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Fun with Cenae submitted by Protus on 2006-06-07 @ 08:52:05

Was playing from work which doesnt have greatest connection but I was in middle abs and prod...figured what the heck. Noone rip but was a fun lil fight.

Rating: 0.00  |  Views: 1775  | Comments: 0 [view/add]

collapse/expand log
R HP:Healthy MV:Full > w
Field of Honor
A large, cleared meadow presents itself before you. Hemmed in with evergreens
and low-lying nettles there is little that stands taller than the wild grass.
However, as you examine the place closer you find the remnants of several
seige engines left from some long ago war, perhaps even as far back as the
Fall of Artur Hawkwing's empire.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cenae* is here, fighting Karai, riding a shadow stallion.
*Cenae* is surrounded by a shimmering white aura!
Karai the Gateguard is sitting here, riding a warhorse.
*Eltargrim* is here, fighting Karai.

* R HP:Healthy MV:Fresh >
*Eltargrim* closes the briars.

* R HP:Healthy MV:Fresh > \

Adara narrates 'i in fbraem not seen'

* R HP:Healthy MV:Fresh > [k dark]
You try to pound *Cenae*, but she deflects the blow.

* R HP:Healthy MV:Fresh - Karai: Wounded - Cenae: Healthy > bash
-
*Eltargrim* barely blasts Karai's body.

=
Your body is pierced by razor sharp ice spikes sent by *Cenae*!

=
Karai narrates 'chenae here'

-
Karai narrates 'briar'


As *Cenae* avoids your bash, you topple over and fall to the ground!

* R HP:Hurt MV:Fresh >
Karai narrates 'all come briar'

* R HP:Hurt MV:Fresh > stand
bash

Your body is pierced by razor sharp ice spikes sent by *Cenae*!

* R HP:Wounded MV:Fresh - Karai: Wounded - Cenae: Healthy >
*Eltargrim* sends Karai sprawling with a powerful bash!
Terin narrates 'i blocking at bridge caemy road'

* R HP:Wounded MV:Fresh - Karai: Wounded - Cenae: Healthy > Do you not consider fighting as standing?

You tickle *Cenae*'s body with your pound. Cenae: Healthy >
*Eltargrim* blasts Karai's right arm hard.

-
*Eltargrim* blasts Karai's left leg.

=
Your bash at *Cenae* sends her sprawling!

* R HP:Wounded MV:Fresh - Karai: Wounded - Cenae: Scratched > narr cenae bashed
You tickle *Cenae*'s body with your pound.
You narrate 'cenae bashed'

* R HP:Wounded MV:Fresh - Karai: Wounded - Cenae: Scratched >
*Eltargrim* sends Karai sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Karai: Wounded - Cenae: Scratched >
You pound *Cenae*'s left arm.
*Eltargrim* blasts Karai's body.

* R HP:Wounded MV:Fresh - Karai: Wounded - Cenae: Scratched > bash
Terin narrates 'they going apple route to gate?'

=
Huor narrates 'lol'

*
The Caemlyn city alarm sounds loudly in the distance.

=
*Eltargrim* blasts Karai's body.


*Cenae* unleashes a flurry of icy spikes at Karai, who is stabbed repeatedly.

=
Your bash at *Cenae* sends her sprawling!

* R HP:Wounded MV:Fresh - Karai: Battered - Cenae: Scratched >
Karai narrates 'i need help here guys'

* R HP:Wounded MV:Fresh - Karai: Battered - Cenae: Scratched >
You barely pound *Cenae*'s left arm.
*Eltargrim* blasts Karai's body.

* R HP:Wounded MV:Fresh - Karai: Battered - Cenae: Scratched >
You pound *Cenae*'s left arm.
Karai blasts *Eltargrim*'s body.
Karai sends *Eltargrim* sprawling with a powerful bash!

* R HP:Wounded MV:Fresh - Karai: Battered - Cenae: Hurt > narr get here now!
Karai narrates 'im batt...'
You narrate 'get here now!'

* R HP:Wounded MV:Fresh - Karai: Battered - Cenae: Hurt > bash
=
Karai blasts *Eltargrim*'s body very hard.

*
Karai narrates 'elt bashed'

=
*Cenae* unleashes a flurry of icy spikes at Karai, who is stabbed repeatedly.

=
Karai narrates 'COME HERE NOW'
Your bash at *Cenae* sends her sprawling!
Adara narrates 'hoss haggd s of you'

* R HP:Wounded MV:Fresh - Karai: Beaten - Cenae: Hurt >
You tickle *Cenae*'s right arm with your pound.
Karai blasts *Eltargrim*'s left hand.
*Eltargrim* blasts Karai's right arm.
Karai panics, and attempts to flee!

* R HP:Wounded MV:Fresh - Karai: Beaten - Cenae: Hurt >
Karai leaves north riding a warhorse.

* R HP:Wounded MV:Fresh - Cenae: Hurt > x

*Eltargrim* leaves north.

f
* R HP:Wounded MV:Fresh - Cenae: Hurt > [change mood wimpy]
Mood changed to: Wimpy

You panic and attempt to flee!e: Hurt >
Choen narrates 'where is here'


*Cenae* barely strikes your left hand.
You try to pound *Cenae*, but she parries successfully.
You flee head over heels.
A Subtle, Overgrown Path
Almost escaping notice, this trail has hardly been worn-in. Perhaps it has
been years since anyone has crossed through it, or maybe its just a matter
of few trodding it, but now it is barely more than an indentation in the tall
and wild grass of the open plains.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Eltargrim* is standing here.
*Eltargrim* leaves north.

* R HP:Wounded MV:Fresh > e
Alas, you cannot go that way...

s
* R HP:Wounded MV:Fresh > Field of Honor
A large, cleared meadow presents itself before you. Hemmed in with evergreens
and low-lying nettles there is little that stands taller than the wild grass.
However, as you examine the place closer you find the remnants of several
seige engines left from some long ago war, perhaps even as far back as the
Fall of Artur Hawkwing's empire.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cenae* is standing here, riding a shadow stallion.
*Cenae* is surrounded by a shimmering white aura!

* R HP:Wounded MV:Fresh > e

*Cenae* leaves north riding a shadow stallion.

* R HP:Wounded MV:Fresh > The briars seems to be closed.

* R HP:Wounded MV:Fresh >
Terin narrates 'i been beat forever'

e
* R HP:Wounded MV:Fresh > The briars seems to be closed.

* R HP:Wounded MV:Fresh >
*Cenae* has arrived from the north, riding a shadow stallion.

* R HP:Wounded MV:Fresh > open briars

*Cenae* starts barreling down on you, a dark blue tasseled spear aimed at your chest.

* R HP:Wounded MV:Fresh > e <-----haha, lucky me
Ok.

