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Massacre in Tear submitted by krack on 2006-08-28 @ 17:45:54

So me and Intan had some pretty fun pk around mirk for 45 minutes or so when Cullyn gets in crit. We chase and end up killing lots of humans inside and in the end walk home with 16 scalps :)

Rating: 10.00  |  Views: 1870  | Comments: 1 [view/add]

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* R S HP:Wounded DP:Bursting MV:Tiring - Cullyn: Critical > f
You try to slash *Cullyn*, but he deflects the blow.
An arrogant bridgeguard tries to slash you, but you parry successfully.
An arrogant bridgeguard barely slashes your left foot.
Intan pounds an arrogant bridgeguard's body hard.
An arrogant bridgeguard tries to slash Intan, but he deflects the blow.
PANIC! You couldn't escape!

a
* R S HP:Wounded DP:Bursting MV:Tiring - Cullyn: Critical > [k human]
Ok.
*Cullyn* leaves west riding a gray palfrey.
*Cullyn* has arrived from the west, riding a gray palfrey.

f
* R S HP:Wounded DP:Bursting MV:Tiring - an arrogant bridgeguard: Healthy > a

*Cullyn* leaves east riding a gray palfrey.

* R S HP:Wounded DP:Bursting MV:Tiring - an arrogant bridgeguard: Healthy > PANIC! You couldn't escape!

* R S HP:Wounded DP:Bursting MV:Tiring - an arrogant bridgeguard: Healthy > [k human]
Ok.

* R S HP:Wounded DP:Bursting MV:Tiring - an arrogant bridgeguard: Healthy > f
e
You panic and attempt to flee!


Intan panics, and attempts to flee!


Intan leaves east.

e
You flee head over heels.
The Tear Road
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
The Tear Road
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a trolloc leaving west.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Roka narrates 'Then everyone's doomed'

* R S HP:Wounded DP:Bursting MV:Tiring > e
Outside a Palisade Gate
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
An iron lantern hangs from the wall above the gate.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Intan the Dark Warder is standing here.

* R S HP:Wounded DP:Bursting MV:Tiring > Road Around Tear
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Intan has arrived from the west.
Intan leaves east.

* R S HP:Wounded DP:Bursting MV:Tiring > e
e
Road Around Tear
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.

s
* R S HP:Wounded DP:Bursting MV:Tiring > s
a
Northeast of Tear
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Intan the Dark Warder is standing here.

close gate
* R S HP:Wounded DP:Bursting MV:Tiring > Road around Tear
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Intan has arrived from the north.
Intan leaves south.

* R S HP:Wounded DP:Bursting MV:Tiring > Outside a Palisade Gate
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving north.
A soft leather pouch has been discarded here.
The corpse of Kyzar is lying here.
An iron lantern hangs from the wall above the gate.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Intan the Dark Warder is standing here.
*Cullyn* is standing here, riding a gray palfrey.
*Cullyn* leaves west riding a gray palfrey.

* R S HP:Wounded DP:Bursting MV:Tiring > [k human]
They aren't here.

* R S HP:Wounded DP:Bursting MV:Tiring > Ok.

* R S HP:Wounded DP:Bursting MV:Tiring > open gate
w
w
Ok.

* R S HP:Wounded DP:Bursting MV:Tiring > Inside a Palisade Gate
[ obvious exits: E W ]
The corpse of Ben is lying here.
A wooden practice shield has been dropped here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A small dog is here, barking furiously.
A guard warily scans those who pass through the Palisade Gate.
A guard warily scans those who pass through the Palisade Gate.
A guard warily scans those who pass through the Palisade Gate.
A guard warily scans those who pass through the Palisade Gate.
An Illianer steed stands here proudly, its black mane glistening.
A guard warily scans those who pass through the Palisade Gate.
Intan has arrived from the east.

* R S HP:Wounded DP:Bursting MV:Tiring > w
Muddy Sidestreet
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Defender of the Stone maintains peace in the city.
A small dog is here, barking furiously.
Intan has arrived from the east.

* R S HP:Wounded DP:Bursting MV:Tiring > Muddy Sidestreet
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Defender of the Stone maintains peace in the city.
Intan has arrived from the east.

* R S HP:Wounded DP:Bursting MV:Tiring > w
w
w
An Archway under the Inner Wall
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Intan has arrived from the east.

* R S HP:Wounded DP:Bursting MV:Tiring > A Wide Paved Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Defender of the Stone maintains peace in the city.
Intan has arrived from the east.

* R S HP:Wounded DP:Bursting MV:Tiring > Before the Dragonwall Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Cullyn* is standing here, riding a gray palfrey.
A Defender of the Stone maintains peace in the city.
Intan has arrived from the east.
*Cullyn* leaves east riding a gray palfrey.

* R S HP:Wounded DP:Bursting MV:Tiring > n

*Bogyl* has arrived from the north.

* R S HP:Wounded DP:Bursting MV:Tiring > *Bogyl* leaves south.
A Wide Paved Street
[ obvious exits: N S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Intan has arrived from the south.

* R S HP:Wounded DP:Bursting MV:Tiring > s
e
e
Your heartbeat calms down more as you feel less panicked.
Before the Dragonwall Gate
[ obvious exits: N E S ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Defender of the Stone maintains peace in the city.
Intan has arrived from the north.

* R S HP:Wounded DP:Bursting MV:Tiring > A Wide Paved Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Defender of the Stone maintains peace in the city.
Intan has arrived from the west.

* R S HP:Wounded DP:Bursting MV:Tiring > An Archway under the Inner Wall
[ obvious exits: N E W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Intan has arrived from the west.

w
* R S HP:Wounded DP:Bursting MV:Tiring > s
A Wide Paved Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Defender of the Stone maintains peace in the city.
Intan has arrived from the east.

s
* R S HP:Wounded DP:Bursting MV:Tiring > Paved Alleyway
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sturdy man garbed in the colors of the Defenders of the Stone stands here.
A Defender of the Stone maintains peace in the city.
A gull is here flying around.
Intan has arrived from the north.

* R S HP:Wounded DP:Bursting MV:Tiring > s
Paved Alleyway
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Cullyn* is standing here, riding a gray palfrey.
A local lord is here.
Intan has arrived from the north.
Intan tries to pound *Cullyn*, but he deflects the blow.

* R S HP:Wounded DP:Bursting MV:Tiring > w
A Wide Paved Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Tairen commoner rushes by in a hurry, trampling you underfoot.
A Tairen commoner rushes by in a hurry, trampling you underfoot.
A Defender of the Stone maintains peace in the city.

* R S HP:Wounded DP:Bursting MV:Tiring > A Wide Paved Street
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sharply dressed man stands by with a sense of respectful urgency.

* R S HP:Wounded DP:Bursting MV:Tiring > e
n
kill cullyn
A Wide Paved Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Tairen commoner rushes by in a hurry, trampling you underfoot.
A Tairen commoner rushes by in a hurry, trampling you underfoot.
A Defender of the Stone maintains peace in the city.
Roka narrates 'and Craven gots the 3/3s!'

* R S HP:Wounded DP:Bursting MV:Tiring > Paved Alleyway
[ obvious exits: N S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Intan the Dark Warder is here, fighting Cullyn.
*Cullyn* is here, fighting Intan, riding a gray palfrey.
A local lord is here.

* R S HP:Wounded DP:Bursting MV:Tiring > *Cullyn* tries to pierce Intan, but he deflects the blow.
A lord joins Cullyn's fight!
Intan pounds *Cullyn*'s body into bloody fragments!
You slash *Cullyn*'s body extremely hard.
*Cullyn* is mortally wounded, and will die soon, if not aided.

* R S HP:Wounded DP:Bursting MV:Tiring - Cullyn: Incapacitated >
Intan gets a skin of human flesh from a backpack.

* R S HP:Wounded DP:Bursting MV:Tiring - Cullyn: Incapacitated >
Intan drinks human blood from a skin of human flesh.

* R S HP:Wounded DP:Bursting MV:Tiring - Cullyn: Incapacitated > nar rip cullyn
You narrate 'rip cullyn'

* R S HP:Wounded DP:Bursting MV:Tiring - Cullyn: Incapacitated >
You slash *Cullyn*'s right hand into bloody fragments!
*Cullyn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Cullyn*'s death cry.
A lord tries to hit you, but you deflect the blow.

* R S HP:Wounded DP:Bursting MV:Tiring - a lord: Scratched >
Intan drains some blood from the corpse of Cullyn into a skin of human flesh.

* R S HP:Wounded DP:Bursting MV:Tiring - a lord: Scratched > sa DAMN SON
You hiss 'DAMN SON'

* R S HP:Wounded DP:Bursting MV:Tiring - a lord: Scratched > snic
get all corpse

Intan gets a strange fruit from the corpse of Cullyn.
Intan gets a torch from the corpse of Cullyn.
Intan gets seven gold crowns from the corpse of Cullyn.
Intan gets seventeen copper pennys from the corpse of Cullyn.
Intan gets a mirrored lantern from the corpse of Cullyn.
Intan gets a sack from the corpse of Cullyn.
Intan gets a set of oiled chainmail leggings from the corpse of Cullyn.
Intan gets a pair of heavy leather shoes from the corpse of Cullyn.
Intan gets a pair of thin leather leggings from the corpse of Cullyn.
Intan gets a leather water flask from the corpse of Cullyn.
Intan gets a leather water flask from the corpse of Cullyn.
Intan gets a bronze belt of odd design from the corpse of Cullyn.
Intan gets a jeweled dagger from the corpse of Cullyn.
Intan gets a dull black shield from the corpse of Cullyn.
Intan gets a wide leather wristband from the corpse of Cullyn.
Intan gets a pair of steel-backed gauntlets from the corpse of Cullyn.
Intan gets a red tabard with a vivid red cloak from the corpse of Cullyn.
Intan gets a bearskin tunic from the corpse of Cullyn.
Nemesis narrates 'again!'

* R S HP:Wounded DP:Bursting MV:Tiring - a lord: Scratched > Biest narrates 'lucky :P'
You snicker softly.
Intan stops using a bone club.

* R S HP:Wounded DP:Bursting MV:Tiring - a lord: Scratched > You try to slash a lord, but he parries successfully.
A lord tries to hit you, but you dodge the attack.
The corpse of Cullyn seems to be empty.
Intan draws a dagger from a forest green cloak with ivy embroidery with a flash of steel.

* R S HP:Wounded DP:Bursting MV:Tiring - a lord: Scratched >
Intan leans over and cuts the bloody scalp from the corpse of Cullyn.

* R S HP:Wounded DP:Bursting MV:Tiring - a lord: Scratched >
*Bogyl* has arrived from the north.
Intan sheathes a dagger into a forest green cloak with ivy embroidery.

f
* R S HP:Wounded DP:Bursting MV:Tiring - a lord: Scratched >
Intan wields a bone club.

* R S HP:Wounded DP:Bursting MV:Tiring - a lord: Scratched > *Bogyl* tries to hit Intan, but he parries successfully.
You can't ride in there.
Graeyd narrates 'lol'

* R S HP:Wounded DP:Bursting MV:Tiring - a lord: Scratched >
Zyklon narrates 'again? omg'

* R S HP:Wounded DP:Bursting MV:Tiring - a lord: Scratched >
Intan swiftly dodges *Bogyl*'s attempt to hit him.
You slash a lord's body into bloody fragments!
A lord tries to hit you, but you parry successfully.

bogyl is now set as your target.
* R S HP:Wounded DP:Bursting MV:Tiring - a lord: Hurt > f
You panic and attempt to flee!
Graeyd narrates 'cullyn has been targetted by the dark lord for destructiong'

bogyl is now set as your target.

You flee head over heels.
A Wide Paved Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Tairen commoner rushes by in a hurry, trampling you underfoot.
A Tairen commoner rushes by in a hurry, trampling you underfoot.
A Defender of the Stone maintains peace in the city.

change posture offensive
* R S HP:Wounded DP:Bursting MV:Tiring > Posture changed to: Offensive

change mood brave
* R S HP:Wounded DP:Bursting MV:Tiring > Mood changed to: Brave
Wimpy reset to: 108 hit points.

n
* R S HP:Wounded DP:Bursting MV:Tiring > kill bogyl
A lord has arrived from the north.
Paved Alleyway
[ obvious exits: N S W ]
The corpse of Cullyn is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Bogyl* is sitting here.
Intan the Dark Warder is here, fighting Bogyl.
A gray palfrey prances skittishly nearby.

* R S HP:Wounded DP:Bursting MV:Tiring > You slash *Bogyl*'s left leg hard.

* R S HP:Wounded DP:Bursting MV:Tiring - Intan: Scratched - Bogyl: Scratched >
Intan narrates 'bogyl bashed craven'

* R S HP:Wounded DP:Bursting MV:Tiring - Intan: Scratched - Bogyl: Scratched >
A lord has arrived from the south.

* R S HP:Wounded DP:Bursting MV:Tiring - Intan: Scratched - Bogyl: Scratched >
Biest narrates 'wheres the pk? south?'

* R S HP:Wounded DP:Bursting MV:Tiring - Intan: Scratched - Bogyl: Scratched >
You slash *Bogyl*'s body very hard.
A lord tries to hit you, but you parry successfully.
Intan pounds *Bogyl*'s body very hard.

nar word
* R S HP:Wounded DP:Bursting MV:Tiring - Intan: Scratched - Bogyl: Hurt > You narrate 'word'

* R S HP:Wounded DP:Bursting MV:Tiring - Intan: Scratched - Bogyl: Hurt > l bogyl
l w
Bogyl has some small wounds and bruises.

*Bogyl* is using:
<worn on head> a full metal helmet and visor
<worn on body> a tunic of finely-crafted chain
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn as shield> a silver etched shield
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

You attempt to peek at the inventory:
You can't see anything.

* R S HP:Wounded DP:Bursting MV:Tiring - Intan: Scratched - Bogyl: Hurt > The greendoor is open.

* R S HP:Wounded DP:Bursting MV:Tiring - Intan: Scratched - Bogyl: Hurt >
A lord tries to hit you, but you deflect the blow.
You slash *Bogyl*'s body hard.
Intan pounds *Bogyl*'s body.
*Bogyl* tries to hit Intan, but he deflects the blow.
*Bogyl* panics, and attempts to flee!

* R S HP:Wounded DP:Bursting MV:Tiring - Intan: Scratched - Bogyl: Hurt >
*Bogyl* leaves south.

* R S HP:Wounded DP:Bursting MV:Tiring - a lord: Hurt >
Zroth narrates 'tear'

* R S HP:Wounded DP:Bursting MV:Tiring - a lord: Hurt > greendoor is now set as your door1.
f
PANIC! You couldn't escape!

* R S HP:Wounded DP:Bursting MV:Tiring - a lord: Hurt >
You gaze deeply into the soul of a lord.
A lord looks very strange, glaring about with a sense of panic.
You slash a lord's right arm into bloody fragments!
A lord tries to hit you, but you deflect the blow.

* R S HP:Wounded DP:Full MV:Tiring - a lord: Hurt > mut
You mutter in disgust.

* R S HP:Wounded DP:Full MV:Tiring - a lord: Hurt > l
Paved Alleyway
The neatly-gathered pile of leaves, flowers and stalks, all gathered waste from
the flowershop to the west, lies smartly swept up against the shop corner,
awaiting removal. This alleyway continues northwards, broadening out into a
road beyond which a tower is visible. To the south, it comes out into a
crossroads of sorts. The side of a building, no windows visible, stands to the
east, although the sounds of looms can sometimes be heard.
[ obvious exits: N S W ]
The corpse of Cullyn is lying here.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A lord is here, fighting YOU!
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Intan the Dark Warder is standing here.
A gray palfrey prances skittishly nearby.

* R S HP:Wounded DP:Full MV:Tiring - a lord: Hurt >
Biest narrates 'thats pretty south'

* R S HP:Wounded DP:Full MV:Tiring - a lord: Hurt >
You slash a lord's body extremely hard.
A lord tries to hit you, but you parry successfully.

