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How to chase into a clanroom and die submitted by krack on 2006-08-24 @ 16:21:09

Log explains it all. Oh, and yes I do die at the end due to being locked inside with tons of mobs :)

Rating: 0.00  |  Views: 1214  | Comments: 0 [view/add]

collapse/expand log
* S HP:Healthy MV:Weary > w
Outside a Palisade Gate
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
An old woman stands here mixing a pouch of herbs.

* S HP:Healthy MV:Weary > whe

*Oraste* has arrived from the west, riding a bloodstock stallion.
*Aldwyn* has arrived from the west, riding a wild stallion.
Rughak tries to pierce *Aldwyn*, but he deflects the blow.

* S HP:Healthy MV:Weary > Players in your Zone
--------------------
Rughak - Outside a Palisade Gate
Craven - Outside a Palisade Gate
You catch a smell of horses nearby.

* S HP:Healthy MV:Weary > sav

Khunark narrates 'Huh, cool.'

* S HP:Healthy MV:Weary > a
Saving Craven.

close gate
* S HP:Healthy MV:Weary > [k human]
You try to quietly draw a blackened steel kris from a black wool cape embroidered with a swooping hawk.
You pierce *Oraste*'s left leg.

* S HP:Healthy MV:Weary - Oraste: Wounded > *Oraste* tries to hack you, but you parry successfully.
A frail, old wisdom joins Oraste's fight!
You pierce *Oraste*'s left foot.
*Aldwyn* tries to pierce Rughak, but he deflects the blow.
Rughak tries to pierce *Aldwyn*, but he deflects the blow.
Ok.

* S HP:Healthy MV:Weary - Oraste: Battered >
You pierce *Oraste*'s left leg.
*Aldwyn* tries to pierce Rughak, but he deflects the blow.

* S HP:Healthy MV:Weary - Oraste: Battered > rem kris
A frail, old wisdom tries to hit Rughak, but he dodges the attack.
You pierce *Oraste*'s left leg hard.
*Aldwyn* tries to pierce Rughak, but he parries successfully.
Rughak tries to pierce *Aldwyn*, but he parries successfully.
You stop using a blackened steel kris.

* S HP:Healthy MV:Weary - Oraste: Battered > draw throwing

*Oraste* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Weary - Oraste: Battered > throw oraste

*Aldwyn* tries to pierce Rughak, but he deflects the blow.
Rughak tries to pierce *Aldwyn*, but he parries successfully.

* S HP:Scratched MV:Weary - Oraste: Battered >
A frail, old wisdom tries to hit Rughak, but he deflects the blow.
*Oraste* hacks your left arm.
*Aldwyn* tries to pierce Rughak, but he deflects the blow.
Rughak tries to pierce *Aldwyn*, but he deflects the blow.

* S HP:Scratched MV:Weary - Oraste: Battered >
The PalisadeGate is opened from the other side.
*Aldwyn* pierces Rughak's right foot very hard.

* S HP:Scratched MV:Weary - Oraste: Battered >
A frail, old wisdom tries to hit Rughak, but he deflects the blow.
*Oraste* hacks your head hard.
*Aldwyn* tries to pierce Rughak, but he parries successfully.
Rughak tries to pierce *Aldwyn*, but he parries successfully.

* S HP:Scratched MV:Weary - Oraste: Battered > *Oraste* pokes you in the ribs.
You try to quietly draw a throwing knife from an ivy bracelet.

You throw a throwing knife at *Oraste*.tered >

* S HP:Scratched MV:Weary - Oraste: Battered > close gate
draw throwing
throw oraste

A throwing knife arcs through the air.

* S HP:Scratched MV:Weary - Oraste: Battered >
*Oraste* grunts in pain as he is struck by a throwing knife.

* S HP:Scratched MV:Weary - Oraste: Battered >
*Aldwyn* tries to pierce Rughak, but he parries successfully.

* S HP:Scratched MV:Weary - Oraste: Battered > Ok.

* S HP:Scratched MV:Weary - Oraste: Battered > Rughak swiftly dodges a frail, old wisdom's attempt to hit him.
*Aldwyn* tries to pierce Rughak, but he parries successfully.
Rughak tries to pierce *Aldwyn*, but he deflects the blow.
You try to quietly draw a throwing knife from an ivy bracelet.

You throw a throwing knife at *Oraste*.tered >

* S HP:Scratched MV:Weary - Oraste: Battered > close gate

A throwing knife arcs through the air.

* S HP:Scratched MV:Weary - Oraste: Battered > *Oraste* grunts in pain as he is struck by a throwing knife.
It's already closed!

* S HP:Scratched MV:Weary - Oraste: Beaten > draw throwing

A frail, old wisdom tries to hit Rughak, but he dodges the attack.
*Aldwyn* tries to pierce Rughak, but he deflects the blow.
Rughak tries to pierce *Aldwyn*, but he deflects the blow.
*Aldwyn* tries to pierce Rughak, but he deflects the blow.

throw oraste
* S HP:Scratched MV:Weary - Oraste: Beaten > You don't seem to have a sheathed weapon.

* S HP:Scratched MV:Weary - Oraste: Beaten > You don't have anything to throw!

close gate
* S HP:Scratched MV:Weary - Oraste: Beaten > It's already closed!

* S HP:Scratched MV:Weary - Oraste: Beaten > wield throwing
throw oraste
You wield a throwing knife.

