First time pking together submitted by
Protus on 2006-06-05 @ 12:45:21
This was one of our first times pking together...I made tons of mistakes and he made 1 or 2. With me playing better the outcome would have been tons different.
Rating: 4.00 |
Views: 1190 |
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At a Junction of Roads
The road to Tar Valon curves west around a small farm. A dusty cartpath
leads east around a barn to a water well beside a brick home. Smells of
manure and animal stock carry on the breeze. Another road begins at this
point, winding southeast through wooded lands.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Krell the Veteran Gaidin is standing here, riding a warhorse.
*Zarth* is standing here.
[k dark]
Krell moves swiftly to protect you.
You strike *Zarth*'s body.
* R HP:Healthy SP:Strong MV:Tiring - Krell: Scratched - Zarth: Scratched > Krell leaves south riding a warhorse.
[k dark]
You do the best you can!
* R HP:Healthy SP:Strong MV:Tiring - Zarth: Scratched >
*Zarth* tries to pound you, but you deflect the blow.
* R HP:Healthy SP:Strong MV:Tiring - Zarth: Scratched >
*Zarth* panics, and attempts to flee!
* R HP:Healthy SP:Strong MV:Tiring - Zarth: Scratched > emb
*Zarth* leaves east.
* R HP:Healthy SP:Strong MV:Tiring > You feel the flows of saidar coursing through your body.
* R HP:Healthy SP:Strong MV:Tiring >
Krell has arrived from the south, riding a warhorse.
\
* R HP:Healthy SP:Strong MV:Tiring > \
\
\
[k dark]
They aren't here.
\
* R HP:Healthy SP:Strong MV:Tiring > \
[k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Tiring > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Tiring > \
[k dark]
They aren't here.
\
* R HP:Healthy SP:Strong MV:Tiring > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Tiring > \
[k dark]
They aren't here.
\
* R HP:Healthy SP:Strong MV:Tiring > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Tiring > [k dark]
They aren't here.
\
* R HP:Healthy SP:Strong MV:Tiring > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Tiring > \
[k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Tiring > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Tiring > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Tiring > notice
Melnor narrates 'craven and blyster'
You start paying increased attention to your surroundings.
\
* R HP:Healthy SP:Strong MV:Tiring > \
[k dark]
They aren't here.
\
* R HP:Healthy SP:Strong MV:Tiring > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Tiring > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Tiring > \
\
Melnor narrates '3 total'
* R HP:Healthy SP:Strong MV:Tiring > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Tiring > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Tiring > \
[k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Tiring > l
At a Junction of Roads
The road to Tar Valon curves west around a small farm. A dusty cartpath
leads east around a barn to a water well beside a brick home. Smells of
manure and animal stock carry on the breeze. Another road begins at this
point, winding southeast through wooded lands.
[ obvious exits: N E S W ]
Krell the Veteran Gaidin is standing here, riding a warhorse.
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Healthy SP:Strong MV:Tiring >
Krell leaves south riding a warhorse.
You follow Krell.
Beginning the Tar Valon to Cairhien Road
To the north a three-way split leads marks the junction for several roads.
Northward leads to Tar Valon, city of the Aes Sedai. Southwest the road
leads to Andor and its crown city of Caemlyn. Far to the southeast the
road heads toward the topless towers of Cairhien. A bright red barn can be
easily seen from this point, part of one of the outlying farms to the
village of Alindaer.
[ obvious exits: N E ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Krell the Veteran Gaidin is standing here, riding a warhorse.
* R HP:Healthy SP:Strong MV:Tiring >
*Zarth* has arrived from the north.
* R HP:Healthy SP:Strong MV:Tiring > notice
You stop paying increased attention to your surroundings.
\
* R HP:Healthy SP:Strong MV:Tiring > Krell blasts *Zarth*'s body hard.
[k dark]
You strike *Zarth*'s left arm.
* R HP:Healthy SP:Strong MV:Tiring - Krell: Scratched - Zarth: Hurt >
*Zarth* panics, and attempts to flee!
* R HP:Healthy SP:Strong MV:Tiring - Krell: Scratched - Zarth: Hurt >
*Zarth* leaves north.
