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First solo win submitted by Karmen on 2006-04-15 @ 18:48:09

Nothing spectacular here, but as the title says, my first solo win (well mostly solo). I went to find Lance after RM yelled he was gap. Tracked him to orchard. Mug had headed up from Blands, had to stay behind when the fight went south.

Rating: 8.50  |  Views: 1207  | Comments: 2 [view/add]

collapse/expand log
HP:Hurt MV:Tiring > A Narrow Trail
On both sides of the trail the green forest stretches out as far as one can
see. The first tree looks the same as the next and the narrow trail is the
only thing to be trusted. Since there is nothing but old trees to the west
and east the most logical choice would be to follow the trail that
continues north and south with forest all around it.
[ obvious exits: N S ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving south.
There are some tracks of a trolloc leaving south.
A black snake is here, lying on a rock.

o HP:Hurt MV:Tiring > s
s
Bend in the Trail
To the north this otherwise uneven trail goes on straight without turns or
twists. The trees don't grow so closely together as they do to the east, so
it is possible to leave the trail to enter the forest. The trail continues
north and west while the forest, with its green, lush trees, is situated
south.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
The corpse of a rat is lying here.
*Lancelaut* is standing here, riding a wild stallion.
A sickly, skinny deer stands here in a daze.

* HP:Hurt MV:Tiring > where
*Lancelaut* blasts your body.
No way! You're fighting for your life!

* HP:Hurt MV:Tiring - Lancelaut: Hurt > Players in your Zone
--------------------
Bakoyrddraan - Bend in the Trail
Mug - The Crossroads
You catch a faint scent of a horse nearby.

* HP:Hurt MV:Tiring - Lancelaut: Hurt > narr on 2s

You scythe *Lancelaut*'s left arm hard.

* HP:Hurt MV:Tiring - Lancelaut: Hurt > You narrate 'on 2s'

* HP:Hurt MV:Tiring - Lancelaut: Hurt > bash

*Lancelaut* sends you sprawling with a powerful bash!

* HP:Hurt MV:Tiring - Lancelaut: Hurt >
Mug has arrived from the north.

* HP:Hurt MV:Tiring - Lancelaut: Hurt >
Mug barely blasts *Lancelaut*'s head.

* HP:Hurt MV:Tiring - Lancelaut: Hurt >
Mug blasts *Lancelaut*'s body.
*Lancelaut* blasts your body.

* HP:Hurt MV:Tiring - Lancelaut: Hurt >
*Lancelaut* panics, and attempts to flee!

* HP:Hurt MV:Tiring - Lancelaut: Hurt > bash

*Lancelaut* leaves west riding a wild stallion.

o HP:Hurt MV:Tiring > Bash who?

o HP:Hurt MV:Tiring > w
Upon the Trail
Unlike the rest of the trail, this part is in really bad condition. The
trees of the forest are closing in from both the north and south. There are
many hairs on the scabrous bark of the trees from passing animals. Most of
the hair is at the roots of the trees but some black hair is as high up as
seven foot above the ground. The trail goes on west and east but south the
green trees of the forest grow.
[ obvious exits: E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A sickly, skinny deer stands here in a daze.
A squirrel is here, chittering.

Chase him sout. Mug stayed up north as he was low moves.

o HP:Hurt MV:Tiring > w
w
Thick Forest
To the west, the forest becomes darker as the trees grow closer together.
As one looks to the east, however, the trees begin to thin out a bit. The
forest is still quite dark and eerie here and all of the trees look exactly
alike. It is hard to get one's bearings in these thick woods and it would
be quite easy to become lost. It would not take much more than a
smouldering cinder to set off a massive forest fire in the surrounding
area.
[ obvious exits: E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
*Lancelaut* is standing here, riding a wild stallion.
A wild boar runs through the forest.
An ancient, gnarled tree looms over you.
An ancient, gnarled tree looms over you.

* HP:Hurt MV:Winded > Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
A raven is here flying around.

o HP:Hurt MV:Winded > narr he choke
You narrate 'he choke'

o HP:Hurt MV:Winded > whe
Players in your Zone
--------------------
Bakoyrddraan - Dark Forest
You catch a faint scent of a horse nearby.

o HP:Hurt MV:Winded >
Mug narrates 'dF?'

o HP:Hurt MV:Winded > kh

*Lancelaut* has arrived from the east, riding a wild stallion.

* HP:Hurt MV:Winded >
*Lancelaut* blasts your right leg.

* HP:Hurt MV:Winded - Lancelaut: Hurt > [kill human]
You do the best you can!

* HP:Hurt MV:Winded - Lancelaut: Hurt > kh
You barely scythe *Lancelaut*'s body.
A raven now follows Lancelaut.
[kill human]
You do the best you can!

* HP:Hurt MV:Winded - Lancelaut: Wounded > narr on 1w
You narrate 'on 1w'

* HP:Hurt MV:Winded - Lancelaut: Wounded > bash

*Lancelaut* sends you sprawling with a powerful bash!

* HP:Hurt MV:Winded - Lancelaut: Wounded >
*Lancelaut* blasts your right leg hard.

* HP:Wounded MV:Winded - Lancelaut: Wounded >
*Lancelaut* looks at you.

* HP:Wounded MV:Winded - Lancelaut: Wounded > bash

*Lancelaut* blasts your body.

Cancelled. g - Lancelaut: Hurt >
-
Mug narrates 'i have no moves to get there'


*Lancelaut* sends you sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Lancelaut: Hurt >
*Lancelaut* blasts your body.

* HP:Wounded MV:Tiring - Lancelaut: Hurt > bash

*Lancelaut* blasts your right foot very hard.

* HP:Wounded MV:Tiring - Lancelaut: Hurt >
*Lancelaut* panics, and attempts to flee!

* HP:Wounded MV:Tiring - Lancelaut: Hurt >
*Lancelaut* panics, and attempts to flee!

g - Lancelaut: Hurt >
*Lancelaut* barely blasts your body.
*Lancelaut* leaves south riding a wild stallion.

l
Cancelled.
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A raven is here flying around.

o HP:Wounded MV:Tiring > whe
Players in your Zone
--------------------
Bakoyrddraan - Dark Forest
You catch a faint scent of a horse nearby.

o HP:Wounded MV:Tiring >
*Lancelaut* has arrived from the south, riding a wild stallion.

* HP:Wounded MV:Tiring >
*Lancelaut* blasts your body hard.

* HP:Wounded MV:Tiring - Lancelaut: Hurt >
You scythe *Lancelaut*'s left arm.

* HP:Wounded MV:Tiring - Lancelaut: Hurt > bash

*Lancelaut* sends you sprawling with a powerful bash!

* HP:Wounded MV:Tiring - Lancelaut: Hurt >
*Lancelaut* blasts your left leg very hard.

* HP:Wounded MV:Tiring - Lancelaut: Hurt > fl

*Lancelaut* blasts your right leg very hard.

* HP:Wounded MV:Tiring - Lancelaut: Hurt > change mood wimpy
You panic and attempt to flee!

You flee head over heels.
Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A young and strong buck is here, munching some grass.
A wild boar runs through the forest.
Mood changed to: Wimpy

o HP:Wounded MV:Tiring > kh
[kill human]
They aren't here.

w
o HP:Wounded MV:Tiring > Dark Forest
The forest is black as night here, even during the day. The trees grow tall and
close together, and their overlapping leaves block the light entirely. The
forest is eerily quiet here and the air is very still. The ground is soft and
littered with dead leaves, which make it easy to move stealthily through these
woods without being overheard.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
The lone wolf is slinking about in the shadows.
An elk with massive antlers eyes you with curiosity.
A glob of muddy leaves sits here, oozing a foul liquid.

kh
o HP:Wounded MV:Tiring > [kill human]
They aren't here.

w
o HP:Wounded MV:Tiring > The lone wolf tickles your body with his hit.
An oozing ball of mud barely tickles your body with his hit.
An oozing ball of mud tickles your right foot with his hit.
You scythe the lone wolf's body into bloody fragments!
The lone wolf barely tickles your right leg with his hit.
No way! You're fighting for your life!

o HP:Wounded MV:Tiring - the lone wolf: Scratched > fl
w
You panic and attempt to flee!

