A Shallow Culvert at the Forest Border
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
* R HP:Scratched MV:Strong > 9
A Shallow Culvert at the Forest Border
[ obvious exits: N E S ]
A wild stallion bucks madly, being ridden by you.
Teveyl Myshkin, the Rotting Man is standing here, riding a warhorse.
* R HP:Scratched MV:Strong > 9
[k teveyl]
You try to blast Teveyl, but he parries successfully.
9
* R HP:Scratched MV:Strong - Teveyl: Battered > 4
[k teveyl]
You do the best you can!
* R HP:Scratched MV:Strong - Teveyl: Battered > [k teveyl]
You do the best you can!
* R HP:Scratched MV:Strong - Teveyl: Battered >
Teveyl panics, and attempts to flee!
-
Teveyl leaves east riding a warhorse.
e
*Cancelled.
The Tar Valon Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
Teveyl Myshkin, the Rotting Man is standing here, riding a warhorse.
* R HP:Scratched MV:Strong > 89
Teveyl leaves west riding a warhorse.
* R HP:Scratched MV:Strong > 89
89
Arglebargle, glop-glyf!?!
* R HP:Scratched MV:Strong > Arglebargle, glop-glyf!?!
* R HP:Scratched MV:Strong > w
Arglebargle, glop-glyf!?!
9
* R HP:Scratched MV:Strong > A Shallow Culvert at the Forest Border
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
Teveyl Myshkin, the Rotting Man is standing here, riding a warhorse.
* R HP:Scratched MV:Strong > 9
[k teveyl]
You try to blast Teveyl, but he deflects the blow.
9
* R HP:Scratched MV:Strong - Teveyl: Battered > 9
[k teveyl]
You do the best you can!
* R HP:Scratched MV:Strong - Teveyl: Battered > [k teveyl]
You do the best you can!
* R HP:Scratched MV:Strong - Teveyl: Battered > [k teveyl]
You do the best you can!
* R HP:Scratched MV:Strong - Teveyl: Battered > 4
Teveyl combs his hair, what a dashing specimen!
* R HP:Scratched MV:Strong - Teveyl: Battered >
You try to blast Teveyl, but he deflects the blow.
[bash ]
+
Teveyl panics, and attempts to flee!
+
Teveyl leaves south riding a warhorse.
=
They're not here anymore!
* R HP:Scratched MV:Strong > s
9
9
Thicket Enclosed Clearing
[ obvious exits: N ]
A wild stallion bucks madly, being ridden by you.
Teveyl Myshkin, the Rotting Man is standing here, riding a warhorse.
A surly man taps his club in one hand, fixing you with a greedy smile.
A surly man taps his club in one hand, fixing you with a greedy smile.
A surly man taps his club in one hand, fixing you with a greedy smile.
* R HP:Scratched MV:Strong > 9
[k teveyl]
You try to blast Teveyl, but he deflects the blow.
* R HP:Scratched MV:Strong - Teveyl: Battered > 5
2
[k teveyl]
You do the best you can!
* R HP:Scratched MV:Strong - Teveyl: Battered > [k teveyl]
You do the best you can!
* R HP:Scratched MV:Strong - Teveyl: Battered > [cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.
Teveyl closes the tangle.
* R HP:Scratched MV:Strong - Teveyl: Battered > [flee ]
PANIC! You couldn't escape!
* R HP:Scratched MV:Strong - Teveyl: Battered >
Teveyl barely strikes your body.
A greedy thug barely blasts your body.
A greedy thug barely blasts your body.
A greedy thug tickles your body with his blast.
You try to blast Teveyl, but he parries successfully.
* R HP:Scratched MV:Strong - Teveyl: Battered > open tangle
open tangle
Ok.
* R HP:Scratched MV:Strong - Teveyl: Battered > 5
A greedy thug barely blasts your body.
A greedy thug barely blasts your right arm.
A greedy thug blasts your body.
Teveyl strikes your body.
You try to blast Teveyl, but he parries successfully.
It's already open!
2
* R HP:Hurt MV:Strong - Teveyl: Battered > [cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.
* R HP:Hurt MV:Strong - Teveyl: Battered > Dovim has arrived from the north, riding a gray palfrey.
[flee ]
PANIC! You couldn't escape!
* R HP:Hurt MV:Strong - Teveyl: Battered >
Dovim struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.
* R HP:Hurt MV:Strong - Teveyl: Battered >
Dovim closes the tangle.
2
* R HP:Hurt MV:Strong - Teveyl: Battered >
Dovim struggles to barrel down on you, a dark blue tasseled spear aimed at your chest.
* R HP:Hurt MV:Strong - Teveyl: Battered > [flee ]
PANIC! You couldn't escape!
* R HP:Hurt MV:Strong - Teveyl: Battered >
A greedy thug tickles your body with his blast.
A greedy thug barely blasts your left leg.
A greedy thug tickles your body with his blast.
Teveyl barely strikes your body.
You try to blast Teveyl, but he parries successfully.
* R HP:Hurt MV:Strong - Teveyl: Battered >
Dovim strikes your head.
4
* R HP:Hurt MV:Strong - Teveyl: Battered >
-+
Teveyl says 'bummer dude'
Dovim strikes your left arm.
A greedy thug tickles your body with his blast.
A greedy thug barely blasts your right leg.
A greedy thug barely blasts your body.
Teveyl strikes your body.
==
Dovim opens the tangle.
Your bash at Teveyl sends him sprawling!
Teveyl panics, and attempts to flee!
* R HP:Wounded MV:Strong - Teveyl: Battered > sa ain't that some sort of *****
Dovim closes the tangle.
You say 'ain't that some sort of *****'
5
* R HP:Wounded MV:Strong - Teveyl: Battered > 2
[cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.
* R HP:Wounded MV:Strong - Teveyl: Battered > [flee ]
PANIC! You couldn't escape!
* R HP:Wounded MV:Strong - Teveyl: Battered >
Dovim barely strikes your head.
A greedy thug tickles your head with his blast.
A greedy thug blasts your body.
A greedy thug tickles your right leg with his blast.
You blast Teveyl's left foot very hard.
* R HP:Wounded MV:Strong - Teveyl: Battered >
Dovim opens the tangle.
* R HP:Wounded MV:Strong - Teveyl: Battered > cb
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.
* R HP:Wounded MV:Strong - Teveyl: Battered >
Dovim closes the tangle.
5
* R HP:Wounded MV:Strong - Teveyl: Battered > 2
[cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.
* R HP:Wounded MV:Strong - Teveyl: Battered > [flee ]
PANIC! You couldn't escape!
* R HP:Wounded MV:Strong - Teveyl: Battered > cb
Dovim strikes your body.
A greedy thug barely blasts your body.
A greedy thug tickles your left foot with his blast.
A greedy thug barely blasts your body.
Teveyl strikes your left leg.
