!HORSE! A draft horse.
!HORSE! A dun mare, snorting angrily.

* R HP:Healthy MV:Full > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A wild stallion, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
A hunter from Illian is here, searching for the fabled Horn of Valere.
!HORSE! A gray palfrey.
A Shienaran gatekeeper stands here, watching over the gate.
!HORSE! A gray palfrey.
!HORSE! A wild stallion.
!HORSE! A wild stallion.
!HORSE! A gray palfrey.
!HORSE! A gray palfrey.
!HORSE! A gray palfrey.
A Shienaran guard patrols here, watching you carefully.
A grizzled Shienaran veteran looks on.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Healthy MV:Full > dism
call west
w
s
You stop riding him.

* HP:Healthy MV:Full > You call for the DogGate to be opened.
The Shienaran gatekeeper nods.
The Shienaran gatekeeper points to the obviously open DogGate.

* HP:Healthy MV:Full > Outside the Dog Gate
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a horse leaving >>east>>
An iron lantern hangs from the wall above the gate.

* HP:Healthy MV:Full > get coach pack
Coach Stop Outside the Walls of Fal Dara
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
A bearded coachman stands here, waiting for passengers.

* HP:Healthy MV:Full > You get a coach ticket from a backpack.

* HP:Healthy MV:Full > give coach coachman
You give a coach ticket to the Coachman.

* HP:Healthy MV:Full >
The Coachman nods at you.

* HP:Healthy MV:Full >
The Coachman says 'That'll do...'

* HP:Healthy MV:Full >
The Coachman opens the coachdoor and pushes you inside.

* HP:Healthy MV:Full >
Danil chats '3 vials for trade'

* HP:Healthy MV:Full > TICK!
tell danil looking for?
You tell Danil 'looking for?'

* HP:Healthy MV:Fresh >
The coach starts moving west, away from Fal Dara.

* HP:Healthy MV:Fresh >
Danil tells you 'shrug, a dagger of some sorts, or anything'

* HP:Healthy MV:Fresh >
Deetron chats 'selling a black, silver-embroidered cape ,a colored-glass beaded marriage knife,a dull black shield,a torc of gleaming steel and a thin, black chain . Send tells. I'm also looking for a scrimshaw bracelet of delicate beauty and ivory necklace.'

* HP:Healthy MV:Fresh >
The coach jumps slightly as the wheels pass over bumps in the road.

* HP:Healthy MV:Fresh > TICK!

The coach jumps slightly as the wheels pass over bumps in the road.

* HP:Healthy MV:Fresh > reply 3 quartz necklaces? :)
You reply to Danil '3 quartz necklaces? :)'

* HP:Healthy MV:Fresh > where
You have no sense of location here.

* HP:Healthy MV:Fresh > time
It is 11 o'clock am, on the 12th day of the month of Shaldine, year 598.
According to legend and prophecy, this is the First Turn of the Wheel.
Once again the Wheel twists and turns, eternally and perpetually.

(Server: Mon Aug 22 07:51:05 2005 EST, last rebooted 7 hours, 13 minutes ago)

* HP:Healthy MV:Fresh >
The coach slows down as it approaches Maradon.

* HP:Healthy MV:Fresh > where
l
You have no sense of location here.
Danil tells you 'naw, i can by them for 14 gcs Mantas.'

* HP:Healthy MV:Fresh > Inside a Wooden Coach
The coach going between Fal Dara and Maradon is a simple, yet functional
one. Simple brown curtains and seats made in leather make the interior seem
somewhat spartan. The windows have traces of mud and dirt on them from the
outside, and judging by how high up they can be found on the window, the
driver must be pushing his horses to the maximum of their strength.
[ obvious exits: ]

* HP:Healthy MV:Fresh >
The coach has arrived at Maradon.
You are helped out of the coach by the driver.

* HP:Healthy MV:Fresh > reply heh, the go that cheap?! sniff

Kesumi narrates 'one at gate'

* HP:Healthy MV:Fresh > You reply to Danil 'heh, the go that cheap?! sniff'

* HP:Healthy MV:Fresh > look
Coach Stop Amidst the Uneven Terrain
The terrain is getting less and less hospitable. Bleak hills arise around you
to the north and the west. To your east a tall wall surrounds the village you see
there. At some places on the hills you see some scattered clumps of trees.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A bearded coachman stands here, waiting for passengers.

* HP:Healthy MV:Fresh > w
Wandering in the Wooded Hills
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving <<west<<
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.
A rust-colored bobcat crouches low, ready to pounce.
A cunning coyote lurks here, looking suspicious and hungry.

w
* HP:Healthy MV:Full > w
A Path Near Maradon
[ obvious exits: N E W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A rust-colored bobcat crouches low, ready to pounce.
A young and strong buck is here, munching some grass.
A black hawk with white markings scans for prey.

* HP:Healthy MV:Full > open Citygate
call west
w
Outside the Gates of Maradon
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
An iron lantern hangs from the wall above the gate.

* HP:Healthy MV:Full > It's already open!

* HP:Healthy MV:Full > You call for the Citygate to be opened.

* HP:Healthy MV:Full > Inside the Eastern Gate of Maradon
[ obvious exits: E W ]
An iron lantern hangs from the wall above the gate.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An experienced looking guard of Maradon stands here on guard.
An experienced looking guard of Maradon stands here on guard.
An experienced looking guard of Maradon stands here on guard.
An experienced looking guard of Maradon stands here on guard.

* HP:Healthy MV:Full > where
Players in your Zone
--------------------
Mantas - Inside the Eastern Gate of Maradon
Dyar - Side Street

* HP:Healthy MV:Full > w
Main Street of Maradon
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gruff guard of Maradon is here, patrolling the streets.
An experienced looking guard of Maradon stands here on guard.

* HP:Healthy MV:Full > time
s
s
It is 11 o'clock am, on the 12th day of the month of Shaldine, year 598.
According to legend and prophecy, this is the First Turn of the Wheel.
Once again the Wheel twists and turns, eternally and perpetually.

(Server: Mon Aug 22 07:51:41 2005 EST, last rebooted 7 hours, 14 minutes ago)

* HP:Healthy MV:Full > Main Street
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man is here.
A black cat meanders to an unknown destination.
A gruff guard of Maradon is here, patrolling the streets.
An old woman smiles kindly.
A gruff guard of Maradon is here, patrolling the streets.
A brown horse is here, nipping at a tuft of grass.

* HP:Healthy MV:Full > Bend In the Main Street
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An old woman smiles kindly.

* HP:Healthy MV:Full > look
Bend In the Main Street
This beautifully paved street starts to bend to the north and west. The
gate of the city is located not far in the north from here. The pavement is
somewhat worn and has a few cracks in the south but otherwise it's in a
quite good shape.
[ obvious exits: N W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An old woman smiles kindly.

* HP:Healthy MV:Full > w
n
Main Street
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A ragged looking man asks for spare coins.
A gruff guard of Maradon is here, patrolling the streets.

* HP:Healthy MV:Full > w
n
w
A beggar says 'Do you wish to learn to move without making noise or to throw knives without ever missing the target?'
A beggar says 'Give me a coin and I'll tell you what to do'
Alas, you cannot go that way...
Alain narrates 'where they rest normally?'

list
* HP:Healthy MV:Full > Main Street
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An old woman smiles kindly.
A gruff guard of Maradon is here, patrolling the streets.
A gruff guard of Maradon is here, patrolling the streets.

* HP:Healthy MV:Strong > Side Street
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gruff guard of Maradon is here, patrolling the streets.
Dyar D'Mas apprentice to Irtun is standing here, riding a warhorse.

* HP:Healthy MV:Strong > In a House
[ obvious exits: E ]
A gruff guard of Maradon is here, patrolling the streets.
A gruff guard of Maradon is here, patrolling the streets.
A black cat meanders to an unknown destination.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
An herbalist holds brown tea leaves in her hands.

* HP:Healthy MV:Strong > You can buy:
A piece of white willow bark for 7 gold crowns and 1 copper.
A clump of tabac for 8 gold crowns and 3 coppers.
A black belladonna berry for 6 gold crowns and 7 coppers.
A small pile of blue goatflower petals for 7 gold crowns and 16 coppers.
A section of red and yellow sunburst root for 6 gold crowns and 18 coppers.
A vial of powdered red gheandin blossom for 7 gold crowns and 9 coppers.

* HP:Healthy MV:Strong >
Alain narrates 'they gate'

* HP:Healthy MV:Strong > TICK!

Danil tells you 'load on boot in far madding for 14 gcs'

* HP:Healthy MV:Strong >
Kesumi narrates 'both?'

* HP:Healthy MV:Full >
Alain narrates 'yes'

* HP:Healthy MV:Full >
An herbalist walks away from the merchandise to take a break.

* HP:Healthy MV:Full >
Alain narrates 'pfft 270 d my ass'

* HP:Healthy MV:Full > reply heh, bah, don't have much else interesting atm I fear :/
l
You reply to Danil 'heh, bah, don't have much else interesting atm I fear :/'

stat
* HP:Healthy MV:Full > In a House
This house must be owned by someone who likes cleaning. There is not a
single ball of dust on the floor and every piece of furniture has been
dusted very recently as well. The only place where dirt can be found at
this moment is the spot just inside the door where you just stamped with
your dirty feet.
[ obvious exits: E ]
A gruff guard of Maradon is here, patrolling the streets.
A gruff guard of Maradon is here, patrolling the streets.
A black cat meanders to an unknown destination.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
An herbalist holds brown tea leaves in her hands.

* HP:Healthy MV:Full > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.1 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 153, Dodging bonus: 121, Parrying bonus: 155, Defence: 276.
Your mood is: Wimpy. You will flee below: 374 Hit Points
Your posture is: Normal.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:

* HP:Healthy MV:Full > change mood Wimpy
Mood changed to: Wimpy
Wimpy reset to: 187 hit points.

change posture defensive
* HP:Healthy MV:Full > stat
Posture changed to: Defensive

* HP:Healthy MV:Full > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.1 lbs and wearing 41.3 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 148, Dodging bonus: 121, Parrying bonus: 160, Defence: 281.
Your mood is: Wimpy. You will flee below: 187 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:

* HP:Healthy MV:Full > where
Players in your Zone
--------------------
Mantas - In a House
Dyar - Side Street

* HP:Healthy MV:Full > e
Side Street
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gruff guard of Maradon is here, patrolling the streets.
Dyar D'Mas apprentice to Irtun is standing here, riding a warhorse.

* HP:Healthy MV:Full > n
Dark Alley
[ obvious exits: N E S W ]

* HP:Healthy MV:Full > n
Side Street
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gruff guard of Maradon is here, patrolling the streets.

* HP:Healthy MV:Full > n
Main Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A gruff guard of Maradon is here, patrolling the streets.

* HP:Healthy MV:Full > time
where
e
It is 12 o'clock pm, on the 12th day of the month of Shaldine, year 598.
According to legend and prophecy, this is the First Turn of the Wheel.
Once again the Wheel twists and turns, eternally and perpetually.

(Server: Mon Aug 22 07:52:51 2005 EST, last rebooted 7 hours, 15 minutes ago)

* HP:Healthy MV:Full > Players in your Zone
--------------------
Mantas - Main Street
Dyar - Side Street

* HP:Healthy MV:Full > Main Street
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.

* HP:Healthy MV:Full > e
Bend In the Main Street
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An experienced looking guard of Maradon stands here on guard.
An experienced looking guard of Maradon stands here on guard.

s
* HP:Healthy MV:Full > s
Main Street
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A worker busily earns a day's pay.
A mangy cat scurries around trying not to get stepped on.

* HP:Healthy MV:Full > Main Street of Maradon
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black cat meanders to an unknown destination.
A gruff guard of Maradon is here, patrolling the streets.
A gruff guard of Maradon is here, patrolling the streets.
An experienced looking guard of Maradon stands here on guard.

* HP:Healthy MV:Strong > e
open Citygate
call east
e
Inside the Eastern Gate of Maradon
[ obvious exits: E W ]
An iron lantern hangs from the wall above the gate.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
An experienced looking guard of Maradon stands here on guard.
An experienced looking guard of Maradon stands here on guard.
An experienced looking guard of Maradon stands here on guard.
An experienced looking guard of Maradon stands here on guard.

* HP:Healthy MV:Strong > e
It's already open!

* HP:Healthy MV:Strong > You call for the Citygate to be opened.
A Maradon gatekeeper points to the obviously open Citygate.

* HP:Healthy MV:Strong > Outside the Gates of Maradon
[ obvious exits: E W ]
There are some tracks of a human leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
An iron lantern hangs from the wall above the gate.

* HP:Healthy MV:Strong > e
A Path Near Maradon
[ obvious exits: N E W ]
There are some tracks of a human leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving >>east>>
A rust-colored bobcat crouches low, ready to pounce.
A cunning coyote lurks here, looking suspicious and hungry.
A rust-colored bobcat crouches low, ready to pounce.
A black hawk with white markings scans for prey.

* HP:Healthy MV:Strong > Wandering in the Wooded Hills
[ obvious exits: N E W ]
There are some tracks of a human leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
A young and strong buck is here, munching some grass.
A rust-colored bobcat crouches low, ready to pounce.
A cute brown deer eyes you nervously.
A rust-colored bobcat crouches low, ready to pounce.

* HP:Healthy MV:Strong > e
Coach Stop Amidst the Uneven Terrain
[ obvious exits: N S W ]
There are some tracks of a human leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
A bearded coachman stands here, waiting for passengers.

* HP:Healthy MV:Strong > get coach pack
You get a coach ticket from a backpack.

* HP:Healthy MV:Strong > give coach coachman
You give a coach ticket to the Coachman.
Danil tells you 'i usually have 3 or 4 at any given time. just give me a tell if u do happen to pick something up'

* HP:Healthy MV:Strong >
The Coachman nods at you.

TICK!
* HP:Healthy MV:Strong >
The Coachman says 'That'll do...'

* HP:Healthy MV:Strong >
The Coachman opens the coachdoor and pushes you inside.

* HP:Healthy MV:Full > reply k :)
where
You reply to Danil 'k :)'

* HP:Healthy MV:Full > You have no sense of location here.

* HP:Healthy MV:Full > whois danil

Inside a Wooden Coach
The coach going between Fal Dara and Maradon is a simple, yet functional
one. Simple brown curtains and seats made in leather make the interior seem
somewhat spartan. The windows have traces of mud and dirt on them from the
outside, and judging by how high up they can be found on the window, the
driver must be pushing his horses to the maximum of their strength.
[ obvious exits: ]

* HP:Healthy MV:Full > Danil of Arafel is a level 23 human.


* HP:Healthy MV:Full >
The coach starts moving east through the Borderlands.

* HP:Healthy MV:Full >
The coach jumps slightly as the wheels pass over bumps in the road.

* HP:Healthy MV:Full >
The coach jumps slightly as the wheels pass over bumps in the road.

* HP:Healthy MV:Full > TICK!

The coach slows down as it approaches Fal Dara.

* HP:Healthy MV:Fresh >
The coach has arrived at Fal Dara.
You are helped out of the coach by the driver.

* HP:Healthy MV:Fresh > l
Coach Stop Outside the Walls of Fal Dara
The walls of Fal Dara tower above you. The brush and all vegetation has
been cleared well away from the walls, eliminating any hiding spots. The
wall stretches on to the north and south, but the way south is blocked by
thick brush and bramble.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
A bearded coachman stands here, waiting for passengers.

look
* HP:Healthy MV:Fresh > Coach Stop Outside the Walls of Fal Dara
The walls of Fal Dara tower above you. The brush and all vegetation has
been cleared well away from the walls, eliminating any hiding spots. The
wall stretches on to the north and south, but the way south is blocked by
thick brush and bramble.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
A bearded coachman stands here, waiting for passengers.

* HP:Healthy MV:Fresh > stat
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.1 lbs and wearing 41.2 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 148, Dodging bonus: 121, Parrying bonus: 160, Defence: 281.
Your mood is: Wimpy. You will flee below: 187 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:

n
* HP:Healthy MV:Fresh > e
Outside the Dog Gate
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a horse leaving >>east>>
An iron lantern hangs from the wall above the gate.

* HP:Healthy MV:Full > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!MOB! A tough Shienaran soldier waits here
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A man is here.
A Shienaran gatekeeper stands here, watching over the gate.
!HORSE! A wild stallion.
An elite Shienaran guard patrols the streets of Fal Dara.
!HORSE! A gray palfrey.
!HORSE! A gray palfrey.
!HORSE! A wild stallion.
!HORSE! A wild stallion.
!HORSE! A gray palfrey.
!HORSE! A gray palfrey.
!HORSE! A gray palfrey.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* HP:Healthy MV:Full > ride horse
where
You start riding him.

* R HP:Healthy MV:Full > Players in your Zone
--------------------
Mantas - Inside the Dog Gate
Ahnvari - Herbalist's Shop

* R HP:Healthy MV:Full > time
It is 2 o'clock pm, on the 12th day of the month of Shaldine, year 598.
According to legend and prophecy, this is the First Turn of the Wheel.
Once again the Wheel twists and turns, eternally and perpetually.

(Server: Mon Aug 22 07:54:58 2005 EST, last rebooted 7 hours, 17 minutes ago)

* R HP:Healthy MV:Full > s
s
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A wild stallion, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
A run-down looking man wanders aimlessly, collecting lost belongings.
A grizzled Shienaran veteran looks on.
!HORSE! A shaggy brown mare.
!HORSE! A dun mare, snorting angrily.
!HORSE! A shaggy brown mare.
!HORSE! A shaggy brown mare.
!HORSE! A draft horse.
!HORSE! A dun mare, snorting angrily.
!HORSE! A draft horse.
!HORSE! A dun mare, snorting angrily.

* R HP:Healthy MV:Full > Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A wild stallion, being ridden by you.
A grizzled Shienaran veteran looks on.
A hunter from Illian is here, searching for the fabled Horn of Valere.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
A grizzled Shienaran veteran looks on.

* R HP:Healthy MV:Full > e
s
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A wild stallion, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A young woman walks by.

* R HP:Healthy MV:Full > Equestrian Shop
[ obvious exits: N ]
An iron lantern hangs from the wall above the gate.
!HORSE! A wild stallion, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man walks among the horses here feeding them and rubbing them down.
A Shienaran guard patrols here, watching you carefully.
A horse dealer stands here, making shifty deals.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.

* R HP:Healthy MV:Full > get all pack
You get a bubbling draught from a backpack.
You get a mirrored lantern from a backpack.
You get an oilstone from a backpack.
You get a war saddle with stirrups from a backpack.
You get iron horseshoes from a backpack.
You get a white stable ticket from a backpack.

* R HP:Healthy MV:Full > give white hand
You give a white stable ticket to a stable hand.

* R HP:Healthy MV:Full >
A stable hand glances at the ticket.
A stable hand says 'Yes, Sir! I'll get him right out for you.'

* R HP:Healthy MV:Full >
A stable hand goes to a stall and leads a large warhorse out.
A warhorse starts following you.

* R HP:Healthy MV:Full > equip horse shoes
equip horse saddle
equip horse bridle
equip horse donning
equip horse bag
equip horse bag
You equip a warhorse with iron horseshoes.

* R HP:Healthy MV:Full > You equip a warhorse with a war saddle with stirrups.

* R HP:Healthy MV:Full > What do you want to equip with?

* R HP:Healthy MV:Full > What do you want to equip with?

* R HP:Healthy MV:Full > What do you want to equip with?

* R HP:Healthy MV:Full > What do you want to equip with?

* R HP:Healthy MV:Full > dismount
ride horse
n
You stop riding him.

e
* HP:Healthy MV:Full > e
A warhorse stops following you.
You start riding him.

* R HP:Healthy MV:Full > e
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A young woman walks by.

* R HP:Healthy MV:Full > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.

* R HP:Healthy MV:Full > The Crossing
[ obvious exits: N E S W ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
!HORSE! A warhorse, being ridden by you.
!MOB! A tough Shienaran soldier waits here
A run-down looking man wanders aimlessly, collecting lost belongings.
A figure stands here, ready to collect unwanted things.
A man is here.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard patrols the streets of Fal Dara.
The Fal Dara town crier stands here, spreading the news.

* R HP:Healthy MV:Full > dism
Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A figure stands here, ready to collect unwanted things.
A Shienaran guard patrols here, watching you carefully.

* R HP:Healthy MV:Full > n
You stop riding him.

* HP:Healthy MV:Full > The Grocer
[ obvious exits: S ]
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard patrols the streets of Fal Dara.
An elite Shienaran guard patrols the streets of Fal Dara.
!MOB! A tough Shienaran soldier waits here
A grocer stocks some shelves.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.

* HP:Healthy MV:Full > buy lantern
buy lantern
A grocer tells you 'There you go. Would you like that wrapped?'
You now have a mirrored lantern.
A grocer puts some coins in a small purse.
A grocer puts some coins in a small purse.

* HP:Healthy MV:Full > A grocer tells you 'There you go. Would you like that wrapped?'
You now have a mirrored lantern.
A grocer puts some coins in a small purse.
A grocer puts some coins in a small purse.

* HP:Healthy MV:Full > put all pack
s
You put nineteen coppers in a backpack.
You put four crowns in a backpack.
You put an oilstone in a backpack.
You put a mirrored lantern in a backpack.
You put a mirrored lantern in a backpack.
You put a mirrored lantern in a backpack.
You put a bubbling draught in a backpack.

ride horse
* HP:Healthy MV:Full > w
Merchant's Row
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse.
A Shienaran guard patrols here, watching you carefully.
A figure stands here, ready to collect unwanted things.
A Shienaran guard patrols here, watching you carefully.

* HP:Healthy MV:Full > w
You start riding him.

* R HP:Healthy MV:Full > w
The Crossing
[ obvious exits: N E S W ]
A small purse is here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
The waters of a blue-veined marble fountain pour forth here.
!HORSE! A warhorse, being ridden by you.
!MOB! A tough Shienaran soldier waits here
A run-down looking man wanders aimlessly, collecting lost belongings.
A figure stands here, ready to collect unwanted things.
A man is here.
A Shienaran guard patrols here, watching you carefully.
An elite Shienaran guard patrols the streets of Fal Dara.
The Fal Dara town crier stands here, spreading the news.

* R HP:Healthy MV:Full > Merchants Row
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.

* R HP:Healthy MV:Full > s
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A young woman walks by.

* R HP:Healthy MV:Full > Equestrian Shop
[ obvious exits: N ]
An iron lantern hangs from the wall above the gate.
!HORSE! A warhorse, being ridden by you.
!HORSE! A wild stallion.
A run-down looking man wanders aimlessly, collecting lost belongings.
A man walks among the horses here feeding them and rubbing them down.
A Shienaran guard patrols here, watching you carefully.
A horse dealer stands here, making shifty deals.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.

* R HP:Healthy MV:Full > lead 2.horse
lead 2.horse
n
You start leading him.
A wild stallion starts following you.

w
* R HP:Healthy MV:Full > You're already leading it!

* R HP:Healthy MV:Full > n
An Empty Square
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A Shienaran guard patrols here, watching you carefully.
A young woman walks by.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Full > n
Bend in the Road
[ obvious exits: N E ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
A grizzled Shienaran veteran looks on.
A hunter from Illian is here, searching for the fabled Horn of Valere.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
A grizzled Shienaran veteran looks on.
A wild stallion has arrived from the east.

* R HP:Healthy MV:Full > Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
A run-down looking man wanders aimlessly, collecting lost belongings.
A grizzled Shienaran veteran looks on.
!HORSE! A shaggy brown mare.
!HORSE! A dun mare, snorting angrily.
!HORSE! A shaggy brown mare.
!HORSE! A shaggy brown mare.
!HORSE! A draft horse.
!HORSE! A dun mare, snorting angrily.
!HORSE! A draft horse.
!HORSE! A dun mare, snorting angrily.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Full > Inside the Dog Gate
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
!MOB! A tough Shienaran soldier waits here
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A man is here.
A Shienaran gatekeeper stands here, watching over the gate.
An elite Shienaran guard patrols the streets of Fal Dara.
!HORSE! A gray palfrey.
!HORSE! A gray palfrey.
!HORSE! A wild stallion.
!HORSE! A wild stallion.
!HORSE! A gray palfrey.
!HORSE! A gray palfrey.
!HORSE! A gray palfrey.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Full > lead 3.horse
lead 3.horse
A gray palfrey has an indifferent look.

* R HP:Healthy MV:Full > You start leading him.
A gray palfrey starts following you.

* R HP:Healthy MV:Full > look
Inside the Dog Gate
A small iron gate is built into the wall to the west. This gate is rarely
used and only guarded by a few men. To the east the Keep looms over the
city, and the road to the south leads into the city itself.
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A wild stallion.
!HORSE! A warhorse, being ridden by you.
!MOB! A tough Shienaran soldier waits here
A run-down looking man wanders aimlessly, collecting lost belongings.
A Shienaran guard patrols here, watching you carefully.
A man is here.
A Shienaran gatekeeper stands here, watching over the gate.
An elite Shienaran guard patrols the streets of Fal Dara.
!HORSE! A gray palfrey.
!HORSE! A gray palfrey.
!HORSE! A wild stallion.
!HORSE! A wild stallion.
!HORSE! A gray palfrey.
!HORSE! A gray palfrey.
!HORSE! A gray palfrey.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.

* R HP:Healthy MV:Full > stat
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 29.7 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 163, Defence: 283.
Your mood is: Wimpy. You will flee below: 187 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:

n
* R HP:Healthy MV:Full >
A Shienaran gate guard says 'Tai'shar Shienar!'

* R HP:Healthy MV:Full > n
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
A hunter from Illian is here, searching for the fabled Horn of Valere.
An elite Shienaran guard patrols the streets of Fal Dara.
!MOB! A tough Shienaran soldier waits here
A gray palfrey has arrived from the south.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Full > n
Road Inside the City Walls
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
A run-down looking man wanders aimlessly, collecting lost belongings.
!MOB! A tough Shienaran soldier waits here
A Shienaran guard patrols here, watching you carefully.
A gray palfrey has arrived from the south.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Full > TICK!
Bend in the Road
[ obvious exits: E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
!MOB! A tough Shienaran soldier waits here
A run-down looking man wanders aimlessly, collecting lost belongings.
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
!MOB! A tough Shienaran soldier waits here
A grizzled Shienaran veteran looks on.
An elite Shienaran guard patrols the streets of Fal Dara.
A man is here.
An elite Shienaran guard patrols the streets of Fal Dara.
A gray palfrey has arrived from the south.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Full > dw
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is winded.

e
* R HP:Healthy MV:Full > e
Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
!MOB! A tough Shienaran soldier waits here
A gray palfrey has arrived from the west.
A wild stallion has arrived from the west.