* R HP:Wounded MV:Fresh > Snarl of Brambles
A multitude of briars and ivy sit on the shoulders of oak and leatherleaf
like some wicked mantle. The bristling layer of vines make towering
walls, impenetrable to both vision and passage.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

******************************************************************

* R HP:Wounded MV:Fresh > s
Thoroughfare of Alindaer
Fields of varying crops have been planted on both sides of the road, where
the brush and timberline have been cleared back severel feet for the hamlet
just to the north. Towering piles of hay and roving watchdogs rest around the
perimeter, while farmboys playing small hand-carved flutes frolic happily
amongst them.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh > s
The Tar Valon Road
You are traveling on the road to Tar Valon, a well-constructed avenue
connecting Caemlyn and the city of women. The excellent condition of the
road presents you with easy travelling. Fences to either side protect
farmers' crops from the hungry trespasser.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cenae* is standing here, riding a shadow stallion.
*Cenae* is surrounded by a shimmering white aura!
*Cenae* leaves north riding a shadow stallion.
Adara narrates 'where is everyone atm'

* R HP:Wounded MV:Fresh >
Terin narrates 'i bg's'

\
* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > n
\
Thoroughfare of Alindaer
Fields of varying crops have been planted on both sides of the road, where
the brush and timberline have been cleared back severel feet for the hamlet
just to the north. Towering piles of hay and roving watchdogs rest around the
perimeter, while farmboys playing small hand-carved flutes frolic happily
amongst them.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh >
*Cenae* has arrived from the north, riding a shadow stallion.

n
* R HP:Wounded MV:Fresh > \

*Cenae* starts barreling down on you, a dark blue tasseled spear aimed at your chest.

* R HP:Wounded MV:Fresh > Market Square
Stone-paved streets guide the traffic of Tar Valon between the red and
brown brick houses and shops of this small village. Squadrons of soldiers
file through town periodically from Tar Valon, and the market throng divide
around them as if marching men were obstructions they were long used to.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Alindaer town crier stands here, spreading the news.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh >
Terin narrates 'cenae on my ass'

\
* R HP:Wounded MV:Fresh > \
\
[k dark]
They aren't here.
Boogie narrates 'tv road'

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > \
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > \
[k dark]
They aren't here.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > \
[k dark]
They aren't here.

\
* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > s
\
Thoroughfare of Alindaer
Fields of varying crops have been planted on both sides of the road, where
the brush and timberline have been cleared back severel feet for the hamlet
just to the north. Towering piles of hay and roving watchdogs rest around the
perimeter, while farmboys playing small hand-carved flutes frolic happily
amongst them.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh >
Adara narrates 'nod'

s
* R HP:Wounded MV:Fresh > The Tar Valon Road
You are traveling on the road to Tar Valon, a well-constructed avenue
connecting Caemlyn and the city of women. The excellent condition of the
road presents you with easy travelling. Fences to either side protect
farmers' crops from the hungry trespasser.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cenae* is standing here, riding a shadow stallion.
*Cenae* is surrounded by a shimmering white aura!

\
* R HP:Wounded MV:Fresh >
*Cenae* leaves south riding a shadow stallion.
Choen narrates 'come south'

* R HP:Wounded MV:Fresh > [k dark]
They aren't here.

* R HP:Wounded MV:Fresh > bash
Bash who?

* R HP:Wounded MV:Full > s
\
At a Junction of Roads
The road to Tar Valon curves west around a small farm. A dusty cartpath
leads east around a barn to a water well beside a brick home. Smells of
manure and animal stock carry on the breeze. Another road begins at this
point, winding southeast through wooded lands.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > w
The Tar Valon Road
The road bends your path around a quaint farmhouse and its surrounding
property. The landscape is well-tended with crops in tilled fields and a
dirt road leading to a well.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > whe
Players in your Zone
--------------------
Choen - The Tar Valon Road
Protus - The Tar Valon Road
Huor - Rounding the Bend
Boogie - Rounding the Bend
Terin - Foot of the Bridge

\
* R HP:Wounded MV:Full >
Boogie narrates 'coming'

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full >
Terin narrates 'need a tic 72 hps'

* R HP:Wounded MV:Full >
*Cenae* has arrived from the east, riding a shadow stallion.

* R HP:Wounded MV:Full >
*Cenae* starts barreling down on you, a dark blue tasseled spear aimed at your chest.

* R HP:Wounded MV:Full > s\ <----oh shit
Arglebargle, glop-glyf!?!

* R HP:Wounded MV:Full > s\
s\
Arglebargle, glop-glyf!?!

* R HP:Wounded MV:Full > Arglebargle, glop-glyf!?!
*Cenae* clumsily charges you with her a dark blue tasseled spear, but you deftly step aside.

* R HP:Wounded MV:Full - Cenae: Scratched > e
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Cenae: Scratched >
You try to pound *Cenae*, but she parries successfully.

* R HP:Wounded MV:Full - Cenae: Scratched >
Boogie has arrived from the south, riding a warhorse.
Huor has arrived from the south.

* R HP:Wounded MV:Full - Cenae: Scratched >
Huor says 'dude weary'
Boogie tries to pierce *Cenae*, but she deflects the blow.

* R HP:Wounded MV:Full - Cenae: Scratched > luagh
Arglebargle, glop-glyf!?!

* R HP:Wounded MV:Full - Cenae: Scratched >
Boogie tickles *Cenae*'s left leg with his pierce.
You tickle *Cenae*'s body with your pound.

* R HP:Wounded MV:Full - Cenae: Scratched >
Karai narrates 'im beat'

* R HP:Wounded MV:Full - Cenae: Scratched >
Boogie tries to pierce *Cenae*, but she parries successfully.
Huor barely tickles *Cenae*'s body with his blast.

bash
= l - Cenae: Hurt >
Boogie narrates 'on'

+
*Cenae* panics, and attempts to flee!

*
*Cenae* leaves east riding a shadow stallion.

\
=\
Cancelled.
[k dark]
They aren't here.

* R HP:Wounded MV:Full > \

*Cenae* has arrived from the east, riding a shadow stallion.
Boogie tries to pierce *Cenae*, but she deflects the blow.

* R HP:Wounded MV:Full > [k dark]
You try to pound *Cenae*, but she parries successfully.

* R HP:Wounded MV:Full - Boogie: Healthy - Cenae: Hurt > [k dark]
You do the best you can!

* R HP:Wounded MV:Full - Boogie: Healthy - Cenae: Hurt > bash
*Cenae* panics, and attempts to flee!


Boogie barely tickles *Cenae*'s body with his pierce.

-
*Cenae* leaves east riding a shadow stallion.

*\
\
\
Cancelled.
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > \
[k dark]
They aren't here.

* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh > \
[k dark]
They aren't here.

\
* R HP:Hurt MV:Fresh > \
[k dark]
They aren't here.
Terin narrates 'omw boogs'

* R HP:Hurt MV:Fresh > [k dark]
They aren't here.
Boogie leaves east riding a warhorse.
You follow Boogie.

At a Junction of Roads
The road to Tar Valon curves west around a small farm. A dusty cartpath
leads east around a barn to a water well beside a brick home. Smells of
manure and animal stock carry on the breeze. Another road begins at this
point, winding southeast through wooded lands.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Boogie Boogamusolopolisovich the Master Detective |Queen's Guard| is standing here, riding a warhorse.
Huor has arrived from the west.

* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh > e
Simple Dirt Road
Dry, leached soil clouds the air with each step. The narrow road leads from
the Tar Valon road to a stone well, which lies between a bright red barn and
farmhouse. Various grain crops patchwork the fenced pastures.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Fresh > w
At a Junction of Roads
The road to Tar Valon curves west around a small farm. A dusty cartpath
leads east around a barn to a water well beside a brick home. Smells of
manure and animal stock carry on the breeze. Another road begins at this
point, winding southeast through wooded lands.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Huor Versyr the Senior Lieutenant is standing here.
Boogie Boogamusolopolisovich the Master Detective |Queen's Guard| is standing here, riding a warhorse.