You blast Teveyl's right leg into bloody fragments!
Teveyl panics, and attempts to flee!
* R HP:Wounded MV:Strong - Teveyl: Beaten > 4
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.
* R HP:Wounded MV:Strong - Teveyl: Beaten >
+=
Dovim strikes your body.
A greedy thug blasts your body.
A greedy thug tries to blast you, but you dodge the attack.
A greedy thug barely blasts your right leg.
Teveyl panics, and attempts to flee!
=
Your bash at Teveyl sends him sprawling!
Teveyl panics, and attempts to flee!
* R HP:Wounded MV:Strong - Teveyl: Beaten >
Dovim opens the tangle.
* R HP:Wounded MV:Strong - Teveyl: Beaten > close tangle
close tangle
Ok.
* R HP:Wounded MV:Strong - Teveyl: Beaten > close tangle
It's already closed!
close tangle
* R HP:Wounded MV:Strong - Teveyl: Beaten > It's already closed!
* R HP:Wounded MV:Strong - Teveyl: Beaten > cb
Dovim strikes your left leg.
A greedy thug tickles your body with his blast.
A greedy thug tickles your body with his blast.
A greedy thug blasts your head.
You blast Teveyl's right arm into bloody fragments!
Teveyl panics, and attempts to flee!
Dovim opens the tangle.
Ok.
* R HP:Battered MV:Strong - Teveyl: Critical > close tangle
Dovim opens the tangle.
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.
* R HP:Battered MV:Strong - Teveyl: Critical > close tangle
Ok.
close tangle
* R HP:Battered MV:Strong - Teveyl: Critical > close tangle
Dovim opens the tangle.
Ok.
* R HP:Battered MV:Strong - Teveyl: Critical > close tangle
It's already closed!
close tangle
* R HP:Battered MV:Strong - Teveyl: Critical > close tangle
It's already closed!
* R HP:Battered MV:Strong - Teveyl: Critical > close tangle
It's already closed!
close tangle
* R HP:Battered MV:Strong - Teveyl: Critical > close tangle
It's already closed!
* R HP:Battered MV:Strong - Teveyl: Critical > close tangle
It's already closed!
* R HP:Battered MV:Strong - Teveyl: Critical > close tangle
close tangle
close tangle
close tangle
close tangle
Dovim opens the tangle.
Ok.
* R HP:Battered MV:Strong - Teveyl: Critical > Dovim opens the tangle.
Ok.
* R HP:Battered MV:Strong - Teveyl: Critical > close tangle
Dovim strikes your body.
A greedy thug blasts your body.
A greedy thug tries to blast you, but you dodge the attack.
A greedy thug tries to blast you, but you dodge the attack.
You blast Teveyl's left hand into bloody fragments!
Teveyl is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear Teveyl's death cry.
Dovim opens the tangle.
Ok.
close tangle
* R HP:Battered MV:Strong > Dovim opens the tangle.
Ok.
* R HP:Battered MV:Strong > Dovim opens the tangle.
Ok.
* R HP:Battered MV:Strong > Dovim opens the tangle.
Ok.
* R HP:Battered MV:Strong > Dovim opens the tangle.
Ok.
* R HP:Battered MV:Strong > Dovim opens the tangle.
Ok.
* R HP:Battered MV:Strong > It's already closed!
* R HP:Battered MV:Strong > It's already closed!
* R HP:Battered MV:Strong > n
n
n
Dovim gets a water skin from the corpse of Teveyl.
Dovim gets a piece of sandstone from the corpse of Teveyl.
Dovim gets a pair of animal-fur boots from the corpse of Teveyl.
Dovim gets a pair of gray suede leggings from the corpse of Teveyl.
Dovim gets a brightly-colored sash from the corpse of Teveyl.
Dovim gets a staff of sungwood from the corpse of Teveyl.
Dovim gets a pair of leather half-gauntlets from the corpse of Teveyl.
Dovim gets a set of cloth sleeves from the corpse of Teveyl.
Dovim gets a backpack from the corpse of Teveyl.
Dovim gets a pure white cloak bearing a golden sunburst from the corpse of Teveyl.
Dovim gets a bearskin tunic from the corpse of Teveyl.
Dovim gets a dark blue scarf from the corpse of Teveyl.
Dovim gets a dark blue scarf from the corpse of Teveyl.
Dovim gets a shoufa with a black veil from the corpse of Teveyl.
Dovim gets a gold ring delicately carved with ivy from the corpse of Teveyl.
Dovim gets a gold ring delicately carved with ivy from the corpse of Teveyl.
It's already closed!
* R HP:Battered MV:Strong > Alas, you cannot go that way...
* R HP:Battered MV:Strong > Alas, you cannot go that way...
* R HP:Battered MV:Strong > Alas, you cannot go that way...
* R HP:Battered MV:Strong >
A greedy thug barely blasts your body.
A greedy thug tries to blast you, but you dodge the attack.
A greedy thug blasts your right arm hard.
* R HP:Battered MV:Strong - a greedy thug: Healthy > open tanglke
I see no tanglke here.
* R HP:Battered MV:Strong - a greedy thug: Healthy > open tangle
5
Ok.
2
* R HP:Battered MV:Strong - a greedy thug: Healthy > [cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.
* R HP:Battered MV:Strong - a greedy thug: Healthy >
You panic and attempt to flee!
A greedy thug barely blasts your body.
You swiftly dodge a greedy thug's attempt to blast you.
You swiftly dodge a greedy thug's attempt to blast you.
You gasp in pain as streaks of fire from Dovim burn your body!
You flee head over heels.
A Shallow Culvert at the Forest Border
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
* R HP:Battered MV:Strong >
The tangle closes quietly.
* R HP:Battered MV:Strong > n
n
A Shallow Culvert at the Forest Border
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
Happened about 4 minutes about the Teveyl rip. Ran into TV for some healing, Dovim charges my horse and....
=*+--
Dovim looks at you.
Your bash at Dovim sends him sprawling!
* HP:Scratched MV:Full - Dovim: Wounded >
You blast Dovim's body into bloody fragments!
* HP:Scratched MV:Full - Dovim: Battered > nar lol dovim charged my horse
You narrate 'lol dovim charged my horse'
* HP:Scratched MV:Full - Dovim: Battered > cb
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.
* HP:Scratched MV:Full - Dovim: Battered > 0
0
[k dovim]
You do the best you can!
* HP:Scratched MV:Full - Dovim: Battered > 0
[k dovim]
You do the best you can!
* HP:Scratched MV:Full - Dovim: Battered > 0
[k dovim]
You do the best you can!
0
* HP:Scratched MV:Full - Dovim: Battered > [k dovim]
You do the best you can!
* HP:Scratched MV:Full - Dovim: Battered > 0
You blast Dovim's body into bloody fragments!
[k dovim]
You do the best you can!