- eary - Oraste: Beaten >
A frail, old wisdom panics, and attempts to flee!
The PalisadeGate is opened from the other side.
A frail, old wisdom tries to hit Rughak, but he parries successfully.
*Aldwyn* tries to pierce Rughak, but he parries successfully.
Rughak tries to pierce *Aldwyn*, but he parries successfully.
Kotte narrates 'its annoying with all it's mob but a really cool zone'


*Oraste* sends you sprawling with a powerful bash!

* S HP:Scratched MV:Weary - Oraste: Beaten >
*Aldwyn* tries to pierce Rughak, but he parries successfully.

* S HP:Scratched MV:Weary - Oraste: Beaten > get throwing pack

A frail, old wisdom tries to hit Rughak, but he dodges the attack.
*Oraste* hacks your head hard.
*Aldwyn* tries to pierce Rughak, but he parries successfully.
Rughak tries to pierce *Aldwyn*, but he deflects the blow.

wield throwing
* S HP:Hurt MV:Weary - Oraste: Beaten > You get a throwing knife from a backpack.

* S HP:Hurt MV:Weary - Oraste: Beaten > You're already wielding a weapon.

* S HP:Hurt MV:Weary - Oraste: Beaten > throw oraste
close gate
*
A frail, old wisdom tries to hit Rughak, but he dodges the attack.
*Oraste* tries to hack you, but you parry successfully.
*Aldwyn* tries to pierce Rughak, but he parries successfully.
Rughak tries to pierce *Aldwyn*, but he parries successfully.

=
*Oraste* panics, and attempts to flee!

-
*Oraste* leaves north riding a bloodstock stallion.


You throw a throwing knife at *Oraste*.

* S HP:Hurt MV:Weary >
*Aldwyn* tries to pierce Rughak, but he deflects the blow.

* S HP:Hurt MV:Weary > A throwing knife arcs through the air.
Ok.

* S HP:Hurt MV:Weary >
*Oraste* has arrived from the north, riding a bloodstock stallion.
*Aldwyn* panics, and attempts to flee!

* S HP:Hurt MV:Weary > a

*Aldwyn* leaves north riding a wild stallion.

* S HP:Hurt MV:Weary >
A throwing knife just misses *Oraste* and falls to the ground.
*Oraste* tries to hack you, but you parry successfully.

* S HP:Hurt MV:Weary - Oraste: Beaten > *Oraste* tries to hack you, but you parry successfully.
A frail, old wisdom gesticulates strangely.
A frail, old wisdom panics, and attempts to flee!
Rughak pierces a frail, old wisdom's body hard.
Kotte narrates 'zone wise'
[k human]
You do the best you can!

* S HP:Hurt MV:Weary - Oraste: Beaten >
A frail, old wisdom leaves east.
Rughak barely pierces *Oraste*'s body.

* S HP:Hurt MV:Weary - Oraste: Beaten > close gate
The PalisadeGate is opened from the other side.
*Aldwyn* has arrived from the north, riding a wild stallion.
Ok.

* S HP:Hurt MV:Weary - Oraste: Beaten >
*Aldwyn* leaves west riding a wild stallion.

* S HP:Hurt MV:Weary - Oraste: Beaten > g knife
You get a throwing knife.

close gate
* S HP:Hurt MV:Weary - Oraste: Beaten > It's already closed!

throw oraste
* S HP:Hurt MV:Weary - Oraste: Beaten >
Rughak pierces *Oraste*'s left leg.
You try to hit *Oraste*, but he dodges the attack.

* S HP:Hurt MV:Weary - Oraste: Beaten > a
wield throwing
throw oraste

*Oraste* sends you sprawling with a powerful bash!

* S HP:Hurt MV:Weary - Oraste: Beaten >
*Oraste* panics, and attempts to flee!

- Oraste: Beaten >
*Oraste* leaves north riding a bloodstock stallion.

* S HP:Hurt MV:Weary > You don't have anything to throw!

* S HP:Hurt MV:Weary > [k human]
They aren't here.

* S HP:Hurt MV:Weary > You wield a throwing knife.

* S HP:Hurt MV:Weary > st
*Oraste* has arrived from the north, riding a bloodstock stallion.

a

*Oraste* leaves west riding a bloodstock stallion.

+close gate
+w

You throw a throwing knife at *Oraste*.

* S HP:Hurt MV:Weary > w

A throwing knife arcs through the air.

* S HP:Hurt MV:Weary > e

The PalisadeGate is opened from the other side.

* S HP:Hurt MV:Weary > e
You are already standing.

* S HP:Hurt MV:Weary > A throwing knife falls to the ground after being thrown.
Rughak closes the PalisadeGate.
[k human]
They aren't here.

* S HP:Hurt MV:Weary > a
It's already closed!

* S HP:Hurt MV:Weary > The Tear Road
[ obvious exits: E W ]
East: Rughak the Trolloc is standing here.

* S HP:Hurt MV:Weary > The Tear Road
[ obvious exits: N E W ]
East: Rughak the Trolloc is standing here.
West: Rughak has arrived from the east.

* S HP:Hurt MV:Weary > The Tear Road
[ obvious exits: E W ]
West: Rughak the Trolloc is standing here.

* S HP:Hurt MV:Weary > Outside a Palisade Gate
[ obvious exits: N E S W ]
West: Rughak the Trolloc is standing here.
A short, well balanced knife lies here, both edges glinting.
An iron lantern hangs from the wall above the gate.