* R HP:Healthy MV:Full > Road Inside the City Walls
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
An elite Shienaran guard patrols the streets of Fal Dara.
A gray palfrey has arrived from the west.
A wild stallion has arrived from the west.

* R HP:Healthy MV:Full > e
Malkier Gate
[ obvious exits: N E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
!HORSE! A warhorse, being ridden by you.
A Shienaran guard patrols here, watching you carefully.
!MOB! A tough Shienaran soldier waits here
!HORSE! A wild stallion.
!HORSE! A shaggy brown mare.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A Shienaran guard keeps watch at the gate.
A gray palfrey has arrived from the west.
A wild stallion has arrived from the west.

* R HP:Healthy MV:Full > open MalkierGate
call north
n
where
n
A Shienaran guard leaves east.
It's already open!

* R HP:Healthy MV:Fresh > You call for the MalkierGate to be opened.
The Shienaran gatekeeper points to the obviously open MalkierGate.

* R HP:Healthy MV:Fresh > Dusty Road by Fal Dara
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
An iron lantern hangs from the wall above the gate.
!HORSE! A warhorse, being ridden by you.
A gray palfrey has arrived from the south.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > Players in your Zone
--------------------
Mantas - Dusty Road by Fal Dara

* R HP:Healthy MV:Fresh > The Dusty Road
[ obvious exits: E S W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A gray palfrey has arrived from the south.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > e
e
The Dusty Road
[ obvious exits: E W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A big brown bear growls angrily about him.
A gray palfrey has arrived from the west.
A wild stallion has arrived from the west.

e
* R HP:Healthy MV:Fresh > The Dusty Road
[ obvious exits: E W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A gray palfrey has arrived from the west.
A wild stallion has arrived from the west.

* R HP:Healthy MV:Fresh > The Dusty Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A gray palfrey has arrived from the west.
A wild stallion has arrived from the west.

* R HP:Healthy MV:Fresh > e
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A gray palfrey has arrived from the west.
A wild stallion has arrived from the west.

* R HP:Healthy MV:Fresh > n
Thorny Hedges
[ obvious exits: N E S ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A gray palfrey has arrived from the south.
A wild stallion has arrived from the south.

n
* R HP:Healthy MV:Fresh > Thorny Hedges
[ obvious exits: E S ]
There are some tracks of an animal leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A stealthy cougar gracefully makes its way through the terrain.
A gray palfrey has arrived from the south.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > ungr horse
A wild stallion is no longer a member of your group.
A wild stallion stops following you.

* R HP:Healthy MV:Fresh > k cat
A cougar tries to hit you, but you dodge the attack.
You do the best you can!

* R HP:Healthy MV:Fresh - a cougar: Healthy >
You slash a cougar's head into bloody fragments!
You swiftly dodge a cougar's attempt to hit you.

* R HP:Healthy MV:Fresh - a cougar: Hurt >
You slash a cougar's left foreleg into bloody fragments!
A cougar tries to hit you, but you deflect the blow.

* R HP:Healthy MV:Fresh - a cougar: Wounded >
You slash a cougar's left foreleg into bloody fragments!
A cougar tries to hit you, but you dodge the attack.

* R HP:Healthy MV:Fresh - a cougar: Beaten > eq

You slash a cougar's head extremely hard.
You swiftly dodge a cougar's attempt to hit you.

* R HP:Healthy MV:Fresh - a cougar: Critical > You are using:
<used as light> a mirrored lantern
<worn on finger> an emerald ring
<worn on finger> an emerald ring
<worn on head> a camouflaged hood
<worn around neck> a thin, black chain
<worn around neck> a thin, black chain
<worn on body> a bearskin tunic
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a black pair of swordsman gloves
<worn around wrist> an ivy bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a dull black shield
<wielded> a pale steel longsword
<worn about waist> a gold ringed belt with a hawk shaped cuendillar buckle
<worn on legs> a pair of earthen colored breeches
<worn on feet> a laced pair of brown boots

* R HP:Healthy MV:Fresh - a cougar: Critical > e
No way! You're fighting for your life!

* R HP:Healthy MV:Fresh - a cougar: Critical >
You slash a cougar's head into bloody fragments!
A cougar is dead! R.I.P.
Time to find a new victim to bully?
Your blood freezes as you hear a cougar's death cry.

* R HP:Healthy MV:Fresh > e
s
Thick Hedges
[ obvious exits: S W ]
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A gray palfrey has arrived from the west.

* R HP:Healthy MV:Fresh > e
Thick Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A gray palfrey has arrived from the north.

* R HP:Healthy MV:Fresh > e
A Pine Forest
[ obvious exits: E S W ]
!HORSE! A warhorse, being ridden by you.
A gray palfrey has arrived from the west.

e
* R HP:Healthy MV:Fresh > A Pine Forest
[ obvious exits: E S W ]
!HORSE! A warhorse, being ridden by you.
A gray palfrey has arrived from the west.

* R HP:Healthy MV:Fresh > e
A Pine Forest
[ obvious exits: E S W ]
!HORSE! A warhorse, being ridden by you.
A gray palfrey has arrived from the west.

* R HP:Healthy MV:Fresh > e
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A gray palfrey has arrived from the west.

* R HP:Healthy MV:Fresh > e
A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
!HORSE! A wild stallion.
A gray palfrey has arrived from the west.

* R HP:Healthy MV:Fresh > n
A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A gray palfrey has arrived from the west.

* R HP:Healthy MV:Fresh > A Winding Road
[ obvious exits: E S W ]
!HORSE! A warhorse, being ridden by you.
A gray palfrey has arrived from the south.

* R HP:Healthy MV:Fresh > s
A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A gray palfrey has arrived from the north.

w
* R HP:Healthy MV:Fresh > A Pine Forest
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a horse leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
!HORSE! A wild stallion.
A gray palfrey has arrived from the east.

* R HP:Healthy MV:Fresh > lead wild
lead wild
You start leading him.
A wild stallion starts following you.

n
* R HP:Healthy MV:Fresh > You're already leading it!

* R HP:Healthy MV:Fresh > e
A Fork Before a Crumbling Tower
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.
A gray palfrey has arrived from the south.

e
* R HP:Healthy MV:Fresh > e
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the west.
A gray palfrey has arrived from the west.

* R HP:Healthy MV:Fresh > A Winding Road
[ obvious exits: E S W ]
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the west.
A gray palfrey has arrived from the west.

* R HP:Healthy MV:Fresh > Amongst the Rubble
[ obvious exits: N S W ]
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the west.
A gray palfrey has arrived from the west.

* R HP:Healthy MV:Fresh > ungr gray
A gray palfrey is no longer a member of your group.
A gray palfrey stops following you.

s
* R HP:Healthy MV:Fresh > e
A Winding Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the north.

* R HP:Healthy MV:Fresh > e
A Winding Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the west.

* R HP:Healthy MV:Fresh > A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
An ancient, gnarled tree looms over you.
A wild stallion has arrived from the west.

* R HP:Healthy MV:Fresh > n
n
A Winding Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > n
A Winding Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > A Winding Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

n
* R HP:Healthy MV:Fresh > Fork Before a Crumbling Tower
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

e
* R HP:Healthy MV:Fresh > e
A Winding Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the west.

* R HP:Healthy MV:Fresh > The Dusty Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the west.

* R HP:Healthy MV:Fresh > n
e
Shadowing a Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

n
* R HP:Healthy MV:Fresh > n
The Dusty Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the west.

* R HP:Healthy MV:Fresh > The Dusty Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > The Dusty Road
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > e
n
The Dusty Road
[ obvious exits: N W ]
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the west.

n
* R HP:Healthy MV:Fresh > A Winding Road
[ obvious exits: N S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > Before a Split in the Road
[ obvious exits: E S W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > e
e
n
A Winding Road
[ obvious exits: E W ]
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A big brown bear growls angrily about him.
A wild stallion has arrived from the west.

* R HP:Healthy MV:Fresh > n
w
A Winding Road
[ obvious exits: N W ]
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
!HORSE! A wild stallion.
A wild stallion has arrived from the west.

* R HP:Healthy MV:Fresh > A Road by a Hill
[ obvious exits: N S ]
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A timber wolf is here, snarling hungrily.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > A Road by a Hill
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A Shienaran scout blends into the surroundings here.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > A Landslide
[ obvious exits: N E ]
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the east.

* R HP:Healthy MV:Fresh > ungr wild
A wild stallion is no longer a member of your group.
A wild stallion stops following you.

e
* R HP:Healthy MV:Fresh > s
s
s
A Road by a Hill
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A Shienaran scout blends into the surroundings here.

* R HP:Healthy MV:Fresh > A Road by a Hill
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A timber wolf is here, snarling hungrily.

* R HP:Healthy MV:Fresh > A Winding Road
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
!HORSE! A wild stallion.

* R HP:Healthy MV:Fresh > Alas, you cannot go that way...

* R HP:Healthy MV:Fresh > lead wild
lead wild
You start leading him.
A wild stallion starts following you.

dw
* R HP:Healthy MV:Fresh > You're already leading it!

* R HP:Healthy MV:Fresh > n
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Healthy MV:Fresh > n
A Road by a Hill
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A timber wolf is here, snarling hungrily.
A wild stallion has arrived from the south.

n
* R HP:Healthy MV:Fresh > A Road by a Hill
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A Shienaran scout blends into the surroundings here.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > n
A Winding Road
[ obvious exits: S W ]
!HORSE! A warhorse, being ridden by you.
A Shienaran scout blends into the surroundings here.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > Alas, you cannot go that way...

* R HP:Healthy MV:Fresh > w
w
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the east.

* R HP:Healthy MV:Fresh > Before a Cliff's Wall
[ obvious exits: N E ]
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the east.

* R HP:Healthy MV:Fresh > n
A Winding Road
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

w
* R HP:Healthy MV:Fresh > A Winding Road
[ obvious exits: N E ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the east.

n
* R HP:Healthy MV:Fresh > w
n
TICK!
A Winding Road
[ obvious exits: E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > A Winding Road
[ obvious exits: N E ]
!HORSE! A warhorse, being ridden by you.
A big brown bear growls angrily about him.
A wild stallion has arrived from the east.

* R HP:Healthy MV:Fresh > Before a Split in the Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > n
Road to Tarwin's Gap
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

n
* R HP:Healthy MV:Fresh > Road to Tarwin's Gap
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > e
Road to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the west.

n
* R HP:Healthy MV:Fresh > In a Thick Forest
[ obvious exits: E S ]
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

e
* R HP:Healthy MV:Fresh > In a Thick Forest
[ obvious exits: E S W ]
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the west.

* R HP:Healthy MV:Fresh > e
n
Your mount is too exhausted.

* R HP:Healthy MV:Fresh > Alas, you cannot go that way...

* R HP:Healthy MV:Fresh > notice
l
You start paying increased attention to your surroundings.

* R HP:Healthy MV:Fresh > In a Thick Forest
The ominous peaks of the Mountains of Dhoom can be glimpsed through the
breaks in the forest canopy. The forest thins to the east towards Tarwin's
Gap. A thick stand of trees bars the way to the north, while the road lies
to the south. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: E S W ]
!HORSE! A wild stallion.
!HORSE! A warhorse, being ridden by you.

* R HP:Healthy MV:Fresh > kr
[kill rat]
They aren't here.

* R HP:Healthy MV:Fresh > dw
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Healthy MV:Fresh > notice
e
You stop paying increased attention to your surroundings.

n
* R HP:Healthy MV:Fresh > n
By the Road
[ obvious exits: N E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A timber wolf is here, snarling hungrily.
A wild stallion has arrived from the west.

* R HP:Healthy MV:Fresh > Edge of the Foothills
[ obvious exits: N S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > In the Foothills
[ obvious exits: E S W ]
!HORSE! A warhorse, being ridden by you.
!HORSE! A wild stallion.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > w
In the Foothills
[ obvious exits: N E ]
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the east.

* R HP:Healthy MV:Fresh > ungr wild
e
A wild stallion is no longer a member of your group.
A wild stallion stops following you.

* R HP:Healthy MV:Fresh > In the Foothills
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving <<west<<
!HORSE! A warhorse, being ridden by you.
!HORSE! A wild stallion.

* R HP:Healthy MV:Fresh > lead wild
lead wild
e
You start leading him.
A wild stallion starts following you.

* R HP:Healthy MV:Fresh > dw
You're already leading it!

* R HP:Healthy MV:Fresh > Road to Tarwin's Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
A plain brown belt has been dropped here.
A shiny metal helmet lies to one side.
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the west.

* R HP:Healthy MV:Fresh > [diag warhorse]
A warhorse is in excellent condition.
A warhorse is weary.

stat
* R HP:Healthy MV:Fresh > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 29.7 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 163, Defence: 283.
Your mood is: Wimpy. You will flee below: 187 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:

notice
* R HP:Healthy MV:Fresh > l
tr
You start paying increased attention to your surroundings.

* R HP:Healthy MV:Fresh > Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
A plain brown belt has been dropped here.
A shiny metal helmet lies to one side.
!HORSE! A wild stallion.
!HORSE! A warhorse, being ridden by you.

* R HP:Healthy MV:Fresh > [track trolloc]

-=
You could find no tracks at all.

* R HP:Healthy MV:Full > trm
[track mount]

-=
Some clear almost day-old tracks of a warhorse (ridden) leaving vvsouthvv
Some clear day-old tracks of a warhorse (ridden) leaving ^^north^^
Some rather faint half week-old tracks of a gray palfrey (ridden) leaving ^^north^^
Some rather faint half week-old tracks of a wild stallion (ridden) leaving <<west<<

* R HP:Healthy MV:Full > dw
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Healthy MV:Full > l
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
A plain brown belt has been dropped here.
A shiny metal helmet lies to one side.
!HORSE! A wild stallion.
!HORSE! A warhorse, being ridden by you.

* R HP:Healthy MV:Full > dw
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Healthy MV:Full > dw
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Healthy MV:Full > dw
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Healthy MV:Full > stat
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 29.7 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 163, Defence: 283.
Your mood is: Wimpy. You will flee below: 187 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE

l
* R HP:Healthy MV:Full > Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
A plain brown belt has been dropped here.
A shiny metal helmet lies to one side.
!HORSE! A wild stallion.
!HORSE! A warhorse, being ridden by you.

* R HP:Healthy MV:Full > l warhorse
White as driven snow, eighteen hands tall at the shoulders, and clad in steel
armour, this is a horse of war. Trained for battle since birth, it is
invaluable for any warrior in the field. This stallion looks strong enough
to fight all day and ride all night for a week without pause.

A warhorse is in excellent condition.

a warhorse is using:
<worn about waist> a war saddle with stirrups
<worn on feet> iron horseshoes

dw
* R HP:Healthy MV:Full > [diag warhorse]
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Healthy MV:Full > dw
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Healthy MV:Full > TICK!
l
Road to Tarwin's Gap
The road works through the hills, leading north into Tarwin's Gap and south
into the Borderlands. The Gap can be seen as a massive cleft in the black
snow-covered peaks clawing into the sky. The cold mountain wind whips through
the Gap, carrying the stench of the Blight with it.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
A plain brown belt has been dropped here.
A shiny metal helmet lies to one side.
!HORSE! A wild stallion.
!HORSE! A warhorse, being ridden by you.

* R HP:Healthy MV:Full > dw
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Healthy MV:Full > dw
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Healthy MV:Full > dw
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Healthy MV:Full > dw
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Healthy MV:Full > dw
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is weary.

* R HP:Healthy MV:Full > dw
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Healthy MV:Fresh > stat
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 29.7 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 163, Defence: 283.
Your mood is: Wimpy. You will flee below: 187 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE

* R HP:Healthy MV:Fresh > notice
n
n
You stop paying increased attention to your surroundings.

* R HP:Healthy MV:Fresh > Before the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > Entering the Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > n
n
Inside the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A Shienaran scout blends into the surroundings here.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > n
Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A raven is here, watching.
A wild stallion has arrived from the south.

n
* R HP:Healthy MV:Fresh > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > s
Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A raven is here, watching.
A wild stallion has arrived from the north.

* R HP:Healthy MV:Fresh > k raven
n
You slash a raven's left leg into bloody fragments!
A raven is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a raven's death cry.

* R HP:Healthy MV:Fresh > Tarwin's Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > n
In the Gap
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

n
* R HP:Healthy MV:Fresh > Entering the Gap
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

n
* R HP:Healthy MV:Fresh > n
Outside Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A giant eagle glares fiercely all around.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > n
Path to Tarwin's Gap
[ obvious exits: N E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Fresh > w
Near the Foothills
[ obvious exits: N E S ]
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the east.

* R HP:Healthy MV:Fresh > n
The Blight
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the south.

w
* R HP:Healthy MV:Fresh > tr
The Blight
[ obvious exits: N E ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the east.

* R HP:Healthy MV:Fresh > [track trolloc]

-=
Some clear fairly recent tracks of Deamon leaving >>east>>
Some clear almost day-old tracks of Deamon leaving ^^north^^
Some very faint week-old tracks of Zoom leaving ^^north^^

* R HP:Healthy MV:Full > whois daemon
Daemon of Cairhien is a human.


* R HP:Healthy MV:Full > whois deamon
Deamon the Trolloc is a level 4 trolloc.


* R HP:Healthy MV:Full > n
w
s
The Blight
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A bullseye lantern has been set aside. [6]
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Full > In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A wild stallion has arrived from the east.

* R HP:Healthy MV:Full > A Potato Field
[ obvious exits: N W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
A potato is here. [3]
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the north.

* R HP:Healthy MV:Full > ungr horse
A wild stallion is no longer a member of your group.
A wild stallion stops following you.

* R HP:Healthy MV:Full > get all
You get a potato.
You get a potato.
You get a potato.

* R HP:Healthy MV:Full > eat potato
eat potato
You eat the potato.
You are full.

dw
* R HP:Healthy MV:Full > You are too full to eat more!

* R HP:Healthy MV:Full > [diag warhorse]
A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Healthy MV:Full > n
ga
In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Healthy MV:Full > [group all]

k grass
* R HP:Healthy MV:Full > You slash the writhing grass's branch into bloody fragments!

* R HP:Healthy MV:Full - the writhing grass: Hurt > score
HP:Healthy MP:Full
You have scored 100306990 experience points and 1058 quest points.
You need 3193010 exp to level and 1942 qp to rank.
You have amassed 271 Turn points to date.
You have played 51 days and 3 hours (real time).
This ranks you as Mantas the Lieutenant [Shienaran Lancer 7] (Level 49).
You are fighting the writhing grass.

* R HP:Healthy MV:Full - the writhing grass: Hurt >
The writhing grass tries to hit you, but you deflect the blow.
You slash the writhing grass's branch into bloody fragments!

* R HP:Healthy MV:Full - the writhing grass: Hurt > eq
You are using:
<used as light> a mirrored lantern
<worn on finger> an emerald ring
<worn on finger> an emerald ring
<worn on head> a camouflaged hood
<worn around neck> a thin, black chain
<worn around neck> a thin, black chain
<worn on body> a bearskin tunic
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a black pair of swordsman gloves
<worn around wrist> an ivy bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a dull black shield
<wielded> a pale steel longsword
<worn about waist> a gold ringed belt with a hawk shaped cuendillar buckle
<worn on legs> a pair of earthen colored breeches
<worn on feet> a laced pair of brown boots

* R HP:Healthy MV:Full - the writhing grass: Hurt >
The writhing grass tries to hit you, but you parry successfully.
You slash the writhing grass's roots into bloody fragments!

* R HP:Healthy MV:Full - the writhing grass: Wounded > f
You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
A bullseye lantern has been set aside. [6]
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Healthy MV:Full > w
s
lead horse
lead horse
In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.

* R HP:Healthy MV:Full > A Potato Field
[ obvious exits: N W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
!HORSE! A wild stallion.

* R HP:Healthy MV:Full > You must dismount before leading it!

* R HP:Healthy MV:Full > You must dismount before leading it!

* R HP:Healthy MV:Full > lead 2.horse
lead 2.horse
ga
You start leading him.
A wild stallion starts following you.

n
* R HP:Healthy MV:Full > You're already leading it!

* R HP:Healthy MV:Full > [group all]
A wild stallion is now a member of your group.

* R HP:Healthy MV:Full > In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A wild stallion has arrived from the south.

* R HP:Healthy MV:Full > k grass
You slash the writhing grass's trunk into bloody fragments!

* R HP:Healthy MV:Full - the writhing grass: Wounded >
The writhing grass tries to hit you, but you parry successfully.
You slash the writhing grass's roots into bloody fragments!

* R HP:Healthy MV:Full - the writhing grass: Wounded > grup
Arglebargle, glop-glyf!?!

* R HP:Healthy MV:Full - the writhing grass: Wounded >
The writhing grass tries to hit you, but you deflect the blow.
You slash the writhing grass's trunk into bloody fragments!

* R HP:Healthy MV:Full - the writhing grass: Battered > group
Your group consists of:
Mantas (Head of group)
a wild stallion

* R HP:Healthy MV:Full - the writhing grass: Battered > score
l
TICK!
HP:Healthy MP:Full
You have scored 100310284 experience points and 1058 quest points.
You need 3189716 exp to level and 1942 qp to rank.
You have amassed 271 Turn points to date.
You have played 51 days and 3 hours (real time).
This ranks you as Mantas the Lieutenant [Shienaran Lancer 7] (Level 49).
You are fighting the writhing grass.

* R HP:Healthy MV:Full - the writhing grass: Battered > In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A wild stallion.
!HORSE! A warhorse, being ridden by you.
The writhing grass is here, fighting YOU!

* R HP:Healthy MV:Full - the writhing grass: Battered >
The writhing grass tries to hit you, but you parry successfully.
You slash the writhing grass's roots into bloody fragments!

* R HP:Healthy MV:Full - the writhing grass: Beaten >
The writhing grass tries to hit you, but you parry successfully.
You slash the writhing grass's roots into bloody fragments!

* R HP:Healthy MV:Full - the writhing grass: Beaten > eq
You are using:
<used as light> a mirrored lantern
<worn on finger> an emerald ring
<worn on finger> an emerald ring
<worn on head> a camouflaged hood
<worn around neck> a thin, black chain
<worn around neck> a thin, black chain
<worn on body> a bearskin tunic
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a black pair of swordsman gloves
<worn around wrist> an ivy bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a dull black shield
<wielded> a pale steel longsword
<worn about waist> a gold ringed belt with a hawk shaped cuendillar buckle
<worn on legs> a pair of earthen colored breeches
<worn on feet> a laced pair of brown boots

* R HP:Healthy MV:Full - the writhing grass: Beaten >
The writhing grass tries to hit you, but you deflect the blow.
You slash the writhing grass's branch into bloody fragments!

* R HP:Healthy MV:Fresh - the writhing grass: Beaten > l
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A wild stallion.
!HORSE! A warhorse, being ridden by you.
The writhing grass is here, fighting YOU!

* R HP:Healthy MV:Fresh - the writhing grass: Beaten >
The writhing grass tries to hit you, but you parry successfully.
You slash the writhing grass's roots into bloody fragments!

* R HP:Healthy MV:Fresh - the writhing grass: Critical >
The writhing grass tries to hit you, but you deflect the blow.
You slash the writhing grass's trunk into bloody fragments!
The writhing grass is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the writhing grass's death cry.

* R HP:Healthy MV:Fresh > s
A Potato Field
[ obvious exits: N W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the north.

f
* R HP:Healthy MV:Fresh > Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving ^^north^^
Several blackberries grow on a nearby vine. [3]
!HORSE! A warhorse, being ridden by you.
A mole is here, looking sickly.
A huge mishappen bear, with large tusks howls hungrily.

* R HP:Healthy MV:Fresh > look
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving ^^north^^
Several blackberries grow on a nearby vine. [3]
!HORSE! A warhorse, being ridden by you.
A mole is here, looking sickly.
A huge mishappen bear, with large tusks howls hungrily.

n
* R HP:Healthy MV:Fresh > By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
A juicy looking apple has fallen to the ground. [5]
!HORSE! A warhorse, being ridden by you.
A falcon is here flying around.

e
* R HP:Healthy MV:Fresh > The steady toll of a gong calls defenders to the stone.
In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
The corpse of the writhing grass is lying here.
!HORSE! A warhorse, being ridden by you.

* R HP:Healthy MV:Fresh > e
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
A bullseye lantern has been set aside. [6]
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Healthy MV:Fresh > k tree
change mood Wimpy
change posture defensive
You slash the blighted tree's body into bloody fragments!

* R HP:Healthy MV:Fresh - the blighted tree: Hurt > Mood changed to: Wimpy
Wimpy reset to: 187 hit points.

* R HP:Healthy MV:Fresh - the blighted tree: Hurt > Posture changed to: Defensive

* R HP:Healthy MV:Fresh - the blighted tree: Hurt > k tree
You do the best you can!

* R HP:Healthy MV:Fresh - the blighted tree: Hurt >
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree joins the blighted tree's fight!
You slash the blighted tree's head into bloody fragments!

* R HP:Healthy MV:Fresh - the blighted tree: Wounded >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
You slash the blighted tree's body into bloody fragments!

* R HP:Healthy MV:Fresh - the blighted tree: Battered >
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you dodge the attack.
You slash the blighted tree's right leg into bloody fragments!

* R HP:Healthy MV:Fresh - the blighted tree: Beaten > k tree
notice
l
You do the best you can!

* R HP:Healthy MV:Fresh - the blighted tree: Beaten > You start paying increased attention to your surroundings.

* R HP:Healthy MV:Fresh - the blighted tree: Beaten > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
A bullseye lantern has been set aside. [6]
!HORSE! A warhorse, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Healthy MV:Fresh - the blighted tree: Beaten > k tree
You do the best you can!

* R HP:Healthy MV:Fresh - the blighted tree: Beaten >
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you parry successfully.
You slash the blighted tree's left leg into bloody fragments!

* R HP:Healthy MV:Fresh - the blighted tree: Critical > k tree
k tree
You do the best you can!

* R HP:Healthy MV:Fresh - the blighted tree: Critical > You do the best you can!

* R HP:Healthy MV:Fresh - the blighted tree: Critical > k tree
k tree
You do the best you can!

* R HP:Healthy MV:Fresh - the blighted tree: Critical > You do the best you can!