* HP:Scratched MV:Full - Dovim: Beaten > [k dovim]
You do the best you can!
4
* HP:Scratched MV:Full - Dovim: Beaten > [bash ]
They already seem to be stunned.
* HP:Scratched MV:Full - Dovim: Beaten > 4
[bash ]
They already seem to be stunned.
* HP:Scratched MV:Full - Dovim: Beaten > 4
Dovim strikes your body.
Dovim looks at you.
Dovim panics, and attempts to flee!
Dovim leaves north riding a gray palfrey.
Dovim has arrived from the north, riding a gray palfrey.
Dovim leaves west riding a gray palfrey.
n
0
=0
The Tar Valon Road
[ obvious exits: E S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
* HP:Hurt MV:Full > s
w
nar he beaten
[k dovim]
They aren't here.
* HP:Hurt MV:Full > [k dovim]
They aren't here.
* HP:Hurt MV:Full > The Tar Valon Road
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
The corpse of a wild stallion is lying here.
* HP:Hurt MV:Full > A Shallow Culvert at the Forest Border
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
* HP:Hurt MV:Strong > You narrate 'he beaten'
* HP:Hurt MV:Strong > 3
[where ]
Players in your Zone
--------------------
Tarn - A Shallow Culvert at the Forest Border
* HP:Hurt MV:Strong > w
w
An Old, Silent Forest
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
w
* HP:Hurt MV:Strong > An Old, Silent Forest
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A long-eared rabbit is here, looking quite sick.
A long-eared rabbit is here, looking quite sick.
* HP:Hurt MV:Strong > An Old, Silent Forest
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
* HP:Hurt MV:Strong > w
Margin of Clearance Between the Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly.
A brown horse is here, nipping at a tuft of grass.
w
* HP:Hurt MV:Strong > w
A Sallow Wood
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
* HP:Hurt MV:Strong > A Sallow Wood
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
* HP:Hurt MV:Strong > e
e
A Sallow Wood
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
* HP:Hurt MV:Strong > Margin of Clearance Between the Woods
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly.
A brown horse is here, nipping at a tuft of grass.
* HP:Hurt MV:Tiring > ride wild
w
You start riding him.
w
* R HP:Hurt MV:Tiring > w
A Sallow Wood
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
* R HP:Hurt MV:Tiring > w
A Sallow Wood
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
* R HP:Hurt MV:Tiring > 3
Thinning of the Wood
[ obvious exits: E W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
* R HP:Hurt MV:Tiring > Grasslands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
Dovim Sha`din, A Clockwork Orange {Projekt M} is standing here, riding a gray palfrey.
* R HP:Hurt MV:Tiring > w
[where ]
Players in your Zone
--------------------
Tarn - Grasslands
Dovim - Grasslands
Ladmo - Edge of a Cliff
* R HP:Hurt MV:Tiring >
Dovim leaves south riding a gray palfrey.
* R HP:Hurt MV:Tiring > Grasslands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
A spotted hunting cat is here.
* R HP:Hurt MV:Tiring > e
s
Grasslands
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A wild stallion bucks madly, being ridden by you.
* R HP:Hurt MV:Tiring > Grasslands
[ obvious exits: N E W ]
There are some tracks of a ridden mount leaving east.
A wild stallion bucks madly, being ridden by you.
* R HP:Hurt MV:Tiring > 0
0
e
[k dovim]
They aren't here.
* R HP:Hurt MV:Tiring > [k dovim]
They aren't here.
* R HP:Hurt MV:Tiring > Thinning of the Wood
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving west.
A wild stallion bucks madly, being ridden by you.
* R HP:Hurt MV:Tiring >
Traven narrates 'where?'
s
* R HP:Hurt MV:Tiring > Before the Unending Grasslands
[ obvious exits: N ]
There are some tracks of a ridden mount leaving north.
A wild stallion bucks madly, being ridden by you.
A draft horse is here.
A falcon is here flying around.
A falcon with long, brown feathers circles in a slow hunting pattern.
3
* R HP:Hurt MV:Tiring > [where ]
Players in your Zone
--------------------
Tarn - Before the Unending Grasslands
* R HP:Hurt MV:Tiring > n
Thinning of the Wood
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
e
* R HP:Hurt MV:Tiring > A Sallow Wood
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving south.
A wild stallion bucks madly, being ridden by you.
* R HP:Hurt MV:Tiring > nar oh now you guys care
s
You narrate 'oh now you guys care'
s
* R HP:Hurt MV:Tiring > Thinning of the Wood
[ obvious exits: N D ]
There are some bloody traces of a human leaving down.
There are some tracks of a horse leaving down.
There are some tracks of a ridden mount leaving north.
You notice a backpack is hidden here.
A wild stallion bucks madly, being ridden by you.
* R HP:Hurt MV:Tiring > Alas, you cannot go that way...
* R HP:Hurt MV:Tiring >
A strange portal closes into nothingness.
* R HP:Hurt MV:Tiring >
Dovim narrates 'haha'
* R HP:Hurt MV:Tiring > l
Thinning of the Wood
A few scattered birch and dogwoods provide the local vegetation as
the wood thins out here. A black bush grows in the center of this
clearing. Travel is impossible in most directions.
[ obvious exits: N ]
There are some bloody traces of a human leaving down.
There are some tracks of a horse leaving down.
There are some tracks of a ridden mount leaving north.
You notice a backpack is hidden here.
A wild stallion bucks madly, being ridden by you.
* R HP:Hurt MV:Tiring > 3
[where ]
Players in your Zone
--------------------
Tarn - Thinning of the Wood
* R HP:Hurt MV:Tiring > hold pack
You grab a backpack.
* R HP:Hurt MV:Tiring > nar he in ways
You narrate 'he in ways'
* R HP:Hurt MV:Tiring > exa pack
It is a backpack.
When you look inside, you see:
backpack (used) :
a dagger
a pair of thick metal boots
a set of riveted chainmail leggings
a pair of heavy metal gauntlets
a pair of ebony-steel plate vambraces
a full metal helmet and visor
[2] a lantern
* R HP:Hurt MV:Tiring > not
You stop paying increased attention to your surroundings.
* R HP:Hurt MV:Tiring > dism
You stop riding him.
* HP:Hurt MV:Tiring > m
m
[pull leaf]
A strange portal opens out of seemingly nowhere.
m
* HP:Hurt MV:Tiring > [pull leaf]
Ok.
Nothing Happens.
* HP:Hurt MV:Tiring > d
[pull leaf]
Ok.
Nothing Happens.
* HP:Hurt MV:Tiring > At a Vine-Carved Door
[ obvious exits: N E S W U ]
There are some bloody traces of a human leaving south.
There are some tracks of a horse leaving south.
There are some tracks of a horse leaving up.
There are some tracks of a human leaving up.
There are some tracks of a horse leaving up.