* S HP:Hurt MV:Weary > [k human]
They aren't here.

* S HP:Hurt MV:Weary > g all
w
You get a throwing knife.
a hanging lantern: You can't carry that much weight.

* S HP:Hurt MV:Weary > The Tear Road
[ obvious exits: E W ]
East: Rughak the Trolloc is standing here.

* S HP:Hurt MV:Haggard > w
The Tear Road
[ obvious exits: N E W ]
East: Rughak the Trolloc is standing here.
West:
* S HP:Hurt MV:Haggard > scan w
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.

* S HP:Hurt MV:Haggard > sa he low beat
You say 'he low beat'

* S HP:Hurt MV:Haggard > w
w
The Eastern Foot of the Erinin Bridge
[ obvious exits: E W ]
East: Rughak the Trolloc is standing here.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.
Rughak has arrived from the east.

* S HP:Hurt MV:Haggard > The Erinin Bridge
[ obvious exits: E W ]
East: Rughak the Trolloc is standing here.
West: A bearded coachman stands here, waiting for passengers.

* S HP:Hurt MV:Haggard > w
Coach Stop at the Peak of the Erinin Bridge
[ obvious exits: E W ]
East: Rughak the Trolloc is standing here.
A bearded coachman stands here, waiting for passengers.

* S HP:Hurt MV:Haggard > w
The Erinin Bridge
[ obvious exits: E W ]
East: Rughak the Trolloc is standing here.
West:
scan w
* S HP:Hurt MV:Haggard > *Aldwyn* is standing here, riding a wild stallion.
*Oraste* is standing here, riding a bloodstock stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.

* S HP:Hurt MV:Haggard > w
kill oraste
The Western Foot of the Erinin Bridge
[ obvious exits: E W ]
East: Rughak the Trolloc is standing here.
*Aldwyn* is standing here, riding a wild stallion.
*Oraste* is standing here, riding a bloodstock stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.
Rughak has arrived from the east.

* S HP:Scratched MV:Weary > *Aldwyn* tries to pierce Rughak, but he deflects the blow.
You barely hit *Oraste*'s body.

* S HP:Scratched MV:Weary - Oraste: Beaten > throw oraste
*Oraste* panics, and attempts to flee!
You don't have anything to throw!

* S HP:Scratched MV:Weary - Oraste: Beaten >
*Oraste* leaves east riding a bloodstock stallion.

* S HP:Scratched MV:Weary >
*Aldwyn* tries to pierce Rughak, but he deflects the blow.

* S HP:Scratched MV:Weary > e
wield throwing
throw oraste
kill oraste
Shzrei narrates 'true'
The Erinin Bridge
[ obvious exits: E W ]
East: A bearded coachman stands here, waiting for passengers.
West: Rughak the Trolloc is here, fighting Aldwyn.
*Oraste* is standing here, riding a bloodstock stallion.

* S HP:Scratched MV:Weary > You wield a throwing knife.

You throw a throwing knife at *Oraste*.

* S HP:Scratched MV:Weary >
*Oraste* leaves east riding a bloodstock stallion.

* S HP:Scratched MV:Weary >
A throwing knife arcs through the air.

* S HP:Scratched MV:Weary > They aren't here.

* S HP:Scratched MV:Weary >
A throwing knife falls to the ground after being thrown.

* S HP:Scratched MV:Weary >
Khunark narrates 'Not having fear is kinda sad.'

g knife
* S HP:Scratched MV:Weary > You get a throwing knife.

e
* S HP:Scratched MV:Weary > e
Coach Stop at the Peak of the Erinin Bridge
[ obvious exits: E W ]
A bearded coachman stands here, waiting for passengers.

* S HP:Scratched MV:Weary > The Erinin Bridge
[ obvious exits: E W ]
East: West: A bearded coachman stands here, waiting for passengers.

* S HP:Scratched MV:Weary > e
kill oraste
The Eastern Foot of the Erinin Bridge
[ obvious exits: E W ]
*Oraste* is standing here, riding a bloodstock stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.

* S HP:Scratched MV:Weary > *Oraste* swiftly dodges your attempt to hit him.

* S HP:Scratched MV:Weary - Oraste: Beaten >
*Oraste* tries to hack you, but you parry successfully.
An arrogant bridgeguard joins Oraste's fight!
An arrogant bridgeguard joins an arrogant bridgeguard's fight!
An arrogant bridgeguard joins an arrogant bridgeguard's fight!
You barely hit *Oraste*'s body.
*Oraste* panics, and attempts to flee!

throw oraste
* S HP:Scratched MV:Weary - Oraste: Beaten > You don't have anything to throw!

* S HP:Scratched MV:Weary - Oraste: Beaten >
*Oraste* leaves east riding a bloodstock stallion.

* S HP:Scratched MV:Weary - an arrogant bridgeguard: Healthy >
*Oraste* has arrived from the east, riding a bloodstock stallion.

* S HP:Scratched MV:Weary - an arrogant bridgeguard: Healthy > wield throwing

Shzrei narrates 'new zone sg to s of tkd really sucks'
*Oraste* leaves west riding a bloodstock stallion.

* S HP:Scratched MV:Weary - an arrogant bridgeguard: Healthy > f
You wield a throwing knife.