* R HP:Hurt MV:Fresh > n
The Tar Valon Road
You are traveling on the road to Tar Valon, a well-constructed avenue
connecting Caemlyn and the city of women. The excellent condition of the
road presents you with easy travelling. Fences to either side protect
farmers' crops from the hungry trespasser.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Terin s'Ahelas, semi-retired Alcoholic. is standing here, riding a gray palfrey.

\
* R HP:Hurt MV:Fresh > [k dark]
They aren't here.
Terin leaves south riding a gray palfrey.

* R HP:Hurt MV:Fresh > \
[k dark]
They aren't here.

\
* R HP:Hurt MV:Fresh > \
[k dark]
They aren't here.
Boogie has arrived from the south, riding a warhorse.
Huor has arrived from the south.

* R HP:Hurt MV:Fresh > [k dark]
They aren't here.

* R HP:Hurt MV:Fresh > \
[k dark]
They aren't here.

\
* R HP:Hurt MV:Fresh > [k dark]
They aren't here.
Terin has arrived from the south, riding a gray palfrey.

* R HP:Hurt MV:Fresh >
Choen has arrived from the south, riding a wild stallion.

* R HP:Hurt MV:Fresh > \
[k dark]
They aren't here.
Terin leaves north riding a gray palfrey.

* R HP:Hurt MV:Fresh >
Boogie stops riding a warhorse.

s
* R HP:Hurt MV:Fresh > At a Junction of Roads
The road to Tar Valon curves west around a small farm. A dusty cartpath
leads east around a barn to a water well beside a brick home. Smells of
manure and animal stock carry on the breeze. Another road begins at this
point, winding southeast through wooded lands.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Hurt MV:Fresh >
Terin has arrived from the north, riding a gray palfrey.

* R HP:Hurt MV:Fresh >
Terin leaves west riding a gray palfrey.

* R HP:Hurt MV:Fresh > track shadow
+
Some obvious fresh tracks of a shadow stallion (ridden) leaving south.
Some obvious fresh tracks of a shadow stallion (ridden) leaving north.
Some obvious fresh tracks of a shadow stallion (ridden) leaving south.
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.
Some obvious fresh tracks of a shadow stallion (ridden) leaving west.

* R HP:Hurt MV:Full > s
Beginning the Tar Valon to Cairhien Road
To the north a three-way split leads marks the junction for several roads.
Northward leads to Tar Valon, city of the Aes Sedai. Southwest the road
leads to Andor and its crown city of Caemlyn. Far to the southeast the
road heads toward the topless towers of Cairhien. A bright red barn can be
easily seen from this point, part of one of the outlying farms to the
village of Alindaer.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cenae* is standing here, riding a shadow stallion.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.

* R HP:Hurt MV:Full >
*Cenae* strikes your left arm hard.

* R HP:Wounded MV:Full - Cenae: Scratched > \
Karai narrates 'im restin sellana'
[k dark]
You do the best you can!

`1
* R HP:Wounded MV:Full - Cenae: Scratched > You barely pound *Cenae*'s body.
*Cenae* barely strikes your body.
Arglebargle, glop-glyf!?!

* R HP:Wounded MV:Full - Cenae: Scratched > bash
*
Boogie narrates 'sshe got cair?'


You feel very paranoid about your surroundings.

-
*Cenae* panics, and attempts to flee!


As *Cenae* avoids your bash, you topple over and fall to the ground! <---oh shit!
*Cenae* leaves east riding a shadow stallion.
*Cenae* has arrived from the east, riding a shadow stallion. <----not good!

* R HP:Wounded MV:Full >
*Cenae* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.

* R HP:Wounded MV:Full > stand
n

*Cenae* clumsily charges you with her a dark blue tasseled spear, but you deftly step aside.

n
* R HP:Wounded MV:Full - Cenae: Scratched > Do you not consider fighting as standing?

* R HP:Wounded MV:Full - Cenae: Scratched > Arglebargle, glop-glyf!?!

* R HP:Wounded MV:Full - Cenae: Scratched > No way! You're fighting for your life!

* R HP:Wounded MV:Full - Cenae: Scratched >
You try to pound *Cenae*, but she parries successfully.

* R HP:Wounded MV:Full - Cenae: Scratched > n
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Cenae: Scratched > n
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Cenae: Scratched > n
n
No way! You're fighting for your life!

* R HP:Wounded MV:Full - Cenae: Scratched > No way! You're fighting for your life!

* R HP:Wounded MV:Full - Cenae: Scratched >
You try to pound *Cenae*, but she parries successfully.

* R HP:Wounded MV:Full - Cenae: Scratched > f
You panic and attempt to flee!


You flee head over heels.
The Tar Valon to Cairhien Road
The road from Cairhien to Tar Valon nears a junction to the west at the
village of Alindaer, though the surrounding countryside opens in many
directions in a haze of trees and greenery. Above the treetops the higher
reaches of the White Tower can be seen to the north, gracefully spanning
into the sky.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.
An elk with massive antlers eyes you with curiosity.

* R HP:Wounded MV:Full > n
Alas, you cannot go that way...
*Cenae* has arrived from the west, riding a shadow stallion.

* R HP:Wounded MV:Full >
*Cenae* leaves west riding a shadow stallion.

* R HP:Wounded MV:Full > w
w
bn
Beginning the Tar Valon to Cairhien Road
To the north a three-way split leads marks the junction for several roads.
Northward leads to Tar Valon, city of the Aes Sedai. Southwest the road
leads to Andor and its crown city of Caemlyn. Far to the southeast the
road heads toward the topless towers of Cairhien. A bright red barn can be
easily seen from this point, part of one of the outlying farms to the
village of Alindaer.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cenae* is standing here, riding a shadow stallion.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
*Cenae* struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.

* R HP:Wounded MV:Full > Alas, you cannot go that way...

* R HP:Wounded MV:Full > Arglebargle, glop-glyf!?!

* R HP:Wounded MV:Full > n
At a Junction of Roads
The road to Tar Valon curves west around a small farm. A dusty cartpath
leads east around a barn to a water well beside a brick home. Smells of
manure and animal stock carry on the breeze. Another road begins at this
point, winding southeast through wooded lands.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Choen Miridia, Child of Light Elite is standing here, riding a wild stallion.
Huor Versyr the Senior Lieutenant is standing here, riding a warhorse.
Boogie Boogamusolopolisovich the Master Detective |Queen's Guard| is standing here.

* R HP:Wounded MV:Full >
Choen says 'hrm-dizzle'

\
* R HP:Wounded MV:Full > \
[k dark]
They aren't here.

\
* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full >
Terin narrates 'i going wg anyway'

* R HP:Wounded MV:Full > sa spam
You say 'spam'

* R HP:Wounded MV:Full > \
\
[k dark]
They aren't here.

\
* R HP:Wounded MV:Full > Karai narrates 'i was spiked X2 :P'
[k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full >
Boogie says 'went s'

* R HP:Wounded MV:Full > sa she 1s
You say 'she 1s'

* R HP:Wounded MV:Full >
Choen looks at you.