* R S HP:Wounded DP:Full MV:Tiring - a lord: Wounded >
Intan says 'i need mvs'

* R S HP:Wounded DP:Full MV:Tiring - a lord: Wounded >
Intan pounds a lord's body into bloody fragments!

* R S HP:Wounded DP:Full MV:Tiring - a lord: Wounded > not
You start paying increased attention to your surroundings.

* R S HP:Wounded DP:Full MV:Tiring - a lord: Wounded >
A gull has arrived from the north.
Intan pounds a lord's head into bloody fragments!
You slash a lord's body into bloody fragments!
A lord mounts an attack against you, but weak nerves get the better of him.

* R S HP:Wounded DP:Full MV:Tiring - a lord: Battered > sa compelling
You hiss 'compelling'

* R S HP:Wounded DP:Full MV:Tiring - a lord: Battered >
Intan pounds a lord's right arm into bloody fragments!
You slash a lord's body extremely hard.
A lord tries to hit you, but you deflect the blow.

* R S HP:Wounded DP:Full MV:Tiring - a lord: Critical >
Intan nods in agreement.

* R S HP:Wounded DP:Full MV:Tiring - a lord: Critical >
Havok narrates 'lo darg!'

* R S HP:Wounded DP:Full MV:Tiring - a lord: Critical >
Intan pounds a lord's body into bloody fragments!
A lord is incapacitated and will slowly die, if not aided.
You slash a lord's body into bloody fragments!
A lord is dead! R.I.P.
You receive your share of experience...
Blood never gets boring, does it?
Your blood freezes as you hear a lord's death cry.

* R S HP:Wounded DP:Full MV:Tiring > da
[darken ]
It's too bright to control the shadows...

* R S HP:Wounded DP:Full MV:Tiring > comp
[compel ]

*
Darg narrates 'hey havok :)'

-
Nemesis narrates 'ko'bal represent!'

+
You direct thin tendrils of darkness toward Intan!


* R S HP:Wounded DP:Strong MV:Tiring > rem sword
dra
scal 2.corpse
she
wield sword
You stop using a gleaming blacksword.

* R S HP:Wounded DP:Strong MV:Tiring > You try to quietly draw a dagger from an inky black cloak.

* R S HP:Wounded DP:Strong MV:Tiring > It seems to have already been scalped.

* R S HP:Wounded DP:Strong MV:Tiring > s
You sheath a dagger into an inky black cloak.

* R S HP:Wounded DP:Strong MV:Tiring > You wield a gleaming blacksword.

* R S HP:Wounded DP:Strong MV:Tiring > A Wide Paved Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Tairen commoner rushes by in a hurry, trampling you underfoot.
A Tairen commoner rushes by in a hurry, trampling you underfoot.
A Defender of the Stone maintains peace in the city.
Intan has arrived from the north.

* R S HP:Wounded DP:Strong MV:Tiring > e
Alley by the Armorer's
[ obvious exits: N S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Defender of the Stone maintains peace in the city.
Intan has arrived from the west.

* R S HP:Wounded DP:Strong MV:Tiring >
Intan says 'i got it'

* R S HP:Wounded DP:Strong MV:Tiring > l n
scan n
A Defender of the Stone tickles Intan's left leg with his slash.
A Defender of the Stone has arrived from the north.
A Defender of the Stone tickles your right leg with his slash.
The reddoor is open.

* R S HP:Wounded DP:Strong MV:Tiring - a Defender of the Stone: Scratched > w
*Bogyl* is standing here.
An armorer stands here, working hard.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.

* R S HP:Wounded DP:Strong MV:Tiring - a Defender of the Stone: Scratched > No way! You're fighting for your life!

* R S HP:Wounded DP:Strong MV:Tiring - a Defender of the Stone: Scratched >
You try to slash a Defender of the Stone, but he parries successfully.
A Defender of the Stone tries to slash you, but you parry successfully.
Intan pounds a Defender of the Stone's body into bloody fragments!
A Defender of the Stone tickles Intan's head with his slash.
A Defender of the Stone has arrived from the west.

* R S HP:Wounded DP:Strong MV:Tiring - a Defender of the Stone: Scratched > reddoor is now set as your door1.

A Defender of the Stone has arrived from the north.

* R S HP:Wounded DP:Strong MV:Tiring - a Defender of the Stone: Scratched >
The reddoor closes quietly.

* R S HP:Wounded DP:Strong MV:Tiring - a Defender of the Stone: Scratched >
A Defender of the Stone tickles your left arm with his slash.
A Defender of the Stone joins a Defender of the Stone's fight!
You try to slash a Defender of the Stone, but he parries successfully.
A Defender of the Stone tickles your body with his slash.
Intan tries to pound a Defender of the Stone, but he deflects the blow.
A Defender of the Stone barely slashes Intan's body.
A Defender of the Stone has arrived from the west.

* R S HP:Wounded DP:Strong MV:Tiring - a Defender of the Stone: Scratched > sa flee dline south
You hiss 'flee dline south'

* R S HP:Wounded DP:Strong MV:Tiring - a Defender of the Stone: Scratched >
A Defender of the Stone has arrived from the west.
A Defender of the Stone has arrived from the west.
A Defender of the Stone has arrived from the west.
A Defender of the Stone has arrived from the west.
Intan says 'will the gates be open?'

* R S HP:Wounded DP:Strong MV:Tiring - a Defender of the Stone: Scratched > f
PANIC! You couldn't escape!

* R S HP:Wounded DP:Strong MV:Tiring - a Defender of the Stone: Scratched >
Intan assumes a defensive striking posture.

f
A Defender of the Stone barely tickles your right leg with his slash.ched >
A Defender of the Stone joins a Defender of the Stone's fight!
A Defender of the Stone joins a Defender of the Stone's fight!
A Defender of the Stone tickles your body with his slash.
A Defender of the Stone barely slashes Intan's body.
A Defender of the Stone barely slashes Intan's body.
A Defender of the Stone barely slashes your head.
You try to slash a Defender of the Stone, but he deflects the blow.
A Defender of the Stone tries to slash you, but you deflect the blow.
Intan tries to pound a Defender of the Stone, but he parries successfully.
A Defender of the Stone barely tickles Intan's body with his slash.
A Defender of the Stone has arrived from the west.
You panic and attempt to flee!


Intan panics, and attempts to flee!
Nemesis narrates 'ETF'


Intan leaves south.


A Defender of the Stone leaves south.


You flee head over heels.
A Wide Paved Street
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Tairen commoner rushes by in a hurry, trampling you underfoot.
A Tairen commoner rushes by in a hurry, trampling you underfoot.

* R S HP:Wounded DP:Strong MV:Tiring > tell intan 1w 1n
change posture defensive

Your heartbeat calms down more as you feel less panicked.

You tell Intan '1w 1n'
Havok narrates 'wtf happened w/ puny?'

change mood wimpy
* R S HP:Wounded DP:Strong MV:Strong > Posture changed to: Defensive

* R S HP:Wounded DP:Strong MV:Strong > Mood changed to: Wimpy
Wimpy reset to: 180 hit points.

* R S HP:Wounded DP:Strong MV:Strong >
Nemesis narrates 'WTF'

* R S HP:Wounded DP:Strong MV:Strong > l
A Wide Paved Street
Various roads lead off in different directions from this crossroads in the
inner city. Small alleys to the east and south lead off to a tailor's shop and
a smithy. Between them is an inn, the Star. Northward, a slightly wider
alleyway makes a direct line towards a tall tower at the far end, the
second-tallest structure in the city. The rooftops of palaces can be seen to
the west, beyond an guarded archway in the inner wall and the Stone.
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Tairen commoner rushes by in a hurry, trampling you underfoot.
A Tairen commoner rushes by in a hurry, trampling you underfoot.
Havok narrates 'he play anymore?'

* R S HP:Wounded DP:Strong MV:Strong >
Intan has arrived from the east.

* R S HP:Wounded DP:Strong MV:Strong >
A Defender of the Stone has arrived from the east.
A Defender of the Stone has arrived from the east.
A Defender of the Stone has arrived from the east.
A Defender of the Stone has arrived from the east.
A Defender of the Stone has arrived from the east.
A Defender of the Stone has arrived from the east.
A Defender of the Stone has arrived from the east.

* R S HP:Wounded DP:Strong MV:Strong > w
A Wide Paved Street
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sharply dressed man stands by with a sense of respectful urgency.
Intan has arrived from the east.

w
* R S HP:Wounded DP:Strong MV:Strong > A Wide Paved Street
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sturdy man garbed in the colors of the Defenders of the Stone stands here.
A local lord is here.
Intan has arrived from the east.

* R S HP:Wounded DP:Strong MV:Tiring > s
s
e
An Archway under the Inner Wall
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Intan has arrived from the north.

* R S HP:Wounded DP:Strong MV:Tiring > sav
A Muddy Street
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A well-dressed noble of Tear ambles casually in no hurry.
Intan has arrived from the north.

* R S HP:Wounded DP:Strong MV:Tiring > A Muddy Alley
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Intan has arrived from the west.

* R S HP:Wounded DP:Strong MV:Tiring > Saving Craven.

* R S HP:Wounded DP:Strong MV:Tiring > diag
[diagnose shadow]
A shadow stallion is in excellent condition.
A shadow stallion is strong.

* R S HP:Wounded DP:Strong MV:Tiring > nod
Darg narrates 'he prolly will'
You nod in agreement.

* R S HP:Wounded DP:Strong MV:Tiring > i

Roka narrates 'Yeah, I saw him'

* R S HP:Wounded DP:Strong MV:Tiring > You are carrying:
Nothing.

* R S HP:Wounded DP:Strong MV:Tiring >
Darg narrates 'id wager hes just busy irl'

* R S HP:Wounded DP:Strong MV:Tiring > sa rollin out
Shzrei narrates 'puny is retired, doesnt plkay much'
You hiss 'rollin out'
Myzec narrates 'taking a break for a bit'

* R S HP:Wounded DP:Strong MV:Tiring >
Nemesis narrates 'I wanna know who left 3 predators standing 1w of sh tunnels!'

* R S HP:Wounded DP:Strong MV:Tiring > sa not worth hitting him in a door
You hiss 'not worth hitting him in a door'

* R S HP:Wounded DP:Strong MV:Tiring > sa dont spam
Shzrei narrates 'plays alts a bit'
You hiss 'dont spam'
Intan nods in agreement.

* R S HP:Wounded DP:Strong MV:Tiring > sav
You have already saved during this tic.

* R S HP:Wounded DP:Strong MV:Tiring > change posture defensive
Posture changed to: Defensive

change mood wimpy
* R S HP:Wounded DP:Strong MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 180 hit points.

* R S HP:Wounded DP:Strong MV:Tiring >
Biest narrates 'so, you got me my gleamer yet craven? :P'

* R S HP:Wounded DP:Strong MV:Tiring >
The steady toll of a gong calls defenders to the stone.

* R S HP:Wounded DP:Strong MV:Tiring >
Shzrei narrates '3!?'

* R S HP:Wounded DP:Strong MV:Tiring >
Roka narrates 'And he wants to let others play Ko Master a bit!'

* R S HP:Wounded DP:Strong MV:Tiring >
Nemesis narrates 'yeah'

* R S HP:Wounded DP:Strong MV:Tiring >
Nemesis narrates 'standing 1e slickrock'

* R S HP:Wounded DP:Strong MV:Tiring > sa afk a sec
You hiss 'afk a sec'

* R S HP:Wounded DP:Strong MV:Tiring >
Havok narrates 'hehe...what a nice guy'

* R S HP:Wounded DP:Strong MV:Tiring > sa nm
stat
You hiss 'nm'

* R S HP:Wounded DP:Strong MV:Tiring > You are a 85 year old male myrddraal.
Your height is 6 feet, 7 inches, and you weigh 226.0 lbs.
You are carrying 0.0 lbs and wearing 64.0 lbs, light.
Your base abilities are: Str:17 Int:14 Wil:10 Dex:19 Con:17.
Offensive bonus: 136, Dodging bonus: 87, Parrying bonus: 163, Defense: 250.
Your mood is: Wimpy. You will flee below: 180 Hit Points
Your posture is: Defensive.
Your armor absorbs about 61% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK

* R S HP:Wounded DP:Strong MV:Tiring > not
You stop paying increased attention to your surroundings.

* R S HP:Wounded DP:Strong MV:Tiring > sa phone died :p
You hiss 'phone died :p'
Intan says 'heh'

* R S HP:Wounded DP:Strong MV:Tiring > stat
You are a 85 year old male myrddraal.
Your height is 6 feet, 7 inches, and you weigh 226.0 lbs.
You are carrying 0.0 lbs and wearing 64.0 lbs, light.
Your base abilities are: Str:17 Int:14 Wil:10 Dex:19 Con:17.
Offensive bonus: 136, Dodging bonus: 87, Parrying bonus: 163, Defense: 250.
Your mood is: Wimpy. You will flee below: 180 Hit Points
Your posture is: Defensive.
Your armor absorbs about 61% on average.

You are subjected to the following effects:
- NO QUIT
- SNEAK

* R S HP:Wounded DP:Strong MV:Tiring > change posture defensive
change mood wimpy
Posture changed to: Defensive

w
* R S HP:Wounded DP:Strong MV:Tiring > Mood changed to: Wimpy
Wimpy reset to: 180 hit points.

* R S HP:Wounded DP:Strong MV:Tiring > n
A Muddy Street
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Bogyl* is standing here, riding a gray palfrey.
A Defender of the Stone maintains peace in the city.
A Tairen commoner rushes by in a hurry, trampling you underfoot.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A well-dressed noble of Tear ambles casually in no hurry.
Intan has arrived from the east.

* R S HP:Wounded DP:Strong MV:Tiring > n
e
A Defender of the Stone has arrived from the north.
Darg narrates 'outsourcing!'
An Archway under the Inner Wall
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Defender of the Stone maintains peace in the city.
Intan has arrived from the south.

* R S HP:Wounded DP:Strong MV:Tiring > A Wide Paved Street
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sturdy man garbed in the colors of the Defenders of the Stone stands here.
A local lord is here.
Intan has arrived from the south.

* R S HP:Wounded DP:Strong MV:Tiring > A Wide Paved Street
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sharply dressed man stands by with a sense of respectful urgency.
Intan has arrived from the west.

* R S HP:Wounded DP:Strong MV:Tiring > w
s
s
e
A Wide Paved Street
[ obvious exits: E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A sturdy man garbed in the colors of the Defenders of the Stone stands here.
A local lord is here.
Intan has arrived from the east.
Roka narrates 'They almost killed me!'

* R S HP:Wounded DP:Strong MV:Tiring > An Archway under the Inner Wall
[ obvious exits: N S ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
Intan has arrived from the north.

* R S HP:Wounded DP:Strong MV:Tiring > A Muddy Street
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Bogyl* is standing here, riding a gray palfrey.
A Defender of the Stone maintains peace in the city.
A Tairen commoner rushes by in a hurry, trampling you underfoot.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A well-dressed noble of Tear ambles casually in no hurry.
Intan has arrived from the north.

* R S HP:Wounded DP:Strong MV:Tiring > A Muddy Alley
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
Intan has arrived from the west.

* R S HP:Wounded DP:Strong MV:Tiring > bogyl is now set as your target.

Shzrei narrates 'how long ago did humans take fort?'

* R S HP:Wounded DP:Strong MV:Tiring > change posture offensive
Posture changed to: Offensive

change mood brave
* R S HP:Wounded DP:Strong MV:Tiring > Mood changed to: Brave
Wimpy reset to: 108 hit points.

open brokendoor
* R S HP:Wounded DP:Strong MV:Tiring > It's already open!

* R S HP:Wounded DP:Strong MV:Tiring > l s
Darg narrates 'delegation!'
The olddoor is open.
*Orayn* tries to pierce Intan, but he parries successfully.