An intricately carved stone Avendesora leaf is worked into the door.
* HP:Hurt MV:Tiring > s
An Island in Darkness
[ obvious exits: N E S W U D ]
There are some bloody traces of a human leaving north.
There are some tracks of a horse leaving north.
* HP:Hurt MV:Tiring > n
Ominous winds breeze by with songs, howling screams, sweet tunes of death...
At a Vine-Carved Door
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a horse leaving west.
There are some tracks of a horse leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving west.
An intricately carved stone Avendesora leaf is worked into the door.
* HP:Hurt MV:Tiring > w
Twisting through the Ways
[ obvious exits: N E S W U ]
There are some bloody traces of a human leaving west.
There are some tracks of a horse leaving west.
There are some tracks of a horse leaving west.
There are some tracks of a human leaving west.
There are some tracks of a horse leaving west.
* HP:Hurt MV:Tiring > w
Winding through the Ways
[ obvious exits: N E S W U D ]
There are some bloody traces of a human leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a horse leaving east.
There are some tracks of a human leaving east.
There are some tracks of a horse leaving east.
* HP:Hurt MV:Tiring > e
At a Vine-Carved Door
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving up.
There are some tracks of a horse leaving up.
There are some tracks of a horse leaving east.
There are some tracks of a human leaving east.
There are some tracks of a horse leaving east.
An intricately carved stone Avendesora leaf is worked into the door.
* HP:Hurt MV:Tiring > m
[pull leaf]
The vine-carved door mysteriously opens.
1
* HP:Hurt MV:Tiring > [exits ]
Obvious exits:
North - Too dark to tell
East - Too dark to tell
South - Too dark to tell
West - Too dark to tell
Up - Too dark to tell
* HP:Hurt MV:Tiring > 3
[where ]
Players in your Zone
--------------------
Tarn - At a Vine-Carved Door
* HP:Hurt MV:Tiring > u
Along Andahar Boulevard
[ obvious exits: E W D ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here.
A shaggy brown mare stands here.
* HP:Hurt MV:Tiring >
Sved narrates 'wow i whooped a dodger in a spar i was only high hurt too lol'
* HP:Hurt MV:Tiring >
A strange portal closes into nothingness.
* HP:Hurt MV:Tiring > ride mare
You start riding her.
3
* R HP:Hurt MV:Tiring > [where ]
Players in your Zone
--------------------
Tarn - Along Andahar Boulevard
* R HP:Hurt MV:Tiring > w
w
w
w
Road Before the Watchtower
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
A young woman walks by.
A Civil Watch guard eyes the crowds warily.
A black cat meanders to an unknown destination.
* R HP:Hurt MV:Tiring > On the Broad Andahar Boulevard
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
A Civil Watch guard eyes the crowds warily.
* R HP:Hurt MV:Tiring > e
Under Trees on Andahar Boulevard
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
* R HP:Hurt MV:Tiring > e
Intersection on Andahar Boulevard
[ obvious exits: E S W ]
A fountain is here, offering clear blue water to all.
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
A Civil Watch guard eyes the crowds warily.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
* R HP:Hurt MV:Tiring > e
Under Trees on Andahar Boulevard
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
e
* R HP:Hurt MV:Tiring > On the Broad Andahar Boulevard
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
A Civil Watch guard eyes the crowds warily.
* R HP:Hurt MV:Tiring > e
Road Before the Watchtower
[ obvious exits: N E S W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
A young woman walks by.
A Civil Watch guard eyes the crowds warily.
A black cat meanders to an unknown destination.
e
* R HP:Hurt MV:Tiring > Along Andahar Boulevard
[ obvious exits: E W ]
An oil lamp, set in a steel cage, hangs from a high wooden pole.
A shaggy brown mare stands here, being ridden by you.
A shaggy brown mare stands here.
* R HP:Hurt MV:Tiring > 3
Inside the East Gate
[ obvious exits: N E S W ]
An iron lantern hangs from the wall above the gate.
A shaggy brown mare stands here, being ridden by you.
An old woman smiles kindly.
An old woman smiles kindly.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
A member of the Civil Watch stands guard warily.
* R HP:Hurt MV:Tiring > Before the Gates of Tanchico
[ obvious exits: E W ]
A shaggy brown mare stands here, being ridden by you.
* R HP:Hurt MV:Tiring > [where ]
Players in your Zone
--------------------
Tarn - Before the Gates of Tanchico
* R HP:Hurt MV:Tiring > e
Before the Eastern Gate of Tanchico
[ obvious exits: N W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving west.
A dragon's fang has been hastily scrawled into the gate.
A shaggy brown mare stands here, being ridden by you.
3
* R HP:Hurt MV:Tiring > [where ]
Players in your Zone
--------------------
Tarn - Before the Eastern Gate of Tanchico
Dovim - An Abandoned House
* R HP:Hurt MV:Tiring > n
n
n
n
Following the Tanchico Road
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
A shaggy brown mare stands here, being ridden by you.
A traveler trudges by.
* R HP:Hurt MV:Tiring > Tanchico Road
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A shaggy brown mare stands here, being ridden by you.
* R HP:Hurt MV:Tiring > Tanchico Road
[ obvious exits: N E S ]
There are some bloody traces of a human leaving west.
There are some tracks of a horse leaving west.
There are some tracks of a humanoid leaving south.
A shaggy brown mare stands here, being ridden by you.
* R HP:Hurt MV:Tiring > Curve in the Tanchico Road
[ obvious exits: E S ]
A shaggy brown mare stands here, being ridden by you.
* R HP:Hurt MV:Tiring > s
Tanchico Road
[ obvious exits: N E S ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving west.
A shaggy brown mare stands here, being ridden by you.
w
* R HP:Hurt MV:Tiring > 0
0
0
You are hungry.
Azvariin narrates 'any lancers on in any form please send me a tell'
It starts to rain.
Alas, you cannot go that way...
* R HP:Scratched MV:Tiring > [k dovim]
They aren't here.
* R HP:Scratched MV:Tiring > [k dovim]
They aren't here.
* R HP:Scratched MV:Tiring > [k dovim]
They aren't here.
* R HP:Scratched MV:Tiring > search w
++
You skillfully discover a hidden bushes.
* R HP:Scratched MV:Tiring > open bushes
w
0
close bushes
Ok.
* R HP:Scratched MV:Tiring > A Hideout Behind Bushes
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some tracks of a horse leaving west.
A shaggy brown mare stands here, being ridden by you.
A gray palfrey prances skittishly nearby.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
Sved narrates 'nvm it was a abs stabber lol'
* R HP:Scratched MV:Tiring > [k dovim]
They aren't here.
* R HP:Scratched MV:Tiring > Ok.
* R HP:Scratched MV:Tiring > w
You can't ride in there.
* R HP:Scratched MV:Tiring > dism
w
You stop riding her.