You flee head over heels.
Dense Forest
The trees here are packed in close together, their branches interlocking
overhead. The thick foliage leaves little room for sunlight to filter through,
making this section of the forest dark and gloomy. A dense carpeting of leaves
covers the ground, muffling every sound.
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of a humanoid leaving east.
Alas, you cannot go that way...

o HP:Wounded MV:Tiring > kh
The lone wolf has arrived from the east.
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > whe
Players in your Zone
--------------------
Bakoyrddraan - Dense Forest
You catch a faint scent of a horse nearby.

o HP:Wounded MV:Tiring > kh
s
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > A Path Through the Dead Forest
A small dirt path appears on the ground, partially covered with dead leaves.
The yellowed trees of this dying forest create a tall canopy that hides the
sky above. The path continues on to the east, leading deeper into the thick
woods. To the west, the forest envelopes everything. Dried grass and bushes
line the path and small weeds poke through the ground.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A rat scurries around trying to get out of sight.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

o HP:Wounded MV:Tiring > s
A Dead Forest
The trees crowd together, forming a canopy that blocks out the sky. Yellow
leaves float lazily down to the ground from the dried, dying branches. Piles of
leaves and dried grass partially block the path to the north. All around, the
dead forest extends out, with clumps of grass and dry bushes growing beneath
the yellowing trees.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A wild hog snorts angrily, pawing at the ground.
A raven is here flying around.
A wilted tree leans to one side, on the brink of death.

o HP:Wounded MV:Tiring > s
A Dead Forest
Tall trees grow thickly together, their yellow leaves falling together and
creating large piles on the ground. To the south, the woods begin to thin out,
the trees becoming more spread apart and taking on a greener appearance. Small
flowers and dry bushes grow amongst the dying trees that spread out to the
north, west, and east.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of a tree leaving north.
A raven is visible flying high in the sky.
A sickly, skinny deer stands here in a daze.
A rust-colored bobcat crouches low, ready to pounce.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

o HP:Wounded MV:Tiring > s
Thinning Woods
A large rock lies here, with a tree seemingly growing out of the top of it.
Exposed roots snake down the side of the rock into the earth. Large bushes grow
all aroung the large rock, and small flowers add color to the green
environment. The lush woodland thins out to the west and to the south, but to
the north, the forest becomes thicker, but also appears to start dieing slowly.
[ obvious exits: N S W ]

o HP:Wounded MV:Tiring > kh
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > whe
kh
Players in your Zone
--------------------
Bakoyrddraan - Thinning Woods

o HP:Wounded MV:Tiring > [kill human]
They aren't here.

o HP:Wounded MV:Tiring > narr fricking agros
You narrate 'fricking agros'

o HP:Wounded MV:Tiring > l
Thinning Woods
A large rock lies here, with a tree seemingly growing out of the top of it.
Exposed roots snake down the side of the rock into the earth. Large bushes grow
all aroung the large rock, and small flowers add color to the green
environment. The lush woodland thins out to the west and to the south, but to
the north, the forest becomes thicker, but also appears to start dieing slowly.
[ obvious exits: N S W ]

o HP:Wounded MV:Tiring > kh
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > where
Players in your Zone
--------------------
Bakoyrddraan - Thinning Woods
You catch a faint scent of a horse nearby.

o HP:Wounded MV:Tiring > s
Thinning Woods
Clumps of grass grow short an thick in the rich soil of the forest. Tall trees
with thin trunks dot the land, giving a clear view of the open sky between
their branches. Off to the east, a small, dirt path runs through the
forestland. All around, the thin woodland dominates the landscape for miles.
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
A sickly, skinny deer stands here in a daze.

o HP:Wounded MV:Tiring > s
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving west.
A sickly, skinny deer stands here in a daze.

o HP:Wounded MV:Tiring > w
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.

o HP:Wounded MV:Tiring > where
Players in your Zone
--------------------
Bakoyrddraan - Thinning Woods
You catch a faint scent of a horse nearby.

o HP:Wounded MV:Tiring > e
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving east.
A sickly, skinny deer stands here in a daze.

o HP:Wounded MV:Tiring > e
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A sickly, skinny deer stands here in a daze.

o HP:Wounded MV:Tiring > where
Your heartbeat calms down more as you feel less panicked.
Players in your Zone
--------------------
Bakoyrddraan - Thinning Woods
You catch a faint scent of a horse nearby.

o HP:Wounded MV:Tiring > kh
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A sickly, skinny deer stands here in a daze.

o HP:Wounded MV:Tiring > w
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.

o HP:Wounded MV:Tiring > w
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

o HP:Wounded MV:Tiring > w
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.

o HP:Wounded MV:Tiring > where
Players in your Zone
--------------------
Bakoyrddraan - Thinning Woods
You catch a faint scent of a horse nearby.

o HP:Wounded MV:Tiring > e
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

o HP:Wounded MV:Tiring > e
Thinning Woods
Tall, green trees grow thinly here, where the forestland begins to expand and
allow more room for growth. The thinning woods extend for miles in every
direction. Short shrubs and bushes grow thickly between the trees, and flowers
add to the green environment with bursts of color in pinks, yellows and reds.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.

o HP:Wounded MV:Tiring > kh
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > e
Thinning Woods
Large shrubs with wiry, thorny branches consume most of the space left by the
giant trees of this light woodland. Blossoms of a multitude of tiny flowers
perfume the air with a sweet scent, while the mold from decaying plant matter
fill the air with a rather unpleasant odor. Off to the east, a path winds it
way through the lush forest.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

o HP:Wounded MV:Tiring > kh
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > e
Thinning Woods
Massive trees tower over the short bushes and shrubs that line the ground
around their trunks. Green leaves grow thickly on the branches of the trees,
creating a canopy that casts a myriad of shadows upon the ground. To the east,
a dirt path winds its way through the thin woodland. The green forest extends
in every direction, only broken sometimes by a bright patch of wildflowers.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving east.

o HP:Wounded MV:Tiring > kh
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > where
Players in your Zone
--------------------
Bakoyrddraan - Thinning Woods
You catch a faint scent of a horse nearby.

o HP:Wounded MV:Tiring > e
A Path Through the Thinning Woods
A small, dirt path runs through the woodland here, traveling to the north or
south. The giant trees of the forest line the path, and small animal trails
extend off the path through the shrubs and trees. To the south, the forest
grows more dense, as the trees grow closer together, and the shrubs become
thicker and more entangled.
[ obvious exits: N S W ]
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of a tree leaving south.
There are some tracks of a trolloc leaving south.
A sickly, skinny deer stands here in a daze.
A handsome stag stands here, ready to run.

o HP:Wounded MV:Tiring > kh
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > n
A Path Through the Thinning Woods
The dirt path winds its way north and south through the thin forest. Piles of
dead leaves lay strewn about the path partially obscuring it from sight. To the
east, a sharp rock face blocks both the way and the view. To the west, light
forestland covers the landscape. Small bushes grow alongside the path, between
the trees, and flowers strive to grow while competing with the other plants.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A giant bee preys on small animals.

kh
o HP:Wounded MV:Tiring > [kill human]
They aren't here.

o HP:Wounded MV:Tiring > n
A Path Through the Thinning Woods
The small dirt path winds it was through the thin woodland continuing to
the south, or making its was north into denser forest. To the east, a rocky
opening leads into a little path covered with rocks. To the west, a huge
block of stone rises towards the sky. Small flowers line the path giving
off a sweet fragrance.
[ obvious exits: N E S ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.

o HP:Wounded MV:Tiring > kh
[kill human]
They aren't here.

o HP:Wounded MV:Tiring > tr
It's a little difficult to read old tracks in the snow...