* R S HP:Wounded DP:Strong MV:Tiring > not
a
You start paying increased attention to your surroundings.

* R S HP:Wounded DP:Strong MV:Tiring > [k human]
You try to slash *Orayn*, but he deflects the blow.

* R S HP:Wounded DP:Strong MV:Tiring - Intan: Scratched - Orayn: Scratched >
You slash *Orayn*'s body extremely hard.
Intan tries to pound *Orayn*, but he dodges the attack.
*Orayn* tries to pierce Intan, but he deflects the blow.

* R S HP:Wounded DP:Strong MV:Tiring - Intan: Scratched - Orayn: Hurt > f
*Orayn* tries to pierce Intan, but he parries successfully.
You can't ride in there.

* R S HP:Wounded DP:Strong MV:Tiring - Intan: Scratched - Orayn: Hurt > e
f
No way! You're fighting for your life!

* R S HP:Wounded DP:Strong MV:Tiring - Intan: Scratched - Orayn: Hurt > PANIC! You couldn't escape!

* R S HP:Wounded DP:Strong MV:Tiring - Intan: Scratched - Orayn: Hurt > f

You try to slash *Orayn*, but he parries successfully.
*Orayn* pierces Intan's body hard.

* R S HP:Wounded DP:Strong MV:Tiring - Intan: Scratched - Orayn: Hurt > You can't ride in there.
*Orayn* avoids being bashed by Intan who loses his balance and falls!

* R S HP:Wounded DP:Strong MV:Tiring - Intan: Scratched - Orayn: Hurt > f
You can't ride in there.

* R S HP:Wounded DP:Strong MV:Tiring - Intan: Scratched - Orayn: Hurt > f
PANIC! You couldn't escape!

* R S HP:Wounded DP:Strong MV:Tiring - Intan: Scratched - Orayn: Hurt > f

Biest narrates 'musta been pretty recent, was ours last i looked'

* R S HP:Wounded DP:Strong MV:Tiring - Intan: Scratched - Orayn: Hurt > You try to slash *Orayn*, but he parries successfully.
*Orayn* tries to pierce Intan, but he parries successfully.
You can't ride in there.

* R S HP:Wounded DP:Strong MV:Tiring - Intan: Scratched - Orayn: Hurt > f
You can't ride in there.

* R S HP:Wounded DP:Strong MV:Tiring - Intan: Scratched - Orayn: Hurt > f
e
Ramoth narrates 'fort ls?'
Zroth narrates 'we should take back'
You can't ride in there.
Zyklon narrates 'this morning i think'

* R S HP:Wounded DP:Strong MV:Tiring - Intan: Scratched - Orayn: Hurt > No way! You're fighting for your life!

* R S HP:Wounded DP:Strong MV:Tiring - Intan: Scratched - Orayn: Hurt > f

*Orayn* tries to pierce Intan, but he deflects the blow.

You panic and attempt to flee!Tiring - Intan: Scratched - Orayn: Hurt >


*Orayn* tries to pierce Intan, but he parries successfully.

e
dism
a
change posture offensive
change mood brave

*Bogyl* has arrived from the west, riding a gray palfrey.


*Bogyl* tries to hit you, but you parry successfully.
*Orayn* avoids being bashed by Intan who loses his balance and falls!


Zyklon narrates 'aye we should'


Shzrei narrates 'how long ago'

*Bogyl* tries to hit you, but you deflect the blow.
You gaze deeply into the soul of *Bogyl*.
*Bogyl* looks very strange, glaring about with a sense of panic.
You try to slash *Orayn*, but he deflects the blow.
*Orayn* tries to pierce Intan, but he parries successfully.
You flee head over heels.
A Muddy Street
[ obvious exits: N E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A well-dressed noble of Tear ambles casually in no hurry.
A Muddy Alley
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.
*Bogyl* is standing here, riding a gray palfrey.
*Orayn* is here, fighting Intan.
Intan the Dark Warder is here, fighting Orayn.

* R S HP:Wounded DP:Strong MV:Tiring > You stop riding it.

* S HP:Wounded DP:Strong MV:Tiring > stat
Shzrei narrates 'this morning'
[k human]
You slash *Bogyl*'s body hard.
Graeyd narrates 'fort is ls'

* S HP:Wounded DP:Strong MV:Tiring - Bogyl: Hurt > Posture changed to: Offensive

* S HP:Wounded DP:Strong MV:Tiring - Bogyl: Hurt > Mood changed to: Brave
Wimpy reset to: 108 hit points.

* S HP:Wounded DP:Strong MV:Tiring - Bogyl: Hurt > You are a 85 year old male myrddraal.
Your height is 6 feet, 7 inches, and you weigh 226.0 lbs.
You are carrying 0.0 lbs and wearing 64.0 lbs, light.
Your base abilities are: Str:17 Int:14 Wil:10 Dex:19 Con:17.
Offensive bonus: 155, Dodging bonus: 90, Parrying bonus: 120, Defense: 210.
Your mood is: Brave. You will flee below: 108 Hit Points
Your posture is: Offensive.
Your armor absorbs about 61% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK

* S HP:Wounded DP:Strong MV:Tiring - Bogyl: Hurt > l
*Bogyl* tries to hit you, but you deflect the blow.
You slash *Bogyl*'s body very hard.
Intan tries to pound *Orayn*, but he parries successfully.
*Orayn* tries to pierce Intan, but he parries successfully.
The steady toll of a gong calls defenders to the stone.
The clouds disappear.
Your heartbeat calms down more as you feel less panicked.
A Muddy Alley
Dank and muddy, a Poorhouse faces over this alley to the east, doors kept
open. The alley is very narrow, and the grey-stoned inner wall is less than
a span away from the shop to the south. A bewildering variety of objects,
weapons and even clothing can be seen through the open doorway, and it
seems as if it buys and sells almost anything. Across the street to the
west, a three-barred gate guards the entrance to Tear's bloodstock stables.
[ obvious exits: E S W ]
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
*Bogyl* is here, fighting YOU!, riding a gray palfrey.
*Orayn* is here, fighting Intan.
Intan the Dark Warder is here, fighting Orayn.

* S HP:Wounded DP:Full MV:Strong - Bogyl: Hurt >
Intan tells you 'what's the story?'

* S HP:Wounded DP:Full MV:Strong - Bogyl: Hurt >
*Bogyl* panics, and attempts to flee!
*Bogyl* tries to flee, but is too exhausted!

* S HP:Wounded DP:Full MV:Strong - Bogyl: Hurt > rep we got it
*Bogyl* panics, and attempts to flee!
Ramoth narrates 'secounded'
Shzrei narrates 'it was in the last 6 hours'
You reply to Intan 'we got it'

* S HP:Wounded DP:Full MV:Strong - Bogyl: Hurt >
Intan assumes an offensive striking posture.

* S HP:Wounded DP:Full MV:Strong - Bogyl: Hurt > rep is door 1e

*Bogyl* mounts an attack against you, but weak nerves get the better of him.
You slash *Bogyl*'s body hard.
Intan tries to pound *Orayn*, but he dodges the attack.
*Orayn* tries to pierce Intan, but he parries successfully.
*Bogyl* leaves west riding a gray palfrey.
Zyklon narrates 'longest prolly 12 hours ago'

* S HP:Wounded DP:Full MV:Strong > You reply to Intan 'is door 1e'

* S HP:Wounded DP:Full MV:Strong >
Skittles narrates '2-3 inside fort'

* S HP:Wounded DP:Full MV:Strong >
*Orayn* tries to pierce Intan, but he deflects the blow.

* S HP:Wounded DP:Full MV:Strong > a
[k human]
You slash *Orayn*'s left hand into bloody fragments!

* S HP:Wounded DP:Full MV:Strong - Intan: Scratched - Orayn: Hurt >
*Orayn* panics, and attempts to flee!

* S HP:Wounded DP:Full MV:Strong - Intan: Scratched - Orayn: Hurt >
*Orayn* leaves south.

* S HP:Wounded DP:Full MV:Strong > a
a
[k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > a
[k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > a
a
[k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > a
[k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > a
[k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > l s
[k human]
They aren't here.

a
* S HP:Wounded DP:Full MV:Strong > The olddoor is open.

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong >
Zroth narrates 'pukes inside?'

* S HP:Wounded DP:Full MV:Strong > olddoor is now set as your door1.
scan s
a
*Orayn* is standing here.
The pawnbroker is awaiting donations to start trading in his shop.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > stat
a
change posture offensive
change mood brave
You are a 85 year old male myrddraal.
Your height is 6 feet, 7 inches, and you weigh 226.0 lbs.
You are carrying 0.0 lbs and wearing 64.0 lbs, light.
Your base abilities are: Str:17 Int:14 Wil:10 Dex:19 Con:17.
Offensive bonus: 155, Dodging bonus: 90, Parrying bonus: 120, Defense: 210.
Your mood is: Brave. You will flee below: 108 Hit Points
Your posture is: Offensive.
Your armor absorbs about 61% on average.

You are subjected to the following effects:
- NOTICE
- NO QUIT
- SNEAK

a
* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > Posture changed to: Offensive

* S HP:Wounded DP:Full MV:Strong > Mood changed to: Brave
Wimpy reset to: 108 hit points.
Skittles narrates 'luler and one other'

* S HP:Wounded DP:Full MV:Strong > lh
[k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > lh
[lead shadow]
You start leading it.
A shadow stallion starts following you.

* HP:Wounded DP:Full MV:Strong > [lead shadow]
You're already leading it!
*Rhoan* has arrived from the west, riding a bloodstock stallion.

* HP:Wounded DP:Full MV:Strong > sneak
a
Ok, you'll try to move silently for a while.
Intan tries to pound *Rhoan*, but he parries successfully.

* S HP:Wounded DP:Full MV:Strong > [k human]
You try to slash *Rhoan*, but he parries successfully.

* S HP:Wounded DP:Full MV:Strong - Intan: Scratched - Rhoan: Hurt >
*Rhoan* panics, and attempts to flee!
*Rhoan* tries to flee, but is too exhausted!

* S HP:Wounded DP:Full MV:Strong - Intan: Scratched - Rhoan: Hurt >
You try to slash *Rhoan*, but he deflects the blow.
*Rhoan* tries to pierce Intan, but he deflects the blow.
*Rhoan* tries to pierce Intan, but he deflects the blow.
*Rhoan* panics, and attempts to flee!

* S HP:Wounded DP:Full MV:Strong - Intan: Scratched - Rhoan: Hurt >
*Rhoan* leaves west riding a bloodstock stallion.

* S HP:Wounded DP:Full MV:Strong > a
[k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > a
a
a
[k human]
They aren't here.
Skittles narrates 'they resting from exp'

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > a
a
[k human]
They aren't here.

a
* S HP:Wounded DP:Full MV:Strong > a
[k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > scan s
[k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > a
*Orayn* is standing here.
The pawnbroker is awaiting donations to start trading in his shop.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.

* S HP:Wounded DP:Full MV:Strong > sav
a
stat
a
[k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > scan w
Saving Craven.

a
* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > You are a 85 year old male myrddraal.
Your height is 6 feet, 7 inches, and you weigh 226.0 lbs.
You are carrying 0.0 lbs and wearing 64.0 lbs, light.
Your base abilities are: Str:17 Int:14 Wil:10 Dex:19 Con:17.
Offensive bonus: 155, Dodging bonus: 90, Parrying bonus: 120, Defense: 210.
Your mood is: Brave. You will flee below: 108 Hit Points
Your posture is: Offensive.
Your armor absorbs about 61% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Bogyl* is standing here, riding a gray palfrey.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A well-dressed noble of Tear ambles casually in no hurry.

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > a
stat
[k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > You are a 85 year old male myrddraal.
Your height is 6 feet, 7 inches, and you weigh 226.0 lbs.
You are carrying 0.0 lbs and wearing 64.0 lbs, light.
Your base abilities are: Str:17 Int:14 Wil:10 Dex:19 Con:17.
Offensive bonus: 155, Dodging bonus: 90, Parrying bonus: 120, Defense: 210.
Your mood is: Brave. You will flee below: 108 Hit Points
Your posture is: Offensive.
Your armor absorbs about 61% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT

* S HP:Wounded DP:Full MV:Strong > a

Shzrei narrates 'either of em low?'

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > a
a
[k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > scan w
[k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > a
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Bogyl* is standing here, riding a gray palfrey.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A well-dressed noble of Tear ambles casually in no hurry.

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > a
a
[k human]
They aren't here.

a
* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong >
Skittles narrates 'no idea'

* S HP:Wounded DP:Full MV:Strong > a
[k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > scan s
a
*Orayn* is standing here.
The pawnbroker is awaiting donations to start trading in his shop.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > a
a
[k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > scan w
a
Shzrei narrates 'will go for a stab'
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Bogyl* is standing here, riding a gray palfrey.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A well-dressed noble of Tear ambles casually in no hurry.

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > a
a
[k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > stat
a
sav
You are a 85 year old male myrddraal.
Your height is 6 feet, 7 inches, and you weigh 226.0 lbs.
You are carrying 0.0 lbs and wearing 64.0 lbs, light.
Your base abilities are: Str:17 Int:14 Wil:10 Dex:19 Con:17.
Offensive bonus: 155, Dodging bonus: 90, Parrying bonus: 120, Defense: 210.
Your mood is: Brave. You will flee below: 108 Hit Points
Your posture is: Offensive.
Your armor absorbs about 61% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT
Intan says 'so much for this being my city. where are we?'
Skittles narrates 'I just was following their tracks around swamps'

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > You have already saved during this tic.

* S HP:Wounded DP:Full MV:Strong > a
[k human]
They aren't here.

a
* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong >
Biest narrates 'had to walk to sh, gonna sleep a few for moves'

* S HP:Wounded DP:Full MV:Strong > sa 2e of stables
a
whe
a
You hiss '2e of stables'

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > Players in your Zone
--------------------
Craven - A Muddy Alley
Intan - A Muddy Alley

* S HP:Wounded DP:Full MV:Strong > a
[k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > diag
[k human]
They aren't here.

a
* S HP:Wounded DP:Full MV:Strong > [diagnose shadow]
A shadow stallion is in excellent condition.

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > a
a
a
a
a
[k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.
Intan nods in agreement.
Skittles narrates 'I am where pines normally are woodlands'

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > sa is a door with ls mobs 1s
You hiss 'is a door with ls mobs 1s'

* S HP:Wounded DP:Full MV:Strong > sa and an empty door 1e
a
The steady toll of a gong calls defenders to the stone.
You hiss 'and an empty door 1e'

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > scan s
*Orayn* is standing here.
The pawnbroker is awaiting donations to start trading in his shop.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.

* S HP:Wounded DP:Full MV:Strong > scan e
a
A little girl plays here.
A ragged looking man asks for spare coins.

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > a
a
a
[k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Full MV:Strong > sa rhoan tear wanted I think
scan s
a
Your heartbeat calms down more as you feel less panicked.
You hiss 'rhoan tear wanted I think'

* S HP:Wounded DP:Bursting MV:Strong > *Orayn* is standing here.
The pawnbroker is awaiting donations to start trading in his shop.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > scan s
*Orayn* is standing here.
The pawnbroker is awaiting donations to start trading in his shop.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.

a
* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

sav
* S HP:Wounded DP:Bursting MV:Strong > a
Saving Craven.

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > scan w
a
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Bogyl* is standing here, riding a gray palfrey.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > a
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > scan w
a
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Bogyl* is standing here, riding a gray palfrey.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > a
a
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > a
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > a
a
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > stat
a
You are a 85 year old male myrddraal.
Your height is 6 feet, 7 inches, and you weigh 226.0 lbs.
You are carrying 0.0 lbs and wearing 64.0 lbs, light.
Your base abilities are: Str:17 Int:14 Wil:10 Dex:19 Con:17.
Offensive bonus: 155, Dodging bonus: 90, Parrying bonus: 120, Defense: 210.
Your mood is: Brave. You will flee below: 108 Hit Points
Your posture is: Offensive.
Your armor absorbs about 61% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > a
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > a
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > a
a
a
a
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

a
* S HP:Wounded DP:Bursting MV:Strong > a
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > a
[k human]
They aren't here.

a
* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > scan s
a
sav
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > *Orayn* is standing here.
The pawnbroker is awaiting donations to start trading in his shop.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
Intan says 'if we both got on orayn, we could kill him, but probably not worth the riks'

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > a
You have already saved during this tic.