You panic and attempt to flee! arrogant bridgeguard: Healthy >


You flee head over heels.
The Erinin Bridge
[ obvious exits: E W ]
East: West: A bearded coachman stands here, waiting for passengers.

* S HP:Scratched MV:Weary > w
w
w
kill oraste
w
Coach Stop at the Peak of the Erinin Bridge
[ obvious exits: E W ]
West: A bearded coachman stands here, waiting for passengers.

* S HP:Scratched MV:Weary > The Erinin Bridge
[ obvious exits: E W ]
East: A bearded coachman stands here, waiting for passengers.
West: *Oraste* is here, fighting Rughak, riding a bloodstock stallion.
Rughak the Trolloc is here, fighting Oraste.

* S HP:Scratched MV:Haggard > kill oraste
Shzrei narrates 'why dont u have fear'
The Western Foot of the Erinin Bridge
[ obvious exits: E W ]
East: *Aldwyn* is standing here, riding a wild stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.

* S HP:Scratched MV:Haggard > They aren't here.

* S HP:Scratched MV:Haggard > The Tear Road
[ obvious exits: N E W ]
North: A plump pheasant is here flying around.
East:
* S HP:Scratched MV:Haggard > *Oraste* has arrived from the east, riding a bloodstock stallion.
*Aldwyn* has arrived from the east, riding a wild stallion.
You barely pierce *Oraste*'s body.

* S HP:Scratched MV:Haggard - Oraste: Beaten >
*Aldwyn* tries to pierce you, but you parry successfully.

* S HP:Scratched MV:Haggard - Oraste: Beaten >
*Aldwyn* tries to pierce you, but you parry successfully.
*Oraste* tries to hack you, but you deflect the blow.
You barely pierce *Oraste*'s body.
*Oraste* panics, and attempts to flee!

kill oraste
* S HP:Scratched MV:Haggard - Oraste: Beaten > You do the best you can!

kill oraste
* S HP:Scratched MV:Haggard - Oraste: Beaten >
*Aldwyn* pierces your left arm.

* S HP:Scratched MV:Haggard - Oraste: Beaten > *Oraste* leaves west riding a bloodstock stallion.
They aren't here.

* S HP:Scratched MV:Haggard - Aldwyn: Healthy > kill oraste
They aren't here.

* S HP:Scratched MV:Haggard - Aldwyn: Healthy >
You try to pierce *Aldwyn*, but he deflects the blow.
*Aldwyn* tries to pierce you, but you deflect the blow.
*Oraste* has arrived from the west, riding a bloodstock stallion.

* S HP:Scratched MV:Haggard - Aldwyn: Healthy >
*Oraste* leaves east riding a bloodstock stallion.

* S HP:Scratched MV:Haggard - Aldwyn: Healthy > throw oraste
You throw a throwing knife at *Aldwyn*.

* S HP:Scratched MV:Haggard - Aldwyn: Healthy >
Kotte narrates 'that it does shzrei'

* S HP:Scratched MV:Haggard - Aldwyn: Healthy >
*Aldwyn* tries to pierce you, but you deflect the blow.

* S HP:Scratched MV:Haggard - Aldwyn: Healthy >
A throwing knife arcs through the air.

* S HP:Scratched MV:Haggard - Aldwyn: Healthy >
*Aldwyn* deflects a throwing knife that was thrown at him.
*Aldwyn* panics, and attempts to flee!

* S HP:Scratched MV:Haggard - Aldwyn: Healthy >
*Aldwyn* leaves west riding a wild stallion.

* S HP:Scratched MV:Haggard > g knife
You get a throwing knife.

* S HP:Scratched MV:Haggard >
*Aldwyn* has arrived from the west, riding a wild stallion.

g knife
* S HP:Scratched MV:Haggard >
*Aldwyn* leaves east riding a wild stallion.

* S HP:Scratched MV:Haggard > You don't see a knife here.

* S HP:Scratched MV:Haggard > e
e
The Western Foot of the Erinin Bridge
[ obvious exits: E W ]
East: *Aldwyn* is standing here, riding a wild stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.

e
* S HP:Scratched MV:Haggard > *Aldwyn* tries to pierce you, but you deflect the blow.
No way! You're fighting for your life!

* S HP:Scratched MV:Haggard - Aldwyn: Healthy > No way! You're fighting for your life!

* S HP:Scratched MV:Haggard - Aldwyn: Healthy > f
e
e
You panic and attempt to flee!


*Aldwyn* tries to pierce you, but you deflect the blow.

You flee head over heels.
The Erinin Bridge
[ obvious exits: E W ]
East: Rughak the Trolloc is standing here.
West: Coach Stop at the Peak of the Erinin Bridge
[ obvious exits: E W ]
Rughak the Trolloc is standing here.
A bearded coachman stands here, waiting for passengers.

* S HP:Scratched MV:Haggard > Rughak leaves east.
The Erinin Bridge
[ obvious exits: E W ]
East: West: A bearded coachman stands here, waiting for passengers.
Rughak the Trolloc is standing here.

* S HP:Scratched MV:Haggard >
Rughak leaves east.

* S HP:Scratched MV:Haggard > draw kris
e
e
You don't seem to have a sheathed weapon.