* R HP:Wounded MV:Full > s
\
Beginning the Tar Valon to Cairhien Road
To the north a three-way split leads marks the junction for several roads.
Northward leads to Tar Valon, city of the Aes Sedai. Southwest the road
leads to Andor and its crown city of Caemlyn. Far to the southeast the
road heads toward the topless towers of Cairhien. A bright red barn can be
easily seen from this point, part of one of the outlying farms to the
village of Alindaer.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cenae* is standing here, riding a shadow stallion.
A cute brown deer eyes you nervously.
A cute brown deer eyes you nervously.
A young and strong buck is here, munching some grass.
Terin narrates 'nothing out it'

bash
* R HP:Wounded MV:Full > [k dark]
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Wounded MV:Full > Bash who?
*Cenae* tickles your body with her strike.

* R HP:Wounded MV:Full - Cenae: Scratched > \
\
[k dark]
You do the best you can!

\
* R HP:Wounded MV:Full - Cenae: Scratched > [k dark]
Fight!? Are you crazy?? You can barely hold yourself together.

* R HP:Wounded MV:Full - Cenae: Scratched > You try to pound *Cenae*, but she parries successfully.
*Cenae* strikes your body.
[k dark]
Fight!? Are you crazy?? You can barely hold yourself together.
*Cenae* panics, and attempts to flee!

* R HP:Wounded MV:Full - Cenae: Scratched >
*Cenae* leaves north riding a shadow stallion.
Choen has arrived from the north, riding a wild stallion.

* R HP:Wounded MV:Full > narr on
You narrate 'on'
Choen leaves north riding a wild stallion.

* R HP:Wounded MV:Full > \
n
[k dark]
They aren't here.
Boogie narrates 'wg'

* R HP:Wounded MV:Full > At a Junction of Roads
The road to Tar Valon curves west around a small farm. A dusty cartpath
leads east around a barn to a water well beside a brick home. Smells of
manure and animal stock carry on the breeze. Another road begins at this
point, winding southeast through wooded lands.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Huor Versyr the Senior Lieutenant is standing here, riding a warhorse.
Boogie Boogamusolopolisovich the Master Detective |Queen's Guard| is standing here.

* R HP:Wounded MV:Full > \
[k dark]
They aren't here.
Boogie leaves west.
You follow Boogie.

The Tar Valon Road
The road bends your path around a quaint farmhouse and its surrounding
property. The landscape is well-tended with crops in tilled fields and a
dirt road leading to a well.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Boogie Boogamusolopolisovich the Master Detective |Queen's Guard| is standing here.
Huor has arrived from the east, riding a warhorse.

* R HP:Wounded MV:Full >
Boogie leaves south.
You follow Boogie.

The Tar Valon Road
Tended and fenced fields abruptly end against the border of a dense forest
on either side of the road. It looks as if a drainage trench had once
been attempted to help clear the muddy roads during spring rains, but
of late they have fallen into disrepair.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Boogie Boogamusolopolisovich the Master Detective |Queen's Guard| is standing here.
Choen Miridia, Child of Light Elite is here, fighting Cenae, riding a wild stallion.
*Cenae* is here, fighting Choen, riding a shadow stallion.
Huor has arrived from the north, riding a warhorse.

* R HP:Wounded MV:Full > w

*Cenae* leaves south riding a shadow stallion.

* R HP:Wounded MV:Full > A Shallow Culvert at the Forest Border
Your boots sink quickly to the ankles as you step in the soft soil of a
drainage trench. The ditch is only a few feet from the road and shares
the other border with a very old and long undisturbed forest.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > \
[k dark]
They aren't here.

* R HP:Wounded MV:Full > \
\

*Cenae* has arrived from the south, riding a shadow stallion.

* R HP:Wounded MV:Full > \
[k dark]
You barely pound *Cenae*'s right leg.

* R HP:Wounded MV:Full - Cenae: Hurt > [k dark]
You do the best you can!
Adara narrates 'im a coming!'

* R HP:Wounded MV:Full - Cenae: Hurt > bash
[k dark]
Fight!? Are you crazy?? You can barely hold yourself together.

bash l - Cenae: Hurt >
=
*Cenae* barely strikes your left foot.
*Cenae* panics, and attempts to flee!

Cancelled.
Fight!? Are you crazy?? You can barely hold yourself together.
Boogie has arrived from the south.
Huor has arrived from the south, riding a warhorse.

* R HP:Wounded MV:Full - Cenae: Hurt >
Huor barely blasts *Cenae*'s body.
Boogie leaves west.

* R HP:Wounded MV:Full - Cenae: Hurt > \

*Cenae* leaves south riding a shadow stallion.
Choen has arrived from the south, riding a wild stallion.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > \

Choen leaves west riding a wild stallion.

\
* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full >
Choen has arrived from the west, riding a wild stallion.

* R HP:Wounded MV:Full > \
[k dark]
They aren't here.

s
* R HP:Wounded MV:Full > A Shallow Culvert at the Forest Border
Beside the road this sunken tract of land is an excellent route for runoff
from the road. The earth is very soft and the dead foliage covering the
muddy surface has the sweetly-sick stench of decay.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Choen has arrived from the north, riding a wild stallion.

* R HP:Wounded MV:Full >
Choen leaves east riding a wild stallion.

* R HP:Wounded MV:Full > e
Your heartbeat calms down more as you feel less panicked.
The Tar Valon Road
A few worthless personal effects are scattered and ground into the packed
gravel and mud. Some discolored splotches in the road are from where
blood has recently pooled and dried.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Choen Miridia, Child of Light Elite is standing here, riding a wild stallion.
Choen leaves south riding a wild stallion.

* R HP:Wounded MV:Fresh > \
n
[k dark]
They aren't here.

w
* R HP:Wounded MV:Fresh > The Tar Valon Road
Tended and fenced fields abruptly end against the border of a dense forest
on either side of the road. It looks as if a drainage trench had once
been attempted to help clear the muddy roads during spring rains, but
of late they have fallen into disrepair.
[ obvious exits: N S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh > A Shallow Culvert at the Forest Border
Your boots sink quickly to the ankles as you step in the soft soil of a
drainage trench. The ditch is only a few feet from the road and shares
the other border with a very old and long undisturbed forest.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Huor Versyr the Senior Lieutenant is standing here, riding a warhorse.

* R HP:Wounded MV:Fresh > w
An Old, Silent Forest
Complete calm and solitude strike you first as you enter the colorless,
overgrown forest. Most of the vegetation is gray-green and very drab,
while the bark and roots of the trees are almost ashen. Precious
little stirs these grounds, and new growth is depressed or choked out by
the unchecked pre-existant plant life.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Boogie Boogamusolopolisovich the Master Detective |Queen's Guard| is standing here.
Boogie leaves east.
You follow Boogie.

A Shallow Culvert at the Forest Border
Your boots sink quickly to the ankles as you step in the soft soil of a
drainage trench. The ditch is only a few feet from the road and shares
the other border with a very old and long undisturbed forest.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Boogie Boogamusolopolisovich the Master Detective |Queen's Guard| is standing here.
Huor Versyr the Senior Lieutenant is standing here, riding a warhorse.