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > a
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > a
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > nod
You nod in agreement.

* S HP:Wounded DP:Bursting MV:Strong >
The steady toll of a gong calls defenders to the stone.

* S HP:Wounded DP:Bursting MV:Strong > sa they could just spam shut from outside
You hiss 'they could just spam shut from outside'
Skittles narrates '2-3 woodlands'

a
* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > scan w
a
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Bogyl* is standing here, riding a gray palfrey.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong >
Intan nods in agreement.

* S HP:Wounded DP:Bursting MV:Strong > sav
a
You have already saved during this tic.

* S HP:Wounded DP:Bursting MV:Strong > whe
[k human]
They aren't here.

a
* S HP:Wounded DP:Bursting MV:Strong > Players in your Zone
--------------------
Craven - A Muddy Alley
Intan - A Muddy Alley
Graeyd narrates 'me and warg kinda close'

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > scan w
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Bogyl* is standing here, riding a gray palfrey.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.

* S HP:Wounded DP:Bursting MV:Strong > a
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > scan s
a
*Orayn* is standing here.
The pawnbroker is awaiting donations to start trading in his shop.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong >
Skittles narrates 'braxas and leola'

a
* S HP:Wounded DP:Bursting MV:Strong > a
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > a
a
[k human]
They aren't here.
Skittles narrates 'ouch'

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > sv

Intan says 'we not able to walk out till 8?'

* S HP:Wounded DP:Bursting MV:Strong > a
Shzrei narrates 'i left'
Arglebargle, glop-glyf!?!

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > scan s
*Orayn* is standing here.
The pawnbroker is awaiting donations to start trading in his shop.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.

* S HP:Wounded DP:Bursting MV:Strong >
Shzrei narrates 'fort'

* S HP:Wounded DP:Bursting MV:Strong > scan s
scan s
*Orayn* is standing here.
The pawnbroker is awaiting donations to start trading in his shop.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.

* S HP:Wounded DP:Bursting MV:Strong > *Orayn* is standing here.
The pawnbroker is awaiting donations to start trading in his shop.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.

* S HP:Wounded DP:Bursting MV:Strong > nod
a
You nod in agreement.

* S HP:Wounded DP:Bursting MV:Strong > sav
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > a
You have already saved during this tic.

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > scan s
a
*Orayn* is standing here.
The pawnbroker is awaiting donations to start trading in his shop.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > a
scan w
[k human]
They aren't here.

a
* S HP:Wounded DP:Bursting MV:Strong > A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Bogyl* is standing here, riding a gray palfrey.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > a
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > stat
a
You are a 85 year old male myrddraal.
Your height is 6 feet, 7 inches, and you weigh 226.0 lbs.
You are carrying 0.0 lbs and wearing 64.0 lbs, light.
Your base abilities are: Str:17 Int:14 Wil:10 Dex:19 Con:17.
Offensive bonus: 155, Dodging bonus: 90, Parrying bonus: 120, Defense: 210.
Your mood is: Brave. You will flee below: 108 Hit Points
Your posture is: Offensive.
Your armor absorbs about 61% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > a

Skittles narrates 'freaking hell, 40 degrees ice spikes should not give me ouch'

a
* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > a
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > a
[k human]
They aren't here.

a
* S HP:Wounded DP:Bursting MV:Strong > a
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > scan w
a
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Bogyl* is standing here, riding a gray palfrey.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > scan s
*Orayn* is standing here.
The pawnbroker is awaiting donations to start trading in his shop.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.

a
* S HP:Wounded DP:Bursting MV:Strong > a
a
a
[k human]
They aren't here.

a
* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong >
Graeyd narrates 'mcs?'

* S HP:Wounded DP:Bursting MV:Strong >
Shzrei narrates 'nosmells skittles'

* S HP:Wounded DP:Bursting MV:Strong > scan w
a
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Bogyl* is standing here, riding a gray palfrey.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

scan s
* S HP:Wounded DP:Bursting MV:Strong > a
*Orayn* is standing here.
The pawnbroker is awaiting donations to start trading in his shop.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
Intan says 'what are the other doors names? irondoor, backstair?'
Roka narrates 'fc'

* S HP:Wounded DP:Bursting MV:Strong > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > a
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Strong > sa yeah
You hiss 'yeah'
Skittles narrates 'guess they ran ashen? I was pines'

* S HP:Wounded DP:Bursting MV:Strong >
A shadow stallion pricks its ears forward and looks alert.

* S HP:Wounded DP:Bursting MV:Strong >
Intan nods in agreement.

* S HP:Wounded DP:Bursting MV:Strong > sa or there is a nomob 1w 2n 1w of square
a
ks
a
Your heartbeat calms down more as you feel less panicked.
You hiss 'or there is a nomob 1w 2n 1w of square'

* S HP:Wounded DP:Bursting MV:Full > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > scan w
[kill seanchan]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > a
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Bogyl* is standing here, riding a gray palfrey.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.

* S HP:Wounded DP:Bursting MV:Full > [k human]
They aren't here.

scan s
* S HP:Wounded DP:Bursting MV:Full > a
*Orayn* is standing here.
The pawnbroker is awaiting donations to start trading in his shop.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.

* S HP:Wounded DP:Bursting MV:Full > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > a
a
sav
a
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > Saving Craven.

a
* S HP:Wounded DP:Bursting MV:Full > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > a
[k human]
They aren't here.

a
* S HP:Wounded DP:Bursting MV:Full > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > orayn is now set as your target.
a
[k human]
They aren't here.

change posture offensive
* S HP:Wounded DP:Bursting MV:Full > Posture changed to: Offensive

change mood brave
* S HP:Wounded DP:Bursting MV:Full > a
Mood changed to: Brave
Wimpy reset to: 108 hit points.

* S HP:Wounded DP:Bursting MV:Full > stat
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > a
You are a 85 year old male myrddraal.
Your height is 6 feet, 7 inches, and you weigh 226.0 lbs.
You are carrying 0.0 lbs and wearing 64.0 lbs, light.
Your base abilities are: Str:17 Int:14 Wil:10 Dex:19 Con:17.
Offensive bonus: 155, Dodging bonus: 90, Parrying bonus: 120, Defense: 210.
Your mood is: Brave. You will flee below: 108 Hit Points
Your posture is: Offensive.
Your armor absorbs about 61% on average.

You are subjected to the following effects:
- SNEAK
- NOTICE
- NO QUIT

* S HP:Wounded DP:Bursting MV:Full > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > sav
a
You have already saved during this tic.

* S HP:Wounded DP:Bursting MV:Full > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > scan w
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Bogyl* is standing here, riding a gray palfrey.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.

* S HP:Wounded DP:Bursting MV:Full > a
a
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > a
a
[k human]
They aren't here.

a
* S HP:Wounded DP:Bursting MV:Full > a
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > a
sc
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > sav
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > a
You have 252(361) hit, 100(100) dark power and 256(282) movement points.
You have scored 371239 experience points since last time and 184 quest points.
You need 1196454 exp to level and 16 qp to rank.
You have amassed 563 Turn points to date.
You have played 109 days and 9 hours (real time).
This ranks you as Craven the Cor'sam [Chosen 2] (Level 39).
You are standing.

* S HP:Wounded DP:Bursting MV:Full > You have already saved during this tic.

* S HP:Wounded DP:Bursting MV:Full > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full >
Shzrei narrates 'cant find em'

* S HP:Wounded DP:Bursting MV:Full >
Psyche narrates 'on braxas'

* S HP:Wounded DP:Bursting MV:Full >
Roka narrates 'And 40 degree spike = about 70 hps'

* S HP:Wounded DP:Bursting MV:Full >
Zroth narrates 'where psyche?'

* S HP:Wounded DP:Bursting MV:Full > a

Skittles narrates 'woodlands'

* S HP:Wounded DP:Bursting MV:Full > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > scan s
a
*Orayn* is standing here.
The pawnbroker is awaiting donations to start trading in his shop.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.

* S HP:Wounded DP:Bursting MV:Full > [k human]
They aren't here.

sav
* S HP:Wounded DP:Bursting MV:Full > a
You have already saved during this tic.

whe
* S HP:Wounded DP:Bursting MV:Full > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > a
Players in your Zone
--------------------
Craven - A Muddy Alley
Intan - A Muddy Alley

* S HP:Wounded DP:Bursting MV:Full > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > a
a
a
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > scan w
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > a

Skittles narrates 'where is taht psyche?'

* S HP:Wounded DP:Bursting MV:Full > A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Bogyl* is standing here, riding a gray palfrey.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.

* S HP:Wounded DP:Bursting MV:Full > [k human]
They aren't here.

sav
* S HP:Wounded DP:Bursting MV:Full > sa oh
You have already saved during this tic.

* S HP:Wounded DP:Bursting MV:Full > You hiss 'oh'

* S HP:Wounded DP:Bursting MV:Full >
Intan drops a pair of steel-backed gauntlets.

* S HP:Wounded DP:Bursting MV:Full > sa and 1s has sick callmob
You hiss 'and 1s has sick callmob'

a
* S HP:Wounded DP:Bursting MV:Full > ks
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > a
[kill seanchan]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > Shzrei narrates 'ffs'
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > a
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > a
a
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full >
Intan says 'heh'

* S HP:Wounded DP:Bursting MV:Full > a

Shzrei narrates 'so close to stabbing leola in fort'

* S HP:Wounded DP:Bursting MV:Full > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > a
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full >
Shzrei narrates 'im out of fort'

* S HP:Wounded DP:Bursting MV:Full >
Intan puts a skin of human flesh in a backpack.

* S HP:Wounded DP:Bursting MV:Full > a
scan w
[k human]
They aren't here.
Intan puts some coins in a backpack.
Intan puts some coins in a backpack.

a
* S HP:Wounded DP:Bursting MV:Full > *Ben* is standing here, riding an Illianer steed.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Bogyl* is standing here, riding a gray palfrey.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.

* S HP:Wounded DP:Bursting MV:Full > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > sav
You have already saved during this tic.
Roka narrates 'comf'

* S HP:Wounded DP:Bursting MV:Full > sa ben back

Intan puts a red tabard with a vivid red cloak in a backpack.

* S HP:Wounded DP:Bursting MV:Full > a
You hiss 'ben back'

* S HP:Wounded DP:Bursting MV:Full > [k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > scan w
a
*Ben* is standing here, riding an Illianer steed.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Bogyl* is standing here, riding a gray palfrey.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.

* S HP:Wounded DP:Bursting MV:Full > i
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > You are carrying:
Nothing.

* S HP:Wounded DP:Bursting MV:Full > a
[k human]
They aren't here.

* S HP:Wounded DP:Bursting MV:Full > sav
a
whe
a
sav
You have already saved during this tic.
Intan puts the war scalp of Cullyn the Human slain in Tear in a backpack.
*Kyzar* has arrived from the west.

* S HP:Wounded DP:Bursting MV:Full > [k human]
You slash *Kyzar*'s right leg extremely hard.

* S HP:Wounded DP:Bursting MV:Full - Kyzar: Scratched > Players in your Zone
--------------------
Craven - A Muddy Alley
Intan - A Muddy Alley

* S HP:Wounded DP:Bursting MV:Full - Kyzar: Scratched > Shzrei narrates 'braxas in fort'
[k human]
Ok.

* S HP:Wounded DP:Bursting MV:Full - Kyzar: Scratched > You have already saved during this tic.

* S HP:Wounded DP:Bursting MV:Full - Kyzar: Scratched >
Intan pounds *Kyzar*'s body into bloody fragments!

* S HP:Wounded DP:Bursting MV:Full - Kyzar: Hurt >
Intan pounds *Kyzar*'s right leg into bloody fragments!
*Kyzar* tries to hit you, but you parry successfully.
You slash *Kyzar*'s body into bloody fragments!

* S HP:Wounded DP:Bursting MV:Full - Kyzar: Wounded >
Nemesis narrates 'wish they would remove irongate or put in a second exit'

* S HP:Wounded DP:Bursting MV:Full - Kyzar: Wounded >
You swiftly dodge *Kyzar*'s attempt to hit you.
You gaze deeply into the soul of *Kyzar*.
Your gaze failed to paralyze your victim.
You slash *Kyzar*'s body extremely hard.
*Kyzar* panics, and attempts to flee!
Skittles narrates 'still faint'

* S HP:Wounded DP:Full MV:Full - Kyzar: Wounded > kyzar is now set as your target.

*Kyzar* avoids being bashed by Intan who loses his balance and falls!
*Kyzar* leaves east.

* S HP:Wounded DP:Full MV:Full > e
a
The Poorhouse
[ obvious exits: W ]
*Kyzar* is standing here.
A little girl plays here.
A ragged looking man asks for spare coins.
A shadow stallion has arrived from the west.

close brokendoor
* S HP:Wounded DP:Full MV:Full > [k human]
You slash *Kyzar*'s body extremely hard.

* S HP:Wounded DP:Full MV:Full - Kyzar: Battered > Ok.

* S HP:Wounded DP:Full MV:Full - Kyzar: Battered >
Shzrei narrates 'hrmm'

* S HP:Wounded DP:Full MV:Full - Kyzar: Battered >
*Kyzar* tries to hit you, but you deflect the blow.
You slash *Kyzar*'s left arm into bloody fragments!

* S HP:Wounded DP:Full MV:Full - Kyzar: Battered >
*Kyzar* panics, and attempts to flee!

* S HP:Wounded DP:Full MV:Full - Kyzar: Battered > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Kyzar: Battered > close brokendoor
nar spam east
Shzrei narrates 'patrol?'
It's already closed!
Skittles narrates 'maybe luler'

* S HP:Wounded DP:Full MV:Full - Kyzar: Battered > You narrate 'spam east'

* S HP:Wounded DP:Full MV:Full - Kyzar: Battered >
*Kyzar* tries to hit you, but you parry successfully.
You slash *Kyzar*'s body extremely hard.
The brokendoor is opened from the other side.

close brokendoor
* S HP:Wounded DP:Full MV:Full - Kyzar: Beaten >
Intan has arrived from the west.

* S HP:Wounded DP:Full MV:Full - Kyzar: Beaten > Ok.

* S HP:Wounded DP:Full MV:Full - Kyzar: Beaten >
Intan pounds *Kyzar*'s body into bloody fragments!
*Kyzar* panics, and attempts to flee!

* S HP:Wounded DP:Full MV:Full - Kyzar: Critical > nar nod
You narrate 'nod'

* S HP:Wounded DP:Full MV:Full - Kyzar: Critical >
Intan pounds *Kyzar*'s left hand into bloody fragments!
*Kyzar* panics, and attempts to flee!
A beggar panics, and attempts to flee!
*Kyzar* tries to hit you, but you deflect the blow.
You slash *Kyzar*'s body into bloody fragments!
*Kyzar* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Kyzar*'s death cry.
Skittles narrates 'smell gone'

* S HP:Wounded DP:Full MV:Full > re
fill skin corpse
[rem skin]
You stop using a water skin.

* S HP:Wounded DP:Full MV:Full > There is no room for more.

* S HP:Wounded DP:Full MV:Full > rem sword
dra
You stop using a gleaming blacksword.

* S HP:Wounded DP:Full MV:Full > You try to quietly draw a dagger from an inky black cloak.
Skittles narrates 'I got no moves'

* S HP:Wounded DP:Full MV:Full > scal
she
You lean over and cut the bloody scalp from the corpse of Kyzar.