* S HP:Scratched MV:Haggard > e
The Eastern Foot of the Erinin Bridge
[ obvious exits: E W ]
Rughak the Trolloc is here, fighting an arrogant bridgeguard.
An arrogant bridgeguard is here, fighting Rughak, riding a black stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.
An arrogant bridgeguard sneers haughtily at you, riding a black stallion.

* S HP:Scratched MV:Haggard > The Tear Road
[ obvious exits: N E W ]
West: Rughak the Trolloc is here, fighting an arrogant bridgeguard.

* S HP:Scratched MV:Haggard > The Tear Road
[ obvious exits: E W ]

* S HP:Scratched MV:Haggard > e
Outside a Palisade Gate
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.

* S HP:Scratched MV:Haggard > wield kris
whe
You wield a blackened steel kris.

* S HP:Scratched MV:Haggard > Players in your Zone
--------------------
Rughak - The Tear Road
Craven - Outside a Palisade Gate
You catch a smell of horses nearby.

* S HP:Scratched MV:Haggard > close gate
Ok.

e
* S HP:Scratched MV:Haggard > whe
Rughak has arrived from the west.
Road Around Tear
[ obvious exits: E W ]
An old woman stands here mixing a pouch of herbs.
Rughak has arrived from the west.

* S HP:Scratched MV:Haggard > Rughak leaves east.
Players in your Zone
--------------------
Rughak - Road Around Tear
Craven - Road Around Tear

* S HP:Scratched MV:Haggard > w
Outside a Palisade Gate
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.

* S HP:Scratched MV:Haggard > nar oraste in I think
rem skin
You narrate 'oraste in I think'

* S HP:Scratched MV:Haggard > drink skin
You stop using a water skin.

* S HP:Scratched MV:Haggard > wear skin
You're not thirsty.

* S HP:Scratched MV:Haggard > You put a water skin on your belt.

* S HP:Scratched MV:Haggard > i
You are carrying:
[2] a throwing knife

* S HP:Scratched MV:Haggard >
Rughak tells you 'he crit'

* S HP:Scratched MV:Haggard >
The PalisadeGate is opened from the other side.

* S HP:Scratched MV:Haggard > open gate
s
It's already open!

* S HP:Scratched MV:Haggard > kill oraste
Inside a Palisade Gate
[ obvious exits: N S ]
South: A gull is here flying around.
A Defender of the Stone maintains peace in the city.
A bare-footed, bare-chested man observes you coolly.
A guard warily scans those who pass through the Palisade Gate.
A guard warily scans those who pass through the Palisade Gate.
A guard warily scans those who pass through the Palisade Gate.
A guard warily scans those who pass through the Palisade Gate.
A guard warily scans those who pass through the Palisade Gate.

* S HP:Scratched MV:Haggard > They aren't here.

s
* S HP:Scratched MV:Haggard > s
s
whe
Alley by a Wooden Gate
[ obvious exits: N E S ]
North: A Defender of the Stone maintains peace in the city.
East: A shopkeeper stands here, restocking a few empty bins and shelves.
South: A Defender of the Stone maintains peace in the city.
A gull is here flying around.

* S HP:Scratched MV:Haggard > A Muddy Dirtstreet
[ obvious exits: N E W ]
North: A gull is here flying around.
East: A Defender of the Stone maintains peace in the city.
West: A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.

* S HP:Scratched MV:Haggard > Alas, you cannot go that way...

* S HP:Scratched MV:Haggard > Players in your Zone
--------------------
Craven - A Muddy Dirtstreet
You catch a smell of horses nearby.

* S HP:Scratched MV:Haggard > w
s
A Muddy Dirtstreet
[ obvious exits: E S W ]
East: A Defender of the Stone maintains peace in the city.
South: A sailor is here.
West: A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.

s
* S HP:Scratched MV:Haggard > An Archway Under the Inner Wall
[ obvious exits: N S ]
North: A Defender of the Stone maintains peace in the city.
South: A man gambles away his purse.
A sailor is here.
A well-dressed noble of Tear ambles casually in no hurry.
A simple man blends into the crowd of the city
A Defender of the Stone maintains peace in the city.

* S HP:Scratched MV:Haggard > s
You are too exhausted.

* S HP:Scratched MV:Haggard > You are too exhausted.

* S HP:Scratched MV:Haggard > g vial pack
You get a thin vial of yellow fluid from a backpack.

quaff vial
* S HP:Scratched MV:Haggard > s
You quaff a thin vial of yellow fluid which dissolves.
Ok.
You feel more refreshed and ready to go!

s
* S HP:Scratched MV:Full > A Wide Paved Street
[ obvious exits: N S ]
North: A sailor is here.
South: A well-dressed noble of Tear ambles casually in no hurry.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A man gambles away his purse.
A Defender of the Stone maintains peace in the city.

* S HP:Scratched MV:Full > A Wide Paved Street
[ obvious exits: N E S W ]
North: A man gambles away his purse.
East: A Defender of the Stone maintains peace in the city.
South: A Defender of the Stone maintains peace in the city.
West: An oil lamp, set in a steel cage, hangs from a high wooden pole.
A well-dressed noble of Tear ambles casually in no hurry.
A Defender of the Stone maintains peace in the city.

* S HP:Scratched MV:Full > scan s
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A bare-footed, bare-chested man observes you coolly.
A local lord is here.
A wild stallion bucks madly.
The Tear town crier stands here, spreading the news.