It's a little difficult to read old tracks in the snow...

-
It's a little difficult to read old tracks in the snow...

=
It's a little difficult to read old tracks in the snow...

+
It's a little difficult to read old tracks in the snow...
Some obvious fresh tracks of a wild stallion (ridden) leaving north.
Some obvious fresh tracks of a wild stallion (ridden) leaving south.
Some obvious fairly recent tracks of Mug leaving north.

o HP:Wounded MV:Tiring > n
A Path Through the Dead Forest
The path continues to winds through the forest, traveling to the north and
south. Tall trees hang over the path, blocking out the sky above. Yellow leaves
make small piles on the ground around their trunks. Short dried bushes and
golden clumps of dying grass line the dirt path, clearly marking it out from
the rest of the forest.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
The corpse of a shivering tree is lying here.
The corpse of the lone wolf is lying here.
A shattered arm lies in a bloody red and purple mess.
*Lancelaut* is standing here, riding a wild stallion.
A wild boar runs through the forest.

* HP:Wounded MV:Tiring > kh

*Lancelaut* blasts your body.

* HP:Wounded MV:Tiring - Lancelaut: Wounded > [kill human]
You do the best you can!

* HP:Wounded MV:Tiring - Lancelaut: Wounded >
You barely tickle *Lancelaut*'s right foot with your scythe.
A forest boar tickles your body with his hit.

* HP:Wounded MV:Tiring - Lancelaut: Wounded > fl
You panic and attempt to flee!


You swiftly dodge a forest boar's attempt to hit you.
You scythe *Lancelaut*'s right leg.
*Lancelaut* blasts your body.
*Lancelaut* sends you sprawling with a powerful bash!


A forest boar tickles your body with his hit.
*Lancelaut* blasts your head extremely hard.
The light begins to filter through the trees.
Your heartbeat calms down more as you feel less panicked.
The corpse of the lone wolf has decayed into a pile of dust.


A forest boar hits your head.
You barely scythe *Lancelaut*'s body.
*Lancelaut* blasts your left hand.
You flee head over heels.
Path through the Dead Forest
The trees grow along side the dirt path that runs to the morth and south. To
the north, the path bends off to the west, curving away from a rocky opening
that lies to the north east. To the west, the dead forest surrounds everything,
and the leaves on the tall trees shut out the sky. Tiny wildflowers struggle to
grow alongside the path, mixed with dried yellow grass, and scraggly bushes.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Battered MV:Tiring >
*Lancelaut* has arrived from the south, riding a wild stallion.

* HP:Battered MV:Tiring >
*Lancelaut* blasts your right leg hard.

* HP:Battered MV:Tiring - Lancelaut: Wounded > fl
You panic and attempt to flee!


You flee head over heels.
A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
A raven is here, watching.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* HP:Battered MV:Tiring >
*Lancelaut* has arrived from the south, riding a wild stallion.

* HP:Battered MV:Tiring > kh

*Lancelaut* blasts your right leg.

* HP:Battered MV:Tiring - Lancelaut: Wounded > [kill human]
You do the best you can!

* HP:Battered MV:Tiring - Lancelaut: Wounded > bash

*Lancelaut* blasts your head very hard.
A raven now follows Lancelaut.


You scythe *Lancelaut*'s left arm.
*Lancelaut* blasts your left leg hard.
As *Lancelaut* avoids your bash, you topple over and fall to the ground!

* HP:Beaten MV:Tiring > change mood wimpy
fl
e
n
Mood changed to: Wimpy

* HP:Beaten MV:Tiring > Maybe you should get on your feet first?

* HP:Beaten MV:Tiring > Maybe you should get on your feet first?

>
*Lancelaut* sends you sprawling with a powerful bash!

* HP:Beaten MV:Tiring - Lancelaut: Wounded > fl

*Lancelaut* blasts your body.

* HP:Beaten MV:Tiring - Lancelaut: Wounded >
*Lancelaut* blasts your body.

* HP:Beaten MV:Tiring - Lancelaut: Wounded > No way! You're fighting for your life!

You panic and attempt to flee!aut: Wounded >


You flee head over heels.
Path through the Dead Forest
The trees grow along side the dirt path that runs to the morth and south. To
the north, the path bends off to the west, curving away from a rocky opening
that lies to the north east. To the west, the dead forest surrounds everything,
and the leaves on the tall trees shut out the sky. Tiny wildflowers struggle to
grow alongside the path, mixed with dried yellow grass, and scraggly bushes.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving north.
A sickly, skinny deer stands here in a daze.
A raven is here flying around.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Beaten MV:Tiring > n
A Twist in the Path
The path through the forests of the borderlands takes a sharp curve to the
south, or continues on to the west, running through the thick forest. To the
east, the trees begin to disappear as the landscape becomes rocky and the path
opens into a small, rocky path. Tall, green trees grow alongside the path, and
small bushes compete for space with the large trees.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
*Lancelaut* is standing here, riding a wild stallion.
A raven is here, watching.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* HP:Beaten MV:Tiring > n

*Lancelaut* leaves north riding a wild stallion.
A raven leaves north.

* HP:Beaten MV:Tiring > Dark Forest
The forest is dark and silent here. Tall trees with thick foliage grow densely,
their overlapping branches blocking the sun completely. The forest looks the
same in all directions and it seems as though it would be entirely too easy to
become quite sufficiently lost.
[ obvious exits: N S W ]
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving west.
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving north.
A raven is here, watching.
*Lancelaut* is standing here, riding a wild stallion.
A young and strong buck is here, munching some grass.
A wild boar runs through the forest.

* HP:Beaten MV:Tiring > n
n
Dark Forest
Tall, ancient trees with thick leathery leaves dominate this part of the
forest. Their gnarled limbs form a dense ceiling of foliage, completely
blocking the sun. The forest is dark and silent, and the bed of leaves
carpeting the ground even muffle the sounds of footsteps. It would not take
much more than a smouldering cinder to set off a massive forest fire in the
surrounding area.
[ obvious exits: N E S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of a ridden mount leaving north.
There are some tracks of a ridden mount leaving east.
There are some tracks of a ridden mount leaving south.
There are some tracks of a trolloc leaving south.

* HP:Beaten MV:Tiring > Dark Forest
Deep inside this twisted forest, it is black as midnight even at noon. The
thick foliage overhead completely blocks the sun during the day, and even the
moon's silvery rays cannot shine here at night. The air smells of rotting
leaves, which carpet the ground in a soggy blanket of decay.
[ obvious exits: S W ]
There are some tracks of a ridden mount leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A raven is here flying around.
A raven is here flying around.
A wild boar runs through the forest.

o HP:Beaten MV:Tiring > w
*Lancelaut* has arrived from the south, riding a wild stallion.
A raven has arrived from the south.
Dark Forest
It is pitch black here. The shadows of the forest seem to swallow all light
that attempts to penetrate the darkness. The overlapping branches of the
twisted trees form a ceiling of leaves through which the sky is no longer
visible. The air is silent and still, and there is a lingering smell of
decaying leaves.
[ obvious exits: E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
An elk with massive antlers eyes you with curiosity.
A wild boar runs through the forest.

o HP:Beaten MV:Tiring > w
Small Clearing
The forest opens up into a small clearing here. It seems very peaceful and
pleasant, except for an overwhelming odor of decay and rot hanging in the air.
In all directions tall, twisted trees spread out deeper into this dark forest.
To the east, the shadows grow thicker and it seems as though the sun is unable
to penetrate through the thick leaves overhead.
[ obvious exits: E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
A wild boar runs through the forest.

* HP:Beaten MV:Tiring > s
Towering Forest
This dense forest is thick with towering trees. There is a soft carpet of dead
leaves covering the ground and muffling any footsteps. To the east the trees
grow even more closely together, and the forest becomes extremely dark in that
direction.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
An elk with massive antlers eyes you with curiosity.