* R HP:Wounded MV:Fresh > w
An Old, Silent Forest
Complete calm and solitude strike you first as you enter the colorless,
overgrown forest. Most of the vegetation is gray-green and very drab,
while the bark and roots of the trees are almost ashen. Precious
little stirs these grounds, and new growth is depressed or choked out by
the unchecked pre-existant plant life.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Fresh >
Karai narrates 'can you get a mob adara?'

* R HP:Wounded MV:Fresh > w
w
An Old, Silent Forest
An eerie, muffled shriek breaks the utter quiet of this wood. Upon closer
investigation you discover the sound emanating from wind passing through the
hollow arms of a stately oak whose life slowly wans whilst it yet grasps out
for blessed light.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.

* R HP:Wounded MV:Full > An Old, Silent Forest
Stillness invades every fiber of being around you. Trudging through the deep
piles of fallen leaves and branches produces strangely little noise, as if
it is absorbed. No birds chirp, nor is there sign of other woodland life,
and the only movement comes from the dance of sunlight through the flutter of
windblown leaves in the boughs high above.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > w
Margin of Clearance Between the Woods
A distinctly worn path, most likely a runway forged by woodland creatures,
splits the boundaries between two woods. Animal droppings and remains
are scattered amongst the freshly kicked dirt.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

* R HP:Wounded MV:Full > w
A Sallow Wood
The trees and growth here are marginally different than that to the east. The
spacing between plant life is a healthier distance, and a lot less scrub
and underbrush choke the earth's surface. Also, the sky is visible and a
light breeze passes between trees.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > w
s
A Sallow Wood
The tweeter of songbirds and the cautious scurrying of small animals are a
definite marker for having departed the deathly quiet forest to the east.
Pale dogwoods, birch and willows comprise this peaceful wood, and the
air is fresh and less stagnant.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > s
A Sallow Wood
Along the south and west, the tree cover begins to dwindle and a tall grass
invades the woodland boundary. With less shade, the tan fields are warm
and arid.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > Thinning of the Wood
A few scattered birch and dogwoods provide the local vegetation as
the wood thins out here. A black bush grows in the center of this
clearing. Travel is impossible in most directions.
[ obvious exits: N ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Terin s'Ahelas, semi-retired Alcoholic. is standing here, riding a gray palfrey.
A squirrel is here, chittering.

* R HP:Wounded MV:Full > \

Adara narrates 'cenae s on tv road'

* R HP:Wounded MV:Full > [k dark]
They aren't here.

* R HP:Wounded MV:Full > n
A Sallow Wood
Along the south and west, the tree cover begins to dwindle and a tall grass
invades the woodland boundary. With less shade, the tan fields are warm
and arid.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

n
* R HP:Wounded MV:Full > e
A Sallow Wood
The tweeter of songbirds and the cautious scurrying of small animals are a
definite marker for having departed the deathly quiet forest to the east.
Pale dogwoods, birch and willows comprise this peaceful wood, and the
air is fresh and less stagnant.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Wounded MV:Full > e
A Sallow Wood
The trees and growth here are marginally different than that to the east. The
spacing between plant life is a healthier distance, and a lot less scrub
and underbrush choke the earth's surface. Also, the sky is visible and a
light breeze passes between trees.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

e
* R HP:Wounded MV:Full > Margin of Clearance Between the Woods
A distinctly worn path, most likely a runway forged by woodland creatures,
splits the boundaries between two woods. Animal droppings and remains
are scattered amongst the freshly kicked dirt.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A wild hog snorts angrily, pawing at the ground.

* R HP:Wounded MV:Full > An Old, Silent Forest
Stillness invades every fiber of being around you. Trudging through the deep
piles of fallen leaves and branches produces strangely little noise, as if
it is absorbed. No birds chirp, nor is there sign of other woodland life,
and the only movement comes from the dance of sunlight through the flutter of
windblown leaves in the boughs high above.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > An Old, Silent Forest
An eerie, muffled shriek breaks the utter quiet of this wood. Upon closer
investigation you discover the sound emanating from wind passing through the
hollow arms of a stately oak whose life slowly wans whilst it yet grasps out
for blessed light.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.

* R HP:Wounded MV:Full > e
An Old, Silent Forest
Complete calm and solitude strike you first as you enter the colorless,
overgrown forest. Most of the vegetation is gray-green and very drab,
while the bark and roots of the trees are almost ashen. Precious
little stirs these grounds, and new growth is depressed or choked out by
the unchecked pre-existant plant life.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Wounded MV:Full > e
A Shallow Culvert at the Forest Border
Your boots sink quickly to the ankles as you step in the soft soil of a
drainage trench. The ditch is only a few feet from the road and shares
the other border with a very old and long undisturbed forest.
[ obvious exits: E S W ]

*********************************************

Margin of Clearance Between the Woods
A distinctly worn path, most likely a runway forged by woodland creatures,
splits the boundaries between two woods. Animal droppings and remains
are scattered amongst the freshly kicked dirt.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Boogie Boogamusolopolisovich the Master Detective |Queen's Guard| is standing here, riding a warhorse.
A wild hog snorts angrily, pawing at the ground.

* R HP:Healthy MV:Full > \
[k dark]
They aren't here.
Choen narrates 'group'
Boogie leaves west riding a warhorse.
You follow Boogie.

A Sallow Wood
The trees and growth here are marginally different than that to the east. The
spacing between plant life is a healthier distance, and a lot less scrub
and underbrush choke the earth's surface. Also, the sky is visible and a
light breeze passes between trees.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Boogie Boogamusolopolisovich the Master Detective |Queen's Guard| is standing here, riding a warhorse.
Adara Galanin, Daughter-Heir of Andor is here, fighting Turyk, riding a gray palfrey.
*Turyk* is here, fighting Adara.

* R HP:Healthy MV:Full > \

Boogie leaves south riding a warhorse.
You follow Boogie.

A Sallow Wood
Pausing at the cool refuge of the wood's border, it is the last stop heading
further west for any shade. Between the tree-trunks you see the dry, olive
grass of open plains. No signs of civilization are present anywhere.
[ obvious exits: N W ]
The corpse of Terin is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
Boogie Boogamusolopolisovich the Master Detective |Queen's Guard| is standing here, riding a warhorse.
A gray palfrey prances skittishly nearby.

* R HP:Healthy MV:Full > [k dark]
They aren't here.

\
* R HP:Healthy MV:Full > [k dark]
They aren't here.

* R HP:Healthy MV:Full >
Boogie leaves north riding a warhorse.
You follow Boogie.

A Sallow Wood
The trees and growth here are marginally different than that to the east. The
spacing between plant life is a healthier distance, and a lot less scrub
and underbrush choke the earth's surface. Also, the sky is visible and a
light breeze passes between trees.
[ obvious exits: E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Boogie Boogamusolopolisovich the Master Detective |Queen's Guard| is standing here, riding a warhorse.
Adara Galanin, Daughter-Heir of Andor is here, fighting Turyk, riding a gray palfrey.
*Turyk* is here, fighting Adara.

\
* R HP:Healthy MV:Full >
Boogie pierces *Turyk*'s right arm very hard.
Adara narrates 'on turyk'

* R HP:Healthy MV:Full > [k dark]
You pound *Turyk*'s body.

* R HP:Healthy MV:Full - Adara: Healthy - Turyk: Wounded >
Adara assumes an offensive striking posture.

bash
* R HP:Healthy MV:Full - Adara: Healthy - Turyk: Wounded >
*Turyk* panics, and attempts to flee!

l - Adara: Healthy - Turyk: Wounded >
*Turyk* leaves west.

w
*
Adara leaves west riding a gray palfrey.