* S HP:Wounded DP:Full MV:Full > You sheath a dagger into an inky black cloak.

* S HP:Wounded DP:Full MV:Full > wield sword
i
give bit intan
open brokendoor
A beggar mutters 'The Dark One's hand is everywhere! Light save us!'
A beggar panics, and attempts to flee!
You wield a gleaming blacksword.

* S HP:Wounded DP:Bursting MV:Full > Shzrei narrates 'hes not in fort'
You are carrying:
the war scalp of Kyzar the Human slain in Tear
a water skin

* S HP:Wounded DP:Bursting MV:Full > You don't seem to have a bit.

* S HP:Wounded DP:Bursting MV:Full > Shzrei narrates 'me either'
Ok.

* S HP:Wounded DP:Bursting MV:Full > w
a
A Muddy Alley
[ obvious exits: E S W ]
A pair of steel-backed gauntlets are collecting dust on the ground.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Bogyl* is standing here, riding a gray palfrey.
A shadow stallion has arrived from the east.
Intan has arrived from the east.

* S HP:Wounded DP:Bursting MV:Full > [k human]
You slash *Bogyl*'s left leg.

* S HP:Wounded DP:Bursting MV:Full - Bogyl: Hurt >
*Bogyl* tries to hit you, but you dodge the attack.
You gaze deeply into the soul of *Bogyl*.
Your gaze failed to paralyze your victim.
You slash *Bogyl*'s head.

* S HP:Wounded DP:Full MV:Full - Bogyl: Hurt > nar rip kyzar
You narrate 'rip kyzar'
Intan pounds *Bogyl*'s body hard.

* S HP:Wounded DP:Full MV:Full - Bogyl: Hurt >
*Bogyl* panics, and attempts to flee!

scan s
* S HP:Wounded DP:Full MV:Full - Bogyl: Hurt >
*Bogyl* leaves west riding a gray palfrey.

* S HP:Wounded DP:Full MV:Full > Shzrei narrates 'u and psyche group up'
*Orayn* is standing here.
The pawnbroker is awaiting donations to start trading in his shop.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.

* S HP:Wounded DP:Full MV:Full > a
[k human]
They aren't here.
Skittles narrates 'again'

* S HP:Wounded DP:Full MV:Full > scan w
*Ben* is standing here, riding a bloodstock stallion.
*Bogyl* is standing here, riding a gray palfrey.
A Defender of the Stone maintains peace in the city.

* S HP:Wounded DP:Full MV:Full > a
[k human]
They aren't here.

* S HP:Wounded DP:Full MV:Full > a
[k human]
They aren't here.

* S HP:Wounded DP:Full MV:Full > a
scan w
a
sav
Zroth narrates 'i am coming over'
[k human]
They aren't here.
*Rhoan* has arrived from the west.
Graeyd narrates 'kyzar has also been targeted by the darklord for destruction'

* S HP:Wounded DP:Full MV:Full > A well-dressed noble of Tear ambles casually in no hurry.
*Ben* is standing here, riding a bloodstock stallion.
*Bogyl* is standing here, riding a gray palfrey.
A Defender of the Stone maintains peace in the city.
Intan tries to pound *Rhoan*, but he deflects the blow.

* S HP:Wounded DP:Full MV:Full > [k human]
You try to slash *Rhoan*, but he deflects the blow.

* S HP:Wounded DP:Full MV:Full - Intan: Healthy - Rhoan: Hurt > a
Saving Craven.

* S HP:Wounded DP:Full MV:Full - Intan: Healthy - Rhoan: Hurt > [k human]
Ok.

* S HP:Wounded DP:Full MV:Full - Intan: Healthy - Rhoan: Hurt >
You try to slash *Rhoan*, but he parries successfully.
*Rhoan* tries to pierce Intan, but he parries successfully.
Intan tries to pound *Rhoan*, but he parries successfully.
*Rhoan* panics, and attempts to flee!

* S HP:Wounded DP:Full MV:Full - Intan: Healthy - Rhoan: Hurt >
*Rhoan* leaves south.

* S HP:Wounded DP:Full MV:Full > a
scan s
Zroth narrates 'almost sh'
[k human]
They aren't here.
Rhoan bellows 'woot'
*Ben* has arrived from the west, riding a bloodstock stallion.

* S HP:Wounded DP:Full MV:Full > *Rhoan* is standing here.
*Orayn* is standing here.
The pawnbroker is awaiting donations to start trading in his shop.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
*Ben* barely lances Intan's body.

* S HP:Wounded DP:Full MV:Full > a
[k human]
You slash *Ben*'s right arm hard.

* S HP:Wounded DP:Full MV:Full - Intan: Scratched - Ben: Scratched >
Intan puts a bearskin tunic in a sack.
Intan puts a wide leather wristband in a sack.
Intan puts a dull black shield in a sack.
Intan puts a jeweled dagger in a sack.
Intan puts a bronze belt of odd design in a sack.
Intan puts a leather water flask in a sack.
Intan puts a leather water flask in a sack.
Intan puts a pair of thin leather leggings in a sack.
Intan puts a pair of heavy leather shoes in a sack.
Intan puts a set of oiled chainmail leggings in a sack.

* S HP:Wounded DP:Full MV:Full - Intan: Scratched - Ben: Scratched >
Shzrei narrates 'he's chachin zone btw'

* S HP:Wounded DP:Full MV:Full - Intan: Scratched - Ben: Scratched >
You slash *Ben*'s left leg very hard.
*Ben* tickles Intan's left leg with his lance.
Rhoan bellows 'How you like dem apples'
Nemesis narrates 'lol craven some people having a really shitty night on account of you :P'

* S HP:Wounded DP:Full MV:Full - Intan: Scratched - Ben: Hurt >
You slash *Ben*'s body very hard.
Intan pounds *Ben*'s right leg extremely hard.
Intan sends *Ben* sprawling with a powerful bash!

* S HP:Wounded DP:Full MV:Full - Intan: Scratched - Ben: Hurt > yell they are sour

Shzrei narrates 'w of chachin'

* S HP:Wounded DP:Full MV:Full - Intan: Scratched - Ben: Hurt > You bellow 'they are sour'

* S HP:Wounded DP:Full MV:Full - Intan: Scratched - Ben: Hurt > l
*Bogyl* has arrived from the west, riding a gray palfrey.
A Muddy Alley
Dank and muddy, a Poorhouse faces over this alley to the east, doors kept
open. The alley is very narrow, and the grey-stoned inner wall is less than
a span away from the shop to the south. A bewildering variety of objects,
weapons and even clothing can be seen through the open doorway, and it
seems as if it buys and sells almost anything. Across the street to the
west, a three-barred gate guards the entrance to Tear's bloodstock stables.
[ obvious exits: E S W ]
A pair of steel-backed gauntlets are collecting dust on the ground.
*Bogyl* is standing here, riding a gray palfrey.
*Ben* is sitting here, riding a bloodstock stallion.
Intan the Dark Warder is here, fighting Ben.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* S HP:Wounded DP:Full MV:Full - Intan: Scratched - Ben: Hurt >
*Bogyl* tries to hit you, but you dodge the attack.

* S HP:Wounded DP:Full MV:Full - Intan: Scratched - Ben: Hurt >
*Bogyl* tries to hit you, but you parry successfully.
You slash *Ben*'s body very hard.
Intan pounds *Ben*'s left leg into bloody fragments!

* S HP:Wounded DP:Full MV:Full - Intan: Scratched - Ben: Wounded >
Intan looks at *Ben*.
Rhoan bellows ':P'

* S HP:Wounded DP:Full MV:Full - Intan: Scratched - Ben: Wounded > i
You are carrying:
the war scalp of Kyzar the Human slain in Tear
a water skin

* S HP:Wounded DP:Full MV:Full - Intan: Scratched - Ben: Wounded >
*Rhoan* has arrived from the south.

* S HP:Wounded DP:Full MV:Full - Intan: Scratched - Ben: Wounded > we

Biest narrates 'still around fort?'

* S HP:Wounded DP:Full MV:Full - Intan: Scratched - Ben: Wounded > *Bogyl* tries to hit you, but you deflect the blow.
You slash *Ben*'s right leg extremely hard.
Intan pounds *Ben*'s body very hard.
*Ben* tries to lance Intan, but he deflects the blow.
[wear skin]
You put a water skin on your belt.

* S HP:Wounded DP:Full MV:Full - Intan: Scratched - Ben: Battered >
*Ben* panics, and attempts to flee!

* S HP:Wounded DP:Full MV:Full - Intan: Scratched - Ben: Battered >
*Ben* leaves west riding a bloodstock stallion.

* S HP:Wounded DP:Full MV:Full - Bogyl: Hurt > put all pack
a
You put the war scalp of Kyzar the Human slain in Tear in a belt pack.
Intan tries to pound *Rhoan*, but he deflects the blow.
Warg narrates 'as long as it's pukes'

* S HP:Wounded DP:Full MV:Full - Bogyl: Hurt > [k human]
Ok.

* S HP:Wounded DP:Full MV:Full - Bogyl: Hurt >
Intan tries to pound *Rhoan*, but he deflects the blow.
You gaze deeply into the soul of *Bogyl*.
Your gaze failed to paralyze your victim.
You try to slash *Bogyl*, but he deflects the blow.
*Bogyl* tries to hit you, but you parry successfully.

* S HP:Wounded DP:Full MV:Full - Bogyl: Hurt >
Roka narrates 'LOL Nemesis'

* S HP:Wounded DP:Full MV:Full - Bogyl: Hurt > bogyl is now set as your target.

*Rhoan* panics, and attempts to flee!
Warg narrates 'it's all good to me'

* S HP:Wounded DP:Full MV:Full - Bogyl: Hurt > l

*Rhoan* leaves south.

* S HP:Wounded DP:Full MV:Full - Bogyl: Hurt > A Muddy Alley
Dank and muddy, a Poorhouse faces over this alley to the east, doors kept
open. The alley is very narrow, and the grey-stoned inner wall is less than
a span away from the shop to the south. A bewildering variety of objects,
weapons and even clothing can be seen through the open doorway, and it
seems as if it buys and sells almost anything. Across the street to the
west, a three-barred gate guards the entrance to Tear's bloodstock stables.
[ obvious exits: E S W ]
A pair of steel-backed gauntlets are collecting dust on the ground.
*Bogyl* is here, fighting YOU!, riding a gray palfrey.
Intan the Dark Warder is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* S HP:Wounded DP:Full MV:Full - Bogyl: Hurt >
*Bogyl* panics, and attempts to flee!
*Bogyl* tries to flee, but is too exhausted!

* S HP:Wounded DP:Full MV:Full - Bogyl: Hurt >
Intan pounds *Bogyl*'s body.

* S HP:Wounded DP:Full MV:Full - Bogyl: Hurt >
Intan tries to pound *Bogyl*, but he deflects the blow.
You slash *Bogyl*'s body hard.
*Bogyl* tries to hit you, but you deflect the blow.
*Bogyl* panics, and attempts to flee!
*Bogyl* tries to flee, but is too exhausted!

* S HP:Wounded DP:Full MV:Full - Bogyl: Hurt >
*Rhoan* has arrived from the south.

* S HP:Wounded DP:Full MV:Full - Bogyl: Hurt > l
*Bogyl* panics, and attempts to flee!
*Bogyl* tries to flee, but is too exhausted!
You swirl about with a gleaming blacksword, slicing across *Bogyl*'s body.
A Muddy Alley
Dank and muddy, a Poorhouse faces over this alley to the east, doors kept
open. The alley is very narrow, and the grey-stoned inner wall is less than
a span away from the shop to the south. A bewildering variety of objects,
weapons and even clothing can be seen through the open doorway, and it
seems as if it buys and sells almost anything. Across the street to the
west, a three-barred gate guards the entrance to Tear's bloodstock stables.
[ obvious exits: E S W ]
A pair of steel-backed gauntlets are collecting dust on the ground.
You sense a hidden life form in the area...
*Bogyl* is here, fighting YOU!, riding a gray palfrey.
Intan the Dark Warder is here, fighting Bogyl.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* S HP:Wounded DP:Full MV:Full - Bogyl: Hurt > a
[k human]
Ok.

* S HP:Wounded DP:Full MV:Full - Bogyl: Hurt > a
a
a
a
*Bogyl* panics, and attempts to flee!
Shzrei narrates 'yeah biest'
[k human]
You swirl about with a gleaming blacksword, slicing across *Bogyl*'s body.
Ok.

* S HP:Wounded DP:Full MV:Full - Bogyl: Hurt > [k human]
Ok.

* S HP:Wounded DP:Full MV:Full - Bogyl: Hurt > You slash *Bogyl*'s body hard.
[k human]
Ok.

a
* S HP:Wounded DP:Full MV:Full - Bogyl: Wounded > a
[k human]
Ok.
*Bogyl* avoids being bashed by Intan who loses his balance and falls!

* S HP:Wounded DP:Full MV:Full - Bogyl: Wounded > [k human]
Ok.

a
* S HP:Wounded DP:Full MV:Full - Bogyl: Wounded > [k human]
Ok.
*Rhoan* sighs, peering around.

* S HP:Wounded DP:Full MV:Full - Bogyl: Wounded > a
*Bogyl* leaves west riding a gray palfrey.
[k human]
You try to slash *Rhoan*, but he parries successfully.

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > a
[k human]
Ok.

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > [k human]
Ok.

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > get all corpse
You don't have a corpse.

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > get all corpse
You don't have a corpse.

get all corpse
* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > *Rhoan* tries to pierce you, but you deflect the blow.
You try to slash *Rhoan*, but he deflects the blow.
You don't have a corpse.
Skittles narrates 'still 2-3 in fort'

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > get all corpse

Biest narrates 'omw'

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt >
Intan tries to pound *Rhoan*, but he deflects the blow.

get all corpse
* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > You don't have a corpse.

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > You don't have a corpse.

get all corpse
* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > You don't have a corpse.
*Rhoan* panics, and attempts to flee!

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt >
*Rhoan* leaves east.

* S HP:Wounded DP:Full MV:Full > e
a
The Poorhouse
[ obvious exits: W ]
The corpse of Kyzar is lying here.
*Rhoan* is standing here.
A little girl plays here.
A ragged looking man asks for spare coins.
A shadow stallion has arrived from the west.
Intan has arrived from the west.

close brokendoor
* S HP:Wounded DP:Full MV:Full > [k human]
You try to slash *Rhoan*, but he deflects the blow.

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > Ok.

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt >
*Rhoan* panics, and attempts to flee!

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt >
*Rhoan* pierces your body.
You try to slash *Rhoan*, but he deflects the blow.

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > sa told you
close brokendoor
You hiss 'told you'

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > It's already closed!
Intan tries to pound *Rhoan*, but he parries successfully.

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > close brokendoor
*Rhoan* tries to pierce you, but you parry successfully.
It's already closed!

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > close brokendoor
Intan tries to pound *Rhoan*, but he parries successfully.
A beggar mutters 'The Dark One's hand is everywhere! Light save us!'
A beggar panics, and attempts to flee!
*Rhoan* tries to pierce you, but you parry successfully.
You try to slash *Rhoan*, but he deflects the blow.
It's already closed!

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > close brokendoor

Intan tries to pound *Rhoan*, but he parries successfully.
*Rhoan* tries to pierce you, but you parry successfully.
You try to slash *Rhoan*, but he deflects the blow.
*Rhoan* tries to pierce you, but you parry successfully.

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt >
Intan tells you 'we kill him? Or what?'
*Rhoan* opens the brokendoor.

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > You swirl about with a gleaming blacksword, slicing across *Rhoan*'s body.
Ok.
*Rhoan* panics, and attempts to flee!

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt >
*Rhoan* opens the brokendoor.

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > close brokendoor
Ok.
*Rhoan* panics, and attempts to flee!