* R HP:Healthy MV:Fresh - the blighted tree: Critical > k tree
k tree
You do the best you can!

k tree
* R HP:Healthy MV:Fresh - the blighted tree: Critical > You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you dodge the attack.
You slash the blighted tree's left foreleg into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
You slash the blighted tree's body into bloody fragments!

* R HP:Healthy MV:Fresh - the blighted tree: Hurt > You do the best you can!

* R HP:Healthy MV:Fresh - the blighted tree: Hurt > l
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
The corpse of the blighted tree is lying here.
A bullseye lantern has been set aside. [6]
!HORSE! A warhorse, being ridden by you.
The blighted tree is here, fighting YOU!

* R HP:Healthy MV:Fresh - the blighted tree: Hurt >
You slash the blighted tree's head into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.

* R HP:Healthy MV:Fresh - the blighted tree: Wounded > l
The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
The corpse of the blighted tree is lying here.
A bullseye lantern has been set aside. [6]
!HORSE! A warhorse, being ridden by you.
The blighted tree is here, fighting YOU!

diag horse
* R HP:Healthy MV:Fresh - the blighted tree: Wounded > A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Healthy MV:Fresh - the blighted tree: Wounded >
You slash the blighted tree's body into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.

* R HP:Healthy MV:Fresh - the blighted tree: Battered > l

You slash the blighted tree's body into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.

* R HP:Healthy MV:Fresh - the blighted tree: Beaten > The Blight
Although the edge of the blight is not far to the south, the sickly yellow
has almost completely obscured the healthy land here. The air is foul and
ripe, yet sweet. All around you are sickly and broken trees with black and
red leaves. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
The corpse of the blighted tree is lying here.
A bullseye lantern has been set aside. [6]
!HORSE! A warhorse, being ridden by you.
The blighted tree is here, fighting YOU!

* R HP:Healthy MV:Fresh - the blighted tree: Beaten > diag horse
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Healthy MV:Fresh - the blighted tree: Beaten >
You slash the blighted tree's body into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.

* R HP:Healthy MV:Fresh - the blighted tree: Critical >
You try to slash the blighted tree, but it deflects the blow.
The blighted tree tries to hit you, but you deflect the blow.

* R HP:Healthy MV:Fresh - the blighted tree: Critical > n
k tree
No way! You're fighting for your life!

* R HP:Healthy MV:Fresh - the blighted tree: Critical > You do the best you can!

* R HP:Healthy MV:Fresh - the blighted tree: Critical > n
k tree
No way! You're fighting for your life!

* R HP:Healthy MV:Fresh - the blighted tree: Critical > You do the best you can!

* R HP:Healthy MV:Fresh - the blighted tree: Critical > n
k tree
You slash the blighted tree's body into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
The Blight
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Healthy MV:Full > They aren't here.

* R HP:Healthy MV:Full > n
k tree
The Blight
[ obvious exits: N S ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Healthy MV:Full > They aren't here.

* R HP:Healthy MV:Full > n
k tree
The Blight
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
The blight bear stands on its haunches, roaring madly.

n
* R HP:Healthy MV:Full > They aren't here.

* R HP:Healthy MV:Full > n
The Blight
[ obvious exits: N S D ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A trolloc is here commanding a fist of troops.
A trolloc is here commanding a fist of troops.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Healthy MV:Full > The Blight
[ obvious exits: N S ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here ruling a group of trollocs.
A fade emerges from the shadows as you pass by.

* R HP:Healthy MV:Full > n
The Blight
[ obvious exits: E S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A trolloc is here ruling a group of trollocs.
A rat scurries around trying to get out of sight.

* R HP:Healthy MV:Full > e
A rat starts following you.
A Dhai'mon trolloc tries to crush you, but you parry successfully.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The steady toll of a gong calls defenders to the stone.
No way! You're fighting for your life!

* R HP:Healthy MV:Full - a Dhai'mon trolloc: Scratched > TICK!

You slash a Dhai'mon trolloc's left arm into bloody fragments!
A Dhai'mon trolloc tries to crush you, but you deflect the blow.

* R HP:Healthy MV:Full - a Dhai'mon trolloc: Hurt > f
n
w
You panic and attempt to flee!

kr
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A trolloc is here ruling a group of trollocs.
A fade emerges from the shadows as you pass by.
The Blight
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A trolloc is here ruling a group of trollocs.
A rat scurries around trying to get out of sight.

* R HP:Healthy MV:Full > Alas, you cannot go that way...

* R HP:Healthy MV:Full > k trolloc
[kill rat]
A rat stops following you.
You slash a rat's right foreleg extremely hard.
A rat is stunned, but will probably regain consciousness...

* R HP:Healthy MV:Full - a rat: Critical > You do the best you can!

* R HP:Healthy MV:Full - a rat: Critical > cn

You slash a rat's head into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
A Dhai'mon trolloc tries to crush you, but you deflect the blow.

* R HP:Healthy MV:Full - a Dhai'mon trolloc: Hurt > [change mood normal]
Mood changed to: Normal
Wimpy reset to: 149 hit points.

* R HP:Healthy MV:Full - a Dhai'mon trolloc: Hurt > change posture normal
Posture changed to: Normal

* R HP:Healthy MV:Full - a Dhai'mon trolloc: Hurt > stat
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.6 lbs and wearing 29.7 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 181, Dodging bonus: 120, Parrying bonus: 145, Defence: 265.
Your mood is: Normal. You will flee below: 149 Hit Points
Your posture is: Normal.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT

l
* R HP:Healthy MV:Full - a Dhai'mon trolloc: Hurt > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
The corpse of a rat is lying here.
!HORSE! A warhorse, being ridden by you.
A Dhai'mon trolloc is here, fighting YOU!

* R HP:Healthy MV:Full - a Dhai'mon trolloc: Hurt >
You try to slash a Dhai'mon trolloc, but he parries successfully.
A Dhai'mon trolloc tries to crush you, but you deflect the blow.

* R HP:Healthy MV:Full - a Dhai'mon trolloc: Hurt >
A shrill piercing scream reverberates through the area.
You slash a Dhai'mon trolloc's body very hard.
A Dhai'mon trolloc tries to crush you, but you deflect the blow.
The sun sets.
Your heartbeat calms down more as you feel less panicked.

* R HP:Healthy MV:Fresh - a Dhai'mon trolloc: Hurt >
You slash a Dhai'mon trolloc's body very hard.
A Dhai'mon trolloc tries to crush you, but you deflect the blow.

* R HP:Healthy MV:Fresh - a Dhai'mon trolloc: Hurt >
You slash a Dhai'mon trolloc's body very hard.
A Dhai'mon trolloc tries to crush you, but you parry successfully.

* R HP:Healthy MV:Fresh - a Dhai'mon trolloc: Wounded >
You slash a Dhai'mon trolloc's body very hard.
A Dhai'mon trolloc tries to crush you, but you dodge the attack.

* R HP:Healthy MV:Fresh - a Dhai'mon trolloc: Wounded >
A shrill piercing scream reverberates through the area.

* R HP:Healthy MV:Fresh - a Dhai'mon trolloc: Wounded >
You slash a Dhai'mon trolloc's left foot into bloody fragments!
You swiftly dodge a Dhai'mon trolloc's attempt to crush you.

* R HP:Healthy MV:Fresh - a Dhai'mon trolloc: Wounded >
You slash a Dhai'mon trolloc's body very hard.
A Dhai'mon trolloc tries to crush you, but you deflect the blow.

* R HP:Healthy MV:Fresh - a Dhai'mon trolloc: Wounded >
You slash a Dhai'mon trolloc's body into bloody fragments!
A Dhai'mon trolloc tries to crush you, but you parry successfully.

* R HP:Healthy MV:Fresh - a Dhai'mon trolloc: Battered >
You slash a Dhai'mon trolloc's left leg extremely hard.
A Dhai'mon trolloc tries to crush you, but you deflect the blow.

* R HP:Healthy MV:Fresh - a Dhai'mon trolloc: Battered >
You slash a Dhai'mon trolloc's body extremely hard.
You swiftly dodge a Dhai'mon trolloc's attempt to crush you.

* R HP:Healthy MV:Fresh - a Dhai'mon trolloc: Beaten > l

You slash a Dhai'mon trolloc's body into bloody fragments!
A Dhai'mon trolloc tries to crush you, but you parry successfully.

* R HP:Healthy MV:Fresh - a Dhai'mon trolloc: Beaten > The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
The corpse of a rat is lying here.
!HORSE! A warhorse, being ridden by you.
A Dhai'mon trolloc is here, fighting YOU!

* R HP:Healthy MV:Fresh - a Dhai'mon trolloc: Beaten > diag horse
A warhorse is in excellent condition.
A warhorse is fresh.

stat
* R HP:Healthy MV:Fresh - a Dhai'mon trolloc: Beaten > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.6 lbs and wearing 29.7 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 181, Dodging bonus: 120, Parrying bonus: 145, Defence: 265.
Your mood is: Normal. You will flee below: 149 Hit Points
Your posture is: Normal.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE

* R HP:Healthy MV:Fresh - a Dhai'mon trolloc: Beaten >
A huge darkhound has arrived from the east.
A huge darkhound tries to hit you, but you parry successfully.
A huge darkhound tries to hit you, but you parry successfully.
You try to slash a Dhai'mon trolloc, but he deflects the blow.
A Dhai'mon trolloc tries to crush you, but you deflect the blow.

* R HP:Healthy MV:Fresh - a Dhai'mon trolloc: Beaten >
A huge darkhound tries to hit you, but you parry successfully.
You slash a Dhai'mon trolloc's body very hard.
A Dhai'mon trolloc tries to crush you, but you parry successfully.

* R HP:Healthy MV:Fresh - a Dhai'mon trolloc: Critical >
A huge darkhound tries to hit you, but you deflect the blow.
You slash a Dhai'mon trolloc's head extremely hard.
You swiftly dodge a Dhai'mon trolloc's attempt to crush you.

* R HP:Healthy MV:Fresh - a Dhai'mon trolloc: Critical >
A huge darkhound hits your left foot very hard.
You slash a Dhai'mon trolloc's body very hard.
A Dhai'mon trolloc is dead! R.I.P.
You receive your share of experience...
Sigh... nothing better to do, eh?
Your blood freezes as you hear a Dhai'mon trolloc's death cry.

* R HP:Scratched MV:Fresh > k hound
A huge darkhound raises its head and gives a terrifying howl.
You hear a blood-curdling howl in the distance.
You fail to slash a huge darkhound.

* R HP:Scratched MV:Fresh - a huge darkhound: Scratched >
You slash a huge darkhound's right arm into bloody fragments!
A huge darkhound sears your flesh with a scorching flame!
A huge darkhound tries to hit you, but you deflect the blow.

* R HP:Scratched MV:Fresh - a huge darkhound: Hurt > l
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
The corpse of a Dhai'mon trolloc is lying here.
The corpse of a rat is lying here.
A huge darkhound is here, fighting YOU!
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Fresh - a huge darkhound: Hurt >
You slash a huge darkhound's body into bloody fragments!
A huge darkhound tries to hit you, but you deflect the blow.

* R HP:Scratched MV:Fresh - a huge darkhound: Hurt > score
HP:Scratched MP:Fresh
You have scored 100375724 experience points and 1058 quest points.
You need 3124276 exp to level and 1942 qp to rank.
You have amassed 271 Turn points to date.
You have played 51 days and 3 hours (real time).
This ranks you as Mantas the Lieutenant [Shienaran Lancer 7] (Level 49).
You are fighting a huge darkhound.

* R HP:Scratched MV:Fresh - a huge darkhound: Hurt >
You slash a huge darkhound's right leg into bloody fragments!
A huge darkhound tries to hit you, but you parry successfully.

* R HP:Scratched MV:Fresh - a huge darkhound: Wounded > eq
You are using:
<used as light> a mirrored lantern
<worn on finger> an emerald ring
<worn on finger> an emerald ring
<worn on head> a camouflaged hood
<worn around neck> a thin, black chain
<worn around neck> a thin, black chain
<worn on body> a bearskin tunic
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a black pair of swordsman gloves
<worn around wrist> an ivy bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a dull black shield
<wielded> a pale steel longsword
<worn about waist> a gold ringed belt with a hawk shaped cuendillar buckle
<worn on legs> a pair of earthen colored breeches
<worn on feet> a laced pair of brown boots

* R HP:Scratched MV:Fresh - a huge darkhound: Wounded >
A huge darkhound sears your flesh with a scorching flame!

* R HP:Scratched MV:Fresh - a huge darkhound: Wounded > dw
You slash a huge darkhound's body into bloody fragments!
A huge darkhound tries to hit you, but you parry successfully.
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is fresh.

* R HP:Scratched MV:Fresh - a huge darkhound: Wounded > l
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
The corpse of a Dhai'mon trolloc is lying here.
The corpse of a rat is lying here.
A huge darkhound is here, fighting YOU!
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Fresh - a huge darkhound: Wounded > gcc
You slash a huge darkhound's left leg into bloody fragments!
A huge darkhound tries to hit you, but you parry successfully.
[get all.coin all.corpse]
You get fourteen copper pennys from the corpse of a Dhai'mon trolloc.
There doesn't seem to be a coin in the corpse of a rat.

* R HP:Scratched MV:Fresh - a huge darkhound: Wounded > put all pack
You put fourteen coppers in a backpack.
You put a potato in a backpack.
You put a potato in a backpack.

* R HP:Scratched MV:Fresh - a huge darkhound: Wounded > get meat corpse
TICK!
You slash a huge darkhound's left arm into bloody fragments!
A huge darkhound tries to hit you, but you deflect the blow.
You get a raw side of meat from the corpse of a Dhai'mon trolloc.

* R HP:Scratched MV:Fresh - a huge darkhound: Battered > eat meat
You are too full to eat more!

* R HP:Scratched MV:Fresh - a huge darkhound: Battered > score
HP:Scratched MP:Fresh
You have scored 100378391 experience points and 1058 quest points.
You need 3121609 exp to level and 1942 qp to rank.
You have amassed 271 Turn points to date.
You have played 51 days and 3 hours (real time).
This ranks you as Mantas the Lieutenant [Shienaran Lancer 7] (Level 49).
You are fighting a huge darkhound.

* R HP:Scratched MV:Fresh - a huge darkhound: Battered > drop meat
dw
diag horse
A huge darkhound sears your flesh with a scorching flame!
You slash a huge darkhound's left leg into bloody fragments!
A huge darkhound tries to hit you, but you parry successfully.
The night has begun.
You drop a raw side of meat.

* R HP:Scratched MV:Fresh - a huge darkhound: Wounded > [diag warhorse]
A warhorse is in excellent condition.
A warhorse is fresh.

* R HP:Scratched MV:Fresh - a huge darkhound: Wounded > A warhorse is in excellent condition.
A warhorse is fresh.

* R HP:Scratched MV:Fresh - a huge darkhound: Wounded > l
The Blight
The Blight is an open sore in the earth, spreading its vileness in the touch of
every plant and blade of grass. Dark leaves shiver as you near them, and
branches twist eagerly in your direction. The sickly colors of the forest
grate on your nerves, the pale yellows and streaky reds a mockery of natural
purity. The hot and sweet air makes your lungs strain and rebel in protest.
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A fresh chunk of meat has been recently cut from a kill.
The corpse of a Dhai'mon trolloc is lying here.
The corpse of a rat is lying here.
A huge darkhound is here, fighting YOU!
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Fresh - a huge darkhound: Wounded >
You slash a huge darkhound's right leg into bloody fragments!
A huge darkhound tries to hit you, but you parry successfully.

* R HP:Scratched MV:Fresh - a huge darkhound: Battered >
You slash a huge darkhound's body into bloody fragments!
A huge darkhound tries to hit you, but you deflect the blow.

* R HP:Scratched MV:Fresh - a huge darkhound: Battered >
You slash a huge darkhound's left leg into bloody fragments!
A huge darkhound tries to hit you, but you deflect the blow.

* R HP:Scratched MV:Fresh - a huge darkhound: Beaten >
A huge darkhound sears your flesh with a scorching flame!

* R HP:Scratched MV:Fresh - a huge darkhound: Beaten >
You fail to slash a huge darkhound.
A huge darkhound tries to hit you, but you deflect the blow.

group
* R HP:Scratched MV:Fresh - a huge darkhound: Beaten > score
Your group consists of:
Mantas (Head of group)
a wild stallion

* R HP:Scratched MV:Fresh - a huge darkhound: Beaten > HP:Scratched MP:Fresh
You have scored 100381079 experience points and 1058 quest points.
You need 3118921 exp to level and 1942 qp to rank.
You have amassed 271 Turn points to date.
You have played 51 days and 3 hours (real time).
This ranks you as Mantas the Lieutenant [Shienaran Lancer 7] (Level 49).
You are fighting a huge darkhound.

* R HP:Scratched MV:Fresh - a huge darkhound: Beaten >
You slash a huge darkhound's body into bloody fragments!
A huge darkhound tries to hit you, but you deflect the blow.

* R HP:Scratched MV:Fresh - a huge darkhound: Beaten >
You slash a huge darkhound's body into bloody fragments!
A huge darkhound tries to hit you, but you deflect the blow.

* R HP:Scratched MV:Fresh - a huge darkhound: Critical > where
Players in your Zone
--------------------
Mantas - The Blight

* R HP:Scratched MV:Fresh - a huge darkhound: Critical >
A huge darkhound sears your flesh with a scorching flame!

* R HP:Scratched MV:Fresh - a huge darkhound: Critical >
You fail to slash a huge darkhound.
A huge darkhound tries to hit you, but you parry successfully.

* R HP:Scratched MV:Fresh - a huge darkhound: Critical > diag horse
A warhorse is in excellent condition.
A warhorse is fresh.

* R HP:Scratched MV:Fresh - a huge darkhound: Critical >
You slash a huge darkhound's body into bloody fragments!
A huge darkhound tries to hit you, but you parry successfully.

* R HP:Scratched MV:Fresh - a huge darkhound: Critical > e
No way! You're fighting for your life!

* R HP:Scratched MV:Fresh - a huge darkhound: Critical > e

You fail to slash a huge darkhound.
A huge darkhound tries to hit you, but you parry successfully.

* R HP:Scratched MV:Fresh - a huge darkhound: Critical > No way! You're fighting for your life!

* R HP:Scratched MV:Fresh - a huge darkhound: Critical >
A huge darkhound sears your flesh with a scorching flame!
You slash a huge darkhound's body into bloody fragments!
A huge darkhound is dead! R.I.P.
You receive your share of experience...
Yet again! Seems like a rerun...
A huge darkhound disappears into nothing.

e
* R HP:Scratched MV:Fresh > The Blight
[ obvious exits: E W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A small stick is lying on the ground here.

e
* R HP:Scratched MV:Full > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
The giant blight beetle is here flying around.

n
* R HP:Scratched MV:Full > The Blight
[ obvious exits: S W ]
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > w
n
n
The Blight
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > The Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > The Blight
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > tr
[track trolloc]

-=
Some clear fairly recent tracks of Deamon leaving vvsouthvv
Some clear day-old tracks of Deamon leaving vvsouthvv
Some extremely faint week-old tracks of Zoom leaving <<west<<

* R HP:Scratched MV:Full > w
n
The Blight
[ obvious exits: N E ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
The giant blight beetle is here flying around.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here commanding a fist of troops.

* R HP:Scratched MV:Full > e
The Blight
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > The Blight
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A huge darkhound is here, drooling and snarling.

* R HP:Scratched MV:Full > e
The Blight
[ obvious exits: E W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
A young trolloc is here, growling with a deep bloodlust.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

e
* R HP:Scratched MV:Full > e
Path in the Blight
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
The giant blight beetle is here flying around.
The giant blight beetle is here flying around.

* R HP:Scratched MV:Full > e
The Blight
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* R HP:Scratched MV:Full > The Blight
[ obvious exits: N W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Scratched MV:Full >
A rat starts following you.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!

w
* R HP:Scratched MV:Full - the blighted tree: Scratched > No way! You're fighting for your life!

* R HP:Scratched MV:Full - the blighted tree: Scratched > f

The blighted tree tries to hit you, but you parry successfully.
You slash the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.

e
* R HP:Scratched MV:Full - the blighted tree: Hurt > PANIC! You couldn't escape!
flee

* R HP:Scratched MV:Full - the blighted tree: Hurt > s
kr
No way! You're fighting for your life!

* R HP:Scratched MV:Full - the blighted tree: Hurt > You panic and attempt to flee!

change mood Wimpy
You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Scratched MV:Strong > change posture defensive
[kill rat]
A rat stops following you.
You slash a rat's right leg into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Scratched MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 187 hit points.

* R HP:Scratched MV:Strong > Posture changed to: Defensive

* R HP:Scratched MV:Strong > w
The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.

* R HP:Scratched MV:Strong > k r
They aren't here.

kr
* R HP:Scratched MV:Strong > kr
[kill rat]
You slash a rat's left leg into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Scratched MV:Strong > [kill rat]
You slash a rat's right foreleg extremely hard.
A rat panics, and attempts to flee!

* R HP:Scratched MV:Strong - a rat: Critical > e
k tree

A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

* R HP:Scratched MV:Strong - a rat: Critical > No way! You're fighting for your life!

* R HP:Scratched MV:Strong - a rat: Critical > They aren't here.

* R HP:Scratched MV:Strong - a rat: Critical >
You swiftly dodge a rat's attempt to hit you.
You slash a rat's right foreleg into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Scratched MV:Strong > e
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
The corpse of a rat is lying here.
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Scratched MV:Strong > k tree
change mood Wimpy
change posture defensive
diag horse
You slash the blighted tree's trunk into bloody fragments!

* R HP:Scratched MV:Strong - the blighted tree: Hurt > Mood changed to: Wimpy
Wimpy reset to: 187 hit points.

* R HP:Scratched MV:Strong - the blighted tree: Hurt > Posture changed to: Defensive

* R HP:Scratched MV:Strong - the blighted tree: Hurt > score
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Scratched MV:Strong - the blighted tree: Hurt > HP:Scratched MP:Strong
You have scored 100418208 experience points and 1058 quest points.
You need 3081792 exp to level and 1942 qp to rank.
You have amassed 271 Turn points to date.
You have played 51 days and 3 hours (real time).
This ranks you as Mantas the Lieutenant [Shienaran Lancer 7] (Level 49).
You are fighting the blighted tree.

* R HP:Scratched MV:Strong - the blighted tree: Hurt >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
You slash the blighted tree's trunk extremely hard.

* R HP:Scratched MV:Strong - the blighted tree: Wounded > TICK!

The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
You slash the blighted tree's trunk into bloody fragments!

* R HP:Scratched MV:Strong - the blighted tree: Wounded >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.
You slash the blighted tree's trunk into bloody fragments!

* R HP:Healthy MV:Full - the blighted tree: Wounded >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
You slash the blighted tree's trunk into bloody fragments!

dw
* R HP:Healthy MV:Full - the blighted tree: Battered > [diag warhorse]
A warhorse is in excellent condition.
A warhorse is fresh.

* R HP:Healthy MV:Full - the blighted tree: Battered > diag horse
A warhorse is in excellent condition.
A warhorse is fresh.

* R HP:Healthy MV:Full - the blighted tree: Battered > l
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
The corpse of a rat is lying here.
!HORSE! A warhorse, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Healthy MV:Full - the blighted tree: Battered >
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
You slash the blighted tree's roots into bloody fragments!

* R HP:Healthy MV:Full - the blighted tree: Battered > l
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
The corpse of a rat is lying here.
!HORSE! A warhorse, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Healthy MV:Full - the blighted tree: Battered >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
You slash the blighted tree's branch into bloody fragments!

* R HP:Healthy MV:Full - the blighted tree: Beaten >
A rat starts following you.
A rat starts following you.
A shrill piercing scream reverberates through the area.

* R HP:Healthy MV:Full - the blighted tree: Beaten > stat
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you deflect the blow.
You slash the blighted tree's trunk into bloody fragments!
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 187 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE

l
* R HP:Healthy MV:Full - the blighted tree: Critical > kr
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
The corpse of a rat is lying here.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
!HORSE! A warhorse, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Healthy MV:Full - the blighted tree: Critical > [kill rat]
You do the best you can!

* R HP:Healthy MV:Full - the blighted tree: Critical > kr
[kill rat]
You do the best you can!

kr
* R HP:Healthy MV:Full - the blighted tree: Critical >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
You slash the blighted tree's trunk into bloody fragments!
The blighted tree is incapacitated and will slowly die, if not aided.

* R HP:Healthy MV:Full - the blighted tree: Critical > [kill rat]
You do the best you can!

* R HP:Healthy MV:Full - the blighted tree: Critical > w
The blighted tree tries to hit you, but you parry successfully.
You slash the blighted tree's trunk into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
The corpse of a rat is lying here. [2]
!HORSE! A warhorse, being ridden by you.
A rat has arrived from the east.
A rat has arrived from the east.

* R HP:Healthy MV:Full > e
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
The corpse of the blighted tree is lying here.
The corpse of a rat is lying here.
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
* R HP:Healthy MV:Full > The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
The corpse of a rat is lying here. [2]
!HORSE! A warhorse, being ridden by you.
A rat has arrived from the east.
A rat has arrived from the east.

* R HP:Healthy MV:Full > kr
kr
[kill rat]
A rat stops following you.
You slash a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Healthy MV:Full > [kill rat]
A rat stops following you.
You slash a rat's head into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Healthy MV:Full > e
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
The corpse of the blighted tree is lying here.
The corpse of a rat is lying here.
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Healthy MV:Full > k tree
You slash the blighted tree's branch into bloody fragments!

* R HP:Healthy MV:Full - the blighted tree: Hurt >
The blighted tree tries to hit you, but you parry successfully.
A rat starts following you.
You slash the blighted tree's trunk into bloody fragments!

* R HP:Healthy MV:Full - the blighted tree: Wounded > l
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
The corpse of the blighted tree is lying here.
The corpse of a rat is lying here.
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
The blighted tree is here, fighting YOU!

* R HP:Healthy MV:Full - the blighted tree: Wounded >
The blighted tree tries to hit you, but you deflect the blow.
You slash the blighted tree's roots into bloody fragments!

dw
* R HP:Healthy MV:Full - the blighted tree: Wounded > [diag warhorse]
A warhorse is in excellent condition.
A warhorse is full.

* R HP:Healthy MV:Full - the blighted tree: Wounded > score
HP:Healthy MP:Full
You have scored 100441011 experience points and 1058 quest points.
You need 3058989 exp to level and 1942 qp to rank.
You have amassed 271 Turn points to date.
You have played 51 days and 3 hours (real time).
This ranks you as Mantas the Lieutenant [Shienaran Lancer 7] (Level 49).
You are fighting the blighted tree.