* R HP:Healthy SP:Strong MV:Tiring > \
\
[k dark]
They aren't here.
\
* R HP:Healthy SP:Strong MV:Tiring > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Tiring > \
Melnor narrates 'call when on'
[k dark]
They aren't here.
\
* R HP:Healthy SP:Strong MV:Tiring > \
[k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Tiring > \
[k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Tiring > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Tiring > \
[k dark]
They aren't here.
\
* R HP:Healthy SP:Strong MV:Tiring > \
[k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Tiring > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Tiring > \
[k dark]
They aren't here.
\
* R HP:Healthy SP:Strong MV:Tiring > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Tiring > \
[k dark]
They aren't here.
\
* R HP:Healthy SP:Strong MV:Tiring > \
\
\
\
A robin has arrived from the east.
[k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Strong > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Strong > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Strong > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Strong > \
\
[k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Strong > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Strong > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Strong > \
[k dark]
They aren't here.
\
* R HP:Healthy SP:Strong MV:Strong > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Strong > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Strong > \
\
\
\
\
\
[k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Strong > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Strong > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Strong > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Strong > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Strong > [k dark]
They aren't here.
* R HP:Healthy SP:Strong MV:Strong >
*Craven* has arrived from the east, riding a shadow stallion.
*Blyster* has arrived from the east.
Krell blasts *Blyster*'s body.
* R HP:Healthy SP:Strong MV:Strong >
*Blyster* crushes Krell's body.
Krell barely blasts *Blyster*'s right leg.
*Craven* has arrived from the north, riding a shadow stallion.
* R HP:Healthy SP:Strong MV:Strong >
Krell moves swiftly to protect you.
*Craven* slashes Krell's body hard.
* R HP:Healthy SP:Strong MV:Strong > narr on
You narrate 'on'
\
* R HP:Healthy SP:Strong MV:Strong > [k dark]
You barely strike *Craven*'s left leg.
\
* R HP:Healthy SP:Strong MV:Strong - Krell: Scratched - Craven: Wounded > \
[k dark]
You do the best you can!
* R HP:Healthy SP:Strong MV:Strong - Krell: Scratched - Craven: Wounded > [k dark]
You do the best you can!
* R HP:Healthy SP:Strong MV:Strong - Krell: Scratched - Craven: Wounded >
You barely strike *Craven*'s body.
*Craven* slashes Krell's right foot hard.
*Blyster* crushes Krell's body.
Krell tries to blast *Craven*, but he parries successfully.
emb
* R HP:Healthy SP:Strong MV:Strong - Krell: Hurt - Craven: Wounded > You are already in touch with saidar, can't you feel it?
* R HP:Healthy SP:Strong MV:Strong - Krell: Hurt - Craven: Wounded >
Melnor has arrived from the east, riding a warhorse.
* R HP:Healthy SP:Strong MV:Strong - Krell: Hurt - Craven: Wounded > channel 'flame strike'
Melnor tickles *Blyster*'s body with his pound.
You begin to weave the appropriate flows...
*Zarth* has arrived from the north.
-
*Zarth* barely pounds Melnor's body.
*
Ok.
Streaks of fire flow from your hands, burning *Craven*.
* R HP:Healthy SP:Strong MV:Strong - Krell: Hurt - Craven: Wounded >
You strike *Craven*'s left leg.
*Craven* gazes deeply at Krell...
The gaze of *Craven* fails to affect Krell.
*Craven* slashes Krell's right arm extremely hard.
*Blyster* crushes Krell's body.
*Blyster* crushes Melnor's body.
Krell blasts *Craven*'s right arm very hard.
* R HP:Healthy SP:Strong MV:Strong - Krell: Hurt - Craven: Wounded > channel 'flame strike'
Krell narrates 'on '
You begin to weave the appropriate flows...
+
*Craven* swirls about with a gleaming blacksword, slicing across your body!
*
*Mangler* has arrived from the north.
Craven assumes a defensive striking posture.
*Zarth* sends Melnor sprawling with a powerful bash!
*
Ok.
*Craven* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Craven*.
Irtun narrates 'deimos around stout as well'
* R HP:Healthy SP:Strong MV:Strong - Krell: Hurt - Craven: Battered >
*Craven* leaves north riding a shadow stallion.