* HP:Beaten MV:Tiring > s
Dense Forest
The trees here are packed in close together, their branches interlocking
overhead. The thick foliage leaves little room for sunlight to filter through,
making this section of the forest dark and gloomy. A dense carpeting of leaves
covers the ground, muffling every sound.
[ obvious exits: N E S ]
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving north.
A rat scurries around trying to get out of sight.
The lone wolf is slinking about in the shadows.

* HP:Beaten MV:Tiring > s

The lone wolf barely hits your left arm.
You scythe the lone wolf's body into bloody fragments!
The lone wolf tickles your left leg with his hit.

* HP:Beaten MV:Tiring - the lone wolf: Hurt > No way! You're fighting for your life!

* HP:Beaten MV:Tiring - the lone wolf: Hurt > fl
s
s
You panic and attempt to flee!

You flee head over heels.
Dark Forest
The forest is black as night here, even during the day. The trees grow tall and
close together, and their overlapping leaves block the light entirely. The
forest is eerily quiet here and the air is very still. The ground is soft and
littered with dead leaves, which make it easy to move stealthily through these
woods without being overheard.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving east.
There are some tracks of a trolloc leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
A glob of muddy leaves sits here, oozing a foul liquid.

A Path Through the Dead Forest
A small, dirt path winds its way through thick trees with dried, dead leaves.
Small bushes, scraggly shrubs, and clumps of yellow, brittle grass line the
path on either side. To the south, the dead forest closes in on the path. To
the west, the path continues through the thick forest. The forest darkens
to the north.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.

* HP:Beaten MV:Tiring > A Dead Forest
The trees here are the same shade of sickly yellow as the dying grass that
grows in clumps on the ground. To the north runs a path through the dying
woods, and to the northeast, the path makes a turn before it reaches a rocky
opening farther to the northeast. To the east, the path continues its run
through the forest.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.

* HP:Beaten MV:Tiring > s
w
A Dead Forest
The trees here grow closely together, their yellow leaves falling in piles that
lay on the ground. To the east, a path winds through the forest. To the south,
a huge block of stone blocks the path, and the trees start to take on a greener
appearance. To the north and west, the dying forest spreads out for miles.
[ obvious exits: N E W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
A twitching vine of creepers dangles from above.

w
* HP:Beaten MV:Tiring > A Dead Forest
Tall trees grow thickly together, their yellow leaves falling together and
creating large piles on the ground. To the south, the woods begin to thin out,
the trees becoming more spread apart and taking on a greener appearance. Small
flowers and dry bushes grow amongst the dying trees that spread out to the
north, west, and east.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving south.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of a tree leaving east.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.
A wilted tree leans to one side, on the brink of death.

* HP:Beaten MV:Tiring > w
A Dead Forest
Small bushes with dried branches crowd around tiny flowers, trying to grow
inbetween the tall trees that dominate the forest. The trees sickly yellow and
brown leaves gently fall to the ground. To the south, the trees begin to spread
apart as the forest thins out. The dying forest stretches out for miles to the
north, east and west.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving west.
There are some tracks of a tree leaving north.
There are some tracks of an animal leaving north.

* HP:Beaten MV:Tiring > A Dead Forest
The trunk of a fallen tree lies across the ground. Small insects crawl in and
out of the rotting trunk. Tall trees block out the sky, and their dying leaves
float gently to the ground, piling up around their trunks. To the south, the
woods begin to think out, and the trees' leaves become greener.
[ obvious exits: N E S ]
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving east.
There are some tracks of an animal leaving south.
A handsome stag stands here, ready to run.
A rust-colored bobcat crouches low, ready to pounce.

* HP:Beaten MV:Tiring > s
s
Thinning Woods
Tall trees rise high above the soft ground. Piles of mulch give off a
sickly-sweet smell of decay. Small bushes and shrubs grow thick between the
trees. To the north, the forest takes on a yellow appearance as the plants
begin to die out. To the south, east, and west, the sparse woodland expands out
as far as the eye can see.
[ obvious exits: N E S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
A rat scurries around trying to get out of sight.
A young and strong buck is here, munching some grass.

o HP:Beaten MV:Tiring > Thinning Woods
Fallen tree trunks, with a layer of soft, green moss growing on the decaying
bark, make the travel through these thin woods a little difficult. Wiry shrubs
with thorny branches grow widely underneath the canopy of the trees. Small
flowers fight for survival, against the trees and the bushes. In every
direction, the green forestland spreads out for miles.
[ obvious exits: N S W ]
There are some tracks of an animal leaving west.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving south.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving west.
A young and strong buck is here, munching some grass.

* HP:Beaten MV:Tiring > s
Thinning Woods
The thin woodland covers the whole area to the north, east and west. Tall
trees, lush with thick, green leaves, and short bushes are the prominent
vegetation of the area. Tiny wildflowers bloom amongst the trees and shrubs.
Off to the southwest, the forest gives way into a dense thicket.
[ obvious exits: N E W ]
There are some tracks of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
There are some tracks of an animal leaving north.
A sickly, skinny deer stands here in a daze.
A sickly, skinny deer stands here in a daze.

* HP:Beaten MV:Tiring > w
w
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.

* HP:Beaten MV:Winded > In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A young trolloc is here, growling with a deep bloodlust.
A fade emerges from the shadows as you pass by.
A hooved trolloc anxiously stamps its feet.
A young trolloc is here, growling with a deep bloodlust.
A wolfish trolloc is here, howling for blood.

* HP:Beaten MV:Winded > w
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.

o HP:Beaten MV:Winded > narr Im camp beat
where
You narrate 'Im camp beat'

o HP:Beaten MV:Winded > Players in your Zone
--------------------
Bakoyrddraan - Tower Entrance

o HP:Beaten MV:Winded > e
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A young trolloc is here, growling with a deep bloodlust.
A fade emerges from the shadows as you pass by.
A hooved trolloc anxiously stamps its feet.
A young trolloc is here, growling with a deep bloodlust.
A wolfish trolloc is here, howling for blood.

* HP:Beaten MV:Winded > where
Players in your Zone
--------------------
Bakoyrddraan - In Front Of The Dark Tower

* HP:Beaten MV:Winded > narr hmm he aint here
where
A fade leaves north.
You narrate 'hmm he aint here '

* HP:Beaten MV:Winded > Players in your Zone
--------------------
Bakoyrddraan - In Front Of The Dark Tower
You catch a faint scent of a horse nearby.

* HP:Beaten MV:Winded > narr now smells
You narrate 'now smells'

* HP:Beaten MV:Winded > kh
[kill human]
They aren't here.


* HP:Beaten MV:Tiring > l
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a myrddraal leaving north.
There are some tracks of a humanoid leaving south.
A young trolloc is here, growling with a deep bloodlust.
A hooved trolloc anxiously stamps its feet.
A young trolloc is here, growling with a deep bloodlust.
A wolfish trolloc is here, howling for blood.

* HP:Beaten MV:Tiring > scan

*Lancelaut* has arrived from the east.
A raven has arrived from the east.

* HP:Beaten MV:Tiring > *Lancelaut* blasts your left leg hard.
Your eyesight is not so keen.

* HP:Beaten MV:Tiring - Lancelaut: Wounded >
You scythe *Lancelaut*'s right leg.
A Ghar'ghael trolloc joins your fight!
A hooved trolloc joins a Ghar'ghael trolloc's fight!
A Ghar'ghael trolloc joins a Ghar'ghael trolloc's fight!
A wolfish trolloc joins a Ghar'ghael trolloc's fight!

fl
You panic and attempt to flee!aut: Wounded >


You flee head over heels.
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving north.
There are some tracks of a myrddraal leaving north.
A wolfish trolloc is here, howling for blood.
A hooved trolloc anxiously stamps its feet.

* HP:Beaten MV:Tiring > ekh
Arglebargle, glop-glyf!?!