* HP:Scratched MV:Tiring > 0
An Abandoned House
[ obvious exits: E D ]
Dovim Sha`din, A Clockwork Orange {Projekt M} is standing here.
* HP:Scratched MV:Tiring > 0
0
[k dovim]
You try to blast Dovim, but he deflects the blow.
* HP:Scratched MV:Tiring - Dovim: Battered > cb
Dovim strikes your body.
You try to blast Dovim, but he deflects the blow.
[k dovim]
You do the best you can!
4
* HP:Hurt MV:Tiring - Dovim: Battered > Dovim panics, and attempts to flee!
[k dovim]
You do the best you can!
* HP:Hurt MV:Tiring - Dovim: Battered > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.
* HP:Hurt MV:Tiring - Dovim: Battered > [bash ]
Dovim leaves east.
*e
A Hideout Behind Bushes
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some tracks of a horse leaving west.
There are some tracks of a human leaving west.
Dovim Sha`din, A Clockwork Orange {Projekt M} is standing here.
A shaggy brown mare stands here.
A gray palfrey prances skittishly nearby.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
* HP:Hurt MV:Tiring > 0
0
Dovim strikes your body.
[k dovim]
You do the best you can!
0
* HP:Hurt MV:Tiring - Dovim: Battered > 0
[k dovim]
You do the best you can!
* HP:Hurt MV:Tiring - Dovim: Battered > 0
[k dovim]
You do the best you can!
* HP:Hurt MV:Tiring - Dovim: Battered > [k dovim]
You do the best you can!
* HP:Hurt MV:Tiring - Dovim: Battered > cb
[k dovim]
You do the best you can!
* HP:Hurt MV:Tiring - Dovim: Battered > 4
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.
* HP:Hurt MV:Tiring - Dovim: Battered >
You swiftly dodge the creepers's attempt to hit you.
Dovim panics, and attempts to flee!
[bash ]
+
The creepers tickles your body with its hit.
You swiftly dodge the creepers's attempt to hit you.
Dovim leaves west.
+5
2
0
0
Cancelled.
Dovim has arrived from the west.
[cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.
* HP:Hurt MV:Tiring - the creepers: Wounded > [flee ]
PANIC! You couldn't escape!
* HP:Hurt MV:Tiring - the creepers: Wounded > 0
[k dovim]
You do the best you can!
* HP:Hurt MV:Tiring - the creepers: Wounded > [k dovim]
You do the best you can!
* HP:Hurt MV:Tiring - the creepers: Wounded > [k dovim]
You do the best you can!
* HP:Hurt MV:Tiring - the creepers: Wounded > 2
You blast the creepers's crown into bloody fragments!
The creepers tries to hit you, but you dodge the attack.
The creepers barely tickles your head with its hit.
* HP:Hurt MV:Tiring - the creepers: Battered > [flee ]
PANIC! You couldn't escape!
* HP:Hurt MV:Tiring - the creepers: Battered > 2
[flee ]
PANIC! You couldn't escape!
* HP:Hurt MV:Tiring - the creepers: Battered > 2
You panic and attempt to flee!
Malthius chats 'For all us statters around Amador, it's all dead, go back inside'
You gasp in pain as streaks of fire from Dovim burn your body!
Dovim strikes your right arm very hard.
The creepers barely tickles your body with its hit.
The creepers tickles your left arm with its hit.
You flee head over heels.
An Abandoned House
[ obvious exits: E D ]
cb
* HP:Wounded MV:Tiring > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.
* HP:Wounded MV:Tiring > 0
0
[k dovim]
They aren't here.
0
* HP:Wounded MV:Tiring > 0
Dovim has arrived from the east.
A gray palfrey has arrived from the east.
[k dovim]
You try to blast Dovim, but he parries successfully.
* HP:Wounded MV:Tiring - Dovim: Battered > 0
[k dovim]
You do the best you can!
* HP:Wounded MV:Tiring - Dovim: Battered > 0
Dovim barely tickles your right foot with his strike.
You try to blast Dovim, but he parries successfully.
[k dovim]
You do the best you can!
4
* HP:Wounded MV:Tiring - Dovim: Battered > [k dovim]
You do the best you can!
* HP:Wounded MV:Tiring - Dovim: Battered > [k dovim]
You do the best you can!
* HP:Wounded MV:Tiring - Dovim: Battered >
+
Dovim panics, and attempts to flee!
*
Someone chats 'Anyone knows what sonic boom does, it does not seems to do damage...'
Dovim leaves east.
They're not here anymore!
* HP:Wounded MV:Tiring > 0
0
0
[k dovim]
They aren't here.
* HP:Wounded MV:Tiring > 0
[k dovim]
They aren't here.
* HP:Wounded MV:Tiring > 0
[k dovim]
They aren't here.
0
* HP:Wounded MV:Tiring > [k dovim]
They aren't here.
* HP:Wounded MV:Tiring > 0
[k dovim]
They aren't here.
* HP:Wounded MV:Tiring > Dovim has arrived from the east.
[k dovim]
You try to blast Dovim, but he parries successfully.
* HP:Wounded MV:Tiring - Dovim: Battered > 0
[k dovim]
You do the best you can!
0
* HP:Wounded MV:Tiring - Dovim: Battered > [k dovim]
You do the best you can!
* HP:Wounded MV:Tiring - Dovim: Battered > [k dovim]
You do the best you can!
* HP:Wounded MV:Tiring - Dovim: Battered > 4
-+
You gasp in pain as streaks of fire from Dovim burn your body!
+
Aira chats 'give me a good female abs hunter and you'll never see me again'
--
Your bash at Dovim sends him sprawling!
* HP:Wounded MV:Tiring - Dovim: Beaten >
You blast Dovim's body into bloody fragments!
cb
* HP:Wounded MV:Tiring - Dovim: Beaten > 0
0
0
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.
* HP:Wounded MV:Tiring - Dovim: Beaten > [k dovim]
You do the best you can!
* HP:Wounded MV:Tiring - Dovim: Beaten > 0
[k dovim]
You do the best you can!
0
* HP:Wounded MV:Tiring - Dovim: Beaten > 0
[k dovim]
You do the best you can!
* HP:Wounded MV:Tiring - Dovim: Beaten > [k dovim]
You do the best you can!
* HP:Wounded MV:Tiring - Dovim: Beaten > 0
[k dovim]
You do the best you can!
0
* HP:Wounded MV:Tiring - Dovim: Beaten > [k dovim]
You do the best you can!
* HP:Wounded MV:Tiring - Dovim: Beaten > 0
[k dovim]
You do the best you can!
0
* HP:Wounded MV:Tiring - Dovim: Beaten > [k dovim]
You do the best you can!
* HP:Wounded MV:Tiring - Dovim: Beaten > 0
[k dovim]
You do the best you can!