* R HP:Healthy SP:Strong MV:Strong > channel 'flame strike'
*Zarth* pounds Melnor's left foot into bloody fragments!
Who or what should the weave be cast upon?
* R HP:Healthy SP:Strong MV:Strong >
Krell avoids being bashed by *Blyster* who loses his balance and falls!
* R HP:Healthy SP:Strong MV:Strong > channel 'flame strike'
Who or what should the weave be cast upon?
* R HP:Healthy SP:Strong MV:Strong > \
\
[k dark]
You strike *Zarth*'s left arm hard.
\
* R HP:Healthy SP:Strong MV:Strong - Melnor: Battered - Zarth: Hurt > channel 'flame strike'
You strike *Zarth*'s right leg hard.
Krell blasts *Blyster*'s left leg.
*Zarth* pounds Melnor's left foot into bloody fragments!
Melnor panics, and attempts to flee!
*Craven* has arrived from the north, riding a shadow stallion.
[k dark]
You do the best you can!
* R HP:Healthy SP:Strong MV:Strong - Melnor: Beaten - Zarth: Hurt > Krell moves swiftly to protect you.
*Craven* slashes Krell's body.
[k dark]
You do the best you can!
Krell moves swiftly to protect you.- Melnor: Beaten - Zarth: Hurt >
Melnor leaves east riding a warhorse.
You begin to weave the appropriate flows...
*
Ok.
Streaks of fire flow from your hands, burning *Zarth*.
* R HP:Healthy SP:Strong MV:Strong - Krell: Hurt - Zarth: Wounded >
*Craven* slashes Krell's body.
A robin panics, and attempts to flee!
A robin panics, and attempts to flee!
You tickle *Zarth*'s body with your strike.
Krell blasts *Craven*'s left leg hard.
Melnor has arrived from the east, riding a warhorse.
* R HP:Healthy SP:Strong MV:Strong - Krell: Hurt - Zarth: Wounded >
*Craven* panics, and attempts to flee!
*Zarth* sends Melnor sprawling with a powerful bash!
Melnor panics, and attempts to flee!
* R HP:Healthy SP:Strong MV:Strong - Krell: Hurt - Zarth: Wounded >
*Craven* leaves north riding a shadow stallion.
channel 'flame strike'
* R HP:Healthy SP:Strong MV:Strong - Krell: Hurt - Zarth: Wounded >
*Blyster* sends Krell sprawling with a powerful bash!
You begin to weave the appropriate flows... Wounded - Zarth: Wounded >
*
*Zarth* panics, and attempts to flee!
*
You strike *Zarth*'s left arm hard.
*Blyster* crushes Krell's left foot.
Ok.
Streaks of fire flow from your hands, burning *Zarth*.
* R HP:Healthy SP:Good MV:Strong - Krell: Wounded - Zarth: Wounded >
*Zarth* leaves east.
channel 'flame strike'
Who or what should the weave be cast upon?
* R HP:Healthy SP:Good MV:Strong > \
\
Krell moves swiftly to protect you.
*Mangler* clumsily approaches Krell, broadcasting his intentions.
[k dark]
You barely strike *Mangler*'s right leg.
\
* R HP:Healthy SP:Good MV:Strong - Krell: Wounded - Mangler: Hurt >
Melnor leaves north riding a warhorse.
* R HP:Healthy SP:Good MV:Strong - Krell: Wounded - Mangler: Hurt > [k dark]
You do the best you can!
* R HP:Healthy SP:Good MV:Strong - Krell: Wounded - Mangler: Hurt > [k dark]
You do the best you can!
* R HP:Healthy SP:Good MV:Strong - Krell: Wounded - Mangler: Hurt >
*Zarth* has arrived from the east.
* R HP:Healthy SP:Good MV:Strong - Krell: Wounded - Mangler: Hurt > channel 'flame strike'
You strike *Mangler*'s body.
A robin panics, and attempts to flee!
Krell blasts *Mangler*'s head hard.
*Craven* has arrived from the north, riding a shadow stallion.
Krell moves swiftly to protect you.
*Zarth* pounds Krell's body.
*Craven* tries to slash you, but you deflect the blow.ngler: Wounded >
You begin to weave the appropriate flows...