* R HP:Healthy MV:Full - the blighted tree: Wounded >
A *newbie male trolloc* has arrived from the north.

* R HP:Healthy MV:Full - the blighted tree: Wounded >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The blighted tree tries to hit you, but you parry successfully.
You slash the blighted tree's trunk into bloody fragments!
A *newbie male trolloc* leaves west.

* R HP:Healthy MV:Full - the blighted tree: Wounded >
A *newbie male trolloc* has arrived from the west.

* R HP:Healthy MV:Full - the blighted tree: Wounded > lick newbie
You lick him. Hmm... tastes like chicken.
A *newbie male trolloc* crushes the blighted tree's roots into bloody fragments!

* R HP:Healthy MV:Full - the blighted tree: Battered >
A *newbie male trolloc* tries to crush the blighted tree, but it deflects the blow.
You swiftly dodge the blighted tree's attempt to hit you.
You slash the blighted tree's trunk into bloody fragments!

* R HP:Healthy MV:Full - the blighted tree: Battered >
Deetron chats 'Selling a bronze belt of odd design ,a black, silver-embroidered cape ,a colored-glass beaded marriage knife and a dull black shield. Send offers.'

* R HP:Healthy MV:Full - the blighted tree: Battered > b
[bash ]

-=
A *newbie male trolloc* tries to crush the blighted tree, but it deflects the blow.
The blighted tree tries to hit you, but you deflect the blow.

+**+=
A *newbie male trolloc* howls triumphantly.

- -=
As the blighted tree avoids your bash, you topple over and fall to the ground!

* R HP:Healthy MV:Full - the blighted tree: Battered > kick

A *newbie male trolloc* crushes the blighted tree's trunk into bloody fragments!
The blighted tree tries to hit you, but you parry successfully.

* R HP:Healthy MV:Full - the blighted tree: Beaten >
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

change mood Brave
* R HP:Healthy MV:Full - the blighted tree: Beaten > cn
Your beautiful full-circle kick misses the blighted tree by a mile.

* R HP:Healthy MV:Full - the blighted tree: Beaten > change posture normal

A *newbie male trolloc* crushes the blighted tree's branch into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.

* R HP:Healthy MV:Full - the blighted tree: Critical > b
Mood changed to: Brave
Wimpy reset to: 112 hit points.
A *newbie male trolloc* howls triumphantly.

* R HP:Healthy MV:Full - the blighted tree: Critical > [change mood normal]
Mood changed to: Normal
Wimpy reset to: 149 hit points.

* R HP:Healthy MV:Full - the blighted tree: Critical > A *newbie male trolloc* crushes the blighted tree's trunk extremely hard.
The blighted tree tries to hit you, but you parry successfully.
You slash the blighted tree's branch into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
Posture changed to: Normal

* R HP:Healthy MV:Full > [bash ]
Bash who?

* R HP:Healthy MV:Full > snap
*SNAP*

* R HP:Healthy MV:Full > l
The Blight
There are still some trees here, but they appear to be completely rotted.
Evil-looking leaves clot the trees, black and red with white spots. The
corruption of the Blight can be seen in every strand of life that exists
here. You recognize there is a force at work which doesn't kill but rather
twists the very fabric of nature.
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
The corpse of the blighted tree is lying here. [2]
The corpse of a rat is lying here.
A *newbie male trolloc* is standing here.
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Healthy MV:Full > nod
You nod in agreement.

* R HP:Healthy MV:Full > kr
A shrill piercing scream reverberates through the area.
[kill rat]
A rat stops following you.
You slash a rat's right foreleg into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
A *newbie male trolloc* nods in agreement.

* R HP:Healthy MV:Full > l newbie
Deamon is in excellent condition.

A *newbie male trolloc* is using:
<worn as shield> a small metal shield
<wielded> a nasty spiked club

* R HP:Healthy MV:Full > n
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

n
* R HP:Healthy MV:Full > The Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Healthy MV:Full > n
The Blight
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

TICK!
* R HP:Healthy MV:Full > k tree
change mood Wimpy
You slash the blighted tree's body into bloody fragments!

* R HP:Healthy MV:Full - the blighted tree: Hurt > change posture defensive
Mood changed to: Wimpy
Wimpy reset to: 187 hit points.

* R HP:Healthy MV:Full - the blighted tree: Hurt > Posture changed to: Defensive

* R HP:Healthy MV:Full - the blighted tree: Hurt >
The blighted tree joins the blighted tree's fight!
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you deflect the blow.
You swiftly dodge the blighted tree's attempt to hit you.
You swiftly dodge the blighted tree's attempt to hit you.
You try to slash the blighted tree, but it parries successfully.
Lightning starts to show in the sky.
Saving all threads of this weave of the Wheel. This will take a few moments...

Auto-save complete.
A *newbie male trolloc* has arrived from the south.
Mak chats 'anyone with good knowledge of the two rivers area please drop me a tell'

* R HP:Healthy MV:Fresh - the blighted tree: Hurt >
A *newbie male trolloc* eats a raw side of meat.

* R HP:Healthy MV:Fresh - the blighted tree: Hurt >
A *newbie male trolloc* tries to crush the blighted tree, but it dodges the attack.

* R HP:Healthy MV:Fresh - the blighted tree: Hurt > grin
You grin evilly.

* R HP:Healthy MV:Fresh - the blighted tree: Hurt >
The blighted tree swiftly dodges A *newbie male trolloc*'s attempt to crush it.
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you deflect the blow.
You swiftly dodge the blighted tree's attempt to hit you.
You slash the blighted tree's body into bloody fragments!

* R HP:Healthy MV:Fresh - the blighted tree: Wounded > b

The blighted tree swiftly dodges A *newbie male trolloc*'s attempt to crush it.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.
You swiftly dodge the blighted tree's attempt to hit you.
You slash the blighted tree's body into bloody fragments!

* R HP:Healthy MV:Fresh - the blighted tree: Battered > [bash ]


A *newbie male trolloc* smiles happily.

-=+**+=-
A *newbie male trolloc* crushes the blighted tree's left foreleg extremely hard.
The blighted tree tries to hit you, but you dodge the attack.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you dodge the attack.

-=
Your bash at the blighted tree sends it sprawling!

* R HP:Healthy MV:Fresh - the blighted tree: Beaten > kick

A shrill piercing scream reverberates through the area.

* R HP:Healthy MV:Fresh - the blighted tree: Beaten > Your beautiful full-circle kick misses the blighted tree by a mile.

* R HP:Healthy MV:Fresh - the blighted tree: Beaten > kick
b

A *newbie male trolloc* crushes the blighted tree's body into bloody fragments!
The blighted tree is mortally wounded, and will die soon, if not aided.
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you dodge the attack.

* R HP:Healthy MV:Fresh - the blighted tree: Incapacitated >
A *newbie male trolloc* smiles happily.

* R HP:Healthy MV:Fresh - the blighted tree: Incapacitated > You miss your kick at the blighted tree's groin, much to its relief...
The blighted tree is mortally wounded, and will die soon, if not aided.

* R HP:Healthy MV:Fresh - the blighted tree: Incapacitated >
A *newbie male trolloc* howls triumphantly.

* R HP:Healthy MV:Fresh - the blighted tree: Incapacitated >
A *newbie male trolloc* howls triumphantly.

* R HP:Healthy MV:Fresh - the blighted tree: Incapacitated >
A *newbie male trolloc* crushes the blighted tree's body into bloody fragments!
The blighted tree is dead! R.I.P.
Your blood freezes as you hear the blighted tree's death cry.
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you parry successfully.
A *newbie male trolloc* howls triumphantly.

* R HP:Healthy MV:Fresh - the blighted tree: Healthy >
A *newbie male trolloc* howls triumphantly.

* R HP:Healthy MV:Fresh - the blighted tree: Healthy > b
[bash ]

Cancelled.
[bash ]

-
A *newbie male trolloc* crushes the blighted tree's left foreleg into bloody fragments!

=+*
A *newbie male trolloc* tries to crush the blighted tree, but it deflects the blow.
You swiftly dodge the blighted tree's attempt to hit you.
You swiftly dodge the blighted tree's attempt to hit you.

*+=- -=
Your bash at the blighted tree sends it sprawling!

* R HP:Healthy MV:Fresh - the blighted tree: Scratched > kick
kick
Your beautiful full-circle kick misses the blighted tree by a mile.

* R HP:Healthy MV:Fresh - the blighted tree: Scratched >
A *newbie male trolloc* crushes the blighted tree's body into bloody fragments!
The blighted tree tries to hit you, but you dodge the attack.

* R HP:Healthy MV:Fresh - the blighted tree: Scratched > b
You miss your kick at the blighted tree's groin, much to its relief...

* R HP:Healthy MV:Fresh - the blighted tree: Scratched >
A *newbie male trolloc* tries to crush the blighted tree, but it parries successfully.
The blighted tree tries to hit you, but you dodge the attack.

* R HP:Healthy MV:Fresh - the blighted tree: Scratched > [bash ]


A *newbie male trolloc* tries to crush the blighted tree, but it parries successfully.
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree tries to hit you, but you parry successfully.

-=+**+=- -=
A *newbie male trolloc* tries to crush the blighted tree, but it dodges the attack.
You slash the blighted tree's head into bloody fragments!
You swiftly dodge the blighted tree's attempt to hit you.
You swiftly dodge the blighted tree's attempt to hit you.
Your bash at the blighted tree sends it sprawling!

* R HP:Healthy MV:Fresh - the blighted tree: Wounded > kick
kick
Your beautiful full-circle kick misses the blighted tree by a mile.

* R HP:Healthy MV:Fresh - the blighted tree: Wounded >
A *newbie trolloc* orders you to 'you understand me?'

* R HP:Healthy MV:Fresh - the blighted tree: Wounded >
A *newbie male trolloc* tries to crush the blighted tree, but it deflects the blow.
You swiftly dodge the blighted tree's attempt to hit you.

* R HP:Healthy MV:Fresh - the blighted tree: Wounded > Your beautiful full-circle kick misses the blighted tree by a mile.

* R HP:Healthy MV:Fresh - the blighted tree: Wounded >
A *newbie male trolloc* crushes the blighted tree's body into bloody fragments!
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you dodge the attack.
A *newbie trolloc* orders you to 'you understand me?'

* R HP:Healthy MV:Fresh - the blighted tree: Wounded > nod
You nod in agreement.

* R HP:Healthy MV:Fresh - the blighted tree: Wounded > b
The blighted tree swiftly dodges A *newbie male trolloc*'s attempt to crush it.
You slash the blighted tree's left foreleg into bloody fragments!
You swiftly dodge the blighted tree's attempt to hit you.
You swiftly dodge the blighted tree's attempt to hit you.
[bash ]

-=+
A *newbie male trolloc* nods in agreement.

**+=- -
The blighted tree swiftly dodges A *newbie male trolloc*'s attempt to crush it.
The blighted tree tries to hit you, but you parry successfully.
You swiftly dodge the blighted tree's attempt to hit you.

=
Your bash at the blighted tree sends it sprawling!

* R HP:Healthy MV:Fresh - the blighted tree: Battered > kick
kick
You miss your kick at the blighted tree's groin, much to its relief...

* R HP:Healthy MV:Fresh - the blighted tree: Battered >
A *newbie trolloc* orders you to 'thomane here!'

* R HP:Healthy MV:Fresh - the blighted tree: Battered >
The blighted tree swiftly dodges A *newbie male trolloc*'s attempt to crush it.
The blighted tree tries to hit you, but you parry successfully.

* R HP:Healthy MV:Fresh - the blighted tree: Battered > Your beautiful full-circle kick misses the blighted tree by a mile.

* R HP:Healthy MV:Fresh - the blighted tree: Battered > grin deamon

The blighted tree swiftly dodges A *newbie male trolloc*'s attempt to crush it.
You swiftly dodge the blighted tree's attempt to hit you.

b
* R HP:Healthy MV:Fresh - the blighted tree: Battered > You grin at him.

* R HP:Healthy MV:Fresh - the blighted tree: Battered > [bash ]

-=+*
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.

*+=
A *newbie male trolloc* tries to crush the blighted tree, but it dodges the attack.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you parry successfully.

- -=
Your bash at the blighted tree sends it sprawling!

* R HP:Healthy MV:Fresh - the blighted tree: Battered > kick
kick
You miss your kick at the blighted tree's groin, much to its relief...

* R HP:Healthy MV:Fresh - the blighted tree: Battered >
The blighted tree swiftly dodges A *newbie male trolloc*'s attempt to crush it.
The blighted tree tries to hit you, but you parry successfully.

* R HP:Healthy MV:Fresh - the blighted tree: Battered > Your beautiful full-circle kick misses the blighted tree by a mile.

* R HP:Healthy MV:Fresh - the blighted tree: Battered > peer

The blighted tree swiftly dodges A *newbie male trolloc*'s attempt to crush it.
The blighted tree tries to hit you, but you parry successfully.

* R HP:Healthy MV:Fresh - the blighted tree: Battered > l
You peer around into the shadows.

* R HP:Healthy MV:Fresh - the blighted tree: Battered > The Blight
The Blight is beginning to thin somewhat here, and the twisted trees and roots
don't strain as eagerly in your direction. The Mountains of Dhoom are clearly
visible through the sparse trees, and the peaks tower above you. The terrain is
growing somewhat rougher here, and becomes rockier still as you continue north.
[ obvious exits: N E S ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
The corpse of the blighted tree is lying here.
A *newbie male trolloc* is here, fighting the blighted tree.
!HORSE! A warhorse, being ridden by you.
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Healthy MV:Fresh - the blighted tree: Battered > poke tree

A shrill piercing scream reverberates through the area.
The blighted tree swiftly dodges A *newbie male trolloc*'s attempt to crush it.
You slash the blighted tree's left leg into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you dodge the attack.

TICK!
* R HP:Healthy MV:Fresh - the blighted tree: Beaten > You poke it in the ribs.

* R HP:Healthy MV:Fresh - the blighted tree: Beaten > poke tree
You poke it in the ribs.

* R HP:Healthy MV:Fresh - the blighted tree: Beaten > cac
You cackle gleefully.
A *newbie male trolloc* nods in agreement.

* R HP:Healthy MV:Fresh - the blighted tree: Beaten >
A *newbie male trolloc* tries to crush the blighted tree, but it dodges the attack.
You slash the blighted tree's left foreleg into bloody fragments!
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you dodge the attack.

* R HP:Healthy MV:Fresh - the blighted tree: Critical > k tree
You do the best you can!

* R HP:Healthy MV:Fresh - the blighted tree: Critical > k tree

A *newbie male trolloc* tries to crush the blighted tree, but it dodges the attack.
You slash the blighted tree's body into bloody fragments!
The blighted tree is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear the blighted tree's death cry.
The blighted tree tries to hit you, but you deflect the blow.

* R HP:Healthy MV:Fresh - the blighted tree: Wounded > You do the best you can!

* R HP:Healthy MV:Fresh - the blighted tree: Wounded > b
[bash ]

-=+*
The blighted tree swiftly dodges A *newbie male trolloc*'s attempt to crush it.
The blighted tree tries to hit you, but you dodge the attack.

*+
A *newbie male trolloc* says 'pDly'

=-
A shrill piercing scream reverberates through the area.

-=
Your bash at the blighted tree sends it sprawling!

* R HP:Healthy MV:Fresh - the blighted tree: Wounded > nod
You nod in agreement.

kick
* R HP:Healthy MV:Fresh - the blighted tree: Wounded >
You slash the blighted tree's right foreleg into bloody fragments!
A *newbie male trolloc* tries to crush the blighted tree, but it parries successfully.

* R HP:Healthy MV:Fresh - the blighted tree: Beaten > kick
You miss your kick at the blighted tree's groin, much to its relief...

* R HP:Healthy MV:Fresh - the blighted tree: Beaten > b

A *newbie male trolloc* crushes the blighted tree's right foreleg into bloody fragments!

* R HP:Healthy MV:Fresh - the blighted tree: Critical > Your beautiful full-circle kick misses the blighted tree by a mile.

* R HP:Healthy MV:Fresh - the blighted tree: Critical >
The blighted tree swiftly dodges A *newbie male trolloc*'s attempt to crush it.
The blighted tree tries to hit you, but you dodge the attack.

* R HP:Healthy MV:Fresh - the blighted tree: Critical > [bash ]

-=+**+=-
A *newbie male trolloc* tries to crush the blighted tree, but it dodges the attack.
You swiftly dodge the blighted tree's attempt to hit you.

kick
-=
Your bash at the blighted tree sends it sprawling!

* R HP:Healthy MV:Fresh - the blighted tree: Critical > kick
Your beautiful full-circle kick misses the blighted tree by a mile.

* R HP:Healthy MV:Fresh - the blighted tree: Critical >
A *newbie male trolloc* crushes the blighted tree's body extremely hard.
The blighted tree is dead! R.I.P.
Your blood freezes as you hear the blighted tree's death cry.

* R HP:Healthy MV:Fresh > Kick who?

* R HP:Healthy MV:Fresh > grin
n
Selane chats 'where is the coach near ef to amador?'
You grin evilly.

* R HP:Healthy MV:Fresh > The Blight
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.

* R HP:Healthy MV:Full > k trolloc
You slash a Ko'bal trolloc's body into bloody fragments!

* R HP:Healthy MV:Full - a Ko'bal trolloc: Scratched > change mood Brave
b
Mood changed to: Brave
Wimpy reset to: 112 hit points.

* R HP:Healthy MV:Full - a Ko'bal trolloc: Scratched > [bash ]

-=+*
A shrill piercing scream reverberates through the area.
A Ko'bal trolloc tries to pierce you, but you deflect the blow.

*+=- -=
Your bash at a Ko'bal trolloc sends him sprawling!

* R HP:Healthy MV:Full - a Ko'bal trolloc: Hurt >
A *newbie male trolloc* has arrived from the south.
Saavrid chats '1s of wagon'

* R HP:Healthy MV:Full - a Ko'bal trolloc: Hurt >
You slash a Ko'bal trolloc's body into bloody fragments!

* R HP:Healthy MV:Full - a Ko'bal trolloc: Wounded > b

Altos chats '1s wagon'

* R HP:Healthy MV:Full - a Ko'bal trolloc: Wounded > [bash ]
They already seem to be stunned.
b

* R HP:Healthy MV:Full - a Ko'bal trolloc: Wounded > [bash ]
They already seem to be stunned.
b

* R HP:Healthy MV:Full - a Ko'bal trolloc: Wounded > [bash ]
They already seem to be stunned.
b

* R HP:Healthy MV:Full - a Ko'bal trolloc: Wounded > [bash ]
They already seem to be stunned.
b
A *newbie male trolloc* tries to crush a Ko'bal trolloc, but he deflects the blow.

* R HP:Healthy MV:Full - a Ko'bal trolloc: Wounded > A *newbie male trolloc* crushes a Ko'bal trolloc's head.
You slash a Ko'bal trolloc's right leg into bloody fragments!
[bash ]
They already seem to be stunned.
b

* R HP:Healthy MV:Full - a Ko'bal trolloc: Wounded > [bash ]
They already seem to be stunned.
b

* R HP:Healthy MV:Full - a Ko'bal trolloc: Wounded > [bash ]
They already seem to be stunned.
b

* R HP:Healthy MV:Full - a Ko'bal trolloc: Wounded > [bash ]
They already seem to be stunned.
b

* R HP:Healthy MV:Full - a Ko'bal trolloc: Wounded > [bash ]

-=+
A *newbie male trolloc* tries to crush a Ko'bal trolloc, but he parries successfully.
A Ko'bal trolloc tries to pierce you, but you parry successfully.

*
A Ko'bal trolloc tries to pierce you, but you deflect the blow.
Selane chats 'k,thx'

*+=- -=
Your bash at a Ko'bal trolloc sends him sprawling!

* R HP:Healthy MV:Full - a Ko'bal trolloc: Wounded >
A *newbie male trolloc* crushes a Ko'bal trolloc's body very hard.
You slash a Ko'bal trolloc's body into bloody fragments!

* R HP:Healthy MV:Full - a Ko'bal trolloc: Battered >
A *newbie male trolloc* crushes a Ko'bal trolloc's body into bloody fragments!
You slash a Ko'bal trolloc's body into bloody fragments!

b
* R HP:Healthy MV:Full - a Ko'bal trolloc: Critical > [bash ]
They already seem to be stunned.
b

* R HP:Healthy MV:Full - a Ko'bal trolloc: Critical > [bash ]
They already seem to be stunned.
b

* R HP:Healthy MV:Full - a Ko'bal trolloc: Critical > [bash ]
They already seem to be stunned.
b

* R HP:Healthy MV:Full - a Ko'bal trolloc: Critical > [bash ]
They already seem to be stunned.
b

* R HP:Healthy MV:Full - a Ko'bal trolloc: Critical > [bash ]
A *newbie male trolloc* howls triumphantly.

-
A *newbie male trolloc* tries to crush a Ko'bal trolloc, but he deflects the blow.
A Ko'bal trolloc tries to pierce you, but you deflect the blow.
A *newbie male trolloc* howls triumphantly.

=
A *newbie male trolloc* howls triumphantly.

+
A *newbie male trolloc* howls triumphantly.

**+=-
Alain tells you 'any action?'

-=
Your bash at a Ko'bal trolloc sends him sprawling!

* R HP:Healthy MV:Full - a Ko'bal trolloc: Critical > kick

A *newbie male trolloc* crushes a Ko'bal trolloc's body very hard.
A Ko'bal trolloc is incapacitated and will slowly die, if not aided.
You slash a Ko'bal trolloc's right hand into bloody fragments!
A Ko'bal trolloc is dead! R.I.P.
You receive your share of experience...
Time to find a new victim to bully?
Your blood freezes as you hear a Ko'bal trolloc's death cry.

* R HP:Healthy MV:Full > kick
Kick who?

* R HP:Healthy MV:Full > Kick who?

* R HP:Healthy MV:Full > snap
*SNAP*

* R HP:Healthy MV:Full >
A *newbie male trolloc* grins evilly.

* R HP:Healthy MV:Full > reply nope
You reply to Alain 'nope'

* R HP:Healthy MV:Full > n
Twisted Path in the Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Healthy MV:Full > n
Path to a Castle
[ obvious exits: N S ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

n
* R HP:Healthy MV:Full > Bend in the Path
[ obvious exits: E S ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Healthy MV:Full > kr
TICK!
[kill rat]
You slash a rat's head into bloody fragments!
A rat is incapacitated and will slowly die, if not aided.

where
* R HP:Healthy MV:Full - a rat: Incapacitated > Players in your Zone
--------------------
Mantas - Bend in the Path
A *newbie male trolloc* has arrived from the south.

* R HP:Healthy MV:Full - a rat: Incapacitated > e
You slash a rat's body into bloody fragments!
A rat is dead! R.I.P.
You receive your share of experience...
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
A Path to the Blight
[ obvious exits: E W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Healthy MV:Full > e
Path to the Blight
[ obvious exits: E W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Healthy MV:Full > e
Rotten Vegetation
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Healthy MV:Full > look
Rotten Vegetation
The trees and plants that line the path have become very decrepit and weak.
The plants are wilting, and the trees are slumped over. The dirt of the path
has become a dull gray, and large cracks run through it. Moss and mold have
started to grow in the cracks of the path making it quite slippery. From
here, the castle looks very old and in disrepair. Large scavenger birds can
be seen circling high above the castle walls.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Healthy MV:Full > tr
[track trolloc]

-=
Some obvious fresh tracks of Vulfgar leaving >>east>>
Some obvious recent tracks of Vulfgar leaving ^^north^^
Some obvious recent tracks of Vulfgar leaving <<west<<
Some clear fairly recent tracks of Deamon leaving >>east>>
Some clear fairly recent tracks of Zelust leaving >>east>>
Some clear fairly recent tracks of Deamon leaving <<west<<
Some clear fairly recent tracks of Deamon leaving <<west<<
Some clear fairly recent tracks of Zelust leaving <<west<<

* R HP:Healthy MV:Full > whois vulfgar
Vulfgar the Trolloc is a level 2 trolloc.


* R HP:Healthy MV:Full > e
Near a Bridge
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Healthy MV:Full > e
The Bridge
[ obvious exits: E W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
A heavy boulder lies here.
A lantern has been left here. [2]
A bullseye lantern has been set aside.
!HORSE! A warhorse, being ridden by you.

* R HP:Healthy MV:Full > e
In Front of the Castle
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
An iron lantern hangs from the wall above the gate.
!HORSE! A warhorse, being ridden by you.

* R HP:Healthy MV:Full > n
Overlooking the Gorge
[ obvious exits: N S ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Healthy MV:Full > n
tr
Crumbling Slope
[ obvious exits: N E S ]
!HORSE! A warhorse, being ridden by you.
A hideous trolloc is here, in a world of hurt.

* R HP:Healthy MV:Full > [track trolloc]
You can't track indoors or in cities.

* R HP:Healthy MV:Full > n
East of the Log
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.

tr
* R HP:Healthy MV:Full > [track trolloc]

-=
Some obvious fairly recent bloody traces of a Trolloc leaving vvsouthvv
Some obvious fairly recent bloody traces of a Trolloc leaving ^^north^^
Some obvious fairly recent bloody traces of a Trolloc leaving >>east>>
Some obvious fairly recent bloody traces of a Trolloc leaving <<west<<
Some obvious recent tracks of Vulfgar leaving >>east>>
Some obvious recent tracks of Vulfgar leaving >>east>>
Some obvious fairly recent tracks of Zelust leaving vvsouthvv
Some obvious fairly recent tracks of Deamon leaving ^^north^^

* R HP:Healthy MV:Full > reply only statters :(
n
You reply to Alain 'only statters :('

* R HP:Healthy MV:Full > Above the Gorge
[ obvious exits: N E S D ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Healthy MV:Full > n
Trail Above the Swamp
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
The corpse of a blighted deer is lying here.
!HORSE! A warhorse, being ridden by you.

* R HP:Healthy MV:Full > s
s
Above the Gorge
[ obvious exits: N E S D ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

s
* R HP:Healthy MV:Full > East of the Log
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving vvsouthvv
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Healthy MV:Strong > s
Crumbling Slope
[ obvious exits: N E S ]
!HORSE! A warhorse, being ridden by you.
A hideous trolloc is here, in a world of hurt.

* R HP:Healthy MV:Strong > Overlooking the Gorge
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A grime-covered weary trolloc goes about his duties, eyes on the ground.