\
Cancelled.
A Sallow Wood
The tweeter of songbirds and the cautious scurrying of small animals are a
definite marker for having departed the deathly quiet forest to the east.
Pale dogwoods, birch and willows comprise this peaceful wood, and the
air is fresh and less stagnant.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adara Galanin, Daughter-Heir of Andor is standing here, riding a gray palfrey.

* R HP:Healthy MV:Full > [k dark]
They aren't here.
Boogie has arrived from the east, riding a warhorse.

* R HP:Healthy MV:Full >
Adara leaves south riding a gray palfrey.

* R HP:Healthy MV:Full > \

Boogie leaves west riding a warhorse.
You follow Boogie.

Thinning of the Wood
Sun-parched trees with scraggly branches twisted by gale-force winds are the
only inhabitants outside the drab-colored grass advancing on the forests
soil. Some blackened scorch marks on the base of the trees and the earth
signal that this dry land is given to wildfires.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Boogie Boogamusolopolisovich the Master Detective |Queen's Guard| is standing here, riding a warhorse.
A squirrel is here, chittering.

* R HP:Healthy MV:Full > \
[k dark]
They aren't here.

* R HP:Healthy MV:Full > \
\
[k dark]
They aren't here.

* R HP:Healthy MV:Full > [k dark]
They aren't here.

* R HP:Healthy MV:Full > \
[k dark]
They aren't here.

* R HP:Healthy MV:Full >
Boogie leaves east riding a warhorse.
You follow Boogie.

A Sallow Wood
The tweeter of songbirds and the cautious scurrying of small animals are a
definite marker for having departed the deathly quiet forest to the east.
Pale dogwoods, birch and willows comprise this peaceful wood, and the
air is fresh and less stagnant.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Boogie Boogamusolopolisovich the Master Detective |Queen's Guard| is standing here, riding a warhorse.

* R HP:Healthy MV:Full > \
\
\
[k dark]
They aren't here.

* R HP:Healthy MV:Full > [k dark]
They aren't here.

* R HP:Healthy MV:Full > \
[k dark]
They aren't here.

* R HP:Healthy MV:Full > [k dark]
They aren't here.

* R HP:Healthy MV:Full > [k dark]
They aren't here.

* R HP:Healthy MV:Full > \

Boogie leaves south riding a warhorse.
You follow Boogie.

A Sallow Wood
Along the south and west, the tree cover begins to dwindle and a tall grass
invades the woodland boundary. With less shade, the tan fields are warm
and arid.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Boogie Boogamusolopolisovich the Master Detective |Queen's Guard| is standing here, riding a warhorse.

* R HP:Healthy MV:Full >
Karai narrates 'on cenae and elt wg'

* R HP:Healthy MV:Full > [k dark]
They aren't here.

* R HP:Healthy MV:Full > \
Karai has arrived from the south, riding a gray palfrey.
[k dark]
They aren't here.

* R HP:Healthy MV:Full >
Boogie leaves south riding a warhorse.
Karai leaves south riding a gray palfrey.
You follow Boogie.

Thinning of the Wood
A few scattered birch and dogwoods provide the local vegetation as
the wood thins out here. A black bush grows in the center of this
clearing. Travel is impossible in most directions.
[ obvious exits: N ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Karai the Gateguard is standing here, riding a gray palfrey.
Boogie Boogamusolopolisovich the Master Detective |Queen's Guard| is standing here, riding a warhorse.
Adara Galanin, Daughter-Heir of Andor is here, fighting Cenae, riding a gray palfrey.
*Cenae* is here, fighting Adara, riding a shadow stallion.
*Cenae* is surrounded by a shimmering white aura!
*Eltargrim* is standing here.
A squirrel is here, chittering.

* R HP:Healthy MV:Full >
Boogie pierces *Eltargrim*'s left arm very hard.

* R HP:Healthy MV:Full > \

Boogie barely pierces *Eltargrim*'s left arm.
Adara tickles *Cenae*'s body with her pierce.
Karai leaves north riding a gray palfrey.

* R HP:Healthy MV:Full > [k dark]
You barely pound *Eltargrim*'s body.

* R HP:Healthy MV:Full - Boogie: Healthy - Eltargrim: Hurt > bash
*Cenae* panics, and attempts to flee!
Adara narrates 'on cenar'


Choen has arrived from the north, riding a black stallion.

-
Choen tries to blast *Cenae*, but she parries successfully.

+
*Eltargrim* panics, and attempts to flee!

*
*Cenae* panics, and attempts to flee!
*Eltargrim* leaves north.
Boogie panics, and attempts to flee!
Boogie leaves north riding a warhorse.


Adara barely pierces *Cenae*'s right arm.

*
*Cenae* leaves north riding a shadow stallion.

\
-
Adara assumes an offensive striking posture.

Cancelled.
[k dark]
They aren't here.

* R HP:Healthy MV:Full > \
\
[k dark]
They aren't here.

* R HP:Healthy MV:Full > [k dark]
They aren't here.

* R HP:Healthy MV:Full > \

Adara leaves north riding a gray palfrey.

* R HP:Healthy MV:Full > n
[k dark]
They aren't here.
Choen leaves north riding a black stallion.

* R HP:Healthy MV:Full > A Sallow Wood
Along the south and west, the tree cover begins to dwindle and a tall grass
invades the woodland boundary. With less shade, the tan fields are warm
and arid.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Choen Miridia, Child of Light Elite is standing here, riding a black stallion.
Adara Galanin, Daughter-Heir of Andor is here, fighting Eltargrim, riding a gray palfrey.
Boogie Boogamusolopolisovich the Master Detective |Queen's Guard| is here, fighting Eltargrim, riding a warhorse.
*Eltargrim* is here, fighting Boogie.
*Eltargrim* panics, and attempts to flee!
Choen tries to blast *someone*, but he parries successfully.

* R HP:Healthy MV:Full >
Choen tries to blast *someone*, but he parries successfully.
Adara pierces *Eltargrim*'s right arm hard.
Boogie barely pierces *Eltargrim*'s left leg.
Boogie panics, and attempts to flee!
A warhorse seems too exhausted to obey Boogie's commands.
Boogie tries to flee, but is too exhausted! <----this might hurt a lil

* R HP:Healthy MV:Full > \

*Eltargrim* leaves north.

* R HP:Healthy MV:Full > [k dark]
They aren't here.

* R HP:Healthy MV:Full > bash

*Turyk* places a blackened steel kris in the back of Boogie, resulting in some strange noises and blood!

* R HP:Healthy MV:Full > Bash who?

* R HP:Healthy MV:Full > n
n
n
n
A Sallow Wood
The tweeter of songbirds and the cautious scurrying of small animals are a
definite marker for having departed the deathly quiet forest to the east.
Pale dogwoods, birch and willows comprise this peaceful wood, and the
air is fresh and less stagnant.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong > A Sallow Wood
Still under the refreshing shade of birch and willow and dogwood you are
able to study the grassy savannas with relative comfort. Small animals dart
past you from time-to-time, and invisible chirping is ever-present up above.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong > Alas, you cannot go that way...

* R HP:Healthy MV:Strong > Alas, you cannot go that way...