* S HP:Scratched MV:Full > whe
e
A Defender of the Stone barely slashes your left arm.
*Aldwyn* has arrived from the north, riding a wild stallion.
Players in your Zone
--------------------
Craven - A Wide Paved Street
You catch a smell of horses nearby.

* S HP:Hurt MV:Full - a Defender of the Stone: Healthy >
*Aldwyn* leaves south riding a wild stallion.

* S HP:Hurt MV:Full - a Defender of the Stone: Healthy > No way! You're fighting for your life!

* S HP:Hurt MV:Full - a Defender of the Stone: Healthy >
You try to pierce a Defender of the Stone, but he parries successfully.
A noble of Tear joins a Defender of the Stone's fight!
A Defender of the Stone tries to slash you, but you deflect the blow.

* S HP:Hurt MV:Full - a Defender of the Stone: Healthy > f
You panic and attempt to flee!


You flee head over heels.
A Wide Paved Street
[ obvious exits: N E S ]
North: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
East: A well-dressed noble of Tear ambles casually in no hurry.
South: A wild stallion bucks madly.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A gull soars overhead, fish hanging out its beak.
A Defender of the Stone maintains peace in the city.

* S HP:Hurt MV:Full > e
e
A Wide Paved Street
[ obvious exits: N E S W ]
North: A well-dressed noble of Tear ambles casually in no hurry.
East: A Defender of the Stone maintains peace in the city.
South: A Defender of the Stone maintains peace in the city.
West: A Defender of the Stone maintains peace in the city.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A well-dressed noble of Tear ambles casually in no hurry.
A Defender of the Stone maintains peace in the city.

* S HP:Hurt MV:Full > A Wide Paved Street
[ obvious exits: N E W ]
North: A sailor is here.
East: A small dog is here, barking furiously.
West: A well-dressed noble of Tear ambles casually in no hurry.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A well-dressed noble of Tear ambles casually in no hurry.

* S HP:Hurt MV:Full > w
w
w
A Wide Paved Street
[ obvious exits: N E S W ]
North: A well-dressed noble of Tear ambles casually in no hurry.
East: A Defender of the Stone maintains peace in the city.
South: A Defender of the Stone maintains peace in the city.
West: A Defender of the Stone maintains peace in the city.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A well-dressed noble of Tear ambles casually in no hurry.
A Defender of the Stone maintains peace in the city.

* S HP:Hurt MV:Strong > A Wide Paved Street
[ obvious exits: N E S ]
North: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
East: A well-dressed noble of Tear ambles casually in no hurry.
South: A wild stallion bucks madly.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A gull soars overhead, fish hanging out its beak.
A Defender of the Stone maintains peace in the city.

* S HP:Hurt MV:Strong > n
u
w
Alas, you cannot go that way...

* S HP:Hurt MV:Strong > The White Crescent
[ obvious exits: S W U ]
South: A Defender of the Stone maintains peace in the city.
Up: A simple man blends into the crowd of the city
A board listing the events and festivals of the land is mounted on a wall.
A long wooden table offers room for patrons.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Oraste* is standing here.
A Tairen commoner rushes by in a hurry, trampling you underfoot.
A simple man blends into the crowd of the city
A robust gleeman with a large white moustache stands here telling a tale.

* S HP:Hurt MV:Strong > Reception
[ obvious exits: W D ]
West: A Defender of the Stone maintains peace in the city.
Down: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
The News Board is mounted on the wall here.
A Defender of the Stone maintains peace in the city.
A simple man blends into the crowd of the city
A Defender of the Stone maintains peace in the city.
Cavan Lopar stands here, ready to sell lodgings.

* S HP:Hurt MV:Strong > A Brothel
[ obvious exits: E D ]
East: A Defender of the Stone maintains peace in the city.
Down: A gull is here flying around.
A Defender of the Stone maintains peace in the city.

* S HP:Hurt MV:Strong > posterngate is now set as your door.
e
d
kill oraste
Reception
[ obvious exits: W D ]
West: A Defender of the Stone maintains peace in the city.
Down: A simple man blends into the crowd of the city
The News Board is mounted on the wall here.
A simple man blends into the crowd of the city
A Defender of the Stone maintains peace in the city.
Cavan Lopar stands here, ready to sell lodgings.

* S HP:Hurt MV:Strong > The White Crescent
[ obvious exits: S W U ]
South: A Defender of the Stone maintains peace in the city.
West: *Aldwyn* is standing here.
Up: A simple man blends into the crowd of the city
A board listing the events and festivals of the land is mounted on a wall.
A long wooden table offers room for patrons.
A simple man blends into the crowd of the city
A Defender of the Stone maintains peace in the city.
A wild stallion bucks madly.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Oraste* is standing here.
A Tairen commoner rushes by in a hurry, trampling you underfoot.
A robust gleeman with a large white moustache stands here telling a tale.

* S HP:Hurt MV:Strong > You pierce *Oraste*'s body.

* S HP:Hurt MV:Strong - Oraste: Critical >
A Defender of the Stone has arrived from the south.

* S HP:Hurt MV:Strong - Oraste: Critical > kill oraste
*Oraste* panics, and attempts to flee!
You do the best you can!