* R HP:Healthy MV:Strong > s
In Front of the Castle
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
An iron lantern hangs from the wall above the gate.
!HORSE! A warhorse, being ridden by you.

* R HP:Healthy MV:Strong > yell Yo!
You bellow 'Yo!'

* R HP:Healthy MV:Strong > yell Come out1
You bellow 'Come out1'

* R HP:Healthy MV:Strong >
A *newbie male trolloc* has arrived from the west.

* R HP:Healthy MV:Strong > yell !!11!!
You bellow '!!11!!'

* R HP:Healthy MV:Strong > l
In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
An iron lantern hangs from the wall above the gate.
A *newbie male trolloc* is standing here.
!HORSE! A warhorse, being ridden by you.

* R HP:Healthy MV:Strong >
A *newbie male trolloc* falls down laughing.

* R HP:Healthy MV:Strong > ex
Obvious exits:
North - Too dark to tell
East - Too dark to tell
West - Too dark to tell

* R HP:Healthy MV:Strong > close stonegate
Ok.

* R HP:Healthy MV:Strong > knock stonegate
Ok.

* R HP:Healthy MV:Strong > knock stonegate
Ok.
A *newbie male trolloc* looks at you.

* R HP:Healthy MV:Strong > eq
You are using:
<used as light> a mirrored lantern
<worn on finger> an emerald ring
<worn on finger> an emerald ring
<worn on head> a camouflaged hood
<worn around neck> a thin, black chain
<worn around neck> a thin, black chain
<worn on body> a bearskin tunic
<worn about body> a black wool cape embroidered with a swooping hawk
<slung on back> a backpack
<worn on arms> a set of cloth sleeves
<worn on hands> a black pair of swordsman gloves
<worn around wrist> an ivy bracelet
<worn around wrist> a sungwood bracelet
<worn as shield> a dull black shield
<wielded> a pale steel longsword
<worn about waist> a gold ringed belt with a hawk shaped cuendillar buckle
<worn on legs> a pair of earthen colored breeches
<worn on feet> a laced pair of brown boots

* R HP:Healthy MV:Strong >
A *newbie male trolloc* grins evilly.

* R HP:Healthy MV:Strong > grin
You grin evilly.

* R HP:Healthy MV:Strong >
The Stonegate is opened from the other side.

* R HP:Healthy MV:Strong > brand
You brandish your weapon.

where
* R HP:Healthy MV:Strong > Players in your Zone
--------------------
Mantas - In Front of the Castle

* R HP:Healthy MV:Strong > stat
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 184, Dodging bonus: 120, Parrying bonus: 134, Defence: 254.
Your mood is: Brave. You will flee below: 112 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NOTICE

* R HP:Healthy MV:Strong > sigh
You sigh.

l
* R HP:Healthy MV:Strong >
A *newbie male trolloc* grins evilly.

* R HP:Healthy MV:Strong > In Front of the Castle
Rotten skeletons lie on either side of the castle entrance. The huge oak
doors lie on the ground apparently broken off from their hinges, and the
portcullis is rusted fast about five feet from the ground. However, newly
crafted stone gates stand before you. Four round towers loom high above
providing excellent protection for the main entrance to the fortress. The
stones that make up the tower have been cut from a very dull red marble
giving a sense of age. A path leads west, away from the castle.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
An iron lantern hangs from the wall above the gate.
You sense a hidden life form in the area...
A *newbie male trolloc* is standing here.
!HORSE! A warhorse, being ridden by you.

* R HP:Healthy MV:Strong > kill dark

A *newbie male trolloc* leaves east.

* R HP:Healthy MV:Strong > You try to slash *Jaster*, but he parries successfully.

* R HP:Healthy MV:Strong - Jaster: Healthy >
*Jaster* draws a blackened steel kris from a jet black cloak with a flash of steel.

* R HP:Healthy MV:Strong - Jaster: Healthy > kill dark

*Jaster* tries to pierce you, but you deflect the blow.
You slash *Jaster*'s body into bloody fragments!
*Jaster* panics, and attempts to flee!
*Jaster* leaves east.

* R HP:Healthy MV:Strong > Someone throws a huge boulder at you!
Evil laughter rings out from atop the gatekeep!
*Jaster* has arrived from the east.
You try to slash *Jaster*, but he parries successfully.

* R HP:Healthy MV:Strong - Jaster: Scratched > kill dark
A huge boulder arcs through the air.
You do the best you can!

kill dark
TICK!
* R HP:Healthy MV:Strong - Jaster: Scratched > You do the best you can!

kill dark
* R HP:Healthy MV:Strong - Jaster: Scratched >
A huge boulder just misses you and falls to the ground.

* R HP:Healthy MV:Strong - Jaster: Scratched > kill dark
You do the best you can!

* R HP:Healthy MV:Strong - Jaster: Scratched > You do the best you can!

kill dark
* R HP:Healthy MV:Strong - Jaster: Scratched > change mood Brave
change posture offensive
kill dark
*Jaster* tries to pierce you, but you deflect the blow.
You try to slash *Jaster*, but he parries successfully.
*Jaster* tries to pierce you, but you parry successfully.
*Jaster* panics, and attempts to flee!
You do the best you can!

* R HP:Healthy MV:Full - Jaster: Scratched > Mood changed to: Brave
Wimpy reset to: 112 hit points.

* R HP:Healthy MV:Full - Jaster: Scratched > kill dark
*Jaster* leaves west.
Posture changed to: Offensive

* R HP:Healthy MV:Full > kill dark
They aren't here.

* R HP:Healthy MV:Full > kill dark
They aren't here.

* R HP:Healthy MV:Full > kill dark
They aren't here.

* R HP:Healthy MV:Full > kill dark
They aren't here.

* R HP:Healthy MV:Full > kill dark
They aren't here.

* R HP:Healthy MV:Full > They aren't here.

* R HP:Healthy MV:Full > w
kill dark
w
kill dark
They aren't here.

* R HP:Healthy MV:Full > *Zelust* has arrived from the east.
The Bridge
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
A heavy boulder lies here.
A lantern has been left here. [2]
A bullseye lantern has been set aside.
!HORSE! A warhorse, being ridden by you.
*Jaster* is standing here.

* R HP:Healthy MV:Full > You try to slash *Jaster*, but he parries successfully.

* R HP:Healthy MV:Full - Jaster: Scratched > No way! You're fighting for your life!

* R HP:Healthy MV:Full - Jaster: Scratched > *Jaster* tries to pierce you, but you deflect the blow.
You do the best you can!

* R HP:Healthy MV:Full - Jaster: Scratched > b
[bash ]

-=
*Jaster* looks at you.

+**
*Jaster* tries to pierce you, but you parry successfully.

+=-
You swiftly dodge *Jaster*'s attempt to pierce you.

-=
As *Jaster* avoids your bash, you topple over and fall to the ground!

* R HP:Healthy MV:Full - Jaster: Scratched > l zelust

*Jaster* tries to pierce you, but you deflect the blow.

* R HP:Healthy MV:Full - Jaster: Scratched > l jaster
You do not see that here.

* R HP:Healthy MV:Full - Jaster: Scratched > Jaster has a few scratches.

*Jaster* is using:
<worn on head> a bleached wolf skull, eyeless sockets glaring
<worn around neck> a small silver amulet engraved with ravens
<worn around neck> a blood-red tattoo of a flying eagle
<worn about body> a jet black cloak
<slung on back> a backpack
<worn on hands> a pair of crimson gloves, damp with fresh blood
<worn around wrist> an ivy bracelet
<worn around wrist> an ivy bracelet
<worn as shield> a silver etched shield
<wielded> a blackened steel kris
<worn on legs> a pair of murky black breeches
<worn on feet> a black pair of silver-tooled boots (used)

* R HP:Healthy MV:Full - Jaster: Scratched >
*Jaster* tries to pierce you, but you deflect the blow.
You try to slash *Jaster*, but he deflects the blow.

* R HP:Healthy MV:Full - Jaster: Scratched > sigh
b
*Jaster* winks suggestively.
You sigh.

* R HP:Healthy MV:Full - Jaster: Scratched > [bash ]

-=+*
*Jaster* tries to pierce you, but you parry successfully.

*+=
*Jaster* tries to pierce you, but you parry successfully.

- -=
As *Jaster* avoids your bash, you topple over and fall to the ground!

* R HP:Healthy MV:Full - Jaster: Scratched > l
stat

*Jaster* tries to pierce you, but you deflect the blow.

* R HP:Healthy MV:Full - Jaster: Scratched >
*Jaster* tries to pierce you, but you deflect the blow.

* R HP:Healthy MV:Full - Jaster: Scratched > The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
A heavy boulder lies here.
A lantern has been left here. [2]
A bullseye lantern has been set aside.
!HORSE! A warhorse, being ridden by you.
*Jaster* is here, fighting YOU!

* R HP:Healthy MV:Full - Jaster: Scratched > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 120, Parrying bonus: 119, Defence: 239.
Your mood is: Brave. You will flee below: 112 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Healthy MV:Full - Jaster: Scratched > tick dark
tick dark
*Jaster* tries to pierce you, but you deflect the blow.
You try to slash *Jaster*, but he deflects the blow.
You tickle *Jaster*.

* R HP:Healthy MV:Full - Jaster: Scratched > You tickle *Jaster*.

* R HP:Healthy MV:Full - Jaster: Scratched > cn
change posture normal
stat
[change mood normal]
Mood changed to: Normal
Wimpy reset to: 149 hit points.

* R HP:Healthy MV:Full - Jaster: Scratched > Posture changed to: Normal

* R HP:Healthy MV:Full - Jaster: Scratched > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 181, Dodging bonus: 120, Parrying bonus: 145, Defence: 265.
Your mood is: Normal. You will flee below: 149 Hit Points
Your posture is: Normal.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Healthy MV:Full - Jaster: Scratched > l
The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
A heavy boulder lies here.
A lantern has been left here. [2]
A bullseye lantern has been set aside.
!HORSE! A warhorse, being ridden by you.
*Jaster* is here, fighting YOU!

* R HP:Healthy MV:Full - Jaster: Scratched >
*Jaster* tries to pierce you, but you deflect the blow.
You try to slash *Jaster*, but he parries successfully.

* R HP:Healthy MV:Full - Jaster: Scratched > scan e

*Jaster* tries to pierce you, but you parry successfully.

* R HP:Healthy MV:Full - Jaster: Scratched >
* R HP:Healthy MV:Full - Jaster: Scratched > f
You panic and attempt to flee!


You flee head over heels.
In Front of the Castle
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
A heavy boulder lies here.
An iron lantern hangs from the wall above the gate.
!HORSE! A warhorse, being ridden by you.

* R HP:Healthy MV:Full > w
w
The Bridge
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
A heavy boulder lies here.
A lantern has been left here. [2]
A bullseye lantern has been set aside.
!HORSE! A warhorse, being ridden by you.
*Jaster* is standing here.

* R HP:Healthy MV:Full > *Jaster* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Healthy MV:Full - Jaster: Scratched >
*Jaster* tries to pierce you, but you parry successfully.

* R HP:Healthy MV:Full - Jaster: Scratched > grin

You try to slash *Jaster*, but he parries successfully.
*Jaster* tries to pierce you, but you parry successfully.

* R HP:Healthy MV:Full - Jaster: Scratched > You grin evilly.

* R HP:Healthy MV:Full - Jaster: Scratched > change mood Brave
change posture offensive
Mood changed to: Brave
Wimpy reset to: 112 hit points.

* R HP:Healthy MV:Full - Jaster: Scratched > You try to slash *Jaster*, but he deflects the blow.
*Jaster* tries to pierce you, but you parry successfully.
Posture changed to: Offensive

* R HP:Healthy MV:Full - Jaster: Scratched > stat
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 120, Parrying bonus: 119, Defence: 239.
Your mood is: Brave. You will flee below: 112 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Healthy MV:Full - Jaster: Scratched >
*Jaster* tries to pierce you, but you parry successfully.

* R HP:Healthy MV:Full - Jaster: Scratched > l
The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
A heavy boulder lies here.
A lantern has been left here. [2]
A bullseye lantern has been set aside.
!HORSE! A warhorse, being ridden by you.
*Jaster* is here, fighting YOU!

* R HP:Healthy MV:Full - Jaster: Scratched >
You try to slash *Jaster*, but he deflects the blow.
*Jaster* tries to pierce you, but you parry successfully.

* R HP:Healthy MV:Full - Jaster: Scratched >
You try to slash *Jaster*, but he parries successfully.
*Jaster* tries to pierce you, but you parry successfully.

* R HP:Healthy MV:Full - Jaster: Scratched >
You try to slash *Jaster*, but he deflects the blow.
*Jaster* tries to pierce you, but you deflect the blow.

* R HP:Healthy MV:Full - Jaster: Scratched > l
scan e
scan w
The Bridge
At this point a huge suspension bridge stretches across the vastness of the
ravine. The bridge has become rotten with age but still seems useable. The
sound of a raging river can be heard from the depths of the canyon below.
To the north a monstrous waterfall can be seen plummeting to the depths of
the canyon. The waterfall has formed a stair-like ridge where the water has
eroded the rock face of one of the cliffs. The bridge continues towards a
castle to the east and through the mountains to the west.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
A heavy boulder lies here.
A lantern has been left here. [2]
A bullseye lantern has been set aside.
!HORSE! A warhorse, being ridden by you.
*Jaster* is here, fighting YOU!

time
* R HP:Healthy MV:Full - Jaster: Scratched > *Wucen* is standing here.

* R HP:Healthy MV:Full - Jaster: Scratched > * R HP:Healthy MV:Full - Jaster: Scratched > It is 1 o'clock am, on the 13th day of the month of Shaldine, year 598.
According to legend and prophecy, this is the First Turn of the Wheel.
Once again the Wheel twists and turns, eternally and perpetually.

(Server: Mon Aug 22 08:09:07 2005 EST, last rebooted 7 hours, 31 minutes ago)

* R HP:Healthy MV:Full - Jaster: Scratched >
You slash *Jaster*'s body extremely hard.
*Jaster* pierces your body extremely hard.

frown
* R HP:Scratched MV:Full - Jaster: Scratched > *Jaster* tries to pierce you, but you parry successfully.
What's bothering you?

* R HP:Scratched MV:Full - Jaster: Scratched > change mood Wimpy
Mood changed to: Wimpy
Wimpy reset to: 187 hit points.

* R HP:Scratched MV:Full - Jaster: Scratched > change posture defensive
f
w
w
You try to slash *Jaster*, but he parries successfully.
*Jaster* tries to pierce you, but you parry successfully.
Posture changed to: Defensive

* R HP:Scratched MV:Full - Jaster: Scratched > You panic and attempt to flee!

w
You flee head over heels.
Near a Bridge
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
Rotten Vegetation
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > Path to the Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > A Path to the Blight
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > w
Bend in the Path
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
The corpse of a rat is lying here.
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > s
Path to a Castle
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > s
Twisted Path in the Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

s
* R HP:Scratched MV:Full > TICK!
where
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
The corpse of a Ko'bal trolloc is lying here.
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > kill dark
Players in your Zone
--------------------
Mantas - The Blight

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full >
*Jaster* has arrived from the north.

l in corpse
* R HP:Scratched MV:Full > kill dark
corpse (here) :
thirteen copper pennys
a raw side of meat
a pair of heavy leather boots
a pair of thin metal leggings
a short steel spear
a metal shield
a thin pair of soft boarskin gloves
a metal helmet

* R HP:Scratched MV:Full > You try to slash *Jaster*, but he deflects the blow.

* R HP:Scratched MV:Full - Jaster: Scratched >
A *newbie male trolloc* has arrived from the north.

* R HP:Scratched MV:Full - Jaster: Scratched >
A *newbie male trolloc* leaves south.

* R HP:Scratched MV:Full - Jaster: Scratched >
You try to slash *Jaster*, but he deflects the blow.

* R HP:Scratched MV:Full - Jaster: Scratched > change mood Brave

A *newbie male trolloc* has arrived from the south.

* R HP:Scratched MV:Full - Jaster: Scratched > Mood changed to: Brave
Wimpy reset to: 112 hit points.

* R HP:Scratched MV:Full - Jaster: Scratched > change posture offensive
Posture changed to: Offensive

l
* R HP:Scratched MV:Full - Jaster: Scratched >
A *newbie male trolloc* smiles happily.

* R HP:Scratched MV:Full - Jaster: Scratched > *Jaster* tries to pierce you, but you deflect the blow.
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
The corpse of a Ko'bal trolloc is lying here.
A *newbie male trolloc* is standing here.
*Jaster* is here, fighting YOU!
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full - Jaster: Scratched >
A shrill piercing scream reverberates through the area.
*Jaster* tries to pierce you, but you deflect the blow.
You try to slash *Jaster*, but he deflects the blow.
A *newbie male trolloc* leaves south.

* R HP:Scratched MV:Fresh - Jaster: Scratched >
A *newbie male trolloc* has arrived from the south.

* R HP:Scratched MV:Fresh - Jaster: Scratched >
*Jaster* looks at A *newbie trolloc*.

* R HP:Scratched MV:Fresh - Jaster: Scratched > snick
l
You snicker softly.

* R HP:Scratched MV:Fresh - Jaster: Scratched > The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
The corpse of a Ko'bal trolloc is lying here.
A *newbie male trolloc* is standing here.
*Jaster* is here, fighting YOU!
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Fresh - Jaster: Scratched >
*Jaster* tries to pierce you, but you deflect the blow.
You try to slash *Jaster*, but he parries successfully.
*Jaster* tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Fresh - Jaster: Scratched >
A *newbie male trolloc* pokes *Jaster* in the ribs.

* R HP:Scratched MV:Fresh - Jaster: Scratched >
A *newbie male trolloc* pokes *Jaster* in the ribs.

* R HP:Scratched MV:Fresh - Jaster: Scratched > frown

A *newbie male trolloc* pokes *Jaster* in the ribs.

* R HP:Scratched MV:Fresh - Jaster: Scratched > What's bothering you?

* R HP:Scratched MV:Fresh - Jaster: Scratched > b

*Jaster* tries to pierce you, but you parry successfully.
You try to slash *Jaster*, but he deflects the blow.

* R HP:Scratched MV:Fresh - Jaster: Scratched > [bash ]


You swiftly dodge *Jaster*'s attempt to pierce you.

-=+*
A *newbie male trolloc* says 'k]t iXZm'

*+=-
*Jaster* tries to pierce you, but you parry successfully.

-=
As *Jaster* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Fresh - Jaster: Scratched >
A *newbie male trolloc* looks at *Jaster*.

* R HP:Scratched MV:Fresh - Jaster: Scratched > l

A shrill piercing scream reverberates through the area.
*Jaster* tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Fresh - Jaster: Scratched >
*Jaster* tries to pierce you, but you parry successfully.

* R HP:Scratched MV:Fresh - Jaster: Scratched > The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
The corpse of a Ko'bal trolloc is lying here.
A *newbie male trolloc* is standing here.
*Jaster* is here, fighting YOU!
!HORSE! A warhorse, being ridden by you.
A *newbie male trolloc* says 'skcB'

* R HP:Scratched MV:Fresh - Jaster: Scratched >
*Jaster* tries to pierce you, but you parry successfully.

* R HP:Scratched MV:Fresh - Jaster: Scratched > sigh
You sigh.

* R HP:Scratched MV:Fresh - Jaster: Scratched >
*Jaster* tries to pierce you, but you deflect the blow.
You try to slash *Jaster*, but he deflects the blow.

* R HP:Scratched MV:Fresh - Jaster: Scratched > scan n
* R HP:Scratched MV:Fresh - Jaster: Scratched > stat
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 120, Parrying bonus: 119, Defence: 239.
Your mood is: Brave. You will flee below: 112 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Scratched MV:Fresh - Jaster: Scratched >
*Jaster* tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Fresh - Jaster: Scratched > l
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
The corpse of a Ko'bal trolloc is lying here.
A *newbie male trolloc* is standing here.
*Jaster* is here, fighting YOU!
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Fresh - Jaster: Scratched >
*Jaster* tries to pierce you, but you deflect the blow.
You try to slash *Jaster*, but he parries successfully.

* R HP:Scratched MV:Fresh - Jaster: Scratched > b
[bash ]
A *newbie male trolloc* yawns.

-=+**+
*Jaster* tries to pierce you, but you deflect the blow.

=- -=
As *Jaster* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Fresh - Jaster: Scratched > poke dark
b

*Jaster* tries to pierce you, but you parry successfully.
*Jaster* tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Fresh - Jaster: Scratched > You poke him in the ribs.

* R HP:Scratched MV:Fresh - Jaster: Scratched > [bash ]

-=+*
*Jaster* tries to pierce you, but you parry successfully.

*+=- -=
Your bash at *Jaster* sends him sprawling!

* R HP:Scratched MV:Fresh - Jaster: Hurt > l
You slash *Jaster*'s body into bloody fragments!
The Blight
Here the Blight opens right upon the very edge of the Mountains of Dhoom. The
mountain range dwarfs you, and covers the sky as far as you can see along the
horizon. The smallest of the peaks rise in front of you, but the base of the
mountains are completely unclimbable.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
The corpse of a Ko'bal trolloc is lying here.
A *newbie male trolloc* is standing here.
*Jaster* is sitting here
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Fresh - Jaster: Hurt > howl
You howl triumphantly.

* R HP:Scratched MV:Fresh - Jaster: Hurt > b
[bash ]
They already seem to be stunned.
b

* R HP:Scratched MV:Fresh - Jaster: Hurt > You slash *Jaster*'s body into bloody fragments!
[bash ]
They already seem to be stunned.
b

* R HP:Scratched MV:Fresh - Jaster: Wounded > [bash ]
They already seem to be stunned.
b

* R HP:Scratched MV:Fresh - Jaster: Wounded >
A *newbie male trolloc* says '[ehaCD FL a bGzUQrGqb Xv vg `OgBcAO'

* R HP:Scratched MV:Fresh - Jaster: Wounded > [bash ]
They already seem to be stunned.
b

* R HP:Scratched MV:Fresh - Jaster: Wounded > [bash ]


*Jaster* falls down laughing.

-
*Jaster* falls down laughing.

=+*
*Jaster* tries to pierce you, but you parry successfully.

*+=- -=
*Jaster* tries to pierce you, but you deflect the blow.
As *Jaster* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Fresh >
*Jaster* tries to pierce you, but you deflect the blow.

st
* R HP:Scratched MV:Fresh - Jaster: Wounded > b
Do you not consider fighting as standing?

* R HP:Scratched MV:Fresh - Jaster: Wounded > [bash ]


*Jaster* pierces your body very hard.

-=
*Jaster* tries to pierce you, but you parry successfully.

+**+=- -=
As *Jaster* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Fresh - Jaster: Wounded > wink jaster

You swiftly dodge *Jaster*'s attempt to pierce you.
*Jaster* tries to pierce you, but you parry successfully.

b
* R HP:Scratched MV:Fresh - Jaster: Wounded > You wink suggestively at *Jaster*.

* R HP:Scratched MV:Fresh - Jaster: Wounded > [bash ]


*Jaster* tries to pierce you, but you parry successfully.

-=+**+=
A shrill piercing scream reverberates through the area.
A *newbie male trolloc* says 'WoItlVuzw zJyV z yq[ @\kGB JcV? QnC'

- -=
You try to slash *Jaster*, but he parries successfully.
*Jaster* tries to pierce you, but you parry successfully.
As *Jaster* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Fresh >
*Jaster* tries to pierce you, but you deflect the blow.
*Wucen* has arrived from the north.

sniff
* R HP:Scratched MV:Fresh - Jaster: Wounded >
*Zelust* has arrived from the north.

* R HP:Scratched MV:Fresh - Jaster: Wounded >
*Wucen* tries to blast you, but you parry successfully.

* R HP:Scratched MV:Fresh - Jaster: Wounded >
*Jaster* snickers softly.

l zelust
* R HP:Scratched MV:Fresh - Jaster: Wounded >
*Zelust* tries to blast you, but you deflect the blow.

* R HP:Scratched MV:Fresh - Jaster: Wounded > *Zelust* tries to blast you, but you dodge the attack.
You try to slash *Jaster*, but he deflects the blow.
*Jaster* pierces your body very hard.
You sniff sadly. *SNIFF*

TICK!
* R HP:Hurt MV:Fresh - Jaster: Wounded > Zelust is in excellent condition.

*Zelust* is using:
<held> a sack
<worn on head> a full metal helmet and visor
<worn about body> a dark, hooded cloak
<worn on hands> a pair of white cuffed red gauntlets
<wielded two-handed> an enormous double-bladed battleaxe
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

* R HP:Hurt MV:Fresh - Jaster: Wounded > l wucen
f

I see a red door and I want it painted black.

No colours anymore I want them to turn black.

Wucen has quite a few wounds.

*Wucen* is using:
<held> a sack
<worn on head> a full metal helmet and visor
<worn about body> a dark, hooded cloak
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a metal bracer
<wielded two-handed> a bone-crushing mattock
<worn on legs> a pair of black steel greaves etched in gold
<worn on feet> a pair of thick metal boots

* R HP:Hurt MV:Fresh - Jaster: Wounded > You panic and attempt to flee!

change mood Wimpy

You flee head over heels.
Twisted Path in the Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Full > Mood changed to: Wimpy
Wimpy reset to: 187 hit points.

* R HP:Hurt MV:Full > s
w
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
The corpse of a Ko'bal trolloc is lying here.
!HORSE! A warhorse, being ridden by you.
*Zelust* is standing here.
*Wucen* is standing here.
A *newbie male trolloc* is standing here.
*Jaster* is standing here.

* R HP:Hurt MV:Full > Dying Plains in the Blight
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Full > w
n
End of the Dark Road
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > The Dark Road
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A giant blight beetle is here, scurrying about.

* R HP:Scratched MV:Full > look
The Dark Road
This is the Dark Road, running from Thakan'dar in the north and Tarwin's Gap in
the south. The road is lined with poles, and on each pole a trophy is placed to
the glory of the Heart of the Dark. The road itself is grey, as is everything
else here. It is paved with stones crumbled into gravel by the passage of
countless iron shod heels.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A giant blight beetle is here, scurrying about.

n
* R HP:Scratched MV:Full > The Dark Road
[ obvious exits: N E S W ]
Gutted by flame, a covered wagon has been reduced to a char-blackened mess.
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > change mood Wimpy
change posture defensive
kill dark
stat
kill dark
Mood changed to: Wimpy
Wimpy reset to: 187 hit points.