* HP:Wounded MV:Tiring - Dovim: Beaten > You blast Dovim's body into bloody fragments!
Dovim panics, and attempts to flee!
[k dovim]
You do the best you can!
* HP:Wounded MV:Tiring - Dovim: Critical > 0
[k dovim]
You do the best you can!
0
* HP:Wounded MV:Tiring - Dovim: Critical > [k dovim]
You do the best you can!
* HP:Wounded MV:Tiring - Dovim: Critical > 0
[k dovim]
You do the best you can!
* HP:Wounded MV:Tiring - Dovim: Critical > 0
[k dovim]
You do the best you can!
* HP:Wounded MV:Tiring - Dovim: Critical > 0
[k dovim]
You do the best you can!
* HP:Wounded MV:Tiring - Dovim: Critical > 0
[k dovim]
You do the best you can!
0
* HP:Wounded MV:Tiring - Dovim: Critical > Dovim leaves down.
Dovim has arrived from below.
[k dovim]
You try to blast Dovim, but he deflects the blow.
* HP:Wounded MV:Tiring - Dovim: Critical > 0
[k dovim]
You do the best you can!
* HP:Wounded MV:Tiring - Dovim: Critical > [k dovim]
You do the best you can!
* HP:Wounded MV:Tiring - Dovim: Critical > 0
Dovim barely strikes your left leg.
You try to blast Dovim, but he parries successfully.
Dovim panics, and attempts to flee!
[k dovim]
You do the best you can!
0
* HP:Wounded MV:Tiring - Dovim: Critical > [k dovim]
You do the best you can!
0
* HP:Wounded MV:Tiring - Dovim: Critical > [k dovim]
You do the best you can!
* HP:Wounded MV:Tiring - Dovim: Critical > 0
[k dovim]
You do the best you can!
0
* HP:Wounded MV:Tiring - Dovim: Critical > 0
[k dovim]
You do the best you can!
* HP:Wounded MV:Tiring - Dovim: Critical > 0
[k dovim]
You do the best you can!
* HP:Wounded MV:Tiring - Dovim: Critical >
Dovim leaves east.
* HP:Wounded MV:Tiring > 0
[k dovim]
They aren't here.
* HP:Wounded MV:Tiring > [k dovim]
They aren't here.
* HP:Wounded MV:Tiring > e
A Hideout Behind Bushes
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some tracks of a horse leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
Dovim Sha`din, A Clockwork Orange {Projekt M} is standing here, riding a shaggy brown mare.
A twitching vine of creepers dangles from above.
A twitching vine of creepers dangles from above.
0
* HP:Wounded MV:Tiring > 0
0
0
[k dovim]
You try to blast Dovim, but he deflects the blow.
0
* HP:Wounded MV:Tiring - Dovim: Critical > [k dovim]
You do the best you can!
* HP:Wounded MV:Tiring - Dovim: Critical > Dovim panics, and attempts to flee!
Dovim tries to flee, but is too exhausted!
[k dovim]
You do the best you can!
* HP:Wounded MV:Tiring - Dovim: Critical > 4
[k dovim]
You do the best you can!
* HP:Wounded MV:Tiring - Dovim: Critical > Dovim opens the bushes.
[k dovim]
You do the best you can!
* HP:Wounded MV:Tiring - Dovim: Critical >
Dovim barely strikes your body.
You swiftly dodge the creepers's attempt to hit you.
The creepers tries to hit you, but you dodge the attack.
Dovim panics, and attempts to flee!
*=
The creepers barely hits your right arm.
The creepers barely tickles your left leg with its hit.
Dovim strikes your left arm hard.
You try to blast Dovim, but he parries successfully.
Dovim leaves east riding a shaggy brown mare.
The bushes closes quietly.
They're not here anymore!
* HP:Wounded MV:Tiring - the creepers: Battered > close bushes
It's already closed!
* HP:Wounded MV:Tiring - the creepers: Battered > open bushes
5
You blast the creepers's trunk into bloody fragments!
The creepers is mortally wounded, and will die soon, if not aided.
The creepers tries to hit you, but you dodge the attack.
Your heartbeat calms down more as you feel less panicked.
Ok.
2
* HP:Wounded MV:Tiring - the creepers: Incapacitated > The bushes closes quietly.
[cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.
* HP:Wounded MV:Tiring - the creepers: Incapacitated >
You panic and attempt to flee!
You flee head over heels.
An Abandoned House
[ obvious exits: E D ]
A bandit is trying to keep out of sight here.
A gray palfrey prances skittishly nearby.
* HP:Wounded MV:Tiring > ride gray
lead gray
Are you kidding? You can't ride in here!
e
* HP:Wounded MV:Tiring > You start leading him.
A gray palfrey starts following you.
* HP:Wounded MV:Tiring > A Hideout Behind Bushes
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
The creepers is lying here, mortally wounded.
A twitching vine of creepers dangles from above.
A gray palfrey has arrived from the west.
e
* HP:Wounded MV:Tiring > The bushes seems to be closed.
* HP:Wounded MV:Tiring > open bushes
e
Ok.
* HP:Wounded MV:Tiring > The bushes closes quietly.
The bushes seems to be closed.
* HP:Wounded MV:Tiring >
The creepers tickles your body with its hit.
The bushes is opened from the other side.
* HP:Wounded MV:Tiring - the creepers: Healthy > open bushes
e
Dovim has arrived from the east.
* HP:Wounded MV:Tiring - the creepers: Healthy >
Dovim leaves west.
* HP:Wounded MV:Tiring - the creepers: Healthy > It's already open!
* HP:Wounded MV:Tiring - the creepers: Healthy > 5
The hideout closes quietly.
No way! You're fighting for your life!
* HP:Wounded MV:Tiring - the creepers: Healthy > 2
[cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.
* HP:Wounded MV:Tiring - the creepers: Healthy > [flee ]
PANIC! You couldn't escape!
cb
* HP:Wounded MV:Tiring - the creepers: Healthy >
You blast the creepers's roots into bloody fragments!
The creepers tickles your right foot with its hit.
* HP:Wounded MV:Tiring - the creepers: Hurt > 5
2
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.
* HP:Wounded MV:Tiring - the creepers: Hurt > [cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.
* HP:Wounded MV:Tiring - the creepers: Hurt > [flee ]
PANIC! You couldn't escape!
* HP:Wounded MV:Tiring - the creepers: Hurt > 2
[flee ]
You panic and attempt to flee!
Dovim has arrived from the west.
The creepers barely tickles your left foot with its hit.
Dovim strikes your left hand hard.
cb
You flee head over heels.
An Abandoned House
[ obvious exits: E D ]
A bandit is trying to keep out of sight here.
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.
* HP:Wounded MV:Winded > 0
0
0
[k dovim]
They aren't here.
* HP:Wounded MV:Winded > 0
[k dovim]
They aren't here.