*
Ok.
Streaks of fire flow from your hands, burning *Mangler*.
* R HP:Healthy SP:Good MV:Strong - Krell: Wounded - Mangler: Wounded >
Krell avoids being bashed by *Blyster* who loses his balance and falls!
* R HP:Healthy SP:Good MV:Strong - Krell: Wounded - Mangler: Wounded >
A robin panics, and attempts to flee!
*Craven* tries to slash you, but you parry successfully.
A robin panics, and attempts to flee!
A robin leaves east.
You strike *Mangler*'s left foot.
Krell blasts *Mangler*'s body.
Craven assumes an offensive striking posture.
* R HP:Healthy SP:Good MV:Strong - Krell: Wounded - Mangler: Wounded > channel 'flame strike'
Krell avoids being bashed by *Zarth* who loses his balance and falls!
You begin to weave the appropriate flows...ounded - Mangler: Wounded >
+
*Mangler* panics, and attempts to flee!
*
Melnor narrates 'ouch'
*Mangler* leaves east.
You are no longer fighting that opponent!
* R HP:Healthy SP:Good MV:Strong - Craven: Battered >
*Blyster* clambers to his feet.
* R HP:Healthy SP:Good MV:Strong - Craven: Battered >
Krell blasts *Zarth*'s head extremely hard.
You barely strike *Craven*'s left leg.
*Craven* gazes deeply into your soul.. very chilling.
You feel very paranoid about your surroundings.
*Craven* tries to slash you, but you deflect the blow.
*Craven* looks at you.
* R HP:Healthy SP:Good MV:Strong - Craven: Battered > \
\
[k dark]
Fight!? Are you crazy?? You can barely hold yourself together.
\
* R HP:Healthy SP:Good MV:Strong - Craven: Battered >
*Zarth* panics, and attempts to flee!
* R HP:Healthy SP:Good MV:Strong - Craven: Battered > [k dark]
You do the best you can!
* R HP:Healthy SP:Good MV:Strong - Craven: Battered > *Mangler* has arrived from the east.
[k dark]
Fight!? Are you crazy?? You can barely hold yourself together.
* R HP:Healthy SP:Good MV:Strong - Craven: Battered > \
*Zarth* leaves north.
[k dark]
Fight!? Are you crazy?? You can barely hold yourself together.
* R HP:Healthy SP:Good MV:Strong - Craven: Battered >
Krell barely blasts *Blyster*'s body.
* R HP:Healthy SP:Good MV:Strong - Craven: Battered > channel 'flame strike'
You begin to weave the appropriate flows...
*Blyster* barely crushes Krell's head.
Krell blasts *Blyster*'s body.
*Craven* tries to slash you, but you deflect the blow.
Irtun narrates 'deimos heading down FD road'
-
*Zarth* has arrived from the north.
=
*Zarth* pounds Krell's body.
+
Melnor narrates 'i'm beat'
*
Ok.
Streaks of fire flow from your hands, burning *Craven*.
* R HP:Healthy SP:Good MV:Strong - Craven: Battered > \
[k dark]
Fight!? Are you crazy?? You can barely hold yourself together.
* R HP:Healthy SP:Good MV:Strong - Craven: Battered >
*Blyster* tickles Krell's body with his crush.
Krell blasts *Zarth*'s left arm extremely hard.
You strike *Craven*'s body.
*Craven* panics, and attempts to flee!
* R HP:Healthy SP:Good MV:Strong - Craven: Beaten > channel 'flame strike'
You begin to weave the appropriate flows...
*Craven* leaves east riding a shadow stallion.
Krell avoids being bashed by *Zarth* who loses his balance and falls!
=
Krell narrates 'need helkp now'
*
You are no longer fighting that opponent!
* R HP:Healthy SP:Good MV:Strong >
Krell blasts *Zarth*'s left arm very hard.
*Craven* has arrived from the east, riding a shadow stallion.
* R HP:Healthy SP:Good MV:Strong > \
*Craven* leaves north riding a shadow stallion.
[k dark]
You barely strike *Zarth*'s body.
* R HP:Healthy SP:Good MV:Strong - Krell: Wounded - Zarth: Battered >
*Blyster* sends Krell sprawling with a powerful bash!