* HP:Beaten MV:Tiring > n
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a myrddraal leaving north.
A hooved trolloc is here, fighting Lancelaut.
A raven is here flying around.
A raven is here, watching.
*Lancelaut* is here, fighting a Ghar'ghael trolloc.
A Ghar'ghael trolloc is here, fighting Lancelaut.
A hooved trolloc is here, fighting Lancelaut.
A Ghar'ghael trolloc is here, fighting Lancelaut.
A wolfish trolloc is here, fighting Lancelaut.

* HP:Beaten MV:Tiring > kh
[kill human]
You barely scythe *Lancelaut*'s head.

* HP:Beaten MV:Tiring - a Ghar'ghael trolloc: Scratched - Lancelaut: Wounded >
*Lancelaut* panics, and attempts to flee!

* HP:Beaten MV:Tiring - a Ghar'ghael trolloc: Scratched - Lancelaut: Wounded > change mood brave
Mood changed to: Brave

* HP:Beaten MV:Tiring - a Ghar'ghael trolloc: Scratched - Lancelaut: Wounded > bash

*Lancelaut* leaves south.

* HP:Beaten MV:Tiring > Bash who?

* HP:Beaten MV:Tiring >
A hooved trolloc leaves south.
A hooved trolloc leaves south.
A wolfish trolloc leaves south.

* HP:Beaten MV:Tiring > s
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A wolfish trolloc is here, howling for blood.
A hooved trolloc anxiously stamps its feet.

kh
* HP:Beaten MV:Tiring > [kill human]
They aren't here.

* HP:Beaten MV:Tiring > e
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a human leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving south.
A wolfish trolloc is here, howling for blood.
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A trolloc is here, exhorting a group of trolloc raiders.
A beaked trolloc is here, scouting.

* HP:Beaten MV:Tiring > kh
[kill human]
They aren't here.

* HP:Beaten MV:Tiring > n
Thinning Woods
Large, green leaves on tall, straight trees partially obscure the view of the
sky through the canopy created by the trees. Short bushes grow taller and
thicker as the move farther south, where the forest gives way into a dense
thicket. Red and yellow flowers add color to the drab green of the forest. To
the north, east, and west the thinning forestland extends for miles.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a human leaving west.
There are some tracks of a trolloc leaving east.
There are some tracks of a trolloc leaving west.
*Lancelaut* is standing here, riding a wild stallion.

kh
* HP:Beaten MV:Tiring > [kill human]
You scythe *Lancelaut*'s body.

* HP:Beaten MV:Tiring - Lancelaut: Wounded > bash

*Lancelaut* sends you sprawling with a powerful bash!

* HP:Beaten MV:Tiring - Lancelaut: Wounded > fl

*Lancelaut* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Beaten MV:Tiring - Lancelaut: Wounded > s
s

*Lancelaut* blasts your head into bloody fragments!
You wish that your wounds would stop BLEEDING so much!


You panic and attempt to flee!elaut: Wounded >

You flee head over heels.
Nearing A Trolloc Camp
Thick brush takes over from the tall trees to the north. Large bushes and
shrubs with wiry branches, entangle each other, creating a wild array of
growth. Small animals hide out in the thick cover that the leafy shrubs
provide. Small flowers struggle to grow inbetween the wild, unkept bushes.
[ obvious exits: N S W ]
There are some bloody traces of a trolloc leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a human leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A wolfish trolloc is here, howling for blood.
A hooved trolloc anxiously stamps its feet.
A hooved trolloc anxiously stamps its feet.
A hideous trolloc is here, in a world of hurt.
A trolloc is here, exhorting a group of trolloc raiders.
A beaked trolloc is here, scouting.
Outside A Trolloc Camp
Bushes and shrubs of all sizes grow wildly throughout the thicket. Short, soft
grass pads the ground beneath the bushes. Off to the north, the trees of the
forest rise above the shrubs and flowers that make up the dense growth of the
thicket. Small animals dart through the holes between the branches of the
bushes, showing that the thicket is alive and flourishing.
[ obvious exits: N W ]
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving north.
A beaked trolloc is here, scouting.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

* HP:Critical MV:Tiring > Alas, you cannot go that way...

* HP:Critical MV:Tiring > w
w
A Trolloc Camp
There is little doubt as to what taint is twisting the forest around here,
now. You are standing in the middle of a clearing, which is obviously used
as a camp by Trollocs. You see discarded human clothing and armor scattered
around, as well as a rack of strung human skulls hanging from a pole. There
is a big cookpot over the campfire, and the smell of cooking meat drifts
towards you.
[ obvious exits: N E ]
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A trolloc cookpot, couched in a bed of coals, boils with human flesh.
A hideous trolloc is here, in a world of hurt.
A wolfish trolloc is here, howling for blood.
A wild hog snorts angrily, pawing at the ground.
A beastly, boar-headed trolloc growls maliciously.
A beastly, boar-headed trolloc growls maliciously.
A silent, black-robed figure watches you from afar.

o HP:Critical MV:Tiring > Alas, you cannot go that way...

o HP:Critical MV:Tiring > n
A Trolloc Camp
The trees of the forest break a little here as they make room for an overgrown
thicket. The bushes and shrubs that grow small and short to the north, run wild
here, their branches and leaves entangled and intertwined. Thorny branches and
the dense undergrowth make movement through the thicket difficult for all but
small animals that can dart through the openings in the branches.
[ obvious exits: N E S ]
There are some bloody traces of a trolloc leaving north.
There are some bloody traces of a trolloc leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
There are some tracks of a humanoid leaving east.
A young trolloc is here, growling with a deep bloodlust.
A wolfish trolloc is here, howling for blood.
A hooved trolloc anxiously stamps its feet.

* HP:Critical MV:Tiring > n
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving south.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A raven is here flying around.
A raven is here, watching.

* HP:Critical MV:Tiring > w
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A young trolloc is here, growling with a deep bloodlust.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.

o HP:Critical MV:Tiring > scan
East: A raven is here flying around.
Up: A hooved trolloc anxiously stamps its feet.

o HP:Critical MV:Tiring > narr bah I crit
You narrate 'bah I crit'

o HP:Critical MV:Tiring > sca
You don't see that here.

o HP:Critical MV:Tiring > scan
East: A raven is here flying around.
Up: A hooved trolloc anxiously stamps its feet.

o HP:Critical MV:Tiring > scan e
A raven is here flying around.
A raven is here, watching.

o HP:Critical MV:Tiring > scan e
A raven is here flying around.
A raven is here, watching.

o HP:Critical MV:Tiring > scan e
A raven is here flying around.
A raven is here, watching.

o HP:Critical MV:Tiring > scan e
A hideous trolloc has arrived from above.
A raven is here flying around.
A raven is here, watching.

o HP:Critical MV:Tiring > scan e
A raven is here flying around.
A raven is here, watching.

o HP:Critical MV:Tiring > scan e
A raven is here flying around.
A raven is here, watching.

o HP:Critical MV:Tiring > scan e
u
A raven is here flying around.
A raven is here, watching.

o HP:Critical MV:Tiring > Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
A hooved trolloc anxiously stamps its feet.
A fade emerges from the shadows as you pass by.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A young trolloc is here, growling with a deep bloodlust.

o HP:Critical MV:Winded > u
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

o HP:Critical MV:Winded > d
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
A hooved trolloc anxiously stamps its feet.
A fade emerges from the shadows as you pass by.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A young trolloc is here, growling with a deep bloodlust.

o HP:Critical MV:Winded > where
Players in your Zone
--------------------
Bakoyrddraan - Second Floor Of The Tower

o HP:Critical MV:Winded > scan d
A hideous trolloc is here, in a world of hurt.
A young trolloc is here, growling with a deep bloodlust.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.

o HP:Critical MV:Winded > scan d
Your heartbeat calms down more as you feel less panicked.
A hideous trolloc is here, in a world of hurt.
A young trolloc is here, growling with a deep bloodlust.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.