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > close brokendoor
close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > close brokendoor
Intan tries to pound *Rhoan*, but he parries successfully.
*Rhoan* tries to pierce you, but you deflect the blow.
You swirl about with a gleaming blacksword, slicing across *Rhoan*'s body.
You try to slash *Rhoan*, but he deflects the blow.
You swirl about with a gleaming blacksword, slicing across *Rhoan*'s body.
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > It's already closed!

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > close brokendoor
*Rhoan* pierces your left arm.
You swirl about with a gleaming blacksword, slicing across *Rhoan*'s body.
It's already closed!

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > close brokendoor
close brokendoor
close brokendoor
It's already closed!
Skittles narrates 'we 2w fort ent'

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > It's already closed!

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > It's already closed!

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > It's already closed!

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt >
*Rhoan* tries to pierce you, but you deflect the blow.
You try to slash *Rhoan*, but he deflects the blow.

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > assist intan stupid bitch
close brokendoor
*Rhoan* pierces your body.
You swirl about with a gleaming blacksword, slicing across *Rhoan*'s body.
You're already fighting!

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > It's already closed!

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt >
Intan sends *Rhoan* sprawling with a powerful bash!

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > sa stop trying to stab intan
You hiss 'stop trying to stab intan'

* S HP:Wounded DP:Full MV:Full - Rhoan: Hurt > close brokendoor

Intan pounds *Rhoan*'s head extremely hard.
You slash *Rhoan*'s left leg extremely hard.

* S HP:Wounded DP:Full MV:Full - Rhoan: Wounded > It's already closed!
Skittles narrates 'er, 1w'

* S HP:Wounded DP:Full MV:Full - Rhoan: Wounded >
The brokendoor is opened from the other side.

* S HP:Wounded DP:Full MV:Full - Rhoan: Wounded >
*Bogyl* has arrived from the west.
A bloodstock stallion has arrived from the west.

* S HP:Wounded DP:Full MV:Full - Rhoan: Wounded >
A beggar screams 'Help! A trolloc is here!'
A beggar panics, and attempts to flee!
Intan pounds *Rhoan*'s body into bloody fragments!
You slash *Rhoan*'s body into bloody fragments!
*Rhoan* panics, and attempts to flee!
*Bogyl* coughs and shivers.
*Rhoan* coughs and shivers.
*Bogyl* closes the brokendoor.

* S HP:Wounded DP:Bursting MV:Full - Rhoan: Battered >
*Rhoan* tries to pierce you, but you deflect the blow.
*Rhoan* opens the brokendoor.

* S HP:Wounded DP:Bursting MV:Full - Rhoan: Battered >
*Bogyl* tries to hit Intan, but he deflects the blow.

* S HP:Wounded DP:Bursting MV:Full - Rhoan: Battered >
*Bogyl* panics, and attempts to flee!

* S HP:Wounded DP:Bursting MV:Full - Rhoan: Battered >
Intan pounds *Rhoan*'s left leg into bloody fragments!
*Rhoan* panics, and attempts to flee!
You slash *Rhoan*'s body extremely hard.

* S HP:Wounded DP:Bursting MV:Full - Rhoan: Beaten >
*Orayn* tries to pierce you, but you parry successfully.

* S HP:Wounded DP:Bursting MV:Full - Rhoan: Beaten > close brokendoor

*Bogyl* leaves west.

* S HP:Wounded DP:Bursting MV:Full - Rhoan: Beaten > Ok.
*Rhoan* opens the brokendoor.

* S HP:Wounded DP:Bursting MV:Full - Rhoan: Beaten >
*Rhoan* closes the brokendoor.

* S HP:Wounded DP:Bursting MV:Full - Rhoan: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Full - Rhoan: Beaten >
*Rhoan* barely pierces your left leg.

close brokendoor
* S HP:Wounded DP:Bursting MV:Full - Rhoan: Beaten > close brokendoor
close brokendoor
*Orayn* tries to pierce you, but you deflect the blow.
A little girl screams 'Yikes!!! A horrible trolloc is here! Help!'
A little girl panics, and attempts to flee!
Intan pounds *Rhoan*'s body into bloody fragments!
*Rhoan* panics, and attempts to flee!
*Rhoan* pierces your right foot.
You slash *Rhoan*'s body into bloody fragments!
*Rhoan* panics, and attempts to flee!
It's already closed!

* S HP:Wounded DP:Bursting MV:Full - Rhoan: Critical > It's already closed!

* S HP:Wounded DP:Bursting MV:Full - Rhoan: Critical > It's already closed!

* S HP:Wounded DP:Bursting MV:Full - Rhoan: Critical >
*Rhoan* panics, and attempts to flee!

* S HP:Wounded DP:Bursting MV:Full - Rhoan: Critical > sig
You sigh.

* S HP:Wounded DP:Bursting MV:Full - Rhoan: Critical >
*Orayn* tries to pierce you, but you deflect the blow.
Intan pounds *Rhoan*'s left arm extremely hard.
*Rhoan* panics, and attempts to flee!
*Rhoan* tries to pierce you, but you parry successfully.
You slash *Rhoan*'s left leg into bloody fragments!
*Rhoan* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Rhoan*'s death cry.
Intan tries to pound *Orayn*, but he deflects the blow.

* S HP:Wounded DP:Bursting MV:Full > a
close brokendoor
[k human]
You try to slash *Orayn*, but he deflects the blow.

* S HP:Wounded DP:Bursting MV:Full - Orayn: Scratched > It's already closed!
The brokendoor is opened from the other side.

* S HP:Wounded DP:Bursting MV:Full - Orayn: Scratched > close brokendoor
Ok.

* S HP:Wounded DP:Bursting MV:Full - Orayn: Scratched > close brokendoor
close brokendoor
You try to slash *Orayn*, but he parries successfully.
A beggar screams 'Yikes!!! A horrible trolloc is here! Help!'
A beggar panics, and attempts to flee!
Intan tries to pound *Orayn*, but he deflects the blow.
*Orayn* tries to pierce you, but you parry successfully.
It's already closed!

* S HP:Wounded DP:Bursting MV:Full - Orayn: Scratched > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Full - Orayn: Scratched > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Full - Orayn: Scratched > It's already closed!

* S HP:Wounded DP:Bursting MV:Full - Orayn: Scratched > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Full - Orayn: Scratched > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Full - Orayn: Scratched > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Full - Orayn: Scratched > close brokendoor
You gaze deeply into the soul of *Orayn*.
Your gaze failed to paralyze your victim.
You try to slash *Orayn*, but he deflects the blow.
Intan tries to pound *Orayn*, but he deflects the blow.
*Orayn* tries to pierce you, but you deflect the blow.
It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Scratched > close brokendoor
It's already closed!
Intan tells you 'you get door, i'll bash'

* S HP:Wounded DP:Full MV:Full - Orayn: Scratched >
*Orayn* tries to pierce you, but you parry successfully.

* S HP:Wounded DP:Full MV:Full - Orayn: Scratched > close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Full - Orayn: Scratched > close brokendoor
close brokendoor
rep nod
The brokendoor is opened from the other side.
You swirl about with a gleaming blacksword, slicing across *Orayn*'s body.
Ok.

* S HP:Wounded DP:Full MV:Full - Orayn: Scratched > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Scratched > You gaze deeply into the soul of *Orayn*.
Your gaze failed to paralyze your victim.
You try to slash *Orayn*, but he deflects the blow.
*Orayn* tries to pierce you, but you deflect the blow.
The brokendoor is opened from the other side.
Ok.

* S HP:Wounded DP:Full MV:Full - Orayn: Scratched > close brokendoor
The brokendoor is opened from the other side.
You swirl about with a gleaming blacksword, slicing across *Orayn*'s body.
You reply to Intan 'nod'

* S HP:Wounded DP:Full MV:Full - Orayn: Scratched > Ok.

close brokendoor
* S HP:Wounded DP:Full MV:Full - Orayn: Scratched > close brokendoor
The brokendoor is opened from the other side.
Ok.

* S HP:Wounded DP:Full MV:Full - Orayn: Scratched > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Scratched > close brokendoor
The brokendoor is opened from the other side.
Ok.

close brokendoor
* S HP:Wounded DP:Full MV:Full - Orayn: Scratched > close brokendoor
The brokendoor is opened from the other side.
Ok.
Intan sends *Orayn* sprawling with a powerful bash!

* S HP:Wounded DP:Full MV:Full - Orayn: Scratched > close brokendoor
The brokendoor is opened from the other side.
Ok.

* S HP:Wounded DP:Full MV:Full - Orayn: Scratched > close brokendoor
close brokendoor
The brokendoor is opened from the other side.
Ok.

* S HP:Wounded DP:Full MV:Full - Orayn: Scratched > close brokendoor
The brokendoor is opened from the other side.
Ok.

* S HP:Wounded DP:Full MV:Full - Orayn: Scratched > The brokendoor is opened from the other side.
Ok.

* S HP:Wounded DP:Full MV:Full - Orayn: Scratched > The brokendoor is opened from the other side.
Ok.

* S HP:Wounded DP:Full MV:Full - Orayn: Scratched > You slash *Orayn*'s right foot into bloody fragments!
Intan pounds *Orayn*'s right leg into bloody fragments!
The brokendoor is opened from the other side.
Ok.
Intan drops a sack.

* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > The brokendoor is opened from the other side.
You swirl about with a gleaming blacksword, slicing across *Orayn*'s body.
Ok.

* S HP:Wounded DP:Full MV:Full - Orayn: Wounded >
The brokendoor is opened from the other side.

* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > scan w
*Azdyr* is standing here.
*Bogyl* is standing here.
*Ben* is standing here, riding a bloodstock stallion.

close brokendoor
* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > close brokendoor
close brokendoor
Ok.
Intan drops a mirrored lantern.

close brokendoor
* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > The brokendoor is opened from the other side.
Ok.

* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > close brokendoor
close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > You slash *Orayn*'s head into bloody fragments!
Intan pounds *Orayn*'s right leg into bloody fragments!
You swirl about with a gleaming blacksword, slicing across *Orayn*'s body.
It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > nar 3 1w
close brokendoor
You narrate '3 1w'
*Orayn* opens the brokendoor.

close brokendoor
* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > Ok.

* S HP:Wounded DP:Full MV:Full - Orayn: Wounded >
*Orayn* panics, and attempts to flee!

close brokendoor
* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > It's already closed!
*Orayn* panics, and attempts to flee!

* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > close brokendoor
You try to slash *Orayn*, but he deflects the blow.
*Orayn* tries to pierce you, but you parry successfully.
It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > close brokendoor
close brokendoor
It's already closed!
*Orayn* panics, and attempts to flee!

* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Full - Orayn: Wounded > Biest narrates 'well, im here but i'm hag :P'
It's already closed!
Intan sends *Orayn* sprawling with a powerful bash!
*Orayn* panics, and attempts to flee!

* S HP:Wounded DP:Full MV:Full - Orayn: Battered > close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Full - Orayn: Battered > close brokendoor
change posture offensive
A raven caws 'a *human* is at Coach Stop at the Peak of the Erinin Bridge'
You slash *Orayn*'s left leg very hard.
*Orayn* panics, and attempts to flee!
Intan pounds *Orayn*'s left foot into bloody fragments!
*Orayn* panics, and attempts to flee!
It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Battered > It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Battered > change mood brave
It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Battered > close brokendoor
You swirl about with a gleaming blacksword, slicing across *Orayn*'s body.
It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Battered > close brokendoor
You swirl about with a gleaming blacksword, slicing across *Orayn*'s body.
It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Battered > Posture changed to: Offensive
Intan looks at *Orayn*.

close brokendoor
* S HP:Wounded DP:Full MV:Full - Orayn: Battered > Mood changed to: Brave
Wimpy reset to: 108 hit points.

* S HP:Wounded DP:Full MV:Full - Orayn: Battered > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Battered > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Battered > It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Full - Orayn: Battered > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Battered > It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Battered > close brokendoor
You gaze deeply into the soul of *Orayn*.
Your gaze failed to paralyze your victim.
You slash *Orayn*'s body into bloody fragments!
*Orayn* panics, and attempts to flee!
Intan pounds *Orayn*'s body into bloody fragments!
*Orayn* panics, and attempts to flee!
It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Beaten > close brokendoor
close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Beaten > It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Beaten > It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Beaten > close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Full - Orayn: Beaten > It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Beaten > close brokendoor
It's already closed!
*Orayn* panics, and attempts to flee!

* S HP:Wounded DP:Full MV:Full - Orayn: Beaten > You try to slash *Orayn*, but he dodges the attack.
Intan pounds *Orayn*'s right arm into bloody fragments!
*Orayn* panics, and attempts to flee!
*Orayn* tries to pierce you, but you parry successfully.
It's already closed!
*Orayn* panics, and attempts to flee!

* S HP:Wounded DP:Full MV:Full - Orayn: Critical > close brokendoor

*Orayn* panics, and attempts to flee!

* S HP:Wounded DP:Full MV:Full - Orayn: Critical > It's already closed!
*Orayn* panics, and attempts to flee!

close brokendoor
* S HP:Wounded DP:Full MV:Full - Orayn: Critical > *Orayn* pierces your head.
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Full - Orayn: Critical >
*Orayn* opens the brokendoor.

* S HP:Wounded DP:Full MV:Full - Orayn: Critical > close brokendoor
Ok.

* S HP:Wounded DP:Full MV:Full - Orayn: Critical > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Critical > close brokendoor
close brokendoor
close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Full - Orayn: Critical > It's already closed!
*Orayn* opens the brokendoor.

* S HP:Wounded DP:Full MV:Full - Orayn: Critical > Ok.

* S HP:Wounded DP:Full MV:Full - Orayn: Critical > close brokendoor
You slash *Orayn*'s body into bloody fragments!
*Orayn* panics, and attempts to flee!
*Orayn* tries to pierce you, but you parry successfully.
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Full - Orayn: Critical > It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Critical > close brokendoor
It's already closed!
Intan sends *Orayn* sprawling with a powerful bash!
*Orayn* panics, and attempts to flee!

* S HP:Wounded DP:Full MV:Full - Orayn: Critical > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Critical > close brokendoor
The brokendoor is opened from the other side.
Ok.

* S HP:Wounded DP:Full MV:Full - Orayn: Critical > It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Critical > It's already closed!

* S HP:Wounded DP:Full MV:Full - Orayn: Critical >
The brokendoor is opened from the other side.

* S HP:Wounded DP:Full MV:Full - Orayn: Critical >
*Bogyl* has arrived from the west.
*Azdyr* has arrived from the west.
*Ben* has arrived from the west.
A bloodstock stallion has arrived from the west.

* S HP:Wounded DP:Full MV:Full - Orayn: Critical > nar rip orayn
You try to slash *Orayn*, but he deflects the blow.
Intan pounds *Orayn*'s body into bloody fragments!
*Orayn* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Your first time! Was it good for you too?
Your blood freezes as you hear *Orayn*'s death cry.
*Azdyr* pierces Intan's head hard.
You narrate 'rip orayn'

* S HP:Wounded DP:Full MV:Full > close brokendoor
get all corpse
a
Ok.
*Ben* tries to lance you, but you deflect the blow.

* S HP:Wounded DP:Full MV:Full - Ben: Wounded > You get a laced pair of brown boots from the corpse of Orayn.
You get a pair of gray suede leggings from the corpse of Orayn.
You get a belt pack from the corpse of Orayn.
You get a raven-clasped belt of tightly woven steel from the corpse of Orayn.
You get a blackened steel kris from the corpse of Orayn.
You get a silver etched shield from the corpse of Orayn.
You get an ivy bracelet from the corpse of Orayn.
You get an ivy bracelet from the corpse of Orayn.
You get a pair of dark gloves from the corpse of Orayn.
You get a set of cloth sleeves from the corpse of Orayn.
You get a blue cape featuring a golden hawk in flight from the corpse of Orayn.
You get a bearskin tunic from the corpse of Orayn.
You get a thin, black chain from the corpse of Orayn.
You get a shimmering chain of gold from the corpse of Orayn.
You get a braided leather and silver headband from the corpse of Orayn.
You get a gold ring from the corpse of Orayn.
You get a gold ring from the corpse of Orayn.
You get a crystal lightstick from the corpse of Orayn.