* R HP:Scratched MV:Full > Posture changed to: Defensive

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 187 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Scratched MV:Full > l
They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
The Dark Road
The dark road runs north and south here. It is straight, and seemingly well
made, with an even layer of gravel. But the gravel is sharp and cutting, and
walking barefoot here would leave a trail of blood. Poles are stuck on both
sides of the road, like a beautiful, green alley. But instead of healthy green
trees in this alley, there are black iron pikes with grisly trophies.
[ obvious exits: N E S W ]
Gutted by flame, a covered wagon has been reduced to a char-blackened mess.
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > They aren't here.

kill dark
* R HP:Scratched MV:Full > You try to slash *Jaster*, but he deflects the blow.

* R HP:Scratched MV:Full - Jaster: Wounded >
*Jaster* tries to pierce you, but you deflect the blow.
You try to slash *Jaster*, but he parries successfully.

* R HP:Scratched MV:Full - Jaster: Wounded > change mood Brave
Mood changed to: Brave
Wimpy reset to: 112 hit points.

change posture offensive
* R HP:Scratched MV:Full - Jaster: Wounded > l
Posture changed to: Offensive

* R HP:Scratched MV:Full - Jaster: Wounded > The Dark Road
The dark road runs north and south here. It is straight, and seemingly well
made, with an even layer of gravel. But the gravel is sharp and cutting, and
walking barefoot here would leave a trail of blood. Poles are stuck on both
sides of the road, like a beautiful, green alley. But instead of healthy green
trees in this alley, there are black iron pikes with grisly trophies.
[ obvious exits: N E S W ]
Gutted by flame, a covered wagon has been reduced to a char-blackened mess.
*Jaster* is here, fighting YOU!
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full - Jaster: Wounded >
*Jaster* tries to pierce you, but you parry successfully.
You try to slash *Jaster*, but he parries successfully.

* R HP:Scratched MV:Full - Jaster: Wounded >
*Jaster* tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Full - Jaster: Wounded >
A shrill piercing scream reverberates through the area.

* R HP:Scratched MV:Full - Jaster: Wounded >
*Wucen* has arrived from the south.

* R HP:Scratched MV:Full - Jaster: Wounded >
*Wucen* leaves north.

* R HP:Scratched MV:Full - Jaster: Wounded > change mood Wimpy
f
*Jaster* tries to pierce you, but you parry successfully.
You slash *Jaster*'s body into bloody fragments!
Mood changed to: Wimpy
Wimpy reset to: 187 hit points.

* R HP:Scratched MV:Full - Jaster: Wounded > You panic and attempt to flee!

kill dark
change posture defensive
You flee head over heels.
The Twist in the Dark Road
[ obvious exits: E S W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
*Wucen* is standing here.
You slash *Wucen*'s left leg hard.

kill dark
* R HP:Scratched MV:Full - Wucen: Wounded > Posture changed to: Defensive

* R HP:Scratched MV:Full - Wucen: Wounded > You do the best you can!

* R HP:Scratched MV:Full - Wucen: Wounded > f
s
You panic and attempt to flee!

w
w
You flee head over heels.
Rugged Hills
[ obvious exits: N E S W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A raven is here, watching.
A titanic creature of the Shadow is here, wrapped in lightning.
A bearlike lump of rotten flesh lumbers around in here.
Rocky Hills
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A pale maggot is burrowing through the roots and undergrowth here.
A raven is here flying around.

* R HP:Scratched MV:Full > Dark Crags
[ obvious exits: N E S W D ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.
A raven is visible flying high in the sky.

* R HP:Scratched MV:Full > Rocky Waste
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a snake leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A raven is here flying around.
A large, goat-faced trolloc glares at you hungrily.
A black snake with red mottling slyly meanders around you.

* R HP:Scratched MV:Full > s
Desolate Hills
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > look
Desolate Hills
This is an area of rather flat hills. The hills are barren, forlorn things
cracked and torn by time. The hills are utterly lifeless, except for poisonous,
slimy things sliding under the rocks. There are also small blotches of greenish
fungi that leave a cloying, sick smell in the dry air.
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > kill dark
kill dark
They aren't here.

* R HP:Scratched MV:Full > kill dark
kill dark
A shrill piercing scream reverberates through the area.
They aren't here.

kill dark
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
They aren't here.

kill dark
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
kill dark
They aren't here.

kill dark
* R HP:Scratched MV:Full > kill dark
kill dark
They aren't here.

stat
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
kill dark
They aren't here.

* R HP:Scratched MV:Full > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 187 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Scratched MV:Full > dw
They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > [diag warhorse]
A warhorse is in excellent condition.
A warhorse is strong.

* R HP:Scratched MV:Full > stat
kill dark
kill dark
l
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 187 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > Desolate Hills
This is an area of rather flat hills. The hills are barren, forlorn things
cracked and torn by time. The hills are utterly lifeless, except for poisonous,
slimy things sliding under the rocks. There are also small blotches of greenish
fungi that leave a cloying, sick smell in the dry air.
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > e
e
Rocky Plains
[ obvious exits: N E W ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > n
n
Desolate Plains
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
*Wucen* is standing here.
A trolloc is here ruling a group of trollocs.
*Wucen* leaves south.

e
* R HP:Scratched MV:Full > Rocky Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.
A pale maggot is burrowing through the roots and undergrowth here.
A raven is here flying around.

* R HP:Scratched MV:Full > Rugged Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A bearlike lump of rotten flesh lumbers around in here.

* R HP:Scratched MV:Full > The Twist in the Dark Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > kill dark
They aren't here.

* R HP:Scratched MV:Full > kill dark
They aren't here.

w
* R HP:Scratched MV:Full > kill dark
Rugged Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A bearlike lump of rotten flesh lumbers around in here.

s
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
Rocky Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A pale maggot is burrowing through the roots and undergrowth here.
A raven is here flying around.

s
* R HP:Scratched MV:Full > kill dark
s
kill dark
They aren't here.

* R HP:Scratched MV:Full > Desolate Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.
A trolloc is here ruling a group of trollocs.

* R HP:Scratched MV:Strong > You slash a Dhai'mon trolloc's left leg into bloody fragments!

* R HP:Scratched MV:Strong - a Dhai'mon trolloc: Scratched > No way! You're fighting for your life!

* R HP:Scratched MV:Strong - a Dhai'mon trolloc: Scratched > You do the best you can!

* R HP:Scratched MV:Strong - a Dhai'mon trolloc: Scratched > f
change mood Wimpy
You panic and attempt to flee!

You flee head over heels.
Rocky Plains
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
Mood changed to: Wimpy
Wimpy reset to: 187 hit points.

s
* R HP:Scratched MV:Strong > Alas, you cannot go that way...

s
* R HP:Scratched MV:Strong > Alas, you cannot go that way...

* R HP:Scratched MV:Strong > e
Desolate Plains
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.
A trolloc is here ruling a group of trollocs.

* R HP:Scratched MV:Strong > n
Rocky Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A pale maggot is burrowing through the roots and undergrowth here.
A raven is here flying around.

* R HP:Scratched MV:Strong > n
Rugged Hills
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A bearlike lump of rotten flesh lumbers around in here.

* R HP:Scratched MV:Strong > n
The rotting bear tries to hit you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Scratched MV:Strong - the rotting bear: Scratched >
You slash the rotting bear's right paw into bloody fragments!
The rotting bear tries to hit you, but you deflect the blow.

change mood Wimpy
* R HP:Scratched MV:Strong - the rotting bear: Hurt > change posture defensive
diag horse
l
Mood changed to: Wimpy
Wimpy reset to: 187 hit points.

* R HP:Scratched MV:Strong - the rotting bear: Hurt > Posture changed to: Defensive

* R HP:Scratched MV:Strong - the rotting bear: Hurt > where
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Scratched MV:Strong - the rotting bear: Hurt > Rugged Hills
This hilly area consists of large, rocky hills. They are solid, comforting
things, much like a kindly giant. The illusion is further strengthened by
the few trees growing around a pool of water between two of the hills.
There are also tracks of creatures living here, seeking sustenence where
they may. Except for the waterhole these hills are barren, covered only
with a thick layer of moss.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
The rotting bear is here, fighting YOU!

* R HP:Scratched MV:Strong - the rotting bear: Hurt > Players in your Zone
--------------------
Mantas - Rugged Hills

* R HP:Scratched MV:Strong - the rotting bear: Hurt >
You slash the rotting bear's body into bloody fragments!
You swiftly dodge the rotting bear's attempt to hit you.

* R HP:Scratched MV:Strong - the rotting bear: Wounded > stat
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 187 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE


* R HP:Scratched MV:Strong - the rotting bear: Wounded > * R HP:Scratched MV:Strong - the rotting bear: Wounded > l
You slash the rotting bear's body into bloody fragments!
The rotting bear tries to hit you, but you deflect the blow.
Rugged Hills
This hilly area consists of large, rocky hills. They are solid, comforting
things, much like a kindly giant. The illusion is further strengthened by
the few trees growing around a pool of water between two of the hills.
There are also tracks of creatures living here, seeking sustenence where
they may. Except for the waterhole these hills are barren, covered only
with a thick layer of moss.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
The rotting bear is here, fighting YOU!

* R HP:Scratched MV:Strong - the rotting bear: Wounded > look
A shrill piercing scream reverberates through the area.
Rugged Hills
This hilly area consists of large, rocky hills. They are solid, comforting
things, much like a kindly giant. The illusion is further strengthened by
the few trees growing around a pool of water between two of the hills.
There are also tracks of creatures living here, seeking sustenence where
they may. Except for the waterhole these hills are barren, covered only
with a thick layer of moss.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
The rotting bear is here, fighting YOU!

* R HP:Scratched MV:Strong - the rotting bear: Wounded > TICK!

You slash the rotting bear's body into bloody fragments!
You swiftly dodge the rotting bear's attempt to hit you.

* R HP:Scratched MV:Strong - the rotting bear: Battered > diag horse
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Scratched MV:Strong - the rotting bear: Battered > l
Rugged Hills
This hilly area consists of large, rocky hills. They are solid, comforting
things, much like a kindly giant. The illusion is further strengthened by
the few trees growing around a pool of water between two of the hills.
There are also tracks of creatures living here, seeking sustenence where
they may. Except for the waterhole these hills are barren, covered only
with a thick layer of moss.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
The rotting bear is here, fighting YOU!

* R HP:Scratched MV:Strong - the rotting bear: Battered >
You slash the rotting bear's body into bloody fragments!
The rotting bear tries to hit you, but you deflect the blow.

dw
* R HP:Scratched MV:Strong - the rotting bear: Battered > diag horse
[diag warhorse]
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Scratched MV:Strong - the rotting bear: Battered > A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Scratched MV:Strong - the rotting bear: Battered >
You slash the rotting bear's body into bloody fragments!
The rotting bear tries to hit you, but you deflect the blow.

* R HP:Scratched MV:Strong - the rotting bear: Beaten > l
Rugged Hills
This hilly area consists of large, rocky hills. They are solid, comforting
things, much like a kindly giant. The illusion is further strengthened by
the few trees growing around a pool of water between two of the hills.
There are also tracks of creatures living here, seeking sustenence where
they may. Except for the waterhole these hills are barren, covered only
with a thick layer of moss.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
The rotting bear is here, fighting YOU!

* R HP:Scratched MV:Strong - the rotting bear: Beaten > l
You slash the rotting bear's head into bloody fragments!
The rotting bear tries to hit you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.
Rugged Hills
This hilly area consists of large, rocky hills. They are solid, comforting
things, much like a kindly giant. The illusion is further strengthened by
the few trees growing around a pool of water between two of the hills.
There are also tracks of creatures living here, seeking sustenence where
they may. Except for the waterhole these hills are barren, covered only
with a thick layer of moss.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
The rotting bear is here, fighting YOU!

* R HP:Scratched MV:Full - the rotting bear: Critical > l
Rugged Hills
This hilly area consists of large, rocky hills. They are solid, comforting
things, much like a kindly giant. The illusion is further strengthened by
the few trees growing around a pool of water between two of the hills.
There are also tracks of creatures living here, seeking sustenence where
they may. Except for the waterhole these hills are barren, covered only
with a thick layer of moss.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
The rotting bear is here, fighting YOU!

* R HP:Scratched MV:Full - the rotting bear: Critical >
You slash the rotting bear's body into bloody fragments!
The rotting bear is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear the rotting bear's death cry.

* R HP:Scratched MV:Full > e
kill dark
The Twist in the Dark Road
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A small stick is lying on the ground here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > s
kill dark
The Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
Gutted by flame, a covered wagon has been reduced to a char-blackened mess.
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > s
s
The Dark Road
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A titanic creature of the Shadow is here, wrapped in lightning.
The giant blight beetle is here flying around.

* R HP:Scratched MV:Full > End of the Dark Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > look
End of the Dark Road
The ragged wastes of the blight slowly begin to take on some semblance
of a feature beyond wasted grass and mutated insects. Slowly emerging
from the dirt, the beginnings of a dark road appear, becoming stronger
as it leads into the wastes to the north. What appear to be broken
stalks of old weeds become weathered wooden pikes, intermingled with
newer metal shafts, each complete one bearing the scored and dried
skeleton of a long dead creature, left as a warning to all who would
travel a road of the Dark One.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > e
Dying Plains in the Blight
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
You sense a hidden life form in the area...
*Jaster* clumsily approaches you with a blackened steel kris, but you fend off the attack.

* R HP:Scratched MV:Full - Jaster: Wounded >
A shrill piercing scream reverberates through the area.

* R HP:Scratched MV:Full - Jaster: Wounded > frown
change mood Brave
What's bothering you?

* R HP:Scratched MV:Full - Jaster: Wounded >
You try to slash *Jaster*, but he parries successfully.

* R HP:Scratched MV:Full - Jaster: Wounded > Mood changed to: Brave
Wimpy reset to: 112 hit points.

* R HP:Scratched MV:Full - Jaster: Wounded > change posture offensive
b
Posture changed to: Offensive

* R HP:Scratched MV:Full - Jaster: Wounded > [bash ]

-=+**+=- -=
*Jaster* tries to pierce you, but you deflect the blow.
*Jaster* snickers softly.
As *Jaster* avoids your bash, you topple over and fall to the ground!

* R HP:Scratched MV:Full > st

*Jaster* tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Full - Jaster: Wounded > snap
Do you not consider fighting as standing?

* R HP:Scratched MV:Full - Jaster: Wounded > *SNAP*

* R HP:Scratched MV:Full - Jaster: Wounded >
*Jaster* tries to pierce you, but you deflect the blow.

* R HP:Scratched MV:Full - Jaster: Wounded > b
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
[bash ]

-=+
*Jaster* tries to pierce you, but you deflect the blow.

**+=
*Jaster* panics, and attempts to flee!

kill dark
kill dark
kill dark
Cancelled.
*Jaster* leaves east.
They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > They aren't here.

kill dark
* R HP:Scratched MV:Full > kill dark
They aren't here.

kill dark
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
They aren't here.

l
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > kill dark
kill dark
kill dark
They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
They aren't here.

* R HP:Scratched MV:Full > kill dark
They aren't here.

stat
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 194, Dodging bonus: 120, Parrying bonus: 119, Defence: 239.
Your mood is: Brave. You will flee below: 112 Hit Points
Your posture is: Offensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Scratched MV:Full > kill dark
kill dark
They aren't here.

l
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > kill dark
Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

kill dark
* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > change mood Wimpy
They aren't here.

* R HP:Scratched MV:Full > change posture defensive
l
A shrill piercing scream reverberates through the area.
Mood changed to: Wimpy
Wimpy reset to: 187 hit points.

* R HP:Scratched MV:Full > Posture changed to: Defensive

* R HP:Scratched MV:Full > Dying Plains in the Blight
These plains squish in a disgusting manner with even the slightest
pressure. A small and faint ooze leaks from the ground where too much
weight creates furrows in the ground. To the east the Blight appears lusher
and riper, although the death and decay that permeates the air here is
replaced there by a sickly sweet odor that is no more healthy.
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > scan e
Your eyesight is not so keen.

kill dark
* R HP:Scratched MV:Full > kill dark
They aren't here.

* R HP:Scratched MV:Full > kill dark
They aren't here.

* R HP:Scratched MV:Full > kill dark
They aren't here.

* R HP:Scratched MV:Full > They aren't here.

* R HP:Scratched MV:Full > e
s
The Blight
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > s
s
The Blight
[ obvious exits: N S ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A giant blight beetle is here, scurrying about.

* R HP:Scratched MV:Full > s
The Blight
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A spider-legged beast is here, most of it teeth.

* R HP:Scratched MV:Full > w
The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Full > tr
[track trolloc]

-=
Some clear fairly recent tracks of Deamon leaving >>east>>
Some clear almost day-old tracks of Deamon leaving <<west<<
Some clear almost day-old tracks of Deamon leaving <<west<<
Some day-old tracks of Deamon leaving <<west<<
Some extremely faint week-old tracks of Zoom leaving >>east>>

* R HP:Scratched MV:Strong >
A shrill piercing scream reverberates through the area.

* R HP:Scratched MV:Strong > kill dark
They aren't here.

* R HP:Scratched MV:Strong > diag horse
A warhorse is in excellent condition.
A warhorse is strong.

stat
* R HP:Scratched MV:Strong > kill dark
kill dark
where
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 187 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Scratched MV:Strong > They aren't here.

* R HP:Scratched MV:Strong > You try to slash *Jaster*, but he deflects the blow.

* R HP:Scratched MV:Strong - Jaster: Wounded > stat
Players in your Zone
--------------------
Mantas - The Blight

* R HP:Scratched MV:Strong - Jaster: Wounded > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 187 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Scratched MV:Strong - Jaster: Wounded > b
change mood Brave
[bash ]


*Jaster* tries to pierce you, but you parry successfully.

-change posture offensive
Cancelled.
Mood changed to: Brave
Wimpy reset to: 112 hit points.

* R HP:Scratched MV:Strong - Jaster: Wounded > Posture changed to: Offensive

* R HP:Scratched MV:Strong - Jaster: Wounded > l
The Blight
The torn trees and shrubs of the Blight spread away here, and the ground is
extremely worn with travel. That the Blight has not swallowed this path
entirely is testimony to the frequent travel that must come this way, no doubt
groups of Trollocs as no human could live in these conditions.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
*Jaster* is here, fighting YOU!
!HORSE! A warhorse, being ridden by you.

* R HP:Scratched MV:Strong - Jaster: Wounded >
*Jaster* tries to pierce you, but you parry successfully.
You try to slash *Jaster*, but he parries successfully.

* R HP:Scratched MV:Strong - Jaster: Wounded > grin

*Jaster* tries to pierce you, but you parry successfully.
You slash *Jaster*'s right leg into bloody fragments!
*Jaster* pierces your body very hard.

b
* R HP:Scratched MV:Strong - Jaster: Wounded > You grin evilly.

* R HP:Scratched MV:Strong - Jaster: Wounded > [bash ]

-
*Wucen* has arrived from the east.

=
*Wucen* wraps his fingers around a bone-crushing mattock and hefts it from a dark, hooded cloak.
*Wucen* wields a bone-crushing mattock in a two-handed grip.
*Wucen* tries to blast you, but you parry successfully.

change mood Wimpy
f
change posture defensive
Cancelled.
Mood changed to: Wimpy
Wimpy reset to: 187 hit points.

* R HP:Scratched MV:Strong - Jaster: Wounded > You panic and attempt to flee!

You flee head over heels.
Path in the Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
Posture changed to: Defensive

* R HP:Scratched MV:Strong > kill dark
You try to slash *Jaster*, but he parries successfully.

* R HP:Scratched MV:Strong - Jaster: Wounded > kill dark
You do the best you can!

* R HP:Scratched MV:Strong - Jaster: Wounded > f
s

*Wucen* has arrived from the east.

e
* R HP:Scratched MV:Strong - Jaster: Wounded > You panic and attempt to flee!
*Wucen* tries to blast you, but you dodge the attack.

*Jaster* tries to pierce you, but you parry successfully.
You try to slash *Jaster*, but he deflects the blow.
You flee head over heels.
The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
By the Lake
[ obvious exits: N S W ]
!HORSE! A warhorse, being ridden by you.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.
A giant tentacle sprouts from the blackness at the lake's center.

* R HP:Scratched MV:Strong > Alas, you cannot go that way...

* R HP:Scratched MV:Strong > TICK!
kill dark
kill dark
They aren't here.

* R HP:Scratched MV:Strong > kill dark
They aren't here.

* R HP:Scratched MV:Strong > kill dark
They aren't here.

kill dark
* R HP:Scratched MV:Strong > kill dark
They aren't here.

* R HP:Scratched MV:Strong > kill dark
They aren't here.

* R HP:Scratched MV:Strong > kill dark
change mood Wimpy
You intercept a hand-covered tentacle's attack on your mount.
A hand-covered tentacle tries to hit you, but you deflect the blow.
A hand-covered tentacle joins a hand-covered tentacle's fight!
A hand-covered tentacle joins a hand-covered tentacle's fight!
A hand-covered tentacle joins a hand-covered tentacle's fight!
A hand-covered tentacle joins a hand-covered tentacle's fight!
A hand-covered tentacle joins a hand-covered tentacle's fight!
A hand-covered tentacle tries to hit you, but you parry successfully.
A hand-covered tentacle barely hits your left foot.
A hand-covered tentacle hits your body.
A hand-covered tentacle hits your body very hard.
A hand-covered tentacle tries to hit you, but you dodge the attack.
You slash a hand-covered tentacle's body into bloody fragments!
A hand-covered tentacle tries to hit you, but you dodge the attack.
The Tar Valon guardsmen ring the city alarm in the distance.
The sun rises.
Your heartbeat calms down more as you feel less panicked.
They aren't here.

change posture defensive
* R HP:Hurt MV:Full - a hand-covered tentacle: Healthy > kill dark
They aren't here.

* R HP:Hurt MV:Full - a hand-covered tentacle: Healthy > f
They aren't here.

* R HP:Hurt MV:Full - a hand-covered tentacle: Healthy > Mood changed to: Wimpy
Wimpy reset to: 187 hit points.

* R HP:Hurt MV:Full - a hand-covered tentacle: Healthy > Posture changed to: Defensive

* R HP:Hurt MV:Full - a hand-covered tentacle: Healthy > They aren't here.

* R HP:Hurt MV:Full - a hand-covered tentacle: Healthy > You panic and attempt to flee!


You flee head over heels.
The Blight
[ obvious exits: N E S ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
The giant blight beetle is visible flying high in the sky.
A rat scurries around trying to get out of sight.

* R HP:Hurt MV:Full > w
n
w
Alas, you cannot go that way...

* R HP:Hurt MV:Full > Path in the Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Full > The Blight
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
*Jaster* is standing here.
A rat scurries around trying to get out of sight.
A giant blight beetle is here, scurrying about.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt MV:Full > w

*Jaster* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Full - Jaster: Wounded > No way! You're fighting for your life!
*Wucen* has arrived from the east.

* R HP:Hurt MV:Full - Jaster: Wounded > f
You panic and attempt to flee!


You flee head over heels.
Path in the Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Full > kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Full > kill dark
They aren't here.

* R HP:Hurt MV:Full > kill dark
They aren't here.

* R HP:Hurt MV:Full > kill dark
They aren't here.

kill dark
* R HP:Hurt MV:Full > kill dark
They aren't here.

* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full >
Kesumi narrates 'come narrow'

* R HP:Hurt MV:Full > kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full > kill dark
They aren't here.

* R HP:Hurt MV:Full > kill dark
A shrill piercing scream reverberates through the area.
They aren't here.

* R HP:Hurt MV:Full > They aren't here.

* R HP:Hurt MV:Full > look
Path in the Blight
You have stumbled upon a well traveled area in the Blight. It's not quite a
path, but the frequent travel seems to have worn a small trail in the ground.
The trees and bushes which cover the Blight are sparser here, and you can see
the worn trails leading off to the south as well as running east and west.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Full > kill dark

*Jaster* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Full - Jaster: Wounded > kill dark
You do the best you can!

* R HP:Hurt MV:Full - Jaster: Wounded > You try to slash *Jaster*, but he deflects the blow.
*Jaster* tries to pierce you, but you deflect the blow.
You do the best you can!

* R HP:Hurt MV:Full - Jaster: Wounded > f
w
w
You panic and attempt to flee!

You flee head over heels.
The Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
Path in the Blight
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
*Jaster* is standing here.

* R HP:Hurt MV:Full > *Jaster* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

* R HP:Hurt MV:Full - Jaster: Wounded > f

*Wucen* has arrived from the west.

* R HP:Hurt MV:Full - Jaster: Wounded > w
You try to slash *Jaster*, but he parries successfully.
*Jaster* tries to pierce you, but you parry successfully.
You panic and attempt to flee!
*Wucen* tries to blast you, but you parry successfully.

w

*Jaster* pierces your left arm hard.


A *newbie male trolloc* has arrived from the east.

You flee head over heels.
The Blight
[ obvious exits: E W D ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
A giant blight beetle is here, scurrying about.
A young trolloc is here, growling with a deep bloodlust.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
The Blight
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A huge darkhound is here, drooling and snarling.
A rat scurries around trying to get out of sight.

* R HP:Hurt MV:Full > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Full > w
Alas, you cannot go that way...

s
* R HP:Hurt MV:Full > e
The Blight
[ obvious exits: N E ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
!HORSE! A warhorse, being ridden by you.

s
* R HP:Hurt MV:Full > s
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
The giant blight beetle is visible flying high in the sky.
A hideous trolloc is here, in a world of hurt.
A hideous trolloc is here, in a world of hurt.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A fade emerges from the shadows as you pass by.
A trolloc is here ruling a group of trollocs.
A trolloc is here commanding a fist of troops.

* R HP:Hurt MV:Full > The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Full > w
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Full > s
s
A shrill piercing scream reverberates through the area.
A shrill piercing scream reverberates through the area.
The Blight
[ obvious exits: E S ]
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Strong > s
The Blight
[ obvious exits: E S ]
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
There are some tracks of a humanoid leaving >>east>>
A fresh chunk of meat has been recently cut from a kill.
!HORSE! A warhorse, being ridden by you.
A small stick is lying on the ground here.

* R HP:Hurt MV:Strong > The Blight
[ obvious exits: N S ]
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Strong > The Blight
[ obvious exits: N S D ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt MV:Strong > s
The Blight
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A trolloc is here, exhorting a group of trolloc raiders.
The blight bear stands on its haunches, roaring madly.

* R HP:Hurt MV:Strong > s
s
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A trolloc is here commanding a fist of troops.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
An enormous blight worm towers above you, making an eerie shrill scream.