o HP:Beaten MV:Tiring > scan d
A hideous trolloc is here, in a world of hurt.
A young trolloc is here, growling with a deep bloodlust.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.

o HP:Beaten MV:Tiring > scan d
l
A hideous trolloc is here, in a world of hurt.
A young trolloc is here, growling with a deep bloodlust.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.

o HP:Beaten MV:Tiring > Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
A hooved trolloc anxiously stamps its feet.
A fade emerges from the shadows as you pass by.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A young trolloc is here, growling with a deep bloodlust.

o HP:Beaten MV:Tiring > where
Players in your Zone
--------------------
Bakoyrddraan - Second Floor Of The Tower

o HP:Beaten MV:Tiring > narr smells gone but he was on foot part of the time
You narrate 'smells gone but he was on foot part of the time'

where
o HP:Beaten MV:Tiring > Players in your Zone
--------------------
Bakoyrddraan - Second Floor Of The Tower

o HP:Beaten MV:Tiring > l
*Lancelaut* has arrived from below.
A raven has arrived from below.
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
A raven is here flying around.
A raven is here, watching.
*Lancelaut* is standing here.
A hooved trolloc anxiously stamps its feet.
A fade emerges from the shadows as you pass by.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here, exhorting a group of trolloc raiders.
A trolloc is here, exhorting a group of trolloc raiders.
A young trolloc is here, growling with a deep bloodlust.

* HP:Beaten MV:Tiring >
*Lancelaut* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Lancelaut: Wounded > fl
You panic and attempt to flee!


You scythe *Lancelaut*'s body.
A hooved trolloc joins your fight!
A fade joins a hooved trolloc's fight!
A muzzled trolloc joins a hooved trolloc's fight!
A Ko'bal trolloc joins a hooved trolloc's fight!
You flee head over heels.
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A hideous trolloc is here, in a world of hurt.
A young trolloc is here, growling with a deep bloodlust.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.

o HP:Critical MV:Tiring > d
Alas, you cannot go that way...

o HP:Critical MV:Tiring > e
In Front Of The Dark Tower
You are standing in front of an old, apparently abandoned watchtower, the
one that you have been seeing glimpses of from the road. You get a chill
feeling as you look up at the big gray mass that looms up above you. Bits
and pieces of gray masonry have fallen away from the tower, and you see an
especially big piece half embedded in the ground. The entrance to the tower
looks like a black mouth, and the door has long rotted away. A dark path
leads east from here, heavily shadowed by the trees that loom over it.
Another path leads south from here.
[ obvious exits: N E S W ]
There are some bloody traces of a trolloc leaving west.
There are some bloody traces of a trolloc leaving west.
There are some tracks of a humanoid leaving south.
There are some tracks of a humanoid leaving west.
There are some tracks of a humanoid leaving south.
A young trolloc is here, growling with a deep bloodlust.

* HP:Critical MV:Tiring > e

The hog has arrived from the south.
You swiftly dodge the hog's attempt to hit you.

* HP:Critical MV:Tiring - the hog: Scratched > No way! You're fighting for your life!

* HP:Critical MV:Tiring - the hog: Scratched > fl

You scythe the hog's body into bloody fragments!
A Ghar'ghael trolloc leaves west.
The hog tickles your right arm with its hit.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - the hog: Wounded >
*Lancelaut* has arrived from the west.

*Lancelaut* leaves east.- the hog: Wounded >
You panic and attempt to flee!


A fade has arrived from the west.
A muzzled trolloc has arrived from the west.
A Ko'bal trolloc has arrived from the west.
A Ko'bal trolloc has arrived from the west.
A muzzled trolloc has arrived from the west.

w

*Lancelaut* has arrived from the east.
You flee head over heels.
Tower Entrance
The entrance of the tower is very dark, and your light shows you the signs
of abandonment that are all over the place. Your feet leave footprints in
the thick dust as you walk around the room. However, you get the feeling
that this tower is not nearly as abandoned as it looks. There are stairs
leading up into the gloomy darkness.
[ obvious exits: E U ]
A young trolloc is here, growling with a deep bloodlust.
A hideous trolloc is here, in a world of hurt.
A young trolloc is here, growling with a deep bloodlust.
A hooved trolloc anxiously stamps its feet.

o HP:Critical MV:Tiring > Alas, you cannot go that way...

o HP:Critical MV:Tiring >
*Lancelaut* has arrived from the east.

* HP:Critical MV:Tiring >
*Lancelaut* barely blasts your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Lancelaut: Battered > e
No way! You're fighting for your life!

fl
* HP:Critical MV:Tiring - Lancelaut: Battered > e
A fade has arrived from the east.
A muzzled trolloc has arrived from the east.
A Ko'bal trolloc has arrived from the east.
A Ko'bal trolloc has arrived from the east.
A muzzled trolloc has arrived from the east.
PANIC! You couldn't escape!

* HP:Critical MV:Tiring - Lancelaut: Battered > No way! You're fighting for your life!

* HP:Critical MV:Tiring - Lancelaut: Battered > fl

A muzzled trolloc barely tickles Lancelaut's left hand with his cleave.
*Lancelaut* panics, and attempts to flee!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A Ghar'ghael trolloc says 'You Lancelaut!!! You will die before your time!! '
A Ko'bal trolloc barely crushes Lancelaut's body.
A muzzled trolloc tickles Lancelaut's head with his cleave.
You scythe *Lancelaut*'s head.

You panic and attempt to flee!elaut: Battered >


*Lancelaut* leaves east.


*Lancelaut* has arrived from the east.

e

*Lancelaut* blasts your body.
You wish that your wounds would stop BLEEDING so much!


You flee head over heels.
Second Floor Of The Tower
Cobwebs cling to the ancient masonry of the tower, as well as to the old
stone stairs that you were moving on. Looking around, you see no signs of
life, but you can't shake the feeling that this tower is not uninhabited.
Stairs lead up, further into the tower, and down, to the entrance.
[ obvious exits: U D ]
A raven is here flying around.
A raven is here, watching.
A hooved trolloc anxiously stamps its feet.
A young trolloc is here, growling with a deep bloodlust.
Alas, you cannot go that way...

o HP:Critical MV:Tiring > u
Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

o HP:Critical MV:Tiring > scan d
A raven is here flying around.
A raven is here, watching.
A hooved trolloc anxiously stamps its feet.
A young trolloc is here, growling with a deep bloodlust.

o HP:Critical MV:Tiring > scan d
A raven is here flying around.
A raven is here, watching.
A hooved trolloc anxiously stamps its feet.
A young trolloc is here, growling with a deep bloodlust.

o HP:Critical MV:Tiring > scan d
*Lancelaut* is standing here.
A raven is here flying around.
A raven is here, watching.
A hooved trolloc anxiously stamps its feet.
A young trolloc is here, growling with a deep bloodlust.

o HP:Critical MV:Tiring >
*Lancelaut* has arrived from below.
A raven has arrived from below.
A raven has arrived from below.

* HP:Critical MV:Tiring >
*Lancelaut* blasts your right leg very hard.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Lancelaut: Battered >
You barely tickle *Lancelaut*'s right foot with your scythe.
A muzzled trolloc joins your fight!
*Lancelaut* blasts your body.
You wish that your wounds would stop BLEEDING so much!


* HP:Critical MV:Tiring - Lancelaut: Battered > fl
PANIC! You couldn't escape!

* HP:Critical MV:Tiring - Lancelaut: Battered >
A hooved trolloc has arrived from below.
A hideous trolloc has arrived from below.
A fade has arrived from below.
A muzzled trolloc has arrived from below.
A Ko'bal trolloc has arrived from below.
A Ko'bal trolloc has arrived from below.
A muzzled trolloc has arrived from below.

* HP:Critical MV:Tiring - Lancelaut: Battered >
*Lancelaut* panics, and attempts to flee!