* S HP:Wounded DP:Full MV:Full - Ben: Wounded > [k human]
Ok.

* S HP:Wounded DP:Full MV:Full - Ben: Wounded > i
*Bogyl* tries to hit you, but you dodge the attack.
You are carrying:
a crystal lightstick
[2] a gold ring
a braided leather and silver headband
a shimmering chain of gold
a thin, black chain
a bearskin tunic
a blue cape featuring a golden hawk in flight
a set of cloth sleeves
a pair of dark gloves
[2] an ivy bracelet
a silver etched shield
a blackened steel kris
a raven-clasped belt of tightly woven steel
a belt pack
a pair of gray suede leggings
a laced pair of brown boots

* S HP:Wounded DP:Full MV:Full - Ben: Wounded > change posture defensive
change mood wimpy
*Bogyl* tries to hit you, but you parry successfully.
You slash *Ben*'s body hard.
*Ben* tries to lance you, but you deflect the blow.
*Azdyr* pierces Intan's body.
Posture changed to: Defensive

* S HP:Wounded DP:Full MV:Full - Ben: Battered > You swirl about with a gleaming blacksword, slicing across *Ben*'s body.
Mood changed to: Wimpy
Wimpy reset to: 180 hit points.

* S HP:Wounded DP:Full MV:Full - Ben: Battered > nar we got this
You narrate 'we got this'
Havok narrates 'lol'

* S HP:Wounded DP:Full MV:Full - Ben: Battered > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Ben: Battered >
*Azdyr* avoids being bashed by Intan who loses his balance and falls!

l
* S HP:Wounded DP:Full MV:Full - Ben: Battered > The Poorhouse
Sordid, grotty and cold, this poorhouse is maintained by the city of
Tear to keep the poor out of the inner city, away from the gaze of the
lords and ladies. The roof leaks and a keen draught blows through the
door, and little money has been spent on the house recently, if any at
all. A muddy alley through the Maule is out the door to the west.
[ obvious exits: W ]
The corpse of Orayn is lying here.
A bullseye lantern has been set aside.
A thick, brown sack has been discarded here.
The corpse of Rhoan is lying here.
The corpse of Kyzar is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Ben* is here, fighting YOU!
*Azdyr* is here, fighting Intan.
*Bogyl* is here, fighting YOU!
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Intan the Dark Warder is here, fighting Azdyr.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A little girl plays here.
A ragged looking man asks for spare coins.

close brokendoor
* S HP:Wounded DP:Full MV:Full - Ben: Battered > *Bogyl* tries to hit you, but you parry successfully.
You slash *Ben*'s body very hard.
*Ben* tries to lance you, but you deflect the blow.
*Azdyr* tries to pierce Intan, but he parries successfully.
You swirl about with a gleaming blacksword, slicing across *Ben*'s body.
It's already closed!

* S HP:Wounded DP:Full MV:Full - Ben: Battered >
A beggar screams 'Shadowspawn! Run for your lives!!!'
A beggar panics, and attempts to flee!

* S HP:Wounded DP:Full MV:Full - Ben: Battered > close brokendoor

*Bogyl* tries to hit you, but you dodge the attack.
You swirl about with a gleaming blacksword, slicing across *Ben*'s body.
You slash *Ben*'s right hand hard.
*Azdyr* tries to pierce Intan, but he deflects the blow.

* S HP:Wounded DP:Full MV:Full - Ben: Battered > It's already closed!

* S HP:Wounded DP:Full MV:Full - Ben: Battered > ben is now set as your target.
close brokendoor
i
It's already closed!

* S HP:Wounded DP:Full MV:Full - Ben: Battered > You are carrying:
a crystal lightstick
[2] a gold ring
a braided leather and silver headband
a shimmering chain of gold
a thin, black chain
a bearskin tunic
a blue cape featuring a golden hawk in flight
a set of cloth sleeves
a pair of dark gloves
[2] an ivy bracelet
a silver etched shield
a blackened steel kris
a raven-clasped belt of tightly woven steel
a belt pack
a pair of gray suede leggings
a laced pair of brown boots
You dodge a bash from *Ben* who loses his balance and falls!

* S HP:Wounded DP:Full MV:Full - Ben: Battered >
Intan sends *Azdyr* sprawling with a powerful bash!

* S HP:Wounded DP:Full MV:Full - Ben: Battered >
*Bogyl* tickles your body with his hit.
You slash *Ben*'s body hard.
Intan tries to pound *Azdyr*, but he parries successfully.

drop all
* S HP:Wounded DP:Full MV:Full - Ben: Battered > close brokendoor
You drop a crystal lightstick.
You drop a gold ring.
You drop a gold ring.
You drop a braided leather and silver headband.
You drop a shimmering chain of gold.
You drop a thin, black chain.
You drop a bearskin tunic.
You drop a blue cape featuring a golden hawk in flight.
You drop a set of cloth sleeves.
You drop a pair of dark gloves.
You drop an ivy bracelet.
You drop an ivy bracelet.
You drop a silver etched shield.
You drop a blackened steel kris.
You drop a raven-clasped belt of tightly woven steel.
You drop a belt pack.
You drop a pair of gray suede leggings.
You drop a laced pair of brown boots.

* S HP:Wounded DP:Full MV:Full - Ben: Battered > It's already closed!

* S HP:Wounded DP:Full MV:Full - Ben: Battered >
Nemesis narrates 'poor pukes craven!'

* S HP:Wounded DP:Full MV:Full - Ben: Battered > sa death to the pink ones
You hiss 'death to the pink ones'

close brokendoor
* S HP:Wounded DP:Full MV:Full - Ben: Battered > *Bogyl* tries to hit you, but you dodge the attack.
You slash *Ben*'s right hand hard.
Intan tries to pound *Azdyr*, but he parries successfully.
It's already closed!

* S HP:Wounded DP:Full MV:Full - Ben: Battered > close brokendoor
close brokendoor
*Bogyl* gets a blackened steel kris.
It's already closed!

* S HP:Wounded DP:Full MV:Full - Ben: Battered > It's already closed!

* S HP:Wounded DP:Full MV:Full - Ben: Battered > nar bout to be tres mas

*Ben* gets a laced pair of brown boots.
*Ben* gets a pair of gray suede leggings.
*Ben* gets a belt pack.
*Ben* gets a raven-clasped belt of tightly woven steel.
*Ben* gets a silver etched shield.
*Ben* gets an ivy bracelet.
*Ben* gets an ivy bracelet.
*Ben* gets a pair of dark gloves.
*Ben* gets a set of cloth sleeves.
*Ben* gets a blue cape featuring a golden hawk in flight.
*Ben* gets a bearskin tunic.
*Ben* gets a thin, black chain.
*Ben* gets a shimmering chain of gold.
*Ben* gets a braided leather and silver headband.
*Ben* gets a gold ring.
*Ben* gets a gold ring.
*Ben* gets a crystal lightstick.
*Ben* gets a mirrored lantern.
*Ben* gets a sack.

close brokendoor
* S HP:Wounded DP:Full MV:Full - Ben: Battered > You narrate 'bout to be tres mas'
Zyklon narrates 'vi strug'

* S HP:Wounded DP:Full MV:Full - Ben: Battered > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Full - Ben: Battered > You swirl about with a gleaming blacksword, slicing across *Bogyl*'s body.
It's already closed!

* S HP:Wounded DP:Full MV:Full - Ben: Battered >
Intan looks at *Azdyr*.

* S HP:Wounded DP:Full MV:Full - Ben: Battered > close brokendoor
close brokendoor
close brokendoor
close brokendoor
A beggar bellows 'Argh, a trolloc! Someone save me!!!'
A beggar panics, and attempts to flee!
*Bogyl* tries to hit you, but you parry successfully.
You gaze deeply into the soul of *Ben*.
*Ben* looks very strange, glaring about with a sense of panic.
You slash *Ben*'s left foot hard.
*Ben* tries to lance you, but you deflect the blow.
Intan pounds *Azdyr*'s right leg into bloody fragments!
*Azdyr* tries to pierce Intan, but he deflects the blow.
*Bogyl* coughs and shivers.
*Ben* coughs and shivers.
*Bogyl* wields a blackened steel kris.
It's already closed!
Nemesis narrates 'they dont stand a chance :P'

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > close brokendoor
It's already closed!
*Ben* puts a mirrored lantern in a backpack.
*Ben* puts a crystal lightstick in a backpack.
*Ben* puts a gold ring in a backpack.
*Ben* puts a gold ring in a backpack.
*Ben* puts a braided leather and silver headband in a backpack.
*Ben* puts a shimmering chain of gold in a backpack.
*Ben* puts a thin, black chain in a backpack.
*Ben* puts a bearskin tunic in a backpack.
*Ben* puts a blue cape featuring a golden hawk in flight in a backpack.
*Ben* puts a set of cloth sleeves in a backpack.
*Ben* puts a pair of dark gloves in a backpack.
*Ben* puts an ivy bracelet in a backpack.
*Ben* puts an ivy bracelet in a backpack.
*Ben* puts a silver etched shield in a backpack.
*Ben* puts a raven-clasped belt of tightly woven steel in a backpack.
*Ben* puts a belt pack in a backpack.
*Ben* puts a pair of gray suede leggings in a backpack.
*Ben* puts a laced pair of brown boots in a backpack.

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > You swirl about with a gleaming blacksword, slicing across *Bogyl*'s body.
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > close brokendoor

*Azdyr* barely pierces Intan's body.

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > azdyr is now set as your target.
*Bogyl* tries to pierce you, but you parry successfully.
You slash *Ben*'s head very hard.
*Ben* tickles your head with his lance.
*Azdyr* tries to pierce Intan, but he deflects the blow.
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > close brokendoor

*Azdyr* avoids being bashed by Intan who loses his balance and falls!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > You swirl about with a gleaming blacksword, slicing across *Bogyl*'s body.
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > close brokendoor
close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > close brokendoor
*Azdyr* tries to pierce Intan, but he parries successfully.
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > You swirl about with a gleaming blacksword, slicing across *Ben*'s body.
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > close brokendoor
close brokendoor
*Bogyl* barely pierces your left leg.
You slash *Ben*'s right foot hard.
*Ben* tries to lance you, but you parry successfully.
*Azdyr* pierces Intan's body hard.
It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > close brokendoor
close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > It's already closed!
*Ben* panics, and attempts to flee!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > close brokendoor
close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > close brokendoor
*Azdyr* tries to pierce Intan, but he parries successfully.
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > close brokendoor
*Bogyl* tries to pierce you, but you deflect the blow.
You slash *Ben*'s left foot.
You swiftly dodge *Ben*'s attempt to lance you.
*Azdyr* tries to pierce Intan, but he deflects the blow.
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > close brokendoor

*Azdyr* avoids being bashed by Intan who loses his balance and falls!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > close brokendoor
You swirl about with a gleaming blacksword, slicing across *Ben*'s body.
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > You swirl about with a gleaming blacksword, slicing across *Ben*'s body.
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > close brokendoor
close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Ben: Beaten > close brokendoor
*Bogyl* tries to pierce you, but you parry successfully.
You gaze deeply into the soul of *Bogyl*.
Your gaze failed to paralyze your victim.
You slash *Ben*'s left hand.
*Ben* panics, and attempts to flee!
*Ben* tries to lance you, but you deflect the blow.
*Azdyr* tries to pierce Intan, but he parries successfully.
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Ben: Critical > close brokendoor
close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Ben: Critical > It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Ben: Critical > close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Ben: Critical > It's already closed!
*Ben* panics, and attempts to flee!

* S HP:Wounded DP:Full MV:Fresh - Ben: Critical > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Ben: Critical > It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Ben: Critical > close brokendoor
close brokendoor
*Bogyl* panics, and attempts to flee!
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Ben: Critical > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Ben: Critical > close brokendoor
*Bogyl* tries to pierce you, but you parry successfully.
You gaze deeply into the soul of *Bogyl*.
*Bogyl* looks very strange, glaring about with a sense of panic.
You slash *Ben*'s left arm very hard.
*Ben* panics, and attempts to flee!
*Ben* tries to lance you, but you parry successfully.
*Azdyr* tries to pierce Intan, but he parries successfully.
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Ben: Critical > *Bogyl* panics, and attempts to flee!
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Ben: Critical >
Intan sends *Azdyr* sprawling with a powerful bash!

* S HP:Wounded DP:Full MV:Fresh - Ben: Critical > close brokendoor
It's already closed!
*Ben* says 'i ripping loot me'

* S HP:Wounded DP:Full MV:Fresh - Ben: Critical > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Ben: Critical > close brokendoor
Intan pounds *Azdyr*'s body into bloody fragments!
*Bogyl* tries to pierce you, but you parry successfully.
You slash *Ben*'s left leg very hard.
*Ben* panics, and attempts to flee!
*Ben* tries to lance you, but you deflect the blow.
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Ben: Critical > It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Ben: Critical > sa dont do it
close brokendoor
*Bogyl* opens the brokendoor.
You hiss 'dont do it'

* S HP:Wounded DP:Full MV:Fresh - Ben: Critical > *Bogyl* panics, and attempts to flee!
Ok.

* S HP:Wounded DP:Full MV:Fresh - Ben: Critical >
*Ben* opens the brokendoor.

* S HP:Wounded DP:Full MV:Fresh - Ben: Critical > close brokendoor
Intan tries to pound *Azdyr*, but he deflects the blow.
You slash *Ben*'s left foot hard.
*Ben* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
You gain a level!
Your blood freezes as you hear *Ben*'s death cry.
Ok.

* S HP:Wounded DP:Full MV:Fresh > close brokendoor
It's already closed!

kill azdyr
* S HP:Wounded DP:Full MV:Fresh >
*Bogyl* panics, and attempts to flee!

* S HP:Wounded DP:Full MV:Fresh > You try to slash *Bogyl*, but he deflects the blow.

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
A shadow stallion swishes the flies off its back with its tail.
*Bogyl* tries to pierce you, but you deflect the blow.
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > smil

You slash *Bogyl*'s left leg.
A little girl panics, and attempts to flee!
Intan tries to pound *Azdyr*, but he deflects the blow.
*Bogyl* tries to pierce you, but you deflect the blow.
*Azdyr* tries to pierce Intan, but he parries successfully.

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > You smile happily.

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded >
Intan assumes an offensive striking posture.

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > l bogyl
Bogyl has quite a few wounds.

*Bogyl* is using:
<worn on head> a full metal helmet and visor
<worn on body> a tunic of finely-crafted chain
<slung on back> a backpack
<worn on arms> a pair of ebony-steel plate vambraces
<worn on hands> a pair of heavy metal gauntlets
<worn as shield> a silver etched shield
<wielded> a blackened steel kris
<worn on legs> a pair of ebony-steel plate greaves
<worn on feet> a pair of thick metal boots

You attempt to peek at the inventory:
You can't see anything.

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded >
*Azdyr* tries to pierce Intan, but he deflects the blow.

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
*Bogyl* opens the brokendoor.
Ok.

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
You try to slash *Bogyl*, but he parries successfully.
Intan tries to pound *Azdyr*, but he deflects the blow.
*Bogyl* tries to pierce you, but you deflect the blow.
*Azdyr* pierces Intan's body.
*Bogyl* panics, and attempts to flee!
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > sa that sucks
*Bogyl* snickers softly.
You hiss 'that sucks'
Skittles narrates 'on'

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
You slash *Bogyl*'s body very hard.
*Bogyl* tries to pierce you, but you parry successfully.
*Azdyr* pierces Intan's head hard.
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

snic
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded >
*Bogyl* nods in agreement.

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
You snicker softly.