* HP:Wounded MV:Winded > [k dovim]
They aren't here.
* HP:Wounded MV:Winded > e
[k dovim]
They aren't here.
* HP:Wounded MV:Winded > 0
A Hideout Behind Bushes
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a human leaving west.
There are some tracks of a human leaving west.
A gray palfrey prances skittishly nearby.
The creepers is lying here, mortally wounded.
A twitching vine of creepers dangles from above.
0
* HP:Wounded MV:Winded > [k dovim]
They aren't here.
* HP:Wounded MV:Winded > [k dovim]
They aren't here.
* HP:Wounded MV:Winded > e
You swiftly dodge the creepers's attempt to hit you.
The bushes closes quietly.
No way! You're fighting for your life!
* HP:Wounded MV:Winded - the creepers: Hurt >
You blast the creepers's branch into bloody fragments!
The creepers barely tickles your body with its hit.
* HP:Wounded MV:Winded - the creepers: Battered > open bushes
5
2
Aira chats 'better than: 12 12 13 16 13'
The bushes is opened from the other side.
It's already open!
* HP:Wounded MV:Winded - the creepers: Battered > Dovim has arrived from the east.
[cha mood wimpy]
Mood changed to: Wimpy
Wimpy reset to: 209 hit points.
* HP:Wounded MV:Winded - the creepers: Battered >
[flee ]
You panic and attempt to flee!
You swiftly dodge the creepers's attempt to hit you.
Dovim has arrived from the west.
Dovim barely strikes your body.
You flee head over heels.
Tanchico Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving west.
There are some tracks of a humanoid leaving south.
A shaggy brown mare stands here.
* HP:Wounded MV:Winded > cb
[cha mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.
* HP:Wounded MV:Winded > ride mare
w
You start riding her.
* R HP:Wounded MV:Winded > 0
A Hideout Behind Bushes
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
A shaggy brown mare stands here, being ridden by you.
A gray palfrey prances skittishly nearby.
The creepers is lying here, mortally wounded.
A twitching vine of creepers dangles from above.
* R HP:Wounded MV:Winded > 0
0
[k dovim]
They aren't here.
* R HP:Wounded MV:Winded > [k dovim]
They aren't here.
* R HP:Wounded MV:Winded > e
[k dovim]
They aren't here.
* R HP:Wounded MV:Winded > Tanchico Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
A shaggy brown mare stands here, being ridden by you.
A gray palfrey has arrived from the west.
* R HP:Wounded MV:Winded > 3
[where ]
Players in your Zone
--------------------
Tarn - Tanchico Road
Dovim - An Abandoned House
* R HP:Wounded MV:Winded > 3
[where ]
Players in your Zone
--------------------
Tarn - Tanchico Road
Dovim - An Abandoned House
* R HP:Wounded MV:Winded > dism
w
w
0
0
0
You stop riding her.
* HP:Wounded MV:Winded > A Hideout Behind Bushes
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving east.
The creepers is lying here, mortally wounded.
A twitching vine of creepers dangles from above.
A gray palfrey has arrived from the east.
* HP:Wounded MV:Winded > 0
An Abandoned House
[ obvious exits: E D ]
Dovim Sha`din, A Clockwork Orange {Projekt M} is standing here.
A bandit is trying to keep out of sight here.
A gray palfrey has arrived from the east.
* HP:Wounded MV:Winded > 0
Dovim strikes your body.
[k dovim]
You do the best you can!
* HP:Wounded MV:Winded - Dovim: Critical > [k dovim]
You do the best you can!
* HP:Wounded MV:Winded - Dovim: Critical > 0
[k dovim]
You do the best you can!
* HP:Wounded MV:Winded - Dovim: Critical > [k dovim]
You do the best you can!
* HP:Wounded MV:Winded - Dovim: Critical > cb
[k dovim]
You do the best you can!
* HP:Wounded MV:Winded - Dovim: Critical > [k dovim]
You do the best you can!
* HP:Wounded MV:Winded - Dovim: Critical > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.
* HP:Wounded MV:Winded - Dovim: Critical > 4
You gasp in pain as streaks of fire from Dovim burn your body!
Dovim strikes your right hand.
A bandit leaves down.
+
Dovim closes the hideout.
Dovim panics, and attempts to flee!
+
Dovim leaves down.
Dovim has arrived from below.
-
As Dovim avoids your bash, you topple over and fall to the ground!
Dovim panics, and attempts to flee!
* HP:Battered MV:Winded > stand
Dovim leaves down.
0
* HP:Battered MV:Winded > 0
d
You stand up.
* HP:Battered MV:Winded > Dovim has arrived from below.
[k dovim]
You try to blast Dovim, but he deflects the blow.
* HP:Battered MV:Winded - Dovim: Critical > 0
[k dovim]
You do the best you can!
0
* HP:Battered MV:Winded - Dovim: Critical > cb
4
No way! You're fighting for your life!
* HP:Battered MV:Winded - Dovim: Critical > [k dovim]
You do the best you can!
* HP:Battered MV:Winded - Dovim: Critical > [k dovim]
You do the best you can!
* HP:Battered MV:Winded - Dovim: Critical > [cha mood brave]
Mood changed to: Brave
Wimpy reset to: 125 hit points.
* HP:Battered MV:Winded - Dovim: Critical >
=
You gasp in pain as streaks of fire from Dovim burn your body!
Dovim opens the hideout.
*
Dovim panics, and attempts to flee!
Sved chats 'ok well ill be good in pk against abs mahog actually lands bashes on absers quite well'
*
Dovim leaves east.
They're not here anymore!
* HP:Battered MV:Winded > e
A Hideout Behind Bushes
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
There are some tracks of a horse leaving west.
Dovim Sha`din, A Clockwork Orange {Projekt M} is standing here.
The creepers is lying here, mortally wounded.
A twitching vine of creepers dangles from above.
A gray palfrey has arrived from the west.
* HP:Battered MV:Winded > 0
Dovim barely strikes your body.
* HP:Battered MV:Winded - Dovim: Critical > 0
0
[k dovim]
You do the best you can!
* HP:Battered MV:Winded - Dovim: Critical > [k dovim]
You do the best you can!
* HP:Battered MV:Winded - Dovim: Critical > 4
[k dovim]
You do the best you can!
* HP:Battered MV:Winded - Dovim: Critical >
Maka chats 'try 2rivers if you happy with 19 15 19 9 17 or the sort.'
=
You swiftly dodge the creepers's attempt to hit you.
Malthius chats 'is it just me, or are these music compilation CDs (Now that's what I call music, Kidz Bop, etc) just gettin
g crappier?'
You are interrupted and stop what you are doing.
You panic and attempt to flee!
You gasp in pain as streaks of fire from Dovim burn your body!
The creepers tries to hit you, but you dodge the attack.
Dovim strikes your body.