* HP:Critical MV:Tiring - Lancelaut: Battered > change mood wimpy
A muzzled trolloc barely cleaves Lancelaut's right leg.
A hooved trolloc leaves down.
A Ko'bal trolloc barely crushes Lancelaut's right foot.
A muzzled trolloc tickles Lancelaut's body with his cleave.
A muzzled trolloc tickles Lancelaut's right leg with his cleave.
You barely scythe *Lancelaut*'s body.
A hooved trolloc has arrived from below.
Mood changed to: Wimpy

* HP:Critical MV:Tiring - Lancelaut: Beaten >
*Lancelaut* leaves north.

o HP:Critical MV:Tiring > kh
kh
kh
[kill human]
They aren't here.

o HP:Critical MV:Tiring > [kill human]
They aren't here.

o HP:Critical MV:Tiring > kh
*Lancelaut* has arrived from the north.
[kill human]
You tickle *Lancelaut*'s left foot with your scythe.

* HP:Critical MV:Tiring - Lancelaut: Beaten > kh
[kill human]
You do the best you can!

* HP:Critical MV:Tiring - Lancelaut: Beaten > [kill human]
You do the best you can!

* HP:Critical MV:Tiring - Lancelaut: Beaten > bash

*Lancelaut* blasts your body hard.
You wish that your wounds would stop BLEEDING so much!

A hooved trolloc joins your fight!
A muzzled trolloc joins a hooved trolloc's fight!
A Ko'bal trolloc joins a hooved trolloc's fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!

*
*Lancelaut* panics, and attempts to flee!


A Ko'bal trolloc crushes Lancelaut's right leg.
A Ko'bal trolloc barely crushes Lancelaut's body.
A muzzled trolloc tries to cleave Lancelaut, but he dodges the attack.
A hooved trolloc tickles Lancelaut's right leg with his cleave.
You barely scythe *Lancelaut*'s body.
As *Lancelaut* avoids your bash, you topple over and fall to the ground!

* HP:Critical MV:Tiring - Lancelaut: Beaten >
*Lancelaut* leaves north.

o HP:Critical MV:Tiring > change mood wimpy

A muzzled trolloc growls menacingly.
A muzzled trolloc growls menacingly.
A hideous trolloc growls menacingly.
A muzzled trolloc growls menacingly.

o HP:Critical MV:Tiring > kh
Mood changed to: Wimpy

kh
o HP:Critical MV:Tiring > [kill human]
They aren't here.

o HP:Critical MV:Tiring > kh
[kill human]
They aren't here.

o HP:Critical MV:Tiring > [kill human]
They aren't here.

o HP:Critical MV:Tiring > change mood brave
kh
kh
kh
kh
Mood changed to: Brave

o HP:Critical MV:Tiring > kh
[kill human]
They aren't here.

o HP:Critical MV:Tiring > [kill human]
They aren't here.

o HP:Critical MV:Tiring > kh
[kill human]
They aren't here.

kh
o HP:Critical MV:Tiring > [kill human]
They aren't here.

o HP:Critical MV:Tiring > kh
[kill human]
They aren't here.

o HP:Critical MV:Tiring > A muzzled trolloc leaves north.
[kill human]
They aren't here.

o HP:Critical MV:Tiring > kh
[kill human]
They aren't here.

o HP:Critical MV:Tiring > [kill human]
They aren't here.

o HP:Critical MV:Tiring > kh
[kill human]
They aren't here.

kh
o HP:Critical MV:Tiring > [kill human]
They aren't here.

o HP:Critical MV:Tiring > kh
[kill human]
They aren't here.

o HP:Critical MV:Tiring > kh
[kill human]
They aren't here.

kh
o HP:Critical MV:Tiring > [kill human]
They aren't here.

o HP:Critical MV:Tiring > kh
[kill human]
They aren't here.

o HP:Critical MV:Tiring > kh
Your blood freezes as you hear someone's death cry.
[kill human]
They aren't here.

kh
o HP:Critical MV:Tiring > [kill human]
They aren't here.

o HP:Critical MV:Tiring > [kill human]
They aren't here.

o HP:Critical MV:Tiring > n
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
The corpse of Lancelaut is lying here.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here, exhorting a group of trolloc raiders.
A wolfish trolloc is here, howling for blood.
A trolloc is here, exhorting a group of trolloc raiders.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

o HP:Critical MV:Tiring > get all corpse

A raven has arrived from the south.
A muzzled trolloc leaves south.
A muzzled trolloc has arrived from the south.
Your heartbeat calms down more as you feel less panicked.

You get a pair of thick metal boots from the corpse of Lancelaut.
You get a pair of ebony-steel plate greaves from the corpse of Lancelaut.
You get an enormous double-bladed battleaxe from the corpse of Lancelaut.
You get a long-stemmed crimson rose from the corpse of Lancelaut.
You get a long-stemmed crimson rose from the corpse of Lancelaut.
You get a pair of heavy metal gauntlets from the corpse of Lancelaut.
You get a pair of ebony-steel plate vambraces from the corpse of Lancelaut.
You get a backpack from the corpse of Lancelaut.
You get a black wool cape embroidered with a swooping hawk from the corpse of Lancelaut.
You get a shining steel breastplate from the corpse of Lancelaut.
You get a full metal helmet and visor from the corpse of Lancelaut.
You get a mirrored lantern from the corpse of Lancelaut.

o HP:Critical MV:Tiring > narr lance rip
You narrate 'lance rip'

Given I was in 60 abs with a finely, I suit up in Lances gear, and try to gain HPs for a while.

o HP:Critical MV:Full > where
Players in your Zone
--------------------
Bakoyrddraan - On A Balcony

o HP:Critical MV:Full > l in corpse
corpse (here) :
Nothing.

o HP:Critical MV:Full > sc
You have 58(388) hit and 224(234) movement points.
You have scored 73631442 experience points and 0 quest points.
You need 4868558 exp to reach the next level.
You have amassed 11 Turn points to date.
You have played 21 days and 2 hours (real time).
This ranks you as Bakoyrddraan is Bomm's minion (Level 44).
You are standing.

o HP:Critical MV:Full > where
Players in your Zone
--------------------
Bakoyrddraan - On A Balcony
You catch a faint scent of a horse nearby.

o HP:Critical MV:Full > narr smells
You narrate 'smells'

o HP:Critical MV:Full > narr I need help camp
You narrate 'I need help camp'

o HP:Critical MV:Full > where
Players in your Zone
--------------------
Bakoyrddraan - On A Balcony
You catch a faint scent of a horse nearby.

o HP:Critical MV:Full > kh
[kill human]
They aren't here.

o HP:Critical MV:Full > where
Players in your Zone
--------------------
Bakoyrddraan - On A Balcony
You catch a faint scent of a horse nearby.

o HP:Critical MV:Full > kh
[kill human]
They aren't here.

o HP:Critical MV:Full > kh
[kill human]
They aren't here.

o HP:Critical MV:Full > kh
[kill human]
They aren't here.

o HP:Critical MV:Full > kh
[kill human]
They aren't here.

o HP:Critical MV:Full > kh
[kill human]
They aren't here.

o HP:Critical MV:Full > whe
Players in your Zone
--------------------
Bakoyrddraan - On A Balcony

o HP:Critical MV:Full >
A Ko'bal trolloc has arrived from the south.

o HP:Critical MV:Full > narr smell gone
kh
You narrate 'smell gone'

o HP:Critical MV:Full > [kill human]
They aren't here.