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!
Intan sends *Azdyr* sprawling with a powerful bash!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
close brokendoor
Biest narrates 'on leola 1w'
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > You tickle *Bogyl*'s left foot with your slash.
Intan pounds *Azdyr*'s body into bloody fragments!
*Bogyl* tries to pierce you, but you parry successfully.
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!
Skittles narrates 'on 3'

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor

You slash *Bogyl*'s right leg.
Intan pounds *Azdyr*'s left hand into bloody fragments!
*Bogyl* mounts an attack against you, but weak nerves get the better of him.

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded >
*Bogyl* says 'oh wells'

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > nar easy breazy

*Azdyr* says 'ouch'

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
You narrate 'easy breazy'

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > You try to slash *Bogyl*, but he parries successfully.
Intan tries to pound *Azdyr*, but he parries successfully.
*Bogyl* tries to pierce you, but you parry successfully.
*Azdyr* tries to pierce Intan, but he deflects the blow.
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
You slash *Bogyl*'s body.
*Bogyl* tries to pierce you, but you parry successfully.
*Azdyr* tries to pierce Intan, but he deflects the blow.
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded >
*Azdyr* barely pierces Intan's body.

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > *Bogyl* opens the brokendoor.
Ok.

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > *Bogyl* panics, and attempts to flee!
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor

*Azdyr* avoids being bashed by Intan who loses his balance and falls!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
close brokendoor
You slash *Bogyl*'s body hard.
*Bogyl* mounts an attack against you, but weak nerves get the better of him.
*Azdyr* tries to pierce Intan, but he parries successfully.
A beggar screams 'Help! A trolloc is here!'
A beggar panics, and attempts to flee!
*Bogyl* opens the brokendoor.
Ok.

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > *Bogyl* opens the brokendoor.
Ok.

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > *Bogyl* opens the brokendoor.
Ok.

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
close brokendoor
Intan tries to pound *Azdyr*, but he parries successfully.
You try to slash *Bogyl*, but he deflects the blow.
*Bogyl* mounts an attack against you, but weak nerves get the better of him.
*Azdyr* tries to pierce Intan, but he parries successfully.
You swirl about with a gleaming blacksword, slicing across *Bogyl*'s body.
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
*Bogyl* opens the brokendoor.
Ok.

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
A little girl panics, and attempts to flee!
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > *Azdyr* barely pierces Intan's body.
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
You slash *Bogyl*'s body hard.
*Azdyr* tries to pierce Intan, but he deflects the blow.
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!
*Azdyr* avoids being bashed by Intan who loses his balance and falls!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
close brokendoor
close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > You swirl about with a gleaming blacksword, slicing across *Bogyl*'s body.
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
You dodge a bash from *Bogyl* who loses his balance and falls!
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
*Azdyr* opens the brokendoor.
Ok.

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > You try to slash *Bogyl*, but he deflects the blow.
*Azdyr* tries to pierce Intan, but he deflects the blow.
*Azdyr* tries to pierce Intan, but he deflects the blow.
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
close brokendoor
close brokendoor
*Azdyr* opens the brokendoor.
Ok.

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > *Azdyr* opens the brokendoor.
Ok.

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > *Bogyl* tries to pierce you, but you deflect the blow.
You slash *Bogyl*'s body hard.
*Azdyr* tries to pierce Intan, but he deflects the blow.
*Azdyr* opens the brokendoor.
Ok.

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
You swirl about with a gleaming blacksword, slicing across *Bogyl*'s body.
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > *Azdyr* opens the brokendoor.
Ok.

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor

Intan sends *Azdyr* sprawling with a powerful bash!

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
You swirl about with a gleaming blacksword, slicing across *Bogyl*'s body.
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
It's already closed!

* S HP:Wounded DP:Full MV:Fresh - Bogyl: Wounded > close brokendoor
close brokendoor
close brokendoor
A raven caws 'a *human*, Demilicor are at Tear Central Square'
A beggar screams 'Eeek, a trolloc! Get me out of here!!!'
A beggar panics, and attempts to flee!
Intan pounds *Azdyr*'s right arm into bloody fragments!
*Bogyl* mounts an attack against you, but weak nerves get the better of him.
You slash *Bogyl*'s left arm very hard.
*Bogyl* coughs and shivers.
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > dia azdyr
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
You swirl about with a gleaming blacksword, slicing across *Bogyl*'s body.
It's already closed!
Intan tells you 'should i flee and come back in and get on bogyl?'

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > *Bogyl* tries to pierce you, but you parry successfully.
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > You swirl about with a gleaming blacksword, slicing across *Bogyl*'s body.
Azdyr has quite a few wounds.

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
close brokendoor
It's already closed!
Nemesis tells you 'that rank 3 now?'

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!
Skittles narrates 'ellanyia under equipped'

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > Intan pounds *Azdyr*'s left arm into bloody fragments!
You slash *Bogyl*'s body hard.
You swirl about with a gleaming blacksword, slicing across *Bogyl*'s body.
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > rep no
You reply to Nemesis 'no'

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
close brokendoor
You dodge a bash from *Bogyl* who loses his balance and falls!
It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
*Azdyr* opens the brokendoor.
Ok.

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > tell intan no
*Azdyr* opens the brokendoor.
Ok.

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
Intan tries to pound *Azdyr*, but he deflects the blow.
You slash *Bogyl*'s left arm hard.
A little girl mutters 'The Dark One's hand is everywhere! Light save us!'
A little girl panics, and attempts to flee!
*Azdyr* tries to pierce Intan, but he deflects the blow.
You tell Intan 'no'

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
You swirl about with a gleaming blacksword, slicing across *Bogyl*'s body.
It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > *Bogyl* tries to pierce you, but you parry successfully.
*Azdyr* barely pierces Intan's right leg.
It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > *Bogyl* tries to pierce you, but you deflect the blow.
You barely slash *Bogyl*'s head.
*Azdyr* pierces Intan's body.
It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
*Bogyl* opens the brokendoor.
Ok.

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
close brokendoor
close brokendoor
A raven caws 'a *human*, Demilicor are at A Wide Paved Street'
A beggar screams 'Yikes!!! A horrible trolloc is here! Help!'
A beggar panics, and attempts to flee!
*Bogyl* panics, and attempts to flee!
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!
Intan sends *Azdyr* sprawling with a powerful bash!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > nar hold nem
You narrate 'hold nem'

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
*Bogyl* tries to pierce you, but you parry successfully.
Intan pounds *Azdyr*'s body into bloody fragments!
You slash *Bogyl*'s body hard.
It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
close brokendoor
close brokendoor
close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > dia azdyr
Azdyr has some big nasty wounds and scratches.

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
close brokendoor
close brokendoor
*Bogyl* tries to pierce you, but you deflect the blow.
Intan pounds *Azdyr*'s left arm into bloody fragments!
You try to slash *Bogyl*, but he parries successfully.
It's already closed!

dia intan
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > Intan has some small wounds and bruises.

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor

*Azdyr* panics, and attempts to flee!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
close brokendoor
*Bogyl* tries to pierce you, but you deflect the blow.
Intan pounds *Azdyr*'s left arm into bloody fragments!
You slash *Bogyl*'s head.
*Azdyr* tickles Intan's right leg with his pierce.
It's already closed!
Intan narrates 'alright, azdyr's batt now'

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
*Bogyl* tries to pierce you, but you parry successfully.
*Azdyr* barely pierces Intan's body.
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > close brokendoor
close brokendoor
close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Battered >
*Bogyl* tries to pierce you, but you parry successfully.
You slash *Bogyl*'s left leg.
*Azdyr* tries to pierce Intan, but he deflects the blow.

anr mine too
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > Arglebargle, glop-glyf!?!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor

Intan sends *Azdyr* sprawling with a powerful bash!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > nar beat*
close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > You narrate 'beat*'

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > Intan pounds *Azdyr*'s body extremely hard.
You try to slash *Bogyl*, but he deflects the blow.
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > You swirl about with a gleaming blacksword, slicing across *Bogyl*'s body.
It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > You dodge a bash from *Bogyl* who loses his balance and falls!
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor

Intan pounds *Azdyr*'s right leg into bloody fragments!
*Azdyr* panics, and attempts to flee!
You try to slash *Bogyl*, but he deflects the blow.

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > You swirl about with a gleaming blacksword, slicing across *Bogyl*'s body.
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten >
*Azdyr* tries to pierce Intan, but he deflects the blow.

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten >
*Bogyl* opens the brokendoor.

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
Ok.

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
close brokendoor
A rat squeaks 'a *human*, Balei are at Quiet Vale'
A little girl panics, and attempts to flee!
A rat squeaks 'a *human*, Balei are at Quiet Vale'
*Bogyl* mounts an attack against you, but weak nerves get the better of him.
You try to slash *Bogyl*, but he parries successfully.
*Azdyr* tickles Intan's left leg with his pierce.
Biest narrates 'brb'
*Bogyl* opens the brokendoor.
Ok.
Skittles narrates 'shz?'

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
*Bogyl* panics, and attempts to flee!
You swirl about with a gleaming blacksword, slicing across *Bogyl*'s body.
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten >
*Bogyl* opens the brokendoor.

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > Ok.

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
*Bogyl* panics, and attempts to flee!
It's already closed!
Skittles narrates 'ellanyia batt'

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
close brokendoor
close brokendoor
close brokendoor
close brokendoor
close brokendoor
close brokendoor
close brokendoor
*Azdyr* barely pierces Intan's left leg.
*Bogyl* panics, and attempts to flee!
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > *Bogyl* opens the brokendoor.
Ok.

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
*Bogyl* mounts an attack against you, but weak nerves get the better of him.
Intan tries to pound *Azdyr*, but he parries successfully.
You try to slash *Bogyl*, but he parries successfully.
*Azdyr* tries to pierce Intan, but he deflects the blow.
*Bogyl* panics, and attempts to flee!
It's already closed!
*Azdyr* avoids being bashed by Intan who loses his balance and falls!
*Azdyr* panics, and attempts to flee!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
You swirl about with a gleaming blacksword, slicing across *Bogyl*'s body.
It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
close brokendoor
close brokendoor
*Bogyl* opens the brokendoor.
Ok.

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > *Bogyl* panics, and attempts to flee!
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
close brokendoor
*Bogyl* tries to pierce you, but you parry successfully.
Intan tries to pound *Azdyr*, but he deflects the blow.
You slash *Bogyl*'s body very hard.
*Azdyr* barely pierces Intan's left leg.
*Azdyr* tries to pierce Intan, but he parries successfully.
*Bogyl* opens the brokendoor.
Ok.

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > *Bogyl* opens the brokendoor.
Ok.

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > *Bogyl* opens the brokendoor.
Ok.

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
close brokendoor
*Bogyl* opens the brokendoor.
Ok.

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
*Bogyl* opens the brokendoor.
Ok.

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
*Bogyl* tries to pierce you, but you parry successfully.
You try to slash *Bogyl*, but he deflects the blow.
*Azdyr* tries to pierce Intan, but he deflects the blow.
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > *Azdyr* barely pierces Intan's left leg.
It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
close brokendoor
close brokendoor
*Azdyr* panics, and attempts to flee!
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > It's already closed!
Intan sends *Azdyr* sprawling with a powerful bash!
*Azdyr* panics, and attempts to flee!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
You swirl about with a gleaming blacksword, slicing across *Bogyl*'s body.
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
close brokendoor
Intan pounds *Azdyr*'s body into bloody fragments!
*Azdyr* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Oh, much better the second time around.
Your blood freezes as you hear *Azdyr*'s death cry.
You swirl about with a gleaming blacksword, slicing across *Bogyl*'s body.
You try to slash *Bogyl*, but he parries successfully.
Zroth narrates 'on'
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > You swirl about with a gleaming blacksword, slicing across *Bogyl*'s body.
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
close brokendoor
It's already closed!
Intan pounds *Bogyl*'s body hard.

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > nar nice nice
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > It's already closed!

snic
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
*Bogyl* tries to pierce you, but you deflect the blow.
You slash *Bogyl*'s right leg.
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
You narrate 'nice nice'

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!
Intan sends *Bogyl* sprawling with a powerful bash!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
You snicker softly.

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > You swirl about with a gleaming blacksword, slicing across *Bogyl*'s body.
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > You swirl about with a gleaming blacksword, slicing across *Bogyl*'s body.
It's already closed!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Beaten > Intan pounds *Bogyl*'s left leg.
You slash *Bogyl*'s left foot.
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical > comf human
You comfort him.
Intan says 'schwing :)'
Skittles narrates 'ell in fort'

wav
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical >
Psyche narrates 'argon batt'

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical > close brokendoor
close brokendoor
A little girl screams 'Shadowspawn! Run for your lives!!!'
A little girl panics, and attempts to flee!
A beggar screams 'Eeek, a trolloc! Get me out of here!!!'
A beggar panics, and attempts to flee!
You wave.

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical >
Intan pounds *Bogyl*'s body very hard.
You slash *Bogyl*'s head.
*Bogyl* panics, and attempts to flee!

close brokendoor
* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical > close brokendoor
close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical >
*Bogyl* throws back his head and cackles with insane glee!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical > *Bogyl* waves.
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical > close brokendoor

Intan pounds *Bogyl*'s body hard.
*Bogyl* panics, and attempts to flee!
*Bogyl* mounts an attack against you, but weak nerves get the better of him.
You try to slash *Bogyl*, but he parries successfully.

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical > close brokendoor
close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical > close brokendoor

*Bogyl* frolics about merrily.

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical > close brokendoor
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical > Intan tries to pound *Bogyl*, but he parries successfully.
*Bogyl* tries to pierce you, but you parry successfully.
You slash *Bogyl*'s head.
*Bogyl* panics, and attempts to flee!
You swirl about with a gleaming blacksword, slicing across *Bogyl*'s body.
It's already closed!
Skittles narrates 'nice'

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical > snic
You snicker softly.

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical > close brokendoor
close brokendoor
You swirl about with a gleaming blacksword, slicing across *Bogyl*'s body.
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical > cla

Zroth narrates 'many inside'

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical > You swirl about with a gleaming blacksword, slicing across *Bogyl*'s body.
Clap, clap, clap.

* S HP:Wounded DP:Bursting MV:Fresh - Bogyl: Critical > close brokendoor
close brokendoor
A beggar screams 'Yikes!!! A horrible trolloc is here! Help!'
A beggar panics, and attempts to flee!
*Bogyl* mounts an attack against you, but weak nerves get the better of him.
You slash *Bogyl*'s body.
*Bogyl* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Bogyl*'s death cry.
It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh > It's already closed!

* S HP:Wounded DP:Bursting MV:Fresh > l
The Poorhouse
Sordid, grotty and cold, this poorhouse is maintained by the city of
Tear to keep the poor out of the inner city, away from the gaze of the
lords and ladies. The roof leaks and a keen draught blows through the
door, and little money has been spent on the house recently, if any at
all. A muddy alley through the Maule is out the door to the west.
[ obvious exits: W ]
The corpse of Bogyl is lying here.
The corpse of Azdyr is lying here.
The corpse of Ben is lying here.
The corpse of Orayn is lying here.
The corpse of Rhoan is lying here.
The corpse of Kyzar is lying here.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
Intan the Dark Warder is standing here.
A black shadow stallion paws the ground here, fiery-red eyes shining with evil.
A little girl plays here.
A ragged looking man asks for spare coins.

* S HP:Wounded DP:Bursting MV:Fresh > nar ok
Zroth narrates 'rip argon'
You narrate 'ok'
Vendetta narrates 'argon rip'
Intan stops using a bone club.

* S HP:Wounded DP:Bursting MV:Fresh > nar rip bogyl azdyr ben orayn rhoan kyzar

Intan draws a dagger from a forest green cloak with ivy embroidery with a flash of steel.

* S HP:Wounded DP:Bursting MV:Fresh > You narrate 'rip bogyl azdyr ben orayn rhoan kyzar'


comments
eol
Posted: 2006-09-02 @ 23:01:07


bahahahhahahaha


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