* R HP:Hurt MV:Strong > The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt MV:Strong > k tree
You slash the blighted tree's head into bloody fragments!

change mood Wimpy
* R HP:Hurt MV:Strong - the blighted tree: Hurt >
*Jaster* tries to pierce you, but you parry successfully.

* R HP:Hurt MV:Strong - the blighted tree: Hurt > change posture defensive
Mood changed to: Wimpy
Wimpy reset to: 187 hit points.

* R HP:Hurt MV:Strong - the blighted tree: Hurt > *Jaster* pierces your body very hard.
Posture changed to: Defensive

l
* R HP:Hurt MV:Strong - the blighted tree: Hurt > The Blight
This deep in the Blight it is impossible to see anything except the stunted
growths rising about you. Sickly pale yellow tree with black and red leaves
creak noisily about you. Far off to the distant north you can see the
Mountains of Dhoom. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
*Jaster* is here, fighting YOU!
!HORSE! A warhorse, being ridden by you.
The blighted tree is here, fighting YOU!
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt MV:Strong - the blighted tree: Hurt >
*Jaster* tries to pierce you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
The blighted tree tries to hit you, but you dodge the attack.
You slash the blighted tree's head into bloody fragments!

* R HP:Hurt MV:Strong - the blighted tree: Wounded >
*Wucen* has arrived from the north.

* R HP:Hurt MV:Strong - the blighted tree: Wounded > f
s
You panic and attempt to flee!

e

*Wucen* tries to blast you, but you parry successfully.

s

The blighted tree tries to hit you, but you dodge the attack.
*Jaster* tries to pierce you, but you parry successfully.
The blighted tree tries to hit you, but you dodge the attack.

You flee head over heels.
The Blight
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A trolloc is here commanding a fist of troops.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
An enormous blight worm towers above you, making an eerie shrill scream.
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
*Wucen* is standing here.
*Jaster* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt MV:Strong > The Blight
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a tree leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Strong > The Blight
[ obvious exits: N E S W ]
There are some tracks of a tree leaving >>east>>
There are some tracks of a tree leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A small stick is lying on the ground here.

* R HP:Hurt MV:Strong > look
dw
The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a tree leaving >>east>>
There are some tracks of a tree leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A small stick is lying on the ground here.

* R HP:Hurt MV:Strong > [diag warhorse]
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Hurt MV:Strong > kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Strong > kill dark
They aren't here.

* R HP:Hurt MV:Strong > They aren't here.

look
* R HP:Hurt MV:Strong > The Blight
The green of the forest to the south is almost invisible from here. The
sickly pale yellow of the Blight surrounds you. The air is thick with a
ripe stench of decaying matter, and you eye the surrounding forest with
disgust. Despite the disease apparent in everything, the whole area seems
crawling with vile forms of life. The very trees and creepers seem to inch
towards you. It would not take much more than a smouldering cinder to set
off a massive forest fire in the surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a tree leaving >>east>>
There are some tracks of a tree leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
*Jaster* is standing here.
!HORSE! A warhorse, being ridden by you.
A small stick is lying on the ground here.

* R HP:Hurt MV:Strong >
*Jaster* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Strong - Jaster: Wounded >
*Wucen* has arrived from the north.

* R HP:Hurt MV:Strong - Jaster: Wounded >
You try to slash *Jaster*, but he deflects the blow.
*Jaster* tries to pierce you, but you deflect the blow.
*Wucen* tries to blast you, but you parry successfully.

* R HP:Hurt MV:Strong - Jaster: Wounded > Target set to: wucen
f
You panic and attempt to flee!

e
s
You try to slash *Jaster*, but he deflects the blow.
*Jaster* tries to pierce you, but you parry successfully.
You flee head over heels.
The Blight
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a tree leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
Alas, you cannot go that way...

* R HP:Hurt MV:Strong > The Blight
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Strong >
The Tar Valon guardsmen ring the city alarm in the distance.

w
* R HP:Hurt MV:Strong > The Blight
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt MV:Strong > w
The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Strong > look

*Jaster* has arrived from the east.

* R HP:Hurt MV:Strong > kill dark
*Jaster* tries to pierce you, but you deflect the blow.
The Blight
You stand on the edge of the Blight. There are still trees here, but they
appear to be rotting away while you watch. Leaves cover the trees, but
stained and spotted with yellow and black, with livid red streaks like
blood poisoning. Every leaf and creeper seems bloated, ready to burst at
touch. The air tastes like a mouthful of spoiled meat. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
*Jaster* is here, fighting YOU!
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Strong - Jaster: Wounded > You do the best you can!

* R HP:Hurt MV:Strong - Jaster: Wounded >
*Jaster* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Strong - Jaster: Wounded > roll
f
You roll your eyes.

* R HP:Hurt MV:Strong - Jaster: Wounded > kill wucen
You panic and attempt to flee!


*Jaster* tries to pierce you, but you deflect the blow.

You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving <<west<<
A bullseye lantern has been set aside. [6]
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
They aren't here.

* R HP:Hurt MV:Strong > w

*Jaster* tries to pierce you, but you deflect the blow.

* R HP:Hurt MV:Strong - Jaster: Wounded > You try to slash *Jaster*, but he parries successfully.
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree joins the blighted tree's fight!
*Jaster* tries to pierce you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Hurt MV:Strong - Jaster: Wounded > f
You panic and attempt to flee!


A shrill piercing scream reverberates through the area.


*Jaster* tries to pierce you, but you parry successfully.


You swiftly dodge the blighted tree's attempt to hit you.
You swiftly dodge the blighted tree's attempt to hit you.
*Jaster* tries to pierce you, but you parry successfully.


You flee head over heels.
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A small stick is lying on the ground here.

* R HP:Hurt MV:Strong > e
s
The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Strong > The Blight
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Strong > look
The Blight
You stand on the edge of the Blight. The forest here looks decidedly ill.
You are loathe to touch anything, lest the rotting decay spread to you as
well. It is extremely hot, and the air is damp and sweet like a swamp or
mire. There is movement around you, it seems as if the very trees are
creeping towards you. It would not take much more than a smouldering cinder
to set off a massive forest fire in the surrounding area.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Strong >
Deetron chats 'selling mc cape and colored-glass beaded marriage knife , send tell with offers'

* R HP:Hurt MV:Strong > w
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

w
* R HP:Hurt MV:Strong > The Blight
[ obvious exits: N E ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a horse leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Strong > diag horse
A warhorse is in excellent condition.
A warhorse is winded.

* R HP:Hurt MV:Strong > kill dark
kill dark
They aren't here.

TICK!
* R HP:Hurt MV:Strong > They aren't here.

* R HP:Hurt MV:Strong > n
w
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
A bullseye lantern has been set aside. [6]
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Hurt MV:Strong > In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A huge mishappen bear, with large tusks howls hungrily.
A sickly, skinny deer stands here in a daze.

* R HP:Hurt MV:Strong > s
You swiftly dodge a blight-bear's attempt to hit you.
You slash a blight-bear's head into bloody fragments!
A blight-bear tries to hit you, but you deflect the blow.
The day has begun.
Your heartbeat calms down more as you feel less panicked.
No way! You're fighting for your life!

* R HP:Hurt MV:Strong - a blight-bear: Scratched > l
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A blight-bear is here, fighting YOU!
A sickly, skinny deer stands here in a daze.

stat
* R HP:Hurt MV:Strong - a blight-bear: Scratched > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 187 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Hurt MV:Strong - a blight-bear: Scratched >
You try to slash a blight-bear, but it deflects the blow.
A blight-bear tries to hit you, but you parry successfully.

* R HP:Hurt MV:Strong - a blight-bear: Scratched > l
In a Dying Orchard
This orchard reeks of the blighted land to the east, and is laden with
thorny brambles and dying trees. The grass is unusually high and sharp,
with some nettles spread out in it. To the west there seems to be a couple
of apple trees that yet cling to life.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A blight-bear is here, fighting YOU!
A sickly, skinny deer stands here in a daze.
Kesumi narrates 'i block narrow for a bit'

* R HP:Hurt MV:Strong - a blight-bear: Scratched >
*Wucen* has arrived from the east.

* R HP:Hurt MV:Strong - a blight-bear: Scratched > cn

*Wucen* tries to blast you, but you deflect the blow.

* R HP:Hurt MV:Strong - a blight-bear: Scratched > [change mood normal]
Mood changed to: Normal
Wimpy reset to: 149 hit points.

* R HP:Hurt MV:Strong - a blight-bear: Scratched > change posture normal

You slash a blight-bear's body into bloody fragments!
A blight-bear tries to hit you, but you deflect the blow.

f
* R HP:Hurt MV:Strong - a blight-bear: Hurt > Posture changed to: Normal

* R HP:Hurt MV:Strong - a blight-bear: Hurt > You panic and attempt to flee!

Target set to: wucen

You flee head over heels.
By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
A juicy looking apple has fallen to the ground. [5]
!HORSE! A warhorse, being ridden by you.
A falcon is visible flying high in the sky.

* R HP:Hurt MV:Strong > s

*Wucen* has arrived from the east.

* R HP:Hurt MV:Strong > A blight-bear has arrived from the east.
Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of an animal leaving >>east>>
Several blackberries grow on a nearby vine. [3]
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Strong > e
A Potato Field
[ obvious exits: N W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
!HORSE! A wild stallion.

* R HP:Hurt MV:Strong > w
kill wucen
Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
Several blackberries grow on a nearby vine. [3]
!HORSE! A warhorse, being ridden by you.
*Wucen* is standing here.
A wild stallion has arrived from the east.
*Wucen* tries to blast you, but you parry successfully.

* R HP:Hurt MV:Strong - Wucen: Hurt > You do the best you can!

* R HP:Hurt MV:Strong - Wucen: Hurt >
You slash *Wucen*'s body hard.

* R HP:Hurt MV:Strong - Wucen: Hurt > change mood Wimpy
change posture defensive
You slash *Wucen*'s body hard.
*Wucen* tries to blast you, but you parry successfully.
A blight-bear has arrived from the north.
Mood changed to: Wimpy
Wimpy reset to: 187 hit points.
You dodge a bash from *Wucen* who loses his balance and falls!

* R HP:Hurt MV:Strong - Wucen: Wounded > Posture changed to: Defensive

* R HP:Hurt MV:Strong - Wucen: Wounded > l wucen

I see a red door and I want it painted black.

No colours anymore I want them to turn black.

Wucen has quite a few wounds.

*Wucen* is using:
<held> a sack
<worn on head> a full metal helmet and visor
<worn about body> a dark, hooded cloak
<worn on hands> a pair of heavy metal gauntlets
<worn around wrist> a metal bracer
<wielded two-handed> a bone-crushing mattock
<worn on legs> a pair of black steel greaves etched in gold
<worn on feet> a pair of thick metal boots

* R HP:Hurt MV:Strong - Wucen: Wounded >
You slash *Wucen*'s head.
You swiftly dodge a blight-bear's attempt to hit you.

* R HP:Hurt MV:Strong - Wucen: Wounded > b
[bash ]

-=+**
A blight-bear tries to hit you, but you deflect the blow.

Target: wucen -- Target2: stick
+=-
You dodge a bash from *Wucen* who loses his balance and falls!

-=
Your bash at *Wucen* sends him sprawling!

* R HP:Hurt MV:Strong - Wucen: Wounded > l
A blight-bear tries to hit you, but you parry successfully.
You slash *Wucen*'s right leg hard.
Walking Through the Orchard
Berries of all sorts are planted in long rows here. By most of the rows a
small sign is standing. Some of them have fallen and a few are missing but
the main part is still here. A lot of weeds have spread all over the
orchard. The green continues to the north and east. To the south you see a
yard of some sort.
[ obvious exits: N E S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
Several blackberries grow on a nearby vine. [3]
You sense a hidden life form in the area...
A blight-bear is here, fighting YOU!
!HORSE! A wild stallion.
!HORSE! A warhorse, being ridden by you.
*Wucen* is sitting here

* R HP:Hurt MV:Strong - Wucen: Wounded > f
kill wucen
You panic and attempt to flee!


A blight-bear tries to hit you, but you dodge the attack.

kill wucen
You flee head over heels.
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
You notice a wooden key with bronze inlay is hidden here.
!HORSE! A warhorse, being ridden by you.
A small grasshopper hops from place to place.
They aren't here.

* R HP:Hurt MV:Strong > kill wucen
They aren't here.

* R HP:Hurt MV:Strong > kill wucen
They aren't here.

kill wucen
* R HP:Hurt MV:Strong > kill wucen
A blight-bear has arrived from the north.
They aren't here.

* R HP:Hurt MV:Strong > kill wucen
They aren't here.

* R HP:Hurt MV:Strong > They aren't here.

* R HP:Hurt MV:Strong > w
They aren't here.
*Wucen* has arrived from the north.

* R HP:Hurt MV:Strong > A blight-bear tries to hit you, but you dodge the attack.
You slash a blight-bear's right leg into bloody fragments!
A blight-bear tries to hit you, but you parry successfully.
No way! You're fighting for your life!
*Wucen* tries to blast you, but you parry successfully.

* R HP:Hurt MV:Strong - a blight-bear: Wounded > f
w
w
You panic and attempt to flee!

You slash a blight-bear's body into bloody fragments!
A blight-bear tries to hit you, but you parry successfully.
You flee head over heels.
Passing Some Tombstones
[ obvious exits: N E S ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A crow is visible flying high in the sky.
Alas, you cannot go that way...

* R HP:Hurt MV:Strong > Alas, you cannot go that way...

* R HP:Hurt MV:Strong > n
A blight-bear has arrived from the north.
The Yard Before the Monastery
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
You notice a wooden key with bronze inlay is hidden here.
!HORSE! A warhorse, being ridden by you.
You sense a hidden life form in the area...
*Wucen* is standing here.
A small grasshopper hops from place to place.

n
* R HP:Hurt MV:Strong >
*Wucen* leaves south.

* R HP:Hurt MV:Strong > Walking Through the Orchard
[ obvious exits: N E S ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
Several blackberries grow on a nearby vine. [3]
!HORSE! A warhorse, being ridden by you.
!HORSE! A wild stallion.

* R HP:Hurt MV:Strong > n
By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
A juicy looking apple has fallen to the ground. [5]
!HORSE! A warhorse, being ridden by you.
A falcon is visible flying high in the sky.
A wild stallion has arrived from the south.

w
* R HP:Hurt MV:Strong > A Small Path
[ obvious exits: E W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A small grasshopper hops from place to place.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A wild stallion has arrived from the east.

* R HP:Hurt MV:Strong > w
w
A Pile of Lumber
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A wild stallion has arrived from the east.

* R HP:Hurt MV:Strong > w
w
A Field of Stumps
[ obvious exits: E W ]
There are some tracks of a trolloc leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the east.

* R HP:Hurt MV:Strong > The Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
A black snake is here, lying on a rock.
A wild stallion has arrived from the east.

* R HP:Hurt MV:Strong > On the Hillside
[ obvious exits: N E W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A baby lizard scampers about.
A wild stallion has arrived from the east.

* R HP:Hurt MV:Strong > look
A baby lizard leaves north.
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
!HORSE! A wild stallion.
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Strong > s
w
Alas, you cannot go that way...

s
* R HP:Hurt MV:Strong > On Top of a Hill
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving <<west<<
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A mole is here, looking sickly.
A lynx creeps low to the ground, hunting for food.
A black snake is here, lying on a rock.
A wild stallion has arrived from the east.

* R HP:Hurt MV:Strong > w
In Some Swamplike Terrain
[ obvious exits: N E W ]
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the north.

* R HP:Hurt MV:Strong > s
The Sunken Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the east.

* R HP:Hurt MV:Strong > ungr wild
n
Waterlogged Forest
[ obvious exits: N W ]
!HORSE! A warhorse, being ridden by you.
A wild stallion has arrived from the north.

* R HP:Hurt MV:Strong > A wild stallion is no longer a member of your group.
A wild stallion stops following you.

* R HP:Hurt MV:Strong > dw
The Sunken Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Strong > [diag warhorse]
A warhorse is in excellent condition.
A warhorse is tiring.

* R HP:Hurt MV:Strong > stat
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 187 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Hurt MV:Strong > l
The Sunken Forest
The trees grow further from each other here, revealing a pond to the
southwest with the shore heading off to the west and south. Some water has
broken through the shielding wall of sand to the south and infected this
area and the one to the south. The sunken ground continues east, and to the
north is an open field.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.

e
* R HP:Hurt MV:Strong > In Some Swamplike Terrain
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Tiring > e
s
The Blighted Forest
[ obvious exits: E S W ]
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Tiring > kill dark
A Stand of Trees
[ obvious exits: N E ]
!HORSE! A warhorse, being ridden by you.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > kill dark
kill dark
They aren't here.

kill dark
* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > kill dark
They aren't here.

l
* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > A Stand of Trees
The trees hang with their branches as if they wanted to just fall over and
go to sleep. The ground is full of small pools of water, and moss grows
over most of the area. The water-damaged soil doesn't seem to give much
nourishment to the trees, which are on their way to die. The soggy ground
stretches further to the north and a trail leads east.
[ obvious exits: N E ]
!HORSE! A warhorse, being ridden by you.

diag horse
* R HP:Hurt MV:Tiring > A warhorse is in excellent condition.
A warhorse is tiring.

kill dark
* R HP:Hurt MV:Tiring > kill dark
They aren't here.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > diag horse
kill dark
A warhorse is in excellent condition.
A warhorse is tiring.

kill dark
* R HP:Hurt MV:Tiring > kill dark
kill dark
They aren't here.

* R HP:Hurt MV:Tiring > kill dark
They aren't here.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > kill dark
They aren't here.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > kill dark
They aren't here.

e
* R HP:Hurt MV:Tiring > kill wucen
The Crossroads
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
A large wooden catapult has been erected here.
You notice a heavy club is hidden here.
!HORSE! A warhorse, being ridden by you.
A huge mishappen bear, with large tusks howls hungrily.
A rat scurries around trying to get out of sight.
A mole is here, looking sickly.
A spotted horse wanders skittishly around here.
A strong trolloc stands here, snout sniffing the wind.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > e
Path to the Old Monastery
[ obvious exits: E W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
*Wucen* is standing here.
A raven is here flying around.

* R HP:Hurt MV:Tiring > kill dark

*Wucen* leaves east.

* R HP:Hurt MV:Tiring > They aren't here.

* R HP:Hurt MV:Tiring > kill dark
They aren't here.

kill dark
* R HP:Hurt MV:Tiring >
*Wucen* has arrived from the east.

* R HP:Hurt MV:Tiring >
*Wucen* tries to blast you, but you parry successfully.

* R HP:Hurt MV:Tiring - Wucen: Wounded > You do the best you can!

* R HP:Hurt MV:Tiring - Wucen: Wounded >
A raven starts following you.
You slash *Wucen*'s left hand.
Your heartbeat calms down more as you feel less panicked.

change mood Wimpy
* R HP:Hurt MV:Strong - Wucen: Wounded > change posture defensive
Mood changed to: Wimpy
Wimpy reset to: 187 hit points.

* R HP:Hurt MV:Strong - Wucen: Wounded > Posture changed to: Defensive

* R HP:Hurt MV:Strong - Wucen: Wounded > kill dark
You do the best you can!

* R HP:Hurt MV:Strong - Wucen: Wounded >
You dodge a bash from *Wucen* who loses his balance and falls!

* R HP:Hurt MV:Strong - Wucen: Wounded > kill dark
b
You do the best you can!

* R HP:Hurt MV:Strong - Wucen: Wounded > [bash ]

-=+**+=- -=
You slash *Wucen*'s body hard.
*Wucen* tries to blast you, but you deflect the blow.
Your bash at *Wucen* sends him sprawling!

* R HP:Hurt MV:Strong - Wucen: Wounded > l
Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of an animal leaving <<west<<
*Wucen* is sitting here
!HORSE! A warhorse, being ridden by you.
A raven is here flying around.

stat
* R HP:Hurt MV:Strong - Wucen: Wounded > b
You slash *Wucen*'s left leg hard.
You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 187 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Hurt MV:Strong - Wucen: Wounded > [bash ]
They already seem to be stunned.
b

* R HP:Hurt MV:Strong - Wucen: Wounded > [bash ]
They already seem to be stunned.
b

* R HP:Hurt MV:Strong - Wucen: Wounded > [bash ]
They already seem to be stunned.
b

* R HP:Hurt MV:Strong - Wucen: Wounded > [bash ]
They already seem to be stunned.
b

* R HP:Hurt MV:Strong - Wucen: Wounded > [bash ]
They already seem to be stunned.
b

* R HP:Hurt MV:Strong - Wucen: Wounded > A spotted horse has arrived from the west.
You slash *Wucen*'s right foot hard.
*Wucen* tries to blast you, but you parry successfully.
[bash ]

-=+**+=- -
A blight-bear has arrived from the west.

=
As *Wucen* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Strong >
*Wucen* sends you sprawling with a powerful bash!

* R HP:Hurt MV:Strong - Wucen: Wounded > l

*Jaster* pierces your left leg hard.

* R HP:Hurt MV:Strong - Wucen: Wounded >
*Jaster* pierces your head into bloody fragments!
A blight-bear tries to hit Jaster, but he dodges the attack.
A spotted horse panics, and attempts to flee!
A spotted horse leaves east.
*Wucen* blasts your body into bloody fragments!
*Jaster* pierces your left foot very hard.

* R HP:Wounded MV:Strong - Wucen: Wounded > Path to the Old Monastery
This path looks very old and is well hidden from the world by the forest.
The big holes in the road indicate that it hasn't been used for a long
time. Grass and even young trees have begun to grow on it. Here and there
some scattered stones tell a story about a paved road, now long forgotten
by the outside world. The path continue to the east and west.
[ obvious exits: E W ]
There are some tracks of a horse leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
A blight-bear is here, fighting Jaster.
*Jaster* is here, fighting YOU!
*Wucen* is here, fighting YOU!
!HORSE! A warhorse, being ridden by you.
A raven is here flying around.

f
* R HP:Wounded MV:Strong - Wucen: Wounded > n
PANIC! You couldn't escape!
flee

n
* R HP:Wounded MV:Strong - Wucen: Wounded > No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Wucen: Wounded > You panic and attempt to flee!

change mood Wimpy
Jaster swiftly dodges a blight-bear's attempt to hit him.
*Jaster* tries to pierce you, but you deflect the blow.
You slash *Wucen*'s left arm very hard.
You flee head over heels.
The Crossroads
[ obvious exits: N E S W ]
There are some tracks of a horse leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
A large wooden catapult has been erected here.
You notice a heavy club is hidden here.
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
A mole is here, looking sickly.
A strong trolloc stands here, snout sniffing the wind.
A Small Trail
[ obvious exits: N S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.

change posture defensive
* R HP:Wounded MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 187 hit points.

* R HP:Wounded MV:Strong > n
Posture changed to: Defensive

* R HP:Wounded MV:Strong > The Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving <<west<<
There are some tracks of a humanoid leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A snake is crawling through the water here.
A lynx creeps low to the ground, hunting for food.
A black snake is here, lying on a rock.

* R HP:Wounded MV:Strong > w
w
On the Hillside
[ obvious exits: N E W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Strong > On Top of a Hill
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A mole is here, looking sickly.
A lynx creeps low to the ground, hunting for food.
A black snake is here, lying on a rock.

* R HP:Wounded MV:Strong > look
On Top of a Hill
There are no trees on the very top of the hill. The tree line is about
fifteen feet from here. Since the hill isn't that high, one can't see very
far from here. The only thing visible, except for the dead trees of the
blighted forest, is a mountain to the west. To the north is a steep
drop-off making that way too dangerous to go. West one can see a wide field
at the foot of the hill, south the forest spreads out, and east is a slope
down the hill.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A mole is here, looking sickly.
A lynx creeps low to the ground, hunting for food.
A black snake is here, lying on a rock.

* R HP:Wounded MV:Strong > s
In Some Swamplike Terrain
[ obvious exits: N E W ]
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Strong > e
e
The Blighted Forest
[ obvious exits: E S W ]
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Strong > A Small Trail
[ obvious exits: N S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
*Wucen* has arrived from the south.

* R HP:Wounded MV:Strong > n

*Wucen* tries to blast you, but you parry successfully.

* R HP:Wounded MV:Strong - Wucen: Wounded > You slash *Wucen*'s left leg.
A rat starts following you.
*Wucen* tries to blast you, but you parry successfully.
No way! You're fighting for your life!

* R HP:Wounded MV:Strong - Wucen: Wounded >
You slash *Wucen*'s body very hard.

* R HP:Wounded MV:Strong - Wucen: Battered >
You dodge a bash from *Wucen* who loses his balance and falls!

* R HP:Wounded MV:Strong - Wucen: Battered >
You slash *Wucen*'s body.

* R HP:Wounded MV:Strong - Wucen: Battered >
*Wucen* tries to blast you, but you deflect the blow.
You slash *Wucen*'s body hard.

* R HP:Wounded MV:Strong - Wucen: Battered > l
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
*Wucen* is here, fighting YOU!
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.

stat
* R HP:Wounded MV:Strong - Wucen: Battered > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 187 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

kill dark
* R HP:Wounded MV:Strong - Wucen: Battered > You do the best you can!

* R HP:Wounded MV:Strong - Wucen: Battered >
You slash *Wucen*'s body hard.

l
* R HP:Wounded MV:Strong - Wucen: Battered > A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
*Wucen* is here, fighting YOU!
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Wounded MV:Strong - Wucen: Battered >
You dodge a bash from *Wucen* who loses his balance and falls!

* R HP:Wounded MV:Strong - Wucen: Battered > l

You slash *Wucen*'s body hard.

* R HP:Wounded MV:Strong - Wucen: Battered > b
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
*Wucen* is here, fighting YOU!
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Wounded MV:Strong - Wucen: Battered > [bash ]

-
Kesumi narrates 'you seen him?'

=+**+
Your blood freezes as you hear something's death cry.

=- -=
As *Wucen* avoids your bash, you topple over and fall to the ground!
*Wucen* sends you sprawling with a powerful bash!

* R HP:Wounded MV:Strong - Wucen: Battered >
*Jaster* pierces your right leg very hard.

* R HP:Wounded MV:Strong - Wucen: Battered >
*Jaster* pierces your right leg hard.
*Wucen* blasts your body extremely hard.

* R HP:Wounded MV:Strong - Wucen: Battered >
Selane chats 'i can't buy a coach ticket in ef?'

* R HP:Wounded MV:Strong - Wucen: Battered > roll
You roll your eyes.