* R HP:Healthy MV:Strong > \
\
[k dark]
They aren't here.

\
* R HP:Healthy MV:Strong > [k dark]
They aren't here.

* R HP:Healthy MV:Strong > [k dark]
They aren't here.

* R HP:Healthy MV:Strong > \
[k dark]
They aren't here.

\
* R HP:Healthy MV:Strong > \
[k dark]
They aren't here.

* R HP:Healthy MV:Strong > [k dark]
They aren't here.

* R HP:Healthy MV:Strong > \
\
[k dark]
They aren't here.

* R HP:Healthy MV:Strong > [k dark]
They aren't here.

* R HP:Healthy MV:Strong > s
s
A Sallow Wood
The tweeter of songbirds and the cautious scurrying of small animals are a
definite marker for having departed the deathly quiet forest to the east.
Pale dogwoods, birch and willows comprise this peaceful wood, and the
air is fresh and less stagnant.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong > A Sallow Wood
Along the south and west, the tree cover begins to dwindle and a tall grass
invades the woodland boundary. With less shade, the tan fields are warm
and arid.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A warhorse is here, stamping his feet impatiently.

* R HP:Healthy MV:Strong > s
Thinning of the Wood
A few scattered birch and dogwoods provide the local vegetation as
the wood thins out here. A black bush grows in the center of this
clearing. Travel is impossible in most directions.
[ obvious exits: N ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Choen Miridia, Child of Light Elite is here, fighting Turyk, riding a black stallion.
Adara Galanin, Daughter-Heir of Andor is here, fighting Turyk, riding a gray palfrey.
*Turyk* is here, fighting Adara.
A squirrel is here, chittering.

* R HP:Healthy MV:Strong > \
Karai narrates 'i got 2 spikes from cenae'
[k dark]
*Turyk* swiftly dodges your attempt to pound him.
*Turyk* leaves north.

* R HP:Healthy MV:Strong > bash
Bash who?

* R HP:Healthy MV:Strong >
Adara leaves north riding a gray palfrey.

* R HP:Healthy MV:Strong > n
n
n
A Sallow Wood
Along the south and west, the tree cover begins to dwindle and a tall grass
invades the woodland boundary. With less shade, the tan fields are warm
and arid.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Adara Galanin, Daughter-Heir of Andor is standing here, riding a gray palfrey.
Boogie Boogamusolopolisovich the Master Detective |Queen's Guard| is standing here.
A warhorse is here, stamping his feet impatiently.

* R HP:Healthy MV:Strong > n
A Sallow Wood
The tweeter of songbirds and the cautious scurrying of small animals are a
definite marker for having departed the deathly quiet forest to the east.
Pale dogwoods, birch and willows comprise this peaceful wood, and the
air is fresh and less stagnant.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Strong > A Sallow Wood
Still under the refreshing shade of birch and willow and dogwood you are
able to study the grassy savannas with relative comfort. Small animals dart
past you from time-to-time, and invisible chirping is ever-present up above.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

\
* R HP:Healthy MV:Strong > Alas, you cannot go that way...

* R HP:Healthy MV:Strong > [k dark]
They aren't here.

* R HP:Healthy MV:Strong > \
\

Karai narrates 'im low beat in tv'

* R HP:Healthy MV:Strong > [k dark]
They aren't here.

* R HP:Healthy MV:Strong > \
[k dark]
They aren't here.

* R HP:Healthy MV:Strong > [k dark]
They aren't here.

* R HP:Healthy MV:Strong > notice
l
You start paying increased attention to your surroundings.

* R HP:Healthy MV:Strong > \
A Sallow Wood
Still under the refreshing shade of birch and willow and dogwood you are
able to study the grassy savannas with relative comfort. Small animals dart
past you from time-to-time, and invisible chirping is ever-present up above.
[ obvious exits: S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.

* R HP:Healthy MV:Fresh > A Sallow Wood
Along the south and west, the tree cover begins to dwindle and a tall grass
invades the woodland boundary. With less shade, the tan fields are warm
and arid.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Healthy MV:Full > [k dark]
They aren't here.

* R HP:Healthy MV:Full >
Choen has arrived from the south, riding a black stallion.

n
* R HP:Healthy MV:Full > \
A Sallow Wood
The tweeter of songbirds and the cautious scurrying of small animals are a
definite marker for having departed the deathly quiet forest to the east.
Pale dogwoods, birch and willows comprise this peaceful wood, and the
air is fresh and less stagnant.
[ obvious exits: N E S W ]
The corpse of the hog is lying here.
A warhorse is here, stamping his feet impatiently, being ridden by you.
*Cenae* is here, fighting Huor, riding a shadow stallion.
*Eltargrim* is here, fighting Boogie.
Boogie Boogamusolopolisovich the Master Detective |Queen's Guard| is here, fighting Eltargrim, riding a roan charger.
Huor Versyr the Senior Lieutenant is here, fighting Cenae, riding a warhorse.
Boogie avoids being bashed by *Eltargrim* who loses his balance and falls!

bash
* R HP:Healthy MV:Full > [k dark]
You barely pound *Eltargrim*'s body.

Karai narrates 'where boogie?'e: Hurt - Eltargrim: Hurt >

+
Huor tries to blast *Cenae*, but she parries successfully.
Boogie pierces *Eltargrim*'s body hard.
Boogie says 'ffs'

-
Boogie tickles *Eltargrim*'s right leg with his pierce.

-
Choen has arrived from the east, riding a black stallion.

=
Your bash at *Eltargrim* sends him sprawling!
Choen blasts *Cenae*'s body.

* R HP:Healthy MV:Full - Boogie: Hurt - Eltargrim: Wounded >
You pound *Eltargrim*'s right arm hard.
Huor tries to blast *Cenae*, but she parries successfully.
*Cenae* barely strikes Huor's body.
Boogie pierces *Eltargrim*'s body.

* R HP:Healthy MV:Full - Boogie: Hurt - Eltargrim: Wounded >
Boogie pierces *Eltargrim*'s left leg.

* R HP:Healthy MV:Full - Boogie: Hurt - Eltargrim: Wounded >
Adara has arrived from the east, riding a warhorse.

* R HP:Healthy MV:Full - Boogie: Hurt - Eltargrim: Wounded >
Choen sends *Cenae* sprawling with a powerful bash!

* R HP:Healthy MV:Full - Boogie: Hurt - Eltargrim: Wounded >
Choen blasts *Cenae*'s right arm very hard.
You pound *Eltargrim*'s right arm hard.
Huor barely blasts *Cenae*'s body.
Boogie barely pierces *Eltargrim*'s head.

* R HP:Healthy MV:Full - Boogie: Hurt - Eltargrim: Wounded > bash

Boogie pierces *Eltargrim*'s body.
Choen looks at *Cenae*.
Adara pierces *Eltargrim*'s right leg hard.

* l - Boogie: Hurt - Eltargrim: Wounded >
Adara pierces *Eltargrim*'s body hard.
Choen blasts *Cenae*'s body hard.
Huor blasts *Cenae*'s body.
Boogie barely pierces *Eltargrim*'s left leg.
You are hungry.

=
Your bash at *Eltargrim* sends him sprawling!

* R HP:Healthy MV:Fresh - Boogie: Hurt - Eltargrim: Wounded >
*Cenae* panics, and attempts to flee!