* R HP:Healthy SP:Good MV:Strong - Krell: Wounded - Zarth: Battered > channel 'flame strike'
You begin to weave the appropriate flows...
+
*Zarth* pounds Krell's right arm hard.
*Blyster* crushes Krell's body.
*
Melnor narrates 'pkers tv?'
Ok.
Streaks of fire flow from your hands, burning *Zarth*.
* R HP:Healthy SP:Fading MV:Strong - Krell: Wounded - Zarth: Battered > channel 'flame strike'
*Craven* has arrived from the north, riding a shadow stallion.
You begin to weave the appropriate flows...
=
*Craven* tries to slash you, but you deflect the blow.
*
*Craven* tries to slash you, but you parry successfully.
*Zarth* pounds Krell's body.
*Blyster* barely crushes Krell's body.
*
Ok.
*Zarth* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Zarth*.
* R HP:Healthy SP:Fading MV:Strong - Krell: Wounded - Zarth: Beaten > channel 'flame strike'
You begin to weave the appropriate flows...
*
*Craven* tries to slash you, but you parry successfully.
*
Ok.
*Zarth* panics, and attempts to flee!
Streaks of fire flow from your hands, burning *Zarth*.
* R HP:Healthy SP:Trickling MV:Strong - Krell: Wounded - Zarth: Critical > channel 'flame strike'
*Craven* panics, and attempts to flee!
Krell sends *Zarth* sprawling with a powerful bash!
You begin to weave the appropriate flows...
*
Krell blasts *Zarth*'s head very hard.
*
You can't summon enough energy to weave the flow.
* R HP:Healthy SP:Trickling MV:Strong - Krell: Wounded - Zarth: Critical >
*Craven* has arrived from the east, riding a shadow stallion.
* R HP:Healthy SP:Trickling MV:Strong - Krell: Wounded - Zarth: Critical >
*Zarth* leaves east.
* R HP:Healthy SP:Trickling MV:Strong >
Krell moves swiftly to protect you.
*Blyster* crushes Krell's right leg hard.
* R HP:Healthy SP:Trickling MV:Strong >
Krell blasts *Blyster*'s body.
*Blyster* crushes Krell's body.
* R HP:Healthy SP:Trickling MV:Strong >
Krell moves swiftly to protect you.
*Mangler* clumsily approaches Krell, broadcasting his intentions.
* R HP:Healthy SP:Trickling MV:Strong >
Melnor narrates 'sorry guys, mangler hadnt come out yet :('
* R HP:Healthy SP:Trickling MV:Strong > get necklace pack
Krell blasts *Mangler*'s right leg.
*Blyster* barely crushes Krell's body.
You cough and shiver.
You get a necklace of fire sapphire from a backpack.
* R HP:Scratched SP:Trickling MV:Strong > grab necklace
You grab a necklace of fire sapphire.
\
* R HP:Scratched SP:Trickling MV:Strong > [k dark]
You strike *Mangler*'s left foot.
\
* R HP:Scratched SP:Trickling MV:Strong - Krell: Wounded - Mangler: Wounded > channel 'flame strike'
[k dark]
You do the best you can!
You begin to weave the appropriate flows...rell: Wounded - Mangler: Wounded >
Krell blasts *Mangler*'s body.
-
*Blyster* sends Krell sprawling with a powerful bash!
+
*Mangler* panics, and attempts to flee!
*
*Craven* has arrived from the east, riding a shadow stallion.
*Mangler* leaves north.
*Craven* tries to slash you, but you deflect the blow.
*
You are no longer fighting that opponent!
* R HP:Scratched SP:Trickling MV:Strong - Craven: Battered > channel 'flame strike'
*Mangler* has arrived from the north.
You begin to weave the appropriate flows...
*Craven* tries to slash you, but you deflect the blow.
Krell blasts *Blyster*'s right leg.
*Blyster* crushes Krell's body.
*
*Craven* swirls about with a gleaming blacksword, slicing across your body!
*Craven* panics, and attempts to flee!
*
You can't summon enough energy to weave the flow.
* R HP:Scratched SP:Trickling MV:Strong - Craven: Battered >
*Craven* leaves east riding a shadow stallion.