Dovim panics, and attempts to flee!
You flee head over heels.
Tanchico Road
[ obvious exits: N E S W ]
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving west.
There are some tracks of a ridden mount leaving north.
There are some tracks of a horse leaving west.
A shaggy brown mare stands here.
* HP:Beaten MV:Winded > cha wimpy 20
You will now flee if you go below 20 hit points.
* HP:Beaten MV:Winded > ride mare
You start riding her.
0
* R HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
0
* R HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
* R HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
* R HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
* R HP:Beaten MV:Winded > [k dovim]
They aren't here.
* R HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
0
* R HP:Beaten MV:Winded > [k dovim]
They aren't here.
* R HP:Beaten MV:Winded > [k dovim]
They aren't here.
* R HP:Beaten MV:Winded > cpo
0
[change posture offensive]
Posture changed to: Offensive
0
* R HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
* R HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
0
* R HP:Beaten MV:Winded > [k dovim]
They aren't here.
* R HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
* R HP:Beaten MV:Winded > 3
[k dovim]
They aren't here.
* R HP:Beaten MV:Winded > [k dovim]
They aren't here.
* R HP:Beaten MV:Winded > 0
[where ]
Players in your Zone
--------------------
Dovim - An Abandoned House
Tarn - Tanchico Road
0
* R HP:Beaten MV:Winded > [k dovim]
They aren't here.
0
* R HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
* R HP:Beaten MV:Winded > 0
3
0
0
Your heartbeat calms down more as you feel less panicked.
[k dovim]
They aren't here.
* R HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
* R HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
* R HP:Beaten MV:Winded > 0
[where ]
Players in your Zone
--------------------
Dovim - An Abandoned House
Tarn - Tanchico Road
* R HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
* R HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
* R HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
* R HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
* R HP:Beaten MV:Winded > [k dovim]
They aren't here.
0
* R HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
* R HP:Beaten MV:Winded > 0
0
0
0
3
[k dovim]
They aren't here.
* R HP:Beaten MV:Winded > [k dovim]
They aren't here.
* R HP:Beaten MV:Winded > [k dovim]
They aren't here.
* R HP:Beaten MV:Winded > [k dovim]
They aren't here.
0
* R HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
* R HP:Beaten MV:Winded > [k dovim]
They aren't here.
* R HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
* R HP:Beaten MV:Winded > [k dovim]
They aren't here.
* R HP:Beaten MV:Winded > [k dovim]
They aren't here.
* R HP:Beaten MV:Winded > [where ]
Players in your Zone
--------------------
Dovim - An Abandoned House
Tarn - Tanchico Road
* R HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
* R HP:Beaten MV:Winded > [k dovim]
They aren't here.
* R HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
* R HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
* R HP:Beaten MV:Winded > [k dovim]
They aren't here.
0
* R HP:Beaten MV:Winded > [k dovim]
They aren't here.
* R HP:Beaten MV:Winded > 0
Aira chats 'I tried 2 Rivers 4 years ago, no show'
[k dovim]
They aren't here.
* R HP:Beaten MV:Winded > [k dovim]
They aren't here.
* R HP:Beaten MV:Winded > dism
w
You stop riding her.
w
* HP:Beaten MV:Winded > 0
A Hideout Behind Bushes
[ obvious exits: E W ]
There are some bloody traces of a human leaving west.
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving east.
There are some bloody traces of a human leaving west.
There are some tracks of a ridden mount leaving east.
A gray palfrey prances skittishly nearby.
The creepers is lying here, mortally wounded.
A twitching vine of creepers dangles from above.
* HP:Beaten MV:Winded > 0
An Abandoned House
[ obvious exits: E D ]
Dovim Sha`din, A Clockwork Orange {Projekt M} is standing here.
A gray palfrey has arrived from the east.
* HP:Beaten MV:Winded > [k dovim]
You try to blast Dovim, but he deflects the blow.
* HP:Beaten MV:Winded - Dovim: Critical > 4
[k dovim]
You do the best you can!
* HP:Beaten MV:Winded - Dovim: Critical >
You try to blast Dovim, but he deflects the blow.
[bash ]
=+
Dovim panics, and attempts to flee!
=
Dovim panics, and attempts to flee!
Dovim leaves east.
They're not here anymore!
* HP:Beaten MV:Winded > 0
0
[k dovim]
They aren't here.
0
* HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
* HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
* HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
* HP:Beaten MV:Winded > [k dovim]
They aren't here.
0
* HP:Beaten MV:Winded > [k dovim]
They aren't here.
* HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
0
* HP:Beaten MV:Winded > [k dovim]
They aren't here.
* HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
* HP:Beaten MV:Winded > 0
[k dovim]
They aren't here.
* HP:Beaten MV:Winded > 0
Dovim has arrived from the east.
[k dovim]
You try to blast Dovim, but he deflects the blow.
* HP:Beaten MV:Winded - Dovim: Critical > [k dovim]
You do the best you can!
* HP:Beaten MV:Winded - Dovim: Critical > 0
Maka chats 'Saldeia ?'
* HP:Beaten MV:Winded - Dovim: Critical > [k dovim]
You do the best you can!
* HP:Beaten MV:Winded - Dovim: Critical > 4
*
Dovim barely strikes your right foot.
Dovim panics, and attempts to flee!
=
Your bash at Dovim sends him sprawling!
Dovim panics, and attempts to flee!
* HP:Beaten MV:Winded - Dovim: Critical > cb
Aira chats 'been there, done that'
* HP:Beaten MV:Winded - Dovim: Critical > 0
[cha mood brave]
Mood changed to: Brave
0
* HP:Beaten MV:Winded - Dovim: Critical > [k dovim]
You do the best you can!
* HP:Beaten MV:Winded - Dovim: Critical > 0
You blast Dovim's body into bloody fragments!
Dovim is incapacitated and will slowly die, if not aided.
[k dovim]
You do the best you can!
* HP:Beaten MV:Winded - Dovim: Critical > 0
[k dovim]
You do the best you can!
0
* HP:Beaten MV:Winded - Dovim: Critical > [k dovim]
You do the best you can!
* HP:Beaten MV:Winded - Dovim: Critical > [k dovim]
You do the best you can!
* HP:Beaten MV:Winded - Dovim: Critical >
Maka chats 'Taraborn ?'
* HP:Beaten MV:Winded - Dovim: Critical >
You blast Dovim's body into bloody fragments!
Dovim is dead! R.I.P.
You feel the Weave of the Wheel tighten around you.
Oh, much better the second time around.
Your blood freezes as you hear Dovim's death cry.
Azvariin chats 'saldaea'
* HP:Beaten MV:Winded > nar dovim rip
Dovim tells you 'nice work i guess'
* HP:Beaten MV:Winded > z
You narrate 'dovim rip'
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Haha, I love this. It's chainsawesome.