* S HP:Hurt MV:Strong - Oraste: Critical > f
kill oraste
Simon Bynic, Master Gleeman of Tear joins a Defender of the Stone's fight!
A Defender of the Stone joins a Defender of the Stone's fight!
A Defender of the Stone barely tickles your body with his slash.
A man gesticulates strangely.
A man panics, and attempts to flee!
A man leaves south.
Simon Bynic, Master Gleeman of Tear slices your body.
A Defender of the Stone barely slashes your head.
You tickle *Oraste*'s right foot with your pierce.
A Defender of the Stone has arrived from the south.
Your heartbeat calms down more as you feel less panicked.
You panic and attempt to flee!

You flee head over heels.
A Wide Paved Street
[ obvious exits: N E S ]
North: A Defender of the Stone maintains peace in the city.
East: A Defender of the Stone maintains peace in the city.
South: A Tairen commoner rushes by in a hurry, trampling you underfoot.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A Tairen commoner rushes by in a hurry, trampling you underfoot.
A well-dressed noble of Tear ambles casually in no hurry.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A gull soars overhead, fish hanging out its beak.
A Defender of the Stone maintains peace in the city.
They aren't here.

* S HP:Hurt MV:Full >
A Defender of the Stone has arrived from the north.

* S HP:Hurt MV:Full > n
kill oraste
u
kill oraste
w
kill oraste
The White Crescent
[ obvious exits: S W U ]
South: A Defender of the Stone maintains peace in the city.
West: *Oraste* is standing here.
Up: A simple man blends into the crowd of the city
A board listing the events and festivals of the land is mounted on a wall.
A long wooden table offers room for patrons.
A Defender of the Stone maintains peace in the city.
A simple man blends into the crowd of the city
A Defender of the Stone maintains peace in the city.
A wild stallion bucks madly.
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A robust gleeman with a large white moustache stands here telling a tale.

* S HP:Hurt MV:Full > *Oraste* has arrived from the west.
*Aldwyn* has arrived from the west.
You pierce *Oraste*'s body.

* S HP:Hurt MV:Full - Oraste: Critical > *Oraste* tries to hack you, but you parry successfully.
A Defender of the Stone joins Oraste's fight!
A Defender of the Stone joins a Defender of the Stone's fight!
Simon Bynic, Master Gleeman of Tear joins Oraste's fight!
You barely pierce *Oraste*'s body.
A Defender of the Stone has arrived from the south.
A Defender of the Stone has arrived from the south.
No way! You're fighting for your life!

* S HP:Hurt MV:Full - Oraste: Critical > You do the best you can!

* S HP:Hurt MV:Full - Oraste: Critical > No way! You're fighting for your life!

* S HP:Hurt MV:Full - Oraste: Critical > You do the best you can!

* S HP:Hurt MV:Full - Oraste: Critical > kill oraste

*Oraste* panics, and attempts to flee!

* S HP:Hurt MV:Full - Oraste: Critical > A Defender of the Stone has arrived from the south.
A Defender of the Stone has arrived from the south.
You do the best you can!

f
* S HP:Hurt MV:Full - Oraste: Critical >
*Oraste* leaves west.

* S HP:Hurt MV:Full - a Defender of the Stone: Scratched > kill oraste
A messenger pigeon gesticulates strangely.
*Aldwyn* tries to pierce a Defender of the Stone, but he parries successfully.
*Oraste* has arrived from the west.
You panic and attempt to flee!


*Oraste* leaves up.
A bloodstock stallion leaves up.

You try to pierce a Defender of the Stone, but he deflects the blow.
A Defender of the Stone joins a Defender of the Stone's fight!
A Defender of the Stone joins a Defender of the Stone's fight!
*Aldwyn* tries to pierce a Defender of the Stone, but he parries successfully.
A Defender of the Stone tries to slash Aldwyn, but he parries successfully.
A Defender of the Stone barely slashes your left foot.
Simon Bynic, Master Gleeman of Tear barely slices your body.
A Defender of the Stone tickles your right leg with his slash.
A Defender of the Stone tickles your body with his slash.
You flee head over heels.
Beer Hall of the White Crescent Inn
[ obvious exits: E ]
A board hangs on a wall peppered with tales of glory, adventure and history.
They aren't here.

* S HP:Hurt MV:Full > kill oraste
e
u
*Aldwyn* has arrived from the east.
They aren't here.

w
* S HP:Hurt MV:Full > The White Crescent
[ obvious exits: S W U ]
South: A Defender of the Stone maintains peace in the city.
West: *Aldwyn* is standing here.
Up: A simple man blends into the crowd of the city
A board listing the events and festivals of the land is mounted on a wall.
A long wooden table offers room for patrons.
A simple man blends into the crowd of the city
A messenger pigeon coos softly.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A wild stallion bucks madly.
A robust gleeman with a large white moustache stands here telling a tale.

* S HP:Hurt MV:Full > d
w
s
s
open posterngate
s
kill oraste
A messenger pigeon gesticulates strangely.
A messenger pigeon gesticulates strangely.
A Defender of the Stone has arrived from the south.
A Defender of the Stone has arrived from the south.
Reception
[ obvious exits: W D ]
West: A Defender of the Stone maintains peace in the city.
Down: A Defender of the Stone maintains peace in the city.
The News Board is mounted on the wall here.
A simple man blends into the crowd of the city
A Defender of the Stone maintains peace in the city.
Cavan Lopar stands here, ready to sell lodgings.

* S HP:Hurt MV:Full > A Brothel
[ obvious exits: E D ]
East: A simple man blends into the crowd of the city
Down: A merchant guard, intent on keeping order, stands guard.
A Defender of the Stone maintains peace in the city.