* R HP:Healthy MV:Fresh - Boogie: Hurt - Eltargrim: Wounded >
*Cenae* leaves east riding a shadow stallion.
*Cenae* has arrived from the east, riding a shadow stallion.

* R HP:Healthy MV:Fresh - Boogie: Hurt - Eltargrim: Wounded >
Huor tries to blast *Cenae*, but she parries successfully.

* R HP:Healthy MV:Fresh - Boogie: Hurt - Eltargrim: Wounded >
*Cenae* strikes Huor's right arm.
Huor tries to blast *Cenae*, but she parries successfully.
You pound *Eltargrim*'s body hard.
Boogie tickles *Eltargrim*'s head with his pierce.
Boogie narrates 'not ice n'

* R HP:Healthy MV:Fresh - Boogie: Hurt - Eltargrim: Wounded >
*Cenae* panics, and attempts to flee!

* R HP:Healthy MV:Fresh - Boogie: Hurt - Eltargrim: Wounded >
*Cenae* leaves west riding a shadow stallion.

* R HP:Healthy MV:Fresh - Boogie: Hurt - Eltargrim: Wounded >
Adara pierces *Eltargrim*'s body hard.

* R HP:Healthy MV:Fresh - Boogie: Hurt - Eltargrim: Battered >
Adara pierces *Eltargrim*'s body very hard.
Boogie barely pierces *Eltargrim*'s left leg.

* R HP:Healthy MV:Fresh - Boogie: Hurt - Eltargrim: Battered >
Adara pierces *Eltargrim*'s left arm hard.
You pound *Eltargrim*'s body hard.
Boogie tickles *Eltargrim*'s head with his pierce.

* R HP:Healthy MV:Fresh - Boogie: Hurt - Eltargrim: Battered >
Choen tries to blast *Turyk*, but he deflects the blow.

* R HP:Healthy MV:Fresh - Boogie: Hurt - Eltargrim: Battered > bash
*Eltargrim* panics, and attempts to flee!


*Eltargrim* leaves north.

=
Choen tries to blast *Turyk*, but he deflects the blow.

+
Adara tries to pierce *Turyk*, but he deflects the blow.

\
*
Boogie tries to pierce *Turyk*, but he parries successfully.

Cancelled.
[k dark]
You try to pound *Turyk*, but he parries successfully.

* R HP:Healthy MV:Fresh - Choen: Healthy - Turyk: Wounded >
*Turyk* panics, and attempts to flee!

bash
You pound *Turyk*'s body very hard.althy - Turyk: Wounded >
Boogie tries to pierce *Turyk*, but he deflects the blow.
Adara tries to pierce *Turyk*, but he parries successfully.


*Turyk* leaves east.

-
Karai narrates 'whats up boogie?'
Choen tries to blast *Turyk*, but he deflects the blow.
Boogie tries to pierce *Turyk*, but he parries successfully.
Adara assumes an offensive striking posture.

+
Adara tries to pierce *Turyk*, but he parries successfully.

+
Huor tries to blast *Turyk*, but he deflects the blow.

=
*Turyk* panics, and attempts to flee!

-
Huor blasts *Turyk*'s left hand into bloody fragments!
Adara pierces *Turyk*'s body into bloody fragments!
Boogie pierces *Turyk*'s left foot hard.
Choen blasts *Turyk*'s body into bloody fragments!


The fighting is too thick and heavy for you to enter the fray!
*Turyk* leaves north.

* R HP:Healthy MV:Fresh >
Adara leaves north riding a warhorse.

* R HP:Healthy MV:Fresh >
Boogie leaves north riding a roan charger.
You follow Boogie.

Huor leaves north riding a warhorse.

stand
* R HP:Healthy MV:Fresh > \
\
You are already standing.
Choen leaves north riding a black stallion.

\
* R HP:Healthy MV:Fresh > [k dark]
They aren't here.

* R HP:Healthy MV:Fresh > [k dark]
They aren't here.
Adara has arrived from the north, riding a warhorse.

* R HP:Healthy MV:Fresh > [k dark]
They aren't here.

s
* R HP:Healthy MV:Fresh > A Sallow Wood
Along the south and west, the tree cover begins to dwindle and a tall grass
invades the woodland boundary. With less shade, the tan fields are warm
and arid.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A gray palfrey prances skittishly nearby.

* R HP:Healthy MV:Full > s
Thinning of the Wood
A few scattered birch and dogwoods provide the local vegetation as
the wood thins out here. A black bush grows in the center of this
clearing. Travel is impossible in most directions.
[ obvious exits: N ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A squirrel is here, chittering.

* R HP:Healthy MV:Full > \
\
\
[k dark]
They aren't here.

* R HP:Healthy MV:Full > \
[k dark]
They aren't here.

* R HP:Healthy MV:Full > \
[k dark]
They aren't here.

* R HP:Healthy MV:Full > [k dark]
They aren't here.

* R HP:Healthy MV:Full > \
[k dark]
They aren't here.

* R HP:Healthy MV:Full > \
\
[k dark]
They aren't here.

* R HP:Healthy MV:Full > \
[k dark]
They aren't here.

* R HP:Healthy MV:Full > \
[k dark]
They aren't here.

* R HP:Healthy MV:Full > \
[k dark]
They aren't here.

* R HP:Healthy MV:Full > \
[k dark]
They aren't here.

* R HP:Healthy MV:Full > [k dark]
They aren't here.

* R HP:Healthy MV:Full > [k dark]
They aren't here.

* R HP:Healthy MV:Full > whe
Players in your Zone
--------------------
Adara - Before the Unending Grasslands
Protus - Thinning of the Wood

\
* R HP:Healthy MV:Full > [k dark]
They aren't here.

\
* R HP:Healthy MV:Full > \
[k dark]
They aren't here.
Adara has arrived from the north, riding a warhorse.

* R HP:Healthy MV:Full > [k dark]
They aren't here.

* R HP:Healthy MV:Full > \
[k dark]
They aren't here.

* R HP:Healthy MV:Full > \
\
[k dark]
They aren't here.

* R HP:Healthy MV:Full > [k dark]
They aren't here.

* R HP:Healthy MV:Full > \
[k dark]
They aren't here.
Choen has arrived from the north, riding a black stallion.

* R HP:Healthy MV:Full > \
[k dark]
They aren't here.

* R HP:Healthy MV:Full >
Adara leaves north riding a warhorse.

* R HP:Healthy MV:Full > \
[k dark]
They aren't here.

\
* R HP:Healthy MV:Full > \
[k dark]
They aren't here.
Boogie narrates 'nothing mound'

* R HP:Healthy MV:Full > [k dark]
They aren't here.

* R HP:Healthy MV:Full > whe
Players in your Zone
--------------------
Adara - Thinning of the Wood
Choen - Thinning of the Wood
Protus - Thinning of the Wood

* R HP:Healthy MV:Full > \
\
[k dark]
They aren't here.

\
* R HP:Healthy MV:Full > [k dark]
They aren't here.

* R HP:Healthy MV:Full > [k dark]
They aren't here.

* R HP:Healthy MV:Full > \
[k dark]
They aren't here.

* R HP:Healthy MV:Full >
Choen smirks.

* R HP:Healthy MV:Full > narr check cut
You narrate 'check cut'


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