* R HP:Scratched SP:Trickling MV:Strong > \
\
Krell blasts *Blyster*'s body hard.
[k dark]
You strike *Blyster*'s body.
\
* R HP:Scratched SP:Trickling MV:Strong - Krell: Wounded - Blyster: Hurt > [k dark]
You do the best you can!
* R HP:Scratched SP:Trickling MV:Strong - Krell: Wounded - Blyster: Hurt > \
[k dark]
You do the best you can!
* R HP:Scratched SP:Trickling MV:Strong - Krell: Wounded - Blyster: Hurt > [k dark]
You do the best you can!
* R HP:Scratched SP:Trickling MV:Strong - Krell: Wounded - Blyster: Hurt > rel
Ok.
* R HP:Scratched SP:Trickling MV:Strong - Krell: Wounded - Blyster: Hurt > \
Krell avoids being bashed by *Blyster* who loses his balance and falls!
*Craven* has arrived from the east, riding a shadow stallion.
*Zarth* has arrived from the east.
[k dark]
Fight!? Are you crazy?? You can barely hold yourself together.
* R HP:Scratched SP:Trickling MV:Strong - Krell: Wounded - Blyster: Hurt > \
Krell moves swiftly to protect you.
*Craven* slashes Krell's left leg hard.
Krell panics, and attempts to flee!
Krell moves swiftly to protect you.
Krell leaves east riding a warhorse.
*Zarth* tries to pound you, but you parry successfully.
\
* R HP:Scratched SP:Trickling MV:Strong - Blyster: Hurt > [k dark]
You do the best you can!
* R HP:Scratched SP:Trickling MV:Strong - Blyster: Hurt > You tickle *Blyster*'s body with your strike.
[k dark]
Fight!? Are you crazy?? You can barely hold yourself together.
* R HP:Scratched SP:Trickling MV:Strong - Blyster: Hurt >
*Mangler* pierces your body into bloody fragments!
*Craven* leaves east riding a shadow stallion.
* R HP:Hurt SP:Trickling MV:Strong - Blyster: Hurt > narr still on 3
You narrate 'still on 3'
* R HP:Hurt SP:Trickling MV:Strong - Blyster: Hurt > \
*Craven* has arrived from the east, riding a shadow stallion.
* R HP:Hurt SP:Trickling MV:Strong - Blyster: Hurt > [k dark]
Fight!? Are you crazy?? You can barely hold yourself together.
* R HP:Hurt SP:Trickling MV:Strong - Blyster: Hurt > \
\
*Mangler* stops using a long pine javelin.
* R HP:Hurt SP:Trickling MV:Strong - Blyster: Hurt > \
\
\
\
\
*Mangler* tries to hit you, but you parry successfully.
*Zarth* pounds your left foot extremely hard.
You tickle *Blyster*'s body with your strike.
*Mangler* wields a shocklance in a two-handed grip.
You dodge a bash from *Zarth* who loses his balance and falls!
[k dark]
You do the best you can!
* R HP:Hurt SP:Trickling MV:Strong - Blyster: Hurt > *Craven* leaves north riding a shadow stallion.
[k dark]
You do the best you can!
* R HP:Hurt SP:Trickling MV:Strong - Blyster: Hurt > [k dark]
You do the best you can!
* R HP:Hurt SP:Trickling MV:Strong - Blyster: Hurt > [k dark]
You do the best you can!
* R HP:Hurt SP:Trickling MV:Strong - Blyster: Hurt > [k dark]
You do the best you can!
* R HP:Hurt SP:Trickling MV:Strong - Blyster: Hurt > [k dark]
You do the best you can!
* R HP:Hurt SP:Trickling MV:Strong - Blyster: Hurt > [k dark]
You do the best you can!
* R HP:Hurt SP:Trickling MV:Strong - Blyster: Hurt >
*Craven* has arrived from the north, riding a shadow stallion.
* R HP:Hurt SP:Trickling MV:Strong - Blyster: Hurt >
*Mangler* tries to strike you, but you parry successfully.
*Blyster* crushes your body very hard.
*Zarth* tries to pound you, but you deflect the blow.
You barely strike *Blyster*'s right foot.