* S HP:Hurt MV:Full > The Anchor Inn
[ obvious exits: W U ]
West: A gull is here flying around.
Up: A Defender of the Stone maintains peace in the city.
A merchant guard, intent on keeping order, stands guard.
A merchant guard, intent on keeping order, stands guard.
A bartender serves customers with a greedy smile.

* S HP:Hurt MV:Full > A Muddy Dirtstreet
[ obvious exits: N E S W ]
North: A Tairen commoner rushes by in a hurry, trampling you underfoot.
East: A merchant guard, intent on keeping order, stands guard.
West: A Defender of the Stone maintains peace in the city.
A gull is here flying around.
A Defender of the Stone maintains peace in the city.

* S HP:Hurt MV:Full > Shipyard
[ obvious exits: N E S W ]
North: A gull is here flying around.
East: A shopkeeper stands here, restocking a few empty bins and shelves.
South: A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* S HP:Hurt MV:Full > The Stone's Docks
[ obvious exits: N S W ]
South: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
West: A Defender of the Stone maintains peace in the city.

* S HP:Hurt MV:Full > It's already open!

* S HP:Hurt MV:Full > Inside the Postern Gate
[ obvious exits: N D ]
Down: A Tairen bloodstock stallion stands here, tail swaying with the breeze.

* S HP:Hurt MV:Full > They aren't here.

* S HP:Hurt MV:Full > d
kill oraste
In the Dungeons of the Stone
[ obvious exits: E U ]
A Tairen bloodstock stallion stands here, tail swaying with the breeze.
*Oraste* is standing here.

* S HP:Hurt MV:Full > You pierce *Oraste*'s right arm hard.

* S HP:Hurt MV:Full - Oraste: Critical > stonedoor is now set as your door.
kill oraste
*Oraste* panics, and attempts to flee!
You do the best you can!

* S HP:Hurt MV:Full - Oraste: Critical >
*Oraste* tries to hack you, but you deflect the blow.
*Oraste* swiftly dodges your attempt to pierce him.
You pierce *Oraste*'s right leg hard.

* S HP:Hurt MV:Full - Oraste: Critical > kill oraste
The stonedoor swings open quietly.
*Oraste* panics, and attempts to flee!
You do the best you can!

* S HP:Hurt MV:Full - Oraste: Critical > posterngate is now set as your door.

*Oraste* leaves east.

* S HP:Hurt MV:Full > e
kill oraste
In the Dungeons of the Stone
[ obvious exits: E W ]
East: A Defender of the Stone maintains peace in the city.
West: A Tairen bloodstock stallion stands here, tail swaying with the breeze.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.

e
* S HP:Hurt MV:Full > kill oraste
They aren't here.

* S HP:Hurt MV:Full > In the Dungeons of the Stone
[ obvious exits: E S W ]
East: *Oraste* is standing here.
South: A Defender of the Stone maintains peace in the city.
West: A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.

* S HP:Hurt MV:Full > They aren't here.

* S HP:Hurt MV:Full > e
kill oraste
Office of the Defenders
[ obvious exits: W ]
West: A Defender of the Stone maintains peace in the city.
*Oraste* is standing here.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A Defender of the Stone maintains peace in the city.
A lean man with a short pointed beard surveys the area.

* S HP:Hurt MV:Full > kill oraste

*Oraste* tries to hack you, but you deflect the blow.

* S HP:Hurt MV:Full - Oraste: Critical > You do the best you can!

* S HP:Hurt MV:Full - Oraste: Critical > You do the best you can!

* S HP:Hurt MV:Full - Oraste: Critical >
You pierce *Oraste*'s right leg.
A Defender of the Stone joins Oraste's fight!
A Defender of the Stone joins a Defender of the Stone's fight!
A Defender of the Stone joins a Defender of the Stone's fight!
A Defender of the Stone joins a Defender of the Stone's fight!
*Oraste* tries to hack you, but you deflect the blow.
*Oraste* panics, and attempts to flee!

* S HP:Hurt MV:Full - Oraste: Critical >
You pierce *Oraste*'s body.
*Oraste* is mortally wounded, and will die soon, if not aided.

f
* S HP:Hurt MV:Full - Oraste: Critical > kill oraste
PANIC! You couldn't escape!

* S HP:Hurt MV:Full - Oraste: Critical > You do the best you can!

* S HP:Hurt MV:Full - Oraste: Critical > f
A Defender of the Stone joins a Defender of the Stone's fight!
Captain Rodrivar Tihera joins a Defender of the Stone's fight!
PANIC! You couldn't escape!

* S HP:Hurt MV:Full - Oraste: Critical >
Captain Rodrivar Tihera draws a gargantuan gilded bastard sword from a sword sheath with a flash of steel.
Captain Rodrivar Tihera wields a gargantuan gilded bastard sword in a two-handed grip.
Captain Rodrivar Tihera hacks your body.
A Defender of the Stone blasts your head.
A Defender of the Stone tries to blast you, but you parry successfully.
A Defender of the Stone blasts your body.
A Defender of the Stone tries to blast you, but you parry successfully.
A Defender of the Stone blasts your body.
You pierce *Oraste*'s left leg very hard.
*Oraste* is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
You receive your share of experience...
Still better. Experience pays off.
Your blood freezes as you hear *Oraste*'s death cry.



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