* R HP:Wounded MV:Strong - Wucen: Battered > change mood Wimpy
Mood changed to: Wimpy
Wimpy reset to: 187 hit points.

change posture defensive
* R HP:Wounded MV:Strong - Wucen: Battered >
*Jaster* tries to pierce you, but you deflect the blow.
You slash *Wucen*'s right leg hard.
*Wucen* tries to blast you, but you deflect the blow.

* R HP:Wounded MV:Strong - Wucen: Battered > Posture changed to: Defensive

* R HP:Wounded MV:Strong - Wucen: Battered > l
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
*Jaster* is here, fighting YOU!
*Wucen* is here, fighting YOU!
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Wounded MV:Strong - Wucen: Battered >
*Jaster* pierces your left foot very hard.
You panic and attempt to flee!


You flee head over heels.
The Blighted Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.

w
* R HP:Battered MV:Strong > In Some Swamplike Terrain
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.

n
* R HP:Battered MV:Strong > w
On Top of a Hill
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A mole is here, looking sickly.
A black snake is here, lying on a rock.

w
* R HP:Battered MV:Strong > An Open Field
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
A raven is here, watching.
A sickly, skinny deer stands here in a daze.

* R HP:Battered MV:Strong > Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Tiring > look
s
Blighted Forest
With the forest looking so dead all over it can be hard to find the way
through it without getting lost. All the trees have black or dark brown
bark. Their roots have found their way up out of the ground in a desperate
search for water, but for nothing. The forest looks the same to the north,
west and south, but east the trees have left room for an open field.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Tiring > On the Shore of a Dried-out Pond
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A black snake with red mottling slyly meanders around you.
Alain narrates 'block'

* R HP:Battered MV:Tiring > look
TICK!
You swiftly dodge a sly, black snake's attempt to hit you.
You slash a sly, black snake's head into bloody fragments!
You swiftly dodge a sly, black snake's attempt to hit you.
Your heartbeat calms down more as you feel less panicked.
On the Shore of a Dried-out Pond
Only a few smaller trees and bushes grow here on the shore of a dark pond.
The pond is about three hundred feet across, but the water doesn't look
swimmable. It looks tainted by evil. A small rowboat with large holes in
the bottom is lying here on the shore. The forest is north, east and west,
with the pond to the south.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A sly, black snake is here, fighting YOU!
Kesumi narrates 'on bear'

* R HP:Wounded MV:Strong - a sly, black snake: Hurt >
Kesumi narrates 'glare'

* R HP:Wounded MV:Strong - a sly, black snake: Hurt > l
On the Shore of a Dried-out Pond
Only a few smaller trees and bushes grow here on the shore of a dark pond.
The pond is about three hundred feet across, but the water doesn't look
swimmable. It looks tainted by evil. A small rowboat with large holes in
the bottom is lying here on the shore. The forest is north, east and west,
with the pond to the south.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A sly, black snake is here, fighting YOU!

* R HP:Wounded MV:Strong - a sly, black snake: Hurt >
You slash a sly, black snake's body into bloody fragments!
You swiftly dodge a sly, black snake's attempt to hit you.

* R HP:Wounded MV:Strong - a sly, black snake: Wounded > score
HP:Wounded MP:Strong
You have scored 100490330 experience points and 1058 quest points.
You need 3009670 exp to level and 1942 qp to rank.
You have amassed 271 Turn points to date.
You have played 51 days and 3 hours (real time).
This ranks you as Mantas the Lieutenant [Shienaran Lancer 7] (Level 49).
You are fighting a sly, black snake.

* R HP:Wounded MV:Strong - a sly, black snake: Wounded >
You slash a sly, black snake's head into bloody fragments!
A sly, black snake tries to hit you, but you deflect the blow.

* R HP:Wounded MV:Strong - a sly, black snake: Battered > l
On the Shore of a Dried-out Pond
Only a few smaller trees and bushes grow here on the shore of a dark pond.
The pond is about three hundred feet across, but the water doesn't look
swimmable. It looks tainted by evil. A small rowboat with large holes in
the bottom is lying here on the shore. The forest is north, east and west,
with the pond to the south.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A sly, black snake is here, fighting YOU!

* R HP:Wounded MV:Strong - a sly, black snake: Battered > diag horse
A warhorse is in excellent condition.
A warhorse is fresh.

* R HP:Wounded MV:Strong - a sly, black snake: Battered >
You slash a sly, black snake's body into bloody fragments!
You swiftly dodge a sly, black snake's attempt to hit you.

* R HP:Wounded MV:Strong - a sly, black snake: Critical > look
On the Shore of a Dried-out Pond
Only a few smaller trees and bushes grow here on the shore of a dark pond.
The pond is about three hundred feet across, but the water doesn't look
swimmable. It looks tainted by evil. A small rowboat with large holes in
the bottom is lying here on the shore. The forest is north, east and west,
with the pond to the south.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A sly, black snake is here, fighting YOU!

* R HP:Wounded MV:Strong - a sly, black snake: Critical >
You slash a sly, black snake's body into bloody fragments!
A sly, black snake is dead! R.I.P.
Not tired of this yet?
Your blood freezes as you hear a sly, black snake's death cry.

e
* R HP:Wounded MV:Strong > e
e
The Sunken Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a horse leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Strong > In Some Swamplike Terrain
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Strong > The Blighted Forest
[ obvious exits: E S W ]
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Strong > tr
[track trolloc]

-=
Some obvious fresh tracks of Jaster leaving <<west<<
Some fresh tracks of Wucen leaving <<west<<

* R HP:Wounded MV:Strong > w
In Some Swamplike Terrain
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Strong > w
The Sunken Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a horse leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Strong > e
n
In Some Swamplike Terrain
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Strong > On Top of a Hill
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a horse leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
A rat scurries around trying to get out of sight.
A mole is here, looking sickly.
A black snake is here, lying on a rock.

* R HP:Wounded MV:Strong > tr
[track trolloc]

-=
Some obvious fresh tracks of Wucen leaving <<west<<
Some clear almost day-old tracks of Deamon leaving <<west<<

* R HP:Wounded MV:Strong > kr
kr
[kill rat]
You slash a rat's body into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.
Alain narrates 'he past you?'

* R HP:Wounded MV:Strong > [kill rat]
You slash a rat's left leg into bloody fragments!
A rat is dead! R.I.P.
Quite a death count. Have it put on your tombstone.
Your blood freezes as you hear a rat's death cry.

* R HP:Wounded MV:Strong > w
An Open Field
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A raven is here, watching.
A sickly, skinny deer stands here in a daze.

w
* R HP:Wounded MV:Strong > Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
*Wucen* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Strong > kill wucen
You slash *Wucen*'s left leg hard.

* R HP:Wounded MV:Strong - Wucen: Battered >
You slash *Wucen*'s right leg hard.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
Kesumi narrates 'shake'

* R HP:Wounded MV:Strong - Wucen: Beaten >
You dodge a bash from *Wucen* who loses his balance and falls!

* R HP:Wounded MV:Strong - Wucen: Beaten >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
You slash *Wucen*'s body hard.

* R HP:Wounded MV:Strong - Wucen: Beaten > l
stat
Blighted Forest
With the forest looking so dead all over it can be hard to find the way
through it without getting lost. All the trees have black or dark brown
bark. Their roots have found their way up out of the ground in a desperate
search for water, but for nothing. The forest looks the same to the north,
west and south, but east the trees have left room for an open field.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
*Wucen* is here, fighting YOU!
The blighted tree is here, fighting YOU!
The blighted tree is here, fighting YOU!

* R HP:Wounded MV:Strong - Wucen: Beaten > You are a 86 year old male human hunter.
Your height is 5 feet, 11 inches, and you weigh 178.0 lbs.
You are carrying 0.0 lbs and wearing 30.5 lbs, peanuts.
Your base abilities are: Str:19 Int:14 Wil:12 Dex:19 Con:18.
Offensive bonus: 160, Dodging bonus: 120, Parrying bonus: 162, Defence: 282.
Your mood is: Wimpy. You will flee below: 187 Hit Points
Your posture is: Defensive.
You are wanted by: Seanchan Empire
Your armor absorbs about 5% on average.

You are subjected to the following effects:
- NO QUIT
- NOTICE

* R HP:Wounded MV:Strong - Wucen: Beaten >
You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree hits your body hard.
You panic and attempt to flee!
*Wucen* tries to blast you, but you parry successfully.


You flee head over heels.
On the Shore of a Dried-out Pond
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
The corpse of a sly, black snake is lying here.
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Strong > w
kill wucen
Some Trees Near The Blighted Pond
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > n
kill wucen
Blighted Forest
[ obvious exits: E S W ]
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A bearlike lump of rotten flesh lumbers around in here.

e
* R HP:Battered MV:Tiring > kill wucen
They aren't here.

* R HP:Battered MV:Tiring > Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
*Wucen* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Tiring > You slash *Wucen*'s body.

* R HP:Battered MV:Tiring - Wucen: Beaten >
*Wucen* tries to blast you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.
The blighted tree joins the blighted tree's fight!
You slash *Wucen*'s head.

* R HP:Battered MV:Tiring - Wucen: Beaten > f
kill wucen
You panic and attempt to flee!

You flee head over heels.
Blighted Forest
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A bearlike lump of rotten flesh lumbers around in here.
They aren't here.

* R HP:Battered MV:Tiring > look
Blighted Forest
The trees grow really close to each other in this part of the forest.
Walking among them, one could imagine they are in a temple of some kind
with the giant trees as pilars and the stocky branches as a ceiling some
thirty feet above. The air is filled with a smell of decay. The forest goes
on east and south. To the west, one can see a large boulder by the foot of
a mountain.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A bearlike lump of rotten flesh lumbers around in here.

* R HP:Battered MV:Tiring > e
kill wucen
Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
*Wucen* is standing here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Battered MV:Tiring > You slash *Wucen*'s right arm very hard.

* R HP:Battered MV:Tiring - Wucen: Beaten > kill wucen
You do the best you can!

kill wucen
* R HP:Battered MV:Tiring - Wucen: Beaten > You slash *Wucen*'s body.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
You do the best you can!

* R HP:Battered MV:Tiring - Wucen: Beaten > kill wucen
You do the best you can!

kill wucen
* R HP:Battered MV:Tiring - Wucen: Beaten > You do the best you can!

kill wucen
* R HP:Battered MV:Tiring - Wucen: Beaten > You do the best you can!

* R HP:Battered MV:Tiring - Wucen: Beaten > kill wucen

You dodge a bash from *Wucen* who loses his balance and falls!
You panic and attempt to flee!


You swiftly dodge the blighted tree's attempt to hit you.
The blighted tree tries to hit you, but you parry successfully.

You flee head over heels.
An Open Field
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of an animal leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A raven is here, watching.
A sickly, skinny deer stands here in a daze.
They aren't here.

* R HP:Battered MV:Tiring > n
kill wucen
A raven starts following you.
Among the Blighted Trees
[ obvious exits: N S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A raven has arrived from the south.

* R HP:Battered MV:Tiring > They aren't here.

* R HP:Battered MV:Tiring > s
An Open Field
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A sickly, skinny deer stands here in a daze.
A raven has arrived from the north.

w
* R HP:Battered MV:Tiring > kill wucen
Blighted Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
*Wucen* is sitting here.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the east.

* R HP:Battered MV:Tiring > You slash *Wucen*'s right foot.

* R HP:Battered MV:Tiring - Wucen: Critical > kill wucen
You do the best you can!

* R HP:Battered MV:Tiring - Wucen: Critical > change wimpy 100
You slash *Wucen*'s right hand.
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree joins the blighted tree's fight!
You will now flee if you go below 100 hit points.

* R HP:Battered MV:Tiring - Wucen: Critical >
The blighted tree tries to hit you, but you deflect the blow.
The blighted tree tries to hit you, but you parry successfully.
*Wucen* tries to blast you, but you deflect the blow.
You slash *Wucen*'s right arm hard.
*Wucen* panics, and attempts to flee!

* R HP:Battered MV:Tiring - Wucen: Critical >
*Wucen* leaves east.

* R HP:Battered MV:Tiring - the blighted tree: Healthy > f
s
e
You panic and attempt to flee!

e
e
e

The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you deflect the blow.
Your heartbeat calms down more as you feel less panicked.

You flee head over heels.
On the Shore of a Dried-out Pond
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
The corpse of a sly, black snake is lying here.
!HORSE! A warhorse, being ridden by you.
The Dried-out Pond
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Strong > Waterlogged Forest
[ obvious exits: N W ]
The corpse of a wild stallion is lying here.
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Strong > Alas, you cannot go that way...

* R HP:Wounded MV:Strong > n
Alas, you cannot go that way...

* R HP:Wounded MV:Strong > Alas, you cannot go that way...

* R HP:Wounded MV:Strong > e
The Sunken Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Strong > e
In Some Swamplike Terrain
[ obvious exits: N E W ]
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Strong > n
e
The Blighted Forest
[ obvious exits: E S W ]
!HORSE! A warhorse, being ridden by you.

* R HP:Wounded MV:Strong > Alas, you cannot go that way...

* R HP:Wounded MV:Strong > e
A Small Trail
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Wounded MV:Strong > Alas, you cannot go that way...

e
* R HP:Wounded MV:Strong > Alas, you cannot go that way...

* R HP:Wounded MV:Strong > look
A Small Trail
The main part of the trail is covered with dead leaves, making it hard to
see in some places. It leads off to the south where it meets up with other
trails in some sort of crossroads. To the west one can see an area of dead
forest where the ground looks soggy, with small gatherings of water here
and there. To the north the blighted forest takes over.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Wounded MV:Strong > n
The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A lynx creeps low to the ground, hunting for food.
A lynx creeps low to the ground, hunting for food.
A black snake is here, lying on a rock.
A rat has arrived from the south.

e
* R HP:Wounded MV:Tiring > e
A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving <<west<<
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A snake is crawling through the water here.
A rat has arrived from the west.

* R HP:Wounded MV:Tiring > e
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the west.

* R HP:Wounded MV:Tiring > e
A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a horse leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A small grasshopper hops from place to place.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A rat has arrived from the west.

e
* R HP:Wounded MV:Tiring > By the Apple Trees
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a horse leaving <<west<<
A juicy looking apple has fallen to the ground. [5]
!HORSE! A warhorse, being ridden by you.
*Wucen* is standing here.
A sickly, skinny deer stands here in a daze.
A rat has arrived from the west.
*Wucen* leaves east.

* R HP:Wounded MV:Tiring > In a Dying Orchard
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
*Wucen* is standing here.
A falcon is visible flying high in the sky.
A rat has arrived from the west.

* R HP:Wounded MV:Tiring > e
The Blight
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
A bullseye lantern has been set aside. [6]
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Tiring >
*Wucen* has arrived from the west.

* R HP:Wounded MV:Tiring >
The blighted tree tries to hit you, but you dodge the attack.
The blighted tree joins the blighted tree's fight!
A shrill piercing scream reverberates through the area.
*Wucen* leaves west.

kill wucen
* R HP:Wounded MV:Tiring - the blighted tree: Healthy > They aren't here.

f
* R HP:Wounded MV:Tiring - the blighted tree: Healthy > You panic and attempt to flee!


The blighted tree tries to hit you, but you parry successfully.
The blighted tree tries to hit you, but you parry successfully.

kill wucen

You flee head over heels.
The Blight
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Tiring > s
kill wucen
w
kill wucen
They aren't here.

* R HP:Wounded MV:Tiring > The Blight
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
A bullseye lantern has been set aside. [6]
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > In a Dying Orchard
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A falcon is visible flying high in the sky.
A rat has arrived from the east.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > w
kill wucen
w
By the Apple Trees
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
A juicy looking apple has fallen to the ground. [5]
!HORSE! A warhorse, being ridden by you.
A sickly, skinny deer stands here in a daze.
A rat has arrived from the east.

kill wucen
* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > A Small Path
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A small grasshopper hops from place to place.
A snake is crawling through the water here.
Sickly, wilted grass blankets the ground, intermixed with dry sand.
A rat has arrived from the east.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > w
w
w
A Pile of Lumber
[ obvious exits: E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A rat has arrived from the east.

* R HP:Wounded MV:Tiring > A Field of Stumps
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A snake is crawling through the water here.
A rat has arrived from the east.

* R HP:Wounded MV:Tiring > The Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of a ridden mount leaving >>east>>
!HORSE! A warhorse, being ridden by you.
*Jaster* is standing here.
A lynx creeps low to the ground, hunting for food.
A lynx creeps low to the ground, hunting for food.
A black snake is here, lying on a rock.
A rat has arrived from the east.

* R HP:Wounded MV:Tiring > kill wucen
They aren't here.

* R HP:Wounded MV:Tiring > w
On the Hillside
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A black snake is here, lying on a rock.
A rat has arrived from the east.

* R HP:Wounded MV:Tiring > look
On the Hillside
This side of the hill sticks out from the other sides in one important way.
Here, in the soil of the slope, grows some blue flowers! Everything in the
area around the hill looks quite dead with this brilliant exception. The
strong flowers struggle to survive the evil of the blighted forest. To the
west is the top of the hill, east one can see some dead trees, and south is
the forest.
[ obvious exits: N E W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving ^^north^^
There are some tracks of a ridden mount leaving <<west<<
A rat scurries around trying to get out of sight.
!HORSE! A warhorse, being ridden by you.
A black snake is here, lying on a rock.

* R HP:Wounded MV:Tiring > n
kill wucen
The Decaying Forest
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a humanoid leaving ^^north^^
There are some tracks of a humanoid leaving ^^north^^
!HORSE! A warhorse, being ridden by you.
A rat has arrived from the south.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > n
kill wucen
w
kill wucen
w
kill wucen
open deadroots
w
kill wucen
The Decaying Forest
[ obvious exits: S W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a humanoid leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A wounded trolloc is here, looking at you through terrified eyes.
A snake is crawling through the water here.
A rat has arrived from the south.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > The Blighted Forest
[ obvious exits: E W ]
There are some bloody traces of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A rat has arrived from the east.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > The Blighted Woods
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R HP:Wounded MV:Tiring > They aren't here.

* R HP:Wounded MV:Tiring > Ok.

* R HP:Wounded MV:Tiring > You can't ride in there.

* R HP:Wounded MV:Tiring > They aren't here.
*Wucen* has arrived from the north.

* R HP:Wounded MV:Tiring > kill wucen
You slash *Wucen*'s body.

* R HP:Wounded MV:Tiring - Wucen: Critical >
*Jaster* has arrived from the east.

* R HP:Wounded MV:Tiring - Wucen: Critical > f

You slash *Wucen*'s left arm hard.
A Dha'vol trolloc joins Wucen's fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!

* R HP:Wounded MV:Tiring - Wucen: Critical > e
You can't ride in there.

* R HP:Wounded MV:Tiring - Wucen: Critical > No way! You're fighting for your life!

* R HP:Wounded MV:Tiring - Wucen: Critical > f
You panic and attempt to flee!


A hooded myrddraal slashes your right leg hard.
A ramshorned trolloc tries to cleave you, but you dodge the attack.
A ramshorned trolloc cleaves your left hand.
You swiftly dodge a Dha'vol trolloc's attempt to crush you.
*Wucen* blasts your right foot very hard.
You dodge a bash from *Wucen* who loses his balance and falls!


You flee head over heels.
The Blighted Forest
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Tiring > look
The Blighted Forest
The ground looks very dry and the little growth that remains looks like
it's about to die. The stench from the decaying leaves and wood is
unbearable for long periods of time. But, after having walked these lands
for some time one gets used to it and hardly notices it anymore. To the
west an even stronger smell of death originates and the decaying forest
continues to the east.
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Tiring > w
kill wucen
kill wucen
The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of a trolloc leaving >>east>>
!HORSE! A warhorse, being ridden by you.
*Wucen* is sitting here.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

kill wucen
* R HP:Battered MV:Tiring > You slash *Wucen*'s left foot.

* R HP:Battered MV:Tiring - Wucen: Critical > *Wucen* tries to blast you, but you deflect the blow.
A Dha'vol trolloc joins Wucen's fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
You slash *Wucen*'s body.
You do the best you can!

* R HP:Battered MV:Tiring - Wucen: Critical > You do the best you can!

* R HP:Battered MV:Tiring - Wucen: Critical > kill wucen
You do the best you can!

kill wucen
* R HP:Battered MV:Tiring - Wucen: Critical >
*Jaster* has arrived from the east.

* R HP:Battered MV:Tiring - Wucen: Critical > kill wucen
You do the best you can!

* R HP:Battered MV:Tiring - Wucen: Critical > kill wucen
You do the best you can!

* R HP:Battered MV:Tiring - Wucen: Critical > kill wucen
You do the best you can!

* R HP:Battered MV:Tiring - Wucen: Critical > You do the best you can!

* R HP:Battered MV:Tiring - Wucen: Critical > f

A hooded myrddraal slashes your body hard.
A ramshorned trolloc tries to cleave you, but you dodge the attack.
A ramshorned trolloc tries to cleave you, but you dodge the attack.
A Dha'vol trolloc crushes your body extremely hard.
You slash *Wucen*'s right leg.

* R HP:Battered MV:Tiring - Wucen: Critical > e
You panic and attempt to flee!

e

You dodge a bash from *Wucen* who loses his balance and falls!

You flee head over heels.
Among the Blighted Trees
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
Alas, you cannot go that way...

* R HP:Battered MV:Tiring > Alas, you cannot go that way...

* R HP:Battered MV:Tiring > look
Among the Blighted Trees
Among these trees one can hear examples of the noises of the blighted
forest. There are many bizarre growls, squeaks and snarls cried out by the
twisted creatures that live here. To the south is a large, empty area, to
the north a large tree sticks out from the rest and west the forest
captures the view.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.

* R HP:Battered MV:Tiring > n
kill wucen
The Blighted Woods
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
You sense a hidden life form in the area...
*Wucen* is sitting here.
A rat scurries around trying to get out of sight.
A trolloc is here commanding a fist of troops.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A hooded myrddraal, brooding in the shadows, slowly faces you.

* R HP:Battered MV:Tiring > You slash *Wucen*'s head hard.
*Wucen* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear *Wucen*'s death cry.

* R HP:Battered MV:Tiring > g
s
*Jaster* tries to pierce you, but you deflect the blow.
[get all corpse]
You get a large slab of meat from the corpse of Wucen.
You get a large slab of meat from the corpse of Wucen.
You get a skin of human flesh from the corpse of Wucen.
You get a pair of thick metal boots from the corpse of Wucen.
You get a pair of black steel greaves etched in gold from the corpse of Wucen.
You get a plain weapons belt from the corpse of Wucen.
You get a bone-crushing mattock from the corpse of Wucen.
You get a metal bracer from the corpse of Wucen.
You get a pair of heavy metal gauntlets from the corpse of Wucen.
You get a pair of ebony-steel plate vambraces from the corpse of Wucen.
You get a dark, hooded cloak from the corpse of Wucen.
You get a shining steel breastplate from the corpse of Wucen.
You get a full metal helmet and visor from the corpse of Wucen.
You get a sack from the corpse of Wucen.

* R HP:Battered MV:Tiring - Jaster: Hurt > No way! You're fighting for your life!

* R HP:Battered MV:Tiring - Jaster: Hurt > f
You panic and attempt to flee!


*Jaster* tries to pierce you, but you parry successfully.
A Dha'vol trolloc joins Jaster's fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A ramshorned trolloc joins a Dha'vol trolloc's fight!
A hooded myrddraal joins a Dha'vol trolloc's fight!
*Jaster* pierces your body hard.


You flee head over heels.
Near the Edge of the Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving ^^north^^
There are some bloody traces of a trolloc leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.
A green woodpecker is here flying around.

* R HP:Beaten MV:Tiring > w
w
Blighted Forest
[ obvious exits: E W ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
There are some tracks of an animal leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A sickly, skinny deer stands here in a daze.
A vulture is here, sitting by a carcass.
A bearlike lump of rotten flesh lumbers around in here.

* R HP:Beaten MV:Tiring > Blighted Forest
[ obvious exits: E S ]
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A rat scurries around trying to get out of sight.

* R HP:Beaten MV:Tiring > s
s
A Pass in the Blighted Forest
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving <<west<<
There are some tracks of a trolloc leaving vvsouthvv
!HORSE! A warhorse, being ridden by you.

s
* R HP:Beaten MV:Tiring > Around the Mountain
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving ^^north^^
There are some tracks of a trolloc leaving >>east>>
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A snake is crawling through the water here.
A raven is here flying around.

* R HP:Beaten MV:Tiring > Alas, you cannot go that way...

* R HP:Beaten MV:Tiring >
A raven starts following you.

* R HP:Beaten MV:Tiring > e
s
The Blighted Forest
[ obvious exits: E S W ]
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
There are some tracks of an animal leaving vvsouthvv
There are some tracks of an animal leaving >>east>>
!HORSE! A warhorse, being ridden by you.
A squirrel is here, chittering.
A raven has arrived from the west.

i
* R HP:Beaten MV:Tiring > Blighted Forest
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
!HORSE! A warhorse, being ridden by you.
A raven is here, watching.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A raven has arrived from the north.

* R HP:Beaten MV:Tiring > You are carrying:
a sack
a full metal helmet and visor
a shining steel breastplate
a dark, hooded cloak
a pair of ebony-steel plate vambraces
a pair of heavy metal gauntlets
a metal bracer
a bone-crushing mattock
a plain weapons belt
a pair of black steel greaves etched in gold
a pair of thick metal boots
a skin of human flesh
[2] a large slab of meat

* R HP:Beaten MV:Tiring > look
Blighted Forest
With the forest looking so dead all over it can be hard to find the way
through it without getting lost. All the trees have black or dark brown
bark. Their roots have found their way up out of the ground in a desperate
search for water, but for nothing. The forest looks the same to the north,
west and south, but east the trees have left room for an open field.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving >>east>>
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving <<west<<
A raven is here flying around.
!HORSE! A warhorse, being ridden by you.
A raven is here, watching.
A black tree with bloated leaves sprouts from the ground, branches quivering.
A black tree with bloated leaves sprouts from the ground, branches quivering.

s
* R HP:Beaten MV:Tiring > On the Shore of a Dried-out Pond
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving vvsouthvv
There are some tracks of a ridden mount leaving >>east>>
There are some tracks of a ridden mount leaving <<west<<
There are some tracks of a trolloc leaving <<west<<
The corpse of a sly, black snake is lying here.
!HORSE! A warhorse, being ridden by you.
A raven has arrived from the north.
A raven has arrived from the no


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