You dodge a bash from *Blyster* who loses his balance and falls!
* R HP:Wounded SP:Trickling MV:Strong - Blyster: Hurt > \
[k dark]
You do the best you can!
* R HP:Wounded SP:Trickling MV:Strong - Blyster: Hurt > l
Beginning the Tar Valon to Cairhien Road
To the north a three-way split leads marks the junction for several roads.
Northward leads to Tar Valon, city of the Aes Sedai. Southwest the road
leads to Andor and its crown city of Caemlyn. Far to the southeast the
road heads toward the topless towers of Cairhien. A bright red barn can be
easily seen from this point, part of one of the outlying farms to the
village of Alindaer.
[ obvious exits: N E ]
*Craven* is standing here, riding a shadow stallion.
*Zarth* is here, fighting YOU!
*Mangler* is here, fighting YOU!
*Blyster* is here, fighting YOU!
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Trickling MV:Strong - Blyster: Hurt > f
Craven assumes an offensive striking posture.
* R HP:Wounded SP:Trickling MV:Strong - Blyster: Hurt > n
*Mangler* strikes your body into bloody fragments!
*Blyster* tries to crush you, but you deflect the blow.
You tickle *Blyster*'s body with your strike.
You panic and attempt to flee!
n
You flee head over heels.
At a Junction of Roads
The road to Tar Valon curves west around a small farm. A dusty cartpath
leads east around a barn to a water well beside a brick home. Smells of
manure and animal stock carry on the breeze. Another road begins at this
point, winding southeast through wooded lands.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Trickling MV:Strong > n
The Tar Valon Road
You are traveling on the road to Tar Valon, a well-constructed avenue
connecting Caemlyn and the city of women. The excellent condition of the
road presents you with easy travelling. Fences to either side protect
farmers' crops from the hungry trespasser.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Trickling MV:Strong > Thoroughfare of Alindaer
Fields of varying crops have been planted on both sides of the road, where
the brush and timberline have been cleared back severel feet for the hamlet
just to the north. Towering piles of hay and roving watchdogs rest around the
perimeter, while farmboys playing small hand-carved flutes frolic happily
amongst them.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Trickling MV:Strong > n
Market Square
Stone-paved streets guide the traffic of Tar Valon between the red and
brown brick houses and shops of this small village. Squadrons of soldiers
file through town periodically from Tar Valon, and the market throng divide
around them as if marching men were obstructions they were long used to.
[ obvious exits: N E S W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
The Alindaer town crier stands here, spreading the news.
* R HP:Wounded SP:Trickling MV:Strong > n
n
e
e
e
e
Thoroughfare of Alindaer
Small red brick houses are built all along the road right up to the
river's edge, where, to the north, fishing boats are tethered to a small
network of piers. A pleasant breeze rolls in from the water.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Trickling MV:Strong > Thoroughfare of Alindaer
To the north-east, the foot of a white bridge stretches over the east side
of River Erinin and arches straight to the walls that surround the island
of Tar Valon, The tops of the high walls of gleaming white, silver-streaked
stone look down on the bridge's height. At intervals, guard towers interrupt
the walls, their massive footings washed by the river.
[ obvious exits: N S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
* R HP:Wounded SP:Trickling MV:Strong > n
Foot of the Bridge
Often a place thronging with crowds, the bridge begins a long arch over the
half mile or more of the River Erinin. Guards posted at the foot carefully
check everyone who wants to cross.
[ obvious exits: E S ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
Melnor of Saldaea is standing here, riding a warhorse.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A Tar Valon bridgeguard peers at strangers suspiciously.
A balding, sour-faced officer checks everyone passing by.
n
* R HP:Wounded SP:Trickling MV:Strong > Bridge Over the Alindrelle
Striking, the bridge is an architectural wonder. The openwork walls look
intricate enough to tax the best craftswoman at her lace-frame. It hardly
seems that such could have been done with stone, or that it could stand
even its own weight.
[ obvious exits: E W ]
A warhorse is here, stamping his feet impatiently, being ridden by you.
A traveler trudges by.
* R HP:Wounded SP:Trickling MV:Strong > e
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man, i read back over that and it makes me sick even more so then when it happened...grrr