o HP:Critical MV:Full > where
Players in your Zone
--------------------
Bakoyrddraan - On A Balcony

o HP:Critical MV:Full > l
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
A heavy pair of full metal gauntlets is here.
A pair of thin but sturdy metal boots stands here.
A shiny metal helmet lies to one side.
A long stem of crimson-colored rose blooms here.
The dismembered corpse of Lancelaut is lying here.
A trolloc is here, exhorting a group of trolloc raiders.
A raven is here flying around.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here, exhorting a group of trolloc raiders.
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

o HP:Critical MV:Full > scan s
A raven is here, watching.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.
A trolloc is here, exhorting a group of trolloc raiders.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

o HP:Critical MV:Full >
Zorak narrates 'whos there'

o HP:Critical MV:Full > scan s
A raven is here, watching.
A hooved trolloc anxiously stamps its feet.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A hooved trolloc anxiously stamps its feet.
A trolloc is here, exhorting a group of trolloc raiders.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.

o HP:Critical MV:Full > narr no idea but Im stil crit
You narrate 'no idea but Im stil crit'

o HP:Critical MV:Full >
Zorak narrates 'faint is df'

o HP:Critical MV:Full > narr probably lance to see if gears left
where
You narrate 'probably lance to see if gears left'

o HP:Beaten MV:Fresh > l
Players in your Zone
--------------------
Bakoyrddraan - On A Balcony

o HP:Beaten MV:Fresh > On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
A heavy pair of full metal gauntlets is here.
A pair of thin but sturdy metal boots stands here.
A shiny metal helmet lies to one side.
A long stem of crimson-colored rose blooms here.
The dismembered corpse of Lancelaut is lying here.
A trolloc is here, exhorting a group of trolloc raiders.
A raven is here flying around.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here, exhorting a group of trolloc raiders.
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

o HP:Beaten MV:Fresh > i
You are carrying:
a set of oiled chainmail leggings
a pair of oiled chainmail sleeves
a finely crafted axe
a shining steel breastplate

o HP:Beaten MV:Fresh > drop all.oiled
You drop a set of oiled chainmail leggings.
You drop a pair of oiled chainmail sleeves.

o HP:Beaten MV:Fresh > drop axe
You drop a finely crafted axe.

l
o HP:Beaten MV:Fresh > where
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
A sharp looking short axe is set to the side.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A set of darkly shining chainmail leggings lies forgotten here.
A heavy pair of full metal gauntlets is here.
A pair of thin but sturdy metal boots stands here.
A shiny metal helmet lies to one side.
A long stem of crimson-colored rose blooms here.
The dismembered corpse of Lancelaut is lying here.
A trolloc is here, exhorting a group of trolloc raiders.
A raven is here flying around.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here, exhorting a group of trolloc raiders.
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

o HP:Beaten MV:Fresh > Players in your Zone
--------------------
Bakoyrddraan - On A Balcony

o HP:Beaten MV:Fresh > where
Players in your Zone
--------------------
Bakoyrddraan - On A Balcony

o HP:Beaten MV:Fresh >
*Chala* has arrived from the south.
A raven has arrived from the south.

* HP:Beaten MV:Fresh >
*Chala* tries to slash a Ko'bal trolloc, but he deflects the blow.

* HP:Beaten MV:Fresh > fl

*Chala* panics, and attempts to flee!

* HP:Beaten MV:Fresh > PANIC! You couldn't escape!

* HP:Beaten MV:Fresh >
*Chala* leaves south.

s
o HP:Beaten MV:Fresh > Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]
*Chala* is standing here.

* HP:Beaten MV:Full > n
On A Balcony
The howling wind chills you to the bone, and you instinctively draw deeper
into your clothing, trying to get warmer. You can see that the balcony goes
all the way around the top of the tower, but, from here, all you can see is
a vast expanse of forest stretching out before you, up until the forested
hills to the north. You shudder as a whiff of the putrid stench of decaying
flesh reaches you from inside the tower.
[ obvious exits: S ]
A sharp looking short axe is set to the side.
A pair of darkly oiled chainmail sleeves lies here, forgotten.
A set of darkly shining chainmail leggings lies forgotten here.
A heavy pair of full metal gauntlets is here.
A pair of thin but sturdy metal boots stands here.
A shiny metal helmet lies to one side.
A long stem of crimson-colored rose blooms here.
The dismembered corpse of Lancelaut is lying here.
A raven is here, watching.
A trolloc is here, exhorting a group of trolloc raiders.
A raven is here flying around.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A trolloc is here, exhorting a group of trolloc raiders.
A wolfish trolloc is here, howling for blood.
Falling silent, a muzzled trolloc tests the wind... and begins to growl.
A tall, ramshorned trolloc is here, commanding.
A tall, ramshorned trolloc is here, commanding.
A silent, black-robed figure watches you from afar.

o HP:Beaten MV:Full >
*Chala* has arrived from the south.

* HP:Beaten MV:Full >
*Chala* panics, and attempts to flee!
*Chala* leaves south.

narr chala I gonna die
o HP:Beaten MV:Full > You narrate 'chala I gonna die'

kh
o HP:Beaten MV:Full > [kill human]
They aren't here.

o HP:Beaten MV:Full > kh
[kill human]
They aren't here.

kh
o HP:Beaten MV:Full > [kill human]
They aren't here.

o HP:Beaten MV:Full > where
Players in your Zone
--------------------
Bakoyrddraan - On A Balcony
You catch a faint scent of a horse nearby.

kh
o HP:Beaten MV:Full > [kill human]
They aren't here.

kh
o HP:Beaten MV:Full > [kill human]
They aren't here.

kh
o HP:Beaten MV:Full > [kill human]
They aren't here.
*Chala* has arrived from the south.

kh
* HP:Beaten MV:Full > A myrddraal tries to slash Chala, but she deflects the blow.
A Ko'bal trolloc joins a myrddraal's fight!
A raven now follows Chala.
A muzzled trolloc joins a Ko'bal trolloc's fight!
A Ko'bal trolloc joins a Ko'bal trolloc's fight!
A wolfish trolloc joins a Ko'bal trolloc's fight!
A muzzled trolloc joins a Ko'bal trolloc's fight!
A ramshorned trolloc joins a myrddraal's fight!
A ramshorned trolloc joins a myrddraal's fight!
A myrddraal swirls about with a black sword, slicing across Chala's body.
[kill human]
The fighting is too thick and heavy for you to enter the fray!

* HP:Beaten MV:Full >
The fighting is too thick and heavy for you to enter the fray!
You wish that your wounds would stop BLEEDING so much!

You gasp in pain as streaks of fire from *Chala* burn your body!

* HP:Critical MV:Full > kh
[kill human]
The fighting is too thick and heavy for you to enter the fray!

* HP:Critical MV:Full > fl
Chala swiftly dodges a ramshorned trolloc's attempt to cleave her.
A ramshorned trolloc tries to cleave Chala, but she parries successfully.
A muzzled trolloc tries to cleave Chala, but she deflects the blow.
A wolfish trolloc tries to cleave Chala, but she parries successfully.
A Ko'bal trolloc tries to crush Chala, but she dodges the attack.
A muzzled trolloc tries to cleave Chala, but she parries successfully.
A Ko'bal trolloc tries to crush Chala, but she parries successfully.
*Chala* slashes a myrddraal's body extremely hard.
A myrddraal slashes Chala's right leg.
A muzzled trolloc has arrived from the south.
A hooved trolloc has arrived from the south.
A Ko'bal trolloc has arrived from the south.
A muzzled trolloc has arrived from the south.
A hooved trolloc has arrived from the south.

Top Floor Of The Tower
As you enter this room, the top of the tower, you can see why the room
below was well lit. The torches mounted on the walls here throw flickering
shadows against the walls, and you can just make out some carcasses hanging
from the high, conical ceiling of this room. To the south arrow slits line
the wall for viewing far to the south. To the north there is an exit to the
balcony. The sickening smell of decaying flesh makes you gag.
[ obvious exits: N D ]

I took off for RK double, got in with 24 hp still.


comments
lilith
Posted: 2006-04-16 @ 12:30:28


Nice log and I'm impressed that you kept your cool evne when you were crit and nice use of mobs as well.

Karmen
Posted: 2006-04-17 @ 07:36:24


Thanks Lilith.


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